Clean up transparency and buffer render orders.
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@@ -472,7 +472,10 @@ public class Mat4f
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this.m33,
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};
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}
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public Vec3f asNonNormalizedLookForwardVector() {
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return new Vec3f(this.m02, this.m12, this.m22);
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}
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//===============//
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// Forge methods //
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