Reapply "Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core into serverside"

This reverts commit d26cb41048.
This commit is contained in:
s809
2024-07-28 17:05:58 +05:00
parent d26cb41048
commit ccbb071704
147 changed files with 6344 additions and 1802 deletions
@@ -23,7 +23,9 @@ import com.seibel.distanthorizons.api.interfaces.events.IDhApiEventInjector;
import com.seibel.distanthorizons.api.interfaces.factories.IDhApiWrapperFactory;
import com.seibel.distanthorizons.api.interfaces.override.IDhApiOverrideable;
import com.seibel.distanthorizons.api.interfaces.override.worldGenerator.IDhApiWorldGeneratorOverrideRegister;
import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderObjectFactory;
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderProxy;
import com.seibel.distanthorizons.api.interfaces.world.IDhApiLevelWrapper;
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiAfterDhInitEvent;
import com.seibel.distanthorizons.api.methods.override.DhApiWorldGeneratorOverrideRegister;
import com.seibel.distanthorizons.coreapi.ModInfo;
@@ -127,6 +129,12 @@ public class DhApi
*/
public static IDhApiWrapperFactory wrapperFactory = null;
/**
* Used to create custom renderable objects. <br>
* These objects can be added to the renderer in {@link IDhApiLevelWrapper}
* @since API 3.0.0
*/
public static IDhApiCustomRenderObjectFactory customRenderObjectFactory = null;
}
@@ -0,0 +1,67 @@
package com.seibel.distanthorizons.api.enums.rendering;
/**
* contains the indices used by shaders to determine
* how different block types should be rendered. <br><br>
*
* UNKNOWN, <br>
* LEAVES, <br>
* STONE, <br>
* WOOD, <br>
* METAL, <br>
* DIRT, <br>
* LAVA, <br>
* DEEPSLATE, <br>
* SNOW, <br>
* SAND, <br>
* TERRACOTTA, <br>
* NETHER_STONE, <br>
* WATER, <br>
* GRASS, <br>
* AIR, <br>
* ILLUMINATED, <br>
*
* @author James Seibel
* @since API 3.0.0
* @version 2024-7-11
*/
public enum EDhApiBlockMaterial
{
UNKNOWN(0),
LEAVES(1),
STONE(2),
WOOD(3),
METAL(4),
DIRT(5),
LAVA(6),
DEEPSLATE(7),
SNOW(8),
SAND(9),
TERRACOTTA(10),
NETHER_STONE(11),
WATER(12),
GRASS(13),
/** shouldn't normally be needed, but just in case */
AIR(14),
ILLUMINATED(15); // Max value
public final byte index;
EDhApiBlockMaterial(int index) { this.index = (byte)index;}
public static EDhApiBlockMaterial getFromIndex(int index)
{
for(EDhApiBlockMaterial material : EDhApiBlockMaterial.values())
{
if (material.index == index)
{
return material;
}
}
return EDhApiBlockMaterial.UNKNOWN;
}
}
@@ -30,12 +30,21 @@ import com.seibel.distanthorizons.api.interfaces.IDhApiUnsafeWrapper;
*/
public interface IDhApiBlockStateWrapper extends IDhApiUnsafeWrapper
{
/** @since API 1.0.0 */
boolean isAir();
/** @since API 1.0.0 */
boolean isSolid();
/** @since API 1.0.0 */
boolean isLiquid();
// TODO:
// boolean hasNoCollision();
// boolean noFaceIsFullFace();
/**
* Returns the full serialized form of the given block
* as defined by DH's serialization methods.
* @since API 3.0.0
*/
String getSerialString();
/** @since API 3.0.0 */
byte getMaterialId();
}
@@ -0,0 +1,46 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.api.interfaces.config.client;
import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigGroup;
import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigValue;
/**
* Distant Horizons' generic rendering configuration. <br><br>
*
* @author James Seibel
* @version 2024-7-11
* @since API 3.0.0
*/
public interface IDhApiGenericRenderingConfig extends IDhApiConfigGroup
{
/**
* If enabled DH will render generic objects into its terrain pass. <br>
* This includes: clouds, beacons, and API added objects.
*/
IDhApiConfigValue<Boolean> renderingEnabled();
/** If enabled DH will render beacon beams. */
IDhApiConfigValue<Boolean> beaconRenderingEnabled();
/** If enabled DH will render clouds. */
IDhApiConfigValue<Boolean> cloudRenderingEnabled();
}
@@ -41,6 +41,7 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
IDhApiFogConfig fog();
IDhApiAmbientOcclusionConfig ambientOcclusion();
IDhApiNoiseTextureConfig noiseTexture();
IDhApiGenericRenderingConfig genericRendering();
@@ -0,0 +1,21 @@
package com.seibel.distanthorizons.api.interfaces.data;
/**
* Can be used to drastically speed up repeat read operations in {@link IDhApiTerrainDataRepo}.
*
* @see IDhApiTerrainDataRepo
*
* @author James Seibel
* @version 2024-7-14
* @since API 3.0.0
*/
public interface IDhApiTerrainDataCache
{
/**
* Removes any data that's currently stored in this cache.
* This cane be done to free up memory or invalidate
* the cache so fresh data can be pulled in.
*/
void clear();
}
@@ -29,6 +29,8 @@ import com.seibel.distanthorizons.api.objects.data.DhApiTerrainDataPoint;
/**
* Used to interface with Distant Horizons' terrain data.
*
* @see IDhApiTerrainDataCache
*
* @author James Seibel
* @version 2023-6-22
* @since API 1.0.0
@@ -40,29 +42,50 @@ public interface IDhApiTerrainDataRepo
// getters //
//=========//
/** Returns the terrain datapoint at the given block position, at/or containing the given Y position. */
DhApiResult<DhApiTerrainDataPoint> getSingleDataPointAtBlockPos(IDhApiLevelWrapper levelWrapper, int blockPosX, int blockPosY, int blockPosZ);
/** Returns every datapoint in the column located at the given block X and Z position top to bottom. */
DhApiResult<DhApiTerrainDataPoint[]> getColumnDataAtBlockPos(IDhApiLevelWrapper levelWrapper, int blockPosX, int blockPosZ);
/** @see IDhApiTerrainDataRepo#getSingleDataPointAtBlockPos(IDhApiLevelWrapper, int, int, int, IDhApiTerrainDataCache) */
default DhApiResult<DhApiTerrainDataPoint> getSingleDataPointAtBlockPos(IDhApiLevelWrapper levelWrapper, int blockPosX, int blockPosY, int blockPosZ) { return this.getSingleDataPointAtBlockPos(levelWrapper, blockPosX, blockPosY, blockPosZ, null); }
/**
* Returns the terrain datapoint at the given block position, at/or containing the given Y position.
* @since API 3.0.0
*/
DhApiResult<DhApiTerrainDataPoint> getSingleDataPointAtBlockPos(IDhApiLevelWrapper levelWrapper, int blockPosX, int blockPosY, int blockPosZ, IDhApiTerrainDataCache dataCache);
/** @see IDhApiTerrainDataRepo#getColumnDataAtBlockPos(IDhApiLevelWrapper, int, int, IDhApiTerrainDataCache) */
default DhApiResult<DhApiTerrainDataPoint[]> getColumnDataAtBlockPos(IDhApiLevelWrapper levelWrapper, int blockPosX, int blockPosZ) { return this.getColumnDataAtBlockPos(levelWrapper, blockPosX, blockPosZ, null); }
/**
* Returns every datapoint in the column located at the given block X and Z position top to bottom.
* @since API 3.0.0
*/
DhApiResult<DhApiTerrainDataPoint[]> getColumnDataAtBlockPos(IDhApiLevelWrapper levelWrapper, int blockPosX, int blockPosZ, IDhApiTerrainDataCache dataCache);
/** @see IDhApiTerrainDataRepo#getAllTerrainDataAtChunkPos(IDhApiLevelWrapper, int, int, IDhApiTerrainDataCache) */
default DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtChunkPos(IDhApiLevelWrapper levelWrapper, int chunkPosX, int chunkPosZ) { return this.getAllTerrainDataAtChunkPos(levelWrapper, chunkPosX, chunkPosZ, null); }
/**
* Returns every datapoint in the given chunk's X and Z position. <br><br>
*
* The returned array is ordered: [relativeBlockX][relativeBlockZ][columnIndex] <br>
* RelativeBlockX/Z are relative to the block position closest to negative infinity in the chunk's position. <br>
* The column data is ordered from top to bottom. Note: each column may have a different number of values. <br>
*
* @since API 3.0.0
*/
DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtChunkPos(IDhApiLevelWrapper levelWrapper, int chunkPosX, int chunkPosZ);
DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtChunkPos(IDhApiLevelWrapper levelWrapper, int chunkPosX, int chunkPosZ, IDhApiTerrainDataCache dataCache);
/** @see IDhApiTerrainDataRepo#getAllTerrainDataAtRegionPos(IDhApiLevelWrapper, int, int, IDhApiTerrainDataCache) */
default DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtRegionPos(IDhApiLevelWrapper levelWrapper, int regionPosX, int regionPosZ) { return this.getAllTerrainDataAtRegionPos(levelWrapper, regionPosX, regionPosZ, null); }
/**
* Returns every datapoint in the given region's X and Z position. <br><br>
*
* The returned array is ordered: [relativeBlockX][relativeBlockZ][columnIndex] <br>
* RelativeBlockX/Z are relative to the block position closest to negative infinity in the region's position. <br>
* The column data is ordered from top to bottom. Note: each column may have a different number of values. <br>
*
* @since API 3.0.0
*/
DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtRegionPos(IDhApiLevelWrapper levelWrapper, int regionPosX, int regionPosZ);
DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtRegionPos(IDhApiLevelWrapper levelWrapper, int regionPosX, int regionPosZ, IDhApiTerrainDataCache dataCache);
/** @see IDhApiTerrainDataRepo#getAllTerrainDataAtDetailLevelAndPos(IDhApiLevelWrapper, byte, int, int, IDhApiTerrainDataCache) */
default DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtRegionPos(IDhApiLevelWrapper levelWrapper, byte detailLevel, int posX, int posZ) { return this.getAllTerrainDataAtDetailLevelAndPos(levelWrapper, detailLevel, posX, posZ, null); }
/**
* Returns every datapoint in the column located at the given detail level and X/Z position. <br>
* This can be used to return terrain data for non-standard sizes (IE 2x2 blocks or 2x2 chunks).
@@ -71,20 +94,42 @@ public interface IDhApiTerrainDataRepo
* Every increase doubles the width of the returned area. <br>
* Example values: 0 = block, 1 = 2x2 blocks, 2 = 4x4 blocks, ... 4 = chunk (16x16 blocks), ... 9 = region (512x512 blocks) <br>
* See {@link EDhApiDetailLevel} for more information.
