Initial Commit (from Lod Mod 1.16.5 11-10-2021)
@@ -0,0 +1,5 @@
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|||||||
|
# Disable autocrlf on generated files, they always generate with LF
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||||||
|
# Add any extra files or paths here to make git stop saying they
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||||||
|
# are changed when only line endings change.
|
||||||
|
src/generated/**/.cache/cache text eol=lf
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||||||
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src/generated/**/*.json text eol=lf
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||||||
@@ -0,0 +1,26 @@
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|||||||
|
# eclipse
|
||||||
|
bin
|
||||||
|
*.launch
|
||||||
|
.settings
|
||||||
|
.metadata
|
||||||
|
.classpath
|
||||||
|
.project
|
||||||
|
|
||||||
|
# idea
|
||||||
|
out
|
||||||
|
*.ipr
|
||||||
|
*.iws
|
||||||
|
*.iml
|
||||||
|
.idea
|
||||||
|
|
||||||
|
# gradle
|
||||||
|
build
|
||||||
|
.gradle
|
||||||
|
|
||||||
|
# other
|
||||||
|
eclipse
|
||||||
|
run
|
||||||
|
|
||||||
|
# Files from Forge MDK
|
||||||
|
logs
|
||||||
|
forge*changelog.txt
|
||||||
@@ -0,0 +1,621 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
# Distant Horizons
|
||||||
|
|
||||||
|
This mod adds a Level Of Detail (LOD) system to Minecraft.\
|
||||||
|
This implementation renders simplified chunks outside the normal render distance\
|
||||||
|
allowing for an increased view distance without harming performance.
|
||||||
|
|
||||||
|
Or in other words: this mod lets you see farther without turning your game into a slide show.\
|
||||||
|
If you want to see a quick demo, check out a video covering the mod here:
|
||||||
|
|
||||||
|
<a href="https://www.youtube.com/watch?v=H2tnvEVbO1c" target="_blank"></a>
|
||||||
|
|
||||||
|
|
||||||
|
Forge version: 1.16.5-36.1.0
|
||||||
|
|
||||||
|
Notes:\
|
||||||
|
This version has been confirmed to work in Eclipse and Retail Minecraft.\
|
||||||
|
(Retail running forge version 1.16.5-36.1.0)
|
||||||
|
|
||||||
|
|
||||||
|
## source code installation
|
||||||
|
|
||||||
|
See the Forge Documentation online for more detailed instructions:\
|
||||||
|
http://mcforge.readthedocs.io/en/latest/gettingstarted/
|
||||||
|
|
||||||
|
1. Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
|
||||||
|
2. replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
|
||||||
|
3. open a command line in the project folder
|
||||||
|
|
||||||
|
**If using Ecplise:**
|
||||||
|
1. run the command: `./gradlew geneclipseruns`
|
||||||
|
2. run the command: `./gradlew eclipse`
|
||||||
|
3. Make sure eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
|
||||||
|
4. Import the project into eclipse
|
||||||
|
|
||||||
|
**If using IntelliJ:**
|
||||||
|
1. open IDEA and import the build.gradle
|
||||||
|
2. run the command: `./gradlew genIntellijRuns`
|
||||||
|
3. refresh the Gradle project in IDEA if required
|
||||||
|
|
||||||
|
|
||||||
|
## Compiling
|
||||||
|
|
||||||
|
1. open a command line in the project folder
|
||||||
|
2. run the command: `./gradlew build`
|
||||||
|
3. the compiled jar file will be in the folder `build\libs`
|
||||||
|
|
||||||
|
|
||||||
|
## Other commands
|
||||||
|
|
||||||
|
`./gradlew --refresh-dependencies` to refresh local dependencies.
|
||||||
|
|
||||||
|
`./gradlew clean` to reset everything (this does not affect your code) and then start the process again.
|
||||||
|
|
||||||
|
|
||||||
|
## Note to self
|
||||||
|
|
||||||
|
The Minecraft source code is NOT added to your workspace in an editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
|
||||||
|
|
||||||
|
Source code uses Mojang mappings.
|
||||||
|
|
||||||
|
The source code can be 'created' with the `./eclipse` command and can be found in the following path:\
|
||||||
|
`minecraft-lod-mod\build\fg_cache\mcp\ VERSION \joined\ RANDOM_STRING \patch\output.jar`
|
||||||
|
|
||||||
|
|
||||||
|
## Open Source Acknowledgements
|
||||||
|
|
||||||
|
XZ for Java (data compression)\
|
||||||
|
https://tukaani.org/xz/java.html
|
||||||
@@ -0,0 +1,390 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
<profiles version="21">
|
||||||
|
<profile kind="CodeFormatterProfile" name="Eclipse (James' Edit)" version="21">
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_ellipsis" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_enum_declarations" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_allocation_expression" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_for_statment" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.new_lines_at_block_boundaries" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_constructor_declaration_parameters" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.insert_new_line_for_parameter" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_package" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_enum_constant" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_while" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_annotation_type_member_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.format_javadoc_comments" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indentation.size" value="4"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_enum_constant_declaration" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_semicolon_in_for" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.align_with_spaces" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.continuation_indentation" value="2"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_before_code_block" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_switch_case_expressions" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_package" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_multiple_local_declarations" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_enum_constant" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_angle_bracket_in_parameterized_type_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.indent_root_tags" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_or_operator_multicatch" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.enabling_tag" value="@formatter:on"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.count_line_length_from_starting_position" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_record_components" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_throws_clause_in_method_declaration" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_parameter" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_multiplicative_operator" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_then_statement_on_same_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_explicitconstructorcall_arguments" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_prefix_operator" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_brace_in_array_initializer" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_method" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_parameterized_type_references" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_logical_operator" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_parenthesized_expression" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_annotation_declaration_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_record_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_enum_constant" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_multiplicative_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_and_in_type_parameter" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_method_invocation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_assignment_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_type_declaration" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_for" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.preserve_white_space_between_code_and_line_comments" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_local_variable" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_abstract_method" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_enum_constant_declaration_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.align_variable_declarations_on_columns" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_method_invocation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_union_type_in_multicatch" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_at_beginning_of_method_body" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_else_statement_on_same_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_catch_clause" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_parameterized_type_reference" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_array_initializer" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_annotation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_explicit_constructor_call" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_multiplicative_operator" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_anonymous_type_declaration_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_switch_case_expressions" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_shift_operator" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_body_declarations_compare_to_annotation_declaration_header" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_block" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_at_end_of_code_block" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_bitwise_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.put_empty_statement_on_new_line" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_parameters_in_constructor_declaration" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_type_parameters" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_compact_loops" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.clear_blank_lines_in_block_comment" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_simple_for_body_on_same_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_at_end_of_file_if_missing" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_array_initializer" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_unary_operator" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.format_line_comment_starting_on_first_column" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_annotation" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_ellipsis" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_semicolon_in_try_resources" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_assert" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_enum_constant" value="49"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_and_in_type_parameter" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_parenthesized_expression" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.text_block_indentation" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.align_type_members_on_columns" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_assignment" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_module_statements" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_body_declarations_compare_to_type_header" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_method_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.align_tags_names_descriptions" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_enum_constant" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_if_then_body_block_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_first_class_body_declaration" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_closing_brace_in_array_initializer" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_constructor_declaration_parameters" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.format_guardian_clause_on_one_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_if" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.align_assignment_statements_on_columns" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_block_in_case" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_constructor_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_conditional_expression_chain" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.format_header" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_type_annotations" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_allocation_expression" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_assertion_message_operator" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_switch" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_method_declaration" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.align_fields_grouping_blank_lines" value="2147483647"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.new_lines_at_javadoc_boundaries" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_bitwise_operator" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_annotation_type_declaration" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_for" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_resources_in_try" value="80"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_selector_in_method_invocation" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.never_indent_block_comments_on_first_column" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_synchronized" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_allocation_expression" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.format_source_code" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_array_initializer" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_field" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_at_in_annotation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_method" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superclass_in_type_declaration" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_parenthesized_expression_in_throw" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_not_operator" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_type_annotation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_brace_in_array_initializer" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_parenthesized_expression" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.format_html" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_at_in_annotation_type_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_method_delcaration" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_compact_if" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_empty_lines" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_type_arguments" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_unary_operator" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_enum_constant" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_annotation" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_enum_declarations" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_package" value="49"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_switchstatements_compare_to_switch" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_else_in_if_statement" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_assignment_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_label" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_body_declarations_compare_to_enum_declaration_header" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_conditional" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_method_declaration_parameters" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_cast" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_arrow_in_switch_case" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_while_in_do_statement" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_bracket_in_array_type_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_body_declarations_compare_to_record_header" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_angle_bracket_in_parameterized_type_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_opening_brace_in_array_initializer" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_breaks_compare_to_cases" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_method_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_bitwise_operator" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_try" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_lambda_arrow" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_method_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.indent_tag_description" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_imple_if_on_one_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_record_constructor" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_enum_declaration" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_brackets_in_array_type_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_type_parameters" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_string_concatenation" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_semicolon_in_for" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_bracket_in_array_allocation_expression" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_multiple_fields" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_enum_constant_arguments" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_prefix_operator" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_array_initializer" value="end_of_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_shift_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_method_declaration" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_type_parameters" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_catch" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_shift_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_braces_in_array_initializer" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_multiple_local_declarations" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_simple_do_while_body_on_same_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_annotation_type_declaration" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_record_components" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_outer_expressions_when_nested" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_paren_in_cast" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_synchronized" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_annotation_type_member_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_expressions_in_for_loop_header" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_additive_operator" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_simple_getter_setter_on_one_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_while" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_angle_bracket_in_type_parameters" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_string_concatenation" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_lambda_arrow" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.join_lines_in_comments" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_record_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_relational_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_multiple_field_declarations" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_between_import_groups" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_at_in_annotation_type_declaration" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_logical_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_method_invocation" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_imports" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.insert_new_line_before_root_tags" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_record_declaration" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_method_declaration_throws" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_switch_statement" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_postfix_operator" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_for_increments" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_type_arguments" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_arrow_in_switch_default" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_for_inits" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.disabling_tag" value="@formatter:off"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_enum_constants" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_imports" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_at_end_of_method_body" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_if_while_statement" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_brace_in_block" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_parenthesized_expression_in_return" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_arrow_in_switch_case" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_field" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_between_type_declarations" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_for" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_catch" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_switch" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_anonymous_type_declaration" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.never_indent_line_comments_on_first_column" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_for_inits" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_statements_compare_to_block" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_anonymous_type_declaration" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_question_in_wildcard" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_annotation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_method_invocation_arguments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_switch" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.align_tags_descriptions_grouped" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.line_length" value="80"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.use_on_off_tags" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_method_body_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_brackets_in_array_allocation_expression" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_loop_body_block_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_enum_constant" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_method_declaration" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_for" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_type_declaration_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_additive_operator" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_multiple_field_declarations" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_record_constructor" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_relational_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_superinterfaces" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_record_declaration_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_default" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_question_in_conditional" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_constructor_declaration" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_lambda_body" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.compact_else_if" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_parameters" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_catch" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_method_invocation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_invocation_arguments" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_method_invocation" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_throws_clause_in_constructor_declaration" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_catch_in_try_statement" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_try" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_parameter" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.clear_blank_lines_in_javadoc_comment" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_relational_operator" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_expressions_in_array_initializer" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.number_of_empty_lines_to_preserve" value="99"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_case" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_additive_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_if" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_arguments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_string_concatenation" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.format_line_comments" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_record_declaration" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_labeled_statement" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_after_code_block" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_type_declaration" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_conditional_expression" value="80"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_type" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_type" value="49"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_block" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_local_variable" value="49"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_enum_declaration" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_arrow_in_switch_default" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.insert_new_line_between_different_tags" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_additive_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_method_invocation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_while" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.join_wrapped_lines" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_constructor_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_field" value="49"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_conditional_operator" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_switchstatements_compare_to_cases" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_allocation_expression" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_synchronized" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_shift_operator" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.use_tabs_only_for_leading_indentations" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_try_clause" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_code_block_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_constructor_declaration_throws" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_record_components" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.tabulation.size" value="4"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_bitwise_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_bracket_in_array_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_conditional" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_try" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_semicolon_in_try_resources" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.continuation_indentation_for_array_initializer" value="2"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_question_in_wildcard" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_record_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_enum_declaration" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_assignment_operator" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_labeled_statement" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_switch" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_superinterfaces" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_declaration_parameters" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_angle_bracket_in_type_parameters" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_lambda_body_block_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_method" value="49"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_parameterized_type_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_record_constructor_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_record_declaration" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_empty_array_initializer_on_one_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_assertion_message" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_constructor_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_new_chunk" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_bracket_in_array_allocation_expression" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_constructor_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_parameterized_type_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_assert" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_member_type" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_logical_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_qualified_allocation_expression" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_record_declaration" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_if" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_semicolon" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_relational_operator" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_postfix_operator" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_cast" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.format_block_comments" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.alignment_for_parameters_in_method_declaration" value="16"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_declaration_throws" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_last_class_body_declaration" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_statements_compare_to_body" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_simple_while_body_on_same_line" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_logical_operator" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_between_statement_group_in_switch" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_annotation" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_enum_constant_arguments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_lambda_declaration" value="common_lines"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_case" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_bracket_in_array_reference" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.keep_enum_declaration_on_one_line" value="one_line_never"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_method_declaration" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_enum_constant" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_type_declaration" value="next_line"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_multiplicative_operator" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_package" value="1"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_for" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_for_increments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_enum_constant" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_explicitconstructorcall_arguments" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_annotation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.indent_body_declarations_compare_to_enum_constant_header" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_constructor_declaration" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_constructor_declaration_throws" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_parameters" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_question_in_conditional" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.comment.indent_parameter_description" value="false"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_at_beginning_of_code_block" value="0"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_finally_in_try_statement" value="insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.tabulation.char" value="tab"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.wrap_before_string_concatenation" value="true"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.lineSplit" value="1200"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_annotation" value="do not insert"/>
|
||||||
|
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_switch" value="insert"/>
|
||||||
|
</profile>
|
||||||
|
</profiles>
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
<code_scheme name="Eclipse (James' Edit)" version="173">
|
||||||
|
<option name="RIGHT_MARGIN" value="1200" />
|
||||||
|
<JavaCodeStyleSettings>
|
||||||
|
<option name="JD_ALIGN_PARAM_COMMENTS" value="false" />
|
||||||
|
<option name="JD_ALIGN_EXCEPTION_COMMENTS" value="false" />
|
||||||
|
<option name="JD_ADD_BLANK_AFTER_DESCRIPTION" value="false" />
|
||||||
|
<option name="JD_P_AT_EMPTY_LINES" value="false" />
|
||||||
|
<option name="JD_KEEP_INVALID_TAGS" value="false" />
|
||||||
|
<option name="JD_DO_NOT_WRAP_ONE_LINE_COMMENTS" value="true" />
|
||||||
|
<option name="JD_KEEP_EMPTY_PARAMETER" value="false" />
|
||||||
|
<option name="JD_KEEP_EMPTY_EXCEPTION" value="false" />
|
||||||
|
<option name="JD_KEEP_EMPTY_RETURN" value="false" />
|
||||||
|
</JavaCodeStyleSettings>
|
||||||
|
<codeStyleSettings language="JAVA">
|
||||||
|
<option name="KEEP_CONTROL_STATEMENT_IN_ONE_LINE" value="false" />
|
||||||
|
<option name="KEEP_BLANK_LINES_IN_DECLARATIONS" value="10" />
|
||||||
|
<option name="KEEP_BLANK_LINES_IN_CODE" value="10" />
|
||||||
|
<option name="KEEP_BLANK_LINES_BEFORE_RBRACE" value="10" />
|
||||||
|
<option name="BLANK_LINES_BEFORE_PACKAGE" value="1" />
|
||||||
|
<option name="BRACE_STYLE" value="2" />
|
||||||
|
<option name="CLASS_BRACE_STYLE" value="2" />
|
||||||
|
<option name="METHOD_BRACE_STYLE" value="2" />
|
||||||
|
<option name="ELSE_ON_NEW_LINE" value="true" />
|
||||||
|
<option name="WHILE_ON_NEW_LINE" value="true" />
|
||||||
|
<option name="CATCH_ON_NEW_LINE" value="true" />
|
||||||
|
<option name="FINALLY_ON_NEW_LINE" value="true" />
|
||||||
|
<option name="INDENT_CASE_FROM_SWITCH" value="false" />
|
||||||
|
<option name="ALIGN_MULTILINE_PARAMETERS" value="false" />
|
||||||
|
<option name="ALIGN_MULTILINE_RESOURCES" value="false" />
|
||||||
|
<option name="SPACE_WITHIN_ARRAY_INITIALIZER_BRACES" value="true" />
|
||||||
|
<option name="SPACE_BEFORE_ARRAY_INITIALIZER_LBRACE" value="true" />
|
||||||
|
<option name="CALL_PARAMETERS_WRAP" value="1" />
|
||||||
|
<option name="METHOD_PARAMETERS_WRAP" value="1" />
|
||||||
|
<option name="RESOURCE_LIST_WRAP" value="5" />
|
||||||
|
<option name="EXTENDS_LIST_WRAP" value="1" />
|
||||||
|
<option name="THROWS_LIST_WRAP" value="1" />
|
||||||
|
<option name="EXTENDS_KEYWORD_WRAP" value="1" />
|
||||||
|
<option name="THROWS_KEYWORD_WRAP" value="1" />
|
||||||
|
<option name="METHOD_CALL_CHAIN_WRAP" value="1" />
|
||||||
|
<option name="TERNARY_OPERATION_WRAP" value="5" />
|
||||||
|
<option name="ARRAY_INITIALIZER_WRAP" value="1" />
|
||||||
|
<option name="METHOD_ANNOTATION_WRAP" value="0" />
|
||||||
|
<option name="CLASS_ANNOTATION_WRAP" value="0" />
|
||||||
|
<option name="FIELD_ANNOTATION_WRAP" value="0" />
|
||||||
|
<indentOptions>
|
||||||
|
<option name="USE_TAB_CHARACTER" value="true" />
|
||||||
|
<option name="KEEP_INDENTS_ON_EMPTY_LINES" value="true" />
|
||||||
|
</indentOptions>
|
||||||
|
</codeStyleSettings>
|
||||||
|
</code_scheme>
|
||||||
|
After Width: | Height: | Size: 113 KiB |
|
After Width: | Height: | Size: 83 KiB |
|
After Width: | Height: | Size: 81 KiB |
|
After Width: | Height: | Size: 191 KiB |
|
After Width: | Height: | Size: 172 KiB |
|
After Width: | Height: | Size: 194 KiB |
|
After Width: | Height: | Size: 174 KiB |
@@ -0,0 +1,234 @@
|
|||||||
|
buildscript {
|
||||||
|
repositories {
|
||||||
|
maven { url = 'https://files.minecraftforge.net' }
|
||||||
|
mavenCentral()
|
||||||
|
// potential replacement in case of problems:
|
||||||
|
// https://dist.creeper.host/Sponge/maven
|
||||||
|
maven { url = 'https://repo.spongepowered.org/maven/' }
|
||||||
|
// used to download and compile dependencies from git repos
|
||||||
|
maven { url 'https://jitpack.io' }
|
||||||
|
}
|
||||||
|
dependencies {
|
||||||
|
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
|
||||||
|
classpath group: 'org.spongepowered', name: 'mixingradle', version: '0.7-SNAPSHOT'
|
||||||
|
classpath 'com.github.jengelman.gradle.plugins:shadow:2.0.2'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
apply plugin: 'net.minecraftforge.gradle'
|
||||||
|
apply plugin: 'org.spongepowered.mixin'
|
||||||
|
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
|
||||||
|
apply plugin: 'eclipse'
|
||||||
|
apply plugin: 'maven-publish'
|
||||||
|
apply plugin: 'com.github.johnrengelman.shadow'
|
||||||
|
|
||||||
|
version = 'a1.5.2'
|
||||||
|
group = 'com.seibel.lod'
|
||||||
|
archivesBaseName = 'Distant-Horizons_1.16.5'
|
||||||
|
|
||||||
|
|
||||||
|
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
|
||||||
|
|
||||||
|
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
|
||||||
|
minecraft {
|
||||||
|
// The mappings can be changed at any time, and must be in the following format.
|
||||||
|
// snapshot_YYYYMMDD Snapshot are built nightly.
|
||||||
|
// stable_# Stables are built at the discretion of the MCP team.
|
||||||
|
// Use non-default mappings at your own risk. they may not always work.
|
||||||
|
// Simply re-run your setup task after changing the mappings to update your workspace.
|
||||||
|
mappings channel: 'official', version: '1.16.5'
|
||||||
|
|
||||||
|
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
|
||||||
|
|
||||||
|
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
|
||||||
|
|
||||||
|
// Default run configurations.
|
||||||
|
// These can be tweaked, removed, or duplicated as needed.
|
||||||
|
runs {
|
||||||
|
client {
|
||||||
|
workingDirectory project.file('run')
|
||||||
|
arg "-mixin.config=lod.mixins.json"
|
||||||
|
|
||||||
|
// Recommended logging data for a userdev environment
|
||||||
|
// The markers can be changed as needed.
|
||||||
|
// "SCAN": For mods scan.
|
||||||
|
// "REGISTRIES": For firing of registry events.
|
||||||
|
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||||
|
property 'forge.logging.markers', 'REGISTRIES'
|
||||||
|
|
||||||
|
// Recommended logging level for the console
|
||||||
|
// You can set various levels here.
|
||||||
|
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||||
|
property 'forge.logging.console.level', 'debug'
|
||||||
|
|
||||||
|
mods {
|
||||||
|
examplemod {
|
||||||
|
source sourceSets.main
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
server {
|
||||||
|
workingDirectory project.file('run')
|
||||||
|
arg "-mixin.config=lod.mixins.json"
|
||||||
|
|
||||||
|
// Recommended logging data for a userdev environment
|
||||||
|
// The markers can be changed as needed.
|
||||||
|
// "SCAN": For mods scan.
|
||||||
|
// "REGISTRIES": For firing of registry events.
|
||||||
|
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||||
|
property 'forge.logging.markers', 'REGISTRIES'
|
||||||
|
|
||||||
|
// Recommended logging level for the console
|
||||||
|
// You can set various levels here.
|
||||||
|
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||||
|
property 'forge.logging.console.level', 'debug'
|
||||||
|
|
||||||
|
mods {
|
||||||
|
examplemod {
|
||||||
|
source sourceSets.main
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
data {
|
||||||
|
workingDirectory project.file('run')
|
||||||
|
|
||||||
|
// Recommended logging data for a userdev environment
|
||||||
|
// The markers can be changed as needed.
|
||||||
|
// "SCAN": For mods scan.
|
||||||
|
// "REGISTRIES": For firing of registry events.
|
||||||
|
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||||
|
property 'forge.logging.markers', 'REGISTRIES'
|
||||||
|
|
||||||
|
// Recommended logging level for the console
|
||||||
|
// You can set various levels here.
|
||||||
|
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||||
|
property 'forge.logging.console.level', 'debug'
|
||||||
|
|
||||||
|
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
|
||||||
|
args '--mod', 'lod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
|
||||||
|
|
||||||
|
mods {
|
||||||
|
examplemod {
|
||||||
|
source sourceSets.main
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Include resources generated by data generators.
|
||||||
|
sourceSets.main.resources { srcDir 'src/generated/resources' }
|
||||||
|
|
||||||
|
// this is required so that we can use
|
||||||
|
// jitpack in the dependencies section below
|
||||||
|
repositories {
|
||||||
|
mavenCentral()
|
||||||
|
// used to download and compile dependencies from git repos
|
||||||
|
maven { url 'https://jitpack.io' }
|
||||||
|
}
|
||||||
|
|
||||||
|
configurations {
|
||||||
|
shadowMe
|
||||||
|
compileOnly.extendsFrom(embed)
|
||||||
|
}
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
|
||||||
|
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
|
||||||
|
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
|
||||||
|
minecraft 'net.minecraftforge:forge:1.16.5-36.1.0'
|
||||||
|
|
||||||
|
|
||||||
|
compile 'org.tukaani:xz:1.9'
|
||||||
|
shadowMe 'org.tukaani:xz:1.9'
|
||||||
|
compile 'org.apache.commons:commons-compress:1.21'
|
||||||
|
shadowMe 'org.apache.commons:commons-compress:1.21'
|
||||||
|
|
||||||
|
// these were added to hopefully allow for cloning
|
||||||
|
// configuredFeatures to allow for safe
|
||||||
|
// multi threaded feature generation. Sadly I couldn't find
|
||||||
|
// a way to duplicate lambda functions (which features use)
|
||||||
|
// so for now I'm not sure what to do.
|
||||||
|
//implementation 'io.github.kostaskougios:cloning:1.10.3'
|
||||||
|
//
|
||||||
|
//implementation ('com.esotericsoftware:kryo:5.1.1') {
|
||||||
|
// exclude group: "org.objenesis"
|
||||||
|
//}
|
||||||
|
//implementation 'org.objenesis:objenesis:3.2'
|
||||||
|
|
||||||
|
|
||||||
|
// You may put jars on which you depend on in ./libs or you may define them like so..
|
||||||
|
// compile "some.group:artifact:version:classifier"
|
||||||
|
// compile "some.group:artifact:version"
|
||||||
|
|
||||||
|
// Real examples
|
||||||
|
// compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
|
||||||
|
// compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
|
||||||
|
|
||||||
|
// The 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
|
||||||
|
// provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
|
||||||
|
|
||||||
|
// These dependencies get remapped to your current MCP mappings
|
||||||
|
// deobf 'com.mod-buildcraft:buildcraft:6.0.8:dev'
|
||||||
|
|
||||||
|
// For more info...
|
||||||
|
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
|
||||||
|
// http://www.gradle.org/docs/current/userguide/dependency_management.html
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
shadowJar {
|
||||||
|
duplicatesStrategy = DuplicatesStrategy.INCLUDE
|
||||||
|
configurations = [project.configurations.getByName("shadowMe")]
|
||||||
|
relocate 'org.tukaani', 'shaded.tukaani'
|
||||||
|
relocate 'org.apache.commons.compress', 'shaded.apache.commons.compress'
|
||||||
|
classifier = ''
|
||||||
|
}
|
||||||
|
|
||||||
|
reobf {
|
||||||
|
shadowJar {
|
||||||
|
dependsOn tasks.createMcpToSrg
|
||||||
|
mappings = tasks.createMcpToSrg.outputs.files.singleFile
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
artifacts {
|
||||||
|
archives tasks.shadowJar
|
||||||
|
}
|
||||||
|
|
||||||
|
// Example for how to get properties into the manifest for reading by the runtime..
|
||||||
|
jar {
|
||||||
|
manifest {
|
||||||
|
attributes([
|
||||||
|
"Specification-Title": "LOD",
|
||||||
|
"Specification-Version": "1", // We are version 1 of ourselves
|
||||||
|
"Implementation-Title": project.name,
|
||||||
|
"Implementation-Version": "1",
|
||||||
|
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
|
||||||
|
"MixinConfigs": "lod.mixins.json",
|
||||||
|
])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Example configuration to allow publishing using the maven-publish task
|
||||||
|
// This is the preferred method to reobfuscate your jar file
|
||||||
|
jar.finalizedBy('reobfJar')
|
||||||
|
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
|
||||||
|
//publish.dependsOn('reobfJar')
|
||||||
|
|
||||||
|
publishing {
|
||||||
|
publications {
|
||||||
|
mavenJava(MavenPublication) {
|
||||||
|
artifact jar
|
||||||
|
}
|
||||||
|
}
|
||||||
|
repositories {
|
||||||
|
maven {
|
||||||
|
url "file:///${project.projectDir}/mcmodsrepo"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mixin {
|
||||||
|
add sourceSets.main, "lod.refmap.json"
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
|
||||||
|
# This is required to provide enough memory for the Minecraft decompilation process.
|
||||||
|
org.gradle.jvmargs=-Xmx3G
|
||||||
|
org.gradle.daemon=false
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
distributionBase=GRADLE_USER_HOME
|
||||||
|
distributionPath=wrapper/dists
|
||||||
|
zipStoreBase=GRADLE_USER_HOME
|
||||||
|
zipStorePath=wrapper/dists
|
||||||
|
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-bin.zip
|
||||||
@@ -0,0 +1,172 @@
|
|||||||
|
#!/usr/bin/env sh
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
##
|
||||||
|
## Gradle start up script for UN*X
|
||||||
|
##
|
||||||
|
##############################################################################
|
||||||
|
|
||||||
|
# Attempt to set APP_HOME
|
||||||
|
# Resolve links: $0 may be a link
|
||||||
|
PRG="$0"
|
||||||
|
# Need this for relative symlinks.
|
||||||
|
while [ -h "$PRG" ] ; do
|
||||||
|
ls=`ls -ld "$PRG"`
|
||||||
|
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||||
|
if expr "$link" : '/.*' > /dev/null; then
|
||||||
|
PRG="$link"
|
||||||
|
else
|
||||||
|
PRG=`dirname "$PRG"`"/$link"
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
SAVED="`pwd`"
|
||||||
|
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||||
|
APP_HOME="`pwd -P`"
|
||||||
|
cd "$SAVED" >/dev/null
|
||||||
|
|
||||||
|
APP_NAME="Gradle"
|
||||||
|
APP_BASE_NAME=`basename "$0"`
|
||||||
|
|
||||||
|
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||||
|
DEFAULT_JVM_OPTS=""
|
||||||
|
|
||||||
|
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||||
|
MAX_FD="maximum"
|
||||||
|
|
||||||
|
warn () {
|
||||||
|
echo "$*"
|
||||||
|
}
|
||||||
|
|
||||||
|
die () {
|
||||||
|
echo
|
||||||
|
echo "$*"
|
||||||
|
echo
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
|
||||||
|
# OS specific support (must be 'true' or 'false').
|
||||||
|
cygwin=false
|
||||||
|
msys=false
|
||||||
|
darwin=false
|
||||||
|
nonstop=false
|
||||||
|
case "`uname`" in
|
||||||
|
CYGWIN* )
|
||||||
|
cygwin=true
|
||||||
|
;;
|
||||||
|
Darwin* )
|
||||||
|
darwin=true
|
||||||
|
;;
|
||||||
|
MINGW* )
|
||||||
|
msys=true
|
||||||
|
;;
|
||||||
|
NONSTOP* )
|
||||||
|
nonstop=true
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
|
||||||
|
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||||
|
|
||||||
|
# Determine the Java command to use to start the JVM.
|
||||||
|
if [ -n "$JAVA_HOME" ] ; then
|
||||||
|
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||||
|
# IBM's JDK on AIX uses strange locations for the executables
|
||||||
|
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||||
|
else
|
||||||
|
JAVACMD="$JAVA_HOME/bin/java"
|
||||||
|
fi
|
||||||
|
if [ ! -x "$JAVACMD" ] ; then
|
||||||
|
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||||
|
|
||||||
|
Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
location of your Java installation."
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
JAVACMD="java"
|
||||||
|
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||||
|
|
||||||
|
Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
location of your Java installation."
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Increase the maximum file descriptors if we can.
|
||||||
|
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||||
|
MAX_FD_LIMIT=`ulimit -H -n`
|
||||||
|
if [ $? -eq 0 ] ; then
|
||||||
|
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||||
|
MAX_FD="$MAX_FD_LIMIT"
|
||||||
|
fi
|
||||||
|
ulimit -n $MAX_FD
|
||||||
|
if [ $? -ne 0 ] ; then
|
||||||
|
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
|
# For Darwin, add options to specify how the application appears in the dock
|
||||||
|
if $darwin; then
|
||||||
|
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||||
|
fi
|
||||||
|
|
||||||
|
# For Cygwin, switch paths to Windows format before running java
|
||||||
|
if $cygwin ; then
|
||||||
|
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||||
|
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||||
|
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||||
|
|
||||||
|
# We build the pattern for arguments to be converted via cygpath
|
||||||
|
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||||
|
SEP=""
|
||||||
|
for dir in $ROOTDIRSRAW ; do
|
||||||
|
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||||
|
SEP="|"
|
||||||
|
done
|
||||||
|
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||||
|
# Add a user-defined pattern to the cygpath arguments
|
||||||
|
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||||
|
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||||
|
fi
|
||||||
|
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||||
|
i=0
|
||||||
|
for arg in "$@" ; do
|
||||||
|
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||||
|
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||||
|
|
||||||
|
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||||
|
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||||
|
else
|
||||||
|
eval `echo args$i`="\"$arg\""
|
||||||
|
fi
|
||||||
|
i=$((i+1))
|
||||||
|
done
|
||||||
|
case $i in
|
||||||
|
(0) set -- ;;
|
||||||
|
(1) set -- "$args0" ;;
|
||||||
|
(2) set -- "$args0" "$args1" ;;
|
||||||
|
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||||
|
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||||
|
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||||
|
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||||
|
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||||
|
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||||
|
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||||
|
esac
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Escape application args
|
||||||
|
save () {
|
||||||
|
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||||
|
echo " "
|
||||||
|
}
|
||||||
|
APP_ARGS=$(save "$@")
|
||||||
|
|
||||||
|
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||||
|
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||||
|
|
||||||
|
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
|
||||||
|
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
|
||||||
|
cd "$(dirname "$0")"
|
||||||
|
fi
|
||||||
|
|
||||||
|
exec "$JAVACMD" "$@"
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
@if "%DEBUG%" == "" @echo off
|
||||||
|
@rem ##########################################################################
|
||||||
|
@rem
|
||||||
|
@rem Gradle startup script for Windows
|
||||||
|
@rem
|
||||||
|
@rem ##########################################################################
|
||||||
|
|
||||||
|
@rem Set local scope for the variables with windows NT shell
|
||||||
|
if "%OS%"=="Windows_NT" setlocal
|
||||||
|
|
||||||
|
set DIRNAME=%~dp0
|
||||||
|
if "%DIRNAME%" == "" set DIRNAME=.
|
||||||
|
set APP_BASE_NAME=%~n0
|
||||||
|
set APP_HOME=%DIRNAME%
|
||||||
|
|
||||||
|
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||||
|
set DEFAULT_JVM_OPTS=
|
||||||
|
|
||||||
|
@rem Find java.exe
|
||||||
|
if defined JAVA_MC_HOME goto findJavaFromJavaHome
|
||||||
|
|
||||||
|
set JAVA_EXE=java.exe
|
||||||
|
%JAVA_EXE% -version >NUL 2>&1
|
||||||
|
if "%ERRORLEVEL%" == "0" goto init
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo ERROR: JAVA_MC_HOME is not set and no 'java' command could be found in your PATH.
|
||||||
|
echo.
|
||||||
|
echo Please set the JAVA_MC_HOME variable in your environment to match the
|
||||||
|
echo location of your Java installation.
|
||||||
|
|
||||||
|
goto fail
|
||||||
|
|
||||||
|
:findJavaFromJavaHome
|
||||||
|
set JAVA_MC_HOME=%JAVA_MC_HOME:"=%
|
||||||
|
set JAVA_EXE=%JAVA_MC_HOME%/bin/java.exe
|
||||||
|
|
||||||
|
if exist "%JAVA_EXE%" goto init
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo ERROR: JAVA_MC_HOME is set to an invalid directory: %JAVA_MC_HOME%
|
||||||
|
echo.
|
||||||
|
echo Please set the JAVA_MC_HOME variable in your environment to match the
|
||||||
|
echo location of your Java installation.
|
||||||
|
|
||||||
|
goto fail
|
||||||
|
|
||||||
|
:init
|
||||||
|
@rem Get command-line arguments, handling Windows variants
|
||||||
|
|
||||||
|
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||||
|
|
||||||
|
:win9xME_args
|
||||||
|
@rem Slurp the command line arguments.
|
||||||
|
set CMD_LINE_ARGS=
|
||||||
|
set _SKIP=2
|
||||||
|
|
||||||
|
:win9xME_args_slurp
|
||||||
|
if "x%~1" == "x" goto execute
|
||||||
|
|
||||||
|
set CMD_LINE_ARGS=%*
|
||||||
|
|
||||||
|
:execute
|
||||||
|
@rem Setup the command line
|
||||||
|
|
||||||
|
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||||
|
|
||||||
|
@rem Execute Gradle
|
||||||
|
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||||
|
|
||||||
|
:end
|
||||||
|
@rem End local scope for the variables with windows NT shell
|
||||||
|
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||||
|
|
||||||
|
:fail
|
||||||
|
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||||
|
rem the _cmd.exe /c_ return code!
|
||||||
|
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||||
|
exit /b 1
|
||||||
|
|
||||||
|
:mainEnd
|
||||||
|
if "%OS%"=="Windows_NT" endlocal
|
||||||
|
|
||||||
|
:omega
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod;
|
||||||
|
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
|
||||||
|
import net.minecraftforge.common.MinecraftForge;
|
||||||
|
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||||
|
import net.minecraftforge.fml.ModLoadingContext;
|
||||||
|
import net.minecraftforge.fml.common.Mod;
|
||||||
|
import net.minecraftforge.fml.config.ModConfig;
|
||||||
|
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||||
|
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
|
||||||
|
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
|
||||||
|
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialize and setup the Mod.
|
||||||
|
* <br>
|
||||||
|
* If you are looking for the real start of the mod
|
||||||
|
* check out the ClientProxy.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 7-3-2021
|
||||||
|
*/
|
||||||
|
@Mod(ModInfo.ID)
|
||||||
|
public class LodMain
|
||||||
|
{
|
||||||
|
public static LodMain instance;
|
||||||
|
|
||||||
|
public static ClientProxy client_proxy;
|
||||||
|
|
||||||
|
|
||||||
|
private void init(final FMLCommonSetupEvent event)
|
||||||
|
{
|
||||||
|
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.CLIENT_SPEC);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public LodMain()
|
||||||
|
{
|
||||||
|
// Register the methods
|
||||||
|
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
|
||||||
|
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
|
||||||
|
|
||||||
|
// Register ourselves for server and other game events we are interested in
|
||||||
|
MinecraftForge.EVENT_BUS.register(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onClientStart(final FMLClientSetupEvent event)
|
||||||
|
{
|
||||||
|
client_proxy = new ClientProxy();
|
||||||
|
MinecraftForge.EVENT_BUS.register(client_proxy);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public void onServerStarting(FMLServerStartingEvent event)
|
||||||
|
{
|
||||||
|
// this is called when the server starts
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This file is similar to mcmod.info
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-23-2021
|
||||||
|
*/
|
||||||
|
public final class ModInfo
|
||||||
|
{
|
||||||
|
public static final String ID = "lod";
|
||||||
|
public static final String NAME = "DistantHorizons";
|
||||||
|
/** Human readable version of MOD_NAME */
|
||||||
|
public static final String READABLE_NAME = "Distant Horizons";
|
||||||
|
public static final String API = "LodAPI";
|
||||||
|
public static final String VERSION = "a1.5.2";
|
||||||
|
}
|
||||||
@@ -0,0 +1,975 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.bufferBuilding;
|
||||||
|
|
||||||
|
import java.nio.ByteBuffer;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.concurrent.Callable;
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
import java.util.concurrent.Future;
|
||||||
|
import java.util.concurrent.locks.ReentrantLock;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
import org.lwjgl.opengl.GL15;
|
||||||
|
import org.lwjgl.opengl.GL30;
|
||||||
|
import org.lwjgl.opengl.GL45;
|
||||||
|
|
||||||
|
import com.google.common.util.concurrent.ThreadFactoryBuilder;
|
||||||
|
import com.mojang.blaze3d.systems.RenderSystem;
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.GlProxyContext;
|
||||||
|
import com.seibel.lod.enums.GpuUploadMethod;
|
||||||
|
import com.seibel.lod.enums.VanillaOverdraw;
|
||||||
|
import com.seibel.lod.objects.LodDimension;
|
||||||
|
import com.seibel.lod.objects.LodRegion;
|
||||||
|
import com.seibel.lod.objects.PosToRenderContainer;
|
||||||
|
import com.seibel.lod.objects.RegionPos;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
import com.seibel.lod.proxy.GlProxy;
|
||||||
|
import com.seibel.lod.render.LodRenderer;
|
||||||
|
import com.seibel.lod.util.DataPointUtil;
|
||||||
|
import com.seibel.lod.util.DetailDistanceUtil;
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
import com.seibel.lod.util.LodThreadFactory;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.util.ThreadMapUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.client.renderer.BufferBuilder;
|
||||||
|
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||||
|
import net.minecraft.client.world.ClientWorld;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
import net.minecraft.world.LightType;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This object is used to create NearFarBuffer objects.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-23-2021
|
||||||
|
*/
|
||||||
|
public class LodBufferBuilder
|
||||||
|
{
|
||||||
|
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
/** The thread used to generate new LODs off the main thread. */
|
||||||
|
public static final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - main"));
|
||||||
|
/** The threads used to generate buffers. */
|
||||||
|
public static final ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfBufferBuilderThreads.get(), new ThreadFactoryBuilder().setNameFormat("Buffer-Builder-%d").build());
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When uploading to a buffer that is too small,
|
||||||
|
* recreate it this many times bigger than the upload payload
|
||||||
|
*/
|
||||||
|
public static final double BUFFER_EXPANSION_MULTIPLIER = 1.5;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When buffers are first created they are allocated to this size (in Bytes).
|
||||||
|
* This size will be too small, more than likely. The buffers will be expanded
|
||||||
|
* when need be to fit the larger sizes.
|
||||||
|
*/
|
||||||
|
public static final int DEFAULT_MEMORY_ALLOCATION = 1024;
|
||||||
|
|
||||||
|
public static int skyLightPlayer = 15;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How many buffers there are for the given region. <Br>
|
||||||
|
* This is done because some regions may require more memory than
|
||||||
|
* can be directly allocated, so we split the regions into smaller sections. <Br>
|
||||||
|
* This keeps track of those sections.
|
||||||
|
*/
|
||||||
|
public volatile int[][] numberOfBuffersPerRegion;
|
||||||
|
|
||||||
|
/** Stores the vertices when building the VBOs */
|
||||||
|
public volatile BufferBuilder[][][] buildableBuffers;
|
||||||
|
|
||||||
|
/** The OpenGL IDs of the storage buffers used by the buildableVbos */
|
||||||
|
public int[][][] buildableStorageBufferIds;
|
||||||
|
/** The OpenGL IDs of the storage buffers used by the drawableVbos */
|
||||||
|
public int[][][] drawableStorageBufferIds;
|
||||||
|
|
||||||
|
/** Used when building new VBOs */
|
||||||
|
public volatile VertexBuffer[][][] buildableVbos;
|
||||||
|
/** VBOs that are sent over to the LodNodeRenderer */
|
||||||
|
public volatile VertexBuffer[][][] drawableVbos;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* if this is true the LOD buffers are currently being
|
||||||
|
* regenerated.
|
||||||
|
*/
|
||||||
|
public boolean generatingBuffers = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* if this is true new LOD buffers have been generated
|
||||||
|
* and are waiting to be swapped with the drawable buffers
|
||||||
|
*/
|
||||||
|
private boolean switchVbos = false;
|
||||||
|
|
||||||
|
/** Size of the buffer builders in bytes last time we created them */
|
||||||
|
public int previousBufferSize = 0;
|
||||||
|
|
||||||
|
/** Width of the dimension in regions last time we created the buffers */
|
||||||
|
public int previousRegionWidth = 0;
|
||||||
|
|
||||||
|
/** this is used to prevent multiple threads creating, destroying, or using the buffers at the same time */
|
||||||
|
private final ReentrantLock bufferLock = new ReentrantLock();
|
||||||
|
|
||||||
|
private volatile Box[][] boxCache;
|
||||||
|
private volatile PosToRenderContainer[][] setsToRender;
|
||||||
|
private volatile RegionPos center;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is the ChunkPos the player was at the last time the buffers were built.
|
||||||
|
* IE the center of the buffers last time they were built
|
||||||
|
*/
|
||||||
|
private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0, 0);
|
||||||
|
private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0, 0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public LodBufferBuilder()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a thread to asynchronously generate LOD buffers
|
||||||
|
* centered around the given camera X and Z.
|
||||||
|
* <br>
|
||||||
|
* This method will write to the drawable near and far buffers.
|
||||||
|
* <br>
|
||||||
|
* After the buildable buffers have been generated they must be
|
||||||
|
* swapped with the drawable buffers in the LodRenderer to be drawn.
|
||||||
|
*/
|
||||||
|
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
|
||||||
|
BlockPos playerBlockPos, boolean fullRegen)
|
||||||
|
{
|
||||||
|
|
||||||
|
// only allow one generation process to happen at a time
|
||||||
|
if (generatingBuffers)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (buildableBuffers == null)
|
||||||
|
// setupBuffers hasn't been called yet
|
||||||
|
return;
|
||||||
|
|
||||||
|
generatingBuffers = true;
|
||||||
|
|
||||||
|
|
||||||
|
Thread thread = new Thread(() -> generateLodBuffersThread(renderer, lodDim, playerBlockPos, fullRegen));
|
||||||
|
|
||||||
|
mainGenThread.execute(thread);
|
||||||
|
}
|
||||||
|
|
||||||
|
// this was pulled out as a separate method so that it could be
|
||||||
|
// more easily edited by hot swapping. Because, As far as James is aware
|
||||||
|
// you can't hot swap lambda expressions.
