diff --git a/api/src/main/java/com/seibel/distanthorizons/api/enums/config/EDhApiVanillaOverdraw.java b/api/src/main/java/com/seibel/distanthorizons/api/enums/config/EDhApiVanillaOverdraw.java
deleted file mode 100644
index 13dc008e4..000000000
--- a/api/src/main/java/com/seibel/distanthorizons/api/enums/config/EDhApiVanillaOverdraw.java
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.api.enums.config;
-
-/**
- * NEVER,
- * DYNAMIC,
- * ALWAYS
- *
- * This represents how far the LODs should overlap with
- * the vanilla Minecraft terrain.
- *
- * @author James Seibel
- * @since API 2.0.0
- * @version 2024-4-6
- */
-@Deprecated // not currently in use, if the config this enum represents is re-implemented, the deprecated flag can be removed
-public enum EDhApiVanillaOverdraw
-{
- /**
- * Don't draw LODs where a minecraft chunk could be.
- * Use Overdraw Offset to tweak the border thickness.
- */
- NEVER,
-
- /**
- * Draw LODs over the farther minecraft chunks.
- * Dynamically decides the border thickness
- */
- DYNAMIC,
-
- /** Draw LODs over all minecraft chunks. */
- ALWAYS,
-}
\ No newline at end of file