*
* @since API 3.0.0
*/
DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtDetailLevelAndPos(IDhApiLevelWrapper levelWrapper, byte detailLevel, int posX, int posZ);
DhApiResult<DhApiTerrainDataPoint[][][]> getAllTerrainDataAtDetailLevelAndPos(IDhApiLevelWrapper levelWrapper, byte detailLevel, int posX, int posZ, IDhApiTerrainDataCache dataCache);
/** @see IDhApiTerrainDataRepo#raycast(IDhApiLevelWrapper, double, double, double, float, float, float, int, IDhApiTerrainDataCache) */
default DhApiResult<DhApiRaycastResult> raycast(
IDhApiLevelWrapper levelWrapper,
double rayOriginX, double rayOriginY, double rayOriginZ,
float rayDirectionX, float rayDirectionY, float rayDirectionZ,
int maxRayBlockLength)
{
return this.raycast(
levelWrapper,
rayOriginX, rayOriginY, rayOriginZ,
rayDirectionX, rayDirectionY, rayDirectionZ,
maxRayBlockLength,
null);
}
/**
* Returns the datapoint and position of the LOD
* at the end of the given ray. <br><br>
*
* Will return "success" with a null datapoint if the ray reaches the max length without finding any data.
*
* @since API 3.0.0
*/
DhApiResult<DhApiRaycastResult> raycast(
IDhApiLevelWrapper levelWrapper,
double rayOriginX, double rayOriginY, double rayOriginZ,
float rayDirectionX, float rayDirectionY, float rayDirectionZ,
int maxRayBlockLength);
int maxRayBlockLength,
IDhApiTerrainDataCache dataCache);
@@ -98,15 +143,27 @@ public interface IDhApiTerrainDataRepo
* Notes: <br>
* - Only works if the given {@link IDhApiLevelWrapper} points to a loaded level. <br>
* - If the player travels to this chunk, or the chunk is updated in some other way; your data will be replaced
* by whatever the current chunk is. <br>
* - This method may not update the LOD data immediately. Any other chunks have
* been queued to update, they will be handled first.
* by whatever the current chunk is. <br>
* - This method may not update the LOD data immediately. Any other chunks that have
* been queued to update will be handled first.
*
* @param levelWrapper the level wrapper that the chunk should be saved to.
* @param chunkObjectArray see {@link IDhApiWorldGenerator#generateChunks} for what objects are expected.
* @throws ClassCastException if chunkObjectArray doesn't contain the right objects.
* The exception will contain the expected object(s).
*/
public DhApiResult<Void> overwriteChunkDataAsync(IDhApiLevelWrapper levelWrapper, Object[] chunkObjectArray) throws ClassCastException;
DhApiResult<Void> overwriteChunkDataAsync(IDhApiLevelWrapper levelWrapper, Object[] chunkObjectArray) throws ClassCastException;
//=========//
// helpers //
//=========//
/**
* @return a {@link IDhApiTerrainDataCache} backed by {@link java.lang.ref.SoftReference}'s.
* @since API 3.0.0
*/
IDhApiTerrainDataCache getSoftCache();
}
@@ -79,11 +79,34 @@ public interface IDhApiWrapperFactory
///**
// * Specifically designed to be used with the API.
// *
// * @throws ClassCastException with instructions on expected objects if the object couldn't be cast
// */
//IChunkWrapper createChunkWrapper(Object[] objectArray) throws ClassCastException;
/**
* Constructs a {@link IDhApiBiomeWrapper} for use by other DhApi methods.
*
* @param resourceLocationString example: "minecraft:plains"
*
* @param levelWrapper Expects a {@link IDhApiLevelWrapper} returned by one of DH's {@link DhApi.Delayed#worldProxy} methods. <br>
* A custom implementation of {@link IDhApiLevelWrapper} will not be accepted.
*
* @throws IOException if the resourceLocationString wasn't able to be parsed or converted into a valid {@link IDhApiBiomeWrapper}
* @throws ClassCastException if the wrong levelWrapper type was given
*
* @since API 3.0.0
*/
IDhApiBiomeWrapper getBiomeWrapper(String resourceLocationString, IDhApiLevelWrapper levelWrapper) throws IOException, ClassCastException;
/**
* Constructs a {@link IDhApiBlockStateWrapper} for use by other DhApi methods.
* This returns the default blockstate for the given resource location.
*
* @param resourceLocationString examples: "minecraft:bedrock", "minecraft:stone", "minecraft:grass_block"
* @param levelWrapper Expects a {@link IDhApiBlockStateWrapper} returned by one of DH's {@link DhApi.Delayed#worldProxy} methods. <br>
* A custom implementation of {@link IDhApiBlockStateWrapper} will not be accepted.
*
* @throws IOException if the resourceLocationString wasn't able to be parsed or converted into a valid {@link IDhApiBlockStateWrapper}
* @throws ClassCastException if the wrong levelWrapper type was given
*
* @since API 3.0.0
*/
IDhApiBlockStateWrapper getDefaultBlockStateWrapper(String resourceLocationString, IDhApiLevelWrapper levelWrapper) throws IOException, ClassCastException;
}
@@ -21,7 +21,7 @@ package com.seibel.distanthorizons.api.interfaces.override.rendering;
import com.seibel.distanthorizons.api.enums.EDhApiDetailLevel;
import com.seibel.distanthorizons.api.interfaces.override.IDhApiOverrideable;
import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
/**
* Used to determine if a LOD should be rendered or is outside the
@@ -41,7 +41,7 @@ public interface IDhApiCullingFrustum extends IDhApiOverrideable
* @param worldMaxBlockY the highest block position this level allows.
* @param worldViewProjection the projection matrix used in this render pass.
*/
void update(int worldMinBlockY, int worldMaxBlockY, Mat4f worldViewProjection);
void update(int worldMinBlockY, int worldMaxBlockY, DhApiMat4f worldViewProjection);
/**
* returns true if the LOD bounds intersect this frustum
@@ -0,0 +1,80 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.api.interfaces.override.rendering;
import com.seibel.distanthorizons.api.interfaces.override.IDhApiOverrideable;
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
/**
* @see IDhApiShaderProgram
*
* @author James Seibel
* @version 2024-7-11
* @since API 3.0.0
*/
public interface IDhApiGenericObjectShaderProgram extends IDhApiOverrideable
{
/**
* If this method is called that means this program has the highest priority as defined by {@link IDhApiOverrideable#getPriority()}
* and gets to decide if it wants to be used to render this frame or not. <br><br>
*
* If this method returns true then this program will be used for this frame. <br>
* If this returns false then the default DH {@link IDhApiGenericObjectShaderProgram} will be used instead.
*/
boolean overrideThisFrame();
/** @return the OpenGL ID for this shader program */
int getId();
/** Free any OpenGL objects owned by this program. */
void free();
/** Runs any necessary binding this program needs so rendering can be done. */
void bind(DhApiRenderParam renderEventParam);
/** Runs any necessary unbinding this program needs so rendering can be done by another program. */
void unbind();
/** Binds the given Vertex Buffer Object to this shader program for rendering. */
void bindVertexBuffer(int vbo);
/** sets up the necessary uniforms for rendering */
void fillIndirectUniformData(
DhApiRenderParam renderParameters,
DhApiRenderableBoxGroupShading shading, IDhApiRenderableBoxGroup boxGroup,
DhApiVec3d camPos);
/** sets up the necessary uniforms for rendering */
void fillSharedDirectUniformData(
DhApiRenderParam renderParameters,
DhApiRenderableBoxGroupShading shading, IDhApiRenderableBoxGroup boxGroup,
DhApiVec3d camPos);
void fillDirectUniformData(
DhApiRenderParam renderParameters,
IDhApiRenderableBoxGroup boxGroup, DhApiRenderableBox box,
DhApiVec3d camPos);
}
@@ -21,10 +21,11 @@ package com.seibel.distanthorizons.api.interfaces.override.rendering;
import com.seibel.distanthorizons.api.interfaces.override.IDhApiOverrideable;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
import com.seibel.distanthorizons.coreapi.util.math.Vec3f;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
/**
* @see IDhApiGenericObjectShaderProgram
*
* @author James Seibel
* @version 2024-1-24
* @since API 2.0.0
@@ -57,7 +58,7 @@ public interface IDhApiShaderProgram extends IDhApiOverrideable
void fillUniformData(DhApiRenderParam renderParameters);
/** sets the vec3 that all DH verticies should be offset by when rendering */
void setModelOffsetPos(Vec3f modelPos);
void setModelOffsetPos(DhApiVec3f modelPos);
/** Binds the given Vertex Buffer Object to this shader program for rendering. */
void bindVertexBuffer(int vbo);
@@ -19,10 +19,6 @@
package com.seibel.distanthorizons.api.interfaces.override.rendering;
import com.seibel.distanthorizons.api.enums.EDhApiDetailLevel;
import com.seibel.distanthorizons.api.interfaces.override.IDhApiOverrideable;
import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
/**
* The culling frustum used during Distant Horizons' shadow pass
* if another mod has enabled Distant Horizons' shadow
@@ -22,6 +22,8 @@ package com.seibel.distanthorizons.api.interfaces.override.worldGenerator;
import com.seibel.distanthorizons.api.enums.EDhApiDetailLevel;
import com.seibel.distanthorizons.api.enums.worldGeneration.EDhApiDistantGeneratorMode;
import com.seibel.distanthorizons.api.interfaces.override.IDhApiOverrideable;
import com.seibel.distanthorizons.api.objects.data.DhApiChunk;
import com.seibel.distanthorizons.api.objects.data.DhApiTerrainDataPoint;
import com.seibel.distanthorizons.coreapi.util.BitShiftUtil;
import java.io.Closeable;
@@ -77,13 +79,41 @@ public abstract class AbstractDhApiChunkWorldGenerator implements Closeable, IDh
}, worldGeneratorThreadPool);
}
@Override
public final CompletableFuture<Void> generateApiChunks(
int chunkPosMinX,
int chunkPosMinZ,
byte granularity,
byte targetDataDetail,
EDhApiDistantGeneratorMode generatorMode,
ExecutorService worldGeneratorThreadPool,
Consumer<DhApiChunk> resultConsumer
)
{
return CompletableFuture.runAsync(() ->
{
// TODO what does this mean?
int genChunkWidth = BitShiftUtil.powerOfTwo(granularity - 4);
for (int chunkX = chunkPosMinX; chunkX < chunkPosMinX + genChunkWidth; chunkX++)
{
for (int chunkZ = chunkPosMinZ; chunkZ < chunkPosMinZ + genChunkWidth; chunkZ++)
{
DhApiChunk apiChunk = this.generateApiChunk(chunkX, chunkZ, generatorMode);
resultConsumer.accept(apiChunk);
}
}
}, worldGeneratorThreadPool);
}
/**
* This method is called to generate terrain over a given area
* from a thread defined by Distant Horizons. <br><br>
*
* @param chunkPosX the chunk X position in the level (not to be confused with the chunk's BlockPos in the level)
* @param chunkPosZ the chunk Z position in the level (not to be confused with the chunk's BlockPos in the level)
* @param generatorMode how far into the world gen pipeline this method run. See {@link EDhApiDistantGeneratorMode} for additional documentation.
* @param generatorMode how far into the world gen pipeline this method should run. See {@link EDhApiDistantGeneratorMode} for additional documentation.
*
* @return See {@link IDhApiWorldGenerator#generateChunks(int, int, byte, byte, EDhApiDistantGeneratorMode, ExecutorService, Consumer) IDhApiWorldGenerator.generateChunks}
* for the list of Object's this method should return along with additional documentation.
