Add missing API Config javadocs
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@@ -27,7 +27,7 @@ import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigGroup;
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/**
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* Distant Horizons' world generation configuration. <br><br>
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*
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* Note: Fake chunks are NOT saved in Minecraft's vanilla save system.
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* Note: Chunks generated via DH's world generator are NOT saved in Minecraft's vanilla save system.
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*
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* @author James Seibel
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* @version 2022-9-15
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@@ -36,16 +36,17 @@ public interface IDhApiWorldGenerationConfig extends IDhApiConfigGroup
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{
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/**
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* Defines whether fake chunks will be generated
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* Defines whether LOD chunks will be generated
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* outside Minecraft's vanilla render distance.
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*/
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IDhApiConfigValue<Boolean> enableDistantWorldGeneration();
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/** Defines to what level fake chunks will be generated. */
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/** Defines to what level LOD chunks will be generated. */
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IDhApiConfigValue<EDhApiDistantGeneratorMode> distantGeneratorMode();
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/**
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* TODO
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* Defines what lighting engine will be used when
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* Distant Horizons generates chunks.
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*/
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IDhApiConfigValue<ELightGenerationMode> lightingEngine();
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+3
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@@ -37,13 +37,13 @@ public interface IDhApiDebuggingConfig extends IDhApiConfigGroup
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/** If enabled debug keybindings can be used. */
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IDhApiConfigValue<Boolean> debugKeybindings();
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/** TODO */
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/** If enabled all LODs will be rendered as wireframe. */
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IDhApiConfigValue<Boolean> renderWireframe();
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/** TODO */
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/** If enabled Distant Horizons will attempt to disable Minecraft's block rendering so only LODs will render. */
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IDhApiConfigValue<Boolean> lodOnlyMode();
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/** TODO */
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/** If enabled Distant Horizons' debug wireframe rendering will be enabled. */
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IDhApiConfigValue<Boolean> debugWireframeRendering();
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+4
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@@ -96,7 +96,7 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
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*/
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IDhApiConfigValue<Boolean> tintWithAvoidedBlocks();
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/**
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/*
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* The same as vanilla Minecraft's biome blending. <br><br>
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*
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* 0 = blending of 1x1 aka off <br>
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@@ -144,8 +144,9 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
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/** If enabled vanilla chunk rendering is disabled and only fake chunks are rendered. */
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IDhApiConfigValue<Boolean> lodOnlyMode();
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/**
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* TODO
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/**
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* Setting this to a non-zero number will modify vanilla Minecraft's LOD Bias,
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* increasing how quickly its textures fade away.
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*/
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IDhApiConfigValue<Double> lodBias();
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+1
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@@ -22,7 +22,7 @@ package com.seibel.distanthorizons.api.interfaces.config.client;
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import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigGroup;
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/**
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* Distant Horizons' fog configuration. <br><br>
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* Distant Horizons' logging configuration. <br><br>
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*
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* @author James Seibel
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* @version 2022-6-14
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+1
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@@ -54,9 +54,7 @@ public interface IDhApiMultiThreadingConfig extends IDhApiConfigGroup
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*/
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IDhApiConfigValue<Integer> dataConverterThreads();
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/**
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* TODO
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*/
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/** Defines how many threads should be used to convert Minecraft chunks to LOD data. */
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IDhApiConfigValue<Integer> chunkLodConverterThreads();
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}
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+1
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@@ -42,12 +42,11 @@ public interface IDhApiMultiplayerConfig extends IDhApiConfigGroup
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* Defines the necessary similarity (as a percent) that two potential levels
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* need in order to be considered the same. <br> <br>
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*
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* Setting this to zero causes every level of a specific dimension type to be consider
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* Setting this to zero causes every level of a specific dimension type to be considered
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* the same level. <br>
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* Setting this to a non-zero value allows for usage in servers that user Multiverse
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* or similar mods.
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*/
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IDhApiConfigValue<Double> multiverseSimilarityRequirement();
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}
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