Slight cleanup of lodRenderer
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@@ -141,8 +141,8 @@ public class LodRenderer
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* Besides drawing the LODs this method also starts
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* the async process of generating the Buffers that hold those LODs.
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* @param lodDim The dimension to draw, if null doesn't replace the current dimension.
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* @param mcModelViewMatrix This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
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* @param mcProjectionMatrix
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* @param baseModelViewMatrix This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
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* @param baseProjectionMatrix
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* @param partialTicks how far into the current tick this method was called.
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*/
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public void drawLODs(LodDimension lodDim, Mat4f baseModelViewMatrix, Mat4f baseProjectionMatrix, float partialTicks, IProfilerWrapper profiler)
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