@@ -92,4 +122,21 @@ public abstract class AbstractDhApiChunkWorldGenerator implements Closeable, IDh
*/
public abstract Object[] generateChunk(int chunkPosX, int chunkPosZ, EDhApiDistantGeneratorMode generatorMode);
/**
* This method is called to generate terrain over a given area
* from a thread defined by Distant Horizons. <br><br>
*
* @param chunkPosX the chunk X position in the level (not to be confused with the chunk's BlockPos in the level)
* @param chunkPosZ the chunk Z position in the level (not to be confused with the chunk's BlockPos in the level)
* @param generatorMode how far into the world gen pipeline this method should run. See {@link EDhApiDistantGeneratorMode} for additional documentation.
*
* @return A {@link DhApiChunk} with the generated {@link DhApiTerrainDataPoint} including air blocks.
* Note: if air blocks aren't included with the proper lighting, lower detail levels will appear as black/unlit.
*
* @see IDhApiWorldGenerator#generateApiChunks(int, int, byte, byte, EDhApiDistantGeneratorMode, ExecutorService, Consumer)
*
* @since API 3.0.0
*/
public abstract DhApiChunk generateApiChunk(int chunkPosX, int chunkPosZ, EDhApiDistantGeneratorMode generatorMode);
}
@@ -154,6 +154,7 @@ public interface IDhApiWorldGenerator extends Closeable, IDhApiOverrideable
*
* After the {@link DhApiChunk} has been generated, it should be passed into the
* resultConsumer's {@link Consumer#accept(Object)} method.
* Note: if air blocks aren't included in the with the {@link DhApiChunk} with proper lighting, lower detail levels will appear as black/unlit.
*
* @implNote the default implementation of this method throws an {@link UnsupportedOperationException},
* and must be overridden when {@link #getReturnType()} returns {@link EDhApiWorldGeneratorReturnType#API_CHUNKS}.
@@ -0,0 +1,67 @@
package com.seibel.distanthorizons.api.interfaces.render;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
import java.util.List;
/**
* Handles creating
* {@link IDhApiRenderableBoxGroup} objects,
* which can be added via a {@link IDhApiCustomRenderRegister}.
*
* @see IDhApiCustomRenderRegister
* @see IDhApiRenderableBoxGroup
*
* @author James Seibel
* @version 2024-7-3
* @since API 3.0.0
*/
public interface IDhApiCustomRenderObjectFactory
{
/**
* Creates a {@link IDhApiRenderableBoxGroup} from for the given {@link DhApiRenderableBox}
* where the box is positioned relative to the level's origin.
*
* @param resourceLocation A colon separated Resource Location string, similar to vanilla Minecraft, for example: "DistantHorizons:Clouds"
*
* @see DhApiRenderableBox
* @see IDhApiRenderableBoxGroup#getResourceLocationNamespace()
* @see IDhApiRenderableBoxGroup#getResourceLocationPath()
*
* @throws IllegalArgumentException if <code>resourceLocation</code> is null, isn't separated by a colon, or has multiple colons.
*/
IDhApiRenderableBoxGroup createForSingleBox(String resourceLocation, DhApiRenderableBox cube) throws IllegalArgumentException;
/**
* Creates a {@link IDhApiRenderableBoxGroup} from the given list of {@link DhApiRenderableBox} where each
* one is positioned relative to given <code>originBlockPos</code>, which in turn is relative to the level's origin.
*
* @param resourceLocation A colon separated Resource Location string, similar to vanilla Minecraft, for example: "DistantHorizons:Clouds"
* @param originBlockPos The starting position for this {@link IDhApiRenderableBoxGroup}, can be changed during runtime.
*
*
* @see DhApiRenderableBox
* @see IDhApiRenderableBoxGroup#getResourceLocationNamespace()
* @see IDhApiRenderableBoxGroup#getResourceLocationPath()
*
* @throws IllegalArgumentException if <code>resourceLocation</code> is null, isn't separated by a colon, or has multiple colons.
*/
IDhApiRenderableBoxGroup createRelativePositionedGroup(String resourceLocation, DhApiVec3d originBlockPos, List<DhApiRenderableBox> cubeList);
/**
* Creates a {@link IDhApiRenderableBoxGroup} from the given list of {@link DhApiRenderableBox} where each
* one is positioned relative to the level's origin.
*
* @param resourceLocation A colon separated Resource Location string, similar to vanilla Minecraft, for example: "DistantHorizons:Clouds"
*
* @see DhApiRenderableBox
* @see IDhApiRenderableBoxGroup#getResourceLocationNamespace()
* @see IDhApiRenderableBoxGroup#getResourceLocationPath()
*
* @throws IllegalArgumentException if <code>resourceLocation</code> is null, isn't separated by a colon, or has multiple colons.
*/
IDhApiRenderableBoxGroup createAbsolutePositionedGroup(String resourceLocation, List<DhApiRenderableBox> cubeList);
}
@@ -0,0 +1,30 @@
package com.seibel.distanthorizons.api.interfaces.render;
import com.seibel.distanthorizons.api.DhApi;
import com.seibel.distanthorizons.api.interfaces.world.IDhApiLevelWrapper;
import com.seibel.distanthorizons.api.interfaces.world.IDhApiWorldProxy;
/**
* Handles adding and removing
* {@link IDhApiRenderableBoxGroup} objects,
* from DH's renderer. <br><br>
*
* Can be accessed in
* {@link DhApi.Delayed#worldProxy} -> {@link IDhApiLevelWrapper}.
*
* @see IDhApiCustomRenderObjectFactory
* @see IDhApiRenderableBoxGroup
* @see IDhApiWorldProxy
* @see IDhApiLevelWrapper
*
* @author James Seibel
* @version 2024-7-3
* @since API 3.0.0
*/
public interface IDhApiCustomRenderRegister
{
void add(IDhApiRenderableBoxGroup cubeGroup) throws IllegalArgumentException;
IDhApiRenderableBoxGroup remove(long id);
}
@@ -0,0 +1,98 @@
package com.seibel.distanthorizons.api.interfaces.render;
import com.seibel.distanthorizons.api.enums.config.EDhApiLodShading;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3i;
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
import java.util.List;
import java.util.function.Consumer;
/**
* A list of {@link DhApiRenderableBox}'s that
* can be rendered to DH's terrain pass.
*
* @see DhApiRenderableBox
*
* @author James Seibel
* @version 2024-6-30
* @since API 3.0.0
*/
public interface IDhApiRenderableBoxGroup extends List<DhApiRenderableBox>
{
/**
* A unique numerical ID used by DH during rendering.
* This can also be used to bind/unbind specific {@link IDhApiRenderableBoxGroup}'s from the renderer.
* @return the ID for this specific group
*/
long getId();
/**
* Used to determine which mods have added what to the DH renderer.
* This can be used both by the F3 pie chart so you as a mod developer can profile your code
* or by shader developers who want to render your objects differently. <br><br>
*
* Should be used the same as a vanilla Minecraft ResourceLocation.
* For example if your mod named "Heavy Thunder" adds additional clouds named "Storm Front",
* your Resource Location would be something like "HeavyThunder:StormFront"
* and this method would return "HeavyThunder".
*/
String getResourceLocationNamespace();
/**
* Used to determine what type of object mods have added what to the DH renderer.
* This can be used both by the F3 pie chart so you as a mod developer can profile your code
* or by shader developers who want to render your objects differently. <br><br>
*
* Should be used the same as a vanilla Minecraft ResourceLocation.
* For example if your mod named "Heavy Thunder" adds additional clouds named "Storm Front",
* your Resource Location would be something like "HeavyThunder:StormFront"
* and this method would return "StormFront".
*/
String getResourceLocationPath();
/** Sets whether this group should render or not. */
void setActive(boolean active);
/** @return if active this group will render. */
boolean isActive();
/** Sets whether this group should render with Screen Space Ambient Occlusioning. */
void setSsaoEnabled(boolean ssaoEnabled);
/** @return if active this group will render with Screen Space Ambient Occlusioning. */
boolean isSsaoEnabled();
/** Sets where this group will render in the level. */
void setOriginBlockPos(DhApiVec3d pos);
/** @return the block position in the level that all {@see DhApiRenderableBox} will render relative to. */
DhApiVec3d getOriginBlockPos();
/**
* Called right before this group is rendered. <br>
* This is a good place to change the origin or notify of any box changes.
*/
void setPreRenderFunc(Consumer<DhApiRenderParam> renderEventParam);
void setPostRenderFunc(Consumer<DhApiRenderParam> renderEventParam); // TODO name?
/**
* If a cube's color, position, or other property is changed this method
* must be called for those changes to render. <br><br>
*
* Note: changing the group's position via {@link #setOriginBlockPos} doesn't
* require calling this method.
*/
void triggerBoxChange();
/** Only accepts values between 0 and 15 */
void setSkyLight(int skyLight);
int getSkyLight();
/** Only accepts values between 0 and 15 */
void setBlockLight(int blockLight);
int getBlockLight();
void setShading(DhApiRenderableBoxGroupShading shading);
DhApiRenderableBoxGroupShading getShading();
}
@@ -0,0 +1,18 @@
package com.seibel.distanthorizons.api.interfaces.util;
/**
* Used for objects that need deep clones. <br>
* Replacement for {@link Cloneable}.
*
* @see Cloneable
*
* @author James Seibel
* @version 2024-7-12
* @since API 3.0.0
*/
public interface IDhApiCopyable
{
/** Returns a deep clone of all parameters whenever possible. */
IDhApiCopyable copy();
}
@@ -21,6 +21,7 @@ package com.seibel.distanthorizons.api.interfaces.world;
import com.seibel.distanthorizons.api.interfaces.IDhApiUnsafeWrapper;
import com.seibel.distanthorizons.api.enums.worldGeneration.EDhApiLevelType;
import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderRegister;
/**
* Can be either a Server or Client level.<br>
@@ -43,7 +44,7 @@ public interface IDhApiLevelWrapper extends IDhApiUnsafeWrapper
boolean hasSkyLight();
/** Returns the max block height of the level(?) */
int getHeight();
int getMaxHeight();
/**
* Returns the lowest possible block position for the level. <br>
@@ -51,4 +52,10 @@ public interface IDhApiLevelWrapper extends IDhApiUnsafeWrapper
*/
default int getMinHeight() { return 0; }
/**
* Will return null if called on the server,
* or if called before the renderer has been set up.
*/
IDhApiCustomRenderRegister getRenderRegister();
}
@@ -26,17 +26,20 @@ import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhAp
/**
* Fired after Distant Horizons finishes rendering a frame. <br>
* At this point DH will have also finished cleaning up any modifications it
* did to the OpenGL state, so the state should be back to Minecraft's defaults.
* did to the OpenGL state, so the state should be back to Minecraft's defaults. <br><br>
*
* Note: as of API v 3.0.0 no {@link DhApiRenderParam} is included in this event
* because the specific parameters may change
* depending on whether deferred rendering is enabled or not.
