James Seibel
756af2bec4
save AbstractMetaDataRepo byte arrays to the database as binary
2023-10-05 19:10:42 -05:00
coolGi
2142799fab
Added nightly to be auto-updated
2023-09-26 22:53:12 +09:30
James Seibel
a61317aa57
Remove unhelpful GLProxy test configs
2023-09-23 11:53:44 -05:00
James Seibel
8a0e3a710c
Add GL Context creation debug configs
...
In an attempt to fix Steam Deck crashing due to being unable to create the GL Context
2023-09-16 08:03:39 -05:00
James Seibel
269b763b73
Add DhSectionPos.getNumberOfLodSectionsWide()
2023-09-14 07:52:04 -05:00
James Seibel
36fc6aaea3
Reorganize SSAO config
2023-09-06 21:25:13 -05:00
James Seibel
ea05ef3d3d
Merge branch 'distant-horizons-core-ssao.improvements'
2023-09-06 17:54:20 -05:00
NULL511
1da2b3558e
add sample count
2023-09-04 03:09:25 -04:00
NULL511
4cd6bc06f1
reset default ssao settings
2023-09-04 00:12:45 -04:00
NULL511
4f1f11e769
add debug ssao settings; improve vanilla matching
2023-09-03 23:33:30 -04:00
James Seibel
1af6e83086
Add missing licensing headers
2023-09-01 20:43:26 -05:00
James Seibel
7a0a217822
Update existing licensing headers
2023-09-01 07:44:15 -05:00
James Seibel
08f78c22f0
Move SSAO gInvProj to the CPU instead of GPU
...
Also make Mat4f.invert() return void instead of boolean to prevent confusion about trying to pass the result into shader uniforms.
2023-08-31 21:06:41 -05:00
James Seibel
4439983ace
Fix some api:javadoc warnings and suppress future ones
...
I don't like suppressing warnings, but in this case they want the javadocs to be a bit more verbose then necessary.
2023-08-26 17:32:39 -05:00
James Seibel
0978f4a4d8
Fix API javadoc compiling
2023-08-26 15:29:44 -05:00
James Seibel
2cd2941cbe
Add IDhApiConfigValue.addChangeListener()
2023-08-26 13:11:16 -05:00
James Seibel
2cb1e32817
Minor DhApi rename and comment cleanup
2023-08-26 12:04:00 -05:00
James Seibel
c6ee61777c
Add a ReadMe to DhApi
...
Hey You. You're finally awake...
2023-08-26 11:19:49 -05:00
James Seibel
7a3f63040d
Remove unused IDhApiConfigValue.getApiValue()
2023-08-26 10:56:31 -05:00
James Seibel
9e43076853
Add OpenGL error log config
2023-08-26 08:51:20 -05:00
James Seibel
e62ddc302b
Require a ILevelWrapper when deserializing BlockStateWrappers
2023-08-24 20:05:54 -05:00
James Seibel
ef21987817
remove unimplemented world generator modes
...
specifically: BIOME_ONLY, BIOME_ONLY_SIMULATE_HEIGHT, and FULL
2023-08-18 15:55:32 -05:00
James Seibel
3db7ffeb01
Remove world gen lighting engine config
2023-08-18 11:19:45 -05:00
James Seibel
7aa432951c
Add Javadoc "since API 1.0.0" to API methods and objects
2023-08-16 07:42:12 -05:00
James Seibel
468c8b134c
Remove unused EDhApiWorldGenThreadMode
2023-08-16 07:42:01 -05:00
James Seibel
8489003e0c
Apply editorconfig auto formatting
2023-08-14 21:16:08 -05:00
coolGi
42f45f05c3
Merge remote-tracking branch 'origin/main'
2023-08-05 15:04:37 +09:30
James Seibel
622a1633fa
Add config for Lod Shading so Old Lighting can be enabled for shaders
2023-08-01 20:11:21 -05:00
James Seibel
61c8288b99
Remove thread preset "paid for whole cpu" and tweak CPU preset options
2023-08-01 07:27:25 -05:00
James Seibel
9be69863ae
Improve networked multiverse support
...
Also change "WorldChanged" -> "LevelChanged"
2023-07-29 09:04:02 -05:00
coolGi
c8e6a56467
Changed noiseDropoff to an int, and changed the order of noise and fog
2023-07-21 19:51:15 +09:30
coolGi
24b32ad6c9
Slight changes to the api fabric.mod.json to make it look like a library in modmenu
2023-07-17 01:32:38 +09:30
James Seibel
581ac02472
remove unused imports
2023-07-08 11:32:44 -05:00
James Seibel
f07973a1ce
Refactor, remove unused class, add API docs
2023-07-04 15:41:08 -05:00
James Seibel
2fc74914b4
Merge branch 'distant-horizons-core-serverSupport'
2023-07-04 13:39:49 -05:00
James Seibel
2b0ee29a8c
refactor and rename
2023-07-04 10:29:32 -05:00
James Seibel
b50c2cf9a9
Add missing API Config javadocs
2023-07-03 06:50:12 -05:00
Cailin Smith
44a66a3d93
Add ability for servers to communicate with the client to set the world.
...
This prevents the client from accidentally selected the wrong world
folder to load LODs from, since levels of the same dimension can't
naturally be distinguished from each other. With level similarity
detection, this can sometimes work, but in general is not reliable. This
mechanism instead allows servers to send a packet to the client on load,
enabling the override system, and then a second packet on world change,
which specifically sets the world key, based on knowledge that only the
server has, leading to a reliable way of detecting the correct world.
2023-07-02 21:44:54 +02:00
James Seibel
52edbd7c18
Update javadocs for API enums
...
and move one core enum out of the API
2023-06-30 07:46:00 -05:00
James Seibel
10b9161188
update DhApiWorldGen javadoc
2023-06-30 07:30:40 -05:00
James Seibel
77b8b973dc
Fix API fabric.mod.json crashing the game
2023-06-30 07:30:18 -05:00
James Seibel
77bc3bd3c2
add package-info files for api and coreapi package documentation
2023-06-29 20:56:14 -05:00
James Seibel
81ac90feb4
Add a build.gradle for API building with source files
2023-06-29 20:52:30 -05:00
James Seibel
48ef896e06
set the api version in ModInfo to 1.0.0 and add patch version to the API
2023-06-29 20:46:33 -05:00
James Seibel
7c9301745a
Fix a couple API javadoc compiler errors
2023-06-26 07:26:50 -05:00
James Seibel
1dad6fd83f
Overhaul Dh API event definition system
...
Whether an event is a one time event or a cancelable event is now defined via their interface.
Also replace DhApiLevelSaveEvent with DhApiChunkModifiedEvent
2023-06-23 23:07:41 -05:00
James Seibel
b0f9122599
DhApiTerrainDataRepo reformat
2023-06-22 19:49:43 -05:00
James Seibel
feb03efafa
Add AbstractDhApiChunkWorldGenerator
2023-06-22 07:56:43 -05:00
James Seibel
cf60322be6
Add a comment from leetom explaining granularity
2023-06-21 07:14:36 -05:00
James Seibel
a3c991d769
Remove unimplemented IDhApiWorldGen.getThreadingMode()
2023-06-21 07:03:28 -05:00