Overhaul the config and start adding summary options
also: - add DH vs MC lighting engine option - add a toggle for wireframe rendering
This commit is contained in:
@@ -24,7 +24,7 @@ package com.seibel.lod.api.enums.config;
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* FANCY,
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*
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* @author Leetom
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* @version 2022-7-1
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* @version 2023-6-7
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*/
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public enum ELightGenerationMode
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{
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@@ -32,9 +32,8 @@ public enum ELightGenerationMode
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// when adding items up the API minor version
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// when removing items up the API major version
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/** Fake light values using a height map */
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FAST,
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DISTANT_HORIZONS,
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MINECRAFT
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/** Run the lighting engine though the chunk to generate proper light values */
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FANCY
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}
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@@ -21,10 +21,10 @@
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package com.seibel.lod.api.enums.config;
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/**
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* AUTO, <br>
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* NAME_ONLY, <br>
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* NAME_IP, <br>
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* NAME_IP_PORT, <br> <br>
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* NAME_IP_PORT, <br>
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* NAME_IP_PORT_MC_VERSION, <br> <br>
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*
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* Determines how the multiplayer folders should be named.
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*
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@@ -38,12 +38,6 @@ public enum EServerFolderNameMode
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// when removing items up the API major version
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/**
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* NAME_IP for LAN connections <Br>
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* NAME_IP_PORT for all others
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*/
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AUTO,
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/** Only use the server name */
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NAME_ONLY,
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@@ -0,0 +1,45 @@
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/*
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* This file is part of the Distant Horizons mod (formerly the LOD Mod),
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2022 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod.api.enums.config.quickOptions;
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/**
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* CUSTOM, <br><br>
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*
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* MINIMUM, <br>
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* LOW, <br>
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* MEDIUM, <br>
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* HIGH, <br>
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* EXTREME, <br>
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*/
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public enum EQuickQuality
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{
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// Reminder:
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// when adding items up the API minor version
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// when removing items up the API major version
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CUSTOM,
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MINIMUM,
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LOW,
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MEDIUM,
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HIGH,
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EXTREME;
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}
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@@ -0,0 +1,45 @@
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/*
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* This file is part of the Distant Horizons mod (formerly the LOD Mod),
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2022 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod.api.enums.config.quickOptions;
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/**
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* CUSTOM, <br><br>
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*
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* MINIMAL_IMPACT, <br>
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* LOW_IMPACT, <br>
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* BALANCED, <br>
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* FAST_LOADING, <br>
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* I_PAID_FOR_THE_WHOLE_CPU, <br>
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*/
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public enum EQuickThread
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{
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// Reminder:
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// when adding items up the API minor version
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// when removing items up the API major version
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CUSTOM,
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MINIMAL_IMPACT,
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LOW_IMPACT,
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BALANCED,
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FAST_LOADING,
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I_PAID_FOR_THE_WHOLE_CPU;
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}
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@@ -20,20 +20,15 @@
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package com.seibel.lod.api.enums.rendering;
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/**
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* OFF, <br>
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* SHOW_WIREFRAME, <br>
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* SHOW_DETAIL, <br>
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* SHOW_DETAIL_WIREFRAME, <br>
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* SHOW_GENMODE, <br>
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* SHOW_GENMODE_WIREFRAME, <br>
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* SHOW_OVERLAPPING_QUADS, <br>
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* SHOW_OVERLAPPING_QUADS_WIREFRAME, <br>
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* SHOW_RENDER_SOURCE_FLAG, <br>
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* SHOW_RENDER_SOURCE_FLAG_WIREFRAME, <br>
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* OFF, <br>
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* SHOW_DETAIL, <br>
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* SHOW_GENMODE, <br>
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* SHOW_OVERLAPPING_QUADS, <br>
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* SHOW_RENDER_SOURCE_FLAG, <br>
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*
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* @author Leetom
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* @author James Seibel
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* @version 2022-7-2
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* @version 2023-6-7
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*/
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public enum EDebugMode
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{
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@@ -44,68 +39,40 @@ public enum EDebugMode
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/** LODs are rendered normally */
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OFF,
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/** LOD draws in wireframe. */
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SHOW_WIREFRAME,
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/** LOD colors are based on their detail */
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SHOW_DETAIL,
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/** LOD colors are based on their detail, and draws in wireframe. */
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SHOW_DETAIL_WIREFRAME,
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/** LOD colors are based on their gen mode. */
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SHOW_GENMODE,
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/** LOD colors are based on their gen mode, and draws in wireframe. */
