diff --git a/core/src/main/resources/shaders/ssao/ao-frag.frag b/core/src/main/resources/shaders/ssao/ao-frag.frag index 70b647df5..d8d77ccf0 100644 --- a/core/src/main/resources/shaders/ssao/ao-frag.frag +++ b/core/src/main/resources/shaders/ssao/ao-frag.frag @@ -58,7 +58,7 @@ void main() float geometryDepth = calcViewPosition(offset.xy).z; float rangeCheck = smoothstep(0.0, 1.0, gSampleRad / abs(viewPos.z - geometryDepth)); - occlusion_factor += float(geometryDepth >= samplePos.z + 0.0) * rangeCheck; + occlusion_factor += float(geometryDepth >= samplePos.z + 0.05) * rangeCheck; }