*
* @author James Seibel
* @version 2024-1-31
* @see DhApiRenderParam
* @version 2024-7-14
* @since API 1.0.0
*/
public abstract class DhApiAfterRenderEvent implements IDhApiEvent<DhApiRenderParam>
public abstract class DhApiAfterRenderEvent implements IDhApiEvent<Void>
{
/** Fired after Distant Horizons finishes rendering fake chunks. */
public abstract void afterRender(DhApiEventParam<DhApiRenderParam> event);
public abstract void afterRender(DhApiEventParam<Void> event);
//=========================//
@@ -44,6 +47,6 @@ public abstract class DhApiAfterRenderEvent implements IDhApiEvent<DhApiRenderPa
//=========================//
@Override
public final void fireEvent(DhApiEventParam<DhApiRenderParam> event) { this.afterRender(event); }
public final void fireEvent(DhApiEventParam<Void> event) { this.afterRender(event); }
}
@@ -20,9 +20,10 @@
package com.seibel.distanthorizons.api.methods.events.abstractEvents;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
import com.seibel.distanthorizons.coreapi.util.math.Vec3f;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
/**
* Called before Distant Horizons starts rendering a buffer. <br>
@@ -52,20 +53,29 @@ public abstract class DhApiBeforeBufferRenderEvent implements IDhApiEvent<DhApiB
// parameter object //
//==================//
public static class EventParam extends DhApiRenderParam
public static class EventParam extends DhApiRenderParam implements IDhApiEventParam
{
/**
* Measured in blocks.
* Should be applied to the model view matrix to move the buffer into its proper place.
*/
public final Vec3f modelPos;
public final DhApiVec3f modelPos;
public EventParam(DhApiRenderParam parent, Vec3f modelPos)
public EventParam(DhApiRenderParam parent, DhApiVec3f modelPos)
{
super(parent);
this.modelPos = modelPos;
}
@Override
public EventParam copy()
{
return new EventParam(
this, this.modelPos.copy()
);
}
}
}
@@ -0,0 +1,97 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.api.methods.events.abstractEvents;
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
import com.seibel.distanthorizons.api.interfaces.world.IDhApiLevelWrapper;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiCancelableEvent;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiCancelableEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
/**
* Called before Distant Horizons starts rendering a generic object. <br>
* Canceling this event will prevent the triggering {@link IDhApiRenderableBoxGroup} from rendering this frame.
*
* @author James Seibel
* @version 2024-7-11
* @since API 3.0.0
*/
public abstract class DhApiBeforeGenericObjectRenderEvent implements IDhApiCancelableEvent<DhApiBeforeGenericObjectRenderEvent.EventParam>
{
/** Fired before Distant Horizons renders a generic object. */
public abstract void beforeRender(DhApiCancelableEventParam<EventParam> event);
//=========================//
// internal DH API methods //
//=========================//
@Override
public final void fireEvent(DhApiCancelableEventParam<EventParam> input) { this.beforeRender(input); }
//==================//
// parameter object //
//==================//
public static class EventParam extends DhApiRenderParam implements IDhApiEventParam
{
public final long boxGroupId;
public final String resourceLocationNamespace;
public final String resourceLocationPath;
public EventParam(
DhApiRenderParam renderParam,
IDhApiRenderableBoxGroup boxGroup
)
{
super(renderParam);
this.boxGroupId = boxGroup.getId();
this.resourceLocationNamespace = boxGroup.getResourceLocationNamespace();
this.resourceLocationPath = boxGroup.getResourceLocationPath();
}
public EventParam(
DhApiRenderParam renderParam,
long boxGroupId, String resourceLocationNamespace, String resourceLocationPath
)
{
super(renderParam);
this.boxGroupId = boxGroupId;
this.resourceLocationNamespace = resourceLocationNamespace;
this.resourceLocationPath = resourceLocationPath;
}
@Override
public EventParam copy()
{
return new EventParam(
this,
this.boxGroupId, this.resourceLocationNamespace, this.resourceLocationPath
);
}
}
}
@@ -0,0 +1,47 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.api.methods.events.abstractEvents;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
/**
* Called before Distant Horizons starts the cleanup process done after rendering generic objects. <br>
* This is called after all generic objects have finished rendering.
*
* @author James Seibel
* @version 2024-7-13
* @since API 3.0.0
*/
public abstract class DhApiBeforeGenericRenderCleanupEvent implements IDhApiEvent<DhApiRenderParam>
{
/** Fired before Distant Horizons starts the cleanup process once rendering has finished. */
public abstract void beforeCleanup(DhApiEventParam<DhApiRenderParam> event);
//=========================//
// internal DH API methods //
//=========================//
@Override
public final void fireEvent(DhApiEventParam<DhApiRenderParam> event) { this.beforeCleanup(event); }
}
@@ -0,0 +1,50 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.api.methods.events.abstractEvents;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
/**
* Called before Distant Horizons has started setting up OpenGL objects for rendering generic objects. <br>
* If you want to modify already bound DH OpenGL objects try using {@link DhApiBeforeGenericObjectRenderEvent}.
*
* @author James Seibel
* @version 2024-7-12
* @since API 3.0.0
*
* @see DhApiBeforeGenericObjectRenderEvent
*/
public abstract class DhApiBeforeGenericRenderSetupEvent implements IDhApiEvent<DhApiRenderParam>
{
/** Fired before Distant Horizons has started setting up OpenGL objects for rendering generic objects. */
public abstract void beforeSetup(DhApiEventParam<DhApiRenderParam> input);
//=========================//
// internal DH API methods //
//=========================//
@Override
public final void fireEvent(DhApiEventParam<DhApiRenderParam> input) { this.beforeSetup(input); }
}
@@ -33,7 +33,7 @@ import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhAp
*/
public abstract class DhApiBeforeRenderCleanupEvent implements IDhApiEvent<DhApiRenderParam>
{
/** Fired before Distant Horizons renders LODs. */
/** Fired before Distant Horizons starts the cleanup process once rendering has finished. */
public abstract void beforeCleanup(DhApiEventParam<DhApiRenderParam> event);
@@ -22,6 +22,7 @@ package com.seibel.distanthorizons.api.methods.events.abstractEvents;
import com.seibel.distanthorizons.api.interfaces.data.IDhApiTerrainDataRepo;
import com.seibel.distanthorizons.api.interfaces.world.IDhApiLevelWrapper;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
/**
@@ -53,7 +54,7 @@ public abstract class DhApiChunkModifiedEvent implements IDhApiEvent<DhApiChunkM
// parameter object //
//==================//
public static class EventParam
public static class EventParam implements IDhApiEventParam
{
/** The saved level. */
public final IDhApiLevelWrapper levelWrapper;
@@ -71,6 +72,15 @@ public abstract class DhApiChunkModifiedEvent implements IDhApiEvent<DhApiChunkM
this.chunkZ = chunkZ;
}
@Override
public EventParam copy()
{
return new EventParam(
this.levelWrapper,
this.chunkX, this.chunkZ
);
}
}
}
@@ -20,6 +20,7 @@
package com.seibel.distanthorizons.api.methods.events.abstractEvents;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
/**
@@ -48,7 +49,7 @@ public abstract class DhApiColorDepthTextureCreatedEvent implements IDhApiEvent<
// parameter object //
//==================//
public static class EventParam
public static class EventParam implements IDhApiEventParam
{
/** Measured in pixels */
public final int previousWidth;
@@ -72,6 +73,16 @@ public abstract class DhApiColorDepthTextureCreatedEvent implements IDhApiEvent<
this.newHeight = newHeight;
}
@Override
public EventParam copy()
{
return new EventParam(
this.previousWidth, this.previousHeight,
this.newWidth, this.newHeight
);
}
}
}
@@ -21,6 +21,7 @@ package com.seibel.distanthorizons.api.methods.events.abstractEvents;
import com.seibel.distanthorizons.api.interfaces.world.IDhApiLevelWrapper;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
/**
@@ -49,13 +50,16 @@ public abstract class DhApiLevelLoadEvent implements IDhApiEvent<DhApiLevelLoadE
// parameter object //
//==================//
public static class EventParam
public static class EventParam implements IDhApiEventParam
{
/** The newly loaded level. */
public final IDhApiLevelWrapper levelWrapper;
public EventParam(IDhApiLevelWrapper newLevelWrapper) { this.levelWrapper = newLevelWrapper; }
@Override
public EventParam copy() { return new EventParam(this.levelWrapper); }
}
}
@@ -19,9 +19,9 @@
package com.seibel.distanthorizons.api.methods.events.abstractEvents;
import com.seibel.distanthorizons.api.DhApi;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
import com.seibel.distanthorizons.api.interfaces.world.IDhApiLevelWrapper;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
/**
@@ -49,13 +49,16 @@ public abstract class DhApiLevelUnloadEvent implements IDhApiEvent<DhApiLevelUnl
// parameter object //
//==================//
public static class EventParam
public static class EventParam implements IDhApiEventParam
{
/** The recently unloaded level. */
public final IDhApiLevelWrapper levelWrapper;
public EventParam(IDhApiLevelWrapper newLevelWrapper) { this.levelWrapper = newLevelWrapper; }
@Override
public EventParam copy() { return new EventParam(this.levelWrapper); }
}
}
@@ -0,0 +1,13 @@
package com.seibel.distanthorizons.api.methods.events.interfaces;
import com.seibel.distanthorizons.api.interfaces.util.IDhApiCopyable;
/**
* @author James Seibel
* @version 2024-7-12
* @since API 3.0.0
*/
public interface IDhApiEventParam extends IDhApiCopyable
{
}
@@ -20,7 +20,8 @@
package com.seibel.distanthorizons.api.methods.events.sharedParameterObjects;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiRenderPass;
import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
/**
* Contains information relevant to Distant Horizons and Minecraft rendering.
@@ -29,7 +30,7 @@ import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
* @version 2024-1-31
* @since API 1.0.0
*/
public class DhApiRenderParam
public class DhApiRenderParam implements IDhApiEventParam
{
/** Indicates what render pass DH is currently rendering */
public final EDhApiRenderPass renderPass;
@@ -49,14 +50,14 @@ public class DhApiRenderParam
public final float farClipPlane;
/** The projection matrix Minecraft is using to render this frame. */
public final Mat4f mcProjectionMatrix;
public final DhApiMat4f mcProjectionMatrix;
/** The model view matrix Minecraft is using to render this frame. */
public final Mat4f mcModelViewMatrix;
public final DhApiMat4f mcModelViewMatrix;
/** The projection matrix Distant Horizons is using to render this frame. */
public final Mat4f dhProjectionMatrix;
public final DhApiMat4f dhProjectionMatrix;
/** The model view matrix Distant Horizons is using to render this frame. */
public final Mat4f dhModelViewMatrix;
public final DhApiMat4f dhModelViewMatrix;
public final int worldYOffset;
@@ -66,24 +67,24 @@ public class DhApiRenderParam
// constructors //
//==============//
public DhApiRenderParam(DhApiRenderParam parent)
{
this(
parent.renderPass,
parent.partialTicks,
parent.nearClipPlane, parent.farClipPlane,
parent.mcProjectionMatrix, parent.mcModelViewMatrix,
parent.dhProjectionMatrix, parent.dhModelViewMatrix,
parent.worldYOffset
);
parent.renderPass,
parent.partialTicks,
parent.nearClipPlane, parent.farClipPlane,
parent.mcProjectionMatrix.copy(), parent.mcModelViewMatrix.copy(),
parent.dhProjectionMatrix.copy(), parent.dhModelViewMatrix.copy(),
parent.worldYOffset
);
}
public DhApiRenderParam(
EDhApiRenderPass renderPass,
float newPartialTicks,
float nearClipPlane, float farClipPlane,
Mat4f newMcProjectionMatrix, Mat4f newMcModelViewMatrix,
Mat4f newDhProjectionMatrix, Mat4f newDhModelViewMatrix,
DhApiMat4f newMcProjectionMatrix, DhApiMat4f newMcModelViewMatrix,
DhApiMat4f newDhProjectionMatrix, DhApiMat4f newDhModelViewMatrix,
int worldYOffset
)
{
@@ -104,4 +105,16 @@ public class DhApiRenderParam
}
//================//
// base overrides //
//================//
@Override
public DhApiRenderParam copy()
{
return new DhApiRenderParam(this);
}
}
@@ -29,7 +29,7 @@ import java.util.List;
* Contains a list of {@link DhApiTerrainDataPoint} representing the blocks in a Minecraft chunk.