|
||||||
|
private void generateLodBuffersThread(LodRenderer renderer, LodDimension lodDim,
|
||||||
|
BlockPos playerBlockPos, boolean fullRegen)
|
||||||
|
{
|
||||||
|
bufferLock.lock();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// round the player's block position down to the nearest chunk BlockPos
|
||||||
|
ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
|
||||||
|
BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
|
||||||
|
|
||||||
|
|
||||||
|
//long startTime = System.currentTimeMillis();
|
||||||
|
|
||||||
|
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.getWidth() * lodDim.getWidth());
|
||||||
|
|
||||||
|
startBuffers(fullRegen, lodDim);
|
||||||
|
|
||||||
|
|
||||||
|
RegionPos playerRegionPos = new RegionPos(playerChunkPos);
|
||||||
|
if (center == null)
|
||||||
|
center = playerRegionPos;
|
||||||
|
|
||||||
|
if (setsToRender == null)
|
||||||
|
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||||
|
|
||||||
|
if (setsToRender.length != lodDim.getWidth())
|
||||||
|
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||||
|
|
||||||
|
if (boxCache == null)
|
||||||
|
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||||
|
|
||||||
|
if (boxCache.length != lodDim.getWidth())
|
||||||
|
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||||
|
|
||||||
|
// this will be the center of the VBOs once they have been built
|
||||||
|
buildableCenterChunkPos = playerChunkPos;
|
||||||
|
|
||||||
|
|
||||||
|
//================================//
|
||||||
|
// create the nodeToRenderThreads //
|
||||||
|
//================================//
|
||||||
|
|
||||||
|
ClientWorld world = mc.getClientWorld();
|
||||||
|
skyLightPlayer = world.getBrightness(LightType.SKY, playerBlockPos);
|
||||||
|
|
||||||
|
for (int xRegion = 0; xRegion < lodDim.getWidth(); xRegion++)
|
||||||
|
{
|
||||||
|
for (int zRegion = 0; zRegion < lodDim.getWidth(); zRegion++)
|
||||||
|
{
|
||||||
|
if (lodDim.doesRegionNeedBufferRegen(xRegion, zRegion) || fullRegen)
|
||||||
|
{
|
||||||
|
RegionPos regionPos = new RegionPos(
|
||||||
|
xRegion + lodDim.getCenterRegionPosX() - lodDim.getWidth() / 2,
|
||||||
|
zRegion + lodDim.getCenterRegionPosZ() - lodDim.getWidth() / 2);
|
||||||
|
|
||||||
|
// local position in the vbo and bufferBuilder arrays
|
||||||
|
BufferBuilder[] currentBuffers = buildableBuffers[xRegion][zRegion];
|
||||||
|
LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
|
||||||
|
|
||||||
|
if (region == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// make sure the buffers weren't
|
||||||
|
// changed while we were running this method
|
||||||
|
if (currentBuffers == null || !currentBuffers[0].building())
|
||||||
|
return;
|
||||||
|
|
||||||
|
byte minDetail = region.getMinDetailLevel();
|
||||||
|
|
||||||
|
|
||||||
|
final int xR = xRegion;
|
||||||
|
final int zR = zRegion;
|
||||||
|
|
||||||
|
//we create the Callable to use for the buffer builder creation
|
||||||
|
Callable<Boolean> dataToRenderThread = () ->
|
||||||
|
{
|
||||||
|
//Variable initialization
|
||||||
|
byte detailLevel;
|
||||||
|
int posX;
|
||||||
|
int posZ;
|
||||||
|
int xAdj;
|
||||||
|
int zAdj;
|
||||||
|
int bufferIndex;
|
||||||
|
boolean posNotInPlayerChunk;
|
||||||
|
boolean adjPosInPlayerChunk;
|
||||||
|
Box box = ThreadMapUtil.getBox();
|
||||||
|
boolean[] adjShadeDisabled = ThreadMapUtil.getAdjShadeDisabledArray();
|
||||||
|
|
||||||
|
// determine how many LODs we can stack vertically
|
||||||
|
int maxVerticalData = DetailDistanceUtil.getMaxVerticalData((byte) 0);
|
||||||
|
|
||||||
|
//we get or create the map that will contain the adj data
|
||||||
|
Map<Direction, long[]> adjData = ThreadMapUtil.getAdjDataArray(maxVerticalData);
|
||||||
|
|
||||||
|
//previous setToRender cache
|
||||||
|
if (setsToRender[xR][zR] == null)
|
||||||
|
setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
|
||||||
|
|
||||||
|
|
||||||
|
//We ask the lod dimension which block we have to render given the player position
|
||||||
|
PosToRenderContainer posToRender = setsToRender[xR][zR];
|
||||||
|
posToRender.clear(minDetail, regionPos.x, regionPos.z);
|
||||||
|
|
||||||
|
lodDim.getPosToRender(
|
||||||
|
posToRender,
|
||||||
|
regionPos,
|
||||||
|
playerBlockPosRounded.getX(),
|
||||||
|
playerBlockPosRounded.getZ());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// keep a local version, so we don't have to worry about indexOutOfBounds Exceptions
|
||||||
|
// if it changes in the LodRenderer while we are working here
|
||||||
|
boolean[][] vanillaRenderedChunks = renderer.vanillaRenderedChunks;
|
||||||
|
short gameChunkRenderDistance = (short) (vanillaRenderedChunks.length / 2 - 1);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (int index = 0; index < posToRender.getNumberOfPos(); index++)
|
||||||
|
{
|
||||||
|
bufferIndex = index % currentBuffers.length;
|
||||||
|
detailLevel = posToRender.getNthDetailLevel(index);
|
||||||
|
posX = posToRender.getNthPosX(index);
|
||||||
|
posZ = posToRender.getNthPosZ(index);
|
||||||
|
|
||||||
|
int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
|
||||||
|
int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
|
||||||
|
|
||||||
|
//We don't want to render this fake block if
|
||||||
|
//The block is inside the render distance with, is not bigger than a chunk and is positioned in a chunk set as vanilla rendered
|
||||||
|
//
|
||||||
|
//The block is in the player chunk or in a chunk adjacent to the player
|
||||||
|
if(isThisPositionGoingToBeRendered(detailLevel, posX, posZ, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//we check if the block to render is not in player chunk
|
||||||
|
posNotInPlayerChunk = !(chunkXdist == 0 && chunkZdist == 0);
|
||||||
|
|
||||||
|
// We extract the adj data in the four cardinal direction
|
||||||
|
|
||||||
|
// we first reset the adjShadeDisabled. This is used to disable the shade on the border when we have transparent block like water or glass
|
||||||
|
// to avoid having a "darker border" underground
|
||||||
|
Arrays.fill(adjShadeDisabled, false);
|
||||||
|
|
||||||
|
//We check every adj block in each direction
|
||||||
|
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||||
|
{
|
||||||
|
|
||||||
|
xAdj = posX + Box.DIRECTION_NORMAL_MAP.get(direction).getX();
|
||||||
|
zAdj = posZ + Box.DIRECTION_NORMAL_MAP.get(direction).getZ();
|
||||||
|
long data;
|
||||||
|
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, xAdj) - playerChunkPos.x;
|
||||||
|
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, zAdj) - playerChunkPos.z;
|
||||||
|
adjPosInPlayerChunk = (chunkXdist == 0 && chunkZdist == 0);
|
||||||
|
|
||||||
|
//If the adj block is rendered in the same region and with same detail
|
||||||
|
// and is positioned in a place that is not going to be rendered by vanilla game
|
||||||
|
// then we can set this position as adj
|
||||||
|
// We avoid cases where the adjPosition is in player chunk while the position is not
|
||||||
|
// to always have a wall underwater
|
||||||
|
if(posToRender.contains(detailLevel, xAdj, zAdj)
|
||||||
|
&& !isThisPositionGoingToBeRendered(detailLevel, xAdj, zAdj, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance)
|
||||||
|
&& !(posNotInPlayerChunk && adjPosInPlayerChunk))
|
||||||
|
{
|
||||||
|
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, xAdj, zAdj); verticalIndex++)
|
||||||
|
{
|
||||||
|
data = lodDim.getData(detailLevel, xAdj, zAdj, verticalIndex);
|
||||||
|
adjShadeDisabled[Box.DIRECTION_INDEX.get(direction)] = false;
|
||||||
|
adjData.get(direction)[verticalIndex] = data;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Otherwise, we check if this position is
|
||||||
|
data = lodDim.getSingleData(detailLevel, xAdj, zAdj);
|
||||||
|
|
||||||
|
adjData.get(direction)[0] = DataPointUtil.EMPTY_DATA;
|
||||||
|
|
||||||
|
if ((isThisPositionGoingToBeRendered(detailLevel, xAdj, zAdj, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance) || (posNotInPlayerChunk && adjPosInPlayerChunk))
|
||||||
|
&& !DataPointUtil.isVoid(data))
|
||||||
|
{
|
||||||
|
adjShadeDisabled[Box.DIRECTION_INDEX.get(direction)] = DataPointUtil.getAlpha(data) < 255;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// We render every vertical lod present in this position
|
||||||
|
// We only stop when we find a block that is void or non existing block
|
||||||
|
long data;
|
||||||
|
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ); verticalIndex++)
|
||||||
|
{
|
||||||
|
|
||||||
|
//we get the above block as adj UP
|
||||||
|
if (verticalIndex > 0)
|
||||||
|
adjData.get(Direction.UP)[0] = lodDim.getData(detailLevel, posX, posZ, verticalIndex - 1);
|
||||||
|
else
|
||||||
|
adjData.get(Direction.UP)[0] = DataPointUtil.EMPTY_DATA;
|
||||||
|
|
||||||
|
|
||||||
|
//we get the below block as adj DOWN
|
||||||
|
if (verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ) - 1)
|
||||||
|
adjData.get(Direction.DOWN)[0] = lodDim.getData(detailLevel, posX, posZ, verticalIndex + 1);
|
||||||
|
else
|
||||||
|
adjData.get(Direction.DOWN)[0] = DataPointUtil.EMPTY_DATA;
|
||||||
|
|
||||||
|
//We extract the data to render
|
||||||
|
data = lodDim.getData(detailLevel, posX, posZ, verticalIndex);
|
||||||
|
|
||||||
|
//If the data is not renderable (Void or non existing) we stop since there is no data left in this position
|
||||||
|
if (DataPointUtil.isVoid(data) || !DataPointUtil.doesItExist(data))
|
||||||
|
break;
|
||||||
|
|
||||||
|
//We send the call to create the vertices
|
||||||
|
LodConfig.CLIENT.graphics.advancedGraphicsOption.lodTemplate.get().template.addLodToBuffer(currentBuffers[bufferIndex], playerBlockPosRounded, data, adjData,
|
||||||
|
detailLevel, posX, posZ, box, renderer.previousDebugMode, adjShadeDisabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // for pos to in list to render
|
||||||
|
// the thread executed successfully
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
|
nodeToRenderThreads.add(dataToRenderThread);
|
||||||
|
|
||||||
|
}
|
||||||
|
} // region z
|
||||||
|
} // region z
|
||||||
|
|
||||||
|
|
||||||
|
//long executeStart = System.currentTimeMillis();
|
||||||
|
// wait for all threads to finish
|
||||||
|
List<Future<Boolean>> futuresBuffer = bufferBuilderThreads.invokeAll(nodeToRenderThreads);
|
||||||
|
for (Future<Boolean> future : futuresBuffer)
|
||||||
|
{
|
||||||
|
// the future will be false if its thread failed
|
||||||
|
if (!future.get())
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.warn("LodBufferBuilder ran into trouble and had to start over.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//long executeEnd = System.currentTimeMillis();
|
||||||
|
|
||||||
|
|
||||||
|
//long endTime = System.currentTimeMillis();
|
||||||
|
//long buildTime = endTime - startTime;
|
||||||
|
//long executeTime = executeEnd - executeStart;
|
||||||
|
|
||||||
|
// ClientProxy.LOGGER.info("Thread Build time: " + buildTime + " ms" + '\n' +
|
||||||
|
// "thread execute time: " + executeTime + " ms");
|
||||||
|
|
||||||
|
// mark that the buildable buffers as ready to swap
|
||||||
|
switchVbos = true;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" ran into trouble: ");
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
// clean up any potentially open resources
|
||||||
|
if (buildableBuffers != null)
|
||||||
|
closeBuffers(fullRegen, lodDim);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// upload the new buffers
|
||||||
|
uploadBuffers(fullRegen, lodDim);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" was unable to upload the buffers to the GPU: " + e.getMessage());
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
|
||||||
|
// regardless of whether we were able to successfully create
|
||||||
|
// the buffers, we are done generating.
|
||||||
|
generatingBuffers = false;
|
||||||
|
bufferLock.unlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean isThisPositionGoingToBeRendered(byte detailLevel, int posX, int posZ, ChunkPos playerChunkPos, boolean[][] vanillaRenderedChunks, int gameChunkRenderDistance){
|
||||||
|
|
||||||
|
|
||||||
|
// skip any chunks that Minecraft is going to render
|
||||||
|
int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
|
||||||
|
int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
|
||||||
|
|
||||||
|
// check if the chunk is on the border
|
||||||
|
boolean isItBorderPos;
|
||||||
|
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get() == VanillaOverdraw.BORDER)
|
||||||
|
isItBorderPos = LodUtil.isBorderChunk(vanillaRenderedChunks, chunkXdist + gameChunkRenderDistance + 1, chunkZdist + gameChunkRenderDistance + 1);
|
||||||
|
else
|
||||||
|
isItBorderPos = false;
|
||||||
|
|
||||||
|
|
||||||
|
//boolean smallRenderDistance = gameChunkRenderDistance <= LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW;
|
||||||
|
|
||||||
|
// get the positions that will be rendered
|
||||||
|
|
||||||
|
return (gameChunkRenderDistance >= Math.abs(chunkXdist)
|
||||||
|
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
|
||||||
|
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
|
||||||
|
&& vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
|
||||||
|
&& (!isItBorderPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===============================//
|
||||||
|
// BufferBuilder related methods //
|
||||||
|
//===============================//
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called from the LodRenderer to create the
|
||||||
|
* BufferBuilders. <br><br>
|
||||||
|
* <p>
|
||||||
|
* May have to wait for the bufferLock to open.
|
||||||
|
*/
|
||||||
|
public void setupBuffers(LodDimension lodDimension)
|
||||||
|
{
|
||||||
|
GlProxy glProxy = GlProxy.getInstance();
|
||||||
|
|
||||||
|
bufferLock.lock();
|
||||||
|
int numbRegionsWide = lodDimension.getWidth();
|
||||||
|
long regionMemoryRequired;
|
||||||
|
int numberOfBuffers;
|
||||||
|
|
||||||
|
previousRegionWidth = numbRegionsWide;
|
||||||
|
numberOfBuffersPerRegion = new int[numbRegionsWide][numbRegionsWide];
|
||||||
|
buildableBuffers = new BufferBuilder[numbRegionsWide][numbRegionsWide][];
|
||||||
|
|
||||||
|
buildableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide][];
|
||||||
|
drawableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide][];
|
||||||
|
|
||||||
|
if (glProxy.bufferStorageSupported)
|
||||||
|
{
|
||||||
|
buildableStorageBufferIds = new int[numbRegionsWide][numbRegionsWide][];
|
||||||
|
drawableStorageBufferIds = new int[numbRegionsWide][numbRegionsWide][];
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int x = 0; x < numbRegionsWide; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < numbRegionsWide; z++)
|
||||||
|
{
|
||||||
|
regionMemoryRequired = DEFAULT_MEMORY_ALLOCATION;
|
||||||
|
|
||||||
|
// if the memory required is greater than the max buffer
|
||||||
|
// capacity, divide the memory across multiple buffers
|
||||||
|
if (regionMemoryRequired > LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY)
|
||||||
|
{
|
||||||
|
numberOfBuffers = (int) regionMemoryRequired / LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY + 1;
|
||||||
|
|
||||||
|
// TODO shouldn't this be determined with regionMemoryRequired?
|
||||||
|
// always allocating the max memory is a bit expensive isn't it?
|
||||||
|
regionMemoryRequired = LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY;
|
||||||
|
numberOfBuffersPerRegion[x][z] = numberOfBuffers;
|
||||||
|
buildableBuffers[x][z] = new BufferBuilder[numberOfBuffers];
|
||||||
|
buildableVbos[x][z] = new VertexBuffer[numberOfBuffers];
|
||||||
|
drawableVbos[x][z] = new VertexBuffer[numberOfBuffers];
|
||||||
|
|
||||||
|
if (glProxy.bufferStorageSupported)
|
||||||
|
{
|
||||||
|
buildableStorageBufferIds[x][z] = new int[numberOfBuffers];
|
||||||
|
drawableStorageBufferIds[x][z] = new int[numberOfBuffers];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// we only need one buffer for this region
|
||||||
|
numberOfBuffersPerRegion[x][z] = 1;
|
||||||
|
buildableBuffers[x][z] = new BufferBuilder[1];
|
||||||
|
buildableVbos[x][z] = new VertexBuffer[1];
|
||||||
|
drawableVbos[x][z] = new VertexBuffer[1];
|
||||||
|
|
||||||
|
if (glProxy.bufferStorageSupported)
|
||||||
|
{
|
||||||
|
buildableStorageBufferIds[x][z] = new int[1];
|
||||||
|
drawableStorageBufferIds[x][z] = new int[1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < numberOfBuffersPerRegion[x][z]; i++)
|
||||||
|
{
|
||||||
|
buildableBuffers[x][z][i] = new BufferBuilder((int) regionMemoryRequired);
|
||||||
|
|
||||||
|
buildableVbos[x][z][i] = new VertexBuffer(LodUtil.LOD_VERTEX_FORMAT);
|
||||||
|
drawableVbos[x][z][i] = new VertexBuffer(LodUtil.LOD_VERTEX_FORMAT);
|
||||||
|
|
||||||
|
|
||||||
|
// create the initial mapped buffers (system memory)
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buildableVbos[x][z][i].id);
|
||||||
|
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, GL15.GL_DYNAMIC_DRAW);
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, drawableVbos[x][z][i].id);
|
||||||
|
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, GL15.GL_DYNAMIC_DRAW);
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
|
||||||
|
if (glProxy.bufferStorageSupported)
|
||||||
|
{
|
||||||
|
// create the buffer storage (GPU memory)
|
||||||
|
buildableStorageBufferIds[x][z][i] = GL15.glGenBuffers();
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buildableStorageBufferIds[x][z][i]);
|
||||||
|
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, 0); // the 0 flag means to create the storage in the GPUs memory
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
drawableStorageBufferIds[x][z][i] = GL15.glGenBuffers();
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, drawableStorageBufferIds[x][z][i]);
|
||||||
|
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, 0);
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bufferLock.unlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the buffers and Vbos to null, forcing them to be recreated <br>
|
||||||
|
* and destroys any bound OpenGL objects. <br><br>
|
||||||
|
* <p>
|
||||||
|
* May have to wait for the bufferLock to open.
|
||||||
|
*/
|
||||||
|
public void destroyBuffers()
|
||||||
|
{
|
||||||
|
bufferLock.lock();
|
||||||
|
|
||||||
|
|
||||||
|
// destroy the buffer storages if they aren't already
|
||||||
|
if (buildableStorageBufferIds != null)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < buildableStorageBufferIds.length; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < buildableStorageBufferIds.length; z++)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buildableStorageBufferIds[x][z].length; i++)
|
||||||
|
{
|
||||||
|
int buildableId = buildableStorageBufferIds[x][z][i];
|
||||||
|
int drawableId = drawableStorageBufferIds[x][z][i];
|
||||||
|
|
||||||
|
// Send this over to the render thread, if this is being
|
||||||
|
// called we aren't worried about stuttering anyway.
|
||||||
|
// This way we don't have to worry about what context this
|
||||||
|
// was called from (if any).
|
||||||
|
RenderSystem.recordRenderCall(() ->
|
||||||
|
{
|
||||||
|
GL15.glDeleteBuffers(buildableId);
|
||||||
|
GL15.glDeleteBuffers(drawableId);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
buildableStorageBufferIds = null;
|
||||||
|
drawableStorageBufferIds = null;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// destroy the VBOs if they aren't already
|
||||||
|
if (buildableVbos != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buildableVbos.length; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < buildableVbos.length; j++)
|
||||||
|
{
|
||||||
|
for (int k = 0; k < buildableVbos[i][j].length; k++)
|
||||||
|
{
|
||||||
|
int buildableId;
|
||||||
|
int drawableId;
|
||||||
|
|
||||||
|
// variables passed into a lambda expression
|
||||||
|
// need to be effectively final, so we have
|
||||||
|
// to use an else statement here
|
||||||
|
if (buildableVbos[i][j][k] != null)
|
||||||
|
buildableId = buildableVbos[i][j][k].id;
|
||||||
|
else
|
||||||
|
buildableId = 0;
|
||||||
|
|
||||||
|
if (drawableVbos[i][j][k] != null)
|
||||||
|
drawableId = drawableVbos[i][j][k].id;
|
||||||
|
else
|
||||||
|
drawableId = 0;
|
||||||
|
|
||||||
|
|
||||||
|
RenderSystem.recordRenderCall(() ->
|
||||||
|
{
|
||||||
|
if (buildableId != 0)
|
||||||
|
GL15.glDeleteBuffers(buildableId);
|
||||||
|
if (drawableId != 0)
|
||||||
|
GL15.glDeleteBuffers(drawableId);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
buildableVbos = null;
|
||||||
|
drawableVbos = null;
|
||||||
|
|
||||||
|
|
||||||
|
// these don't contain any OpenGL objects, so
|
||||||
|
// they don't require any special clean-up
|
||||||
|
buildableBuffers = null;
|
||||||
|
|
||||||
|
bufferLock.unlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Calls begin on each of the buildable BufferBuilders. */
|
||||||
|
private void startBuffers(boolean fullRegen, LodDimension lodDim)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < buildableBuffers.length; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < buildableBuffers.length; z++)
|
||||||
|
{
|
||||||
|
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||||
|
{
|
||||||
|
// for some reason BufferBuilder.vertexCounts
|
||||||
|
// isn't reset unless this is called, which can cause
|
||||||
|
// a false indexOutOfBoundsException
|
||||||
|
buildableBuffers[x][z][i].discard();
|
||||||
|
|
||||||
|
buildableBuffers[x][z][i].begin(GL11.GL_QUADS, LodUtil.LOD_VERTEX_FORMAT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Calls end on each of the buildable BufferBuilders. */
|
||||||
|
private void closeBuffers(boolean fullRegen, LodDimension lodDim)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < buildableBuffers.length; x++)
|
||||||
|
for (int z = 0; z < buildableBuffers.length; z++)
|
||||||
|
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||||
|
if (buildableBuffers[x][z][i] != null && buildableBuffers[x][z][i].building() && (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z)))
|
||||||
|
buildableBuffers[x][z][i].end();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Upload all buildableBuffers to the GPU. */
|
||||||
|
private void uploadBuffers(boolean fullRegen, LodDimension lodDim)
|
||||||
|
{
|
||||||
|
GlProxy glProxy = GlProxy.getInstance();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// make sure we are uploading to the builder context,
|
||||||
|
// this helps prevent interference (IE stuttering) with the Minecraft context.
|
||||||
|
glProxy.setGlContext(GlProxyContext.LOD_BUILDER);
|
||||||
|
|
||||||
|
// determine the upload method
|
||||||
|
GpuUploadMethod uploadMethod = LodConfig.CLIENT.graphics.advancedGraphicsOption.gpuUploadMethod.get();
|
||||||
|
if (!glProxy.bufferStorageSupported && uploadMethod == GpuUploadMethod.BUFFER_STORAGE)
|
||||||
|
{
|
||||||
|
// if buffer storage isn't supported
|
||||||
|
// default to SUB_DATA
|
||||||
|
LodConfig.CLIENT.graphics.advancedGraphicsOption.gpuUploadMethod.set(GpuUploadMethod.SUB_DATA);
|
||||||
|
uploadMethod = GpuUploadMethod.SUB_DATA;
|
||||||
|
}
|
||||||
|
|
||||||
|
// actually upload the buffers
|
||||||
|
for (int x = 0; x < buildableVbos.length; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < buildableVbos.length; z++)
|
||||||
|
{
|
||||||
|
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||||
|
{
|
||||||
|
ByteBuffer uploadBuffer = buildableBuffers[x][z][i].popNextBuffer().getSecond();
|
||||||
|
vboUpload(buildableVbos[x][z][i], buildableStorageBufferIds[x][z][i], uploadBuffer, true, uploadMethod);
|
||||||
|
lodDim.setRegenRegionBufferByArrayIndex(x, z, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
// this doesn't appear to be necessary anymore, but just in case.
|
||||||
|
ClientProxy.LOGGER.error(LodBufferBuilder.class.getSimpleName() + " - UploadBuffers failed: " + e.getMessage());
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
GL11.glFinish();
|
||||||
|
|
||||||
|
// close the context so it can be re-used later.
|
||||||
|
// I'm guessing we can't just leave it because the executor service
|
||||||
|
// does something that invalidates the OpenGL context.
|
||||||
|
glProxy.setGlContext(GlProxyContext.NONE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Uploads the uploadBuffer so the GPU can use it. */
|
||||||
|
private void vboUpload(VertexBuffer vbo, int storageBufferId, ByteBuffer uploadBuffer,
|
||||||
|
boolean allowBufferExpansion, GpuUploadMethod uploadMethod)
|
||||||
|
{
|
||||||
|
// this shouldn't happen, but just to be safe
|
||||||
|
if (vbo.id != -1 && GlProxy.getInstance().getGlContext() == GlProxyContext.LOD_BUILDER)
|
||||||
|
{
|
||||||
|
// this is how many points will be rendered
|
||||||
|
vbo.vertexCount = (uploadBuffer.capacity() / vbo.format.getVertexSize());
|
||||||
|
|
||||||
|
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// if possible use the faster buffer storage route
|
||||||
|
if (uploadMethod == GpuUploadMethod.BUFFER_STORAGE)
|
||||||
|
{
|
||||||
|
// get a pointer to the buffer in system memory
|
||||||
|
ByteBuffer vboBuffer = GL30.glMapBufferRange(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer.capacity(), GL30.GL_MAP_WRITE_BIT | GL30.GL_MAP_UNSYNCHRONIZED_BIT);
|
||||||
|
if (vboBuffer == null)
|
||||||
|
{
|
||||||
|
int previousCapacity = uploadBuffer.capacity();
|
||||||
|
|
||||||
|
// only expand the buffers if the uploadBuffer actually
|
||||||
|
// has something in it and expansion is allowed
|
||||||
|
if (previousCapacity != 0 && allowBufferExpansion)
|
||||||
|
{
|
||||||
|
// the buffer(s) aren't big enough, expand them.
|
||||||
|
// This does cause lag/stuttering, so it should be avoided!
|
||||||
|
|
||||||
|
// expand the buffer in system memory
|
||||||
|
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_DYNAMIC_DRAW);
|
||||||
|
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||||
|
|
||||||
|
// un-bind the system memory buffer
|
||||||
|
GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
// expand the buffer storage
|
||||||
|
GL15.glDeleteBuffers(storageBufferId);
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, storageBufferId);
|
||||||
|
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), 0);
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
|
||||||
|
// recursively try to upload into the newly created buffer storage
|
||||||
|
// but don't recurse again if that fails
|
||||||
|
// (we don't want an infinitely expanding buffer!)
|
||||||
|
vboUpload(vbo, storageBufferId, uploadBuffer, false, uploadMethod);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// upload the buffer into system memory...
|
||||||
|
vboBuffer.put(uploadBuffer);
|
||||||
|
GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||||
|
|
||||||
|
// ...then upload into GPU memory
|
||||||
|
// (uploading into GPU memory directly can only be done
|
||||||
|
// through the glCopyBufferSubData/glCopyNamed... methods)
|
||||||
|
GL45.glCopyNamedBufferSubData(vbo.id, storageBufferId, 0, 0, uploadBuffer.capacity());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (uploadMethod == GpuUploadMethod.BUFFER_MAPPING)
|
||||||
|
{
|
||||||
|
// no stuttering but high GPU usage
|
||||||
|
// stores everything in system memory instead of GPU memory
|
||||||
|
// making rendering much slower.
|
||||||
|
// Unless the user is running integrated graphics,
|
||||||
|
// in that case this will actually work better than SUB_DATA.
|
||||||
|
|
||||||
|
|
||||||
|
ByteBuffer vboBuffer;
|
||||||
|
|
||||||
|
// map buffer range is better since it can be explicitly unsynchronized
|
||||||
|
if (GlProxy.getInstance().mapBufferRangeSupported)
|
||||||
|
vboBuffer = GL30.glMapBufferRange(GL30.GL_ARRAY_BUFFER, 0, uploadBuffer.capacity(), GL30.GL_MAP_WRITE_BIT | GL30.GL_MAP_UNSYNCHRONIZED_BIT);
|
||||||
|
else
|
||||||
|
vboBuffer = GL15.glMapBuffer(GL30.GL_ARRAY_BUFFER, uploadBuffer.capacity());
|
||||||
|
|
||||||
|
|
||||||
|
if (vboBuffer == null)
|
||||||
|
{
|
||||||
|
GL15.glBufferData(GL45.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_DYNAMIC_DRAW);
|
||||||
|
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vboBuffer.put(uploadBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// hybrid subData/bufferData //
|
||||||
|
// less stutter, low GPU usage
|
||||||
|
|
||||||
|
//long size = GL31.glGetBufferParameteri64(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE); // hopefully just a int should be long enough
|
||||||
|
long size = GL15.glGetBufferParameteri(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||||
|
if (size < uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER)
|
||||||
|
{
|
||||||
|
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_DYNAMIC_DRAW);
|
||||||
|
}
|
||||||
|
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.error("vboUpload failed: " + e.getClass().getSimpleName());
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
if (uploadMethod == GpuUploadMethod.BUFFER_MAPPING)
|
||||||
|
GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||||
|
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}//if vbo exists and in correct GL context
|
||||||
|
}//vboUpload
|
||||||
|
|
||||||
|
/** Get the newly created VBOs */
|
||||||
|
public VertexBuffersAndOffset getVertexBuffers()
|
||||||
|
{
|
||||||
|
// don't wait for the lock to open,
|
||||||
|
// since this is called on the main render thread
|
||||||
|
if (bufferLock.tryLock())
|
||||||
|
{
|
||||||
|
VertexBuffer[][][] tmpVbo = drawableVbos;
|
||||||
|
drawableVbos = buildableVbos;
|
||||||
|
buildableVbos = tmpVbo;
|
||||||
|
|
||||||
|
int[][][] tmpStorage = drawableStorageBufferIds;
|
||||||
|
drawableStorageBufferIds = buildableStorageBufferIds;
|
||||||
|
buildableStorageBufferIds = tmpStorage;
|
||||||
|
|
||||||
|
drawableCenterChunkPos = buildableCenterChunkPos;
|
||||||
|
|
||||||
|
// the vbos have been swapped
|
||||||
|
switchVbos = false;
|
||||||
|
bufferLock.unlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
return new VertexBuffersAndOffset(drawableVbos, drawableStorageBufferIds, drawableCenterChunkPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** A simple container to pass multiple objects back in the getVertexBuffers method. */
|
||||||
|
public static class VertexBuffersAndOffset
|
||||||
|
{
|
||||||
|
public final VertexBuffer[][][] vbos;
|
||||||
|
public final int[][][] storageBufferIds;
|
||||||
|
public final ChunkPos drawableCenterChunkPos;
|
||||||
|
|
||||||
|
public VertexBuffersAndOffset(VertexBuffer[][][] newVbos, int[][][] newStorageBufferIds, ChunkPos newDrawableCenterChunkPos)
|
||||||
|
{
|
||||||
|
vbos = newVbos;
|
||||||
|
storageBufferIds = newStorageBufferIds;
|
||||||
|
drawableCenterChunkPos = newDrawableCenterChunkPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If this is true the buildable near and far
|
||||||
|
* buffers have been generated and are ready to be
|
||||||
|
* sent to the LodRenderer.
|
||||||
|
*/
|
||||||
|
public boolean newBuffersAvailable()
|
||||||
|
{
|
||||||
|
return switchVbos;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.DebugMode;
|
||||||
|
import com.seibel.lod.util.ColorUtil;
|
||||||
|
|
||||||
|
import net.minecraft.client.renderer.BufferBuilder;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is the abstract class used to create different
|
||||||
|
* BufferBuilders.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-10-2021
|
||||||
|
*/
|
||||||
|
public abstract class AbstractLodTemplate
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Uploads the given LOD to the buffer. */
|
||||||
|
public abstract void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||||
|
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, boolean[] adjShadeDisabled);
|
||||||
|
|
||||||
|
/** add the given position and color to the buffer */
|
||||||
|
protected void addPosAndColor(BufferBuilder buffer,
|
||||||
|
double x, double y, double z,
|
||||||
|
int color)
|
||||||
|
{
|
||||||
|
// TODO re-add transparency by replacing the 255 with "ColorUtil.getAlpha(color)"
|
||||||
|
buffer.vertex(x, y, z).color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), 255).endVertex();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,595 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.DebugMode;
|
||||||
|
import com.seibel.lod.util.ColorUtil;
|
||||||
|
import com.seibel.lod.util.DataPointUtil;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.vector.Vector3i;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Similar to Minecraft's AxisAlignedBoundingBox.
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 10-2-2021
|
||||||
|
*/
|
||||||
|
public class Box
|
||||||
|
{
|
||||||
|
|
||||||
|
public static final int ADJACENT_HEIGHT_INDEX = 0;
|
||||||
|
public static final int ADJACENT_DEPTH_INDEX = 1;
|
||||||
|
|
||||||
|
public static final int X = 0;
|
||||||
|
public static final int Y = 1;
|
||||||
|
public static final int Z = 2;
|
||||||
|
|
||||||
|
public static final int MIN = 0;
|
||||||
|
public static final int MAX = 1;
|
||||||
|
|
||||||
|
public static final int VOID_FACE = 0;
|
||||||
|
|
||||||
|
/** The six cardinal directions */
|
||||||
|
public static final Direction[] DIRECTIONS = new Direction[] {
|
||||||
|
Direction.UP,
|
||||||
|
Direction.DOWN,
|
||||||
|
Direction.WEST,
|
||||||
|
Direction.EAST,
|
||||||
|
Direction.NORTH,
|
||||||
|
Direction.SOUTH };
|
||||||
|
|
||||||
|
/** North, South, East, West */
|
||||||
|
public static final Direction[] ADJ_DIRECTIONS = new Direction[] {
|
||||||
|
Direction.EAST,
|
||||||
|
Direction.WEST,
|
||||||
|
Direction.SOUTH,
|
||||||
|
Direction.NORTH };
|
||||||
|
|
||||||
|
/** All the faces and vertices of a cube. This is used to extract the vertex from the column */
|
||||||
|
public static final Map<Direction, int[][]> DIRECTION_VERTEX_MAP = new HashMap<Direction, int[][]>()
|
||||||
|
{{
|
||||||
|
put(Direction.UP, new int[][] {
|
||||||
|
{ 0, 1, 0 },
|
||||||
|
{ 0, 1, 1 },
|
||||||
|
{ 1, 1, 1 },
|
||||||
|
{ 1, 1, 0 } });
|
||||||
|
put(Direction.DOWN, new int[][] {
|
||||||
|
{ 1, 0, 0 },
|
||||||
|
{ 1, 0, 1 },
|
||||||
|
{ 0, 0, 1 },
|
||||||
|
{ 0, 0, 0 } });
|
||||||
|
put(Direction.EAST, new int[][] {
|
||||||
|
{ 1, 1, 0 },
|
||||||
|
{ 1, 1, 1 },
|
||||||
|
{ 1, 0, 1 },
|
||||||
|
{ 1, 0, 0 } });
|
||||||
|
put(Direction.WEST, new int[][] {
|
||||||
|
{ 0, 0, 0 },
|
||||||
|
{ 0, 0, 1 },
|
||||||
|
{ 0, 1, 1 },
|
||||||
|
{ 0, 1, 0 } });
|
||||||
|
put(Direction.SOUTH, new int[][] {
|
||||||
|
{ 1, 0, 1 },
|
||||||
|
{ 1, 1, 1 },
|
||||||
|
{ 0, 1, 1 },
|
||||||
|
{ 0, 0, 1 } });
|
||||||
|
put(Direction.NORTH, new int[][] {
|
||||||
|
{ 0, 0, 0 },
|
||||||
|
{ 0, 1, 0 },
|
||||||
|
{ 1, 1, 0 },
|
||||||
|
{ 1, 0, 0 } });
|
||||||
|
}};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This indicates which position is invariable in the DIRECTION_VERTEX_MAP.
|
||||||
|
* Is used to extract the vertex
|
||||||
|
*/
|
||||||
|
public static final Map<Direction, int[]> FACE_DIRECTION = new HashMap<Direction, int[]>()
|
||||||
|
{{
|
||||||
|
put(Direction.UP, new int[] { Y, MAX });
|
||||||
|
put(Direction.DOWN, new int[] { Y, MIN });
|
||||||
|
put(Direction.EAST, new int[] { X, MAX });
|
||||||
|
put(Direction.WEST, new int[] { X, MIN });
|
||||||
|
put(Direction.SOUTH, new int[] { Z, MAX });
|
||||||
|
put(Direction.NORTH, new int[] { Z, MIN });
|
||||||
|
}};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is a map from Direction to the relative normal vector
|
||||||
|
* we are using this since I'm not sure if the getNormal create new object at every call
|
||||||
|
*/
|
||||||
|
public static final Map<Direction, Vector3i> DIRECTION_NORMAL_MAP = new HashMap<Direction, Vector3i>()
|
||||||
|
{{
|
||||||
|
put(Direction.UP, Direction.UP.getNormal());
|
||||||
|
put(Direction.DOWN, Direction.DOWN.getNormal());
|
||||||
|
put(Direction.EAST, Direction.EAST.getNormal());
|
||||||
|
put(Direction.WEST, Direction.WEST.getNormal());
|
||||||
|
put(Direction.SOUTH, Direction.SOUTH.getNormal());
|
||||||
|
put(Direction.NORTH, Direction.NORTH.getNormal());
|
||||||
|
}};
|
||||||
|
|
||||||
|
/** We use this index for all array that are going to */
|
||||||
|
public static final Map<Direction, Integer> DIRECTION_INDEX = new HashMap<Direction, Integer>()
|
||||||
|
{{
|
||||||
|
put(Direction.UP, 0);
|
||||||
|
put(Direction.DOWN, 1);
|
||||||
|
put(Direction.EAST, 2);
|
||||||
|
put(Direction.WEST, 3);
|
||||||
|
put(Direction.SOUTH, 4);
|
||||||
|
put(Direction.NORTH, 5);
|
||||||
|
}};
|
||||||
|
|
||||||
|
public static final Map<Direction, Integer> ADJ_DIRECTION_INDEX = new HashMap<Direction, Integer>()
|
||||||
|
{{
|
||||||
|
put(Direction.EAST, 0);
|
||||||
|
put(Direction.WEST, 1);
|
||||||
|
put(Direction.SOUTH, 2);
|
||||||
|
put(Direction.NORTH, 3);
|
||||||
|
}};
|
||||||
|
/** holds the box's x, y, z offset */
|
||||||
|
public final int[] boxOffset;
|
||||||
|
/** holds the box's x, y, z width */
|
||||||
|
public final int[] boxWidth;
|
||||||
|
|
||||||
|
/** Holds each direction's color */
|
||||||
|
public final int[] colorMap;
|
||||||
|
/** The original color (before shading) of this box */
|
||||||
|
public int color;
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public final Map<Direction, int[]> adjHeight;
|
||||||
|
public final Map<Direction, int[]> adjDepth;
|
||||||
|
public final Map<Direction, byte[]> skyLights;
|
||||||
|
public byte blockLight;
|
||||||
|
|
||||||
|
/** Holds if the given direction should be culled or not */
|
||||||
|
public final boolean[] culling;
|
||||||
|
|
||||||
|
|
||||||
|
/** creates an empty box */
|
||||||
|
public Box()
|
||||||
|
{
|
||||||
|
boxOffset = new int[3];
|
||||||
|
boxWidth = new int[3];
|
||||||
|
|
||||||
|
colorMap = new int[6];
|
||||||
|
skyLights = new HashMap<Direction, byte[]>()
|
||||||
|
{{
|
||||||
|
put(Direction.UP, new byte[1]);
|
||||||
|
put(Direction.DOWN, new byte[1]);
|
||||||
|
put(Direction.EAST, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.WEST, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.SOUTH, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.NORTH, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
}};
|
||||||
|
adjHeight = new HashMap<Direction, int[]>()
|
||||||
|
{{
|
||||||
|
put(Direction.EAST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.WEST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.SOUTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.NORTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
}};
|
||||||
|
adjDepth = new HashMap<Direction, int[]>()
|
||||||
|
{{
|
||||||
|
put(Direction.EAST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.WEST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.SOUTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
put(Direction.NORTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||||
|
}};
|
||||||
|
|
||||||
|
culling = new boolean[6];
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Set the light of the columns */
|
||||||
|
public void setLights(int skyLight, int blockLight)
|
||||||
|
{
|
||||||
|
this.blockLight = (byte) blockLight;
|
||||||
|
skyLights.get(Direction.UP)[0] = (byte) skyLight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the color of the columns
|
||||||
|
* @param color color to add
|
||||||
|
* @param adjShadeDisabled this array indicates which face does not need shading
|
||||||
|
*/
|
||||||
|
public void setColor(int color, boolean[] adjShadeDisabled)
|
||||||
|
{
|
||||||
|
this.color = color;
|
||||||
|
for (Direction direction : DIRECTIONS)
|
||||||
|
{
|
||||||
|
if (!adjShadeDisabled[DIRECTION_INDEX.get(direction)])
|
||||||
|
colorMap[DIRECTION_INDEX.get(direction)] = ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientWorld().getShade(direction, true));
|
||||||
|
else
|
||||||
|
colorMap[DIRECTION_INDEX.get(direction)] = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param direction of the face of which we want to get the color
|
||||||
|
* @return color of the face
|
||||||
|
*/
|
||||||
|
public int getColor(Direction direction)
|
||||||
|
{
|
||||||
|
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() != DebugMode.SHOW_DETAIL)
|
||||||
|
return colorMap[DIRECTION_INDEX.get(direction)];
|
||||||
|
else
|
||||||
|
return ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientWorld().getShade(direction, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*/
|
||||||
|
public byte getSkyLight(Direction direction, int verticalIndex)
|
||||||
|
{
|
||||||
|
if(direction == Direction.UP || direction == Direction.DOWN)
|
||||||
|
return skyLights.get(direction)[0];
|
||||||
|
else
|
||||||
|
return skyLights.get(direction)[verticalIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*/
|
||||||
|
public int getBlockLight()
|
||||||
|
{
|
||||||
|
return blockLight;
|
||||||
|
}
|
||||||
|
/** clears this box, resetting everything to default values */
|
||||||
|
public void reset()
|
||||||
|
{
|
||||||
|
Arrays.fill(boxWidth, 0);
|
||||||
|
Arrays.fill(boxOffset, 0);
|
||||||
|
Arrays.fill(colorMap, 0);
|
||||||
|
blockLight = 0;
|
||||||
|
for (Direction direction : ADJ_DIRECTIONS)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < adjHeight.get(direction).length; i++)
|
||||||
|
{
|
||||||
|
adjHeight.get(direction)[i] = VOID_FACE;
|
||||||
|
adjDepth.get(direction)[i] = VOID_FACE;
|
||||||
|
skyLights.get(direction)[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** determine which faces should be culled */
|
||||||
|
public void setUpCulling(int cullingDistance, BlockPos playerPos)
|
||||||
|
{
|
||||||
|
for (Direction direction : DIRECTIONS)
|
||||||
|
{
|
||||||
|
if (direction == Direction.DOWN || direction == Direction.WEST || direction == Direction.NORTH)
|
||||||
|
culling[DIRECTION_INDEX.get(direction)] = playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance;
|
||||||
|
|
||||||
|
else if (direction == Direction.UP || direction == Direction.EAST || direction == Direction.SOUTH)
|
||||||
|
culling[DIRECTION_INDEX.get(direction)] = playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance;
|
||||||
|
|
||||||
|
culling[DIRECTION_INDEX.get(direction)] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param direction direction that we want to check if it's culled
|
||||||
|
* @return true if and only if the face of the direction is culled
|
||||||
|
*/
|
||||||
|
public boolean isCulled(Direction direction)
|
||||||
|
{
|
||||||
|
return culling[DIRECTION_INDEX.get(direction)];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method create all the shared face culling based on the adjacent data
|
||||||
|
* @param adjData data adjacent to the column we are going to render
|
||||||
|
*/
|
||||||
|
public void setAdjData(Map<Direction, long[]> adjData)
|
||||||
|
{
|
||||||
|
int height;
|
||||||
|
int depth;
|
||||||
|
int minY = getMinY();
|
||||||
|
int maxY = getMaxY();
|
||||||
|
long singleAdjDataPoint;
|
||||||
|
|
||||||
|
/* TODO implement attached vertical face culling
|
||||||
|
//Up direction case
|
||||||
|
if(DataPointUtil.doesItExist(adjData.get(Direction.UP)))
|
||||||
|
{
|
||||||
|
height = DataPointUtil.getHeight(singleAdjDataPoint);
|
||||||
|
depth = DataPointUtil.getDepth(singleAdjDataPoint);
|
||||||
|
}*/
|
||||||
|
//Down direction case
|
||||||
|
singleAdjDataPoint = adjData.get(Direction.DOWN)[0];
|
||||||
|
if(DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||||
|
skyLights.get(Direction.DOWN)[0] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||||
|
else
|
||||||
|
skyLights.get(Direction.DOWN)[0] = skyLights.get(Direction.UP)[0];
|
||||||
|
//other sided
|
||||||
|
//TODO clean some similar cases
|
||||||
|
for (Direction direction : ADJ_DIRECTIONS)
|
||||||
|
{
|
||||||
|
if (isCulled(direction))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
long[] dataPoint = adjData.get(direction);
|
||||||
|
if (dataPoint == null || DataPointUtil.isVoid(dataPoint[0]))
|
||||||
|
{
|
||||||
|
adjHeight.get(direction)[0] = maxY;
|
||||||
|
adjDepth.get(direction)[0] = minY;
|
||||||
|
adjHeight.get(direction)[1] = VOID_FACE;
|
||||||
|
adjDepth.get(direction)[1] = VOID_FACE;
|
||||||
|
skyLights.get(direction)[0] = 15; //in void set full sky light
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int i;
|
||||||
|
int faceToDraw = 0;
|
||||||
|
boolean firstFace = true;
|
||||||
|
boolean toFinish = false;
|
||||||
|
int toFinishIndex = 0;
|
||||||
|
boolean allAbove = true;
|
||||||
|
for (i = 0; i < dataPoint.length; i++)
|
||||||
|
{
|
||||||
|
singleAdjDataPoint = dataPoint[i];
|
||||||
|
|
||||||
|
if (DataPointUtil.isVoid(singleAdjDataPoint) || !DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||||
|
break;
|
||||||
|
|
||||||
|
height = DataPointUtil.getHeight(singleAdjDataPoint);
|
||||||
|
depth = DataPointUtil.getDepth(singleAdjDataPoint);
|
||||||
|
|
||||||
|
if (depth <= maxY)
|
||||||
|
{
|
||||||
|
allAbove = false;
|
||||||
|
if (height < minY)
|
||||||
|
{
|
||||||
|
// the adj data is lower than the current data
|
||||||
|
|
||||||
|
if (firstFace)
|
||||||
|
{
|
||||||
|
adjHeight.get(direction)[0] = getMaxY();
|
||||||
|
adjDepth.get(direction)[0] = getMinY();
|
||||||
|
skyLights.get(direction)[0] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint); //skyLights.get(Direction.UP)[0];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
adjDepth.get(direction)[faceToDraw] = getMinY();
|
||||||
|
skyLights.get(direction)[faceToDraw] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||||
|
}
|
||||||
|
faceToDraw++;
|
||||||
|
toFinish = false;
|
||||||
|
|
||||||
|
// break since all the other data will be lower
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (depth <= minY)
|
||||||
|
{
|
||||||
|
if (height >= maxY)
|
||||||
|
{
|
||||||
|
// the adj data is inside the current data
|
||||||
|
// don't draw the face
|
||||||
|
adjHeight.get(direction)[0] = VOID_FACE;
|
||||||
|
adjDepth.get(direction)[0] = VOID_FACE;
|
||||||
|
}
|
||||||
|
else // height < maxY
|
||||||
|
{
|
||||||
|
// the adj data intersects the lower part of the current data
|
||||||
|
// if this is the only face, use the maxY and break,
|
||||||
|
// if there was another face we finish the last one and break
|
||||||
|
if (firstFace)
|
||||||
|
{
|
||||||
|
adjHeight.get(direction)[0] = getMaxY();
|
||||||
|
adjDepth.get(direction)[0] = height;
|
||||||
|
skyLights.get(direction)[0] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint); //skyLights.get(Direction.UP)[0];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
adjDepth.get(direction)[faceToDraw] = height;
|
||||||
|
skyLights.get(direction)[faceToDraw] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||||
|
}
|
||||||
|
toFinish = false;
|
||||||
|
faceToDraw++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (height >= maxY)//depth > minY &&
|
||||||
|
{
|
||||||
|
// the adj data intersects the higher part of the current data
|
||||||
|
// we start the creation of a new face
|
||||||
|
adjHeight.get(direction)[faceToDraw] = depth;
|
||||||
|
//skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||||
|
firstFace = false;
|
||||||
|
toFinish = true;
|
||||||
|
toFinishIndex = i + 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// if (depth > minY && height < maxY)
|
||||||
|
|
||||||
|
// the adj data is contained in the current data
|
||||||
|
if (firstFace)
|
||||||
|
{
|
||||||
|
adjHeight.get(direction)[0] = getMaxY();
|
||||||
|
}
|
||||||
|
|
||||||
|
adjDepth.get(direction)[faceToDraw] = height;
|
||||||
|
skyLights.get(direction)[faceToDraw] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||||
|
faceToDraw++;
|
||||||
|
adjHeight.get(direction)[faceToDraw] = depth;
|
||||||
|
firstFace = false;
|
||||||
|
toFinish = true;
|
||||||
|
toFinishIndex = i + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allAbove)
|
||||||
|
{
|
||||||
|
adjHeight.get(direction)[0] = getMaxY();
|
||||||
|
adjDepth.get(direction)[0] = getMinY();
|
||||||
|
skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
|
||||||
|
faceToDraw++;
|
||||||
|
}
|
||||||
|
else if (toFinish)
|
||||||
|
{
|
||||||
|
adjDepth.get(direction)[faceToDraw] = minY;
|
||||||
|
if(toFinishIndex < dataPoint.length)
|
||||||
|
{
|
||||||
|
singleAdjDataPoint = dataPoint[toFinishIndex];
|
||||||
|
if (DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||||
|
skyLights.get(direction)[faceToDraw] = DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||||
|
else
|
||||||
|
skyLights.get(direction)[faceToDraw] = skyLights.get(Direction.UP)[0];
|
||||||
|
}
|
||||||
|
faceToDraw++;
|
||||||
|
}
|
||||||
|
|
||||||
|
adjHeight.get(direction)[faceToDraw] = VOID_FACE;
|
||||||
|
adjDepth.get(direction)[faceToDraw] = VOID_FACE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** We use this method to set the various width of the column */
|
||||||
|
public void setWidth(int xWidth, int yWidth, int zWidth)
|
||||||
|
{
|
||||||
|
boxWidth[X] = xWidth;
|
||||||
|
boxWidth[Y] = yWidth;
|
||||||
|
boxWidth[Z] = zWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** We use this method to set the various offset of the column */
|
||||||
|
public void setOffset(int xOffset, int yOffset, int zOffset)
|
||||||
|
{
|
||||||
|
boxOffset[X] = xOffset;
|
||||||
|
boxOffset[Y] = yOffset;
|
||||||
|
boxOffset[Z] = zOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method return the position of a face in the axis of the face
|
||||||
|
* This is useful for the face culling
|
||||||
|
* @param direction that we want to check
|
||||||
|
* @return position in the axis of the face
|
||||||
|
*/
|
||||||
|
public int getFacePos(Direction direction)
|
||||||
|
{
|
||||||
|
return boxOffset[FACE_DIRECTION.get(direction)[0]] + boxWidth[FACE_DIRECTION.get(direction)[0]] * FACE_DIRECTION.get(direction)[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* returns true if the given direction should be rendered.
