remove unused lightmapBindingIndex in DhApiRenderParam
This commit is contained in:
-3
@@ -58,9 +58,6 @@ public class DhApiRenderParam
|
||||
/** The model view matrix Distant Horizons is using to render this frame. */
|
||||
public final Mat4f dhModelViewMatrix;
|
||||
|
||||
public final int lightmapBindingIndex = 0;
|
||||
|
||||
// TODO why is this here? wouldn't it make more sense to have this built into the vertex buffer data?
|
||||
public final int worldYOffset;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user