*
* @author Builderb0y, James Seibel
* @version 2023-12-21
* @version 2024-7-21
* @since API 2.0.0
*
* @see IDhApiWrapperFactory
@@ -41,8 +41,8 @@ public class DhApiChunk
public final int chunkPosX;
public final int chunkPosZ;
public final int topYBlockPos;
public final int bottomYBlockPos;
public final int topYBlockPos;
private final List<List<DhApiTerrainDataPoint>> dataPoints;
@@ -52,12 +52,12 @@ public class DhApiChunk
// constructors //
//==============//
public DhApiChunk(int chunkPosX, int chunkPosZ, int topYBlockPos, int bottomYBlockPos)
public DhApiChunk(int chunkPosX, int chunkPosZ, int bottomYBlockPos, int topYBlockPos)
{
this.chunkPosX = chunkPosX;
this.chunkPosZ = chunkPosZ;
this.topYBlockPos = topYBlockPos;
this.bottomYBlockPos = bottomYBlockPos;
this.topYBlockPos = topYBlockPos;
// populate the array to prevent null pointers
this.dataPoints = new ArrayList<>(16 * 16); // 256
@@ -20,7 +20,6 @@
package com.seibel.distanthorizons.api.objects.data;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3i;
import com.seibel.distanthorizons.coreapi.util.math.Vec3i;
/**
* Holds a single datapoint of terrain data
@@ -47,7 +46,7 @@ public class DhApiRaycastResult
public DhApiRaycastResult(DhApiTerrainDataPoint dataPoint, Vec3i blockPos)
public DhApiRaycastResult(DhApiTerrainDataPoint dataPoint, DhApiVec3i blockPos)
{
this.dataPoint = dataPoint;
this.pos = blockPos;
@@ -26,7 +26,7 @@ import com.seibel.distanthorizons.api.interfaces.block.IDhApiBlockStateWrapper;
* Holds a single datapoint of terrain data.
*
* @author James Seibel
* @version 2022-11-13
* @version 2024-7-20
* @since API 1.0.0
*/
public class DhApiTerrainDataPoint
@@ -42,22 +42,22 @@ public class DhApiTerrainDataPoint
public final int blockLightLevel;
public final int skyLightLevel;
public final int topYBlockPos;
public final int bottomYBlockPos;
public final int topYBlockPos;
public final IDhApiBlockStateWrapper blockStateWrapper;
public final IDhApiBiomeWrapper biomeWrapper;
public DhApiTerrainDataPoint(byte detailLevel, int blockLightLevel, int skyLightLevel, int topYBlockPos, int bottomYBlockPos, IDhApiBlockStateWrapper blockStateWrapper, IDhApiBiomeWrapper biomeWrapper)
public DhApiTerrainDataPoint(byte detailLevel, int blockLightLevel, int skyLightLevel, int bottomYBlockPos, int topYBlockPos, IDhApiBlockStateWrapper blockStateWrapper, IDhApiBiomeWrapper biomeWrapper)
{
this.detailLevel = detailLevel;
this.blockLightLevel = blockLightLevel;
this.skyLightLevel = skyLightLevel;
this.topYBlockPos = topYBlockPos;
this.bottomYBlockPos = bottomYBlockPos;
this.topYBlockPos = topYBlockPos;
this.blockStateWrapper = blockStateWrapper;
this.biomeWrapper = biomeWrapper;
@@ -17,46 +17,55 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.coreapi.util.math;
package com.seibel.distanthorizons.api.objects.math;
import org.joml.Matrix4f;
import org.joml.Matrix4fc;
import java.nio.FloatBuffer;
import com.seibel.distanthorizons.api.interfaces.util.IDhApiCopyable;
/**
* An (almost) exact copy of Minecraft's 1.16.5
* implementation of a 4x4 float matrix.
* implementation of a 4x4 float matrix. <br><br>
*
* <code>
* m00, m10, m20, m30, <br>
* m01, m11, m21, m31, <br>
* m02, m12, m22, m32, <br>
* m03, m13, m23, m33 <br>
* </code>
*
* @author James Seibel
* @version 11-11-2021
* @version 2024-6-30
*/
public class Mat4f
public class DhApiMat4f implements IDhApiCopyable
{
private float m00;
private float m01;
private float m02;
private float m03;
private float m10;
private float m11;
private float m12;
private float m13;
private float m20;
private float m21;
private float m22;
private float m23;
private float m30;
private float m31;
private float m32;
private float m33;
public float m00;
public float m01;
public float m02;
public float m03;
public float m10;
public float m11;
public float m12;
public float m13;
public float m20;
public float m21;
public float m22;
public float m23;
public float m30;
public float m31;
public float m32;
public float m33;
public Mat4f()
{
}
public Mat4f(Mat4f sourceMatrix)
//==============//
// constructors //
//==============//
public DhApiMat4f() { /* all values are 0 */ }
public DhApiMat4f(DhApiMat4f sourceMatrix)
{
this.m00 = sourceMatrix.m00;
this.m01 = sourceMatrix.m01;
@@ -76,163 +85,36 @@ public class Mat4f
this.m33 = sourceMatrix.m33;
}
public Mat4f(Matrix4fc sourceMatrix) { this(convertJomlMatrixToArray(sourceMatrix)); }
private static float[] convertJomlMatrixToArray(Matrix4fc sourceMatrix)
/** Expects the values of the input array to be in row major order (AKA rows then columns) */
public DhApiMat4f(float[] values)
{
FloatBuffer buffer = FloatBuffer.allocate(16);
m00 = values[0];
m01 = values[1];
m02 = values[2];
m03 = values[3];
buffer.put(bufferIndex(0, 0), sourceMatrix.m00());
buffer.put(bufferIndex(0, 1), sourceMatrix.m01());
buffer.put(bufferIndex(0, 2), sourceMatrix.m02());
buffer.put(bufferIndex(0, 3), sourceMatrix.m03());
buffer.put(bufferIndex(1, 0), sourceMatrix.m10());
buffer.put(bufferIndex(1, 1), sourceMatrix.m11());
buffer.put(bufferIndex(1, 2), sourceMatrix.m12());
buffer.put(bufferIndex(1, 3), sourceMatrix.m13());
buffer.put(bufferIndex(2, 0), sourceMatrix.m20());
buffer.put(bufferIndex(2, 1), sourceMatrix.m21());
buffer.put(bufferIndex(2, 2), sourceMatrix.m22());
buffer.put(bufferIndex(2, 3), sourceMatrix.m23());
buffer.put(bufferIndex(3, 0), sourceMatrix.m30());
buffer.put(bufferIndex(3, 1), sourceMatrix.m31());
buffer.put(bufferIndex(3, 2), sourceMatrix.m32());
buffer.put(bufferIndex(3, 3), sourceMatrix.m33());
m10 = values[4];
m11 = values[5];
m12 = values[6];
m13 = values[7];
return buffer.array();
}
/* Quaternions are not currently needed/implemented
public Matrix4float(Quaternion p_i48104_1_)
{
float f = p_i48104_1_.i();
float f1 = p_i48104_1_.j();
float f2 = p_i48104_1_.k();
float f3 = p_i48104_1_.r();
float f4 = 2.0F * f * f;
float f5 = 2.0F * f1 * f1;
float f6 = 2.0F * f2 * f2;
this.m00 = 1.0F - f5 - f6;
this.m11 = 1.0F - f6 - f4;
this.m22 = 1.0F - f4 - f5;
this.m33 = 1.0F;
float f7 = f * f1;
float f8 = f1 * f2;
float f9 = f2 * f;
float f10 = f * f3;
float f11 = f1 * f3;
float f12 = f2 * f3;
this.m10 = 2.0F * (f7 + f12);
this.m01 = 2.0F * (f7 - f12);
this.m20 = 2.0F * (f9 - f11);
this.m02 = 2.0F * (f9 + f11);
this.m21 = 2.0F * (f8 + f10);
this.m12 = 2.0F * (f8 - f10);
}
*/
@Override
public boolean equals(Object obj)
{
if (this == obj)
{
return true;
}
else if (obj != null && this.getClass() == obj.getClass())
{
Mat4f otherMatrix = (Mat4f) obj;
return Float.compare(otherMatrix.m00, this.m00) == 0
&& Float.compare(otherMatrix.m01, this.m01) == 0
&& Float.compare(otherMatrix.m02, this.m02) == 0
&& Float.compare(otherMatrix.m03, this.m03) == 0
&& Float.compare(otherMatrix.m10, this.m10) == 0
&& Float.compare(otherMatrix.m11, this.m11) == 0
&& Float.compare(otherMatrix.m12, this.m12) == 0
&& Float.compare(otherMatrix.m13, this.m13) == 0
&& Float.compare(otherMatrix.m20, this.m20) == 0
&& Float.compare(otherMatrix.m21, this.m21) == 0
&& Float.compare(otherMatrix.m22, this.m22) == 0
&& Float.compare(otherMatrix.m23, this.m23) == 0
&& Float.compare(otherMatrix.m30, this.m30) == 0
&& Float.compare(otherMatrix.m31, this.m31) == 0
&& Float.compare(otherMatrix.m32, this.m32) == 0
&& Float.compare(otherMatrix.m33, this.m33) == 0;
}
else
{
return false;
}
}
@Override
public int hashCode()
{
int i = this.m00 != 0.0F ? Float.floatToIntBits(this.m00) : 0;
i = 31 * i + (this.m01 != 0.0F ? Float.floatToIntBits(this.m01) : 0);
i = 31 * i + (this.m02 != 0.0F ? Float.floatToIntBits(this.m02) : 0);
i = 31 * i + (this.m03 != 0.0F ? Float.floatToIntBits(this.m03) : 0);
i = 31 * i + (this.m10 != 0.0F ? Float.floatToIntBits(this.m10) : 0);
i = 31 * i + (this.m11 != 0.0F ? Float.floatToIntBits(this.m11) : 0);
i = 31 * i + (this.m12 != 0.0F ? Float.floatToIntBits(this.m12) : 0);
i = 31 * i + (this.m13 != 0.0F ? Float.floatToIntBits(this.m13) : 0);
i = 31 * i + (this.m20 != 0.0F ? Float.floatToIntBits(this.m20) : 0);
i = 31 * i + (this.m21 != 0.0F ? Float.floatToIntBits(this.m21) : 0);
i = 31 * i + (this.m22 != 0.0F ? Float.floatToIntBits(this.m22) : 0);
i = 31 * i + (this.m23 != 0.0F ? Float.floatToIntBits(this.m23) : 0);
i = 31 * i + (this.m30 != 0.0F ? Float.floatToIntBits(this.m30) : 0);
i = 31 * i + (this.m31 != 0.0F ? Float.floatToIntBits(this.m31) : 0);
i = 31 * i + (this.m32 != 0.0F ? Float.floatToIntBits(this.m32) : 0);
return 31 * i + (this.m33 != 0.0F ? Float.floatToIntBits(this.m33) : 0);
m20 = values[8];
m21 = values[9];
m22 = values[10];
m23 = values[11];
m30 = values[12];
m31 = values[13];
