Improve fade config, add localization, and add fading to the quality presets

This commit is contained in:
James Seibel
2024-10-03 17:10:51 -05:00
parent 38f3b46f8a
commit ea4d4bf955
5 changed files with 116 additions and 29 deletions
@@ -0,0 +1,57 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.api.enums.config;
/**
* Handles how Minecraft's rendering
* is faded out to smooth the transition
* between MC and DH rendering. <br><br>
*
* NONE, <br>
* NON_COLLIDING, <br>
*
* @since API 4.0.0
* @version 2024-10-3
*/
public enum EDhApiMcRenderingFadeMode
{
// Reminder:
// when adding items up the API minor version
// when removing items up the API major version
/**
* No fading is done, there will be a pronounced border between
* Minecraft and Distant Horizons. <br>
* Fastest.
*/
NONE,
/**
* Fading only runs after the translucent render pass. <br>
* Looks good for the tops of oceans and rivers, but
* doesn't fade the opaque blocks underwater.
*/
SINGLE_PASS,
/**
* Fading runs after both opaque and translucent render passes.
* Slowest, but oceans and rivers look better.
*/
DOUBLE_PASS;
}