|
||||||
|
*/
|
||||||
|
public boolean shouldRenderFace(Direction direction, int adjIndex)
|
||||||
|
{
|
||||||
|
if (direction == Direction.UP || direction == Direction.DOWN)
|
||||||
|
return adjIndex == 0;
|
||||||
|
return !(adjHeight.get(direction)[adjIndex] == VOID_FACE && adjDepth.get(direction)[adjIndex] == VOID_FACE);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param direction direction of the face we want to render
|
||||||
|
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||||
|
* @return position x of the relative vertex
|
||||||
|
*/
|
||||||
|
public int getX(Direction direction, int vertexIndex)
|
||||||
|
{
|
||||||
|
return boxOffset[X] + boxWidth[X] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][X];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param direction direction of the face we want to render
|
||||||
|
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||||
|
* @return position y of the relative vertex
|
||||||
|
*/
|
||||||
|
public int getY(Direction direction, int vertexIndex)
|
||||||
|
{
|
||||||
|
return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param direction direction of the face we want to render
|
||||||
|
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||||
|
* @param adjIndex, index of the n-th culled face of this direction
|
||||||
|
* @return position x of the relative vertex
|
||||||
|
*/
|
||||||
|
public int getY(Direction direction, int vertexIndex, int adjIndex)
|
||||||
|
{
|
||||||
|
if (direction == Direction.DOWN || direction == Direction.UP)
|
||||||
|
return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// this could probably be cleaned up more,
|
||||||
|
// but it still works
|
||||||
|
if (1 - DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y] == ADJACENT_HEIGHT_INDEX)
|
||||||
|
return adjHeight.get(direction)[adjIndex];
|
||||||
|
else
|
||||||
|
return adjDepth.get(direction)[adjIndex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param direction direction of the face we want to render
|
||||||
|
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||||
|
* @return position z of the relative vertex
|
||||||
|
*/
|
||||||
|
public int getZ(Direction direction, int vertexIndex)
|
||||||
|
{
|
||||||
|
return boxOffset[Z] + boxWidth[Z] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Z];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMinX()
|
||||||
|
{
|
||||||
|
return boxOffset[X];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMaxX()
|
||||||
|
{
|
||||||
|
return boxOffset[X] + boxWidth[X];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMinY()
|
||||||
|
{
|
||||||
|
return boxOffset[Y];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMaxY()
|
||||||
|
{
|
||||||
|
return boxOffset[Y] + boxWidth[Y];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMinZ()
|
||||||
|
{
|
||||||
|
return boxOffset[Z];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMaxZ()
|
||||||
|
{
|
||||||
|
return boxOffset[Z] + boxWidth[Z];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,141 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.DebugMode;
|
||||||
|
import com.seibel.lod.util.ColorUtil;
|
||||||
|
import com.seibel.lod.util.DataPointUtil;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
import net.minecraft.client.renderer.BufferBuilder;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Builds LODs as rectangular prisms.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-10-2021
|
||||||
|
*/
|
||||||
|
public class CubicLodTemplate extends AbstractLodTemplate
|
||||||
|
{
|
||||||
|
|
||||||
|
public CubicLodTemplate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||||
|
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, boolean[] adjShadeDisabled)
|
||||||
|
{
|
||||||
|
if (box == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// equivalent to 2^detailLevel
|
||||||
|
int blockWidth = 1 << detailLevel;
|
||||||
|
|
||||||
|
int color;
|
||||||
|
if (debugging != DebugMode.OFF)
|
||||||
|
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel].getRGB();
|
||||||
|
else
|
||||||
|
color = DataPointUtil.getColor(data);
|
||||||
|
|
||||||
|
|
||||||
|
generateBoundingBox(
|
||||||
|
box,
|
||||||
|
DataPointUtil.getHeight(data),
|
||||||
|
DataPointUtil.getDepth(data),
|
||||||
|
blockWidth,
|
||||||
|
posX * blockWidth, 0, posZ * blockWidth, // x, y, z offset
|
||||||
|
bufferCenterBlockPos,
|
||||||
|
adjData,
|
||||||
|
color,
|
||||||
|
DataPointUtil.getLightSkyAlt(data),
|
||||||
|
DataPointUtil.getLightBlock(data),
|
||||||
|
adjShadeDisabled);
|
||||||
|
|
||||||
|
addBoundingBoxToBuffer(buffer, box);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void generateBoundingBox(Box box,
|
||||||
|
int height, int depth, int width,
|
||||||
|
double xOffset, double yOffset, double zOffset,
|
||||||
|
BlockPos bufferCenterBlockPos,
|
||||||
|
Map<Direction, long[]> adjData,
|
||||||
|
int color,
|
||||||
|
int skyLight,
|
||||||
|
int blockLight,
|
||||||
|
boolean[] adjShadeDisabled)
|
||||||
|
{
|
||||||
|
// don't add an LOD if it is empty
|
||||||
|
if (height == -1 && depth == -1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (depth == height)
|
||||||
|
// if the top and bottom points are at the same height
|
||||||
|
// render this LOD as 1 block thick
|
||||||
|
height++;
|
||||||
|
|
||||||
|
// offset the AABB by its x/z position in the world since
|
||||||
|
// it uses doubles to specify its location, unlike the model view matrix
|
||||||
|
// which only uses floats
|
||||||
|
double x = -bufferCenterBlockPos.getX();
|
||||||
|
double z = -bufferCenterBlockPos.getZ();
|
||||||
|
box.reset();
|
||||||
|
box.setColor(color, adjShadeDisabled);
|
||||||
|
box.setLights(skyLight, blockLight);
|
||||||
|
box.setWidth(width, height - depth, width);
|
||||||
|
box.setOffset((int) (xOffset + x), (int) (depth + yOffset), (int) (zOffset + z));
|
||||||
|
box.setUpCulling(32, bufferCenterBlockPos);
|
||||||
|
box.setAdjData(adjData);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addBoundingBoxToBuffer(BufferBuilder buffer, Box box)
|
||||||
|
{
|
||||||
|
int color;
|
||||||
|
int skyLight;
|
||||||
|
int blockLight;
|
||||||
|
for (Direction direction : Box.DIRECTIONS)
|
||||||
|
{
|
||||||
|
if(box.isCulled(direction))
|
||||||
|
continue;
|
||||||
|
int verticalFaceIndex = 0;
|
||||||
|
while (box.shouldRenderFace(direction, verticalFaceIndex))
|
||||||
|
{
|
||||||
|
for (int vertexIndex = 0; vertexIndex < 4; vertexIndex++)
|
||||||
|
{
|
||||||
|
color = box.getColor(direction);
|
||||||
|
skyLight = box.getSkyLight(direction, verticalFaceIndex);
|
||||||
|
blockLight = box.getBlockLight();
|
||||||
|
color = ColorUtil.applyLightValue(color, skyLight, blockLight);
|
||||||
|
addPosAndColor(buffer,
|
||||||
|
box.getX(direction, vertexIndex),
|
||||||
|
box.getY(direction, vertexIndex, verticalFaceIndex),
|
||||||
|
box.getZ(direction, vertexIndex),
|
||||||
|
color);
|
||||||
|
}
|
||||||
|
verticalFaceIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.DebugMode;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
|
||||||
|
import net.minecraft.client.renderer.BufferBuilder;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* TODO DynamicLodTemplate
|
||||||
|
* Chunks smoothly transition between
|
||||||
|
* each other, unless a neighboring chunk
|
||||||
|
* is at a significantly different height.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 06-16-2021
|
||||||
|
*/
|
||||||
|
public class DynamicLodTemplate extends AbstractLodTemplate
|
||||||
|
{
|
||||||
|
@Override
|
||||||
|
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||||
|
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, boolean[] adjShadeDisabled)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.DebugMode;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
|
||||||
|
import net.minecraft.client.renderer.BufferBuilder;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* TODO #21 TriangularLodTemplate
|
||||||
|
* Builds each LOD chunk as a singular rectangular prism.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 06-16-2021
|
||||||
|
*/
|
||||||
|
public class TriangularLodTemplate extends AbstractLodTemplate
|
||||||
|
{
|
||||||
|
@Override
|
||||||
|
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||||
|
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, boolean[] adjShadeDisabled)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,543 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.lodBuilding;
|
||||||
|
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.enums.HorizontalResolution;
|
||||||
|
import com.seibel.lod.objects.LodDimension;
|
||||||
|
import com.seibel.lod.objects.LodRegion;
|
||||||
|
import com.seibel.lod.objects.LodWorld;
|
||||||
|
import com.seibel.lod.util.ColorUtil;
|
||||||
|
import com.seibel.lod.util.DataPointUtil;
|
||||||
|
import com.seibel.lod.util.DetailDistanceUtil;
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
import com.seibel.lod.util.LodThreadFactory;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.util.ThreadMapUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockColorWrapper;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockShapeWrapper;
|
||||||
|
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||||
|
import com.seibel.lod.wrappers.Chunk.ChunkWrapper;
|
||||||
|
import com.seibel.lod.wrappers.World.BiomeColorWrapper;
|
||||||
|
import com.seibel.lod.wrappers.World.BiomeWrapper;
|
||||||
|
import com.seibel.lod.wrappers.World.WorldWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.world.DimensionType;
|
||||||
|
import net.minecraft.world.IWorld;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This object is in charge of creating Lod related objects.
|
||||||
|
*
|
||||||
|
* @author Cola
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-22-2021
|
||||||
|
*/
|
||||||
|
public class LodBuilder
|
||||||
|
{
|
||||||
|
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
private final ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||||
|
|
||||||
|
|
||||||
|
/** If no blocks are found in the area in determineBottomPointForArea return this */
|
||||||
|
public static final short DEFAULT_DEPTH = 0;
|
||||||
|
/** If no blocks are found in the area in determineHeightPointForArea return this */
|
||||||
|
public static final short DEFAULT_HEIGHT = 0;
|
||||||
|
/** Minecraft's max light value */
|
||||||
|
public static final short DEFAULT_MAX_LIGHT = 15;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How wide LodDimensions should be in regions <br>
|
||||||
|
* Is automatically set before the first frame in ClientProxy.
|
||||||
|
*/
|
||||||
|
public int defaultDimensionWidthInRegions = 0;
|
||||||
|
|
||||||
|
//public static final boolean useExperimentalLighting = true;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public LodBuilder()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void generateLodNodeAsync(ChunkWrapper chunk, LodWorld lodWorld, IWorld world)
|
||||||
|
{
|
||||||
|
generateLodNodeAsync(chunk, lodWorld, world, DistanceGenerationMode.SERVER);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void generateLodNodeAsync(ChunkWrapper chunk, LodWorld lodWorld, IWorld world, DistanceGenerationMode generationMode)
|
||||||
|
{
|
||||||
|
if (lodWorld == null || lodWorld.getIsWorldNotLoaded())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// don't try to create an LOD object
|
||||||
|
// if for some reason we aren't
|
||||||
|
// given a valid chunk object
|
||||||
|
if (chunk == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Thread thread = new Thread(() ->
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// we need a loaded client world in order to
|
||||||
|
// get the textures for blocks
|
||||||
|
if (mc.getClientWorld() == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// don't try to generate LODs if the user isn't in the world anymore
|
||||||
|
// (this happens a lot when the user leaves a world/server)
|
||||||
|
if (mc.getSinglePlayerServer() == null && mc.getCurrentServer() == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DimensionType dim = world.dimensionType();
|
||||||
|
|
||||||
|
// make sure the dimension exists
|
||||||
|
LodDimension lodDim;
|
||||||
|
if (lodWorld.getLodDimension(dim) == null)
|
||||||
|
{
|
||||||
|
lodDim = new LodDimension(dim, lodWorld, defaultDimensionWidthInRegions);
|
||||||
|
lodWorld.addLodDimension(lodDim);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lodDim = lodWorld.getLodDimension(dim);
|
||||||
|
}
|
||||||
|
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(generationMode));
|
||||||
|
}
|
||||||
|
catch (IllegalArgumentException | NullPointerException e)
|
||||||
|
{
|
||||||
|
e.printStackTrace();
|
||||||
|
// if the world changes while LODs are being generated
|
||||||
|
// they will throw errors as they try to access things that no longer
|
||||||
|
// exist.
|
||||||
|
}
|
||||||
|
});
|
||||||
|
lodGenThreadPool.execute(thread);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a LodNode for a chunk in the given world.
|
||||||
|
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||||
|
*/
|
||||||
|
public void generateLodNodeFromChunk(LodDimension lodDim, ChunkWrapper chunk) throws IllegalArgumentException
|
||||||
|
{
|
||||||
|
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a LodNode for a chunk in the given world.
|
||||||
|
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||||
|
*/
|
||||||
|
public void generateLodNodeFromChunk(LodDimension lodDim, ChunkWrapper chunk, LodBuilderConfig config)
|
||||||
|
throws IllegalArgumentException
|
||||||
|
{
|
||||||
|
if (chunk == null)
|
||||||
|
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||||
|
|
||||||
|
int startX;
|
||||||
|
int startZ;
|
||||||
|
|
||||||
|
|
||||||
|
LodRegion region = lodDim.getRegion(chunk.getPos().getRegionX(), chunk.getPos().getRegionZ());
|
||||||
|
if (region == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// this happens if a LOD is generated after the user leaves the world.
|
||||||
|
if (MinecraftWrapper.INSTANCE.getWrappedClientWorld() == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// determine how many LODs to generate horizontally
|
||||||
|
byte minDetailLevel = region.getMinDetailLevel();
|
||||||
|
HorizontalResolution detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
|
||||||
|
|
||||||
|
|
||||||
|
// determine how many LODs to generate vertically
|
||||||
|
//VerticalQuality verticalQuality = LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get();
|
||||||
|
byte detailLevel = detail.detailLevel;
|
||||||
|
|
||||||
|
|
||||||
|
// generate the LODs
|
||||||
|
int posX;
|
||||||
|
int posZ;
|
||||||
|
for (int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||||
|
{
|
||||||
|
startX = detail.startX[i];
|
||||||
|
startZ = detail.startZ[i];
|
||||||
|
|
||||||
|
long[] data;
|
||||||
|
long[] dataToMergeVertical = createVerticalDataToMerge(detail, chunk, config, startX, startZ);
|
||||||
|
data = DataPointUtil.mergeMultiData(dataToMergeVertical, DataPointUtil.worldHeight / 2 + 1, DetailDistanceUtil.getMaxVerticalData(detailLevel));
|
||||||
|
|
||||||
|
|
||||||
|
//lodDim.clear(detailLevel, posX, posZ);
|
||||||
|
if (data != null && data.length != 0)
|
||||||
|
{
|
||||||
|
posX = LevelPosUtil.convert((byte) 0, chunk.getPos().getX() * 16 + startX, detail.detailLevel);
|
||||||
|
posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().getZ() * 16 + startZ, detail.detailLevel);
|
||||||
|
lodDim.addVerticalData(detailLevel, posX, posZ, data, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().getX(), chunk.getPos().getZ());
|
||||||
|
}
|
||||||
|
|
||||||
|
/** creates a vertical DataPoint */
|
||||||
|
private long[] createVerticalDataToMerge(HorizontalResolution detail, ChunkWrapper chunk, LodBuilderConfig config, int startX, int startZ)
|
||||||
|
{
|
||||||
|
// equivalent to 2^detailLevel
|
||||||
|
int size = 1 << detail.detailLevel;
|
||||||
|
|
||||||
|
long[] dataToMerge = ThreadMapUtil.getBuilderVerticalArray(detail.detailLevel);
|
||||||
|
int verticalData = DataPointUtil.worldHeight / 2 + 1;
|
||||||
|
|
||||||
|
ChunkPosWrapper chunkPos = chunk.getPos();
|
||||||
|
int height;
|
||||||
|
int depth;
|
||||||
|
int color;
|
||||||
|
int light;
|
||||||
|
int lightSky;
|
||||||
|
int lightBlock;
|
||||||
|
int generation = config.distanceGenerationMode.complexity;
|
||||||
|
|
||||||
|
int xRel;
|
||||||
|
int zRel;
|
||||||
|
int xAbs;
|
||||||
|
int yAbs;
|
||||||
|
int zAbs;
|
||||||
|
boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
|
||||||
|
boolean hasSkyLight = mc.getClientWorld().dimensionType().hasSkyLight();
|
||||||
|
boolean isDefault;
|
||||||
|
BlockPosWrapper blockPos = new BlockPosWrapper();
|
||||||
|
int index;
|
||||||
|
|
||||||
|
for (index = 0; index < size * size; index++)
|
||||||
|
{
|
||||||
|
xRel = startX + index % size;
|
||||||
|
zRel = startZ + index / size;
|
||||||
|
xAbs = chunkPos.getMinBlockX() + xRel;
|
||||||
|
zAbs = chunkPos.getMinBlockZ() + zRel;
|
||||||
|
|
||||||
|
//Calculate the height of the lod
|
||||||
|
yAbs = DataPointUtil.worldHeight + 1;
|
||||||
|
int count = 0;
|
||||||
|
boolean topBlock = true;
|
||||||
|
while (yAbs > 0)
|
||||||
|
{
|
||||||
|
height = determineHeightPointFrom(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||||
|
|
||||||
|
// If the lod is at the default height, it must be void data
|
||||||
|
if (height == DEFAULT_HEIGHT)
|
||||||
|
{
|
||||||
|
if (topBlock)
|
||||||
|
dataToMerge[index * verticalData] = DataPointUtil.createVoidDataPoint(generation);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
yAbs = height - 1;
|
||||||
|
// We search light on above air block
|
||||||
|
depth = determineBottomPointFrom(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||||
|
if (hasCeiling && topBlock)
|
||||||
|
{
|
||||||
|
yAbs = depth;
|
||||||
|
blockPos.set(xAbs, yAbs, zAbs);
|
||||||
|
light = getLightValue(chunk, blockPos, true, hasSkyLight, true);
|
||||||
|
color = generateLodColor(chunk, config, xAbs, yAbs, zAbs, blockPos);
|
||||||
|
blockPos.set(xAbs, yAbs - 1, zAbs);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
blockPos.set(xAbs, yAbs, zAbs);
|
||||||
|
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||||
|
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||||
|
blockPos.set(xAbs, yAbs + 1, zAbs);
|
||||||
|
}
|
||||||
|
lightBlock = light & 0b1111;
|
||||||
|
lightSky = (light >> 4) & 0b1111;
|
||||||
|
isDefault = ((light >> 8)) == 1;
|
||||||
|
|
||||||
|
dataToMerge[index * verticalData + count] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation, isDefault);
|
||||||
|
topBlock = false;
|
||||||
|
yAbs = depth - 1;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dataToMerge;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find the lowest valid point from the bottom.
|
||||||
|
* Used when creating a vertical LOD.
|
||||||
|
*/
|
||||||
|
private short determineBottomPointFrom(ChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs, BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
short depth = DEFAULT_DEPTH;
|
||||||
|
|
||||||
|
for (int y = yAbs; y >= 0; y--)
|
||||||
|
{
|
||||||
|
blockPos.set(xAbs, y, zAbs);
|
||||||
|
if (!isLayerValidLodPoint(chunk, blockPos))
|
||||||
|
{
|
||||||
|
depth = (short) (y + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return depth;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Find the highest valid point from the Top */
|
||||||
|
private short determineHeightPointFrom(ChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs, BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
short height = DEFAULT_HEIGHT;
|
||||||
|
if (config.useHeightmap)
|
||||||
|
height = (short) chunk.getHeightMapValue(xAbs, zAbs);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int y = yAbs; y >= 0; y--)
|
||||||
|
{
|
||||||
|
blockPos.set(xAbs, y, zAbs);
|
||||||
|
if (isLayerValidLodPoint(chunk, blockPos))
|
||||||
|
{
|
||||||
|
height = (short) (y + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// =====================//
|
||||||
|
// constructor helpers //
|
||||||
|
// =====================//
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate the color for the given chunk using biome water color, foliage
|
||||||
|
* color, and grass color.
|
||||||
|
*/
|
||||||
|
private int generateLodColor(ChunkWrapper chunk, LodBuilderConfig config, int xRel, int yAbs, int zRel, BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
int colorInt;
|
||||||
|
if (config.useBiomeColors)
|
||||||
|
{
|
||||||
|
// I have no idea why I need to bit shift to the right, but
|
||||||
|
// if I don't the biomes don't show up correctly.
|
||||||
|
colorInt = chunk.getBiome(xRel, yAbs, zRel).getColorForBiome(xRel, zRel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
blockPos.set(chunk.getPos().getMinBlockX() + xRel, yAbs, chunk.getPos().getMinBlockZ() + zRel);
|
||||||
|
colorInt = getColorForBlock(chunk, blockPos);
|
||||||
|
|
||||||
|
// if we are skipping non-full and non-solid blocks that means we ignore
|
||||||
|
// snow, flowers, etc. Get the above block so we can still get the color
|
||||||
|
// of the snow, flower, etc. that may be above this block
|
||||||
|
int aboveColorInt = 0;
|
||||||
|
if (LodConfig.CLIENT.worldGenerator.blockToAvoid.get().nonFull || LodConfig.CLIENT.worldGenerator.blockToAvoid.get().noCollision)
|
||||||
|
{
|
||||||
|
blockPos.set(chunk.getPos().getMinBlockX() + xRel, yAbs + 1, chunk.getPos().getMinBlockZ() + zRel);
|
||||||
|
aboveColorInt = getColorForBlock(chunk, blockPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
//if (colorInt == 0 && yAbs > 0)
|
||||||
|
// if this block is invisible, check the block below it
|
||||||
|
// colorInt = generateLodColor(chunk, config, xRel, yAbs - 1, zRel, blockPos);
|
||||||
|
|
||||||
|
// override this block's color if there was a block above this
|
||||||
|
// and we were avoiding non-full/non-solid blocks
|
||||||
|
if (aboveColorInt != 0)
|
||||||
|
colorInt = aboveColorInt;
|
||||||
|
}
|
||||||
|
|
||||||
|
return colorInt;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Gets the light value for the given block position */
|
||||||
|
private int getLightValue(ChunkWrapper chunk, BlockPosWrapper blockPos, boolean hasCeiling, boolean hasSkyLight, boolean topBlock)
|
||||||
|
{
|
||||||
|
int skyLight = 0;
|
||||||
|
int blockLight;
|
||||||
|
// 1 means the lighting is a guess
|
||||||
|
int isDefault = 0;
|
||||||
|
|
||||||
|
WorldWrapper world = MinecraftWrapper.INSTANCE.getWrappedServerWorld();
|
||||||
|
|
||||||
|
int blockBrightness = chunk.getEmittedBrightness(blockPos);
|
||||||
|
// get the air block above or below this block
|
||||||
|
if (hasCeiling && topBlock)
|
||||||
|
blockPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
|
||||||
|
else
|
||||||
|
blockPos.set(blockPos.getX(), blockPos.getY() + 1, blockPos.getZ());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (world != null && !world.isEmpty())
|
||||||
|
{
|
||||||
|
// server world sky light (always accurate)
|
||||||
|
blockLight = world.getBlockLight(blockPos);
|
||||||
|
if (topBlock && !hasCeiling && hasSkyLight)
|
||||||
|
skyLight = DEFAULT_MAX_LIGHT;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (hasSkyLight)
|
||||||
|
skyLight = world.getSkyLight(blockPos);
|
||||||
|
//else
|
||||||
|
// skyLight = 0;
|
||||||
|
}
|
||||||
|
if (!topBlock && skyLight == 15)
|
||||||
|
{
|
||||||
|
// we are on predicted terrain, and we don't know what the light here is,
|
||||||
|
// lets just take a guess
|
||||||
|
if (blockPos.getY() >= mc.getClientWorld().getSeaLevel() - 5)
|
||||||
|
{
|
||||||
|
skyLight = 12;
|
||||||
|
isDefault = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
skyLight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
world = MinecraftWrapper.INSTANCE.getWrappedClientWorld();
|
||||||
|
if (world.isEmpty())
|
||||||
|
return 0;
|
||||||
|
// client world sky light (almost never accurate)
|
||||||
|
blockLight = world.getBlockLight(blockPos);
|
||||||
|
// estimate what the lighting should be
|
||||||
|
if (hasSkyLight || !hasCeiling)
|
||||||
|
{
|
||||||
|
if (topBlock)
|
||||||
|
skyLight = DEFAULT_MAX_LIGHT;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
if (hasSkyLight)
|
||||||
|
skyLight = world.getSkyLight(blockPos);
|
||||||
|
//else
|
||||||
|
// skyLight = 0;
|
||||||
|
|
||||||
|
if (!chunk.isLightCorrect() && (skyLight == 0 || skyLight == 15))
|
||||||
|
{
|
||||||
|
// we don't know what the light here is,
|
||||||
|
// lets just take a guess
|
||||||
|
if (blockPos.getY() >= mc.getClientWorld().getSeaLevel() - 5)
|
||||||
|
{
|
||||||
|
skyLight = 12;
|
||||||
|
isDefault = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
skyLight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hasSkyLight)
|
||||||
|
skyLight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
blockLight = LodUtil.clamp(0, Math.max(blockLight, blockBrightness), DEFAULT_MAX_LIGHT);
|
||||||
|
|
||||||
|
return blockLight + (skyLight << 4) + (isDefault << 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Returns a color int for the given block. */
|
||||||
|
private int getColorForBlock(ChunkWrapper chunk, BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
int colorOfBlock;
|
||||||
|
int colorInt;
|
||||||
|
|
||||||
|
int xRel = blockPos.getX() - chunk.getPos().getMinBlockX();
|
||||||
|
int zRel = blockPos.getZ() - chunk.getPos().getMinBlockZ();
|
||||||
|
//int x = blockPos.getX();
|
||||||
|
int y = blockPos.getY();
|
||||||
|
//int z = blockPos.getZ();
|
||||||
|
|
||||||
|
BlockColorWrapper blockColorWrapper;
|
||||||
|
BlockShapeWrapper blockShapeWrapper = chunk.getBlockShapeWrapper(blockPos);
|
||||||
|
|
||||||
|
if (chunk.isWaterLogged(blockPos))
|
||||||
|
{
|
||||||
|
BiomeWrapper biome = chunk.getBiome(xRel, y, zRel);
|
||||||
|
return biome.getWaterTint();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
blockColorWrapper = chunk.getBlockColorWrapper(blockPos);
|
||||||
|
|
||||||
|
if (blockShapeWrapper.isToAvoid())
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
colorOfBlock = blockColorWrapper.getColor();
|
||||||
|
|
||||||
|
|
||||||
|
if (blockColorWrapper.hasTint())
|
||||||
|
{
|
||||||
|
WorldWrapper world = MinecraftWrapper.INSTANCE.getWrappedServerWorld();
|
||||||
|
|
||||||
|
if (world == null || world.isEmpty())
|
||||||
|
world = MinecraftWrapper.INSTANCE.getWrappedClientWorld();
|
||||||
|
|
||||||
|
int tintValue;
|
||||||
|
if (blockColorWrapper.hasGrassTint())
|
||||||
|
// grass and green plants
|
||||||
|
tintValue = BiomeColorWrapper.getGrassColor(world, blockPos);
|
||||||
|
else if (blockColorWrapper.hasFolliageTint())
|
||||||
|
tintValue = BiomeColorWrapper.getFoliageColor(world, blockPos);
|
||||||
|
else
|
||||||
|
//we can reintroduce this with the wrappers
|
||||||
|
tintValue = BiomeColorWrapper.getWaterColor(world, blockPos);
|
||||||
|
|
||||||
|
colorInt = ColorUtil.multiplyRGBcolors(tintValue | 0xFF000000, colorOfBlock);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
colorInt = colorOfBlock;
|
||||||
|
return colorInt;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Is the block at the given blockPos a valid LOD point? */
|
||||||
|
private boolean isLayerValidLodPoint(ChunkWrapper chunk, BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (chunk.isWaterLogged(blockPos))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
boolean nonFullAvoidance = LodConfig.CLIENT.worldGenerator.blockToAvoid.get().nonFull;
|
||||||
|
boolean noCollisionAvoidance = LodConfig.CLIENT.worldGenerator.blockToAvoid.get().noCollision;
|
||||||
|
|
||||||
|
BlockShapeWrapper block = chunk.getBlockShapeWrapper(blockPos);
|
||||||
|
return !block.isToAvoid()
|
||||||
|
&& !(nonFullAvoidance && block.isNonFull())
|
||||||
|
&& !(noCollisionAvoidance && block.hasNoCollision());
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,95 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.lodBuilding;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is used to easily configure how LodChunks are generated.
|
||||||
|
* Generally this will only be used if we want to generate a
|
||||||
|
* LodChunk using an incomplete Chunk, otherwise the defaults
|
||||||
|
* work best for a fully generated chunk (IE has correct surface blocks).
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 8-14-2021
|
||||||
|
*/
|
||||||
|
public class LodBuilderConfig
|
||||||
|
{
|
||||||
|
/** default: false */
|
||||||
|
public boolean useHeightmap;
|
||||||
|
/** default: false */
|
||||||
|
public boolean useBiomeColors;
|
||||||
|
/** default: true */
|
||||||
|
public boolean useSolidBlocksInColorGen;
|
||||||
|
/** default: server */
|
||||||
|
public DistanceGenerationMode distanceGenerationMode;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* default settings for a normal chunk <br>
|
||||||
|
* useHeightmap = false <br>
|
||||||
|
* useBiomeColors = false <br>
|
||||||
|
* useSolidBlocksInColorGen = true <br>
|
||||||
|
* generationMode = Server <br>
|
||||||
|
*/
|
||||||
|
public LodBuilderConfig()
|
||||||
|
{
|
||||||
|
useHeightmap = false;
|
||||||
|
useBiomeColors = false;
|
||||||
|
useSolidBlocksInColorGen = true;
|
||||||
|
distanceGenerationMode = DistanceGenerationMode.SERVER;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param newUseHeightmap default = false
|
||||||
|
* @param newUseBiomeColors default = false
|
||||||
|
* @param newUseSolidBlocksInBiomeColor default = true
|
||||||
|
* @param newDistanceGenerationMode default = Server
|
||||||
|
*/
|
||||||
|
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors,
|
||||||
|
boolean newUseSolidBlocksInBiomeColor, DistanceGenerationMode newDistanceGenerationMode)
|
||||||
|
{
|
||||||
|
useHeightmap = newUseHeightmap;
|
||||||
|
useBiomeColors = newUseBiomeColors;
|
||||||
|
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||||
|
distanceGenerationMode = newDistanceGenerationMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param newUseHeightmap default = false
|
||||||
|
* @param newUseBiomeColors default = false
|
||||||
|
* @param newUseSolidBlocksInBiomeColor default = true
|
||||||
|
*/
|
||||||
|
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
|
||||||
|
{
|
||||||
|
this();
|
||||||
|
useHeightmap = newUseHeightmap;
|
||||||
|
useBiomeColors = newUseBiomeColors;
|
||||||
|
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||||
|
distanceGenerationMode = newUseHeightmap ? DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT : DistanceGenerationMode.BIOME_ONLY;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param newDistanceGenerationMode default = Server
|
||||||
|
*/
|
||||||
|
public LodBuilderConfig(DistanceGenerationMode newDistanceGenerationMode)
|
||||||
|
{
|
||||||
|
this();
|
||||||
|
distanceGenerationMode = newDistanceGenerationMode;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,705 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.worldGeneration;
|
||||||
|
|
||||||
|
import java.util.ConcurrentModificationException;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.LinkedList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
import java.util.function.Supplier;
|
||||||
|
|
||||||
|
import com.google.common.util.concurrent.ThreadFactoryBuilder;
|
||||||
|
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||||
|
import com.seibel.lod.builders.lodBuilding.LodBuilderConfig;
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.objects.LodDimension;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
import com.seibel.lod.wrappers.Chunk.ChunkWrapper;
|
||||||
|
import net.minecraft.block.Block;
|
||||||
|
import net.minecraft.block.BlockState;
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
import net.minecraft.util.palette.UpgradeData;
|
||||||
|
import net.minecraft.util.registry.Registry;
|
||||||
|
import net.minecraft.world.biome.Biome;
|
||||||
|
import net.minecraft.world.chunk.ChunkPrimer;
|
||||||
|
import net.minecraft.world.chunk.ChunkStatus;
|
||||||
|
import net.minecraft.world.chunk.IChunk;
|
||||||
|
import net.minecraft.world.gen.ChunkGenerator;
|
||||||
|
import net.minecraft.world.gen.Heightmap;
|
||||||
|
import net.minecraft.world.gen.blockstateprovider.WeightedBlockStateProvider;
|
||||||
|
import net.minecraft.world.gen.feature.BlockClusterFeatureConfig;
|
||||||
|
import net.minecraft.world.gen.feature.ConfiguredFeature;
|
||||||
|
import net.minecraft.world.gen.feature.DecoratedFeatureConfig;
|
||||||
|
import net.minecraft.world.gen.feature.FeatureSpread;
|
||||||
|
import net.minecraft.world.gen.feature.FeatureSpreadConfig;
|
||||||
|
import net.minecraft.world.gen.feature.IceAndSnowFeature;
|
||||||
|
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||||
|
import net.minecraft.world.gen.feature.template.TemplateManager;
|
||||||
|
import net.minecraft.world.gen.placement.ConfiguredPlacement;
|
||||||
|
import net.minecraft.world.gen.placement.DecoratedPlacementConfig;
|
||||||
|
import net.minecraft.world.gen.placement.IPlacementConfig;
|
||||||
|
import net.minecraft.world.gen.placement.NoiseDependant;
|
||||||
|
import net.minecraft.world.server.ServerChunkProvider;
|
||||||
|
import net.minecraft.world.server.ServerWorld;
|
||||||
|
import net.minecraft.world.server.ServerWorldLightManager;
|
||||||
|
import net.minecraftforge.common.WorldWorkerManager.IWorker;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is used to generate a LodChunk at a given ChunkPos.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-22-2021
|
||||||
|
*/
|
||||||
|
public class LodGenWorker implements IWorker
|
||||||
|
{
|
||||||
|
public static ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||||
|
|
||||||
|
private boolean threadStarted = false;
|
||||||
|
private final LodChunkGenThread thread;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If a configured feature fails for whatever reason,
|
||||||
|
* add it to this list, this is to hopefully remove any
|
||||||
|
* features that could cause issues down the line.
|
||||||
|
*/
|
||||||
|
private static final ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> configuredFeaturesToAvoid = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public LodGenWorker(ChunkPos newPos, DistanceGenerationMode newGenerationMode,
|
||||||
|
LodBuilder newLodBuilder,
|
||||||
|
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||||
|
{
|
||||||
|
// just a few sanity checks
|
||||||
|
if (newPos == null)
|
||||||
|
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
|
||||||
|
|
||||||
|
if (newLodBuilder == null)
|
||||||
|
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
|
||||||
|
|
||||||
|
if (newLodDimension == null)
|
||||||
|
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
|
||||||
|
|
||||||
|
if (newServerWorld == null)
|
||||||
|
throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
thread = new LodChunkGenThread(newPos, newGenerationMode,
|
||||||
|
newLodBuilder,
|
||||||
|
newLodDimension, newServerWorld);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean doWork()
|
||||||
|
{
|
||||||
|
if (!threadStarted)
|
||||||
|
{
|
||||||
|
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() == DistanceGenerationMode.SERVER)
|
||||||
|
{
|
||||||
|
// if we are using SERVER generation that has to be done
|
||||||
|
// synchronously to prevent crashing and harmful
|
||||||
|
// interactions with the normal world generator
|
||||||
|
thread.run();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Every other method can
|
||||||
|
// be done asynchronously
|
||||||
|
Thread newThread = new Thread(thread);
|
||||||
|
newThread.setPriority(5);
|
||||||
|
genThreads.execute(newThread);
|
||||||
|
}
|
||||||
|
|
||||||
|
threadStarted = true;
|
||||||
|
|
||||||
|
// useful for debugging
|
||||||
|
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
|
||||||
|
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasWork()
|
||||||
|
{
|
||||||
|
return !threadStarted;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private static class LodChunkGenThread implements Runnable
|
||||||
|
{
|
||||||
|
public final ServerWorld serverWorld;
|
||||||
|
public final LodDimension lodDim;
|
||||||
|
public final DistanceGenerationMode generationMode;
|
||||||
|
public final LodBuilder lodBuilder;
|
||||||
|
|
||||||
|
private final ChunkPos pos;
|
||||||
|
|
||||||
|
public LodChunkGenThread(ChunkPos newPos, DistanceGenerationMode newGenerationMode,
|
||||||
|
LodBuilder newLodBuilder,
|
||||||
|
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||||
|
{
|
||||||
|
pos = newPos;
|
||||||
|
generationMode = newGenerationMode;
|
||||||
|
lodBuilder = newLodBuilder;
|
||||||
|
lodDim = newLodDimension;
|
||||||
|
serverWorld = newServerWorld;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void run()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// only generate LodChunks if they can
|
||||||
|
// be added to the current LodDimension
|
||||||
|
|
||||||
|
/* TODO I must disable this 'if', if I will find a way to replace it */
|
||||||
|
if (lodDim.regionIsInRange(pos.x / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.z / LodUtil.REGION_WIDTH_IN_CHUNKS))
|
||||||
|
{
|
||||||
|
//
|
||||||
|
//{
|
||||||
|
// lodBuilder.generateLodNodeFromChunk(lodDim, loadedChunk, new LodBuilderConfig(DistanceGenerationMode.SERVER));
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
/*
|
||||||
|
IChunk loadedChunk = null;
|
||||||
|
if (lodDim.isChunkPreGenerated(pos.x, pos.z) && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
|
||||||
|
{
|
||||||
|
// generate a Lod like normal
|
||||||
|
loadedChunk = ChunkLoader.getChunkFromFile(pos);
|
||||||
|
if(loadedChunk != null)
|
||||||
|
lodBuilder.generateLodNodeFromChunk(lodDim, loadedChunk, new LodBuilderConfig(DistanceGenerationMode.SERVER));
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (generationMode)
|
||||||
|
{
|
||||||
|
case NONE:
|
||||||
|
// don't generate
|
||||||
|
break;
|
||||||
|
case BIOME_ONLY:
|
||||||
|
case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||||
|
// fastest
|
||||||
|
generateUsingBiomesOnly();
|
||||||
|
break;
|
||||||
|
case SURFACE:
|
||||||
|
// faster
|
||||||
|
generateUsingSurface();
|
||||||
|
break;
|
||||||
|
case FEATURES:
|
||||||
|
// fast
|
||||||
|
generateUsingFeatures();
|
||||||
|
break;
|
||||||
|
case SERVER:
|
||||||
|
// very slow
|
||||||
|
lodBuilder.generateLodNodeFromChunk(lodDim, serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), new LodBuilderConfig(DistanceGenerationMode.SERVER));
|
||||||
|
//generateWithServer();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{*/
|
||||||
|
switch (generationMode)
|
||||||
|
{
|
||||||
|
case NONE:
|
||||||
|
// don't generate
|
||||||
|
break;
|
||||||
|
case BIOME_ONLY:
|
||||||
|
case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||||
|
// fastest
|
||||||
|
generateUsingBiomesOnly();
|
||||||
|
break;
|
||||||
|
case SURFACE:
|
||||||
|
// faster
|
||||||
|
generateUsingSurface();
|
||||||
|
break;
|
||||||
|
case FEATURES:
|
||||||
|
// fast
|
||||||
|
generateUsingFeatures();
|
||||||
|
break;
|
||||||
|
case SERVER:
|
||||||
|
// very slow
|
||||||
|
generateWithServer();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//}
|
||||||
|
|
||||||
|
//lodRenderer.regenerateLODsNextFrame();
|
||||||
|
|
||||||
|
/*
|
||||||
|
boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
|
||||||
|
if (dataExistence)
|
||||||
|
ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
|
||||||
|
else
|
||||||
|
ClientProxy.LOGGER.info(pos.x + " " + pos.z);
|
||||||
|
*/
|
||||||
|
// shows the pool size, active threads, queued tasks and completed tasks
|
||||||
|
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||||
|
|
||||||
|
// long endTime = System.currentTimeMillis();
|
||||||
|
// System.out.println(endTime - startTime);
|
||||||
|
|
||||||
|
}// if in range
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.error(LodChunkGenThread.class.getSimpleName() + ": ran into an error: " + e.getMessage());
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
// decrement how many threads are running
|
||||||
|
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
|
||||||
|
|
||||||
|
// this position is no longer being generated
|
||||||
|
LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
}// run
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* takes about 2-5 ms
|
||||||
|
*/
|
||||||
|
private void generateUsingBiomesOnly()
|
||||||
|
{
|
||||||
|
List<IChunk> chunkList = new LinkedList<>();
|
||||||
|
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||||
|
chunkList.add(chunk);
|
||||||
|
|
||||||
|
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||||
|
ChunkGenerator chunkGen = chunkSource.generator;
|
||||||
|
|
||||||
|
// generate the terrain (this is thread safe)
|
||||||
|
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||||
|
// override the chunk status, so we can run the next generator stage
|
||||||
|
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||||
|
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||||
|
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// generate fake height data for this LOD
|
||||||
|
int seaLevel = serverWorld.getSeaLevel();
|
||||||
|
|
||||||
|
boolean simulateHeight = generationMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||||
|
boolean inTheEnd = false;
|
||||||
|
|
||||||
|
// add fake heightmap data so our LODs aren't at height 0
|
||||||
|
Heightmap heightmap = new Heightmap(chunk, LodUtil.DEFAULT_HEIGHTMAP);
|
||||||
|
for (int x = 0; x < LodUtil.CHUNK_WIDTH && !inTheEnd; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < LodUtil.CHUNK_WIDTH && !inTheEnd; z++)
|
||||||
|
{
|
||||||
|
if (simulateHeight)
|
||||||
|
{
|
||||||
|
// these heights are of course aren't super accurate,
|
||||||
|
// they are just to simulate height data where there isn't any
|
||||||
|
switch (chunk.getBiomes().getNoiseBiome(x >> 2, seaLevel >> 2, z >> 2).getBiomeCategory())
|
||||||
|
{
|
||||||
|
case NETHER:
|
||||||
|
heightmap.setHeight(x, z, serverWorld.getHeight() / 2);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EXTREME_HILLS:
|
||||||
|
heightmap.setHeight(x, z, seaLevel + 30);
|
||||||
|
break;
|
||||||
|
case MESA:
|
||||||
|
case JUNGLE:
|
||||||
|
heightmap.setHeight(x, z, seaLevel + 20);
|
||||||
|
break;
|
||||||
|
case BEACH:
|
||||||
|
heightmap.setHeight(x, z, seaLevel + 5);
|
||||||
|
break;
|
||||||
|
case NONE:
|
||||||
|
heightmap.setHeight(x, z, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case OCEAN:
|
||||||
|
case RIVER:
|
||||||
|
heightmap.setHeight(x, z, seaLevel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case THEEND:
|
||||||
|
inTheEnd = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
// DESERT
|
||||||
|
// FOREST
|
||||||
|
// ICY
|
||||||
|
// MUSHROOM
|
||||||
|
// SAVANNA
|
||||||
|
// SWAMP
|
||||||
|
// TAIGA
|
||||||
|
// PLAINS
|
||||||
|
default:
|
||||||
|
heightmap.setHeight(x, z, seaLevel + 10);
|
||||||
|
break;
|
||||||
|
}// heightmap switch
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// we aren't simulating height
|
||||||
|
// always use sea level
|
||||||
|
heightmap.setHeight(x, z, seaLevel);
|
||||||
|
}
|
||||||
|
}// z
|
||||||
|
}// x
|
||||||
|
|
||||||
|
chunk.setHeightmap(LodUtil.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||||
|
|
||||||
|
|
||||||
|
if (!inTheEnd)
|
||||||
|
{
|
||||||
|
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// if we are in the end, don't generate any chunks.
|
||||||
|
// Since we don't know where the islands are, everything
|
||||||
|
// generates the same, and it looks awful.
|
||||||
|
//TODO it appears that 'if' can be collapsed, but comment says that it should not be a case
|
||||||
|
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// long startTime = System.currentTimeMillis();
|
||||||
|
// long endTime = System.currentTimeMillis();
|
||||||
|
// System.out.println(endTime - startTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* takes about 10 - 20 ms
|
||||||
|
*/
|
||||||
|
private void generateUsingSurface()
|
||||||
|
{
|
||||||
|
List<IChunk> chunkList = new LinkedList<>();
|
||||||
|
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||||
|
chunkList.add(chunk);
|
||||||
|
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||||
|
|
||||||
|
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||||
|
ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||||
|
TemplateManager templateManager = serverWorld.getStructureManager();
|
||||||
|
ChunkGenerator chunkGen = chunkSource.generator;
|
||||||
|
|
||||||
|
|
||||||
|
// generate the terrain (this is thread safe)
|
||||||
|
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||||
|
// override the chunk status, so we can run the next generator stage
|
||||||
|
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||||
|
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||||
|
ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||||
|
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||||
|
|
||||||
|
// this feature has been proven to be thread safe,
|
||||||
|
// so we will add it
|
||||||
|
IceAndSnowFeature snowFeature = new IceAndSnowFeature(NoFeatureConfig.CODEC);
|
||||||
|
snowFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition(), null);
|
||||||
|
|
||||||
|
|
||||||
|
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.SURFACE));
|
||||||
|
|
||||||
|
/*TODO if we want to use Biome utils and terrain utils for overworld
|
||||||
|
* lodBuilder.generateLodNodeFromChunk(lodDim, pos ,detailLevel, serverWorld.getSeed());*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* takes about 15 - 20 ms
|
||||||
|
* <p>
|
||||||
|
* Causes concurrentModification Exceptions,
|
||||||
|
* which could cause instability or world generation bugs
|
||||||
|
*/
|
||||||
|
private void generateUsingFeatures()
|
||||||
|
{
|
||||||
|
List<IChunk> chunkList = new LinkedList<>();
|
||||||
|
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||||
|
chunkList.add(chunk);
|
||||||
|
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||||
|
|
||||||
|
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||||
|
ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||||
|
TemplateManager templateManager = serverWorld.getStructureManager();
|
||||||
|
ChunkGenerator chunkGen = chunkSource.generator;
|
||||||
|
|
||||||
|
|
||||||
|
// generate the terrain (this is thread safe)
|
||||||
|
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||||
|
// override the chunk status, so we can run the next generator stage
|
||||||
|
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||||
|
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||||
|
ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||||
|
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||||
|
|
||||||
|
|
||||||
|
// get all the biomes in the chunk
|
||||||
|
HashSet<Biome> biomes = new HashSet<>();
|
||||||
|
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||||
|
{
|
||||||
|
Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, serverWorld.getSeaLevel() >> 2, z >> 2);
|
||||||
|
|
||||||
|
// Issue #35
|
||||||
|
// For some reason Jungle biomes cause incredible lag
|
||||||
|
// the features here must be interacting with each other
|
||||||
|
// in unpredictable ways (specifically tree feature generation).
