James Seibel
187c15ddb4
Fix ChunkToLodBuilder never clearing impossible tasks
2023-07-15 08:51:23 -05:00
James Seibel
4a069b42d8
Bandaid fix to holes in previously generated LOD sections
2023-07-15 08:48:33 -05:00
James Seibel
80f9bcb148
Fix debug Renderer Mode localization
2023-07-14 07:03:06 -05:00
James Seibel
973e106882
Merge branch 'distant-horizons-core-main'
2023-07-11 18:50:47 -05:00
James Seibel
ed9cccccea
refactoring
2023-07-11 08:49:08 -05:00
James Seibel
5fb79325ce
Fix option and changelog button missing backgrounds
2023-07-10 20:43:15 -05:00
James Seibel
96edfcb065
Add a shadowed library check
2023-07-08 11:54:57 -05:00
James Seibel
581ac02472
remove unused imports
2023-07-08 11:32:44 -05:00
s809
730216b761
Fix log string
2023-07-08 16:22:54 +05:00
s809
7d5b3c8917
Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core
2023-07-08 12:26:12 +05:00
s809
83ab7e46b3
Base is pretty much finished
2023-07-08 12:25:20 +05:00
James Seibel
5a014f163d
Add experimental Seamless Overdraw option
2023-07-06 22:16:59 -05:00
s809
62ff9606c1
Outline what interaction should somewhat look like
...
(not an actual interaction)
Fix client repeatedly registering handlers on reconnects
2023-07-06 21:57:02 +05:00
James Seibel
f07973a1ce
Refactor, remove unused class, add API docs
2023-07-04 15:41:08 -05:00
James Seibel
2fc74914b4
Merge branch 'distant-horizons-core-serverSupport'
2023-07-04 13:39:49 -05:00
James Seibel
2b0ee29a8c
refactor and rename
2023-07-04 10:29:32 -05:00
Cailin Smith
55f39996cb
Rename class
2023-07-02 22:34:47 +02:00
Cailin Smith
649cd5bbe8
Add ability for servers to communicate with the client to set the world.
...
This prevents the client from accidentally selected the wrong world
folder to load LODs from, since levels of the same dimension can't
naturally be distinguished from each other. With level similarity
detection, this can sometimes work, but in general is not reliable. This
mechanism instead allows servers to send a packet to the client on load,
enabling the override system, and then a second packet on world change,
which specifically sets the world key, based on knowledge that only the
server has, leading to a reliable way of detecting the correct world.
2023-07-02 21:41:14 +02:00
s809
748b484377
The real server side
...
(not tested)
2023-06-30 22:05:02 +05:00
James Seibel
ea40006023
Add SSAO to the quick quality presets
2023-06-30 07:47:29 -05:00
James Seibel
52edbd7c18
Update javadocs for API enums
...
and move one core enum out of the API
2023-06-30 07:46:00 -05:00
s809
2fc76e2842
Minimal ping-pong but less rigid impl
...
DhClientWorld#close is never fired smh
2023-06-29 20:58:43 +05:00
s809
e660c466f8
Remove unused param
2023-06-29 20:43:37 +05:00
s809
1f9aa2f70b
Minimal working client-server
...
No cleanup logic yet
2023-06-29 20:41:08 +05:00
s809
8378b1f09a
Add encoder
2023-06-29 20:38:50 +05:00
s809
8bae038612
Move everything to core
2023-06-29 20:38:38 +05:00
TomTheFurry
114d3210fb
Prob fix the gl error? (might add mem leak tho.) & fix 1.18.2 build
2023-06-29 16:27:42 +08:00
Cailin Smith
98634e2a0b
Fix small bugs + make level map concurrent to prevent exceptions
2023-06-28 18:16:33 -05:00
TomTheFurry
007749c9ef
Optimization on load time, fix gl bug, and improve transparency
2023-06-26 23:20:02 +08:00
James Seibel
048b745be0
re-add horizontal micro-offset in vertex shader
...
It caused gaps on the edge of some LODs
2023-06-25 22:00:47 -05:00
James Seibel
35f239693d
re-add quad.hasError red color
...
accidentally removed it
2023-06-25 19:01:10 -05:00
James Seibel
9789b5be12
Fix some black sky lighting, refactor ColumnBox and RenderDataPoint
2023-06-25 18:44:54 -05:00
James Seibel
89f0d719c8
refactor ColumnBox.makeAdjQuads -> makeAdjVerticalQuad
2023-06-25 18:44:46 -05:00
Cailin Smith
368541b09c
Fix small bugs + make level map concurrent to prevent exceptions
2023-06-25 22:22:23 +02:00
coolGi
d04b4c0d55
Moved SSAO to the new AbstractShader thing
2023-06-24 23:17:58 +09:30
James Seibel
1dad6fd83f
Overhaul Dh API event definition system
...
Whether an event is a one time event or a cancelable event is now defined via their interface.
Also replace DhApiLevelSaveEvent with DhApiChunkModifiedEvent
2023-06-23 23:07:41 -05:00
TomTheFurry
be38d82b26
Greatly improve Gen queue stability & improve loading times and performance
2023-06-24 00:24:11 +08:00
James Seibel
b0f9122599
DhApiTerrainDataRepo reformat
2023-06-22 19:49:43 -05:00
James Seibel
feb03efafa
Add AbstractDhApiChunkWorldGenerator
2023-06-22 07:56:43 -05:00
James Seibel
6066b98a9b
Remove micro vertical vertex offset
...
remove to attempt fixing a SSAO bug where some blocks have black borders.
Also the vertical offset shouldn't be necessary since all vertical LODs should be the same size.
2023-06-21 07:30:31 -05:00
James Seibel
cf60322be6
Add a comment from leetom explaining granularity
2023-06-21 07:14:36 -05:00
James Seibel
5dcb73b30a
Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core
2023-06-21 07:03:41 -05:00
James Seibel
a3c991d769
Remove unimplemented IDhApiWorldGen.getThreadingMode()
2023-06-21 07:03:28 -05:00
coolGi
31a563ee90
Copied noise to its own shader, and maybe fixed fog fragment
2023-06-21 19:40:24 +09:30
coolGi
5bc9ce7c8a
Moved SSAORenderer to shaders folder
2023-06-21 19:27:06 +09:30
TomTheFurry
d5c1b7669d
Fixed up last of the bugs
2023-06-20 19:04:23 +08:00
TomTheFurry
2f249c39d4
fixed and optimize a lot of stuff.
2023-06-20 15:47:52 +08:00
James Seibel
173e216fa3
Add (untested) DhApiTerrainDataRepo.overwriteChunkDataAsync()
2023-06-19 22:04:10 -05:00
James Seibel
e760c6a4e3
Add an API event for modified render and full data files
2023-06-19 21:41:42 -05:00
James Seibel
419323bedb
Fix config default thread counts being 0
2023-06-19 20:40:54 -05:00