reduce stuttering at the cost of lighting quality
This commit is contained in:
@@ -184,12 +184,11 @@ public class SharedApi
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public void chunkBlockChangedEvent(IChunkWrapper chunk, ILevelWrapper level) { this.applyChunkUpdate(chunk, level, true, false); }
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public void chunkLoadEvent(IChunkWrapper chunk, ILevelWrapper level) { this.applyChunkUpdate(chunk, level, true, true); }
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//public void applyChunkUpdate(IChunkWrapper chunkWrapper, ILevelWrapper level, boolean canGetNeighboringChunks) { this.applyChunkUpdate(chunkWrapper, level, canGetNeighboringChunks, false); }
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public void applyChunkUpdate(IChunkWrapper chunkWrapper, ILevelWrapper level, boolean canGetNeighboringChunks, boolean newlyLoaded)
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{
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//========================//
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// world and level checks //
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//========================//
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//===================//
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// validation checks //
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//===================//
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if (chunkWrapper == null)
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{
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@@ -217,7 +216,6 @@ public class SharedApi
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return;
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}
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// only continue if the level is loaded
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IDhLevel dhLevel = dhWorld.getLevel(level);
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if (dhLevel == null)
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@@ -232,6 +230,7 @@ public class SharedApi
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return;
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}
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// ignore chunk updates if the network should handle them
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if (dhLevel instanceof DhClientLevel)
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{
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if (!((DhClientLevel) dhLevel).shouldProcessChunkUpdate(chunkWrapper.getChunkPos()))
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@@ -240,7 +239,7 @@ public class SharedApi
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}
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}
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// shoudln't normally happen, but just in case
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// shouldn't normally happen, but just in case
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if (CHUNK_UPDATE_QUEUE_MANAGER.contains(chunkWrapper.getChunkPos()))
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{
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// TODO this will prevent some LODs from updating across dimensions if multiple levels are loaded
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@@ -248,94 +247,20 @@ public class SharedApi
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}
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//===============================//
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// update the necessary chunk(s) //
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//===============================//
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if (!canGetNeighboringChunks)
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{
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// only update the center chunk
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queueChunkUpdate(chunkWrapper, null, dhLevel, false);
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return;
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}
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ArrayList<IChunkWrapper> neighboringChunkList = getNeighborChunkListForChunk(chunkWrapper, dhLevel);
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if (newlyLoaded)
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{
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// this means this chunkWrapper is a newly loaded chunk
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// which may be missing some neighboring chunk data
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// because it is bordering the render distance
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// thus, only the chunks neighboring this chunkWrapper will get updated
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// because those are more likely to have their full neighboring chunk data
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//TODO this does not prevent those neighboring chunks from updating
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// this newly loaded chunk that were just skipped
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// leading to occasional lighting issues
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for (IChunkWrapper neighboringChunk : neighboringChunkList)
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{
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if (neighboringChunk == chunkWrapper)
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{
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continue;
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}
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this.applyChunkUpdate(neighboringChunk, level, true, false);
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}
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}
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else
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{
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// if not all neighboring chunk data is available, do not try to update
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if (neighboringChunkList.size() < 9)
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{
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return;
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}
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// update the center with any existing neighbour chunks.