|
||||||
|
// When generating Features my CPU usage generally hovers around 30 - 40%
|
||||||
|
// when generating Jungles it spikes to 100%.
|
||||||
|
if (biome.getBiomeCategory() != Biome.Category.JUNGLE)
|
||||||
|
{
|
||||||
|
// should probably use the heightmap here instead of seaLevel,
|
||||||
|
// but this seems to get the job done well enough
|
||||||
|
biomes.add(biome);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean allowUnstableFeatures = LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.get();
|
||||||
|
|
||||||
|
// generate all the features related to this chunk.
|
||||||
|
// this may or may not be thread safe
|
||||||
|
for (Biome biome : biomes)
|
||||||
|
{
|
||||||
|
List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.generationSettings.features();
|
||||||
|
|
||||||
|
for (List<Supplier<ConfiguredFeature<?, ?>>> suppliers : featuresForState)
|
||||||
|
{
|
||||||
|
for (Supplier<ConfiguredFeature<?, ?>> featureSupplier : suppliers)
|
||||||
|
{
|
||||||
|
ConfiguredFeature<?, ?> configuredFeature = featureSupplier.get();
|
||||||
|
|
||||||
|
if (!allowUnstableFeatures &&
|
||||||
|
configuredFeaturesToAvoid.containsKey(configuredFeature.hashCode()))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
configuredFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition());
|
||||||
|
}
|
||||||
|
catch (ConcurrentModificationException | UnsupportedOperationException e)
|
||||||
|
{
|
||||||
|
// This will happen. I'm not sure what to do about it
|
||||||
|
// except pray that it doesn't affect the normal world generation
|
||||||
|
// in any harmful way.
|
||||||
|
// Update: this can cause crashes and high CPU usage.
|
||||||
|
|
||||||
|
// Issue #35
|
||||||
|
// I tried cloning the config for each feature, but that
|
||||||
|
// path was blocked since I can't clone lambda methods.
|
||||||
|
// I tried using a deep cloning library and discovered
|
||||||
|
// the problem there.
|
||||||
|
// ( https://github.com/kostaskougios/cloning
|
||||||
|
// and
|
||||||
|
// https://github.com/EsotericSoftware/kryo )
|
||||||
|
|
||||||
|
if (!allowUnstableFeatures)
|
||||||
|
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||||
|
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||||
|
}
|
||||||
|
// This will happen when the LodServerWorld
|
||||||
|
// isn't able to return something that a feature
|
||||||
|
// generator needs
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
// I'm not sure what happened, print to the log
|
||||||
|
|
||||||
|
e.printStackTrace();
|
||||||
|
|
||||||
|
if (!allowUnstableFeatures)
|
||||||
|
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||||
|
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// generate a Lod like normal
|
||||||
|
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* on pre generated chunks 0 - 1 ms
|
||||||
|
* on un generated chunks 0 - 50 ms
|
||||||
|
* with the median seeming to hover around 15 - 30 ms
|
||||||
|
* and outliers in the 100 - 200 ms range
|
||||||
|
* <p>
|
||||||
|
* Note this should not be multithreaded and does cause server/simulation lag
|
||||||
|
* (Higher lag for generating than loading)
|
||||||
|
*/
|
||||||
|
private void generateWithServer()
|
||||||
|
{
|
||||||
|
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES)), new LodBuilderConfig(DistanceGenerationMode.SERVER));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//================//
|
||||||
|
// Unused methods //
|
||||||
|
//================//
|
||||||
|
|
||||||
|
// Sadly I wasn't able to get these to work,
|
||||||
|
// they are here for documentation purposes
|
||||||
|
|
||||||
|
@SuppressWarnings({ "rawtypes", "unchecked", "unused" })
|
||||||
|
private DecoratedFeatureConfig cloneDecoratedFeatureConfig(DecoratedFeatureConfig config)
|
||||||
|
{
|
||||||
|
IPlacementConfig placementConfig;
|
||||||
|
|
||||||
|
Class oldConfigClass = config.decorator.config().getClass();
|
||||||
|
|
||||||
|
if (oldConfigClass == FeatureSpreadConfig.class)
|
||||||
|
{
|
||||||
|
FeatureSpreadConfig oldPlacementConfig = (FeatureSpreadConfig) config.decorator.config();
|
||||||
|
FeatureSpread oldSpread = oldPlacementConfig.count();
|
||||||
|
|
||||||
|
placementConfig = new FeatureSpreadConfig(oldSpread);
|
||||||
|
}
|
||||||
|
else if (oldConfigClass == DecoratedPlacementConfig.class)
|
||||||
|
{
|
||||||
|
DecoratedPlacementConfig oldPlacementConfig = (DecoratedPlacementConfig) config.decorator.config();
|
||||||
|
placementConfig = new DecoratedPlacementConfig(oldPlacementConfig.inner(), oldPlacementConfig.outer());
|
||||||
|
}
|
||||||
|
else if (oldConfigClass == NoiseDependant.class)
|
||||||
|
{
|
||||||
|
NoiseDependant oldPlacementConfig = (NoiseDependant) config.decorator.config();
|
||||||
|
placementConfig = new NoiseDependant(oldPlacementConfig.noiseLevel, oldPlacementConfig.belowNoise, oldPlacementConfig.aboveNoise);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// ClientProxy.LOGGER.debug("unknown decorated placement config: \"" + config.decorator.config().getClass() + "\"");
|
||||||
|
return config;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ConfiguredPlacement<?> newPlacement = new ConfiguredPlacement(config.decorator.decorator, placementConfig);
|
||||||
|
return new DecoratedFeatureConfig(config.feature, newPlacement);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@SuppressWarnings("unused")
|
||||||
|
private BlockClusterFeatureConfig cloneBlockClusterFeatureConfig(BlockClusterFeatureConfig config)
|
||||||
|
{
|
||||||
|
WeightedBlockStateProvider provider = new WeightedBlockStateProvider();
|
||||||
|
provider.weightedList.entries.addAll(((WeightedBlockStateProvider) config.stateProvider).weightedList.entries);
|
||||||
|
|
||||||
|
HashSet<Block> whitelist = new HashSet<>(config.whitelist);
|
||||||
|
|
||||||
|
HashSet<BlockState> blacklist = new HashSet<>(config.blacklist);
|
||||||
|
|
||||||
|
|
||||||
|
BlockClusterFeatureConfig.Builder builder = new BlockClusterFeatureConfig.Builder(provider, config.blockPlacer);
|
||||||
|
builder.whitelist(whitelist);
|
||||||
|
builder.blacklist(blacklist);
|
||||||
|
builder.xspread(config.xspread);
|
||||||
|
builder.yspread(config.yspread);
|
||||||
|
builder.zspread(config.zspread);
|
||||||
|
if (config.canReplace)
|
||||||
|
{
|
||||||
|
builder.canReplace();
|
||||||
|
}
|
||||||
|
if (config.needWater)
|
||||||
|
{
|
||||||
|
builder.needWater();
|
||||||
|
}
|
||||||
|
if (config.project)
|
||||||
|
{
|
||||||
|
builder.noProjection();
|
||||||
|
}
|
||||||
|
builder.tries(config.tries);
|
||||||
|
|
||||||
|
|
||||||
|
return builder.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stops the current genThreads if they are running
|
||||||
|
* and then recreates the Executor service. <br><br>
|
||||||
|
* <p>
|
||||||
|
* This is done to clear any outstanding tasks
|
||||||
|
* that may exist after the player leaves their current world.
|
||||||
|
* If this isn't done unfinished tasks may be left in the queue
|
||||||
|
* preventing new LodChunks form being generated.
|
||||||
|
*/
|
||||||
|
public static void restartExecutorService()
|
||||||
|
{
|
||||||
|
if (genThreads != null && !genThreads.isShutdown())
|
||||||
|
{
|
||||||
|
genThreads.shutdownNow();
|
||||||
|
}
|
||||||
|
genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* performance/generation tests related to
|
||||||
|
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||||
|
|
||||||
|
true/false is whether they generated blocks or not
|
||||||
|
the time is how long it took to generate
|
||||||
|
|
||||||
|
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||||
|
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||||
|
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||||
|
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||||
|
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||||
|
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||||
|
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||||
|
ChunkStatus.FEATURES 7 - 25 ms true
|
||||||
|
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||||
|
ChunkStatus.LIGHT 20 - 40 ms true
|
||||||
|
ChunkStatus.FULL 30 - 50 ms true
|
||||||
|
ChunkStatus.SPAWN 50 - 80 ms true
|
||||||
|
|
||||||
|
|
||||||
|
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||||
|
(and any other object that is needed to make biomes distinct)
|
||||||
|
|
||||||
|
Otherwise, if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||||
|
*/
|
||||||
|
}
|
||||||
@@ -0,0 +1,331 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.worldGeneration;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.function.Predicate;
|
||||||
|
import java.util.stream.Stream;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
import net.minecraft.block.Block;
|
||||||
|
import net.minecraft.block.BlockState;
|
||||||
|
import net.minecraft.entity.Entity;
|
||||||
|
import net.minecraft.entity.player.PlayerEntity;
|
||||||
|
import net.minecraft.fluid.Fluid;
|
||||||
|
import net.minecraft.fluid.FluidState;
|
||||||
|
import net.minecraft.particles.IParticleData;
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.SoundCategory;
|
||||||
|
import net.minecraft.util.SoundEvent;
|
||||||
|
import net.minecraft.util.math.AxisAlignedBB;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.SectionPos;
|
||||||
|
import net.minecraft.util.registry.DynamicRegistries;
|
||||||
|
import net.minecraft.world.DifficultyInstance;
|
||||||
|
import net.minecraft.world.DimensionType;
|
||||||
|
import net.minecraft.world.EmptyTickList;
|
||||||
|
import net.minecraft.world.ISeedReader;
|
||||||
|
import net.minecraft.world.ITickList;
|
||||||
|
import net.minecraft.world.biome.Biome;
|
||||||
|
import net.minecraft.world.biome.BiomeManager;
|
||||||
|
import net.minecraft.world.border.WorldBorder;
|
||||||
|
import net.minecraft.world.chunk.AbstractChunkProvider;
|
||||||
|
import net.minecraft.world.chunk.ChunkStatus;
|
||||||
|
import net.minecraft.world.chunk.IChunk;
|
||||||
|
import net.minecraft.world.gen.Heightmap;
|
||||||
|
import net.minecraft.world.gen.Heightmap.Type;
|
||||||
|
import net.minecraft.world.gen.feature.structure.Structure;
|
||||||
|
import net.minecraft.world.gen.feature.structure.StructureStart;
|
||||||
|
import net.minecraft.world.lighting.WorldLightManager;
|
||||||
|
import net.minecraft.world.server.ServerWorld;
|
||||||
|
import net.minecraft.world.storage.IWorldInfo;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is a fake ServerWorld used when generating features.
|
||||||
|
* This allows us to keep each LodChunk generation independent
|
||||||
|
* of the actual ServerWorld, allowing us
|
||||||
|
* to multithread generation.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 7-26-2021
|
||||||
|
*/
|
||||||
|
public class LodServerWorld implements ISeedReader
|
||||||
|
{
|
||||||
|
|
||||||
|
public HashMap<Heightmap.Type, Heightmap> heightmaps = new HashMap<>();
|
||||||
|
|
||||||
|
public final IChunk chunk;
|
||||||
|
|
||||||
|
public final ServerWorld serverWorld;
|
||||||
|
|
||||||
|
public LodServerWorld(ServerWorld newServerWorld, IChunk newChunk)
|
||||||
|
{
|
||||||
|
chunk = newChunk;
|
||||||
|
serverWorld = newServerWorld;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getHeight(Type heightmapType, int x, int z)
|
||||||
|
{
|
||||||
|
// make sure the block position is set relative to the chunk
|
||||||
|
x = x % LodUtil.CHUNK_WIDTH;
|
||||||
|
x = (x < 0) ? x + 16 : x;
|
||||||
|
|
||||||
|
z = z % LodUtil.CHUNK_WIDTH;
|
||||||
|
z = (z < 0) ? z + 16 : z;
|
||||||
|
|
||||||
|
return chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(x, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Biome getBiome(BlockPos pos)
|
||||||
|
{
|
||||||
|
return chunk.getBiomes().getNoiseBiome(pos.getX() >> 2, pos.getY() >> 2, pos.getZ() >> 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean setBlock(BlockPos pos, BlockState state, int flags, int recursionLeft)
|
||||||
|
{
|
||||||
|
return chunk.setBlockState(pos, state, false) == state;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BlockState getBlockState(BlockPos pos)
|
||||||
|
{
|
||||||
|
return chunk.getBlockState(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public FluidState getFluidState(BlockPos pos)
|
||||||
|
{
|
||||||
|
return chunk.getFluidState(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isStateAtPosition(BlockPos pos, Predicate<BlockState> state)
|
||||||
|
{
|
||||||
|
return state.test(chunk.getBlockState(pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ITickList<Block> getBlockTicks()
|
||||||
|
{
|
||||||
|
return EmptyTickList.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public IChunk getChunk(int x, int z, ChunkStatus requiredStatus, boolean nonnull)
|
||||||
|
{
|
||||||
|
return chunk;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Stream<? extends StructureStart<?>> startsForFeature(SectionPos p_241827_1_, Structure<?> p_241827_2_)
|
||||||
|
{
|
||||||
|
return serverWorld.startsForFeature(p_241827_1_, p_241827_2_);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ITickList<Fluid> getLiquidTicks()
|
||||||
|
{
|
||||||
|
return EmptyTickList.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public WorldLightManager getLightEngine()
|
||||||
|
{
|
||||||
|
return new WorldLightManager(null, false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getSeed()
|
||||||
|
{
|
||||||
|
return serverWorld.getSeed();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DynamicRegistries registryAccess()
|
||||||
|
{
|
||||||
|
return serverWorld.registryAccess();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* All methods below shouldn't be needed
|
||||||
|
* and thus have been left unimplemented.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Random getRandom()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void playSound(PlayerEntity player, BlockPos pos, SoundEvent soundIn, SoundCategory category, float volume,
|
||||||
|
float pitch)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed,
|
||||||
|
double zSpeed)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BiomeManager getBiomeManager()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getSeaLevel()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float getShade(Direction p_230487_1_, boolean p_230487_2_)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public WorldBorder getWorldBorder()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean removeBlock(BlockPos pos, boolean isMoving)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean destroyBlock(BlockPos pos, boolean dropBlock, Entity entity, int recursionLeft)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ServerWorld getLevel()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public AbstractChunkProvider getChunkSource()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DifficultyInstance getCurrentDifficultyAt(BlockPos arg0)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public IWorldInfo getLevelData()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void levelEvent(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public List<Entity> getEntities(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public <T extends Entity> List<T> getEntitiesOfClass(Class<? extends T> arg0, AxisAlignedBB arg1,
|
||||||
|
Predicate<? super T> arg2)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public List<? extends PlayerEntity> players()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getSkyDarken()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Biome getUncachedNoiseBiome(int p_225604_1_, int p_225604_2_, int p_225604_3_)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isClientSide()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DimensionType dimensionType()
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TileEntity getBlockEntity(BlockPos p_175625_1_)
|
||||||
|
{
|
||||||
|
throw new UnsupportedOperationException("Not Implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,204 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.builders.worldGeneration;
|
||||||
|
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
|
|
||||||
|
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.objects.LodDimension;
|
||||||
|
import com.seibel.lod.objects.PosToGenerateContainer;
|
||||||
|
import com.seibel.lod.render.LodRenderer;
|
||||||
|
import com.seibel.lod.util.DetailDistanceUtil;
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
import com.seibel.lod.util.LodThreadFactory;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
import net.minecraft.world.server.ServerWorld;
|
||||||
|
import net.minecraftforge.common.WorldWorkerManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A singleton that handles all long distance LOD world generation.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 9-25-2021
|
||||||
|
*/
|
||||||
|
public class LodWorldGenerator
|
||||||
|
{
|
||||||
|
public final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
/** This holds the thread used to generate new LODs off the main thread. */
|
||||||
|
private final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
|
||||||
|
|
||||||
|
/** we only want to queue up one generator thread at a time */
|
||||||
|
private boolean generatorThreadRunning = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How many chunks to generate outside the player's view distance at one
|
||||||
|
* time. (or more specifically how many requests to make at one time). I
|
||||||
|
* multiply by 8 to make sure there is always a buffer of chunk requests, to
|
||||||
|
* make sure the CPU is always busy, and we can generate LODs as quickly as
|
||||||
|
* possible.
|
||||||
|
*/
|
||||||
|
public int maxChunkGenRequests;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This keeps track of how many chunk generation requests are on going. This is
|
||||||
|
* to limit how many chunks are queued at once. To prevent chunks from being
|
||||||
|
* generated for a long time in an area the player is no longer in.
|
||||||
|
*/
|
||||||
|
public final AtomicInteger numberOfChunksWaitingToGenerate = new AtomicInteger(0);
|
||||||
|
|
||||||
|
public final Set<ChunkPos> positionsWaitingToBeGenerated = new HashSet<>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Singleton copy of this object
|
||||||
|
*/
|
||||||
|
public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
|
||||||
|
|
||||||
|
|
||||||
|
private LodWorldGenerator()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Queues up LodNodeGenWorkers for the given lodDimension.
|
||||||
|
* @param renderer needed so the LodNodeGenWorkers can flag that the
|
||||||
|
* buffers need to be rebuilt.
|
||||||
|
*/
|
||||||
|
public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
|
||||||
|
{
|
||||||
|
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() != DistanceGenerationMode.NONE
|
||||||
|
&& !generatorThreadRunning
|
||||||
|
&& mc.hasSinglePlayerServer())
|
||||||
|
{
|
||||||
|
// the thread is now running, don't queue up another thread
|
||||||
|
generatorThreadRunning = true;
|
||||||
|
|
||||||
|
// just in case the config changed
|
||||||
|
maxChunkGenRequests = LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get() * 8;
|
||||||
|
|
||||||
|
Thread generatorThread = new Thread(() ->
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// round the player's block position down to the nearest chunk BlockPos
|
||||||
|
int playerPosX = mc.getPlayer().blockPosition().getX();
|
||||||
|
int playerPosZ = mc.getPlayer().blockPosition().getZ();
|
||||||
|
|
||||||
|
|
||||||
|
//=======================================//
|
||||||
|
// fill in positionsWaitingToBeGenerated //
|
||||||
|
//=======================================//
|
||||||
|
|
||||||
|
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
|
||||||
|
|
||||||
|
PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(
|
||||||
|
maxChunkGenRequests,
|
||||||
|
playerPosX,
|
||||||
|
playerPosZ);
|
||||||
|
|
||||||
|
|
||||||
|
byte detailLevel;
|
||||||
|
int posX;
|
||||||
|
int posZ;
|
||||||
|
int nearIndex = 0;
|
||||||
|
int farIndex = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < posToGenerate.getNumberOfPos(); i++)
|
||||||
|
{
|
||||||
|
// I wish there was a way to compress this code, but I'm not aware of
|
||||||
|
// an easy way to do so.
|
||||||
|
|
||||||
|
// add the near positions
|
||||||
|
if (posToGenerate.getNthDetail(nearIndex, true) != 0 && nearIndex < posToGenerate.getNumberOfNearPos())
|
||||||
|
{
|
||||||
|
detailLevel = (byte) (posToGenerate.getNthDetail(nearIndex, true) - 1);
|
||||||
|
posX = posToGenerate.getNthPosX(nearIndex, true);
|
||||||
|
posZ = posToGenerate.getNthPosZ(nearIndex, true);
|
||||||
|
nearIndex++;
|
||||||
|
|
||||||
|
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||||
|
|
||||||
|
// prevent generating the same chunk multiple times
|
||||||
|
if (positionsWaitingToBeGenerated.contains(chunkPos))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// don't add more to the generation queue then allowed
|
||||||
|
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||||
|
break;
|
||||||
|
|
||||||
|
positionsWaitingToBeGenerated.add(chunkPos);
|
||||||
|
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||||
|
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||||
|
WorldWorkerManager.addWorker(genWorker);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// add the far positions
|
||||||
|
if (posToGenerate.getNthDetail(farIndex, false) != 0 && farIndex < posToGenerate.getNumberOfFarPos())
|
||||||
|
{
|
||||||
|
detailLevel = (byte) (posToGenerate.getNthDetail(farIndex, false) - 1);
|
||||||
|
posX = posToGenerate.getNthPosX(farIndex, false);
|
||||||
|
posZ = posToGenerate.getNthPosZ(farIndex, false);
|
||||||
|
farIndex++;
|
||||||
|
|
||||||
|
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||||
|
|
||||||
|
// don't add more to the generation queue then allowed
|
||||||
|
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||||
|
continue;
|
||||||
|
//break;
|
||||||
|
|
||||||
|
// prevent generating the same chunk multiple times
|
||||||
|
if (positionsWaitingToBeGenerated.contains(chunkPos))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
positionsWaitingToBeGenerated.add(chunkPos);
|
||||||
|
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||||
|
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||||
|
WorldWorkerManager.addWorker(genWorker);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
// this shouldn't ever happen, but just in case
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
generatorThreadRunning = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
mainGenThread.execute(generatorThread);
|
||||||
|
} // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
|
||||||
|
} // queueGenerationRequests
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,591 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.config;
|
||||||
|
|
||||||
|
import java.nio.file.Path;
|
||||||
|
import java.nio.file.Paths;
|
||||||
|
|
||||||
|
import org.apache.commons.lang3.tuple.Pair;
|
||||||
|
import org.apache.logging.log4j.LogManager;
|
||||||
|
|
||||||
|
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||||
|
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||||
|
import com.seibel.lod.ModInfo;
|
||||||
|
import com.seibel.lod.enums.BlockToAvoid;
|
||||||
|
import com.seibel.lod.enums.BufferRebuildTimes;
|
||||||
|
import com.seibel.lod.enums.DebugMode;
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.enums.FogDistance;
|
||||||
|
import com.seibel.lod.enums.FogDrawOverride;
|
||||||
|
import com.seibel.lod.enums.GenerationPriority;
|
||||||
|
import com.seibel.lod.enums.GpuUploadMethod;
|
||||||
|
import com.seibel.lod.enums.HorizontalQuality;
|
||||||
|
import com.seibel.lod.enums.HorizontalResolution;
|
||||||
|
import com.seibel.lod.enums.HorizontalScale;
|
||||||
|
import com.seibel.lod.enums.LodTemplate;
|
||||||
|
import com.seibel.lod.enums.VanillaOverdraw;
|
||||||
|
import com.seibel.lod.enums.VerticalQuality;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
import net.minecraftforge.common.ForgeConfigSpec;
|
||||||
|
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||||
|
import net.minecraftforge.fml.common.Mod;
|
||||||
|
import net.minecraftforge.fml.config.ModConfig;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This handles any configuration the user has access to.
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-25-2021
|
||||||
|
*/
|
||||||
|
@Mod.EventBusSubscriber
|
||||||
|
public class LodConfig
|
||||||
|
{
|
||||||
|
// CONFIG STRUCTURE
|
||||||
|
// -> Client
|
||||||
|
// |
|
||||||
|
// |-> Graphics
|
||||||
|
// | |-> QualityOption
|
||||||
|
// | |-> FogQualityOption
|
||||||
|
// | |-> AdvancedGraphicsOption
|
||||||
|
// |
|
||||||
|
// |-> World Generation
|
||||||
|
// |
|
||||||
|
// |-> Advanced Mod Option
|
||||||
|
// |-> Threads
|
||||||
|
// |-> Buffers
|
||||||
|
// |-> Debugging
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public static class Client
|
||||||
|
{
|
||||||
|
public final Graphics graphics;
|
||||||
|
public final WorldGenerator worldGenerator;
|
||||||
|
public final AdvancedModOptions advancedModOptions;
|
||||||
|
|
||||||
|
|
||||||
|
//================//
|
||||||
|
// Client Configs //
|
||||||
|
//================//
|
||||||
|
public Client(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
builder.push(this.getClass().getSimpleName());
|
||||||
|
{
|
||||||
|
graphics = new Graphics(builder);
|
||||||
|
worldGenerator = new WorldGenerator(builder);
|
||||||
|
advancedModOptions = new AdvancedModOptions(builder);
|
||||||
|
}
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==================//
|
||||||
|
// Graphics Configs //
|
||||||
|
//==================//
|
||||||
|
public static class Graphics
|
||||||
|
{
|
||||||
|
|
||||||
|
public final QualityOption qualityOption;
|
||||||
|
public final FogQualityOption fogQualityOption;
|
||||||
|
public final AdvancedGraphicsOption advancedGraphicsOption;
|
||||||
|
|
||||||
|
Graphics(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
builder.comment("These settings control how the mod will look in game").push("Graphics");
|
||||||
|
{
|
||||||
|
qualityOption = new QualityOption(builder);
|
||||||
|
advancedGraphicsOption = new AdvancedGraphicsOption(builder);
|
||||||
|
fogQualityOption = new FogQualityOption(builder);
|
||||||
|
}
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static class QualityOption
|
||||||
|
{
|
||||||
|
public final ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.IntValue lodChunkRenderDistance;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.EnumValue<VerticalQuality> verticalQuality;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||||
|
|
||||||
|
|
||||||
|
QualityOption(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
builder.comment("These settings control how detailed the fake chunks will be.").push(this.getClass().getSimpleName());
|
||||||
|
|
||||||
|
verticalQuality = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " This indicates how detailed fake chunks will represent \n"
|
||||||
|
+ " overhangs, caves, floating islands, ect. \n"
|
||||||
|
+ " Higher options will use more memory and increase GPU usage. \n"
|
||||||
|
+ " " + VerticalQuality.LOW + ": uses at max 2 columns per position. \n"
|
||||||
|
+ " " + VerticalQuality.MEDIUM + ": uses at max 4 columns per position. \n"
|
||||||
|
+ " " + VerticalQuality.HIGH + ": uses at max 8 columns per position. \n")
|
||||||
|
.defineEnum("Vertical Quality", VerticalQuality.MEDIUM);
|
||||||
|
|
||||||
|
horizontalScale = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " This indicates how quickly fake chunks drop off in quality. \n"
|
||||||
|
+ " " + HorizontalScale.LOW + ": quality drops every " + HorizontalScale.LOW.distanceUnit / 16 + " chunks. \n"
|
||||||
|
+ " " + HorizontalScale.MEDIUM + ": quality drops every " + HorizontalScale.MEDIUM.distanceUnit / 16 + " chunks. \n"
|
||||||
|
+ " " + HorizontalScale.HIGH + ": quality drops every " + HorizontalScale.HIGH.distanceUnit / 16 + " chunks. \n")
|
||||||
|
.defineEnum("Horizontal Scale", HorizontalScale.MEDIUM);
|
||||||
|
|
||||||
|
horizontalQuality = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " This indicates the exponential base of the quadratic drop-off \n"
|
||||||
|
+ " " + HorizontalQuality.LOWEST + ": base " + HorizontalQuality.LOWEST.quadraticBase + ". \n"
|
||||||
|
+ " " + HorizontalQuality.LOW + ": base " + HorizontalQuality.LOW.quadraticBase + ". \n"
|
||||||
|
+ " " + HorizontalQuality.MEDIUM + ": base " + HorizontalQuality.MEDIUM.quadraticBase + ". \n"
|
||||||
|
+ " " + HorizontalQuality.HIGH + ": base " + HorizontalQuality.HIGH.quadraticBase + ". \n")
|
||||||
|
.defineEnum("Horizontal Quality", HorizontalQuality.MEDIUM);
|
||||||
|
|
||||||
|
drawResolution = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " What is the maximum detail fake chunks should be drawn at? \n"
|
||||||
|
+ " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
|
||||||
|
+ " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
|
||||||
|
+ " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
|
||||||
|
+ " " + HorizontalResolution.TWO_BLOCKS + ": render 64 LODs for each Chunk. \n"
|
||||||
|
+ " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk. \n")
|
||||||
|
.defineEnum("Block size", HorizontalResolution.BLOCK);
|
||||||
|
|
||||||
|
lodChunkRenderDistance = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " The mod's render distance, measured in chunks. \n")
|
||||||
|
.defineInRange("Lod Render Distance", 64, 32, 1024);
|
||||||
|
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static class FogQualityOption
|
||||||
|
{
|
||||||
|
public final ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.EnumValue<FogDrawOverride> fogDrawOverride;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.BooleanValue disableVanillaFog;
|
||||||
|
|
||||||
|
FogQualityOption(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
|
||||||
|
builder.comment("These settings control the fog quality.").push(this.getClass().getSimpleName());
|
||||||
|
|
||||||
|
fogDistance = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " At what distance should Fog be drawn on the fake chunks? \n"
|
||||||
|
+ " If the fog cuts off abruptly or you are using Optifine's \"fast\" fog option \n"
|
||||||
|
+ " set this to " + FogDistance.NEAR + " or " + FogDistance.FAR + ". \n")
|
||||||
|
.defineEnum("Fog Distance", FogDistance.FAR);
|
||||||
|
|
||||||
|
fogDrawOverride = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " When should fog be drawn? \n"
|
||||||
|
+ " " + FogDrawOverride.OPTIFINE_SETTING + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawOverride.FANCY + ". \n"
|
||||||
|
+ " " + FogDrawOverride.NO_FOG + ": Never draw fog on the LODs \n"
|
||||||
|
+ " " + FogDrawOverride.FAST + ": Always draw fast fog on the LODs \n"
|
||||||
|
+ " " + FogDrawOverride.FANCY + ": Always draw fancy fog on the LODs (if your graphics card supports it) \n")
|
||||||
|
.defineEnum("Fog Draw Override", FogDrawOverride.FANCY);
|
||||||
|
|
||||||
|
disableVanillaFog = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " If true disable Minecraft's fog. \n\n"
|
||||||
|
+ ""
|
||||||
|
+ " Experimental! May cause issues with Sodium. \n\n"
|
||||||
|
+ ""
|
||||||
|
+ " Unlike Optifine or Sodium's fog disabling option this won't change \n"
|
||||||
|
+ " performance (we don't actually disable the fog, we just tell it to render a infinite distance away). \n"
|
||||||
|
+ " May or may not play nice with other mods that edit fog. \n")
|
||||||
|
.define("Experimental Disable Vanilla Fog", false);
|
||||||
|
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static class AdvancedGraphicsOption
|
||||||
|
{
|
||||||
|
public final ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.BooleanValue disableDirectionalCulling;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.BooleanValue alwaysDrawAtMaxQuality;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.EnumValue<VanillaOverdraw> vanillaOverdraw;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.EnumValue<GpuUploadMethod> gpuUploadMethod;
|
||||||
|
|
||||||
|
public final ForgeConfigSpec.BooleanValue useExtendedNearClipPlane;
|
||||||
|
|
||||||
|
AdvancedGraphicsOption(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
|
||||||
|
builder.comment("Advanced graphics option for the mod").push(this.getClass().getSimpleName());
|
||||||
|
|
||||||
|
lodTemplate = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " How should the LODs be drawn? \n"
|
||||||
|
+ " NOTE: Currently only " + LodTemplate.CUBIC + " is implemented! \n"
|
||||||
|
+ " \n"
|
||||||
|
+ " " + LodTemplate.CUBIC + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
|
||||||
|
+ " " + LodTemplate.TRIANGULAR + ": LOD Chunks smoothly transition between other. \n"
|
||||||
|
+ " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between each other, \n"
|
||||||
|
+ " " + " unless a neighboring chunk is at a significantly different height. \n")
|
||||||
|
.defineEnum("LOD Template", LodTemplate.CUBIC);
|
||||||
|
|
||||||
|
disableDirectionalCulling = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " If false fake chunks behind the player's camera \n"
|
||||||
|
+ " aren't drawn, increasing performance. \n\n"
|
||||||
|
+ ""
|
||||||
|
+ " If true all LODs are drawn, even those behind \n"
|
||||||
|
+ " the player's camera, decreasing performance. \n\n"
|
||||||
|
+ ""
|
||||||
|
+ " Disable this if you see LODs disappearing. \n"
|
||||||
|
+ " (Which may happen if you are using a camera mod) \n")
|
||||||
|
.define("Disable Directional Culling", false);
|
||||||
|
|
||||||
|
alwaysDrawAtMaxQuality = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " Disable quality falloff, \n"
|
||||||
|
+ " all fake chunks will be drawn at the highest \n"
|
||||||
|
+ " available detail level. \n\n"
|
||||||
|
+ " "
|
||||||
|
+ " WARNING: \n"
|
||||||
|
+ " This could cause a Out Of Memory crash on render \n"
|
||||||
|
+ " distances higher than 128 \n")
|
||||||
|
.define("Always Use Max Quality", false);
|
||||||
|
|
||||||
|
vanillaOverdraw = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " How often should LODs be drawn on top of regular chunks? \n"
|
||||||
|
+ " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n\n"
|
||||||
|
+ " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n"
|
||||||
|
+ " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n"
|
||||||
|
+ " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n"
|
||||||
|
+ " " + " More effective on higher render distances. \n"
|
||||||
|
+ " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n"
|
||||||
|
+ " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " may be used depending on the dimension. \n"
|
||||||
|
+ " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n")
|
||||||
|
.defineEnum("Vanilla Overdraw", VanillaOverdraw.DYNAMIC);
|
||||||
|
|
||||||
|
gpuUploadMethod = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " What method should be used to upload geometry to the GPU? \n\\n"
|
||||||
|
+ ""
|
||||||
|
+ " " + GpuUploadMethod.BUFFER_STORAGE + ": Default if OpenGL 4.5 is supported. Fast rendering, no stuttering. \n"
|
||||||
|
+ " " + GpuUploadMethod.SUB_DATA + ": Default if OpenGL 4.5 is NOT supported. Fast rendering but may stutter when uploading. \n"
|
||||||
|
+ " " + GpuUploadMethod.BUFFER_MAPPING + ": Slow rendering but won't stutter when uploading. Possibly better than " + GpuUploadMethod.SUB_DATA + " if using a integrated GPU. \n")
|
||||||
|
.defineEnum("GPU Upload Method", GpuUploadMethod.BUFFER_STORAGE);
|
||||||
|
|
||||||
|
// This is a temporary fix (like vanilla overdraw)
|
||||||
|
// hopefully we can remove both once we get individual chunk rendering figured out
|
||||||
|
useExtendedNearClipPlane = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " Will prevent some overdraw issues, but may cause nearby fake chunks to render incorrectly \n"
|
||||||
|
+ " especially when in/near an ocean. \n")
|
||||||
|
.define("Use Extended Near Clip Plane", false);
|
||||||
|
|
||||||
|
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//========================//
|
||||||
|
// WorldGenerator Configs //
|
||||||
|
//========================//
|
||||||
|
public static class WorldGenerator
|
||||||
|
{
|
||||||
|
public final ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
|
||||||
|
public final ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||||
|
public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||||
|
public final ForgeConfigSpec.EnumValue<BlockToAvoid> blockToAvoid;
|
||||||
|
//public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
|
||||||
|
|
||||||
|
WorldGenerator(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
builder.comment("These settings control how fake chunks outside your normal view range are generated.").push("Generation");
|
||||||
|
|
||||||
|
generationPriority = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " " + GenerationPriority.FAR_FIRST + " \n"
|
||||||
|
+ " LODs are generated from low to high detail \n"
|
||||||
|
+ " with a small priority for far away regions. \n"
|
||||||
|
+ " This fills in the world fastest. \n\n"
|
||||||
|
+ ""
|
||||||
|
+ " " + GenerationPriority.NEAR_FIRST + " \n"
|
||||||
|
+ " LODs are generated around the player \n"
|
||||||
|
+ " in a spiral, similar to vanilla minecraft. \n")
|
||||||
|
.defineEnum("Generation Priority", GenerationPriority.FAR_FIRST);
|
||||||
|
|
||||||
|
distanceGenerationMode = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " Note: The times listed here are the amount of time it took \n"
|
||||||
|
+ " one of the developer's PC to generate 1 chunk, \n"
|
||||||
|
+ " and are included so you can compare the \n"
|
||||||
|
+ " different generation options. Your mileage may vary. \n"
|
||||||
|
+ "\n"
|
||||||
|
|
||||||
|
+ " " + DistanceGenerationMode.NONE + " \n"
|
||||||
|
+ " Don't run the distance generator. \n"
|
||||||
|
|
||||||
|
+ "\n"
|
||||||
|
+ " " + DistanceGenerationMode.BIOME_ONLY + " \n"
|
||||||
|
+ " Only generate the biomes and use the biome's \n"
|
||||||
|
+ " grass color, water color, or snow color. \n"
|
||||||
|
+ " Doesn't generate height, everything is shown at sea level. \n"
|
||||||
|
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||||
|
|
||||||
|
+ "\n"
|
||||||
|
+ " " + DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT + " \n"
|
||||||
|
+ " Same as BIOME_ONLY, except instead \n"
|
||||||
|
+ " of always using sea level as the LOD height \n"
|
||||||
|
+ " different biome types (mountain, ocean, forest, etc.) \n"
|
||||||
|
+ " use predetermined heights to simulate having height data. \n"
|
||||||
|
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||||
|
|
||||||
|
+ "\n"
|
||||||
|
+ " " + DistanceGenerationMode.SURFACE + " \n"
|
||||||
|
+ " Generate the world surface, \n"
|
||||||
|
+ " this does NOT include trees, \n"
|
||||||
|
+ " or structures. \n"
|
||||||
|
+ " Multithreaded - Faster (10-20 ms) \n"
|
||||||
|
|
||||||
|
+ "\n"
|
||||||
|
+ " " + DistanceGenerationMode.FEATURES + " \n"
|
||||||
|
+ " Generate everything except structures. \n"
|
||||||
|
+ " WARNING: This may cause world generation bugs or instability! \n"
|
||||||
|
+ " Multithreaded - Fast (15-20 ms) \n"
|
||||||
|
|
||||||
|
+ "\n"
|
||||||
|
+ " " + DistanceGenerationMode.SERVER + " \n"
|
||||||
|
+ " Ask the server to generate/load each chunk. \n"
|
||||||
|
+ " This will show player made structures, which can \n"
|
||||||
|
+ " be useful if you are adding the mod to a pre-existing world. \n"
|
||||||
|
+ " This is the most compatible, but causes server/simulation lag. \n"
|
||||||
|
+ " SingleThreaded - Slow (15-50 ms, with spikes up to 200 ms) \n")
|
||||||
|
.defineEnum("Distance Generation Mode", DistanceGenerationMode.SURFACE);
|
||||||
|
|
||||||
|
allowUnstableFeatureGeneration = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " When using the " + DistanceGenerationMode.FEATURES + " generation mode \n"
|
||||||
|
+ " some features may not be thread safe, which could \n"
|
||||||
|
+ " cause instability and crashes. \n"
|
||||||
|
+ " By default (false) those features are skipped, \n"
|
||||||
|
+ " improving stability, but decreasing how many features are \n"
|
||||||
|
+ " actually generated. \n"
|
||||||
|
+ " (for example: some tree generation is unstable, \n"
|
||||||
|
+ " so some trees may not be generated.) \n"
|
||||||
|
+ " By setting this to true, all features will be generated, \n"
|
||||||
|
+ " but your game will be more unstable and crashes may occur. \n"
|
||||||
|
+ " \n"
|
||||||
|
+ " I would love to remove this option and always generate everything, \n"
|
||||||
|
+ " but I'm not sure how to do that. \n"
|
||||||
|
+ " If you are a Java wizard, check out the git issue here: \n"
|
||||||
|
+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
|
||||||
|
.define("Allow Unstable Feature Generation", false);
|
||||||
|
|
||||||
|
blockToAvoid = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " " + BlockToAvoid.NONE + ": Use all blocks when generating fake chunks \n\n"
|
||||||
|
+ ""
|
||||||
|
+ " " + BlockToAvoid.NON_FULL + ": Only use full blocks when generating fake chunks (ignores slabs, lanterns, torches, grass, etc.) \n\n"
|
||||||
|
+ ""
|
||||||
|
+ " " + BlockToAvoid.NO_COLLISION + ": Only use solid blocks when generating fake chunks (ignores grass, torches, etc.) \n"
|
||||||
|
+ ""
|
||||||
|
+ " " + BlockToAvoid.BOTH + ": Only use full solid blocks when generating fake chunks \n"
|
||||||
|
+ "\n")
|
||||||
|
.defineEnum("Block to avoid", BlockToAvoid.BOTH);
|
||||||
|
|
||||||
|
/*useExperimentalPreGenLoading = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
|
||||||
|
+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
|
||||||
|
.define("Use pre-generated chunks", false);*/
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//============================//
|
||||||
|
// AdvancedModOptions Configs //
|
||||||
|
//============================//
|
||||||
|
public static class AdvancedModOptions
|
||||||
|
{
|
||||||
|
|
||||||
|
public final Threading threading;
|
||||||
|
public final Debugging debugging;
|
||||||
|
public final Buffers buffers;
|
||||||
|
|
||||||
|
public AdvancedModOptions(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
builder.comment("Advanced mod settings").push(this.getClass().getSimpleName());
|
||||||
|
{
|
||||||
|
threading = new Threading(builder);
|
||||||
|
debugging = new Debugging(builder);
|
||||||
|
buffers = new Buffers(builder);
|
||||||
|
}
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class Threading
|
||||||
|
{
|
||||||
|
public final ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||||
|
public final ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
|
||||||
|
|
||||||
|
Threading(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
builder.comment("These settings control how many CPU threads the mod uses for different tasks.").push(this.getClass().getSimpleName());
|
||||||
|
|
||||||
|
numberOfWorldGenerationThreads = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " This is how many threads are used when generating LODs outside \n"
|
||||||
|
+ " the normal render distance. \n"
|
||||||
|
+ " If you experience stuttering when generating distant LODs, decrease \n"
|
||||||
|
+ " this number. If you want to increase LOD generation speed, \n"
|
||||||
|
+ " increase this number. \n\n"
|
||||||
|
+ ""
|
||||||
|
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||||
|
+ " Requires a restart to take effect. \n")
|
||||||
|
.defineInRange("numberOfWorldGenerationThreads", Math.max(1, Runtime.getRuntime().availableProcessors() / 2), 1, Runtime.getRuntime().availableProcessors());
|
||||||
|
|
||||||
|
numberOfBufferBuilderThreads = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " This is how many threads are used when building vertex buffers \n"
|
||||||
|
+ " (The things sent to your GPU to draw the fake chunks). \n"
|
||||||
|
+ " If you experience high CPU usage when NOT generating distant \n"
|
||||||
|
+ " fake chunks, lower this number. \n"
|
||||||
|
+ " \n"
|
||||||
|
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||||
|
+ " Requires a restart to take effect. \n")
|
||||||
|
.defineInRange("numberOfBufferBuilderThreads", Math.max(1, Runtime.getRuntime().availableProcessors() / 2), 1, Runtime.getRuntime().availableProcessors());
|
||||||
|
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===============//
|
||||||
|
// Debug Options //
|
||||||
|
//===============//
|
||||||
|
public static class Debugging
|
||||||
|
{
|
||||||
|
public final ForgeConfigSpec.BooleanValue drawLods;
|
||||||
|
public final ForgeConfigSpec.EnumValue<DebugMode> debugMode;
|
||||||
|
public final ForgeConfigSpec.BooleanValue enableDebugKeybindings;
|
||||||
|
|
||||||
|
Debugging(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
builder.comment("These settings can be used to look for bugs, or see how certain aspects of the mod work.").push(this.getClass().getSimpleName());
|
||||||
|
|
||||||
|
drawLods = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " If true, the mod is enabled and fake chunks will be drawn. \n"
|
||||||
|
+ " If false, the mod will still generate fake chunks, \n"
|
||||||
|
+ " but they won't be rendered. \n")
|
||||||
|
.define("Enable Rendering", true);
|
||||||
|
|
||||||
|
debugMode = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " " + DebugMode.OFF + ": Fake chunks will be drawn with their normal colors. \n"
|
||||||
|
+ " " + DebugMode.SHOW_DETAIL + ": Fake chunks color will be based on their detail level. \n"
|
||||||
|
+ " " + DebugMode.SHOW_DETAIL_WIREFRAME + ": Fake chunks color will be based on their detail level, drawn as a wireframe. \n")
|
||||||
|
.defineEnum("Debug Mode", DebugMode.OFF);
|
||||||
|
|
||||||
|
enableDebugKeybindings = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " If true the F4 key can be used to cycle through the different debug modes. \n"
|
||||||
|
+ " and the F6 key can be used to enable and disable LOD rendering.")
|
||||||
|
.define("Enable Debug Keybinding", false);
|
||||||
|
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static class Buffers
|
||||||
|
{
|
||||||
|
public final ForgeConfigSpec.EnumValue<BufferRebuildTimes> rebuildTimes;
|
||||||
|
|
||||||
|
Buffers(ForgeConfigSpec.Builder builder)
|
||||||
|
{
|
||||||
|
builder.comment("These settings affect how often geometry is are built.").push(this.getClass().getSimpleName());
|
||||||
|
|
||||||
|
rebuildTimes = builder
|
||||||
|
.comment("\n\n"
|
||||||
|
+ " How frequently should geometry be rebuilt and sent to the GPU? \n"
|
||||||
|
+ " Higher settings may cause stuttering, but will prevent holes in the world \n")
|
||||||
|
.defineEnum("rebuildFrequency", BufferRebuildTimes.NORMAL);
|
||||||
|
|
||||||
|
builder.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** {@link Path} to the configuration file of this mod */
|
||||||
|
private static final Path CONFIG_PATH = Paths.get("config", ModInfo.NAME + ".toml");
|
||||||
|
|
||||||
|
public static final ForgeConfigSpec CLIENT_SPEC;
|
||||||
|
public static final Client CLIENT;
|
||||||
|
|
||||||
|
static
|
||||||
|
{
|
||||||
|
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||||
|
CLIENT_SPEC = specPair.getRight();
|
||||||
|
CLIENT = specPair.getLeft();
|
||||||
|
CommentedFileConfig clientConfig = CommentedFileConfig.builder(CONFIG_PATH)
|
||||||
|
.writingMode(WritingMode.REPLACE)
|
||||||
|
.build();
|
||||||
|
clientConfig.load();
|
||||||
|
clientConfig.save();
|
||||||
|
CLIENT_SPEC.setConfig(clientConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public static void onLoad(final ModConfig.Loading configEvent)
|
||||||
|
{
|
||||||
|
LogManager.getLogger().debug(ModInfo.NAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||||
|
}
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||||
|
{
|
||||||
|
LogManager.getLogger().debug(ModInfo.NAME, "Forge config just got changed on the file system!");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* heightmap <br>
|
||||||
|
* multi_lod <br>
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 19-10-2021
|
||||||
|
*/
|
||||||
|
public enum BlockToAvoid
|
||||||
|
{
|
||||||
|
NONE(false, false),
|
||||||
|
|
||||||
|
NON_FULL(true, false),
|
||||||
|
|
||||||
|
NO_COLLISION(false, true),
|
||||||
|
|
||||||
|
BOTH(true, true);
|
||||||
|
|
||||||
|
public final boolean nonFull;
|
||||||
|
public final boolean noCollision;
|
||||||
|
|
||||||
|
BlockToAvoid(boolean nonFull, boolean noCollision)
|
||||||
|
{
|
||||||
|
this.nonFull = nonFull;
|
||||||
|
this.noCollision = noCollision;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Near_First <br>
|
||||||
|
* Far_First <br>
|
||||||
|
* <br>
|
||||||
|
* Determines how fast the buffers need to be regenerated
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-25-2021
|
||||||
|
*/
|
||||||
|
public enum BufferRebuildTimes
|
||||||
|
{
|
||||||
|
FREQUENT(1000, 500, 2500),
|
||||||
|
|
||||||
|
NORMAL(2000, 1000, 5000),
|
||||||
|
|
||||||
|
RARE(5000, 2000, 10000);
|
||||||
|
|
||||||
|
public final int playerMoveTimeout;
|
||||||
|
public final int renderedChunkTimeout;
|
||||||
|
public final int chunkChangeTimeout;
|
||||||
|
|
||||||
|
BufferRebuildTimes(int playerMoveTimeout, int renderedChunkTimeout, int chunkChangeTimeout)
|
||||||
|
{
|
||||||
|
this.playerMoveTimeout = playerMoveTimeout;
|
||||||
|
this.renderedChunkTimeout = renderedChunkTimeout;
|
||||||
|
this.chunkChangeTimeout = chunkChangeTimeout;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* off, detail, detail wireframe
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 8-28-2021
|
||||||
|
*/
|
||||||
|
public enum DebugMode
|
||||||
|
{
|
||||||
|
/** LODs are rendered normally */
|
||||||
|
OFF,
|
||||||
|
|
||||||
|
/** LOD colors are based on their detail */
|
||||||
|
SHOW_DETAIL,
|
||||||
|
|
||||||
|
/** LOD colors are based on their detail, and draws in wireframe. */
|
||||||
|
SHOW_DETAIL_WIREFRAME;
|
||||||
|
|
||||||
|
/** used when cycling through the different modes */
|
||||||
|
private DebugMode next;
|
||||||
|
|
||||||
|
static
|
||||||
|
{
|
||||||
|
OFF.next = SHOW_DETAIL;
|
||||||
|
SHOW_DETAIL.next = SHOW_DETAIL_WIREFRAME;
|
||||||
|
SHOW_DETAIL_WIREFRAME.next = OFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** returns the next debug mode */
|
||||||
|
public DebugMode getNext()
|
||||||
|
{
|
||||||
|
return this.next;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,95 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* NONE <br>
|
||||||
|
* BIOME_ONLY <br>
|
||||||
|
* BIOME_ONLY_SIMULATE_HEIGHT <br>
|
||||||
|
* SURFACE <br>
|
||||||
|
* FEATURES <br>
|
||||||
|
* SERVER <br><br>
|
||||||
|
* <p>
|
||||||
|
* In order of fastest to slowest.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 8-7-2021
|
||||||
|
*/
|
||||||
|
public enum DistanceGenerationMode
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Don't generate anything
|
||||||
|
*/
|
||||||
|
NONE((byte) 0),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Only generate the biomes and use biome
|
||||||
|
* grass/foliage color, water color, or ice color
|
||||||
|
* to generate the color.
|
||||||
|
* Doesn't generate height, everything is shown at sea level.
|
||||||
|
* Multithreaded - Fastest (2-5 ms)
|
||||||
|
*/
|
||||||
|
BIOME_ONLY((byte) 1),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Same as BIOME_ONLY, except instead
|
||||||
|
* of always using sea level as the LOD height
|
||||||
|
* different biome types (mountain, ocean, forest, etc.)
|
||||||
|
* use predetermined heights to simulate having height data.
|
||||||
|
*/
|
||||||
|
BIOME_ONLY_SIMULATE_HEIGHT((byte) 2),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate the world surface,
|
||||||
|
* this does NOT include caves, trees,
|
||||||
|
* or structures.
|
||||||
|
* Multithreaded - Faster (10-20 ms)
|
||||||
|
*/
|
||||||
|
SURFACE((byte) 3),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate everything except structures.
|
||||||
|
* NOTE: This may cause world generation bugs or instability,
|
||||||
|
* since some features cause concurrentModification exceptions.
|
||||||
|
* Multithreaded - Fast (15-20 ms)
|
||||||
|
*/
|
||||||
|
FEATURES((byte) 4),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ask the server to generate/load each chunk.
|
||||||
|
* This is the most compatible, but causes server/simulation lag.
|
||||||
|
* This will also show player made structures if you
|
||||||
|
* are adding the mod to a pre-existing world.
|
||||||
|
* Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms)
|
||||||
|
*/
|
||||||
|
SERVER((byte) 5);
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The higher the number the more complete the generation is.
|
||||||
|
*/
|
||||||
|
public final byte complexity;
|
||||||
|
|
||||||
|
DistanceGenerationMode(byte complexity)
|
||||||
|
{
|
||||||
|
this.complexity = complexity;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* NEAR, FAR, or NEAR_AND_FAR.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 02-14-2021
|
||||||
|
*/
|
||||||
|
public enum FogDistance
|
||||||
|
{
|
||||||
|
/** good for fast or fancy fog qualities. */
|
||||||
|
NEAR,
|
||||||
|
|
||||||
|
/** good for fast or fancy fog qualities. */
|
||||||
|
FAR,
|
||||||
|
|
||||||
|
/** only looks good if the fog quality is set to Fancy. */
|
||||||
|
NEAR_AND_FAR
|
||||||
|
}
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* USE_OPTIFINE_FOG_SETTING, <br>
|
||||||
|
* NEVER_DRAW_FOG, <br>
|
||||||
|
* ALWAYS_DRAW_FOG_FAST, <br>
|
||||||
|
* ALWAYS_DRAW_FOG_FANCY <br>
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 7-3-2021
|
||||||
|
*/
|
||||||
|
public enum FogDrawOverride
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Use whatever Fog setting optifine is using.
|
||||||
|
* If optifine isn't installed this defaults to ALWAYS_DRAW_FOG.
|
||||||
|
*/
|
||||||
|
OPTIFINE_SETTING,
|
||||||
|
|
||||||
|
/** Never draw fog on the LODs */
|
||||||
|
NO_FOG,
|
||||||
|
|
||||||
|
/** Always draw fast fog on the LODs */
|
||||||
|
FAST,
|
||||||
|
|
||||||
|
/** Always draw fancy fog on the LODs */
|
||||||
|
FANCY
|
||||||
|
}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* fast, fancy, or off
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 02-14-2021
|
||||||
|
*/
|
||||||
|
public enum FogQuality
|
||||||
|
{
|
||||||
|
FAST,
|
||||||
|
FANCY,
|
||||||
|
OFF
|
||||||
|
}
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Near_First <br>
|
||||||
|
* Far_First <br>
|
||||||
|
* <br>
|
||||||
|
* Determines which LODs should have priority when generating
|
||||||
|
* outside the normal view distance.