m32 = values[14];
m33 = values[15];
}
@Override
public String toString()
{
return "Matrix4f:\n" +
this.m00 + " " + this.m01 + " " + this.m02 + " " + this.m03 + "\n" +
this.m10 + " " + this.m11 + " " + this.m12 + " " + this.m13 + "\n" +
this.m20 + " " + this.m21 + " " + this.m22 + " " + this.m23 + "\n" +
this.m30 + " " + this.m31 + " " + this.m32 + " " + this.m33 + "\n";
}
public void store(FloatBuffer floatBuffer)
{
floatBuffer.put(bufferIndex(0, 0), this.m00);
floatBuffer.put(bufferIndex(0, 1), this.m01);
floatBuffer.put(bufferIndex(0, 2), this.m02);
floatBuffer.put(bufferIndex(0, 3), this.m03);
floatBuffer.put(bufferIndex(1, 0), this.m10);
floatBuffer.put(bufferIndex(1, 1), this.m11);
floatBuffer.put(bufferIndex(1, 2), this.m12);
floatBuffer.put(bufferIndex(1, 3), this.m13);
floatBuffer.put(bufferIndex(2, 0), this.m20);
floatBuffer.put(bufferIndex(2, 1), this.m21);
floatBuffer.put(bufferIndex(2, 2), this.m22);
floatBuffer.put(bufferIndex(2, 3), this.m23);
floatBuffer.put(bufferIndex(3, 0), this.m30);
floatBuffer.put(bufferIndex(3, 1), this.m31);
floatBuffer.put(bufferIndex(3, 2), this.m32);
floatBuffer.put(bufferIndex(3, 3), this.m33);
}
public Matrix4f createJomlMatrix()
{
return new Matrix4f(
this.m00, this.m10, this.m20, this.m30,
this.m01, this.m11, this.m21, this.m31,
this.m02, this.m12, this.m22, this.m32,
this.m03, this.m13, this.m23, this.m33
);
}
private static int bufferIndex(int xIndex, int zIndex)
{
return (zIndex * 4) + xIndex;
}
//=========//
// methods //
//=========//
public void setIdentity()
{
@@ -341,7 +223,7 @@ public class Mat4f
}
}
public void multiply(Mat4f multMatrix)
public void multiply(DhApiMat4f multMatrix)
{
float f = this.m00 * multMatrix.m00 + this.m01 * multMatrix.m10 + this.m02 * multMatrix.m20 + this.m03 * multMatrix.m30;
float f1 = this.m00 * multMatrix.m01 + this.m01 * multMatrix.m11 + this.m02 * multMatrix.m21 + this.m03 * multMatrix.m31;
@@ -377,13 +259,6 @@ public class Mat4f
this.m33 = f15;
}
/* Quaternions aren't currently needed/implemented
public void multiply(Quaternion p_226596_1_)
{
this.multiply(new Matrix4f(p_226596_1_));
}
*/
public void multiply(float scalar)
{
this.m00 *= scalar;
@@ -404,81 +279,6 @@ public class Mat4f
this.m33 *= scalar;
}
public static Mat4f perspective(double fov, float widthHeightRatio, float nearClipPlane, float farClipPlane)
{
float f = (float) (1.0D / Math.tan(fov * ((float) Math.PI / 180F) / 2.0D));
Mat4f matrix = new Mat4f();
matrix.m00 = f / widthHeightRatio;
matrix.m11 = f;
matrix.m22 = (farClipPlane + nearClipPlane) / (nearClipPlane - farClipPlane);
matrix.m32 = -1.0F;
matrix.m23 = 2.0F * farClipPlane * nearClipPlane / (nearClipPlane - farClipPlane);
return matrix;
}
/* not currently needed/implemented
* Also the parameter names should be double checked as they may be incorrect
public static Matrix4Float orthographic(float left, float right, float top, float bottom)
{
Matrix4Float matrix4f = new Matrix4Float();
matrix4f.m00 = 2.0F / left;
matrix4f.m11 = 2.0F / right;
float f = bottom - top;
matrix4f.m22 = -2.0F / f;
matrix4f.m33 = 1.0F;
matrix4f.m03 = -1.0F;
matrix4f.m13 = -1.0F;
matrix4f.m23 = -(bottom + top) / f;
return matrix4f;
}
*/
/**
* TODO: what kind of translation is this?
* and how is this different from "multiplyTranslationMatrix"?
* Answer: This is faster and direct (but only if this is pure translation matrix without rotate)
*/
public void translate(Vec3f vec)
{
this.m03 += vec.x;
this.m13 += vec.y;
this.m23 += vec.z;
}
/** originally "translate" from Minecraft's MatrixStack */
public void multiplyTranslationMatrix(double x, double y, double z)
{
multiply(createTranslateMatrix((float) x, (float) y, (float) z));
}
public Mat4f copy()
{
return new Mat4f(this);
}
public static Mat4f createScaleMatrix(float x, float y, float z)
{
Mat4f matrix = new Mat4f();
matrix.m00 = x;
matrix.m11 = y;
matrix.m22 = z;
matrix.m33 = 1.0F;
return matrix;
}
public static Mat4f createTranslateMatrix(float x, float y, float z)
{
Mat4f matrix = new Mat4f();
matrix.m00 = 1.0F;
matrix.m11 = 1.0F;
matrix.m22 = 1.0F;
matrix.m33 = 1.0F;
matrix.m03 = x;
matrix.m13 = y;
matrix.m23 = z;
return matrix;
}
@@ -487,6 +287,8 @@ public class Mat4f
// methods //
//==================//
private static int getArrayIndex(int xIndex, int zIndex) { return (zIndex * 4) + xIndex; }
/** Returns the values of this matrix in row major order (AKA rows then columns) */
public float[] getValuesAsArray()
{
@@ -513,113 +315,77 @@ public class Mat4f
};
}
public Vec3f asNonNormalizedLookForwardVector()
//================//
// base overrides //
//================//
@Override
public boolean equals(Object obj)
{
return new Vec3f(this.m02, this.m12, this.m22);
if (this == obj)
{
return true;
}
else if (obj != null && this.getClass() == obj.getClass())
{
DhApiMat4f otherMatrix = (DhApiMat4f) obj;
return Float.compare(otherMatrix.m00, this.m00) == 0
&& Float.compare(otherMatrix.m01, this.m01) == 0
&& Float.compare(otherMatrix.m02, this.m02) == 0
&& Float.compare(otherMatrix.m03, this.m03) == 0
&& Float.compare(otherMatrix.m10, this.m10) == 0
&& Float.compare(otherMatrix.m11, this.m11) == 0
&& Float.compare(otherMatrix.m12, this.m12) == 0
&& Float.compare(otherMatrix.m13, this.m13) == 0
&& Float.compare(otherMatrix.m20, this.m20) == 0
&& Float.compare(otherMatrix.m21, this.m21) == 0
&& Float.compare(otherMatrix.m22, this.m22) == 0
&& Float.compare(otherMatrix.m23, this.m23) == 0
&& Float.compare(otherMatrix.m30, this.m30) == 0
&& Float.compare(otherMatrix.m31, this.m31) == 0
&& Float.compare(otherMatrix.m32, this.m32) == 0
&& Float.compare(otherMatrix.m33, this.m33) == 0;
}
else
{
return false;
}
}
//===============//
// Forge methods //
//===============//
public Mat4f(float[] values)
@Override
public int hashCode()
{
m00 = values[0];
m01 = values[1];
m02 = values[2];
m03 = values[3];
m10 = values[4];
m11 = values[5];
m12 = values[6];
m13 = values[7];
m20 = values[8];
m21 = values[9];
m22 = values[10];
m23 = values[11];
m30 = values[12];
m31 = values[13];
m32 = values[14];
m33 = values[15];
int i = this.m00 != 0.0F ? Float.floatToIntBits(this.m00) : 0;
i = 31 * i + (this.m01 != 0.0F ? Float.floatToIntBits(this.m01) : 0);
i = 31 * i + (this.m02 != 0.0F ? Float.floatToIntBits(this.m02) : 0);
i = 31 * i + (this.m03 != 0.0F ? Float.floatToIntBits(this.m03) : 0);
i = 31 * i + (this.m10 != 0.0F ? Float.floatToIntBits(this.m10) : 0);
i = 31 * i + (this.m11 != 0.0F ? Float.floatToIntBits(this.m11) : 0);
i = 31 * i + (this.m12 != 0.0F ? Float.floatToIntBits(this.m12) : 0);
i = 31 * i + (this.m13 != 0.0F ? Float.floatToIntBits(this.m13) : 0);
i = 31 * i + (this.m20 != 0.0F ? Float.floatToIntBits(this.m20) : 0);
i = 31 * i + (this.m21 != 0.0F ? Float.floatToIntBits(this.m21) : 0);
i = 31 * i + (this.m22 != 0.0F ? Float.floatToIntBits(this.m22) : 0);
i = 31 * i + (this.m23 != 0.0F ? Float.floatToIntBits(this.m23) : 0);
i = 31 * i + (this.m30 != 0.0F ? Float.floatToIntBits(this.m30) : 0);
i = 31 * i + (this.m31 != 0.0F ? Float.floatToIntBits(this.m31) : 0);
i = 31 * i + (this.m32 != 0.0F ? Float.floatToIntBits(this.m32) : 0);
return 31 * i + (this.m33 != 0.0F ? Float.floatToIntBits(this.m33) : 0);
}
public Mat4f(FloatBuffer buffer)
@Override
public String toString()
{
this(buffer.array());
return "Matrix4f:\n" +
this.m00 + " " + this.m01 + " " + this.m02 + " " + this.m03 + "\n" +
this.m10 + " " + this.m11 + " " + this.m12 + " " + this.m13 + "\n" +
this.m20 + " " + this.m21 + " " + this.m22 + " " + this.m23 + "\n" +
this.m30 + " " + this.m31 + " " + this.m32 + " " + this.m33 + "\n";
}
public void set(Mat4f mat)
{
this.m00 = mat.m00;
this.m01 = mat.m01;
this.m02 = mat.m02;
this.m03 = mat.m03;
this.m10 = mat.m10;
this.m11 = mat.m11;
this.m12 = mat.m12;
this.m13 = mat.m13;
this.m20 = mat.m20;
this.m21 = mat.m21;
this.m22 = mat.m22;
this.m23 = mat.m23;
this.m30 = mat.m30;
this.m31 = mat.m31;
this.m32 = mat.m32;
this.m33 = mat.m33;
}
public void add(Mat4f other)
{
m00 += other.m00;
m01 += other.m01;
m02 += other.m02;
m03 += other.m03;
m10 += other.m10;
m11 += other.m11;
m12 += other.m12;
m13 += other.m13;
m20 += other.m20;
m21 += other.m21;
m22 += other.m22;
m23 += other.m23;
m30 += other.m30;
m31 += other.m31;
m32 += other.m32;
m33 += other.m33;
}
public void multiplyBackward(Mat4f other)
{
Mat4f copy = other.copy();
copy.multiply(this);
this.set(copy);
}
public void setTranslation(float x, float y, float z)
{
this.m00 = 1.0F;
this.m11 = 1.0F;
this.m22 = 1.0F;
this.m33 = 1.0F;
this.m03 = x;
this.m13 = y;
this.m23 = z;
}
/**
* Changes the values that store the clipping planes.
