Add a todo comment to ClientApi
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@@ -241,6 +241,8 @@ public class ClientApi
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private void applyChunkUpdate(IChunkWrapper chunkWrapper, IClientLevelWrapper level, boolean updateNeighborChunks)
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{
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// TODO rate limit this event per chunkPos to prevent spam
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// if the user is in a single player world the chunk updates are handled on the server side
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if (SharedApi.getEnvironment() != EWorldEnvironment.Client_Only)
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{
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