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-25-2021
|
||||||
|
*/
|
||||||
|
public enum GenerationPriority
|
||||||
|
{
|
||||||
|
NEAR_FIRST,
|
||||||
|
|
||||||
|
FAR_FIRST
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Minecraft, Lod_Builder, None
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-1-2021
|
||||||
|
*/
|
||||||
|
public enum GlProxyContext
|
||||||
|
{
|
||||||
|
/** Minecraft's render thread */
|
||||||
|
MINECRAFT,
|
||||||
|
|
||||||
|
/** The context we send buffers to the GPU on */
|
||||||
|
LOD_BUILDER,
|
||||||
|
|
||||||
|
/** used to un-bind threads */
|
||||||
|
NONE,
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Buffer_Storage, Sub_Data, Buffer_Mapping
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-23-2021
|
||||||
|
*/
|
||||||
|
public enum GpuUploadMethod
|
||||||
|
{
|
||||||
|
/** Default if OpenGL 4.5 is supported. Fast rendering, no stuttering. */
|
||||||
|
BUFFER_STORAGE,
|
||||||
|
|
||||||
|
/** Default if OpenGL 4.5 is NOT supported. Fast rendering but may stutter when uploading. */
|
||||||
|
SUB_DATA,
|
||||||
|
|
||||||
|
/** May end up storing buffers in System memory. Slower rendering but won't stutter when uploading. */
|
||||||
|
BUFFER_MAPPING,
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Lowest <br>
|
||||||
|
* Low <br>
|
||||||
|
* Medium <br>
|
||||||
|
* High <br>
|
||||||
|
* <br>
|
||||||
|
* this indicates the base of the quadratic function we use for the quality drop off
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-29-2021
|
||||||
|
*/
|
||||||
|
public enum HorizontalQuality
|
||||||
|
{
|
||||||
|
/** 1.0 AKA Linear */
|
||||||
|
LOWEST(1.0f),
|
||||||
|
|
||||||
|
/** exponent 1.5 */
|
||||||
|
LOW(1.5f),
|
||||||
|
|
||||||
|
/** exponent 2.0 */
|
||||||
|
MEDIUM(2.0f),
|
||||||
|
|
||||||
|
/** exponent 2.2 */
|
||||||
|
HIGH(2.2f);
|
||||||
|
|
||||||
|
public final double quadraticBase;
|
||||||
|
|
||||||
|
HorizontalQuality(double distanceUnit)
|
||||||
|
{
|
||||||
|
this.quadraticBase = distanceUnit;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,175 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* chunk <Br>
|
||||||
|
* half_chunk <Br>
|
||||||
|
* four_blocks <br>
|
||||||
|
* two_blocks <Br>
|
||||||
|
* block <br>
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-25-2021
|
||||||
|
*/
|
||||||
|
public enum HorizontalResolution
|
||||||
|
{
|
||||||
|
/** render 256 LODs for each chunk */
|
||||||
|
BLOCK(16, 0),
|
||||||
|
|
||||||
|
/** render 64 LODs for each chunk */
|
||||||
|
TWO_BLOCKS(8, 1),
|
||||||
|
|
||||||
|
/** render 16 LODs for each chunk */
|
||||||
|
FOUR_BLOCKS(4, 2),
|
||||||
|
|
||||||
|
/** render 4 LODs for each chunk */
|
||||||
|
HALF_CHUNK(2, 3),
|
||||||
|
|
||||||
|
/** render 1 LOD for each chunk */
|
||||||
|
CHUNK(1, 4);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How many DataPoints should
|
||||||
|
* be drawn per side, per LodChunk
|
||||||
|
*/
|
||||||
|
public final int dataPointLengthCount;
|
||||||
|
|
||||||
|
/** How wide each LOD DataPoint is */
|
||||||
|
public final int dataPointWidth;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is the same as detailLevel in LodQuadTreeNode,
|
||||||
|
* lowest is 0 highest is 9
|
||||||
|
*/
|
||||||
|
public final byte detailLevel;
|
||||||
|
|
||||||
|
/* Start/End X/Z give the block positions
|
||||||
|
* for each individual dataPoint in a LodChunk */
|
||||||
|
public final int[] startX;
|
||||||
|
public final int[] startZ;
|
||||||
|
|
||||||
|
public final int[] endX;
|
||||||
|
public final int[] endZ;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 1st dimension: LodDetail.detailLevel <br>
|
||||||
|
* 2nd dimension: An array of all LodDetails that are less than or <br>
|
||||||
|
* equal to that detailLevel
|
||||||
|
*/
|
||||||
|
private static HorizontalResolution[][] lowerDetailArrays;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
HorizontalResolution(int newLengthCount, int newDetailLevel)
|
||||||
|
{
|
||||||
|
detailLevel = (byte) newDetailLevel;
|
||||||
|
dataPointLengthCount = newLengthCount;
|
||||||
|
dataPointWidth = 16 / dataPointLengthCount;
|
||||||
|
|
||||||
|
startX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||||
|
endX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||||
|
|
||||||
|
startZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||||
|
endZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||||
|
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
for (int x = 0; x < newLengthCount; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < newLengthCount; z++)
|
||||||
|
{
|
||||||
|
startX[index] = x * dataPointWidth;
|
||||||
|
startZ[index] = z * dataPointWidth;
|
||||||
|
|
||||||
|
endX[index] = (x * dataPointWidth) + dataPointWidth;
|
||||||
|
endZ[index] = (z * dataPointWidth) + dataPointWidth;
|
||||||
|
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}// constructor
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns an array of all LodDetails that have a detail level
|
||||||
|
* that is less than or equal to the given LodDetail
|
||||||
|
*/
|
||||||
|
public static HorizontalResolution[] getSelfAndLowerDetails(HorizontalResolution detail)
|
||||||
|
{
|
||||||
|
if (lowerDetailArrays == null)
|
||||||
|
{
|
||||||
|
// run first time setup
|
||||||
|
lowerDetailArrays = new HorizontalResolution[HorizontalResolution.values().length][];
|
||||||
|
|
||||||
|
// go through each LodDetail
|
||||||
|
for (HorizontalResolution currentDetail : HorizontalResolution.values())
|
||||||
|
{
|
||||||
|
ArrayList<HorizontalResolution> lowerDetails = new ArrayList<>();
|
||||||
|
|
||||||
|
// find the details lower than currentDetail
|
||||||
|
for (HorizontalResolution compareDetail : HorizontalResolution.values())
|
||||||
|
{
|
||||||
|
if (currentDetail.detailLevel <= compareDetail.detailLevel)
|
||||||
|
{
|
||||||
|
lowerDetails.add(compareDetail);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// have the highest detail item first in the list
|
||||||
|
Collections.sort(lowerDetails);
|
||||||
|
Collections.reverse(lowerDetails);
|
||||||
|
|
||||||
|
lowerDetailArrays[currentDetail.detailLevel] = lowerDetails.toArray(new HorizontalResolution[lowerDetails.size()]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return lowerDetailArrays[detail.detailLevel];
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Returns what detail level should be used at a given distance and maxDistance. */
|
||||||
|
public static HorizontalResolution getDetailForDistance(HorizontalResolution maxDetailLevel, int distance, int maxDistance)
|
||||||
|
{
|
||||||
|
HorizontalResolution[] lowerDetails = getSelfAndLowerDetails(maxDetailLevel);
|
||||||
|
int distanceBetweenDetails = maxDistance / lowerDetails.length;
|
||||||
|
int index = LodUtil.clamp(0, distance / distanceBetweenDetails, lowerDetails.length - 1);
|
||||||
|
|
||||||
|
return lowerDetails[index];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Low <br>
|
||||||
|
* Medium <br>
|
||||||
|
* High <br>
|
||||||
|
* <br>
|
||||||
|
* this is a quality scale for the detail drop-off
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-25-2021
|
||||||
|
*/
|
||||||
|
public enum HorizontalScale
|
||||||
|
{
|
||||||
|
/** Lods are 2D with heightMap */
|
||||||
|
LOW(64),
|
||||||
|
|
||||||
|
/** Lods expand in three dimension */
|
||||||
|
MEDIUM(128),
|
||||||
|
|
||||||
|
/** Lods expand in three dimension */
|
||||||
|
HIGH(256);
|
||||||
|
|
||||||
|
public final int distanceUnit;
|
||||||
|
|
||||||
|
HorizontalScale(int distanceUnit)
|
||||||
|
{
|
||||||
|
this.distanceUnit = distanceUnit;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.lodTemplates.AbstractLodTemplate;
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.lodTemplates.CubicLodTemplate;
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.lodTemplates.DynamicLodTemplate;
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.lodTemplates.TriangularLodTemplate;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cubic, Triangular, Dynamic
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-10-2021
|
||||||
|
*/
|
||||||
|
public enum LodTemplate
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* LODs are rendered as
|
||||||
|
* rectangular prisms.
|
||||||
|
*/
|
||||||
|
CUBIC(new CubicLodTemplate()),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* LODs smoothly transition between
|
||||||
|
* each other.
|
||||||
|
*/
|
||||||
|
TRIANGULAR(new TriangularLodTemplate()),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* LODs smoothly transition between
|
||||||
|
* each other, unless a neighboring LOD
|
||||||
|
* is at a significantly different height.
|
||||||
|
*/
|
||||||
|
DYNAMIC(new DynamicLodTemplate());
|
||||||
|
|
||||||
|
|
||||||
|
public final AbstractLodTemplate template;
|
||||||
|
|
||||||
|
LodTemplate(AbstractLodTemplate newTemplate)
|
||||||
|
{
|
||||||
|
template = newTemplate;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* NONE, GAME_SHADING
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 7-25-2020
|
||||||
|
*/
|
||||||
|
public enum ShadingMode
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* LODs will have darker sides and bottoms to simulate
|
||||||
|
* Minecraft's fast lighting.
|
||||||
|
*/
|
||||||
|
GAME_SHADING,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* LODs will use ambient occlusion to mimic Minecarft's
|
||||||
|
* Fancy lighting.
|
||||||
|
*/
|
||||||
|
AMBIENT_OCCLUSION
|
||||||
|
}
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* None, Dynamic, Always
|
||||||
|
*
|
||||||
|
* <p>
|
||||||
|
* This represents how far the LODs should overlap with
|
||||||
|
* the vanilla Minecraft terrain.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-11-2021
|
||||||
|
*/
|
||||||
|
public enum VanillaOverdraw
|
||||||
|
{
|
||||||
|
/** Never draw LODs where a minecraft chunk could be. */
|
||||||
|
NEVER,
|
||||||
|
|
||||||
|
/** Draw LODs over the farther minecraft chunks. */
|
||||||
|
DYNAMIC,
|
||||||
|
|
||||||
|
/** Draw LODs over all minecraft chunks. */
|
||||||
|
ALWAYS,
|
||||||
|
|
||||||
|
/** Draw LODs over border chunks. */
|
||||||
|
BORDER,
|
||||||
|
}
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* heightmap <br>
|
||||||
|
* multi_lod <br>
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 10-07-2021
|
||||||
|
*/
|
||||||
|
public enum VerticalQuality
|
||||||
|
{
|
||||||
|
LOW(
|
||||||
|
new int[] { 2,
|
||||||
|
2,
|
||||||
|
2,
|
||||||
|
2,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1 }
|
||||||
|
),
|
||||||
|
|
||||||
|
MEDIUM(
|
||||||
|
new int[] { 4,
|
||||||
|
4,
|
||||||
|
2,
|
||||||
|
2,
|
||||||
|
2,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1 }
|
||||||
|
),
|
||||||
|
|
||||||
|
HIGH(
|
||||||
|
new int[] {
|
||||||
|
8,
|
||||||
|
8,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
2,
|
||||||
|
2,
|
||||||
|
2,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1 }
|
||||||
|
);
|
||||||
|
|
||||||
|
public final int[] maxVerticalData;
|
||||||
|
|
||||||
|
VerticalQuality(int[] maxVerticalData)
|
||||||
|
{
|
||||||
|
this.maxVerticalData = maxVerticalData;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.handlers;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.client.world.ClientWorld;
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
import net.minecraft.world.chunk.IChunk;
|
||||||
|
import net.minecraft.world.chunk.storage.ChunkSerializer;
|
||||||
|
import net.minecraft.world.server.ServerWorld;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author ??
|
||||||
|
* @version ??
|
||||||
|
*/
|
||||||
|
public class ChunkLoader
|
||||||
|
{
|
||||||
|
public static IChunk getChunkFromFile(ChunkPos pos){
|
||||||
|
|
||||||
|
ClientWorld clientWorld = MinecraftWrapper.INSTANCE.getClientWorld();
|
||||||
|
if (clientWorld == null)
|
||||||
|
return null;
|
||||||
|
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(clientWorld.dimensionType());
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File file = new File(serverWorld.getChunkSource().getDataStorage().dataFolder.getParent() + File.separatorChar + "region", "r." + (pos.x >> 5) + "." + (pos.z >> 5) + ".mca");
|
||||||
|
if(!file.exists())
|
||||||
|
return null;
|
||||||
|
IChunk loadedChunk = ChunkSerializer.read(
|
||||||
|
serverWorld,
|
||||||
|
serverWorld.getStructureManager(),
|
||||||
|
serverWorld.getPoiManager(),
|
||||||
|
pos,
|
||||||
|
serverWorld.getChunkSource().chunkMap.read(pos)
|
||||||
|
);
|
||||||
|
boolean emptyChunk = true;
|
||||||
|
for(int i = 0; i < 16; i++){
|
||||||
|
for(int j = 0; j < 16; j++){
|
||||||
|
emptyChunk &= loadedChunk.isYSpaceEmpty(i,j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(emptyChunk)
|
||||||
|
return null;
|
||||||
|
else
|
||||||
|
return loadedChunk;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,401 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.handlers;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
import java.io.FileInputStream;
|
||||||
|
import java.io.FileOutputStream;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.nio.file.Files;
|
||||||
|
import java.nio.file.StandardCopyOption;
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
|
||||||
|
import org.apache.commons.compress.compressors.xz.XZCompressorInputStream;
|
||||||
|
import org.apache.commons.compress.compressors.xz.XZCompressorOutputStream;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.enums.VerticalQuality;
|
||||||
|
import com.seibel.lod.objects.LodDimension;
|
||||||
|
import com.seibel.lod.objects.LodRegion;
|
||||||
|
import com.seibel.lod.objects.RegionPos;
|
||||||
|
import com.seibel.lod.objects.VerticalLevelContainer;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
import com.seibel.lod.util.LodThreadFactory;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.util.ThreadMapUtil;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This object handles creating LodRegions
|
||||||
|
* from files and saving LodRegion objects
|
||||||
|
* to file.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @author Cola
|
||||||
|
* @version 9-25-2021
|
||||||
|
*/
|
||||||
|
public class LodDimensionFileHandler
|
||||||
|
{
|
||||||
|
/** This is the dimension that owns this file handler */
|
||||||
|
private LodDimension lodDimension;
|
||||||
|
|
||||||
|
private final File dimensionDataSaveFolder;
|
||||||
|
|
||||||
|
/** lod */
|
||||||
|
private static final String FILE_NAME_PREFIX = "lod";
|
||||||
|
/** .txt */
|
||||||
|
private static final String FILE_EXTENSION = ".xz";
|
||||||
|
/** detail- */
|
||||||
|
private static final String DETAIL_FOLDER_NAME_PREFIX = "detail-";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* .tmp <br>
|
||||||
|
* Added to the end of the file path when saving to prevent
|
||||||
|
* nulling a currently existing file. <br>
|
||||||
|
* After the file finishes saving it will end with
|
||||||
|
* FILE_EXTENSION.
|
||||||
|
*/
|
||||||
|
private static final String TMP_FILE_EXTENSION = ".tmp";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is the file version currently accepted by this
|
||||||
|
* file handler, older versions (smaller numbers) will be deleted and overwritten,
|
||||||
|
* newer versions (larger numbers) will be ignored and won't be read.
|
||||||
|
*/
|
||||||
|
public static final int LOD_SAVE_FILE_VERSION = 6;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allow saving asynchronously, but never try to save multiple regions
|
||||||
|
* at a time
|
||||||
|
*/
|
||||||
|
private final ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public LodDimensionFileHandler(File newSaveFolder, LodDimension newLodDimension)
|
||||||
|
{
|
||||||
|
if (newSaveFolder == null)
|
||||||
|
throw new IllegalArgumentException("LodDimensionFileHandler requires a valid File location to read and write to.");
|
||||||
|
|
||||||
|
dimensionDataSaveFolder = newSaveFolder;
|
||||||
|
lodDimension = newLodDimension;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//================//
|
||||||
|
// read from file //
|
||||||
|
//================//
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the LodRegion at the given coordinates.
|
||||||
|
* Returns an empty region if the file doesn't exist.
|
||||||
|
*/
|
||||||
|
public LodRegion loadRegionFromFile(byte detailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||||
|
{
|
||||||
|
int regionX = regionPos.x;
|
||||||
|
int regionZ = regionPos.z;
|
||||||
|
LodRegion region = new LodRegion(LodUtil.REGION_DETAIL_LEVEL, regionPos, generationMode, verticalQuality);
|
||||||
|
|
||||||
|
for (byte tempDetailLevel = LodUtil.REGION_DETAIL_LEVEL; tempDetailLevel >= detailLevel; tempDetailLevel--)
|
||||||
|
{
|
||||||
|
String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, tempDetailLevel, verticalQuality);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// if the fileName was null that means the folder is inaccessible
|
||||||
|
// for some reason
|
||||||
|
if (fileName == null)
|
||||||
|
throw new IllegalArgumentException("Unable to read region [" + regionX + ", " + regionZ + "] file, no fileName.");
|
||||||
|
|
||||||
|
File file = new File(fileName);
|
||||||
|
if (!file.exists())
|
||||||
|
{
|
||||||
|
//there is no file for current gen mode
|
||||||
|
//search others above current from the most to the least detailed
|
||||||
|
DistanceGenerationMode tempGenMode = DistanceGenerationMode.SERVER;
|
||||||
|
while (tempGenMode != generationMode)
|
||||||
|
{
|
||||||
|
fileName = getFileNameAndPathForRegion(regionX, regionZ, tempGenMode, tempDetailLevel, verticalQuality);
|
||||||
|
if (fileName != null)
|
||||||
|
{
|
||||||
|
file = new File(fileName);
|
||||||
|
if (file.exists())
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//decrease gen mode
|
||||||
|
if (tempGenMode == DistanceGenerationMode.SERVER)
|
||||||
|
tempGenMode = DistanceGenerationMode.FEATURES;
|
||||||
|
else if (tempGenMode == DistanceGenerationMode.FEATURES)
|
||||||
|
tempGenMode = DistanceGenerationMode.SURFACE;
|
||||||
|
else if (tempGenMode == DistanceGenerationMode.SURFACE)
|
||||||
|
tempGenMode = DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||||
|
else if (tempGenMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT)
|
||||||
|
tempGenMode = DistanceGenerationMode.BIOME_ONLY;
|
||||||
|
else if (tempGenMode == DistanceGenerationMode.BIOME_ONLY)
|
||||||
|
tempGenMode = DistanceGenerationMode.NONE;
|
||||||
|
}
|
||||||
|
if (!file.exists())
|
||||||
|
//there wasn't a file, don't return anything
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// don't try parsing empty files
|
||||||
|
long dataSize = file.length();
|
||||||
|
dataSize -= 1;
|
||||||
|
if (dataSize > 0)
|
||||||
|
{
|
||||||
|
try (XZCompressorInputStream inputStream = new XZCompressorInputStream(new FileInputStream(file)))
|
||||||
|
{
|
||||||
|
int fileVersion;
|
||||||
|
fileVersion = inputStream.read();
|
||||||
|
|
||||||
|
// check if this file can be read by this file handler
|
||||||
|
if (fileVersion < LOD_SAVE_FILE_VERSION)
|
||||||
|
{
|
||||||
|
// the file we are reading is an older version,
|
||||||
|
// close the reader and delete the file.
|
||||||
|
inputStream.close();
|
||||||
|
file.delete();
|
||||||
|
ClientProxy.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ")"
|
||||||
|
+ " version found: " + fileVersion
|
||||||
|
+ ", version requested: " + LOD_SAVE_FILE_VERSION
|
||||||
|
+ ". File was been deleted.");
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (fileVersion > LOD_SAVE_FILE_VERSION)
|
||||||
|
{
|
||||||
|
// the file we are reading is a newer version,
|
||||||
|
// close the reader and ignore the file, we don't
|
||||||
|
// want to accidentally delete anything the user may want.
|
||||||
|
inputStream.close();
|
||||||
|
ClientProxy.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ")"
|
||||||
|
+ " version found: " + fileVersion
|
||||||
|
+ ", version requested: " + LOD_SAVE_FILE_VERSION
|
||||||
|
+ " this region will not be written to in order to protect the newer file.");
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// this file is a readable version,
|
||||||
|
// read the file
|
||||||
|
byte[] data = ThreadMapUtil.getSaveContainer(tempDetailLevel);
|
||||||
|
inputStream.read(data);
|
||||||
|
inputStream.close();
|
||||||
|
|
||||||
|
|
||||||
|
// add the data to our region
|
||||||
|
region.addLevelContainer(new VerticalLevelContainer(data));
|
||||||
|
}
|
||||||
|
catch (IOException ioEx)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + ioEx.getMessage() + "]: ");
|
||||||
|
ioEx.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
// the buffered reader encountered a
|
||||||
|
// problem reading the file
|
||||||
|
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
}// for each detail level
|
||||||
|
|
||||||
|
if (region.getMinDetailLevel() >= detailLevel)
|
||||||
|
region.growTree(detailLevel);
|
||||||
|
|
||||||
|
return region;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==============//
|
||||||
|
// Save to File //
|
||||||
|
//==============//
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Save all dirty regions in this LodDimension to file.
|
||||||
|
*/
|
||||||
|
public void saveDirtyRegionsToFileAsync()
|
||||||
|
{
|
||||||
|
fileWritingThreadPool.execute(saveDirtyRegionsThread);
|
||||||
|
}
|
||||||
|
|
||||||
|
private final Thread saveDirtyRegionsThread = new Thread(() ->
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
for (int i = 0; i < lodDimension.getWidth(); i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < lodDimension.getWidth(); j++)
|
||||||
|
{
|
||||||
|
if (lodDimension.GetIsRegionDirty(i, j) && lodDimension.getRegionByArrayIndex(i, j) != null)
|
||||||
|
{
|
||||||
|
saveRegionToFile(lodDimension.getRegionByArrayIndex(i, j));
|
||||||
|
lodDimension.SetIsRegionDirty(i, j, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Save a specific region to disk.<br>
|
||||||
|
* Note: <br>
|
||||||
|
* 1. If a file already exists for a newer version
|
||||||
|
* the file won't be written.<br>
|
||||||
|
* 2. This will save to the LodDimension that this
|
||||||
|
* handler is associated with.
|
||||||
|
*/
|
||||||
|
private void saveRegionToFile(LodRegion region)
|
||||||
|
{
|
||||||
|
for (byte detailLevel = region.getMinDetailLevel(); detailLevel <= LodUtil.REGION_DETAIL_LEVEL; detailLevel++)
|
||||||
|
{
|
||||||
|
String fileName = getFileNameAndPathForRegion(region.regionPosX, region.regionPosZ, region.getGenerationMode(), detailLevel, region.getVerticalQuality());
|
||||||
|
|
||||||
|
// if the fileName was null that means the folder is inaccessible
|
||||||
|
// for some reason
|
||||||
|
if (fileName == null)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.warn("Unable to save region [" + region.regionPosX + ", " + region.regionPosZ + "] to file, file is inaccessible.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
File oldFile = new File(fileName);
|
||||||
|
//ClientProxy.LOGGER.info("saving region [" + region.regionPosX + ", " + region.regionPosZ + "] to file.");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// make sure the file and folder exists
|
||||||
|
if (!oldFile.exists())
|
||||||
|
{
|
||||||
|
// the file doesn't exist,
|
||||||
|
// create it and the folder if need be
|
||||||
|
if (!oldFile.getParentFile().exists())
|
||||||
|
oldFile.getParentFile().mkdirs();
|
||||||
|
oldFile.createNewFile();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// the file exists, make sure it
|
||||||
|
// is the correct version.
|
||||||
|
// (to make sure we don't overwrite a newer
|
||||||
|
// version file if it exists)
|
||||||
|
int fileVersion = LOD_SAVE_FILE_VERSION;
|
||||||
|
try (XZCompressorInputStream inputStream = new XZCompressorInputStream(new FileInputStream(oldFile)))
|
||||||
|
{
|
||||||
|
fileVersion = inputStream.read();
|
||||||
|
inputStream.close();
|
||||||
|
}
|
||||||
|
catch (IOException ex)
|
||||||
|
{
|
||||||
|
ex.printStackTrace();
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if this file can be written to by the file handler
|
||||||
|
if (fileVersion > LOD_SAVE_FILE_VERSION)
|
||||||
|
{
|
||||||
|
// the file we are reading is a newer version,
|
||||||
|
// don't write anything, we don't want to accidentally
|
||||||
|
// delete anything the user may want.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// if we got this far then we are good
|
||||||
|
// to overwrite the old file
|
||||||
|
}
|
||||||
|
|
||||||
|
// the old file is good, now create a new temporary save file
|
||||||
|
File newFile = new File(fileName + TMP_FILE_EXTENSION);
|
||||||
|
try (XZCompressorOutputStream outputStream = new XZCompressorOutputStream(new FileOutputStream(newFile), 3))
|
||||||
|
{
|
||||||
|
// add the version of this file
|
||||||
|
outputStream.write(LOD_SAVE_FILE_VERSION);
|
||||||
|
|
||||||
|
// add each LodChunk to the file
|
||||||
|
outputStream.write(region.getLevel(detailLevel).toDataString());
|
||||||
|
outputStream.close();
|
||||||
|
|
||||||
|
// overwrite the old file with the new one
|
||||||
|
Files.move(newFile.toPath(), oldFile.toPath(), StandardCopyOption.ATOMIC_MOVE, StandardCopyOption.REPLACE_EXISTING);
|
||||||
|
}
|
||||||
|
catch (IOException ex)
|
||||||
|
{
|
||||||
|
ex.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.error("LOD file write error. Unable to write to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//================//
|
||||||
|
// helper methods //
|
||||||
|
//================//
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the name of the file that should contain the
|
||||||
|
* region at the given x and z. <br>
|
||||||
|
* Returns null if this object isn't available to read and write. <br><br>
|
||||||
|
* <p>
|
||||||
|
* example: "lod.0.0.txt" <br>
|
||||||
|
* <p>
|
||||||
|
* Returns null if there is an IO or security Exception.
|
||||||
|
*/
|
||||||
|
private String getFileNameAndPathForRegion(int regionX, int regionZ, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// saveFolder is something like
|
||||||
|
// ".\Super Flat\DIM-1\data\"
|
||||||
|
// or
|
||||||
|
// ".\Super Flat\data\"
|
||||||
|
return dimensionDataSaveFolder.getCanonicalPath() + File.separatorChar +
|
||||||
|
verticalQuality + File.separatorChar +
|
||||||
|
generationMode.toString() + File.separatorChar +
|
||||||
|
DETAIL_FOLDER_NAME_PREFIX + detailLevel + File.separatorChar +
|
||||||
|
FILE_NAME_PREFIX + "." + regionX + "." + regionZ + FILE_EXTENSION;
|
||||||
|
}
|
||||||
|
catch (IOException | SecurityException e)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.warn("Unable to get the filename for the region [" + regionX + ", " + regionZ + "], error: [" + e.getMessage() + "], stacktrace: ");
|
||||||
|
e.printStackTrace();
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,165 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.handlers;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.FogQuality;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
import net.minecraft.util.math.vector.Matrix4f;
|
||||||
|
|
||||||
|
import java.lang.reflect.Field;
|
||||||
|
import java.lang.reflect.Method;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This object is used to get variables from methods
|
||||||
|
* where they are private. Specifically the fog setting
|
||||||
|
* in Optifine.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 9 -25-2021
|
||||||
|
*/
|
||||||
|
public class ReflectionHandler
|
||||||
|
{
|
||||||
|
public static final ReflectionHandler INSTANCE = new ReflectionHandler();
|
||||||
|
private final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
public Field ofFogField = null;
|
||||||
|
public Method vertexBufferUploadMethod = null;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private ReflectionHandler()
|
||||||
|
{
|
||||||
|
setupFogField();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* finds the Optifine fog type field
|
||||||
|
*/
|
||||||
|
private void setupFogField()
|
||||||
|
{
|
||||||
|
// get every variable from the entity renderer
|
||||||
|
Field[] optionFields = mc.getOptions().getClass().getDeclaredFields();
|
||||||
|
|
||||||
|
// try and find the ofFogType variable in gameSettings
|
||||||
|
for (Field field : optionFields)
|
||||||
|
{
|
||||||
|
if (field.getName().equals("ofFogType"))
|
||||||
|
{
|
||||||
|
ofFogField = field;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// we didn't find the field,
|
||||||
|
// either optifine isn't installed, or
|
||||||
|
// optifine changed the name of the variable
|
||||||
|
ClientProxy.LOGGER.info(ReflectionHandler.class.getSimpleName() + ": unable to find the Optifine fog field. If Optifine isn't installed this can be ignored.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get what type of fog optifine is currently set to render.
|
||||||
|
* @return the fog quality
|
||||||
|
*/
|
||||||
|
public FogQuality getFogQuality()
|
||||||
|
{
|
||||||
|
if (ofFogField == null)
|
||||||
|
{
|
||||||
|
// either optifine isn't installed,
|
||||||
|
// the variable name was changed, or
|
||||||
|
// the setup method wasn't called yet.
|
||||||
|
return FogQuality.FANCY;
|
||||||
|
}
|
||||||
|
|
||||||
|
int returnNum = 0;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
returnNum = (int) ofFogField.get(mc.getOptions());
|
||||||
|
}
|
||||||
|
catch (IllegalArgumentException | IllegalAccessException e)
|
||||||
|
{
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (returnNum)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case 0:
|
||||||
|
// optifine's "default" option,
|
||||||
|
// it should never be called in this case
|
||||||
|
|
||||||
|
// normal options
|
||||||
|
case 1:
|
||||||
|
return FogQuality.FAST;
|
||||||
|
case 2:
|
||||||
|
return FogQuality.FANCY;
|
||||||
|
case 3:
|
||||||
|
return FogQuality.OFF;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Detect if Vivecraft is present using reflection. Attempts to find the "VRRenderer" class. */
|
||||||
|
public boolean detectVivecraft()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Class.forName("org.vivecraft.provider.VRRenderer");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (ClassNotFoundException ignored)
|
||||||
|
{
|
||||||
|
System.out.println("Vivecraft not detected.");
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Modifies a projection matrix's clip planes.
|
||||||
|
* The projection matrix must be in a column-major format.
|
||||||
|
* @param projectionMatrix The projection matrix to be modified.
|
||||||
|
* @param n the new near clip plane value.
|
||||||
|
* @param f the new far clip plane value.
|
||||||
|
* @return The modified matrix.
|
||||||
|
*/
|
||||||
|
public Matrix4f Matrix4fModifyClipPlanes(Matrix4f projectionMatrix, float n, float f)
|
||||||
|
{
|
||||||
|
//find the matrix values.
|
||||||
|
float nMatrixValue = -((f + n) / (f - n));
|
||||||
|
float fMatrixValue = -((2 * f * n) / (f - n));
|
||||||
|
try
|
||||||
|
{
|
||||||
|
//get the fields of the projectionMatrix
|
||||||
|
Field[] fields = projectionMatrix.getClass().getDeclaredFields();
|
||||||
|
//bypass the security protections on the fields that encode near and far plane values.
|
||||||
|
fields[10].setAccessible(true);
|
||||||
|
fields[11].setAccessible(true);
|
||||||
|
//Change the values of the near and far plane.
|
||||||
|
fields[10].set(projectionMatrix, nMatrixValue);
|
||||||
|
fields[11].set(projectionMatrix, fMatrixValue);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
return projectionMatrix;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.mixin;
|
||||||
|
|
||||||
|
import org.spongepowered.asm.mixin.Mixin;
|
||||||
|
import org.spongepowered.asm.mixin.injection.At;
|
||||||
|
import org.spongepowered.asm.mixin.injection.Inject;
|
||||||
|
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||||
|
|
||||||
|
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||||
|
import com.seibel.lod.LodMain;
|
||||||
|
|
||||||
|
import net.minecraft.client.renderer.RenderType;
|
||||||
|
import net.minecraft.client.renderer.WorldRenderer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This class is used to mix in my rendering code
|
||||||
|
* before Minecraft starts rendering blocks.
|
||||||
|
* If this wasn't done, and we used Forge's
|
||||||
|
* render last event, the LODs would render on top
|
||||||
|
* of the normal terrain.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 9-19-2021
|
||||||
|
*/
|
||||||
|
@Mixin(WorldRenderer.class)
|
||||||
|
public class MixinWorldRenderer
|
||||||
|
{
|
||||||
|
private static float previousPartialTicks = 0;
|
||||||
|
|
||||||
|
@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V")
|
||||||
|
private void renderSky(MatrixStack matrixStackIn, float partialTicks, CallbackInfo callback)
|
||||||
|
{
|
||||||
|
// get the partial ticks since renderBlockLayer doesn't
|
||||||
|
// have access to them
|
||||||
|
previousPartialTicks = partialTicks;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Inject(at = @At("HEAD"), method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/matrix/MatrixStack;DDD)V")
|
||||||
|
private void renderChunkLayer(RenderType renderType, MatrixStack matrixStackIn, double xIn, double yIn, double zIn, CallbackInfo callback)
|
||||||
|
{
|
||||||
|
// only render if LODs are enabled and
|
||||||
|
// only render before solid blocks
|
||||||
|
if (renderType.equals(RenderType.solid()))
|
||||||
|
LodMain.client_proxy.renderLods(matrixStackIn, previousPartialTicks);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A level container is a quad tree level
|
||||||
|
*/
|
||||||
|
public interface LevelContainer
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* With this you can add data to the level container
|
||||||
|
* @param data actual data to add in an array of long format.
|
||||||
|
* @param posX x position in the detail level
|
||||||
|
* @param posZ z position in the detail level
|
||||||
|
* @param index z position in the detail level
|
||||||
|
* @return true if correctly added, false otherwise
|
||||||
|
*/
|
||||||
|
boolean addData(long data, int posX, int posZ, int index);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* With this you can add data to the level container
|
||||||
|
* @param data actual data to add in an array of long[] format.
|
||||||
|
* @param posX x position in the detail level
|
||||||
|
* @param posZ z position in the detail level
|
||||||
|
* @return true if correctly added, false otherwise
|
||||||
|
*/
|
||||||
|
boolean addVerticalData(long[] data, int posX, int posZ);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* With this you can add data to the level container
|
||||||
|
* @param data actual data to add in an array of long format.
|
||||||
|
* @param posX x position in the detail level
|
||||||
|
* @param posZ z position in the detail level
|
||||||
|
* @return true if correctly added, false otherwise
|
||||||
|
*/
|
||||||
|
boolean addSingleData(long data, int posX, int posZ);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* With this you can get data from the level container
|
||||||
|
* @param posX x position in the detail level
|
||||||
|
* @param posZ z position in the detail level
|
||||||
|
* @return the data in long array format
|
||||||
|
*/
|
||||||
|
long getData(int posX, int posZ, int index);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* With this you can get data from the level container
|
||||||
|
* @param posX x position in the detail level
|
||||||
|
* @param posZ z position in the detail level
|
||||||
|
* @return the data in long array format
|
||||||
|
*/
|
||||||
|
long getSingleData(int posX, int posZ);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param posX x position in the detail level
|
||||||
|
* @param posZ z position in the detail level
|
||||||
|
* @return true only if the data exist
|
||||||
|
*/
|
||||||
|
boolean doesItExist(int posX, int posZ);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return return the detailLevel of this level container
|
||||||
|
*/
|
||||||
|
byte getDetailLevel();
|
||||||
|
|
||||||
|
|
||||||
|
int getMaxVerticalData();
|
||||||
|
|
||||||
|
/** Clears the dataPoint at the given array index */
|
||||||
|
void clear(int posX, int posZ);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This return a level container with detail level lower than the current level.
|
||||||
|
* The new level container may use information of this level.
|
||||||
|
* @return the new level container
|
||||||
|
*/
|
||||||
|
LevelContainer expand();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param lowerLevelContainer lower level where we extract the data
|
||||||
|
* @param posX x position in the detail level to update
|
||||||
|
* @param posZ z position in the detail level to update
|
||||||
|
*/
|
||||||
|
void updateData(LevelContainer lowerLevelContainer, int posX, int posZ);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This will give the data to save in the file
|
||||||
|
* @return data as a String
|
||||||
|
*/
|
||||||
|
byte[] toDataString();
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This will give the data to save in the file
|
||||||
|
* @return data as a String
|
||||||
|
*/
|
||||||
|
int getMaxNumberOfLods();
|
||||||
|
}
|
||||||
@@ -0,0 +1,905 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.enums.GenerationPriority;
|
||||||
|
import com.seibel.lod.enums.VerticalQuality;
|
||||||
|
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||||
|
import com.seibel.lod.util.DataPointUtil;
|
||||||
|
import com.seibel.lod.util.DetailDistanceUtil;
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
import com.seibel.lod.util.LodThreadFactory;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
import net.minecraft.world.DimensionType;
|
||||||
|
import net.minecraft.world.server.ServerChunkProvider;
|
||||||
|
import net.minecraft.world.server.ServerWorld;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This object holds all loaded LOD regions
|
||||||
|
* for a given dimension. <Br><Br>
|
||||||
|
*
|
||||||
|
* <strong>Coordinate Standard: </strong><br>
|
||||||
|
* Coordinate called posX or posZ are relative LevelPos coordinates <br>
|
||||||
|
* unless stated otherwise. <br>
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-10-2021
|
||||||
|
*/
|
||||||
|
public class LodDimension
|
||||||
|
{
|
||||||
|
public final DimensionType dimension;
|
||||||
|
|
||||||
|
/** measured in regions */
|
||||||
|
private volatile int width;
|
||||||
|
/** measured in regions */
|
||||||
|
private volatile int halfWidth;
|
||||||
|
|
||||||
|
// these three variables are private to force use of the getWidth() method
|
||||||
|
// which is a safer way to get the width then directly asking the arrays
|
||||||
|
/** stores all the regions in this dimension */
|
||||||
|
public volatile LodRegion[][] regions;
|
||||||
|
|
||||||
|
/** stores if the region at the given x and z index needs to be saved to disk */
|
||||||
|
private volatile boolean[][] isRegionDirty;
|
||||||
|
/** stores if the region at the given x and z index needs to be regenerated */
|
||||||
|
private volatile boolean[][] regenRegionBuffer;
|
||||||
|
/** stores if the buffer size at the given x and z index needs to be changed */
|
||||||
|
private volatile boolean[][] recreateRegionBuffer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* if true that means there are regions in this dimension
|
||||||
|
* that need to have their buffers rebuilt.
|
||||||
|
*/
|
||||||
|
public volatile boolean regenDimensionBuffers = false;
|
||||||
|
|
||||||
|
private LodDimensionFileHandler fileHandler;
|
||||||
|
|
||||||
|
private final RegionPos center;
|
||||||
|
|
||||||
|
/** prevents the cutAndExpandThread from expanding at the same location multiple times */
|
||||||
|
private volatile ChunkPos lastExpandedChunk;
|
||||||
|
/** prevents the cutAndExpandThread from cutting at the same location multiple times */
|
||||||
|
private volatile ChunkPos lastCutChunk;
|
||||||
|
private final ExecutorService cutAndExpandThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " - Cut and Expand"));
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates the dimension centered at (0,0)
|
||||||
|
* @param newWidth in regions
|
||||||
|
*/
|
||||||
|
public LodDimension(DimensionType newDimension, LodWorld lodWorld, int newWidth)
|
||||||
|
{
|
||||||
|
lastCutChunk = null;
|
||||||
|
lastExpandedChunk = null;
|
||||||
|
dimension = newDimension;
|
||||||
|
width = newWidth;
|
||||||
|
halfWidth = width / 2;
|
||||||
|
MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
if (newDimension != null && lodWorld != null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File saveDir;
|
||||||
|
if (mc.hasSinglePlayerServer())
|
||||||
|
{
|
||||||
|
// local world
|
||||||
|
|
||||||
|
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(newDimension);
|
||||||
|
|
||||||
|
// provider needs a separate variable to prevent
|
||||||
|
// the compiler from complaining
|
||||||
|
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||||
|
saveDir = new File(provider.dataStorage.dataFolder.getCanonicalFile().getPath() + File.separatorChar + "lod");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// connected to server
|
||||||
|
|
||||||
|
saveDir = new File(mc.getGameDirectory().getCanonicalFile().getPath() +
|
||||||
|
File.separatorChar + "lod server data" + File.separatorChar + mc.getCurrentDimensionId());
|
||||||
|
}
|
||||||
|
|
||||||
|
fileHandler = new LodDimensionFileHandler(saveDir, this);
|
||||||
|
}
|
||||||
|
catch (IOException e)
|
||||||
|
{
|
||||||
|
// the file handler wasn't able to be created
|
||||||
|
// we won't be able to read or write any files
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
regions = new LodRegion[width][width];
|
||||||
|
isRegionDirty = new boolean[width][width];
|
||||||
|
regenRegionBuffer = new boolean[width][width];
|
||||||
|
recreateRegionBuffer = new boolean[width][width];
|
||||||
|
|
||||||
|
center = new RegionPos(0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Move the center of this LodDimension and move all owned
|
||||||
|
* regions over by the given x and z offset. <br><br>
|
||||||
|
* <p>
|
||||||
|
* Synchronized to prevent multiple moves happening on top of each other.
