Temporary fix for sodium 0.5's fog occlusion

This commit is contained in:
coolGi
2023-08-08 21:23:25 +09:30
parent dc88c46dc9
commit c2f7ca8f38
@@ -25,4 +25,7 @@ import java.util.HashSet;
public interface ISodiumAccessor extends IModAccessor {
HashSet<DhChunkPos> getNormalRenderedChunks();
/** A temporary overwrite for a config in sodium 0.5 to fix their terrain from showing, will be removed once a proper fix is added */
void setFogOcclusion(boolean b); // FIXME
}