Add a missing comment

This commit is contained in:
James Seibel
2021-11-27 23:28:15 -06:00
parent 70f7a2422b
commit e1c2b2a0a9
2 changed files with 7 additions and 7 deletions
@@ -53,7 +53,7 @@ import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
* https://stackoverflow.com/questions/63509735/massive-performance-loss-with-glmapbuffer <br><br>
*
* @author James Seibel
* @version 11-21-2021
* @version 11-27-2021
*/
public class GLProxy
{
@@ -376,8 +376,14 @@ public class GLProxy
*/
public void disableLegacyFog()
{
// make sure this is a legacy OpenGL context
if (minecraftGlCapabilities.glFogf != 0)
{
// glFogf should only have a address if the current OpenGL
// context can call it, and it should only be able to call it in
// legacy OpenGL contexts; since it is disabled in Modern
// OpenGL.
GL11.glFogf(GL11.GL_FOG_START, 0.0f);
GL11.glFogf(GL11.GL_FOG_END, Float.MAX_VALUE);
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.0f);
@@ -71,12 +71,6 @@ public class LodRenderer
private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
// /**
// * this is the light used when rendering the LODs,
// * it should be something different from what is used by Minecraft
// */
// private static final int LOD_GL_LIGHT_NUMBER = GL15.GL_LIGHT2;
/**
* If true the LODs colors will be replaced with
* a checkerboard, this can be used for debugging.