From e3567c923a2a25d3c8bfed777210916eb9b64f31 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Mon, 6 Mar 2023 20:39:57 -0600 Subject: [PATCH] Default vanillaOverdraw to "always" instead of "dynamic" --- core/src/main/java/com/seibel/lod/core/config/Config.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/seibel/lod/core/config/Config.java b/core/src/main/java/com/seibel/lod/core/config/Config.java index 476d40468..b2f35d2e1 100644 --- a/core/src/main/java/com/seibel/lod/core/config/Config.java +++ b/core/src/main/java/com/seibel/lod/core/config/Config.java @@ -378,10 +378,10 @@ public class Config .build(); public static ConfigEntry vanillaOverdraw = new ConfigEntry.Builder() - .set(EVanillaOverdraw.DYNAMIC) + .set(EVanillaOverdraw.ALWAYS) .comment("" - + "How often should LODs be drawn on top of regular chunks? \n" - + "HALF and ALWAYS will prevent holes in the world, \n" + + " How often should LODs be drawn on top of regular chunks? \n" + + " ALWAYS will prevent holes in the world, \n" + " but may look odd for transparent blocks or in caves. \n" + "\n" + EVanillaOverdraw.NEVER + ": \n"