diff --git a/api/src/main/java/com/seibel/distanthorizons/api/enums/config/EDhApiVanillaOverdraw.java b/api/src/main/java/com/seibel/distanthorizons/api/enums/config/EDhApiVanillaOverdraw.java deleted file mode 100644 index 13dc008e4..000000000 --- a/api/src/main/java/com/seibel/distanthorizons/api/enums/config/EDhApiVanillaOverdraw.java +++ /dev/null @@ -1,51 +0,0 @@ -/* - * This file is part of the Distant Horizons mod - * licensed under the GNU LGPL v3 License. - * - * Copyright (C) 2020 James Seibel - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, version 3. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see . - */ - -package com.seibel.distanthorizons.api.enums.config; - -/** - * NEVER,
- * DYNAMIC,
- * ALWAYS

- * - * This represents how far the LODs should overlap with - * the vanilla Minecraft terrain. - * - * @author James Seibel - * @since API 2.0.0 - * @version 2024-4-6 - */ -@Deprecated // not currently in use, if the config this enum represents is re-implemented, the deprecated flag can be removed -public enum EDhApiVanillaOverdraw -{ - /** - * Don't draw LODs where a minecraft chunk could be. - * Use Overdraw Offset to tweak the border thickness. - */ - NEVER, - - /** - * Draw LODs over the farther minecraft chunks. - * Dynamically decides the border thickness - */ - DYNAMIC, - - /** Draw LODs over all minecraft chunks. */ - ALWAYS, -} \ No newline at end of file