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// this is done so lighting changes are propagated correctly
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queueChunkUpdate(chunkWrapper, neighboringChunkList, dhLevel, true);
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}
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}
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private static ArrayList<IChunkWrapper> getNeighborChunkListForChunk(IChunkWrapper chunkWrapper, IDhLevel dhLevel)
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{
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// get the neighboring chunk list
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ArrayList<IChunkWrapper> neighborChunkList = new ArrayList<>(9);
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for (int xOffset = -1; xOffset <= 1; xOffset++)
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{
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for (int zOffset = -1; zOffset <= 1; zOffset++)
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{
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if (xOffset == 0 && zOffset == 0)
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{
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// center chunk
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neighborChunkList.add(chunkWrapper);
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}
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else
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{
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// neighboring chunk
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DhChunkPos neighborPos = new DhChunkPos(chunkWrapper.getChunkPos().getX() + xOffset, chunkWrapper.getChunkPos().getZ() + zOffset);
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IChunkWrapper neighborChunk = dhLevel.getLevelWrapper().tryGetChunk(neighborPos);
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if (neighborChunk != null)
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{
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neighborChunkList.add(neighborChunk);
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}
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}
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}
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}
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return neighborChunkList;
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queueChunkUpdate(chunkWrapper, dhLevel);
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}
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private static void queueChunkUpdate(IChunkWrapper chunkWrapper, @Nullable ArrayList<IChunkWrapper> neighborChunkList, IDhLevel dhLevel, boolean canGetNeighboringChunks)
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private static void queueChunkUpdate(IChunkWrapper chunkWrapper, IDhLevel dhLevel)
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{
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// return if the chunk is already queued
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if (CHUNK_UPDATE_QUEUE_MANAGER.contains(chunkWrapper.getChunkPos()))
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{
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return;
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}
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// add chunk update data to preUpdate queue
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ChunkUpdateData updateData = new ChunkUpdateData(chunkWrapper, neighborChunkList, dhLevel, canGetNeighboringChunks);
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ChunkUpdateData updateData = new ChunkUpdateData(chunkWrapper, dhLevel);
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CHUNK_UPDATE_QUEUE_MANAGER.addItemToPreUpdateQueue(chunkWrapper.getChunkPos(), updateData);
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@@ -343,7 +268,8 @@ public class SharedApi
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// (this prevents doing extra work queuing tasks that may not be necessary)
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// and makes sure the chunks closest to the player are updated first
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PriorityTaskPicker.Executor executor = ThreadPoolUtil.getChunkToLodBuilderExecutor();
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if (executor != null && executor.getQueueSize() < executor.getPoolSize())
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if (executor != null
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&& executor.getQueueSize() < executor.getPoolSize())
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{
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try
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{
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@@ -383,10 +309,7 @@ public class SharedApi
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// update the necessary chunk(s) //
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//===============================//
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// process preUpdate queue
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processQueuedChunkPreUpdate();
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// process update queue
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processQueuedChunkUpdate();
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// queue the next position if there are still positions to process
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@@ -415,8 +338,7 @@ public class SharedApi
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IDhLevel dhLevel = preUpdateData.dhLevel;
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IChunkWrapper chunkWrapper = preUpdateData.chunkWrapper;
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boolean canGetNeighboringChunks = preUpdateData.canGetNeighboringChunks;
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ArrayList<IChunkWrapper> neighborChunkList = preUpdateData.neighborChunkList;
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chunkWrapper.createDhHeightMaps();
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try
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{
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@@ -433,34 +355,6 @@ public class SharedApi
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// do not update the chunk if the hash is the same
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return;
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}
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// if this chunk will update and can get neighbors
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// then queue neighboring chunks to update as well
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// neighboring chunk will get added directly to the update queue
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// so they won't queue further chunk updates
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if (neighborChunkList != null
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&& !neighborChunkList.isEmpty())
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{
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for (IChunkWrapper adjacentChunk : neighborChunkList)
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{
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// pulling a new chunkWrapper is necessary to prevent concurrent modification on the existing chunkWrappers
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IChunkWrapper newCenterChunk = dhLevel.getLevelWrapper().tryGetChunk(adjacentChunk.getChunkPos());
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if (newCenterChunk != null)
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{
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ChunkUpdateData newUpdateData;
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if (canGetNeighboringChunks)
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{
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newUpdateData = new ChunkUpdateData(newCenterChunk, getNeighborChunkListForChunk(newCenterChunk, dhLevel), dhLevel, true);
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}
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else
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{
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newUpdateData = new ChunkUpdateData(newCenterChunk, null, dhLevel, false);
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}
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CHUNK_UPDATE_QUEUE_MANAGER.addItemToUpdateQueue(newCenterChunk.getChunkPos(), newUpdateData);
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}
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}
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}
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}
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CHUNK_UPDATE_QUEUE_MANAGER.addItemToUpdateQueue(chunkWrapper.getChunkPos(), preUpdateData);