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SHOW_GENMODE_WIREFRAME,
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/** Only draw overlapping LOD quads. */
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SHOW_OVERLAPPING_QUADS,
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/** Only draw overlapping LOD quads, and draws in wireframe. */
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SHOW_OVERLAPPING_QUADS_WIREFRAME,
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/** LOD colors are based on renderSource flags. */
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SHOW_RENDER_SOURCE_FLAG,
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/** LOD colors are based on renderSource flags, and draws in wireframe. */
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SHOW_RENDER_SOURCE_FLAG_WIREFRAME;
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/** returns the next debug mode */
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// Deprecated: use DebugMode.next() instead
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@Deprecated
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public EDebugMode getNext()
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SHOW_RENDER_SOURCE_FLAG;
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public static EDebugMode next(EDebugMode type)
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{
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return next(this);
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}
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public static EDebugMode next(EDebugMode type) {
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switch (type) {
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case OFF: return SHOW_WIREFRAME;
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case SHOW_WIREFRAME: return SHOW_DETAIL;
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case SHOW_DETAIL: return SHOW_DETAIL_WIREFRAME;
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case SHOW_DETAIL_WIREFRAME: return SHOW_GENMODE;
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case SHOW_GENMODE: return SHOW_GENMODE_WIREFRAME;
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case SHOW_GENMODE_WIREFRAME: return SHOW_OVERLAPPING_QUADS;
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case SHOW_OVERLAPPING_QUADS: return SHOW_OVERLAPPING_QUADS_WIREFRAME;
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case SHOW_OVERLAPPING_QUADS_WIREFRAME: return SHOW_RENDER_SOURCE_FLAG;
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case SHOW_RENDER_SOURCE_FLAG: return SHOW_RENDER_SOURCE_FLAG_WIREFRAME;
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switch (type)
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{
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case OFF: return SHOW_DETAIL;
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case SHOW_DETAIL: return SHOW_GENMODE;
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case SHOW_GENMODE: return SHOW_OVERLAPPING_QUADS;
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case SHOW_OVERLAPPING_QUADS: return SHOW_RENDER_SOURCE_FLAG;
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default: return OFF;
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}
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}
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public static EDebugMode previous(EDebugMode type) {
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switch (type) {
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case OFF: return SHOW_RENDER_SOURCE_FLAG_WIREFRAME;
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case SHOW_RENDER_SOURCE_FLAG_WIREFRAME: return SHOW_RENDER_SOURCE_FLAG;
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case SHOW_RENDER_SOURCE_FLAG: return SHOW_OVERLAPPING_QUADS_WIREFRAME;
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case SHOW_OVERLAPPING_QUADS_WIREFRAME: return SHOW_OVERLAPPING_QUADS;
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case SHOW_OVERLAPPING_QUADS: return SHOW_GENMODE_WIREFRAME;
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case SHOW_GENMODE_WIREFRAME: return SHOW_GENMODE;
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case SHOW_GENMODE: return SHOW_DETAIL_WIREFRAME;
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case SHOW_DETAIL_WIREFRAME: return SHOW_DETAIL;
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case SHOW_DETAIL: return SHOW_WIREFRAME;
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public static EDebugMode previous(EDebugMode type)
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{
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switch (type)
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{
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case OFF: return SHOW_RENDER_SOURCE_FLAG;
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case SHOW_RENDER_SOURCE_FLAG: return SHOW_OVERLAPPING_QUADS;
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case SHOW_OVERLAPPING_QUADS: return SHOW_GENMODE;
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case SHOW_GENMODE: return SHOW_DETAIL;
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default: return OFF;
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}
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}
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-6
@@ -46,12 +46,6 @@ public interface IDhApiWorldGenerationConfig extends IDhApiConfigGroup
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/** Defines to what level fake chunks will be generated. */
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IDhApiConfigValue<EDhApiDistantGeneratorMode> getDistantGeneratorMode();
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/** Defines how generated fake chunks will be lit. */
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IDhApiConfigValue<ELightGenerationMode> getLightingMode();
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/** Defines the order in which fake chunks will be generated. */
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IDhApiConfigValue<EGenerationPriority> getGenerationPriority();
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/**
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* Defines what blocks will be ignored when generating LODs. <br><br>
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*
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+1
-13
@@ -81,7 +81,7 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
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* 2 = blending of 5x5 <br>
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* ... <br>
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*/
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IDhApiConfigValue<Integer> getBiomeBlending();
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// IDhApiConfigValue<Integer> getBiomeBlending();
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@@ -89,15 +89,6 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
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// advanced graphic settings //
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//===========================//
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/** If directional culling is disabled fake chunks will be rendered behind the camera. */
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IDhApiConfigValue<Boolean> getDisableDirectionalCulling();
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/** Determines how fake chunks are rendered in comparison to vanilla MC's chunks. */
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IDhApiConfigValue<EVanillaOverdraw> getVanillaOverdraw();
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/** Modifies how far the vanilla overdraw is rendered in chunks. */
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IDhApiConfigValue<Integer> getVanillaOverdrawOffset();
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/**
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* If enabled the near clip plane is extended to reduce
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* overdraw and improve Z-fighting at extreme render distances. <br>
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@@ -130,9 +121,6 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
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/** If enabled vanilla chunk rendering is disabled and only fake chunks are rendered. */
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IDhApiConfigValue<Boolean> getEnableLodOnlyMode();
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/** Defines how often the geometry should be rebuilt when the player moves. */
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IDhApiConfigValue<EBufferRebuildTimes> getGeometryRebuildFrequency();
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}
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+1
-1
@@ -87,7 +87,7 @@ public interface IDhApiGraphicsFogConfig extends IDhApiConfigGroup
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IDhApiConfigValue<Double> getFogMaxThickness();
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/** Defines how the fog changes in thickness. */
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IDhApiConfigValue<EFogFalloff> getFogFalloff();
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IDhApiConfigValue<EFogFalloff> getFarFogFalloff();
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/** Defines the fog density. */
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IDhApiConfigValue<Double> getFogDensity();
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