* Formula for calculating matrix values is the same that OpenGL uses when making matrices.
*
* @param nearClip New near clipping plane value.
* @param farClip New far clipping plane value.
*/
public void setClipPlanes(float nearClip, float farClip)
{
//convert to matrix values, formula copied from a textbook / openGL specification.
float matNearClip = -((farClip + nearClip) / (farClip - nearClip));
float matFarClip = -((2 * farClip * nearClip) / (farClip - nearClip));
//set new values for the clip planes.
this.m22 = matNearClip;
this.m23 = matFarClip;
}
@Override
public DhApiMat4f copy() { return new DhApiMat4f(this); }
}
@@ -0,0 +1,94 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.api.objects.math;
/**
* Often used to store block positions or any other
* position in 3D space.
*
* @author James Seibel
* @version 2024-7-9
* @since API 3.0.0
*/
public class DhApiVec3d
{
public double x;
public double y;
public double z;
/** creates a Vec3 at (0,0,0) */
public DhApiVec3d()
{
this.x = 0;
this.y = 0;
this.z = 0;
}
public DhApiVec3d(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
@Override
public boolean equals(Object obj)
{
if (this == obj)
{
return true;
}
else if (obj != null && this.getClass() == obj.getClass())
{
DhApiVec3d Vec3d = (DhApiVec3d) obj;
if (Double.compare(Vec3d.x, this.x) != 0)
{
return false;
}
else if (Double.compare(Vec3d.y, this.y) != 0)
{
return false;
}
else
{
return Double.compare(Vec3d.z, this.z) == 0;
}
}
else
{
return false;
}
}
@Override
public int hashCode()
{
long i = Double.doubleToLongBits(this.x);
i = 31 * i + Double.doubleToLongBits(this.y);
i = 31 * i + Double.doubleToLongBits(this.z);
return Long.hashCode(i);
}
@Override
public String toString() { return "[" + this.x + ", " + this.y + ", " + this.z + "]"; }
}
@@ -0,0 +1,98 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.api.objects.math;
import com.seibel.distanthorizons.api.interfaces.util.IDhApiCopyable;
/**
* Often used to store block positions or any other
* position in 3D space.
*
* @author James Seibel
* @version 2024-6-3
* @since API 2.2.0
*/
public class DhApiVec3f implements IDhApiCopyable
{
public float x;
public float y;
public float z;
/** creates a Vec3 at (0,0,0) */
public DhApiVec3f()
{
this.x = 0;
this.y = 0;
this.z = 0;
}
public DhApiVec3f(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
@Override
public boolean equals(Object obj)
{
if (this == obj)
{
return true;
}
else if (obj != null && this.getClass() == obj.getClass())
{
DhApiVec3f Vec3f = (DhApiVec3f) obj;
if (Float.compare(Vec3f.x, this.x) != 0)
{
return false;
}
else if (Float.compare(Vec3f.y, this.y) != 0)
{
return false;
}
else
{
return Float.compare(Vec3f.z, this.z) == 0;
}
}
else
{
return false;
}
}
@Override
public int hashCode()
{
int i = Float.floatToIntBits(this.x);
i = 31 * i + Float.floatToIntBits(this.y);
return 31 * i + Float.floatToIntBits(this.z);
}
@Override
public String toString() { return "[" + this.x + ", " + this.y + ", " + this.z + "]"; }
@Override
public DhApiVec3f copy() { return new DhApiVec3f(this.x, this.y, this.z); }
}
@@ -0,0 +1,52 @@
package com.seibel.distanthorizons.api.objects.render;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
import java.awt.*;
/**
* @see IDhApiRenderableBoxGroup
*
* @author James Seibel
* @version 2024-6-30
* @since API 3.0.0
*/
public class DhApiRenderableBox
{
/** the position closest to (-inf,-inf) */
public DhApiVec3d minPos;
/** the position closest to (+inf,+inf) */
public DhApiVec3d maxPos;
public Color color;
public byte material;
//==============//
// constructors //
//==============//
public DhApiRenderableBox(DhApiVec3d minPos, float width, Color color, EDhApiBlockMaterial material)
{
this(minPos, new DhApiVec3d(
minPos.x + width,
minPos.y + width,
minPos.z + width
), color, material);
}
public DhApiRenderableBox(DhApiVec3d minPos, DhApiVec3d maxPos, Color color, EDhApiBlockMaterial material)
{
this.minPos = minPos;
this.maxPos = maxPos;
this.color = color;
this.material = material.index;
}
}
@@ -0,0 +1,93 @@
package com.seibel.distanthorizons.api.objects.render;
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
import java.awt.*;
/**
* @see IDhApiRenderableBoxGroup
*
* Shading values are multiplied against the color for each direction,
* for example: <br>
* A shading value of 1.0 indicates the color is unchanged. <br>
* A shading value of 0.0 changes the color to black. <br>
*
* @author James Seibel
* @version 2024-7-7
* @since API 3.0.0
*/
public class DhApiRenderableBoxGroupShading
{
/** negative X */
public float north = 1.0f;
/** positive X */
public float south = 1.0f;
/** positive X */
public float east = 1.0f;
/** negative X */
public float west = 1.0f;
/** positive Y */
public float top = 1.0f;
/** negative Y */
public float bottom = 1.0f;
//==============//
// constructors //
//==============//
public static DhApiRenderableBoxGroupShading getDefaultShaded()
{
DhApiRenderableBoxGroupShading shading = new DhApiRenderableBoxGroupShading();
shading.setDefaultShaded();
return shading;
}
public static DhApiRenderableBoxGroupShading getUnshaded()
{
DhApiRenderableBoxGroupShading shading = new DhApiRenderableBoxGroupShading();
shading.setUnshaded();
return shading;
}
//=========//
// methods //
//=========//
/**
* Directions will have different brightness similar to Minecraft blocks. <br>
* This is a good default for un-lit objects.
*/
public void setDefaultShaded()
{
this.north = 0.8f;
this.south = 0.8f;
this.east = 0.6f;
this.west = 0.6f;
this.top = 1.0f;
this.bottom = 0.5f;
}
/**
* All directions render with the same brightness. <br>
* This is best used for glowing objects like beacons.
*/
public void setUnshaded()
{
this.north = 1.0f;
this.south = 1.0f;
this.east = 1.0f;
this.west = 1.0f;
this.top = 1.0f;
this.bottom = 1.0f;
}
}
@@ -22,6 +22,7 @@ package com.seibel.distanthorizons.coreapi.DependencyInjection;
import com.seibel.distanthorizons.api.interfaces.events.IDhApiEventInjector;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiCancelableEvent;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiOneTimeEvent;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiCancelableEventParam;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
@@ -140,7 +141,26 @@ public class ApiEventInjector extends DependencyInjector<IDhApiEvent> implements
// fire each event and record if any of them
// request to cancel the event.
DhApiEventParam<T> eventParam = createEventParamWrapper(event, eventInput);
// attempt to clone the event input if possible
// this is done to reduce the likely hood that one event listener
// will make change the event parameter for other listeners
T input = eventInput;
if (eventInput instanceof IDhApiEventParam)
{
try
{
//noinspection unchecked
input = (T) ((IDhApiEventParam) eventInput).copy();
}
catch (Exception e)
{
LOGGER.error("Unable to clone event parameter ["+eventInput.getClass().getSimpleName()+"], error: ["+e.getMessage()+"].", e);
}
}
DhApiEventParam<T> eventParam = createEventParamWrapper(event, input);
event.fireEvent(eventParam);
if (eventParam instanceof DhApiCancelableEventParam)
@@ -47,9 +47,9 @@ public final class ModInfo
public static boolean IS_DEV_BUILD = VERSION.toLowerCase().contains("dev");
/** This version should only be updated when breaking changes are introduced to the DH API */
public static final int API_MAJOR_VERSION = 2;
public static final int API_MAJOR_VERSION = 3;
/** This version should be updated whenever new methods are added to the DH API */
public static final int API_MINOR_VERSION = 1;
public static final int API_MINOR_VERSION = 0;
/** This version should be updated whenever non-breaking fixes are added to the DH API */
public static final int API_PATH_VERSION = 0;
@@ -67,10 +67,11 @@ public interface IConfigEntry<T>
* Checks if the option is valid
*
* 0 == valid
* 2 == invalid
* 1 == number too high
* -1 == number too low
*/
byte isValid();
byte isValid(); // TODO replace with an enum
/** Checks if a value is valid */
byte isValid(T value);
@@ -1,258 +0,0 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.coreapi.util.math;
import com.seibel.distanthorizons.coreapi.util.MathUtil;
/**
* This is closer to MC's implementation of a
* 3 element float vector than a 3 element double
* vector. Hopefully that shouldn't cause any issues.