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@@ -473,8 +367,6 @@ public class SharedApi
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private static void processQueuedChunkUpdate()
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{
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//LOGGER.trace(chunkWrapper.getChunkPos() + " " + executor.getActiveCount() + " / " + executor.getQueue().size() + " - " + executor.getCompletedTaskCount());
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ChunkUpdateData updateData = CHUNK_UPDATE_QUEUE_MANAGER.updateQueue.popClosest();
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if (updateData == null)
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{
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@@ -484,15 +376,11 @@ public class SharedApi
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IChunkWrapper chunkWrapper = updateData.chunkWrapper;
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IDhLevel dhLevel = updateData.dhLevel;
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ILevelWrapper levelWrapper = dhLevel.getLevelWrapper();
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// having a list of the nearby chunks is needed for lighting and beacon generation
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@Nullable ArrayList<IChunkWrapper> nearbyChunkList = updateData.neighborChunkList;
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// a non-null list is needed for the lighting engine
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if (nearbyChunkList == null)
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{
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nearbyChunkList = new ArrayList<IChunkWrapper>();
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nearbyChunkList.add(chunkWrapper);
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}
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// having a list of the nearby chunks is needed for lighting and beacon generation
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ArrayList<IChunkWrapper> nearbyChunkList = tryGetNeighborChunkListForChunk(chunkWrapper);
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try
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{
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@@ -508,6 +396,35 @@ public class SharedApi
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{
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LOGGER.error("Unexpected error when updating chunk at pos: [" + chunkWrapper.getChunkPos() + "]", e);
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}
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CHUNK_UPDATE_QUEUE_MANAGER.queuedChunkWrapperByChunkPos.remove(updateData.chunkWrapper.getChunkPos());
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}
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private static ArrayList<IChunkWrapper> tryGetNeighborChunkListForChunk(IChunkWrapper chunkWrapper)
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{
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// get the neighboring chunk list
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ArrayList<IChunkWrapper> neighborChunkList = new ArrayList<>(9);
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for (int xOffset = -1; xOffset <= 1; xOffset++)
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{
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for (int zOffset = -1; zOffset <= 1; zOffset++)
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{
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if (xOffset == 0 && zOffset == 0)
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{
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// center chunk
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neighborChunkList.add(chunkWrapper);
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}
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else
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{
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// neighboring chunk
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DhChunkPos neighborPos = new DhChunkPos(chunkWrapper.getChunkPos().getX() + xOffset, chunkWrapper.getChunkPos().getZ() + zOffset);
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IChunkWrapper neighborChunk = CHUNK_UPDATE_QUEUE_MANAGER.tryGetChunk(neighborPos);
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if (neighborChunk != null)
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{
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neighborChunkList.add(neighborChunk);
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}
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}
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}
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}
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return neighborChunkList;
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}
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+1
-6
@@ -9,18 +9,13 @@ import java.util.ArrayList;
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public class ChunkUpdateData
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{
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public IChunkWrapper chunkWrapper;
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@Nullable
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public ArrayList<IChunkWrapper> neighborChunkList;
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public IDhLevel dhLevel;
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public boolean canGetNeighboringChunks;
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public ChunkUpdateData(IChunkWrapper chunkWrapper, @Nullable ArrayList<IChunkWrapper> neighborChunkList, IDhLevel dhLevel, boolean canGetNeighborChunks)
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public ChunkUpdateData(IChunkWrapper chunkWrapper, IDhLevel dhLevel)
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{
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this.chunkWrapper = chunkWrapper;
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this.neighborChunkList = neighborChunkList;
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this.dhLevel = dhLevel;
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this.canGetNeighboringChunks = canGetNeighborChunks;
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}
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}
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+44
-27
@@ -1,16 +1,23 @@
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package com.seibel.distanthorizons.core.api.internal.chunkUpdating;
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import com.google.common.cache.Cache;
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import com.google.common.cache.CacheBuilder;
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.core.api.internal.SharedApi;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.multiplayer.client.SyncOnLoadRequestQueue;
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import com.seibel.distanthorizons.core.pos.DhChunkPos;
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import com.seibel.distanthorizons.core.world.EWorldEnvironment;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
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import org.jetbrains.annotations.Nullable;
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import java.util.Collections;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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import java.util.concurrent.TimeUnit;
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public class ChunkUpdateQueueManager
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{
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@@ -21,6 +28,12 @@ public class ChunkUpdateQueueManager
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public final ChunkPosQueue preUpdateQueue;
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public final Set<DhChunkPos> ignoredChunkPosSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final ConcurrentMap<DhChunkPos, IChunkWrapper> queuedChunkWrapperByChunkPos = CacheBuilder.newBuilder()
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.expireAfterWrite(20, TimeUnit.SECONDS)
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.<DhChunkPos, IChunkWrapper>build()
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.asMap();
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/** dynamically changes based on the number of threads currently available */
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public int maxSize = 500;
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private static long lastOverloadedLogMessageMsTime = 0;
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@@ -68,22 +81,24 @@ public class ChunkUpdateQueueManager
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* If there are no more slots, replaces the item furthest from the center in the update queue.