|
||||||
|
*/
|
||||||
|
public synchronized void move(RegionPos regionOffset)
|
||||||
|
{
|
||||||
|
int xOffset = regionOffset.x;
|
||||||
|
int zOffset = regionOffset.z;
|
||||||
|
|
||||||
|
// if the x or z offset is equal to or greater than
|
||||||
|
// the total width, just delete the current data
|
||||||
|
// and update the centerX and/or centerZ
|
||||||
|
if (Math.abs(xOffset) >= width || Math.abs(zOffset) >= width)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
for (int z = 0; z < width; z++)
|
||||||
|
regions[x][z] = null;
|
||||||
|
|
||||||
|
// update the new center
|
||||||
|
center.x += xOffset;
|
||||||
|
center.z += zOffset;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// X
|
||||||
|
if (xOffset > 0)
|
||||||
|
{
|
||||||
|
// move everything over to the left (as the center moves to the right)
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < width; z++)
|
||||||
|
{
|
||||||
|
if (x + xOffset < width)
|
||||||
|
regions[x][z] = regions[x + xOffset][z];
|
||||||
|
else
|
||||||
|
regions[x][z] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// move everything over to the right (as the center moves to the left)
|
||||||
|
for (int x = width - 1; x >= 0; x--)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < width; z++)
|
||||||
|
{
|
||||||
|
if (x + xOffset >= 0)
|
||||||
|
regions[x][z] = regions[x + xOffset][z];
|
||||||
|
else
|
||||||
|
regions[x][z] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Z
|
||||||
|
if (zOffset > 0)
|
||||||
|
{
|
||||||
|
// move everything up (as the center moves down)
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < width; z++)
|
||||||
|
{
|
||||||
|
if (z + zOffset < width)
|
||||||
|
regions[x][z] = regions[x][z + zOffset];
|
||||||
|
else
|
||||||
|
regions[x][z] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// move everything down (as the center moves up)
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
{
|
||||||
|
for (int z = width - 1; z >= 0; z--)
|
||||||
|
{
|
||||||
|
if (z + zOffset >= 0)
|
||||||
|
regions[x][z] = regions[x][z + zOffset];
|
||||||
|
else
|
||||||
|
regions[x][z] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// update the new center
|
||||||
|
center.x += xOffset;
|
||||||
|
center.z += zOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the region at the given LevelPos
|
||||||
|
* <br>
|
||||||
|
* Returns null if the region doesn't exist
|
||||||
|
* or is outside the loaded area.
|
||||||
|
*/
|
||||||
|
public LodRegion getRegion(byte detailLevel, int levelPosX, int levelPosZ)
|
||||||
|
{
|
||||||
|
int xRegion = LevelPosUtil.getRegion(detailLevel, levelPosX);
|
||||||
|
int zRegion = LevelPosUtil.getRegion(detailLevel, levelPosZ);
|
||||||
|
int xIndex = (xRegion - center.x) + halfWidth;
|
||||||
|
int zIndex = (zRegion - center.z) + halfWidth;
|
||||||
|
|
||||||
|
if (!regionIsInRange(xRegion, zRegion))
|
||||||
|
return null;
|
||||||
|
// throw new ArrayIndexOutOfBoundsException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " out of range");
|
||||||
|
else if (regions[xIndex][zIndex] == null)
|
||||||
|
return null;
|
||||||
|
else if (regions[xIndex][zIndex].getMinDetailLevel() > detailLevel)
|
||||||
|
return null;
|
||||||
|
//throw new InvalidParameterException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
|
||||||
|
|
||||||
|
return regions[xIndex][zIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the region at the given X and Z
|
||||||
|
* <br>
|
||||||
|
* Returns null if the region doesn't exist
|
||||||
|
* or is outside the loaded area.
|
||||||
|
*/
|
||||||
|
public LodRegion getRegion(int regionPosX, int regionPosZ)
|
||||||
|
{
|
||||||
|
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||||
|
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||||
|
|
||||||
|
if (!regionIsInRange(regionPosX, regionPosZ))
|
||||||
|
return null;
|
||||||
|
//throw new ArrayIndexOutOfBoundsException("Region " + regionPosX + " " + regionPosZ + " out of range");
|
||||||
|
|
||||||
|
return regions[xIndex][zIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Useful when iterating over every region. */
|
||||||
|
public LodRegion getRegionByArrayIndex(int xIndex, int zIndex)
|
||||||
|
{
|
||||||
|
return regions[xIndex][zIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Overwrite the LodRegion at the location of newRegion with newRegion.
|
||||||
|
* @throws ArrayIndexOutOfBoundsException if newRegion is outside what can be stored in this LodDimension.
|
||||||
|
*/
|
||||||
|
public synchronized void addOrOverwriteRegion(LodRegion newRegion) throws ArrayIndexOutOfBoundsException
|
||||||
|
{
|
||||||
|
int xIndex = (newRegion.regionPosX - center.x) + halfWidth;
|
||||||
|
int zIndex = (newRegion.regionPosZ - center.z) + halfWidth;
|
||||||
|
|
||||||
|
if (!regionIsInRange(newRegion.regionPosX, newRegion.regionPosZ))
|
||||||
|
// out of range
|
||||||
|
throw new ArrayIndexOutOfBoundsException("Region " + newRegion.regionPosX + ", " + newRegion.regionPosZ + " out of range");
|
||||||
|
|
||||||
|
regions[xIndex][zIndex] = newRegion;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Deletes nodes that are a higher detail then necessary, freeing
|
||||||
|
* up memory.
|
||||||
|
*/
|
||||||
|
public void cutRegionNodesAsync(int playerPosX, int playerPosZ)
|
||||||
|
{
|
||||||
|
ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
|
||||||
|
|
||||||
|
if (lastCutChunk == null)
|
||||||
|
lastCutChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
|
||||||
|
|
||||||
|
// don't run the tree cutter multiple times
|
||||||
|
// for the same location
|
||||||
|
if (newPlayerChunk.x != lastCutChunk.x || newPlayerChunk.z != lastCutChunk.z)
|
||||||
|
{
|
||||||
|
lastCutChunk = newPlayerChunk;
|
||||||
|
|
||||||
|
Thread thread = new Thread(() ->
|
||||||
|
{
|
||||||
|
int regionX;
|
||||||
|
int regionZ;
|
||||||
|
int minDistance;
|
||||||
|
byte detail;
|
||||||
|
byte minAllowedDetailLevel;
|
||||||
|
|
||||||
|
// go over every region in the dimension
|
||||||
|
for (int x = 0; x < regions.length; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < regions.length; z++)
|
||||||
|
{
|
||||||
|
regionX = (x + center.x) - halfWidth;
|
||||||
|
regionZ = (z + center.z) - halfWidth;
|
||||||
|
|
||||||
|
if (regions[x][z] != null)
|
||||||
|
{
|
||||||
|
// check what detail level this region should be
|
||||||
|
// and cut it if it is higher then that
|
||||||
|
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
|
||||||
|
detail = DetailDistanceUtil.getTreeCutDetailFromDistance(minDistance);
|
||||||
|
minAllowedDetailLevel = DetailDistanceUtil.getCutLodDetail(detail);
|
||||||
|
|
||||||
|
if (regions[x][z].getMinDetailLevel() > minAllowedDetailLevel)
|
||||||
|
{
|
||||||
|
regions[x][z].cutTree(minAllowedDetailLevel);
|
||||||
|
recreateRegionBuffer[x][z] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}// region z
|
||||||
|
}// region z
|
||||||
|
});
|
||||||
|
|
||||||
|
cutAndExpandThread.execute(thread);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Either expands or loads all regions in the rendered LOD area */
|
||||||
|
public void expandOrLoadRegionsAsync(int playerPosX, int playerPosZ)
|
||||||
|
{
|
||||||
|
DistanceGenerationMode generationMode = LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||||
|
ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
|
||||||
|
VerticalQuality verticalQuality = LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get();
|
||||||
|
|
||||||
|
|
||||||
|
if (lastExpandedChunk == null)
|
||||||
|
lastExpandedChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
|
||||||
|
|
||||||
|
// don't run the expander multiple times
|
||||||
|
// for the same location
|
||||||
|
if (newPlayerChunk.x != lastExpandedChunk.x || newPlayerChunk.z != lastExpandedChunk.z)
|
||||||
|
{
|
||||||
|
lastExpandedChunk = newPlayerChunk;
|
||||||
|
|
||||||
|
Thread thread = new Thread(() ->
|
||||||
|
{
|
||||||
|
int regionX;
|
||||||
|
int regionZ;
|
||||||
|
LodRegion region;
|
||||||
|
int minDistance;
|
||||||
|
byte detail;
|
||||||
|
byte levelToGen;
|
||||||
|
|
||||||
|
for (int x = 0; x < regions.length; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < regions.length; z++)
|
||||||
|
{
|
||||||
|
regionX = (x + center.x) - halfWidth;
|
||||||
|
regionZ = (z + center.z) - halfWidth;
|
||||||
|
final RegionPos regionPos = new RegionPos(regionX, regionZ);
|
||||||
|
region = regions[x][z];
|
||||||
|
|
||||||
|
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
|
||||||
|
detail = DetailDistanceUtil.getTreeGenDetailFromDistance(minDistance);
|
||||||
|
levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
|
||||||
|
|
||||||
|
// check that the region isn't null and at least this detail level
|
||||||
|
if (region == null || region.getGenerationMode() != generationMode)
|
||||||
|
{
|
||||||
|
// First case, region has to be created
|
||||||
|
|
||||||
|
// try to get the region from file
|
||||||
|
regions[x][z] = getRegionFromFile(regionPos, levelToGen, generationMode, verticalQuality);
|
||||||
|
|
||||||
|
// if there is no region file create an empty region
|
||||||
|
if (regions[x][z] == null)
|
||||||
|
regions[x][z] = new LodRegion(levelToGen, regionPos, generationMode, verticalQuality);
|
||||||
|
|
||||||
|
regenRegionBuffer[x][z] = true;
|
||||||
|
regenDimensionBuffers = true;
|
||||||
|
recreateRegionBuffer[x][z] = true;
|
||||||
|
}
|
||||||
|
else if (region.getMinDetailLevel() > levelToGen)
|
||||||
|
{
|
||||||
|
// Second case, the region exists at a higher detail level.
|
||||||
|
|
||||||
|
// Expand the region by introducing the missing layer
|
||||||
|
region.growTree(levelToGen);
|
||||||
|
regions[x][z] = getRegionFromFile(regionPos, levelToGen, generationMode, verticalQuality);
|
||||||
|
recreateRegionBuffer[x][z] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
cutAndExpandThread.execute(thread);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Use addVerticalData when possible.
|
||||||
|
* Add the given LOD to this dimension at the coordinate
|
||||||
|
* stored in the LOD. If an LOD already exists at the given
|
||||||
|
* coordinate it will be overwritten.
|
||||||
|
*/
|
||||||
|
public Boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data, boolean dontSave)
|
||||||
|
{
|
||||||
|
int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
|
||||||
|
int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
|
||||||
|
|
||||||
|
// don't continue if the region can't be saved
|
||||||
|
LodRegion region = getRegion(regionPosX, regionPosZ);
|
||||||
|
if (region == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
boolean nodeAdded = region.addData(detailLevel, posX, posZ, verticalIndex, data);
|
||||||
|
|
||||||
|
// only save valid LODs to disk
|
||||||
|
if (!dontSave && fileHandler != null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// mark the region as dirty, so it will be saved to disk
|
||||||
|
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||||
|
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||||
|
|
||||||
|
isRegionDirty[xIndex][zIndex] = true;
|
||||||
|
regenRegionBuffer[xIndex][zIndex] = true;
|
||||||
|
regenDimensionBuffers = true;
|
||||||
|
}
|
||||||
|
catch (ArrayIndexOutOfBoundsException e)
|
||||||
|
{
|
||||||
|
e.printStackTrace();
|
||||||
|
// If this happens, the method was probably
|
||||||
|
// called when the dimension was changing size.
|
||||||
|
// Hopefully this shouldn't be an issue.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nodeAdded;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add whole column of LODs to this dimension at the coordinate
|
||||||
|
* stored in the LOD. If an LOD already exists at the given
|
||||||
|
* coordinate it will be overwritten.
|
||||||
|
*/
|
||||||
|
public Boolean addVerticalData(byte detailLevel, int posX, int posZ, long[] data, boolean dontSave)
|
||||||
|
{
|
||||||
|
int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
|
||||||
|
int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
|
||||||
|
|
||||||
|
// don't continue if the region can't be saved
|
||||||
|
LodRegion region = getRegion(regionPosX, regionPosZ);
|
||||||
|
if (region == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
boolean nodeAdded = region.addVerticalData(detailLevel, posX, posZ, data);
|
||||||
|
|
||||||
|
// only save valid LODs to disk
|
||||||
|
if (!dontSave && fileHandler != null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// mark the region as dirty, so it will be saved to disk
|
||||||
|
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||||
|
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||||
|
|
||||||
|
isRegionDirty[xIndex][zIndex] = true;
|
||||||
|
regenRegionBuffer[xIndex][zIndex] = true;
|
||||||
|
regenDimensionBuffers = true;
|
||||||
|
}
|
||||||
|
catch (ArrayIndexOutOfBoundsException e)
|
||||||
|
{
|
||||||
|
e.printStackTrace();
|
||||||
|
// If this happens, the method was probably
|
||||||
|
// called when the dimension was changing size.
|
||||||
|
// Hopefully this shouldn't be an issue.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nodeAdded;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** marks the region at the given region position to have its buffer rebuilt */
|
||||||
|
public void markRegionBufferToRegen(int xRegion, int zRegion)
|
||||||
|
{
|
||||||
|
int xIndex = (xRegion - center.x) + halfWidth;
|
||||||
|
int zIndex = (zRegion - center.z) + halfWidth;
|
||||||
|
regenRegionBuffer[xIndex][zIndex] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns every position that need to be generated based on the position of the player
|
||||||
|
*/
|
||||||
|
public PosToGenerateContainer getPosToGenerate(int maxDataToGenerate, int playerBlockPosX, int playerBlockPosZ)
|
||||||
|
{
|
||||||
|
PosToGenerateContainer posToGenerate;
|
||||||
|
LodRegion lodRegion;
|
||||||
|
// all the following values are used for the spiral matrix visit
|
||||||
|
// x and z are the matrix coord
|
||||||
|
// dx and dz is the next move on the coordinate in the range -1 0 +1
|
||||||
|
int x, z, dx, dz, t;
|
||||||
|
x = 0;
|
||||||
|
z = 0;
|
||||||
|
dx = 0;
|
||||||
|
dz = -1;
|
||||||
|
|
||||||
|
// We can use two type of generation scheduling
|
||||||
|
switch (LodConfig.CLIENT.worldGenerator.generationPriority.get())
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case NEAR_FIRST:
|
||||||
|
//in the NEAR_FIRST generation scheduling we prioritize the nearest un-generated position to the player
|
||||||
|
//the chunk position to generate will be stored in a posToGenerate object
|
||||||
|
posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||||
|
|
||||||
|
int playerChunkX = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosX);
|
||||||
|
int playerChunkZ = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosZ);
|
||||||
|
|
||||||
|
int complexity;
|
||||||
|
int xChunkToCheck;
|
||||||
|
int zChunkToCheck;
|
||||||
|
byte detailLevel;
|
||||||
|
int posX;
|
||||||
|
int posZ;
|
||||||
|
long data;
|
||||||
|
int numbChunksWide = (width) * 32;
|
||||||
|
int circleLimit = Integer.MAX_VALUE;
|
||||||
|
|
||||||
|
//posToGenerate is using an insertion sort algorithm which can become really fast if the
|
||||||
|
//original data order is almost ordered. For this reason we explore the matrix of the position to generate
|
||||||
|
//with a spiral matrix visit (a square spiral is almost ordered in the "nearest to farthest" order)
|
||||||
|
for (int i = 0; i < numbChunksWide * numbChunksWide; i++)
|
||||||
|
{
|
||||||
|
//Firstly we check if the posToGenerate has been filled
|
||||||
|
if (maxDataToGenerate == 0)
|
||||||
|
{
|
||||||
|
maxDataToGenerate--;
|
||||||
|
//if it has been filled then we set a stop distance
|
||||||
|
//the stop distance will be current distance (generically x) per square root of 2
|
||||||
|
//this would guarantee a circular generation since (Math.abs(x) * 1.41f) is the
|
||||||
|
//radius of a circle that inscribe a square
|
||||||
|
circleLimit = (int) (Math.abs(x) * 1.41f);
|
||||||
|
}
|
||||||
|
//This second if check if we reached the circleLimit decided in the previous if
|
||||||
|
//if so we stop
|
||||||
|
else if (maxDataToGenerate < 0)
|
||||||
|
{
|
||||||
|
if (circleLimit < Math.abs(x) && circleLimit < Math.abs(z))
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
xChunkToCheck = x + playerChunkX;
|
||||||
|
zChunkToCheck = z + playerChunkZ;
|
||||||
|
|
||||||
|
//we get the lod region in which the chunk is present
|
||||||
|
lodRegion = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkToCheck, zChunkToCheck);
|
||||||
|
if (lodRegion == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
//Now we check if the current chunk has been generated with the correct complexity
|
||||||
|
//if(lodRegion.isChunkPreGenerated(xChunkToCheck,zChunkToCheck))
|
||||||
|
// complexity = DistanceGenerationMode.SERVER.complexity;
|
||||||
|
//else
|
||||||
|
complexity = LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get().complexity;
|
||||||
|
|
||||||
|
|
||||||
|
//we create the level position info of the chunk
|
||||||
|
detailLevel = lodRegion.getMinDetailLevel();
|
||||||
|
posX = LevelPosUtil.convert(LodUtil.CHUNK_DETAIL_LEVEL, xChunkToCheck, detailLevel);
|
||||||
|
posZ = LevelPosUtil.convert(LodUtil.CHUNK_DETAIL_LEVEL, zChunkToCheck, detailLevel);
|
||||||
|
|
||||||
|
data = getSingleData(detailLevel, posX, posZ);
|
||||||
|
|
||||||
|
//we will generate the position only if the current generation complexity is lower than the target one.
|
||||||
|
//an un-generated area will always have 0 generation
|
||||||
|
if (DataPointUtil.getGenerationMode(data) < complexity)
|
||||||
|
{
|
||||||
|
posToGenerate.addPosToGenerate(detailLevel, posX, posZ);
|
||||||
|
if (maxDataToGenerate >= 0)
|
||||||
|
maxDataToGenerate--;
|
||||||
|
}
|
||||||
|
|
||||||
|
//with this code section we find the next chunk to check
|
||||||
|
if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
|
||||||
|
{
|
||||||
|
t = dx;
|
||||||
|
dx = -dz;
|
||||||
|
dz = t;
|
||||||
|
}
|
||||||
|
x += dx;
|
||||||
|
z += dz;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
case FAR_FIRST:
|
||||||
|
//in the FAR_FIRST generation we dedicate part of the generation process to the far region with really
|
||||||
|
//low detail quality.
|
||||||
|
|
||||||
|
posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||||
|
|
||||||
|
int xRegion;
|
||||||
|
int zRegion;
|
||||||
|
|
||||||
|
for (int i = 0; i < width * width; i++)
|
||||||
|
{
|
||||||
|
xRegion = x + center.x;
|
||||||
|
zRegion = z + center.z;
|
||||||
|
|
||||||
|
//All of this is handled directly by the region, which scan every pos from top to bottom of the quad tree
|
||||||
|
lodRegion = getRegion(xRegion, zRegion);
|
||||||
|
if (lodRegion != null)
|
||||||
|
lodRegion.getPosToGenerate(posToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||||
|
|
||||||
|
|
||||||
|
//with this code section we find the next chunk to check
|
||||||
|
if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
|
||||||
|
{
|
||||||
|
t = dx;
|
||||||
|
dx = -dz;
|
||||||
|
dz = t;
|
||||||
|
}
|
||||||
|
x += dx;
|
||||||
|
z += dz;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return posToGenerate;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fills the posToRender with the position to render for the regionPos given in input
|
||||||
|
*/
|
||||||
|
public void getPosToRender(PosToRenderContainer posToRender, RegionPos regionPos, int playerPosX,
|
||||||
|
int playerPosZ)
|
||||||
|
{
|
||||||
|
LodRegion region = getRegion(regionPos.x, regionPos.z);
|
||||||
|
if (region != null)
|
||||||
|
region.getPosToRender(posToRender, playerPosX, playerPosZ, LodConfig.CLIENT.worldGenerator.generationPriority.get() == GenerationPriority.NEAR_FIRST);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines how many vertical LODs could be used
|
||||||
|
* for the given region at the given detail level
|
||||||
|
*/
|
||||||
|
public int getMaxVerticalData(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||||
|
throw new IllegalArgumentException("getMaxVerticalData given a level of [" + detailLevel + "] when [" + LodUtil.REGION_DETAIL_LEVEL + "] is the max.");
|
||||||
|
|
||||||
|
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||||
|
if (region == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return region.getMaxVerticalData(detailLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the data point at the given X and Z coordinates
|
||||||
|
* in this dimension.
|
||||||
|
* <br>
|
||||||
|
* Returns null if the LodChunk doesn't exist or
|
||||||
|
* is outside the loaded area.
|
||||||
|
*/
|
||||||
|
public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
|
||||||
|
{
|
||||||
|
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||||
|
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||||
|
|
||||||
|
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||||
|
if (region == null)
|
||||||
|
return DataPointUtil.EMPTY_DATA;
|
||||||
|
|
||||||
|
return region.getData(detailLevel, posX, posZ, verticalIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the data point at the given X and Z coordinates
|
||||||
|
* in this dimension.
|
||||||
|
* <br>
|
||||||
|
* Returns null if the LodChunk doesn't exist or
|
||||||
|
* is outside the loaded area.
|
||||||
|
*/
|
||||||
|
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||||
|
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||||
|
|
||||||
|
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||||
|
if (region == null)
|
||||||
|
return DataPointUtil.EMPTY_DATA;
|
||||||
|
|
||||||
|
return region.getSingleData(detailLevel, posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Clears the given region */
|
||||||
|
public void clear(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||||
|
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||||
|
|
||||||
|
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||||
|
if (region == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
region.clear(detailLevel, posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns if the buffer at the given array index needs
|
||||||
|
* to have its buffer regenerated.
|
||||||
|
*/
|
||||||
|
public boolean doesRegionNeedBufferRegen(int xIndex, int zIndex)
|
||||||
|
{
|
||||||
|
return regenRegionBuffer[xIndex][zIndex] || recreateRegionBuffer[xIndex][zIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets if the buffer at the given array index needs
|
||||||
|
* to have its buffer regenerated.
|
||||||
|
*/
|
||||||
|
public void setRegenRegionBufferByArrayIndex(int xIndex, int zIndex, boolean newRegen)
|
||||||
|
{
|
||||||
|
regenRegionBuffer[xIndex][zIndex] = newRegen;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the data point at the given LevelPos
|
||||||
|
* in this dimension.
|
||||||
|
* <br>
|
||||||
|
* Returns null if the LodChunk doesn't exist or
|
||||||
|
* is outside the loaded area.
|
||||||
|
*/
|
||||||
|
public void updateData(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||||
|
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||||
|
|
||||||
|
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||||
|
if (region == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
region.updateArea(detailLevel, posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Returns true if a region exists at the given LevelPos */
|
||||||
|
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||||
|
return region != null && region.doesDataExist(detailLevel, posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads the region at the given RegionPos from file,
|
||||||
|
* if a file exists for that region.
|
||||||
|
*/
|
||||||
|
public LodRegion getRegionFromFile(RegionPos regionPos, byte detailLevel,
|
||||||
|
DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||||
|
{
|
||||||
|
return fileHandler != null ? fileHandler.loadRegionFromFile(detailLevel, regionPos, generationMode, verticalQuality) : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Save all dirty regions in this LodDimension to file. */
|
||||||
|
public void saveDirtyRegionsToFileAsync()
|
||||||
|
{
|
||||||
|
fileHandler.saveDirtyRegionsToFileAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Return true if the chunk has been pregenerated in game */
|
||||||
|
//public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
|
||||||
|
//{
|
||||||
|
//
|
||||||
|
// LodRegion region = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos, zChunkPos);
|
||||||
|
// if (region == null)
|
||||||
|
// return false;
|
||||||
|
//
|
||||||
|
// return region.isChunkPreGenerated(xChunkPos, zChunkPos);
|
||||||
|
//}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether the region at the given RegionPos
|
||||||
|
* is within the loaded range.
|
||||||
|
*/
|
||||||
|
public boolean regionIsInRange(int regionX, int regionZ)
|
||||||
|
{
|
||||||
|
int xIndex = (regionX - center.x) + halfWidth;
|
||||||
|
int zIndex = (regionZ - center.z) + halfWidth;
|
||||||
|
|
||||||
|
return xIndex >= 0 && xIndex < width && zIndex >= 0 && zIndex < width;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Returns the dimension's center region position X value */
|
||||||
|
public int getCenterRegionPosX()
|
||||||
|
{
|
||||||
|
return center.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Returns the dimension's center region position Z value */
|
||||||
|
public int getCenterRegionPosZ()
|
||||||
|
{
|
||||||
|
return center.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** returns the width of the dimension in regions */
|
||||||
|
public int getWidth()
|
||||||
|
{
|
||||||
|
// we want to get the length directly from the
|
||||||
|
// source to make sure it is in sync with region
|
||||||
|
// and isRegionDirty
|
||||||
|
return regions != null ? regions.length : width;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Update the width of this dimension, in regions */
|
||||||
|
public void setRegionWidth(int newWidth)
|
||||||
|
{
|
||||||
|
width = newWidth;
|
||||||
|
halfWidth = width/ 2;
|
||||||
|
|
||||||
|
regions = new LodRegion[width][width];
|
||||||
|
isRegionDirty = new boolean[width][width];
|
||||||
|
regenRegionBuffer = new boolean[width][width];
|
||||||
|
recreateRegionBuffer = new boolean[width][width];
|
||||||
|
|
||||||
|
// populate isRegionDirty
|
||||||
|
for (int i = 0; i < width; i++)
|
||||||
|
for (int j = 0; j < width; j++)
|
||||||
|
isRegionDirty[i][j] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString()
|
||||||
|
{
|
||||||
|
StringBuilder stringBuilder = new StringBuilder();
|
||||||
|
stringBuilder.append("Dimension : \n");
|
||||||
|
for (LodRegion[] lodRegions : regions)
|
||||||
|
{
|
||||||
|
for (LodRegion region : lodRegions)
|
||||||
|
{
|
||||||
|
if (region == null)
|
||||||
|
stringBuilder.append("n");
|
||||||
|
else
|
||||||
|
stringBuilder.append(region.getMinDetailLevel());
|
||||||
|
stringBuilder.append("\t");
|
||||||
|
}
|
||||||
|
stringBuilder.append("\n");
|
||||||
|
}
|
||||||
|
return stringBuilder.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean GetIsRegionDirty(int i, int j)
|
||||||
|
{
|
||||||
|
return isRegionDirty[i][j];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetIsRegionDirty(int i, int j, boolean val)
|
||||||
|
{
|
||||||
|
isRegionDirty[i][j] = val;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,609 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.enums.VerticalQuality;
|
||||||
|
import com.seibel.lod.util.DataPointUtil;
|
||||||
|
import com.seibel.lod.util.DetailDistanceUtil;
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This object holds all loaded LevelContainers acting as a quad tree
|
||||||
|
* for a given region. <Br><Br>
|
||||||
|
*
|
||||||
|
* <strong>Coordinate Standard: </strong><br>
|
||||||
|
* Coordinate called posX or posZ are relative LevelPos coordinates <br>
|
||||||
|
* unless stated otherwise. <br>
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 10-10-2021
|
||||||
|
*/
|
||||||
|
public class LodRegion
|
||||||
|
{
|
||||||
|
/** Number of detail level supported by a region */
|
||||||
|
private static final byte POSSIBLE_LOD = 10;
|
||||||
|
|
||||||
|
|
||||||
|
/** Holds the lowest (least detailed) detail level in this region */
|
||||||
|
private byte minDetailLevel;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This holds all data for this region
|
||||||
|
*/
|
||||||
|
private final LevelContainer[] dataContainer;
|
||||||
|
|
||||||
|
/** This chunk Pos has been generated */
|
||||||
|
//private final boolean[] preGeneratedChunkPos;
|
||||||
|
|
||||||
|
/** the generation mode for this region */
|
||||||
|
private final DistanceGenerationMode generationMode;
|
||||||
|
/** the vertical quality of this region */
|
||||||
|
private final VerticalQuality verticalQuality;
|
||||||
|
|
||||||
|
/** this region's x RegionPos */
|
||||||
|
public final int regionPosX;
|
||||||
|
/** this region's z RegionPos */
|
||||||
|
public final int regionPosZ;
|
||||||
|
|
||||||
|
public LodRegion(byte minDetailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||||
|
{
|
||||||
|
this.minDetailLevel = minDetailLevel;
|
||||||
|
this.regionPosX = regionPos.x;
|
||||||
|
this.regionPosZ = regionPos.z;
|
||||||
|
this.verticalQuality = verticalQuality;
|
||||||
|
this.generationMode = generationMode;
|
||||||
|
dataContainer = new LevelContainer[POSSIBLE_LOD];
|
||||||
|
|
||||||
|
|
||||||
|
// Initialize all the different matrices
|
||||||
|
for (byte lod = minDetailLevel; lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
|
||||||
|
{
|
||||||
|
dataContainer[lod] = new VerticalLevelContainer(lod);
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean fileFound = false;
|
||||||
|
|
||||||
|
/*
|
||||||
|
preGeneratedChunkPos = new boolean[32 * 32];
|
||||||
|
if (MinecraftWrapper.INSTANCE.hasSinglePlayerServer() && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
|
||||||
|
{
|
||||||
|
File regionFileDirHead;
|
||||||
|
File regionFileDirParent;
|
||||||
|
// local world
|
||||||
|
|
||||||
|
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(MinecraftWrapper.INSTANCE.getCurrentDimension());
|
||||||
|
|
||||||
|
// provider needs a separate variable to prevent
|
||||||
|
// the compiler from complaining
|
||||||
|
StringBuilder string = new StringBuilder();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||||
|
|
||||||
|
//System.out.println(provider.dataStorage.dataFolder);
|
||||||
|
regionFileDirHead = new File(provider.dataStorage.dataFolder.getCanonicalFile().getParentFile().toPath().toAbsolutePath().toString() + File.separatorChar + "region", "r." + regionPosZ + "." + regionPosX + ".mca");
|
||||||
|
if (regionFileDirHead.exists())
|
||||||
|
{
|
||||||
|
regionFileDirParent = regionFileDirHead.getParentFile();
|
||||||
|
//string.append(regionFileDirParent.toString());
|
||||||
|
string.append(regionFileDirHead);
|
||||||
|
RegionFile regionFile = new RegionFile(regionFileDirHead, regionFileDirParent, true);
|
||||||
|
for (int x = 0; x < 32; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < 32; z++)
|
||||||
|
{
|
||||||
|
preGeneratedChunkPos[x * 32 + z] = regionFile.doesChunkExist(new ChunkPos(regionPosX * 32 + x, regionPosZ * 32 + z));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string.append("region " + regionPosX + " " + regionPosZ + "\n");
|
||||||
|
for (int x = 0; x < 32; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < 32; z++)
|
||||||
|
{
|
||||||
|
//regionFile.doesChunkExist()
|
||||||
|
string.append(preGeneratedChunkPos[x * 32 + z] + "\t");
|
||||||
|
}
|
||||||
|
string.append("\n");
|
||||||
|
}
|
||||||
|
regionFile.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
System.out.println(string);
|
||||||
|
}*/
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Return true if the chunk has been pregenerated in game */
|
||||||
|
//public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
|
||||||
|
//{
|
||||||
|
// xChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos);
|
||||||
|
// zChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, zChunkPos);
|
||||||
|
// return preGeneratedChunkPos[xChunkPos * 32 + zChunkPos];
|
||||||
|
//}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inserts the data point into the region.
|
||||||
|
* <p>
|
||||||
|
* TODO this will always return true unless it has
|
||||||
|
* @return true if the data was added successfully
|
||||||
|
*/
|
||||||
|
public boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data)
|
||||||
|
{
|
||||||
|
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
|
||||||
|
// The dataContainer could have null entries if the
|
||||||
|
// detailLevel changes.
|
||||||
|
if (this.dataContainer[detailLevel] == null)
|
||||||
|
{
|
||||||
|
this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.dataContainer[detailLevel].addData(data, posX, posZ, verticalIndex);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inserts the vertical data into the region.
|
||||||
|
* <p>
|
||||||
|
* TODO this will always return true unless it has
|
||||||
|
* @return true if the data was added successfully
|
||||||
|
*/
|
||||||
|
public boolean addVerticalData(byte detailLevel, int posX, int posZ, long[] data)
|
||||||
|
{
|
||||||
|
//position is already relative
|
||||||
|
//posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
//posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
|
||||||
|
// The dataContainer could have null entries if the
|
||||||
|
// detailLevel changes.
|
||||||
|
if (this.dataContainer[detailLevel] == null)
|
||||||
|
this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
|
||||||
|
|
||||||
|
return this.dataContainer[detailLevel].addVerticalData(data, posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the dataPoint at the given relative position.
|
||||||
|
* @return the data at the relative pos and detail level,
|
||||||
|
* 0 if the data doesn't exist.
|
||||||
|
*/
|
||||||
|
public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
|
||||||
|
{
|
||||||
|
return dataContainer[detailLevel].getData(posX, posZ, verticalIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the dataPoint at the given relative position.
|
||||||
|
* @return the data at the relative pos and detail level,
|
||||||
|
* 0 if the data doesn't exist.
|
||||||
|
*/
|
||||||
|
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
return dataContainer[detailLevel].getSingleData(posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clears the datapoint at the given relative position
|
||||||
|
*/
|
||||||
|
public void clear(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
dataContainer[detailLevel].clear(posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will fill the posToGenerate array with all levelPos that
|
||||||
|
* are render-able.
|
||||||
|
* <p>
|
||||||
|
* TODO why don't we return the posToGenerate, it would make this easier to understand
|
||||||
|
*/
|
||||||
|
public void getPosToGenerate(PosToGenerateContainer posToGenerate,
|
||||||
|
int playerBlockPosX, int playerBlockPosZ)
|
||||||
|
{
|
||||||
|
getPosToGenerate(posToGenerate, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerBlockPosX, playerBlockPosZ);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A recursive method that fills the posToGenerate array with all levelPos that
|
||||||
|
* need to be generated.
|
||||||
|
* <p>
|
||||||
|
* TODO why don't we return the posToGenerate, it would make this easier to understand
|
||||||
|
*/
|
||||||
|
private void getPosToGenerate(PosToGenerateContainer posToGenerate, byte detailLevel,
|
||||||
|
int childOffsetPosX, int childOffsetPosZ, int playerPosX, int playerPosZ)
|
||||||
|
{
|
||||||
|
// equivalent to 2^(...)
|
||||||
|
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||||
|
|
||||||
|
// calculate what LevelPos are in range to generate
|
||||||
|
int maxDistance = LevelPosUtil.maxDistance(detailLevel, childOffsetPosX, childOffsetPosZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||||
|
|
||||||
|
// determine this child's levelPos
|
||||||
|
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||||
|
int childPosX = childOffsetPosX * 2;
|
||||||
|
int childPosZ = childOffsetPosZ * 2;
|
||||||
|
|
||||||
|
int childSize = 1 << (LodUtil.REGION_DETAIL_LEVEL - childDetailLevel);
|
||||||
|
|
||||||
|
byte targetDetailLevel = DetailDistanceUtil.getLodGenDetail(DetailDistanceUtil.getGenerationDetailFromDistance(maxDistance)).detailLevel;
|
||||||
|
if (targetDetailLevel <= detailLevel)
|
||||||
|
{
|
||||||
|
if (targetDetailLevel == detailLevel)
|
||||||
|
{
|
||||||
|
if (!doesDataExist(detailLevel, childOffsetPosX, childOffsetPosZ))
|
||||||
|
posToGenerate.addPosToGenerate(detailLevel, childOffsetPosX + regionPosX * size, childOffsetPosZ + regionPosZ * size);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// we want at max one request per chunk (since the world generator creates chunks).
|
||||||
|
// So for lod smaller than a chunk, only recurse down
|
||||||
|
// the top right child
|
||||||
|
|
||||||
|
if (detailLevel > LodUtil.CHUNK_DETAIL_LEVEL)
|
||||||
|
{
|
||||||
|
int ungeneratedChildren = 0;
|
||||||
|
|
||||||
|
// make sure all children are generated to this detailLevel
|
||||||
|
for (int x = 0; x <= 1; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z <= 1; z++)
|
||||||
|
{
|
||||||
|
if (!doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||||
|
{
|
||||||
|
ungeneratedChildren++;
|
||||||
|
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + x + regionPosX * childSize, childPosZ + z + regionPosZ * childSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// only if all the children are correctly generated
|
||||||
|
// should we go deeper
|
||||||
|
if (ungeneratedChildren == 0)
|
||||||
|
for (int x = 0; x <= 1; x++)
|
||||||
|
for (int z = 0; z <= 1; z++)
|
||||||
|
getPosToGenerate(posToGenerate, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// The detail Level is smaller than a chunk.
|
||||||
|
// Only recurse down the top right child.
|
||||||
|
|
||||||
|
if (DetailDistanceUtil.getLodGenDetail(childDetailLevel).detailLevel <= (childDetailLevel))
|
||||||
|
{
|
||||||
|
if (!doesDataExist(childDetailLevel, childPosX, childPosZ))
|
||||||
|
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + regionPosX * childSize, childPosZ + regionPosZ * childSize);
|
||||||
|
else
|
||||||
|
getPosToGenerate(posToGenerate, childDetailLevel, childPosX, childPosZ, playerPosX, playerPosZ);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// we have gone beyond the target Detail level
|
||||||
|
// we can stop generating
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will fill the posToRender array with all levelPos that
|
||||||
|
* are render-able.
|
||||||
|
* <p>
|
||||||
|
* TODO why don't we return the posToRender, it would make this easier to understand
|
||||||
|
*/
|
||||||
|
public void getPosToRender(PosToRenderContainer posToRender,
|
||||||
|
int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||||
|
{
|
||||||
|
getPosToRender(posToRender, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will fill the posToRender array with all levelPos that
|
||||||
|
* are render-able.
|
||||||
|
* <p>
|
||||||
|
* TODO why don't we return the posToRender, it would make this easier to understand
|
||||||
|
* TODO this needs some more comments, James was only able to figure out part of it
|
||||||
|
*/
|
||||||
|
private void getPosToRender(PosToRenderContainer posToRender,
|
||||||
|
byte detailLevel, int posX, int posZ,
|
||||||
|
int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||||
|
{
|
||||||
|
// equivalent to 2^(...)
|
||||||
|
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||||
|
|
||||||
|
byte desiredLevel;
|
||||||
|
int maxDistance;
|
||||||
|
int minDistance;
|
||||||
|
int childLevel;
|
||||||
|
|
||||||
|
|
||||||
|
// calculate the LevelPos that are in range
|
||||||
|
maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||||
|
desiredLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
|
||||||
|
minDistance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||||
|
childLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(minDistance));
|
||||||
|
|
||||||
|
if (detailLevel == childLevel - 1)
|
||||||
|
{
|
||||||
|
posToRender.addPosToRender(detailLevel,
|
||||||
|
posX + regionPosX * size,
|
||||||
|
posZ + regionPosZ * size);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
//if (desiredLevel > detailLevel)
|
||||||
|
//{
|
||||||
|
// we have gone beyond the target Detail level
|
||||||
|
// we can stop generating
|
||||||
|
//} else
|
||||||
|
if (desiredLevel == detailLevel)
|
||||||
|
{
|
||||||
|
posToRender.addPosToRender(detailLevel,
|
||||||
|
posX + regionPosX * size,
|
||||||
|
posZ + regionPosZ * size);
|
||||||
|
}
|
||||||
|
else //case where (detailLevel > desiredLevel)
|
||||||
|
{
|
||||||
|
int childPosX = posX * 2;
|
||||||
|
int childPosZ = posZ * 2;
|
||||||
|
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||||
|
int childrenCount = 0;
|
||||||
|
|
||||||
|
for (int x = 0; x <= 1; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z <= 1; z++)
|
||||||
|
{
|
||||||
|
if (doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||||
|
{
|
||||||
|
if (!requireCorrectDetailLevel)
|
||||||
|
childrenCount++;
|
||||||
|
else
|
||||||
|
getPosToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (!requireCorrectDetailLevel)
|
||||||
|
{
|
||||||
|
// If all the four children exist go deeper
|
||||||
|
if (childrenCount == 4)
|
||||||
|
{
|
||||||
|
for (int x = 0; x <= 1; x++)
|
||||||
|
for (int z = 0; z <= 1; z++)
|
||||||
|
getPosToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
posToRender.addPosToRender(detailLevel,
|
||||||
|
posX + regionPosX * size,
|
||||||
|
posZ + regionPosZ * size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates all children.
|
||||||
|
* <p>
|
||||||
|
* TODO could this be renamed mergeArea?
|
||||||
|
*/
|
||||||
|
public void updateArea(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
int width;
|
||||||
|
int startX;
|
||||||
|
int startZ;
|
||||||
|
|
||||||
|
// TODO what are each of these loops updating?
|
||||||
|
for (byte down = (byte) (minDetailLevel + 1); down <= detailLevel; down++)
|
||||||
|
{
|
||||||
|
startX = LevelPosUtil.convert(detailLevel, posX, down);
|
||||||
|
startZ = LevelPosUtil.convert(detailLevel, posZ, down);
|
||||||
|
width = 1 << (detailLevel - down);
|
||||||
|
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
for (int z = 0; z < width; z++)
|
||||||
|
update(down, startX + x, startZ + z);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (byte up = (byte) (detailLevel + 1); up <= LodUtil.REGION_DETAIL_LEVEL; up++)
|
||||||
|
{
|
||||||
|
update(up,
|
||||||
|
LevelPosUtil.convert(detailLevel, posX, up),
|
||||||
|
LevelPosUtil.convert(detailLevel, posZ, up));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update the child at the given relative Pos
|
||||||
|
* <p>
|
||||||
|
* TODO could this be renamed mergeChildData?
|
||||||
|
*/
|
||||||
|
private void update(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
dataContainer[detailLevel].updateData(dataContainer[detailLevel - 1], posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns if data exists at the given relative Pos.
|
||||||
|
*/
|
||||||
|
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
if (detailLevel < minDetailLevel)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
|
||||||
|
if (dataContainer[detailLevel] == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return dataContainer[detailLevel].doesItExist(posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the generation mode for the data point at the given relative pos.
|
||||||
|
*/
|
||||||
|
public byte getGenerationMode(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
if (dataContainer[detailLevel].doesItExist(posX, posZ))
|
||||||
|
// We take the bottom information always
|
||||||
|
// TODO what does that mean? bottom of what?
|
||||||
|
return DataPointUtil.getGenerationMode(dataContainer[detailLevel].getSingleData(posX, posZ));
|
||||||
|
else
|
||||||
|
return DistanceGenerationMode.NONE.complexity;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the lowest (least detailed) detail level in this region
|
||||||
|
* TODO is that right?
|
||||||
|
*/
|
||||||
|
public byte getMinDetailLevel()
|
||||||
|
{
|
||||||
|
return minDetailLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the LevelContainer for the detailLevel
|
||||||
|
* @throws IllegalArgumentException if the detailLevel is less than minDetailLevel
|
||||||
|
*/
|
||||||
|
public LevelContainer getLevel(byte detailLevel)
|
||||||
|
{
|
||||||
|
if (detailLevel < minDetailLevel)
|
||||||
|
throw new IllegalArgumentException("getLevel asked for a detail level that does not exist: minimum: [" + minDetailLevel + "] level requested: [" + detailLevel + "]");
|
||||||
|
|
||||||
|
return dataContainer[detailLevel];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add the levelContainer to this Region, updating the minDetailLevel
|
||||||
|
* if necessary.
|
||||||
|
* @throws IllegalArgumentException if the LevelContainer's detailLevel
|
||||||
|
* is 2 or more detail levels lower than the
|
||||||
|
* minDetailLevel of this region.
|
||||||
|
*/
|
||||||
|
public void addLevelContainer(LevelContainer levelContainer)
|
||||||
|
{
|
||||||
|
if (levelContainer.getDetailLevel() < minDetailLevel - 1)
|
||||||
|
{
|
||||||
|
throw new IllegalArgumentException(
|
||||||
|
"the LevelContainer's detailLevel was "
|
||||||
|
+ "[" + levelContainer.getDetailLevel() + "] but this region "
|
||||||
|
+ "only allows adding LevelContainers with a "
|
||||||
|
+ "detail level of [" + (minDetailLevel - 1) + "]");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (levelContainer.getDetailLevel() == minDetailLevel - 1)
|
||||||
|
minDetailLevel = levelContainer.getDetailLevel();
|
||||||
|
|
||||||
|
dataContainer[levelContainer.getDetailLevel()] = levelContainer;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO James thinks cutTree and growTree (which he renamed to match cutTree)
|
||||||
|
// should have more descriptive names, to make sure the "Tree" portion isn't
|
||||||
|
// confused with Minecraft trees (the plant).
