Slight cleanup of lodRenderer

This commit is contained in:
TomTheFurry
2022-03-14 16:22:19 +08:00
parent 7da2b90611
commit d2056d824f
@@ -141,8 +141,8 @@ public class LodRenderer
* Besides drawing the LODs this method also starts
* the async process of generating the Buffers that hold those LODs.
* @param lodDim The dimension to draw, if null doesn't replace the current dimension.
* @param mcModelViewMatrix This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
* @param mcProjectionMatrix
* @param baseModelViewMatrix This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
* @param baseProjectionMatrix
* @param partialTicks how far into the current tick this method was called.
*/
public void drawLODs(LodDimension lodDim, Mat4f baseModelViewMatrix, Mat4f baseProjectionMatrix, float partialTicks, IProfilerWrapper profiler)