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*/
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public void addItemToPreUpdateQueue(DhChunkPos pos, ChunkUpdateData updateData)
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{ this.addItemToQueue(pos, updateData, this.preUpdateQueue); }
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public void addItemToUpdateQueue(DhChunkPos pos, ChunkUpdateData updateData)
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{ this.addItemToQueue(pos, updateData, this.updateQueue); }
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private void addItemToQueue(DhChunkPos pos, ChunkUpdateData updateData, ChunkPosQueue queue)
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{
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int remainingSlots = this.maxSize - this.getQueuedCount();
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// If no slots are left, get one by removing the item furthest from the center
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if (remainingSlots <= 0)
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{
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if (!this.updateQueue.isEmpty())
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{
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this.updateQueue.popFurthest();
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}
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else
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{
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this.preUpdateQueue.popFurthest();
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}
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ChunkUpdateData removedData = queue.popFurthest();
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this.queuedChunkWrapperByChunkPos.remove(removedData.chunkWrapper.getChunkPos());
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}
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this.preUpdateQueue.addItem(pos, updateData);
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queue.addItem(pos,updateData);
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this.queuedChunkWrapperByChunkPos.putIfAbsent(pos, updateData.chunkWrapper);
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remainingSlots = this.maxSize - this.getQueuedCount();
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if (remainingSlots <= 0)
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@@ -92,24 +107,6 @@ public class ChunkUpdateQueueManager
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}
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}
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public void addItemToUpdateQueue(DhChunkPos pos, ChunkUpdateData updateData)
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{
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int remainingSlots = this.maxSize - this.getQueuedCount();
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// If no slots are left, get one by removing the item furthest from the center
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if (remainingSlots <= 0)
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{
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this.updateQueue.popFurthest();
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}
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this.updateQueue.addItem(pos,updateData);
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remainingSlots = this.maxSize - this.getQueuedCount();
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if (remainingSlots <= 0)
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{
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this.sendOverloadMessage();
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}
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}
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private void sendOverloadMessage()
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{
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@@ -140,6 +137,26 @@ public class ChunkUpdateQueueManager
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}
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}
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/**
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* Tries to return a cloned chunk wrapper from memory.
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* Returns null if no chunk is available.
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* <br><br>
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* This is done instead of accessing the MC level since
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* accessing the level often requires running on the render or server
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* thread, which causes stuttering.
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*/
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@Nullable
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public IChunkWrapper tryGetChunk(DhChunkPos pos)
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{
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IChunkWrapper existingWrapper = this.queuedChunkWrapperByChunkPos.get(pos);
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if (existingWrapper == null)
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{
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return null;
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}
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return existingWrapper.copy();
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}
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//=========//
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+1
-1
@@ -185,7 +185,7 @@ public class FullDataUpdatePropagatorV2 implements IDebugRenderable, AutoCloseab
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parentLocked = true;
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this.dataUpdater.lockedPosSet.add(parentUpdatePos);
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try (FullDataSourceV2 parentDataSource = this.provider.get(parentUpdatePos)) // TODO can we cache anything in memory to speed up the propagation process? Compression/Disk IO is by far the slowest part of this process
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try (FullDataSourceV2 parentDataSource = this.provider.get(parentUpdatePos))
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{
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// will return null if the file handler is shutting down
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if (parentDataSource != null)
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+5
@@ -63,6 +63,8 @@ public interface IChunkWrapper extends IBindable
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*/
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int getMaxNonEmptyHeight();
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void createDhHeightMaps();
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/** @return The highest y position of a solid block at the given relative chunk position. */
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int getSolidHeightMapValue(int xRel, int zRel);
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/**
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@@ -404,5 +406,8 @@ public interface IChunkWrapper extends IBindable
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return beaconTintBlockFound ? new Color(red, green, blue) : Color.WHITE;
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}
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IChunkWrapper copy();
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}
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-2
@@ -85,8 +85,6 @@ public interface ILevelWrapper extends IDhApiLevelWrapper, IBindable
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@Override
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int getMinHeight();
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default IChunkWrapper tryGetChunk(DhChunkPos pos) { return null; }
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/** Fired when the level is being unloaded. Doesn't unload the level. */
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void onUnload();
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Reference in New Issue
Block a user