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes any dataContainers that are higher than
|
||||||
|
* the given detailLevel
|
||||||
|
*/
|
||||||
|
public void cutTree(byte detailLevel)
|
||||||
|
{
|
||||||
|
if (detailLevel > minDetailLevel)
|
||||||
|
{
|
||||||
|
for (byte detailLevelIndex = 0; detailLevelIndex < detailLevel; detailLevelIndex++)
|
||||||
|
dataContainer[detailLevelIndex] = null;
|
||||||
|
|
||||||
|
minDetailLevel = detailLevel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Make this region more detailed to the detailLevel given.
|
||||||
|
* TODO is that correct?
|
||||||
|
*/
|
||||||
|
public void growTree(byte detailLevel)
|
||||||
|
{
|
||||||
|
if (detailLevel < minDetailLevel)
|
||||||
|
{
|
||||||
|
for (byte detailLevelIndex = (byte) (minDetailLevel - 1); detailLevelIndex >= detailLevel; detailLevelIndex--)
|
||||||
|
{
|
||||||
|
if (dataContainer[detailLevelIndex + 1] == null)
|
||||||
|
dataContainer[detailLevelIndex + 1] = new VerticalLevelContainer((byte) (detailLevelIndex + 1));
|
||||||
|
|
||||||
|
dataContainer[detailLevelIndex] = dataContainer[detailLevelIndex + 1].expand();
|
||||||
|
}
|
||||||
|
minDetailLevel = detailLevel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* return RegionPos of this lod region
|
||||||
|
*/
|
||||||
|
public RegionPos getRegionPos()
|
||||||
|
{
|
||||||
|
return new RegionPos(regionPosX, regionPosZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns how many LODs are in this region
|
||||||
|
*/
|
||||||
|
public int getNumberOfLods()
|
||||||
|
{
|
||||||
|
int count = 0;
|
||||||
|
for (LevelContainer container : dataContainer)
|
||||||
|
count += container.getMaxNumberOfLods();
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
public VerticalQuality getVerticalQuality()
|
||||||
|
{
|
||||||
|
return verticalQuality;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DistanceGenerationMode getGenerationMode()
|
||||||
|
{
|
||||||
|
return generationMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMaxVerticalData(byte detailLevel)
|
||||||
|
{
|
||||||
|
return dataContainer[detailLevel].getMaxVerticalData();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString()
|
||||||
|
{
|
||||||
|
return getLevel(LodUtil.REGION_DETAIL_LEVEL).toString();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,172 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
import java.util.Hashtable;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
|
||||||
|
import net.minecraft.world.DimensionType;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This stores all LODs for a given world.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-27-2021
|
||||||
|
*/
|
||||||
|
public class LodWorld
|
||||||
|
{
|
||||||
|
/** name of this world */
|
||||||
|
private String worldName;
|
||||||
|
|
||||||
|
/** dimensions in this world */
|
||||||
|
private Map<DimensionType, LodDimension> lodDimensions;
|
||||||
|
|
||||||
|
/** If true then the LOD world is setup and ready to use */
|
||||||
|
private boolean isWorldLoaded = false;
|
||||||
|
|
||||||
|
/** the name given to the world if it isn't loaded */
|
||||||
|
public static final String NO_WORLD_LOADED = "No world loaded";
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public LodWorld()
|
||||||
|
{
|
||||||
|
worldName = NO_WORLD_LOADED;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set up the LodWorld with the given newWorldName. <br>
|
||||||
|
* This should be done whenever loading a new world. <br><br>
|
||||||
|
* <p>
|
||||||
|
* Note a System.gc() call may be in order after calling this <Br>
|
||||||
|
* since a lot of LOD data is now homeless. <br>
|
||||||
|
* @param newWorldName name of the world
|
||||||
|
*/
|
||||||
|
public void selectWorld(String newWorldName)
|
||||||
|
{
|
||||||
|
if (newWorldName.isEmpty())
|
||||||
|
{
|
||||||
|
deselectWorld();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (worldName.equals(newWorldName))
|
||||||
|
// don't recreate everything if we
|
||||||
|
// didn't actually change worlds
|
||||||
|
return;
|
||||||
|
|
||||||
|
worldName = newWorldName;
|
||||||
|
lodDimensions = new Hashtable<>();
|
||||||
|
isWorldLoaded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the worldName to "No world loaded"
|
||||||
|
* and clear the lodDimensions Map. <br>
|
||||||
|
* This should be done whenever unloaded a world. <br><br>
|
||||||
|
* <p>
|
||||||
|
* Note a System.gc() call may be in order after calling this <Br>
|
||||||
|
* since a lot of LOD data is now homeless. <br>
|
||||||
|
*/
|
||||||
|
public void deselectWorld()
|
||||||
|
{
|
||||||
|
worldName = NO_WORLD_LOADED;
|
||||||
|
lodDimensions = null;
|
||||||
|
isWorldLoaded = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds newDimension to this world, if a LodDimension
|
||||||
|
* already exists for the given dimension it is replaced.
|
||||||
|
*/
|
||||||
|
public void addLodDimension(LodDimension newDimension)
|
||||||
|
{
|
||||||
|
if (lodDimensions == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
lodDimensions.put(newDimension.dimension, newDimension);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns null if no LodDimension exists for the given dimension
|
||||||
|
*/
|
||||||
|
public LodDimension getLodDimension(DimensionType dimension)
|
||||||
|
{
|
||||||
|
if (lodDimensions == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return lodDimensions.get(dimension);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resizes the max width in regions that each LodDimension
|
||||||
|
* should use.
|
||||||
|
*/
|
||||||
|
public void resizeDimensionRegionWidth(int newRegionWidth)
|
||||||
|
{
|
||||||
|
if (lodDimensions == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
saveAllDimensions();
|
||||||
|
|
||||||
|
for (DimensionType key : lodDimensions.keySet())
|
||||||
|
lodDimensions.get(key).setRegionWidth(newRegionWidth);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Requests all dimensions save any dirty regions they may have.
|
||||||
|
*/
|
||||||
|
public void saveAllDimensions()
|
||||||
|
{
|
||||||
|
if (lodDimensions == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// TODO we should only print this if lods were actually saved to file
|
||||||
|
// but that requires a LodDimension.hasDirtyRegions() method or something similar
|
||||||
|
ClientProxy.LOGGER.info("Saving LODs");
|
||||||
|
|
||||||
|
for (DimensionType key : lodDimensions.keySet())
|
||||||
|
lodDimensions.get(key).saveDirtyRegionsToFileAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public boolean getIsWorldNotLoaded()
|
||||||
|
{
|
||||||
|
return !isWorldLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getWorldName()
|
||||||
|
{
|
||||||
|
return worldName;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString()
|
||||||
|
{
|
||||||
|
return "World name: " + worldName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.FogDistance;
|
||||||
|
import com.seibel.lod.enums.FogQuality;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This object is just a replacement for an array
|
||||||
|
* to make things easier to understand in the LodRenderer.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 7-03-2021
|
||||||
|
*/
|
||||||
|
public class NearFarFogSettings
|
||||||
|
{
|
||||||
|
public final NearOrFarSetting near = new NearOrFarSetting(FogDistance.NEAR);
|
||||||
|
public final NearOrFarSetting far = new NearOrFarSetting(FogDistance.FAR);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If true that means Minecraft is
|
||||||
|
* rendering fog
|
||||||
|
*/
|
||||||
|
public boolean vanillaIsRenderingFog = true;
|
||||||
|
|
||||||
|
public NearFarFogSettings()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This holds all relevant data to rendering fog at either
|
||||||
|
* near or far distances.
|
||||||
|
*/
|
||||||
|
public static class NearOrFarSetting
|
||||||
|
{
|
||||||
|
public FogQuality quality = FogQuality.FANCY;
|
||||||
|
public FogDistance distance;
|
||||||
|
|
||||||
|
public NearOrFarSetting(FogDistance newFogDistance)
|
||||||
|
{
|
||||||
|
distance = newFogDistance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,210 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Holds the levelPos that need to be generated.
|
||||||
|
* TODO is that correct?
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-27-2021
|
||||||
|
*/
|
||||||
|
public class PosToGenerateContainer
|
||||||
|
{
|
||||||
|
private final int playerPosX;
|
||||||
|
private final int playerPosZ;
|
||||||
|
private final byte farMinDetail;
|
||||||
|
private int nearSize;
|
||||||
|
private int farSize;
|
||||||
|
|
||||||
|
// TODO what is the format of these two arrays? [detailLevel][4-children]?
|
||||||
|
private final int[][] nearPosToGenerate;
|
||||||
|
private final int[][] farPosToGenerate;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public PosToGenerateContainer(byte farMinDetail, int maxDataToGenerate, int playerPosX, int playerPosZ)
|
||||||
|
{
|
||||||
|
this.playerPosX = playerPosX;
|
||||||
|
this.playerPosZ = playerPosZ;
|
||||||
|
this.farMinDetail = farMinDetail;
|
||||||
|
nearSize = 0;
|
||||||
|
farSize = 0;
|
||||||
|
nearPosToGenerate = new int[maxDataToGenerate][4];
|
||||||
|
farPosToGenerate = new int[maxDataToGenerate][4];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// TODO what is going on in this method?
|
||||||
|
public void addPosToGenerate(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
int distance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ);
|
||||||
|
int index;
|
||||||
|
|
||||||
|
if (detailLevel >= farMinDetail)
|
||||||
|
{
|
||||||
|
// We are introducing a position in the far array
|
||||||
|
|
||||||
|
if (farSize < farPosToGenerate.length)
|
||||||
|
farSize++;
|
||||||
|
|
||||||
|
index = farSize - 1;
|
||||||
|
while (index > 0 && LevelPosUtil.compareDistance(distance, farPosToGenerate[index - 1][3]) <= 0)
|
||||||
|
{
|
||||||
|
farPosToGenerate[index][0] = farPosToGenerate[index - 1][0];
|
||||||
|
farPosToGenerate[index][1] = farPosToGenerate[index - 1][1];
|
||||||
|
farPosToGenerate[index][2] = farPosToGenerate[index - 1][2];
|
||||||
|
farPosToGenerate[index][3] = farPosToGenerate[index - 1][3];
|
||||||
|
index--;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (index != farSize - 1 || farSize != farPosToGenerate.length)
|
||||||
|
{
|
||||||
|
farPosToGenerate[index][0] = detailLevel + 1;
|
||||||
|
farPosToGenerate[index][1] = posX;
|
||||||
|
farPosToGenerate[index][2] = posZ;
|
||||||
|
farPosToGenerate[index][3] = distance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//We are introducing a position in the near array
|
||||||
|
|
||||||
|
if (nearSize < nearPosToGenerate.length)
|
||||||
|
nearSize++;
|
||||||
|
|
||||||
|
index = nearSize - 1;
|
||||||
|
while (index > 0 && LevelPosUtil.compareDistance(distance, nearPosToGenerate[index - 1][3]) <= 0)
|
||||||
|
{
|
||||||
|
nearPosToGenerate[index][0] = nearPosToGenerate[index - 1][0];
|
||||||
|
nearPosToGenerate[index][1] = nearPosToGenerate[index - 1][1];
|
||||||
|
nearPosToGenerate[index][2] = nearPosToGenerate[index - 1][2];
|
||||||
|
nearPosToGenerate[index][3] = nearPosToGenerate[index - 1][3];
|
||||||
|
index--;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (index != nearSize - 1 || nearSize != nearPosToGenerate.length)
|
||||||
|
{
|
||||||
|
nearPosToGenerate[index][0] = detailLevel + 1;
|
||||||
|
nearPosToGenerate[index][1] = posX;
|
||||||
|
nearPosToGenerate[index][2] = posZ;
|
||||||
|
nearPosToGenerate[index][3] = distance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public int getNumberOfPos()
|
||||||
|
{
|
||||||
|
return nearSize + farSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNumberOfNearPos()
|
||||||
|
{
|
||||||
|
return nearSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNumberOfFarPos()
|
||||||
|
{
|
||||||
|
return farSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO what does getNth mean? could the name be more descriptive or is it just a index?
|
||||||
|
public int getNthDetail(int n, boolean near)
|
||||||
|
{
|
||||||
|
if (near)
|
||||||
|
return nearPosToGenerate[n][0];
|
||||||
|
else
|
||||||
|
return farPosToGenerate[n][0];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNthPosX(int n, boolean near)
|
||||||
|
{
|
||||||
|
if (near)
|
||||||
|
return nearPosToGenerate[n][1];
|
||||||
|
else
|
||||||
|
return farPosToGenerate[n][1];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNthPosZ(int n, boolean near)
|
||||||
|
{
|
||||||
|
if (near)
|
||||||
|
return nearPosToGenerate[n][2];
|
||||||
|
else
|
||||||
|
return farPosToGenerate[n][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNthGeneration(int n, boolean near)
|
||||||
|
{
|
||||||
|
if (near)
|
||||||
|
return nearPosToGenerate[n][3];
|
||||||
|
else
|
||||||
|
return farPosToGenerate[n][3];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString()
|
||||||
|
{
|
||||||
|
StringBuilder builder = new StringBuilder();
|
||||||
|
builder.append('\n');
|
||||||
|
builder.append('\n');
|
||||||
|
builder.append('\n');
|
||||||
|
builder.append("near pos to generate");
|
||||||
|
builder.append('\n');
|
||||||
|
for (int[] ints : nearPosToGenerate)
|
||||||
|
{
|
||||||
|
if (ints[0] == 0)
|
||||||
|
break;
|
||||||
|
builder.append(ints[0] - 1);
|
||||||
|
builder.append(" ");
|
||||||
|
builder.append(ints[1]);
|
||||||
|
builder.append(" ");
|
||||||
|
builder.append(ints[2]);
|
||||||
|
builder.append(" ");
|
||||||
|
builder.append(ints[3]);
|
||||||
|
builder.append('\n');
|
||||||
|
}
|
||||||
|
builder.append('\n');
|
||||||
|
|
||||||
|
builder.append("far pos to generate");
|
||||||
|
builder.append('\n');
|
||||||
|
for (int[] ints : farPosToGenerate)
|
||||||
|
{
|
||||||
|
if (ints[0] == 0)
|
||||||
|
break;
|
||||||
|
builder.append(ints[0] - 1);
|
||||||
|
builder.append(" ");
|
||||||
|
builder.append(ints[1]);
|
||||||
|
builder.append(" ");
|
||||||
|
builder.append(ints[2]);
|
||||||
|
builder.append(" ");
|
||||||
|
builder.append(ints[3]);
|
||||||
|
builder.append('\n');
|
||||||
|
}
|
||||||
|
return builder.toString();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,147 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-18-2021
|
||||||
|
*/
|
||||||
|
public class PosToRenderContainer
|
||||||
|
{
|
||||||
|
public byte minDetail;
|
||||||
|
private int regionPosX;
|
||||||
|
private int regionPosZ;
|
||||||
|
private int numberOfPosToRender;
|
||||||
|
private int[] posToRender;
|
||||||
|
/*TODO this population matrix could be converted to boolean to improve memory use
|
||||||
|
* no since bools are stored as bytes anyway - cola*/
|
||||||
|
private byte[][] population;
|
||||||
|
|
||||||
|
public PosToRenderContainer(byte minDetail, int regionPosX, int regionPosZ)
|
||||||
|
{
|
||||||
|
this.minDetail = minDetail;
|
||||||
|
this.numberOfPosToRender = 0;
|
||||||
|
this.regionPosX = regionPosX;
|
||||||
|
this.regionPosZ = regionPosZ;
|
||||||
|
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||||
|
posToRender = new int[size * size * 3];
|
||||||
|
population = new byte[size][size];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addPosToRender(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
// When rapidly changing dimensions the bufferBuilder can cause this,
|
||||||
|
// James isn't sure why, but this will prevent an exception at
|
||||||
|
// the very least (while stilling logging the problem).
|
||||||
|
if (numberOfPosToRender >= posToRender.length)
|
||||||
|
{
|
||||||
|
// This is might be due to dimensions having a different width
|
||||||
|
// when first loading in
|
||||||
|
ClientProxy.LOGGER.error("Unable to addPosToRender. numberOfPosToRender [" + numberOfPosToRender + "] detailLevel [" + detailLevel + "] Pos [" + posX + "," + posZ + "]");
|
||||||
|
numberOfPosToRender++; // incrementing so we can see how many pos over the limit we would go
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if(numberOfPosToRender >= posToRender.length)
|
||||||
|
// posToRender = Arrays.copyOf(posToRender, posToRender.length*2);
|
||||||
|
posToRender[numberOfPosToRender * 3] = detailLevel;
|
||||||
|
posToRender[numberOfPosToRender * 3 + 1] = posX;
|
||||||
|
posToRender[numberOfPosToRender * 3 + 2] = posZ;
|
||||||
|
numberOfPosToRender++;
|
||||||
|
population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posX, minDetail))]
|
||||||
|
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posZ, minDetail))] = (byte) (detailLevel + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean contains(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
if (LevelPosUtil.getRegion(detailLevel, posX) == regionPosX && LevelPosUtil.getRegion(detailLevel, posZ) == regionPosZ)
|
||||||
|
return (population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posX, minDetail))]
|
||||||
|
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posZ, minDetail))] == (detailLevel + 1));
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clear(byte minDetail, int regionPosX, int regionPosZ)
|
||||||
|
{
|
||||||
|
this.numberOfPosToRender = 0;
|
||||||
|
this.regionPosX = regionPosX;
|
||||||
|
this.regionPosZ = regionPosZ;
|
||||||
|
if (this.minDetail == minDetail)
|
||||||
|
{
|
||||||
|
Arrays.fill(posToRender, 0);
|
||||||
|
for (byte[] bytes : population)
|
||||||
|
Arrays.fill(bytes, (byte) 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.minDetail = minDetail;
|
||||||
|
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||||
|
posToRender = new int[size * size * 3];
|
||||||
|
population = new byte[size][size];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNumberOfPos()
|
||||||
|
{
|
||||||
|
return numberOfPosToRender;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte getNthDetailLevel(int n)
|
||||||
|
{
|
||||||
|
return (byte) posToRender[n * 3];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNthPosX(int n)
|
||||||
|
{
|
||||||
|
return posToRender[n * 3 + 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNthPosZ(int n)
|
||||||
|
{
|
||||||
|
return posToRender[n * 3 + 2];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString()
|
||||||
|
{
|
||||||
|
|
||||||
|
StringBuilder builder = new StringBuilder();
|
||||||
|
builder.append("To render ");
|
||||||
|
builder.append(numberOfPosToRender);
|
||||||
|
builder.append('\n');
|
||||||
|
for (int i = 0; i < numberOfPosToRender; i++)
|
||||||
|
{
|
||||||
|
builder.append(posToRender[i * 3]);
|
||||||
|
builder.append(" ");
|
||||||
|
builder.append(posToRender[i * 3 + 1]);
|
||||||
|
builder.append(" ");
|
||||||
|
builder.append(posToRender[i * 3 + 2]);
|
||||||
|
builder.append('\n');
|
||||||
|
}
|
||||||
|
builder.append('\n');
|
||||||
|
return builder.toString();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This object is similar to ChunkPos or BlockPos.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 8-21-2021
|
||||||
|
*/
|
||||||
|
public class RegionPos
|
||||||
|
{
|
||||||
|
public int x;
|
||||||
|
public int z;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Default Constructor <br><br>
|
||||||
|
* <p>
|
||||||
|
* Sets x and z to 0
|
||||||
|
*/
|
||||||
|
public RegionPos()
|
||||||
|
{
|
||||||
|
x = 0;
|
||||||
|
z = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** simple constructor that sets x and z to new x and z. */
|
||||||
|
public RegionPos(int newX, int newZ)
|
||||||
|
{
|
||||||
|
x = newX;
|
||||||
|
z = newZ;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Converts from a BlockPos to a RegionPos */
|
||||||
|
public RegionPos(BlockPos pos)
|
||||||
|
{
|
||||||
|
this(new ChunkPos(pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Converts from a ChunkPos to a RegionPos */
|
||||||
|
public RegionPos(ChunkPos pos)
|
||||||
|
{
|
||||||
|
x = Math.floorDiv(pos.x, LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||||
|
z = Math.floorDiv(pos.z, LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Returns the ChunkPos at the center of this region */
|
||||||
|
public ChunkPos chunkPos()
|
||||||
|
{
|
||||||
|
return new ChunkPos(
|
||||||
|
(x * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2,
|
||||||
|
(z * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Returns the BlockPos at the center of this region */
|
||||||
|
public BlockPos blockPos()
|
||||||
|
{
|
||||||
|
return chunkPos().getWorldPosition()
|
||||||
|
.offset(LodUtil.CHUNK_WIDTH / 2, 0, LodUtil.CHUNK_WIDTH / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString()
|
||||||
|
{
|
||||||
|
return "(" + x + "," + z + ")";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,233 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.objects;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.DataPointUtil;
|
||||||
|
import com.seibel.lod.util.DetailDistanceUtil;
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.util.ThreadMapUtil;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version ??
|
||||||
|
*/
|
||||||
|
public class VerticalLevelContainer implements LevelContainer
|
||||||
|
{
|
||||||
|
|
||||||
|
public final byte detailLevel;
|
||||||
|
public final int size;
|
||||||
|
public final int maxVerticalData;
|
||||||
|
|
||||||
|
public final long[] dataContainer;
|
||||||
|
|
||||||
|
public VerticalLevelContainer(byte detailLevel)
|
||||||
|
{
|
||||||
|
this.detailLevel = detailLevel;
|
||||||
|
size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||||
|
maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detailLevel);
|
||||||
|
dataContainer = new long[size * size * DetailDistanceUtil.getMaxVerticalData(detailLevel)];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public byte getDetailLevel()
|
||||||
|
{
|
||||||
|
return detailLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void clear(int posX, int posZ)
|
||||||
|
{
|
||||||
|
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
for (int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++)
|
||||||
|
{
|
||||||
|
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = DataPointUtil.EMPTY_DATA;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean addData(long data, int posX, int posZ, int verticalIndex)
|
||||||
|
{
|
||||||
|
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = data;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean addVerticalData(long[] data, int posX, int posZ)
|
||||||
|
{
|
||||||
|
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
for (int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++)
|
||||||
|
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = data[verticalIndex];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean addSingleData(long data, int posX, int posZ)
|
||||||
|
{
|
||||||
|
return addData(data, posX, posZ, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getData(int posX, int posZ, int verticalIndex)
|
||||||
|
{
|
||||||
|
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
return dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getSingleData(int posX, int posZ)
|
||||||
|
{
|
||||||
|
return getData(posX, posZ, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getMaxVerticalData()
|
||||||
|
{
|
||||||
|
return maxVerticalData;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getSize()
|
||||||
|
{
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean doesItExist(int posX, int posZ)
|
||||||
|
{
|
||||||
|
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
return DataPointUtil.doesItExist(getSingleData(posX, posZ));
|
||||||
|
}
|
||||||
|
|
||||||
|
public VerticalLevelContainer(byte[] inputData)
|
||||||
|
{
|
||||||
|
int tempIndex;
|
||||||
|
int index = 0;
|
||||||
|
long newData;
|
||||||
|
detailLevel = inputData[index];
|
||||||
|
index++;
|
||||||
|
maxVerticalData = inputData[index];
|
||||||
|
index++;
|
||||||
|
size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||||
|
int x = size * size * maxVerticalData;
|
||||||
|
this.dataContainer = new long[x];
|
||||||
|
for (int i = 0; i < x; i++)
|
||||||
|
{
|
||||||
|
newData = 0;
|
||||||
|
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||||
|
newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
|
||||||
|
index += 8;
|
||||||
|
dataContainer[i] = newData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LevelContainer expand()
|
||||||
|
{
|
||||||
|
return new VerticalLevelContainer((byte) (getDetailLevel() - 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ)
|
||||||
|
{
|
||||||
|
//We reset the array
|
||||||
|
long[] dataToMerge = ThreadMapUtil.getVerticalUpdateArray(detailLevel);
|
||||||
|
|
||||||
|
int lowerMaxVertical = dataToMerge.length / 4;
|
||||||
|
int childPosX;
|
||||||
|
int childPosZ;
|
||||||
|
long[] data;
|
||||||
|
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||||
|
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||||
|
for (int x = 0; x <= 1; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z <= 1; z++)
|
||||||
|
{
|
||||||
|
childPosX = 2 * posX + x;
|
||||||
|
childPosZ = 2 * posZ + z;
|
||||||
|
for (int verticalIndex = 0; verticalIndex < lowerMaxVertical; verticalIndex++)
|
||||||
|
dataToMerge[(z * 2 + x) * lowerMaxVertical + verticalIndex] = lowerLevelContainer.getData(childPosX, childPosZ, verticalIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
data = DataPointUtil.mergeMultiData(dataToMerge, lowerMaxVertical, getMaxVerticalData());
|
||||||
|
|
||||||
|
addVerticalData(data, posX, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public byte[] toDataString()
|
||||||
|
{
|
||||||
|
int index = 0;
|
||||||
|
int x = size * size * maxVerticalData;
|
||||||
|
int tempIndex;
|
||||||
|
long current;
|
||||||
|
|
||||||
|
byte[] tempData = ThreadMapUtil.getSaveContainer(detailLevel);
|
||||||
|
|
||||||
|
tempData[index] = detailLevel;
|
||||||
|
index++;
|
||||||
|
tempData[index] = (byte) maxVerticalData;
|
||||||
|
index++;
|
||||||
|
|
||||||
|
for (int i = 0; i < x; i++)
|
||||||
|
{
|
||||||
|
current = dataContainer[i];
|
||||||
|
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||||
|
tempData[index + tempIndex] = (byte) (current >>> (8 * tempIndex));
|
||||||
|
index += 8;
|
||||||
|
}
|
||||||
|
return tempData;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@SuppressWarnings("unused")
|
||||||
|
public String toString()
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
StringBuilder stringBuilder = new StringBuilder();
|
||||||
|
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||||
|
stringBuilder.append(detailLevel);
|
||||||
|
stringBuilder.append(DATA_DELIMITER);
|
||||||
|
for (int x = 0; x < size; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < size; z++)
|
||||||
|
{
|
||||||
|
//Converting the dataToHex
|
||||||
|
stringBuilder.append(Long.toHexString(dataContainer[x][z][0]));
|
||||||
|
stringBuilder.append(DATA_DELIMITER);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return stringBuilder.toString();
|
||||||
|
*/
|
||||||
|
return " ";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getMaxNumberOfLods()
|
||||||
|
{
|
||||||
|
return size * size * getMaxVerticalData();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,397 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.proxy;
|
||||||
|
|
||||||
|
import com.seibel.lod.wrappers.Chunk.ChunkWrapper;
|
||||||
|
import org.apache.logging.log4j.LogManager;
|
||||||
|
import org.apache.logging.log4j.Logger;
|
||||||
|
import org.lwjgl.glfw.GLFW;
|
||||||
|
|
||||||
|
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
|
||||||
|
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||||
|
import com.seibel.lod.builders.worldGeneration.LodGenWorker;
|
||||||
|
import com.seibel.lod.builders.worldGeneration.LodWorldGenerator;
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.objects.LodDimension;
|
||||||
|
import com.seibel.lod.objects.LodWorld;
|
||||||
|
import com.seibel.lod.objects.RegionPos;
|
||||||
|
import com.seibel.lod.render.LodRenderer;
|
||||||
|
import com.seibel.lod.util.DataPointUtil;
|
||||||
|
import com.seibel.lod.util.DetailDistanceUtil;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.util.ThreadMapUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.profiler.IProfiler;
|
||||||
|
import net.minecraft.util.text.StringTextComponent;
|
||||||
|
import net.minecraftforge.client.event.InputEvent;
|
||||||
|
import net.minecraftforge.event.TickEvent;
|
||||||
|
import net.minecraftforge.event.world.BlockEvent;
|
||||||
|
import net.minecraftforge.event.world.ChunkEvent;
|
||||||
|
import net.minecraftforge.event.world.WorldEvent;
|
||||||
|
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This handles all events sent to the client,
|
||||||
|
* and is the starting point for most of the mod.
|
||||||
|
* @author James_Seibel
|
||||||
|
* @version 10-23-2021
|
||||||
|
*/
|
||||||
|
public class ClientProxy
|
||||||
|
{
|
||||||
|
public static final Logger LOGGER = LogManager.getLogger("LOD");
|
||||||
|
|
||||||
|
/**
|
||||||
|
* there is some setup that should only happen once,
|
||||||
|
* once this is true that setup has completed
|
||||||
|
*/
|
||||||
|
private boolean firstTimeSetupComplete = false;
|
||||||
|
|
||||||
|
private static final LodWorld lodWorld = new LodWorld();
|
||||||
|
private static final LodBuilder lodBuilder = new LodBuilder();
|
||||||
|
private static final LodBufferBuilder lodBufferBuilder = new LodBufferBuilder();
|
||||||
|
private static LodRenderer renderer = new LodRenderer(lodBufferBuilder);
|
||||||
|
private static final LodWorldGenerator lodWorldGenerator = LodWorldGenerator.INSTANCE;
|
||||||
|
|
||||||
|
private boolean configOverrideReminderPrinted = false;
|
||||||
|
|
||||||
|
private final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
|
||||||
|
/** This is used to determine if the LODs should be regenerated */
|
||||||
|
public static int previousChunkRenderDistance = 0;
|
||||||
|
/** This is used to determine if the LODs should be regenerated */
|
||||||
|
public static int previousLodRenderDistance = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* can be set if we want to recalculate variables related
|
||||||
|
* to the LOD view distance
|
||||||
|
*/
|
||||||
|
private boolean recalculateWidths = false;
|
||||||
|
|
||||||
|
public ClientProxy()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==============//
|
||||||
|
// render event //
|
||||||
|
//==============//
|
||||||
|
|
||||||
|
/** Do any setup that is required to draw LODs and then tell the LodRenderer to draw. */
|
||||||
|
public void renderLods(MatrixStack mcMatrixStack, float partialTicks)
|
||||||
|
{
|
||||||
|
// comment out when creating a release
|
||||||
|
// applyConfigOverrides();
|
||||||
|
|
||||||
|
// clear any out of date objects
|
||||||
|
mc.clearFrameObjectCache();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// only run the first time setup once
|
||||||
|
if (!firstTimeSetupComplete)
|
||||||
|
firstFrameSetup();
|
||||||
|
|
||||||
|
|
||||||
|
if (mc.getPlayer() == null || lodWorld.getIsWorldNotLoaded())
|
||||||
|
return;
|
||||||
|
|
||||||
|
LodDimension lodDim = lodWorld.getLodDimension(mc.getCurrentDimension());
|
||||||
|
if (lodDim == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DetailDistanceUtil.updateSettings();
|
||||||
|
viewDistanceChangedEvent();
|
||||||
|
playerMoveEvent(lodDim);
|
||||||
|
|
||||||
|
lodDim.cutRegionNodesAsync((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||||
|
lodDim.expandOrLoadRegionsAsync((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||||
|
|
||||||
|
|
||||||
|
// Note to self:
|
||||||
|
// if "unspecified" shows up in the pie chart, it is
|
||||||
|
// possibly because the amount of time between sections
|
||||||
|
// is too small for the profiler to measure
|
||||||
|
IProfiler profiler = mc.getProfiler();
|
||||||
|
profiler.pop(); // get out of "terrain"
|
||||||
|
profiler.push("LOD");
|
||||||
|
|
||||||
|
renderer.drawLODs(lodDim, mcMatrixStack, partialTicks, mc.getProfiler());
|
||||||
|
|
||||||
|
profiler.pop(); // end LOD
|
||||||
|
profiler.push("terrain"); // go back into "terrain"
|
||||||
|
|
||||||
|
|
||||||
|
// these can't be set until after the buffers are built (in renderer.drawLODs)
|
||||||
|
// otherwise the buffers may be set to the wrong size, or not changed at all
|
||||||
|
previousChunkRenderDistance = mc.getRenderDistance();
|
||||||
|
previousLodRenderDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
LOGGER.error("client proxy: " + e.getMessage());
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** used in a development environment to change settings on the fly */
|
||||||
|
private void applyConfigOverrides()
|
||||||
|
{
|
||||||
|
// remind the developer(s) that the config override is active
|
||||||
|
if (!configOverrideReminderPrinted)
|
||||||
|
{
|
||||||
|
// mc.getPlayer().sendMessage(new StringTextComponent("LOD experimental build 1.5.1"), mc.getPlayer().getUUID());
|
||||||
|
// mc.getPlayer().sendMessage(new StringTextComponent("Here be dragons!"), mc.getPlayer().getUUID());
|
||||||
|
|
||||||
|
mc.getPlayer().sendMessage(new StringTextComponent("Debug settings enabled!"), mc.getPlayer().getUUID());
|
||||||
|
configOverrideReminderPrinted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// LodConfig.CLIENT.graphics.drawResolution.set(HorizontalResolution.BLOCK);
|
||||||
|
// LodConfig.CLIENT.worldGenerator.generationResolution.set(HorizontalResolution.BLOCK);
|
||||||
|
// requires a world restart?
|
||||||
|
// LodConfig.CLIENT.worldGenerator.lodQualityMode.set(VerticalQuality.VOXEL);
|
||||||
|
|
||||||
|
// LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.set(FogDistance.FAR);
|
||||||
|
// LodConfig.CLIENT.graphics.fogQualityOption.fogDrawOverride.set(FogDrawOverride.FANCY);
|
||||||
|
// LodConfig.CLIENT.graphics.fogQualityOption.disableVanillaFog.set(true);
|
||||||
|
// LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
|
||||||
|
|
||||||
|
// LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.set(VanillaOverdraw.DYNAMIC);
|
||||||
|
|
||||||
|
// LodConfig.CLIENT.graphics.advancedGraphicsOption.gpuUploadMethod.set(GpuUploadMethod.BUFFER_STORAGE);
|
||||||
|
|
||||||
|
// LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
|
||||||
|
// LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.set(128);
|
||||||
|
// LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
|
||||||
|
// LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
|
||||||
|
|
||||||
|
// LodConfig.CLIENT.buffers.rebuildTimes.set(BufferRebuildTimes.FREQUENT);
|
||||||
|
|
||||||
|
LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.set(true);
|
||||||
|
// LodConfig.CLIENT.debugging.debugMode.set(DebugMode.SHOW_DETAIL);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==============//
|
||||||
|
// forge events //
|
||||||
|
//==============//
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public void serverTickEvent(TickEvent.ServerTickEvent event)
|
||||||
|
{
|
||||||
|
if (mc.getPlayer() == null || lodWorld.getIsWorldNotLoaded())
|
||||||
|
return;
|
||||||
|
|
||||||
|
LodDimension lodDim = lodWorld.getLodDimension(mc.getPlayer().level.dimensionType());
|
||||||
|
if (lodDim == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
lodWorldGenerator.queueGenerationRequests(lodDim, renderer, lodBuilder);
|
||||||
|
}
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||||
|
{
|
||||||
|
lodBuilder.generateLodNodeAsync(new ChunkWrapper(event.getChunk()), lodWorld, event.getWorld(), DistanceGenerationMode.SERVER);
|
||||||
|
}
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public void worldSaveEvent(WorldEvent.Save event)
|
||||||
|
{
|
||||||
|
lodWorld.saveAllDimensions();
|
||||||
|
}
|
||||||
|
|
||||||
|
/** This is also called when a new dimension loads */
|
||||||
|
@SubscribeEvent
|
||||||
|
public void worldLoadEvent(WorldEvent.Load event)
|
||||||
|
{
|
||||||
|
DataPointUtil.worldHeight = event.getWorld().getHeight();
|
||||||
|
//LodNodeGenWorker.restartExecutorService();
|
||||||
|
//ThreadMapUtil.clearMaps();
|
||||||
|
|
||||||
|
// the player just loaded a new world/dimension
|
||||||
|
lodWorld.selectWorld(LodUtil.getWorldID(event.getWorld()));
|
||||||
|
|
||||||
|
// make sure the correct LODs are being rendered
|
||||||
|
// (if this isn't done the previous world's LODs may be drawn)
|
||||||
|
renderer.regenerateLODsNextFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||||
|
{
|
||||||
|
// the player just unloaded a world/dimension
|
||||||
|
ThreadMapUtil.clearMaps();
|
||||||
|
|
||||||
|
|
||||||
|
if (mc.getConnection().getLevel() == null)
|
||||||
|
{
|
||||||
|
// the player just left the server
|
||||||
|
|
||||||
|
// if this isn't done unfinished tasks may be left in the queue
|
||||||
|
// preventing new LodChunks form being generated
|
||||||
|
//LodNodeGenWorker.restartExecutorService();
|
||||||
|
//ThreadMapUtil.clearMaps();
|
||||||
|
|
||||||
|
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.set(0);
|
||||||
|
lodWorld.deselectWorld();
|
||||||
|
|
||||||
|
|
||||||
|
// hopefully this should reduce issues related to the buffer builder
|
||||||
|
// breaking when changing worlds.
|
||||||
|
renderer.destroyBuffers();
|
||||||
|
recalculateWidths = true;
|
||||||
|
renderer = new LodRenderer(lodBufferBuilder);
|
||||||
|
|
||||||
|
|
||||||
|
// make sure the nilled objects are freed.
|
||||||
|
// (this prevents an out of memory error when
|
||||||
|
// changing worlds)
|
||||||
|
System.gc();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public void blockChangeEvent(BlockEvent event)
|
||||||
|
{
|
||||||
|
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||||
|
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||||
|
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||||
|
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||||
|
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||||
|
{
|
||||||
|
// recreate the LOD where the blocks were changed
|
||||||
|
lodBuilder.generateLodNodeAsync(new ChunkWrapper(event.getWorld().getChunk(event.getPos())), lodWorld, event.getWorld());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public void onKeyInput(InputEvent.KeyInputEvent event)
|
||||||
|
{
|
||||||
|
if (LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.get()
|
||||||
|
&& event.getKey() == GLFW.GLFW_KEY_F4 && event.getAction() == GLFW.GLFW_PRESS)
|
||||||
|
{
|
||||||
|
LodConfig.CLIENT.advancedModOptions.debugging.debugMode.set(LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get().getNext());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.get()
|
||||||
|
&& event.getKey() == GLFW.GLFW_KEY_F6 && event.getAction() == GLFW.GLFW_PRESS)
|
||||||
|
{
|
||||||
|
LodConfig.CLIENT.advancedModOptions.debugging.drawLods.set(!LodConfig.CLIENT.advancedModOptions.debugging.drawLods.get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//============//
|
||||||
|
// LOD events //
|
||||||
|
//============//
|
||||||
|
|
||||||
|
/** Re-centers the given LodDimension if it needs to be. */
|
||||||
|
private void playerMoveEvent(LodDimension lodDim)
|
||||||
|
{
|
||||||
|
// make sure the dimension is centered
|
||||||
|
RegionPos playerRegionPos = new RegionPos(mc.getPlayer().blockPosition());
|
||||||
|
RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterRegionPosX(), playerRegionPos.z - lodDim.getCenterRegionPosZ());
|
||||||
|
if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
|
||||||
|
{
|
||||||
|
lodWorld.saveAllDimensions();
|
||||||
|
lodDim.move(worldRegionOffset);
|
||||||
|
//LOGGER.info("offset: " + worldRegionOffset.x + "," + worldRegionOffset.z + "\t center: " + lodDim.getCenterX() + "," + lodDim.getCenterZ());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Re-sizes all LodDimensions if they need to be. */
|
||||||
|
private void viewDistanceChangedEvent()
|
||||||
|
{
|
||||||
|
// calculate how wide the dimension(s) should be in regions
|
||||||
|
int chunksWide;
|
||||||
|
if (mc.getClientWorld().dimensionType().hasCeiling())
|
||||||
|
chunksWide = Math.min(LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * 2 + 1;
|
||||||
|
else
|
||||||
|
chunksWide = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 2 + 1;
|
||||||
|
|
||||||
|
int newWidth = (int) Math.ceil(chunksWide / (float) LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||||
|
// make sure we have an odd number of regions
|
||||||
|
newWidth += (newWidth & 1) == 0 ? 1 : 2;
|
||||||
|
|
||||||
|
// do the dimensions need to change in size?
|
||||||
|
if (lodBuilder.defaultDimensionWidthInRegions != newWidth || recalculateWidths)
|
||||||
|
{
|
||||||
|
lodWorld.saveAllDimensions();
|
||||||
|
|
||||||
|
// update the dimensions to fit the new width
|
||||||
|
lodWorld.resizeDimensionRegionWidth(newWidth);
|
||||||
|
lodBuilder.defaultDimensionWidthInRegions = newWidth;
|
||||||
|
renderer.setupBuffers(lodWorld.getLodDimension(mc.getClientWorld().dimensionType()));
|
||||||
|
|
||||||
|
recalculateWidths = false;
|
||||||
|
//LOGGER.info("new dimension width in regions: " + newWidth + "\t potential: " + newWidth );
|
||||||
|
}
|
||||||
|
DetailDistanceUtil.updateSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** This event is called once during the first frame Minecraft renders in the world. */
|
||||||
|
public void firstFrameSetup()
|
||||||
|
{
|
||||||
|
// make sure the GlProxy is created before the LodBufferBuilder needs it
|
||||||
|
GlProxy.getInstance();
|
||||||
|
|
||||||
|
firstTimeSetupComplete = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** this method reset some static data every time we change world */
|
||||||
|
private void resetMod()
|
||||||
|
{
|
||||||
|
ThreadMapUtil.clearMaps();
|
||||||
|
LodGenWorker.restartExecutorService();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//================//
|
||||||
|
// public getters //
|
||||||
|
//================//
|
||||||
|
|
||||||
|
public static LodWorld getLodWorld()
|
||||||
|
{
|
||||||
|
return lodWorld;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LodBuilder getLodBuilder()
|
||||||
|
{
|
||||||
|
return lodBuilder;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LodRenderer getRenderer()
|
||||||
|
{
|
||||||
|
return renderer;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,244 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.proxy;
|
||||||
|
|
||||||
|
import org.lwjgl.glfw.GLFW;
|
||||||
|
import org.lwjgl.opengl.GL;
|
||||||
|
import org.lwjgl.opengl.GLCapabilities;
|
||||||
|
|
||||||
|
import com.mojang.blaze3d.systems.RenderSystem;
|
||||||
|
import com.seibel.lod.ModInfo;
|
||||||
|
import com.seibel.lod.enums.GlProxyContext;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A singleton that holds references to different openGL contexts
|
||||||
|
* and GPU capabilities.
|
||||||
|
*
|
||||||
|
* <p>
|
||||||
|
* Helpful OpenGL resources: <br><br>
|
||||||
|
* <p>
|
||||||
|
* https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf <br>
|
||||||
|
* https://learnopengl.com/Advanced-OpenGL/Advanced-Data <br>
|
||||||
|
* https://gamedev.stackexchange.com/questions/91995/edit-vbo-data-or-create-a-new-one <br><br>
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-23-2021
|
||||||
|
*/
|
||||||
|
public class GlProxy
|
||||||
|
{
|
||||||
|
private static GlProxy instance = null;
|
||||||
|
|
||||||
|
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
/** Minecraft's GLFW window */
|
||||||
|
public final long minecraftGlContext;
|
||||||
|
/** Minecraft's GL context */
|
||||||
|
public final GLCapabilities minecraftGlCapabilities;
|
||||||
|
|
||||||
|
/** the LodBuilder's GLFW window */
|
||||||
|
public final long lodBuilderGlContext;
|
||||||
|
/** the LodBuilder's GL context */
|
||||||
|
public final GLCapabilities lodBuilderGlCapabilities;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is just used for debugging, hopefully it can be removed once
|
||||||
|
* the context switching is more stable.
|
||||||
|
*/
|
||||||
|
public Thread lodBuilderOwnerThread = null;
|
||||||
|
|
||||||
|
/** Does this computer's GPU support fancy fog? */
|
||||||
|
public final boolean fancyFogAvailable;
|
||||||
|
|
||||||
|
/** Requires OpenGL 4.5, and offers the best buffer uploading */
|
||||||
|
public final boolean bufferStorageSupported;
|
||||||
|
|
||||||
|
/** Requires OpenGL 3.0 */
|
||||||
|
public final boolean mapBufferRangeSupported;
|
||||||
|
|
||||||
|
|
||||||
|
private GlProxy()
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.error("Creating " + GlProxy.class.getSimpleName() + "... If this is the last message you see in the log there must have been a OpenGL error.");
|
||||||
|
|
||||||
|
// getting Minecraft's context has to be done on the render thread,
|
||||||
|
// where the GL context is
|
||||||
|
if (!RenderSystem.isOnRenderThread())
|
||||||
|
throw new IllegalStateException(GlProxy.class.getSimpleName() + " was created outside the render thread!");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//============================//
|
||||||
|
// create the builder context //
|
||||||
|
//============================//
|
||||||
|
|
||||||
|
// get Minecraft's context
|
||||||
|
minecraftGlContext = GLFW.glfwGetCurrentContext();
|
||||||
|
minecraftGlCapabilities = GL.getCapabilities();
|
||||||
|
|
||||||
|
// create the LodBuilder's context
|
||||||
|
|
||||||
|
// Hopefully this shouldn't cause any issues with other mods that need custom contexts
|
||||||
|
// (although the number that do should be relatively few)
|
||||||
|
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
|
||||||
|
|
||||||
|
// create an invisible window to hold the context
|
||||||
|
lodBuilderGlContext = GLFW.glfwCreateWindow(640, 480, "LOD window", 0L, minecraftGlContext);
|
||||||
|
GLFW.glfwMakeContextCurrent(lodBuilderGlContext);
|
||||||
|
lodBuilderGlCapabilities = GL.createCapabilities();
|
||||||
|
|
||||||
|
// Since this is called on the render thread, make sure the Minecraft context is used in the end
|
||||||
|
GLFW.glfwMakeContextCurrent(minecraftGlContext);
|
||||||
|
GL.setCapabilities(minecraftGlCapabilities);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//==============================//
|
||||||
|
// determine the OpenGL version //
|
||||||
|
//==============================//
|
||||||
|
|
||||||
|
bufferStorageSupported = minecraftGlCapabilities.OpenGL45;
|
||||||
|
mapBufferRangeSupported = minecraftGlCapabilities.OpenGL30;
|
||||||
|
|
||||||
|
if (!minecraftGlCapabilities.OpenGL15)
|
||||||
|
{
|
||||||
|
String errorMessage = ModInfo.READABLE_NAME + " was initializing " + GlProxy.class.getSimpleName() + " and discoverd this GPU doesn't support OpenGL 1.5 or greater.";
|
||||||
|
mc.crashMinecraft(errorMessage + " Sorry I couldn't tell you sooner :(", new UnsupportedOperationException("This GPU doesn't support OpenGL 1.5 or greater."));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!bufferStorageSupported)
|
||||||
|
{
|
||||||
|
String fallBackVersion = mapBufferRangeSupported ? "3.0" : "1.5";
|
||||||
|
|
||||||
|
ClientProxy.LOGGER.error("This GPU doesn't support OpenGL 4.5, falling back to OpenGL " + fallBackVersion + ". This may cause stuttering and reduced performance.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//==================================//
|
||||||
|
// get any GPU related capabilities //
|
||||||
|
//==================================//
|
||||||
|
|
||||||
|
// see if this GPU can run fancy fog
|
||||||
|
fancyFogAvailable = GL.getCapabilities().GL_NV_fog_distance;
|
||||||
|
|
||||||
|
if (!fancyFogAvailable)
|
||||||
|
ClientProxy.LOGGER.info("This GPU does not support GL_NV_fog_distance. This means that the fancy fog option will not be available.");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// GlProxy creation success
|
||||||
|
ClientProxy.LOGGER.error(GlProxy.class.getSimpleName() + " creation successful. OpenGL smiles upon you this day.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A wrapper function to make switching contexts easier. <br>
|
||||||
|
* Does nothing if the calling thread is already using newContext.
|
||||||
|
*/
|
||||||
|
public void setGlContext(GlProxyContext newContext)
|
||||||
|
{
|
||||||
|
GlProxyContext currentContext = getGlContext();
|
||||||
|
|
||||||
|
// we don't have to change the context, we're already there.
