Changed noiseDropoff to an int, and changed the order of noise and fog
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+3
-5
@@ -40,11 +40,9 @@ public interface IDhApiNoiseTextureConfig extends IDhApiConfigGroup
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IDhApiConfigValue<Double> noiseIntensity();
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/**
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* Defines how far should the noise texture render before it fades away. <br><br>
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*
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* 0.0 - the noise texture will render the entire LOD render distance. <br>
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* 3.0 - the noise texture will fade away at 1/3 of the LOD render distance.
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* Defines how far should the noise texture render before it fades away. (in blocks) <br>
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* Set to 0 to disable noise from fading away
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*/
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IDhApiConfigValue<Double> noiseDropoff();
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IDhApiConfigValue<Integer> noiseDropoff();
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}
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