*
* @author James Seibel
* @version 11-18-2021
*/
public class Vec3d
{
public static Vec3d XNeg = new Vec3d(-1.0F, 0.0F, 0.0F);
public static Vec3d XPos = new Vec3d(1.0F, 0.0F, 0.0F);
public static Vec3d YNeg = new Vec3d(0.0F, -1.0F, 0.0F);
public static Vec3d YPos = new Vec3d(0.0F, 1.0F, 0.0F);
public static Vec3d ZNeg = new Vec3d(0.0F, 0.0F, -1.0F);
public static Vec3d ZPos = new Vec3d(0.0F, 0.0F, 1.0F);
public static final Vec3d ZERO_VECTOR = new Vec3d(0.0D, 0.0D, 0.0D);
public double x;
public double y;
public double z;
public Vec3d()
{
}
public Vec3d(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
@Override
public boolean equals(Object obj)
{
if (this == obj)
{
return true;
}
else if (obj != null && this.getClass() == obj.getClass())
{
Vec3d Vec3f = (Vec3d) obj;
if (Double.compare(Vec3f.x, this.x) != 0)
{
return false;
}
else if (Double.compare(Vec3f.y, this.y) != 0)
{
return false;
}
else
{
return Double.compare(Vec3f.z, this.z) == 0;
}
}
else
{
return false;
}
}
@Override
public int hashCode()
{
long longVal = Double.doubleToLongBits(this.x);
int intVal = (int) (longVal ^ longVal >>> 32);
longVal = Double.doubleToLongBits(this.y);
intVal = 31 * intVal + (int) (longVal ^ longVal >>> 32);
longVal = Double.doubleToLongBits(this.z);
return 31 * intVal + (int) (longVal ^ longVal >>> 32);
}
public void mul(double scalar)
{
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
}
public void mul(double x, double y, double z)
{
this.x *= x;
this.y *= y;
this.z *= z;
}
public void clamp(double min, double max)
{
this.x = MathUtil.clamp(min, this.x, max);
this.y = MathUtil.clamp(min, this.y, max);
this.z = MathUtil.clamp(min, this.z, max);
}
public void set(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
public void add(double x, double y, double z)
{
this.x += x;
this.y += y;
this.z += z;
}
public void add(Vec3d vector)
{
this.x += vector.x;
this.y += vector.y;
this.z += vector.z;
}
public void subtract(Vec3d vector)
{
this.x -= vector.x;
this.y -= vector.y;
this.z -= vector.z;
}
public double dotProduct(Vec3d vector)
{
return this.x * vector.x + this.y * vector.y + this.z * vector.z;
}
public Vec3d normalize()
{
double value = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
return value < 1.0E-4D ? ZERO_VECTOR : new Vec3d(this.x / value, this.y / value, this.z / value);
}
public void crossProduct(Vec3d vector)
{
double f = this.x;
double f1 = this.y;
double f2 = this.z;
double f3 = vector.x;
double f4 = vector.y;
double f5 = vector.z;
this.x = f1 * f5 - f2 * f4;
this.y = f2 * f3 - f * f5;
this.z = f * f4 - f1 * f3;
}
/* Matrix3f is not currently needed/implemented
public void transform(Matrix3f p_229188_1_)
{
double f = this.x;
double f1 = this.y;
double f2 = this.z;
this.x = p_229188_1_.m00 * f + p_229188_1_.m01 * f1 + p_229188_1_.m02 * f2;
this.y = p_229188_1_.m10 * f + p_229188_1_.m11 * f1 + p_229188_1_.m12 * f2;
this.z = p_229188_1_.m20 * f + p_229188_1_.m21 * f1 + p_229188_1_.m22 * f2;
}
*/
/* Quaternions are not currently needed/implemented
public void transform(Quaternion p_214905_1_)
{
Quaternion quaternion = new Quaternion(p_214905_1_);
quaternion.mul(new Quaternion(this.x(), this.y(), this.z(), 0.0F));
Quaternion quaternion1 = new Quaternion(p_214905_1_);
quaternion1.conj();
quaternion.mul(quaternion1);
this.set(quaternion.i(), quaternion.j(), quaternion.k());
}
*/
/* not currently needed
* percent may actually be partial ticks (which is available when rendering)
public void linearInterp(Vec3f resultingVector, double percent)
{
double f = 1.0F - percent;
this.x = this.x * f + resultingVector.x * percent;
this.y = this.y * f + resultingVector.y * percent;
this.z = this.z * f + resultingVector.z * percent;
}
*/
/* Quaternions are not currently needed/implemented
public Quaternion rotation(double p_229193_1_)
{
return new Quaternion(this, p_229193_1_, false);
}
@OnlyIn(Dist.CLIENT)
public Quaternion rotationDegrees(double p_229187_1_)
{
return new Quaternion(this, p_229187_1_, true);
}
*/
public Vec3d copy()
{
return new Vec3d(this.x, this.y, this.z);
}
/* not currently needed/implemented
public void map(double2doubleFunction p_229191_1_)
{
this.x = p_229191_1_.get(this.x);
this.y = p_229191_1_.get(this.y);
this.z = p_229191_1_.get(this.z);
}
*/
@Override
public String toString()
{
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
}
// Forge start
public Vec3d(double[] values)
{
set(values);
}
public void set(double[] values)
{
this.x = values[0];
this.y = values[1];
this.z = values[2];
}
}
@@ -1,263 +0,0 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.coreapi.util.math;
import com.seibel.distanthorizons.coreapi.util.MathUtil;
/**
* A (almost) exact copy of Minecraft's 1.16.5
* implementation of a 3 element float vector.
*
* @author James Seibel
* @version 11-11-2021
*/
public class Vec3f
{
public static Vec3f XNeg = new Vec3f(-1.0F, 0.0F, 0.0F);
public static Vec3f XPos = new Vec3f(1.0F, 0.0F, 0.0F);
public static Vec3f YNeg = new Vec3f(0.0F, -1.0F, 0.0F);
public static Vec3f YPos = new Vec3f(0.0F, 1.0F, 0.0F);
public static Vec3f ZNeg = new Vec3f(0.0F, 0.0F, -1.0F);
public static Vec3f ZPos = new Vec3f(0.0F, 0.0F, 1.0F);
public float x;
public float y;
public float z;
public Vec3f()
{
}
public Vec3f(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
@Override
public boolean equals(Object obj)
{
if (this == obj)
{
return true;
}
else if (obj != null && this.getClass() == obj.getClass())
{
Vec3f Vec3f = (Vec3f) obj;
if (Float.compare(Vec3f.x, this.x) != 0)
{
return false;
}
else if (Float.compare(Vec3f.y, this.y) != 0)
{
return false;
}
else
{
return Float.compare(Vec3f.z, this.z) == 0;
}
}
else
{
return false;
}
}
@Override
public int hashCode()
{
int i = Float.floatToIntBits(this.x);
i = 31 * i + Float.floatToIntBits(this.y);
return 31 * i + Float.floatToIntBits(this.z);
}
public void mul(float scalar)
{
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
}
public void mul(float x, float y, float z)
{
this.x *= x;
this.y *= y;
this.z *= z;
}
public void clamp(float min, float max)
{
this.x = MathUtil.clamp(min, this.x, max);
this.y = MathUtil.clamp(min, this.y, max);
this.z = MathUtil.clamp(min, this.z, max);
}
public void set(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
public void add(float x, float y, float z)
{
this.x += x;
this.y += y;
this.z += z;
}
public void add(Vec3f vector)
{
this.x += vector.x;
this.y += vector.y;
this.z += vector.z;
}
public void subtract(Vec3f vector)
{
this.x -= vector.x;
this.y -= vector.y;
this.z -= vector.z;
}
public float dotProduct(Vec3f vector)
{
return this.x * vector.x + this.y * vector.y + this.z * vector.z;
}
/** Returns true if normalization had to be done */
public boolean normalize()
{
float squaredSum = this.x * this.x + this.y * this.y + this.z * this.z;
if (squaredSum < 1.0E-5D)
{
return false;
}
else
{
float f1 = MathUtil.fastInvSqrt(squaredSum);
this.x *= f1;
this.y *= f1;
this.z *= f1;
return true;
}
}
public void crossProduct(Vec3f vector)
{
float f = this.x;
float f1 = this.y;
float f2 = this.z;
float f3 = vector.x;
float f4 = vector.y;
float f5 = vector.z;
this.x = f1 * f5 - f2 * f4;
this.y = f2 * f3 - f * f5;
this.z = f * f4 - f1 * f3;
}
/* Matrix3f is not currently needed/implemented
public void transform(Matrix3f p_229188_1_)
{
float f = this.x;
float f1 = this.y;
float f2 = this.z;
this.x = p_229188_1_.m00 * f + p_229188_1_.m01 * f1 + p_229188_1_.m02 * f2;
this.y = p_229188_1_.m10 * f + p_229188_1_.m11 * f1 + p_229188_1_.m12 * f2;
this.z = p_229188_1_.m20 * f + p_229188_1_.m21 * f1 + p_229188_1_.m22 * f2;
}
*/
/* Quaternions are not currently needed/implemented
public void transform(Quaternion p_214905_1_)
{
Quaternion quaternion = new Quaternion(p_214905_1_);
quaternion.mul(new Quaternion(this.x(), this.y(), this.z(), 0.0F));
Quaternion quaternion1 = new Quaternion(p_214905_1_);
quaternion1.conj();
quaternion.mul(quaternion1);
this.set(quaternion.i(), quaternion.j(), quaternion.k());
}
*/
/* not currently needed
* percent may actually be partial ticks (which is available when rendering)
public void linearInterp(Vec3f resultingVector, float percent)
{
float f = 1.0F - percent;
this.x = this.x * f + resultingVector.x * percent;
this.y = this.y * f + resultingVector.y * percent;
this.z = this.z * f + resultingVector.z * percent;
}
*/
/* Quaternions are not currently needed/implemented
public Quaternion rotation(float p_229193_1_)
{
return new Quaternion(this, p_229193_1_, false);
}
@OnlyIn(Dist.CLIENT)
public Quaternion rotationDegrees(float p_229187_1_)
{
return new Quaternion(this, p_229187_1_, true);
}
*/
public Vec3f copy()
{
return new Vec3f(this.x, this.y, this.z);
}
/* not currently needed/implemented
public void map(Float2FloatFunction p_229191_1_)
{
this.x = p_229191_1_.get(this.x);
this.y = p_229191_1_.get(this.y);
this.z = p_229191_1_.get(this.z);
}
*/
@Override
public String toString()
{
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
}
// Forge start
public Vec3f(float[] values)
{
set(values);
}
public void set(float[] values)
{
this.x = values[0];
this.y = values[1];
this.z = values[2];
}
}
@@ -1,160 +0,0 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.coreapi.util.math;
import com.seibel.distanthorizons.coreapi.util.MathUtil;
import com.seibel.distanthorizons.api.objects.math.DhApiVec3i;
/**
* A (almost) exact copy of Minecraft's 1.16.5
* implementation of a 3 element integer vector.
*
* @author James Seibel
* @version 2022-11-19
*/
public class Vec3i extends DhApiVec3i // extends the API object so it can be returned through the API
{
public static Vec3i XNeg = new Vec3i(-1, 0, 0);
public static Vec3i XPos = new Vec3i(1, 0, 0);
public static Vec3i YNeg = new Vec3i(0, -1, 0);
public static Vec3i YPos = new Vec3i(0, 1, 0);
public static Vec3i ZNeg = new Vec3i(0, 0, -1);
public static Vec3i ZPos = new Vec3i(0, 0, 1);
// x,y,z variables are handled in the parent object
public Vec3i()
{
this.x = 0;
this.y = 0;
this.z = 0;
}
public Vec3i(int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
public void mul(float scalar)
{
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
}
public void mul(float x, float y, float z)
{
this.x *= x;
this.y *= y;
this.z *= z;
}
public void clamp(int min, int max)
{
this.x = MathUtil.clamp(min, this.x, max);
this.y = MathUtil.clamp(min, this.y, max);
this.z = MathUtil.clamp(min, this.z, max);
}
public void set(int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
public void add(int x, int y, int z)
{
this.x += x;
this.y += y;
this.z += z;
}
public void add(Vec3i vector)
{
this.x += vector.x;
this.y += vector.y;
this.z += vector.z;
}
public void subtract(Vec3i vector)
{
this.x -= vector.x;
this.y -= vector.y;
this.z -= vector.z;
}
public double distSqr(double x, double y, double z, boolean centerOfBlock)
{
double offset = centerOfBlock ? 0.5 : 0.0;
double xAdd = this.x + offset - x;
double yAdd = this.y + offset - y;
double zAdd = this.z + offset - z;
return (xAdd * xAdd) + (yAdd * yAdd) + (zAdd * zAdd);
}
public int distManhattan(Vec3i otherVec)
{
float xSub = Math.abs(otherVec.x - this.x);
float ySub = Math.abs(otherVec.y - this.y);
float zSub = Math.abs(otherVec.z - this.z);
return (int) (xSub + ySub + zSub);
}
/** inner product */
public float dotProduct(Vec3i vector)
{
return (this.x * vector.x) + (this.y * vector.y) + (this.z * vector.z);
}
/** Cross product */
public Vec3i cross(Vec3i otherVec)
{
return new Vec3i(
(this.y * otherVec.z) - (this.z * otherVec.y),
(this.z * otherVec.x) - (this.x * otherVec.z),
(this.x * otherVec.y) - (this.y * otherVec.x));
}
public Vec3i copy()
{
return new Vec3i(this.x, this.y, this.z);
}
// Forge start
public Vec3i(int[] values) { this.set(values); }
public void set(int[] values)
{
this.x = values[0];
this.y = values[1];
this.z = values[2];
}
}