Changed noiseDropoff to an int, and changed the order of noise and fog

This commit is contained in:
coolGi
2023-07-21 19:51:15 +09:30
parent 8401353e4d
commit c8e6a56467
5 changed files with 84 additions and 73 deletions
@@ -40,11 +40,9 @@ public interface IDhApiNoiseTextureConfig extends IDhApiConfigGroup
IDhApiConfigValue<Double> noiseIntensity();
/**
* Defines how far should the noise texture render before it fades away. <br><br>
*
* 0.0 - the noise texture will render the entire LOD render distance. <br>
* 3.0 - the noise texture will fade away at 1/3 of the LOD render distance.
* Defines how far should the noise texture render before it fades away. (in blocks) <br>
* Set to 0 to disable noise from fading away
*/
IDhApiConfigValue<Double> noiseDropoff();
IDhApiConfigValue<Integer> noiseDropoff();
}