|
||||||
|
if (currentContext == newContext)
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
long contextPointer = 0L;
|
||||||
|
GLCapabilities newGlCapabilities = null;
|
||||||
|
|
||||||
|
// get the pointer(s) for this context
|
||||||
|
switch (newContext)
|
||||||
|
{
|
||||||
|
case LOD_BUILDER:
|
||||||
|
contextPointer = lodBuilderGlContext;
|
||||||
|
newGlCapabilities = lodBuilderGlCapabilities;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MINECRAFT:
|
||||||
|
contextPointer = minecraftGlContext;
|
||||||
|
newGlCapabilities = minecraftGlCapabilities;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default: // default should never happen, it is just here to make the compiler happy
|
||||||
|
case NONE:
|
||||||
|
// 0L is equivalent to null
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
GLFW.glfwMakeContextCurrent(contextPointer);
|
||||||
|
GL.setCapabilities(newGlCapabilities);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// used for debugging
|
||||||
|
if (newContext == GlProxyContext.LOD_BUILDER)
|
||||||
|
lodBuilderOwnerThread = Thread.currentThread();
|
||||||
|
else if (newContext == GlProxyContext.NONE && currentContext == GlProxyContext.LOD_BUILDER)
|
||||||
|
lodBuilderOwnerThread = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/** Returns this thread's OpenGL context. */
|
||||||
|
public GlProxyContext getGlContext()
|
||||||
|
{
|
||||||
|
long currentContext = GLFW.glfwGetCurrentContext();
|
||||||
|
|
||||||
|
|
||||||
|
if (currentContext == lodBuilderGlContext)
|
||||||
|
return GlProxyContext.LOD_BUILDER;
|
||||||
|
else if (currentContext == minecraftGlContext)
|
||||||
|
return GlProxyContext.MINECRAFT;
|
||||||
|
else if (currentContext == 0L)
|
||||||
|
return GlProxyContext.NONE;
|
||||||
|
else
|
||||||
|
// hopefully this shouldn't happen, but
|
||||||
|
// at least now we will be notified if it does happen
|
||||||
|
throw new IllegalStateException(Thread.currentThread().getName() + " has a unknown OpenGl context: [" + currentContext + "]. Minecraft context [" + minecraftGlContext + "], LodBuilder context [" + lodBuilderGlContext + "], no context [0].");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static GlProxy getInstance()
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
instance = new GlProxy();
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,959 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.render;
|
||||||
|
|
||||||
|
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||||
|
import com.mojang.blaze3d.platform.GlStateManager;
|
||||||
|
import com.mojang.blaze3d.systems.RenderSystem;
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.VertexBuffersAndOffset;
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.*;
|
||||||
|
import com.seibel.lod.handlers.ReflectionHandler;
|
||||||
|
import com.seibel.lod.objects.LodDimension;
|
||||||
|
import com.seibel.lod.objects.NearFarFogSettings;
|
||||||
|
import com.seibel.lod.objects.RegionPos;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
import com.seibel.lod.proxy.GlProxy;
|
||||||
|
import com.seibel.lod.util.DetailDistanceUtil;
|
||||||
|
import com.seibel.lod.util.LevelPosUtil;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||||
|
import net.minecraft.client.renderer.GameRenderer;
|
||||||
|
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||||
|
import net.minecraft.potion.Effects;
|
||||||
|
import net.minecraft.profiler.IProfiler;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
import net.minecraft.util.math.vector.Matrix4f;
|
||||||
|
import net.minecraft.util.math.vector.Vector3d;
|
||||||
|
import org.lwjgl.opengl.GL15;
|
||||||
|
import org.lwjgl.opengl.GL15C;
|
||||||
|
import org.lwjgl.opengl.NVFogDistance;
|
||||||
|
|
||||||
|
import java.util.HashSet;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is where all the magic happens. <br>
|
||||||
|
* This is where LODs are draw to the world.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-25-2021
|
||||||
|
*/
|
||||||
|
public class LodRenderer
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* this is the light used when rendering the LODs,
|
||||||
|
* it should be something different from what is used by Minecraft
|
||||||
|
*/
|
||||||
|
private static final int LOD_GL_LIGHT_NUMBER = GL15.GL_LIGHT2;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If true the LODs colors will be replaced with
|
||||||
|
* a checkerboard, this can be used for debugging.
|
||||||
|
*/
|
||||||
|
public DebugMode previousDebugMode = DebugMode.OFF;
|
||||||
|
|
||||||
|
private final MinecraftWrapper mc;
|
||||||
|
private final GameRenderer gameRender;
|
||||||
|
private IProfiler profiler;
|
||||||
|
private int farPlaneBlockDistance;
|
||||||
|
|
||||||
|
|
||||||
|
/** This is used to generate the buildable buffers */
|
||||||
|
private final LodBufferBuilder lodBufferBuilder;
|
||||||
|
|
||||||
|
/** Each VertexBuffer represents 1 region */
|
||||||
|
private VertexBuffer[][][] vbos;
|
||||||
|
/**
|
||||||
|
* the OpenGL IDs for the vbos of the same indices.
|
||||||
|
* These have to be separate because we can't override the
|
||||||
|
* buffers in the VBOs (and we don't want to)
|
||||||
|
*/
|
||||||
|
private int[][][] storageBufferIds;
|
||||||
|
|
||||||
|
private ChunkPos vbosCenter = new ChunkPos(0, 0);
|
||||||
|
|
||||||
|
|
||||||
|
/** This is used to determine if the LODs should be regenerated */
|
||||||
|
private int[] previousPos = new int[] { 0, 0, 0 };
|
||||||
|
|
||||||
|
// these variables are used to determine if the buffers should be rebuilt
|
||||||
|
private float prevSkyBrightness = 0;
|
||||||
|
private double prevBrightness = 0;
|
||||||
|
private int prevRenderDistance = 0;
|
||||||
|
private long prevPlayerPosTime = 0;
|
||||||
|
private long prevVanillaChunkTime = 0;
|
||||||
|
private long prevChunkTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
/** This is used to determine if the LODs should be regenerated */
|
||||||
|
private FogDistance prevFogDistance = FogDistance.NEAR_AND_FAR;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* if this is true the LOD buffers should be regenerated,
|
||||||
|
* provided they aren't already being regenerated.
|
||||||
|
*/
|
||||||
|
private volatile boolean partialRegen = false;
|
||||||
|
private volatile boolean fullRegen = true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This HashSet contains every chunk that Vanilla Minecraft
|
||||||
|
* is going to render
|
||||||
|
*/
|
||||||
|
public boolean[][] vanillaRenderedChunks;
|
||||||
|
public boolean vanillaRenderedChunksChanged;
|
||||||
|
public boolean vanillaRenderedChunksEmptySkip = false;
|
||||||
|
public int vanillaBlockRenderedDistance;
|
||||||
|
|
||||||
|
final boolean vivecraftDetected = ReflectionHandler.INSTANCE.detectVivecraft();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public LodRenderer(LodBufferBuilder newLodNodeBufferBuilder)
|
||||||
|
{
|
||||||
|
mc = MinecraftWrapper.INSTANCE;
|
||||||
|
gameRender = mc.getGameRenderer();
|
||||||
|
|
||||||
|
lodBufferBuilder = newLodNodeBufferBuilder;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Besides drawing the LODs this method also starts
|
||||||
|
* the async process of generating the Buffers that hold those LODs.
|
||||||
|
* @param lodDim The dimension to draw, if null doesn't replace the current dimension.
|
||||||
|
* @param mcMatrixStack This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
|
||||||
|
* @param partialTicks how far into the current tick this method was called.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings("deprecation")
|
||||||
|
public void drawLODs(LodDimension lodDim, MatrixStack mcMatrixStack, float partialTicks, IProfiler newProfiler)
|
||||||
|
{
|
||||||
|
//=================================//
|
||||||
|
// determine if LODs should render //
|
||||||
|
//=================================//
|
||||||
|
|
||||||
|
if (lodDim == null)
|
||||||
|
{
|
||||||
|
// if there aren't any loaded LodChunks
|
||||||
|
// don't try drawing anything
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mc.getPlayer().getActiveEffectsMap().get(Effects.BLINDNESS) != null)
|
||||||
|
{
|
||||||
|
// if the player is blind don't render LODs,
|
||||||
|
// and don't change minecraft's fog
|
||||||
|
// which blindness relies on.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===============//
|
||||||
|
// initial setup //
|
||||||
|
//===============//
|
||||||
|
|
||||||
|
profiler = newProfiler;
|
||||||
|
profiler.push("LOD setup");
|
||||||
|
|
||||||
|
|
||||||
|
// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
|
||||||
|
// starting here...
|
||||||
|
determineIfLodsShouldRegenerate(lodDim, partialTicks);
|
||||||
|
|
||||||
|
//=================//
|
||||||
|
// create the LODs //
|
||||||
|
//=================//
|
||||||
|
|
||||||
|
// only regenerate the LODs if:
|
||||||
|
// 1. we want to regenerate LODs
|
||||||
|
// 2. we aren't already regenerating the LODs
|
||||||
|
// 3. we aren't waiting for the build and draw buffers to swap
|
||||||
|
// (this is to prevent thread conflicts)
|
||||||
|
if (LodConfig.CLIENT.advancedModOptions.debugging.drawLods.get())
|
||||||
|
{
|
||||||
|
if (lodBufferBuilder.buildableBuffers == null)
|
||||||
|
lodBufferBuilder.setupBuffers(lodDim);
|
||||||
|
|
||||||
|
if ((partialRegen || fullRegen) && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvailable())
|
||||||
|
{
|
||||||
|
// generate the LODs on a separate thread to prevent stuttering or freezing
|
||||||
|
lodBufferBuilder.generateLodBuffersAsync(this, lodDim, mc.getPlayer().blockPosition(), fullRegen);
|
||||||
|
|
||||||
|
// the regen process has been started,
|
||||||
|
// it will be done when lodBufferBuilder.newBuffersAvailable()
|
||||||
|
// is true
|
||||||
|
fullRegen = false;
|
||||||
|
partialRegen = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
lodBufferBuilder.destroyBuffers();
|
||||||
|
|
||||||
|
// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
|
||||||
|
// ...ending here
|
||||||
|
|
||||||
|
if (lodBufferBuilder.newBuffersAvailable())
|
||||||
|
{
|
||||||
|
swapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//===========================//
|
||||||
|
// GL settings for rendering //
|
||||||
|
//===========================//
|
||||||
|
|
||||||
|
// set the required open GL settings
|
||||||
|
|
||||||
|
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() == DebugMode.SHOW_DETAIL_WIREFRAME)
|
||||||
|
GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_LINE);
|
||||||
|
else
|
||||||
|
GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_FILL);
|
||||||
|
|
||||||
|
GL15.glDisable(GL15.GL_TEXTURE_2D);
|
||||||
|
GL15.glEnable(GL15.GL_CULL_FACE);
|
||||||
|
GL15.glEnable(GL15.GL_COLOR_MATERIAL);
|
||||||
|
GL15.glEnable(GL15.GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
// enable transparent rendering
|
||||||
|
GL15.glBlendFunc(GL15.GL_SRC_ALPHA, GL15.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
GL15.glEnable(GL15.GL_BLEND);
|
||||||
|
|
||||||
|
// disable the lights Minecraft uses
|
||||||
|
GL15.glDisable(GL15.GL_LIGHT0);
|
||||||
|
GL15.glDisable(GL15.GL_LIGHT1);
|
||||||
|
|
||||||
|
// get the default projection matrix, so we can
|
||||||
|
// reset it after drawing the LODs
|
||||||
|
float[] mcProjMatrixRaw = new float[16];
|
||||||
|
GL15.glGetFloatv(GL15.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
|
||||||
|
Matrix4f mcProjectionMatrix = new Matrix4f(mcProjMatrixRaw);
|
||||||
|
// OpenGl outputs their matrices in col,row form instead of row,col
|
||||||
|
// (or maybe vice versa I have no idea :P)
|
||||||
|
mcProjectionMatrix.transpose();
|
||||||
|
|
||||||
|
Matrix4f modelViewMatrix = offsetTheModelViewMatrix(mcMatrixStack, partialTicks);
|
||||||
|
vanillaBlockRenderedDistance = mc.getRenderDistance() * LodUtil.CHUNK_WIDTH;
|
||||||
|
// required for setupFog and setupProjectionMatrix
|
||||||
|
if (mc.getClientWorld().dimensionType().hasCeiling())
|
||||||
|
farPlaneBlockDistance = Math.min(LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * LodUtil.CHUNK_WIDTH;
|
||||||
|
else
|
||||||
|
farPlaneBlockDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH;
|
||||||
|
|
||||||
|
setupProjectionMatrix(mcProjectionMatrix, vanillaBlockRenderedDistance, partialTicks);
|
||||||
|
|
||||||
|
// commented out until we can add shaders to handle lighting
|
||||||
|
//setupLighting(lodDim, partialTicks);
|
||||||
|
|
||||||
|
NearFarFogSettings fogSettings = determineFogSettings();
|
||||||
|
|
||||||
|
// determine the current fog settings, so they can be
|
||||||
|
// reset after drawing the LODs
|
||||||
|
float defaultFogStartDist = GL15.glGetFloat(GL15.GL_FOG_START);
|
||||||
|
float defaultFogEndDist = GL15.glGetFloat(GL15.GL_FOG_END);
|
||||||
|
int defaultFogMode = GL15.glGetInteger(GL15.GL_FOG_MODE);
|
||||||
|
int defaultFogDistance = GlProxy.getInstance().fancyFogAvailable ? GL15.glGetInteger(NVFogDistance.GL_FOG_DISTANCE_MODE_NV) : -1;
|
||||||
|
|
||||||
|
//===========//
|
||||||
|
// rendering //
|
||||||
|
//===========//
|
||||||
|
|
||||||
|
profiler.popPush("LOD draw");
|
||||||
|
|
||||||
|
if (vbos != null && LodConfig.CLIENT.advancedModOptions.debugging.drawLods.get())
|
||||||
|
{
|
||||||
|
ActiveRenderInfo renderInfo = mc.getGameRenderer().getMainCamera();
|
||||||
|
Vector3d cameraDir = new Vector3d(renderInfo.getLookVector());
|
||||||
|
|
||||||
|
boolean cullingDisabled = LodConfig.CLIENT.graphics.advancedGraphicsOption.disableDirectionalCulling.get();
|
||||||
|
boolean renderBufferStorage = LodConfig.CLIENT.graphics.advancedGraphicsOption.gpuUploadMethod.get() == GpuUploadMethod.BUFFER_STORAGE && GlProxy.getInstance().bufferStorageSupported;
|
||||||
|
|
||||||
|
// used to determine what type of fog to render
|
||||||
|
int halfWidth = vbos.length / 2;
|
||||||
|
int quarterWidth = vbos.length / 4;
|
||||||
|
|
||||||
|
// where the center of the built buffers is (needed when culling regions)
|
||||||
|
RegionPos vboCenterRegionPos = new RegionPos(vbosCenter);
|
||||||
|
|
||||||
|
|
||||||
|
for (int x = 0; x < vbos.length; x++)
|
||||||
|
{
|
||||||
|
for (int z = 0; z < vbos.length; z++)
|
||||||
|
{
|
||||||
|
RegionPos vboPos = new RegionPos(
|
||||||
|
x + vboCenterRegionPos.x - (lodDim.getWidth() / 2),
|
||||||
|
z + vboCenterRegionPos.z - (lodDim.getWidth() / 2));
|
||||||
|
|
||||||
|
if (cullingDisabled || RenderUtil.isRegionInViewFrustum(renderInfo.getBlockPosition(), cameraDir, vboPos.blockPos()))
|
||||||
|
{
|
||||||
|
if ((x > halfWidth - quarterWidth && x < halfWidth + quarterWidth)
|
||||||
|
&& (z > halfWidth - quarterWidth && z < halfWidth + quarterWidth))
|
||||||
|
setupFog(fogSettings.near.distance, fogSettings.near.quality);
|
||||||
|
else
|
||||||
|
setupFog(fogSettings.far.distance, fogSettings.far.quality);
|
||||||
|
|
||||||
|
|
||||||
|
if (storageBufferIds != null && renderBufferStorage)
|
||||||
|
for (int i = 0; i < storageBufferIds[x][z].length; i++)
|
||||||
|
drawStorageBuffer(vbos[x][z][i], storageBufferIds[x][z][i], modelViewMatrix);
|
||||||
|
else
|
||||||
|
for (int i = 0; i < vbos[x][z].length; i++)
|
||||||
|
drawVertexBuffer(vbos[x][z][i], modelViewMatrix);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//=========//
|
||||||
|
// cleanup //
|
||||||
|
//=========//
|
||||||
|
|
||||||
|
profiler.popPush("LOD cleanup");
|
||||||
|
|
||||||
|
GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_FILL);
|
||||||
|
GL15.glEnable(GL15.GL_TEXTURE_2D);
|
||||||
|
GL15.glDisable(LOD_GL_LIGHT_NUMBER);
|
||||||
|
GL15.glDisable(GL15.GL_BLEND);
|
||||||
|
// re-enable the lights Minecraft uses
|
||||||
|
GL15.glEnable(GL15.GL_LIGHT0);
|
||||||
|
GL15.glEnable(GL15.GL_LIGHT1);
|
||||||
|
RenderSystem.disableLighting();
|
||||||
|
|
||||||
|
// reset the fog settings so the normal chunks
|
||||||
|
// will be drawn correctly
|
||||||
|
cleanupFog(fogSettings, defaultFogStartDist, defaultFogEndDist, defaultFogMode, defaultFogDistance);
|
||||||
|
|
||||||
|
// reset the projection matrix so anything drawn after
|
||||||
|
// the LODs will use the correct projection matrix
|
||||||
|
gameRender.resetProjectionMatrix(mcProjectionMatrix);
|
||||||
|
|
||||||
|
// clear the depth buffer so anything drawn is drawn
|
||||||
|
// over the LODs
|
||||||
|
GL15.glClear(GL15.GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
|
||||||
|
// end of internal LOD profiling
|
||||||
|
profiler.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** This is where the actual drawing happens. */
|
||||||
|
private void drawStorageBuffer(VertexBuffer vbo, int bufferStorageId, Matrix4f modelViewMatrix)
|
||||||
|
{
|
||||||
|
if (vbo == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferStorageId);
|
||||||
|
// 0L is the starting pointer
|
||||||
|
LodUtil.LOD_VERTEX_FORMAT.setupBufferState(0L);
|
||||||
|
|
||||||
|
vbo.draw(modelViewMatrix, GL15.GL_QUADS);
|
||||||
|
|
||||||
|
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
LodUtil.LOD_VERTEX_FORMAT.clearBufferState();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** This is where the actual drawing happens. */
|
||||||
|
private void drawVertexBuffer(VertexBuffer vbo, Matrix4f modelViewMatrix)
|
||||||
|
{
|
||||||
|
if (vbo == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
|
||||||
|
// 0L is the starting pointer
|
||||||
|
LodUtil.LOD_VERTEX_FORMAT.setupBufferState(0L);
|
||||||
|
|
||||||
|
vbo.draw(modelViewMatrix, GL15.GL_QUADS);
|
||||||
|
|
||||||
|
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||||
|
LodUtil.LOD_VERTEX_FORMAT.clearBufferState();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//=================//
|
||||||
|
// Setup Functions //
|
||||||
|
//=================//
|
||||||
|
|
||||||
|
@SuppressWarnings("deprecation")
|
||||||
|
private void setupFog(FogDistance fogDistance, FogQuality fogQuality)
|
||||||
|
{
|
||||||
|
if (fogQuality == FogQuality.OFF)
|
||||||
|
{
|
||||||
|
GL15.glDisable(GL15.GL_FOG);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fogDistance == FogDistance.NEAR_AND_FAR)
|
||||||
|
{
|
||||||
|
throw new IllegalArgumentException("setupFog doesn't accept the NEAR_AND_FAR fog distance.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// determine the fog distance mode to use
|
||||||
|
int glFogDistanceMode;
|
||||||
|
if (fogQuality == FogQuality.FANCY)
|
||||||
|
{
|
||||||
|
// fancy fog (fragment distance based fog)
|
||||||
|
glFogDistanceMode = NVFogDistance.GL_EYE_RADIAL_NV;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// fast fog (frustum distance based fog)
|
||||||
|
glFogDistanceMode = NVFogDistance.GL_EYE_PLANE_ABSOLUTE_NV;
|
||||||
|
}
|
||||||
|
|
||||||
|
// the multipliers are percentages
|
||||||
|
// of the regular view distance.
|
||||||
|
if (fogDistance == FogDistance.FAR)
|
||||||
|
{
|
||||||
|
// the reason that I wrote fogEnd then fogStart backwards
|
||||||
|
// is because we are using fog backwards to how
|
||||||
|
// it is normally used, with it hiding near objects
|
||||||
|
// instead of far objects.
|
||||||
|
|
||||||
|
if (fogQuality == FogQuality.FANCY)
|
||||||
|
{
|
||||||
|
// for more realistic fog when using FAR
|
||||||
|
if (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get() == FogDistance.NEAR_AND_FAR)
|
||||||
|
RenderSystem.fogStart(farPlaneBlockDistance * 1.6f * 0.9f);
|
||||||
|
else
|
||||||
|
RenderSystem.fogStart(Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f * 1.6f));
|
||||||
|
RenderSystem.fogEnd(farPlaneBlockDistance * 1.6f);
|
||||||
|
}
|
||||||
|
else if (fogQuality == FogQuality.FAST)
|
||||||
|
{
|
||||||
|
// for the far fog of the normal chunks
|
||||||
|
// to start right where the LODs' end use:
|
||||||
|
// end = 0.8f, start = 1.5f
|
||||||
|
RenderSystem.fogStart(farPlaneBlockDistance * 0.75f);
|
||||||
|
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (fogDistance == FogDistance.NEAR)
|
||||||
|
{
|
||||||
|
if (fogQuality == FogQuality.FANCY)
|
||||||
|
{
|
||||||
|
RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.41f);
|
||||||
|
RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.6f);
|
||||||
|
}
|
||||||
|
else if (fogQuality == FogQuality.FAST)
|
||||||
|
{
|
||||||
|
RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.0f);
|
||||||
|
RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GL15.glEnable(GL15.GL_FOG);
|
||||||
|
RenderSystem.enableFog();
|
||||||
|
RenderSystem.setupNvFogDistance();
|
||||||
|
RenderSystem.fogMode(GlStateManager.FogMode.LINEAR);
|
||||||
|
|
||||||
|
if (GlProxy.getInstance().fancyFogAvailable)
|
||||||
|
GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, glFogDistanceMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Revert any changes that were made to the fog
|
||||||
|
* and sets up the fog for Minecraft.
|
||||||
|
*/
|
||||||
|
@SuppressWarnings("deprecation")
|
||||||
|
private void cleanupFog(NearFarFogSettings fogSettings,
|
||||||
|
float defaultFogStartDist, float defaultFogEndDist,
|
||||||
|
int defaultFogMode, int defaultFogDistance)
|
||||||
|
{
|
||||||
|
RenderSystem.fogStart(defaultFogStartDist);
|
||||||
|
RenderSystem.fogEnd(defaultFogEndDist);
|
||||||
|
RenderSystem.fogMode(defaultFogMode);
|
||||||
|
|
||||||
|
// this setting is only valid if the GPU supports fancy fog
|
||||||
|
if (GlProxy.getInstance().fancyFogAvailable)
|
||||||
|
GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, defaultFogDistance);
|
||||||
|
|
||||||
|
// disable fog if Minecraft wasn't rendering fog
|
||||||
|
// or we want it disabled
|
||||||
|
if (!fogSettings.vanillaIsRenderingFog
|
||||||
|
|| LodConfig.CLIENT.graphics.fogQualityOption.disableVanillaFog.get())
|
||||||
|
{
|
||||||
|
// Make fog render a infinite distance away.
|
||||||
|
// This doesn't technically disable Minecraft's fog
|
||||||
|
// so performance will probably be the same regardless, unlike
|
||||||
|
// Optifine's no fog setting.
|
||||||
|
|
||||||
|
// we can't disable minecraft's fog outright because by default
|
||||||
|
// minecraft will re-enable the fog after our code
|
||||||
|
|
||||||
|
RenderSystem.fogStart(0.0F);
|
||||||
|
RenderSystem.fogEnd(Float.MAX_VALUE);
|
||||||
|
RenderSystem.fogDensity(0.0F);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Translate the camera relative to the LodDimension's center,
|
||||||
|
* this is done since all LOD buffers are created in world space
|
||||||
|
* instead of object space.
|
||||||
|
* (since AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
|
||||||
|
* accuracy vs the model view matrix, which only uses floats)
|
||||||
|
*/
|
||||||
|
private Matrix4f offsetTheModelViewMatrix(MatrixStack mcMatrixStack, float partialTicks)
|
||||||
|
{
|
||||||
|
// duplicate the last matrix
|
||||||
|
mcMatrixStack.pushPose();
|
||||||
|
|
||||||
|
|
||||||
|
// get all relevant camera info
|
||||||
|
ActiveRenderInfo renderInfo = mc.getGameRenderer().getMainCamera();
|
||||||
|
Vector3d projectedView = renderInfo.getPosition();
|
||||||
|
|
||||||
|
// translate the camera relative to the regions' center
|
||||||
|
// (AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
|
||||||
|
// accuracy vs the model view matrix, which only uses floats)
|
||||||
|
BlockPos bufferPos = vbosCenter.getWorldPosition();
|
||||||
|
double xDiff = projectedView.x - bufferPos.getX();
|
||||||
|
double zDiff = projectedView.z - bufferPos.getZ();
|
||||||
|
mcMatrixStack.translate(-xDiff, -projectedView.y, -zDiff);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// get the modified model view matrix
|
||||||
|
Matrix4f lodModelViewMatrix = mcMatrixStack.last().pose();
|
||||||
|
// remove the lod ModelViewMatrix
|
||||||
|
mcMatrixStack.popPose();
|
||||||
|
|
||||||
|
return lodModelViewMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* create a new projection matrix and send it over to the GPU
|
||||||
|
* @param currentProjectionMatrix this is Minecraft's current projection matrix
|
||||||
|
* @param vanillaBlockRenderedDistance Minecraft's vanilla far plane distance
|
||||||
|
* @param partialTicks how many ticks into the frame we are
|
||||||
|
*/
|
||||||
|
private void setupProjectionMatrix(Matrix4f currentProjectionMatrix, float vanillaBlockRenderedDistance, float partialTicks)
|
||||||
|
{
|
||||||
|
Matrix4f lodPoj;
|
||||||
|
float nearClipPlane = LodConfig.CLIENT.graphics.advancedGraphicsOption.useExtendedNearClipPlane.get() ? vanillaBlockRenderedDistance / 5 : 1;
|
||||||
|
float farClipPlane = farPlaneBlockDistance * LodUtil.CHUNK_WIDTH >> 1;
|
||||||
|
|
||||||
|
if (vivecraftDetected)
|
||||||
|
{
|
||||||
|
//use modify clip plane method to modify the current projection matrix's clip planes.
|
||||||
|
lodPoj = ReflectionHandler.INSTANCE.Matrix4fModifyClipPlanes(
|
||||||
|
currentProjectionMatrix,
|
||||||
|
nearClipPlane,
|
||||||
|
farClipPlane);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// create the new projection matrix
|
||||||
|
lodPoj = Matrix4f.perspective(
|
||||||
|
getFov(partialTicks, true),
|
||||||
|
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
|
||||||
|
nearClipPlane,
|
||||||
|
farClipPlane);
|
||||||
|
|
||||||
|
// get Minecraft's un-edited projection matrix
|
||||||
|
// (this is before it is zoomed, distorted, etc.)
|
||||||
|
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, true);
|
||||||
|
// true here means use "use fov setting" (probably)
|
||||||
|
|
||||||
|
|
||||||
|
// this logic strips away the defaultMcProj matrix, so we
|
||||||
|
// can get the distortionMatrix, which represents all
|
||||||
|
// transformations, zooming, distortions, etc. done
|
||||||
|
// to Minecraft's Projection matrix
|
||||||
|
Matrix4f defaultMcProjInv = defaultMcProj.copy();
|
||||||
|
defaultMcProjInv.invert();
|
||||||
|
|
||||||
|
Matrix4f distortionMatrix = defaultMcProjInv.copy();
|
||||||
|
distortionMatrix.multiply(currentProjectionMatrix);
|
||||||
|
|
||||||
|
|
||||||
|
// edit the lod projection to match Minecraft's
|
||||||
|
// (so the LODs line up with the real world)
|
||||||
|
lodPoj.multiply(distortionMatrix);
|
||||||
|
}
|
||||||
|
|
||||||
|
// send the projection over to the GPU
|
||||||
|
gameRender.resetProjectionMatrix(lodPoj);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
///** setup the lighting to be used for the LODs */
|
||||||
|
/*private void setupLighting(LodDimension lodDimension, float partialTicks)
|
||||||
|
{
|
||||||
|
// Determine if the player has night vision
|
||||||
|
boolean playerHasNightVision = false;
|
||||||
|
if (this.mc.getPlayer() != null)
|
||||||
|
{
|
||||||
|
Iterator<EffectInstance> iterator = this.mc.getPlayer().getActiveEffects().iterator();
|
||||||
|
while (iterator.hasNext())
|
||||||
|
{
|
||||||
|
EffectInstance instance = iterator.next();
|
||||||
|
if (instance.getEffect() == Effects.NIGHT_VISION)
|
||||||
|
{
|
||||||
|
playerHasNightVision = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
|
||||||
|
sunBrightness = playerHasNightVision ? 1.0f : sunBrightness;
|
||||||
|
float gamma = (float) mc.getOptions().gamma - 0.0f;
|
||||||
|
float dayEffect = (sunBrightness - 0.2f) * 1.25f;
|
||||||
|
float lightStrength = (gamma * 0.34f - 0.01f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.2980392157f + 0.1647058824f
|
||||||
|
float blueLightStrength = (gamma * 0.44f + 0.12f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.4235294118f + 0.2784313725f
|
||||||
|
|
||||||
|
float[] lightAmbient = {lightStrength, lightStrength, blueLightStrength, 1.0f};
|
||||||
|
|
||||||
|
|
||||||
|
// can be used for debugging
|
||||||
|
// if (partialTicks < 0.005)
|
||||||
|
// ClientProxy.LOGGER.debug(lightStrength);
|
||||||
|
|
||||||
|
ByteBuffer temp = ByteBuffer.allocateDirect(16);
|
||||||
|
temp.order(ByteOrder.nativeOrder());
|
||||||
|
GL15.glLightfv(LOD_GL_LIGHT_NUMBER, GL15.GL_AMBIENT, (FloatBuffer) temp.asFloatBuffer().put(lightAmbient).flip());
|
||||||
|
GL15.glEnable(LOD_GL_LIGHT_NUMBER); // Enable the above lighting
|
||||||
|
|
||||||
|
RenderSystem.enableLighting();
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/** Create all buffers that will be used. */
|
||||||
|
public void setupBuffers(LodDimension lodDim)
|
||||||
|
{
|
||||||
|
lodBufferBuilder.setupBuffers(lodDim);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//======================//
|
||||||
|
// Other Misc Functions //
|
||||||
|
//======================//
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If this is called then the next time "drawLODs" is called
|
||||||
|
* the LODs will be regenerated; the same as if the player moved.
|
||||||
|
*/
|
||||||
|
public void regenerateLODsNextFrame()
|
||||||
|
{
|
||||||
|
fullRegen = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replace the current Vertex Buffers with the newly
|
||||||
|
* created buffers from the lodBufferBuilder. <br><br>
|
||||||
|
* <p>
|
||||||
|
* For some reason this has to be called after the frame has been rendered,
|
||||||
|
* otherwise visual stuttering/rubber banding may happen. I'm not sure why...
|
||||||
|
*/
|
||||||
|
private void swapBuffers()
|
||||||
|
{
|
||||||
|
// replace the drawable buffers with
|
||||||
|
// the newly created buffers from the lodBufferBuilder
|
||||||
|
VertexBuffersAndOffset result = lodBufferBuilder.getVertexBuffers();
|
||||||
|
vbos = result.vbos;
|
||||||
|
storageBufferIds = result.storageBufferIds;
|
||||||
|
vbosCenter = result.drawableCenterChunkPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Calls the BufferBuilder's destroyBuffers method. */
|
||||||
|
public void destroyBuffers()
|
||||||
|
{
|
||||||
|
lodBufferBuilder.destroyBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private double getFov(float partialTicks, boolean useFovSetting)
|
||||||
|
{
|
||||||
|
return mc.getGameRenderer().getFov(mc.getGameRenderer().getMainCamera(), partialTicks, useFovSetting);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Return what fog settings should be used when rendering. */
|
||||||
|
private NearFarFogSettings determineFogSettings()
|
||||||
|
{
|
||||||
|
NearFarFogSettings fogSettings = new NearFarFogSettings();
|
||||||
|
|
||||||
|
|
||||||
|
FogQuality quality = ReflectionHandler.INSTANCE.getFogQuality();
|
||||||
|
FogDrawOverride override = LodConfig.CLIENT.graphics.fogQualityOption.fogDrawOverride.get();
|
||||||
|
|
||||||
|
|
||||||
|
fogSettings.vanillaIsRenderingFog = quality != FogQuality.OFF;
|
||||||
|
|
||||||
|
|
||||||
|
// use any fog overrides the user may have set
|
||||||
|
switch (override)
|
||||||
|
{
|
||||||
|
case FANCY:
|
||||||
|
quality = FogQuality.FANCY;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case NO_FOG:
|
||||||
|
quality = FogQuality.OFF;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FAST:
|
||||||
|
quality = FogQuality.FAST;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case OPTIFINE_SETTING:
|
||||||
|
// don't override anything
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// only use fancy fog if the user's GPU can deliver
|
||||||
|
if (!GlProxy.getInstance().fancyFogAvailable && quality == FogQuality.FANCY)
|
||||||
|
{
|
||||||
|
quality = FogQuality.FAST;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// how different distances are drawn depends on the quality set
|
||||||
|
switch (quality)
|
||||||
|
{
|
||||||
|
case FANCY:
|
||||||
|
fogSettings.near.quality = FogQuality.FANCY;
|
||||||
|
fogSettings.far.quality = FogQuality.FANCY;
|
||||||
|
|
||||||
|
switch (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||||
|
{
|
||||||
|
case NEAR_AND_FAR:
|
||||||
|
fogSettings.near.distance = FogDistance.NEAR;
|
||||||
|
fogSettings.far.distance = FogDistance.FAR;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case NEAR:
|
||||||
|
fogSettings.near.distance = FogDistance.NEAR;
|
||||||
|
fogSettings.far.distance = FogDistance.NEAR;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FAR:
|
||||||
|
fogSettings.near.distance = FogDistance.FAR;
|
||||||
|
fogSettings.far.distance = FogDistance.FAR;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FAST:
|
||||||
|
fogSettings.near.quality = FogQuality.FAST;
|
||||||
|
fogSettings.far.quality = FogQuality.FAST;
|
||||||
|
|
||||||
|
// fast fog setting should only have one type of
|
||||||
|
// fog, since the LODs are separated into a near
|
||||||
|
// and far portion; and fast fog is rendered from the
|
||||||
|
// frustrum's perspective instead of the camera
|
||||||
|
switch (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||||
|
{
|
||||||
|
case NEAR_AND_FAR:
|
||||||
|
case NEAR:
|
||||||
|
fogSettings.near.distance = FogDistance.NEAR;
|
||||||
|
fogSettings.far.distance = FogDistance.NEAR;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FAR:
|
||||||
|
fogSettings.near.distance = FogDistance.FAR;
|
||||||
|
fogSettings.far.distance = FogDistance.FAR;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case OFF:
|
||||||
|
fogSettings.near.quality = FogQuality.OFF;
|
||||||
|
fogSettings.far.quality = FogQuality.OFF;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return fogSettings;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Determines if the LODs should have a fullRegen or partialRegen */
|
||||||
|
private void determineIfLodsShouldRegenerate(LodDimension lodDim, float partialTicks)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
short chunkRenderDistance = (short) mc.getRenderDistance();
|
||||||
|
int vanillaRenderedChunksWidth = chunkRenderDistance * 2 + 2;
|
||||||
|
|
||||||
|
//=============//
|
||||||
|
// full regens //
|
||||||
|
//=============//
|
||||||
|
|
||||||
|
// check if the view distance changed
|
||||||
|
if (ClientProxy.previousLodRenderDistance != LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get()
|
||||||
|
|| chunkRenderDistance != prevRenderDistance
|
||||||
|
|| prevFogDistance != LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||||
|
{
|
||||||
|
|
||||||
|
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||||
|
DetailDistanceUtil.updateSettings();
|
||||||
|
fullRegen = true;
|
||||||
|
previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
|
||||||
|
prevFogDistance = LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get();
|
||||||
|
prevRenderDistance = chunkRenderDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
// did the user change the debug setting?
|
||||||
|
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() != previousDebugMode)
|
||||||
|
{
|
||||||
|
previousDebugMode = LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get();
|
||||||
|
fullRegen = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
long newTime = System.currentTimeMillis();
|
||||||
|
|
||||||
|
// check if the player has moved
|
||||||
|
if (newTime - prevPlayerPosTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().playerMoveTimeout)
|
||||||
|
{
|
||||||
|
if (LevelPosUtil.getDetailLevel(previousPos) == 0
|
||||||
|
|| mc.getPlayer().xChunk != LevelPosUtil.getPosX(previousPos)
|
||||||
|
|| mc.getPlayer().zChunk != LevelPosUtil.getPosZ(previousPos))
|
||||||
|
{
|
||||||
|
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||||
|
fullRegen = true;
|
||||||
|
previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
|
||||||
|
}
|
||||||
|
prevPlayerPosTime = newTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// determine how far the lighting has to
|
||||||
|
// change in order to rebuild the buffers
|
||||||
|
|
||||||
|
// the max brightness is 1 and the minimum is 0.2
|
||||||
|
float skyBrightness = lodDim.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
|
||||||
|
float minLightingDifference;
|
||||||
|
switch (LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get())
|
||||||
|
{
|
||||||
|
case FREQUENT:
|
||||||
|
minLightingDifference = 0.025f;
|
||||||
|
break;
|
||||||
|
case NORMAL:
|
||||||
|
minLightingDifference = 0.05f;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
case RARE:
|
||||||
|
minLightingDifference = 0.1f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if the lighting changed
|
||||||
|
if (Math.abs(skyBrightness - prevSkyBrightness) > minLightingDifference
|
||||||
|
// make sure the lighting gets to the max/minimum value
|
||||||
|
// (just in case the minLightingDifference is too large to notice the change)
|
||||||
|
|| (skyBrightness == 1.0f && prevSkyBrightness != 1.0f) // noon
|
||||||
|
|| (skyBrightness == 0.2f && prevSkyBrightness != 0.2f) // midnight
|
||||||
|
|| mc.getOptions().gamma != prevBrightness)
|
||||||
|
{
|
||||||
|
fullRegen = true;
|
||||||
|
prevBrightness = mc.getOptions().gamma;
|
||||||
|
prevSkyBrightness = skyBrightness;
|
||||||
|
}
|
||||||
|
|
||||||
|
//================//
|
||||||
|
// partial regens //
|
||||||
|
//================//
|
||||||
|
|
||||||
|
|
||||||
|
// check if the vanilla rendered chunks changed
|
||||||
|
if (newTime - prevVanillaChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().renderedChunkTimeout)
|
||||||
|
{
|
||||||
|
if (vanillaRenderedChunksChanged)
|
||||||
|
{
|
||||||
|
partialRegen = true;
|
||||||
|
vanillaRenderedChunksChanged = false;
|
||||||
|
}
|
||||||
|
prevVanillaChunkTime = newTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// check if there is any newly generated terrain to show
|
||||||
|
if (newTime - prevChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().chunkChangeTimeout)
|
||||||
|
{
|
||||||
|
if (lodDim.regenDimensionBuffers)
|
||||||
|
{
|
||||||
|
partialRegen = true;
|
||||||
|
lodDim.regenDimensionBuffers = false;
|
||||||
|
}
|
||||||
|
prevChunkTime = newTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//==============//
|
||||||
|
// LOD skipping //
|
||||||
|
//==============//
|
||||||
|
|
||||||
|
// determine which LODs should not be rendered close to the player
|
||||||
|
HashSet<ChunkPos> chunkPosToSkip = LodUtil.getNearbyLodChunkPosToSkip(lodDim, mc.getPlayer().blockPosition());
|
||||||
|
int xIndex;
|
||||||
|
int zIndex;
|
||||||
|
for (ChunkPos pos : chunkPosToSkip)
|
||||||
|
{
|
||||||
|
vanillaRenderedChunksEmptySkip = false;
|
||||||
|
|
||||||
|
xIndex = (pos.x - mc.getPlayer().xChunk) + (chunkRenderDistance + 1);
|
||||||
|
zIndex = (pos.z - mc.getPlayer().zChunk) + (chunkRenderDistance + 1);
|
||||||
|
|
||||||
|
// sometimes we are given chunks that are outside the render distance,
|
||||||
|
// This prevents index out of bounds exceptions
|
||||||
|
if (xIndex >= 0 && zIndex >= 0
|
||||||
|
&& xIndex < vanillaRenderedChunks.length
|
||||||
|
&& zIndex < vanillaRenderedChunks.length)
|
||||||
|
{
|
||||||
|
if (!vanillaRenderedChunks[xIndex][zIndex])
|
||||||
|
{
|
||||||
|
vanillaRenderedChunks[xIndex][zIndex] = true;
|
||||||
|
vanillaRenderedChunksChanged = true;
|
||||||
|
lodDim.markRegionBufferToRegen(pos.getRegionX(), pos.getRegionZ());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// if the player is high enough, draw all LODs
|
||||||
|
if (chunkPosToSkip.isEmpty() && mc.getPlayer().position().y > 256 && !vanillaRenderedChunksEmptySkip)
|
||||||
|
{
|
||||||
|
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||||
|
vanillaRenderedChunksChanged = true;
|
||||||
|
vanillaRenderedChunksEmptySkip = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.render;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
import net.minecraft.util.math.vector.Vector3d;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This holds miscellaneous helper code
|
||||||
|
* to be used in the rendering process.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-19-2021
|
||||||
|
*/
|
||||||
|
public class RenderUtil
|
||||||
|
{
|
||||||
|
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns if the given ChunkPos is in the loaded area of the world.
|
||||||
|
* @param center the center of the loaded world (probably the player's ChunkPos)
|
||||||
|
*/
|
||||||
|
public static boolean isChunkPosInLoadedArea(ChunkPos pos, ChunkPos center)
|
||||||
|
{
|
||||||
|
return (pos.x >= center.x - mc.getRenderDistance()
|
||||||
|
&& pos.x <= center.x + mc.getRenderDistance())
|
||||||
|
&&
|
||||||
|
(pos.z >= center.z - mc.getRenderDistance()
|
||||||
|
&& pos.z <= center.z + mc.getRenderDistance());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns if the given coordinate is in the loaded area of the world.
|
||||||
|
* @param centerCoordinate the center of the loaded world
|
||||||
|
*/
|
||||||
|
public static boolean isCoordinateInLoadedArea(int x, int z, int centerCoordinate)
|
||||||
|
{
|
||||||
|
return (x >= centerCoordinate - mc.getRenderDistance()
|
||||||
|
&& x <= centerCoordinate + mc.getRenderDistance())
|
||||||
|
&&
|
||||||
|
(z >= centerCoordinate - mc.getRenderDistance()
|
||||||
|
&& z <= centerCoordinate + mc.getRenderDistance());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find the coordinates that are in the center half of the given
|
||||||
|
* 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
|
||||||
|
*/
|
||||||
|
public static boolean isCoordinateInNearFogArea(int i, int j, int lodRadius)
|
||||||
|
{
|
||||||
|
int halfRadius = lodRadius / 2;
|
||||||
|
|
||||||
|
return (i >= lodRadius - halfRadius
|
||||||
|
&& i <= lodRadius + halfRadius)
|
||||||
|
&&
|
||||||
|
(j >= lodRadius - halfRadius
|
||||||
|
&& j <= lodRadius + halfRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if one of the region's 4 corners is in front
|
||||||
|
* of the camera.
|
||||||
|
*/
|
||||||
|
public static boolean isRegionInViewFrustum(BlockPos playerBlockPos, Vector3d cameraDir, BlockPos vboCenterPos)
|
||||||
|
{
|
||||||
|
// convert the vbo position into a direction vector
|
||||||
|
// starting from the player's position
|
||||||
|
Vector3d vboVec = new Vector3d(vboCenterPos.getX(), 0, vboCenterPos.getZ());
|
||||||
|
Vector3d playerVec = new Vector3d(playerBlockPos.getX(), playerBlockPos.getY(), playerBlockPos.getZ());
|
||||||
|
Vector3d vboCenterVec = vboVec.subtract(playerVec);
|
||||||
|
|
||||||
|
|
||||||
|
int halfRegionWidth = LodUtil.REGION_WIDTH / 2;
|
||||||
|
|
||||||
|
// calculate the 4 corners
|
||||||
|
Vector3d vboSeVec = new Vector3d(vboCenterVec.x + halfRegionWidth, vboCenterVec.y, vboCenterVec.z + halfRegionWidth);
|
||||||
|
Vector3d vboSwVec = new Vector3d(vboCenterVec.x - halfRegionWidth, vboCenterVec.y, vboCenterVec.z + halfRegionWidth);
|
||||||
|
Vector3d vboNwVec = new Vector3d(vboCenterVec.x - halfRegionWidth, vboCenterVec.y, vboCenterVec.z - halfRegionWidth);
|
||||||
|
Vector3d vboNeVec = new Vector3d(vboCenterVec.x + halfRegionWidth, vboCenterVec.y, vboCenterVec.z - halfRegionWidth);
|
||||||
|
|
||||||
|
// if any corner is visible, this region should be rendered
|
||||||
|
return isNormalizedVectorInViewFrustum(vboSeVec, cameraDir) ||
|
||||||
|
isNormalizedVectorInViewFrustum(vboSwVec, cameraDir) ||
|
||||||
|
isNormalizedVectorInViewFrustum(vboNwVec, cameraDir) ||
|
||||||
|
isNormalizedVectorInViewFrustum(vboNeVec, cameraDir);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Currently takes the dot product of the two vectors,
|
||||||
|
* but in the future could do more complicated frustum culling tests.
|
||||||
|
*/
|
||||||
|
private static boolean isNormalizedVectorInViewFrustum(Vector3d objectVector, Vector3d cameraDir)
|
||||||
|
{
|
||||||
|
// the -0.1 is to offer a slight buffer, so we are
|
||||||
|
// more likely to render LODs and thus, hopefully prevent
|
||||||
|
// flickering or odd disappearances
|
||||||
|
return objectVector.dot(cameraDir) > -0.1;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.util;
|
||||||
|
|
||||||
|
import java.awt.Color;
|
||||||
|
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author Cola
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version ??
|
||||||
|
*/
|
||||||
|
public class ColorUtil
|
||||||
|
{
|
||||||
|
public static int rgbToInt(int red, int green, int blue)
|
||||||
|
{
|
||||||
|
return (0xFF << 24) | (red << 16) | (green << 8) | blue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int rgbToInt(int alpha, int red, int green, int blue)
|
||||||
|
{
|
||||||
|
return (alpha << 24) | (red << 16) | (green << 8) | blue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getAlpha(int color)
|
||||||
|
{
|
||||||
|
return (color >> 24) & 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getRed(int color)
|
||||||
|
{
|
||||||
|
return (color >> 16) & 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getGreen(int color)
|
||||||
|
{
|
||||||
|
return (color >> 8) & 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getBlue(int color)
|
||||||
|
{
|
||||||
|
return color & 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int applyShade(int color, int shade)
|
||||||
|
{
|
||||||
|
if (shade < 0)
|
||||||
|
return (getAlpha(color) << 24) | (Math.max(getRed(color) + shade, 0) << 16) | (Math.max(getGreen(color) + shade, 0) << 8) | Math.max(getBlue(color) + shade, 0);
|
||||||
|
else
|
||||||
|
return (getAlpha(color) << 24) | (Math.min(getRed(color) + shade, 255) << 16) | (Math.min(getGreen(color) + shade, 255) << 8) | Math.min(getBlue(color) + shade, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int applyShade(int color, float shade)
|
||||||
|
{
|
||||||
|
if (shade < 1)
|
||||||
|
return (getAlpha(color) << 24) | ((int) Math.max(getRed(color) * shade, 0) << 16) | ((int) Math.max(getGreen(color) * shade, 0) << 8) | (int) Math.max(getBlue(color) * shade, 0);
|
||||||
|
else
|
||||||
|
return (getAlpha(color) << 24) | ((int) Math.min(getRed(color) * shade, 255) << 16) | ((int) Math.min(getGreen(color) * shade, 255) << 8) | (int) Math.min(getBlue(color) * shade, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** This method apply the lightmap to the color to use */
|
||||||
|
public static int applyLightValue(int color, int skyLight, int blockLight)
|
||||||
|
{
|
||||||
|
int lightColor = MinecraftWrapper.INSTANCE.getColorIntFromLightMap(blockLight, skyLight);
|
||||||
|
int red = ColorUtil.getBlue(lightColor);
|
||||||
|
int green = ColorUtil.getGreen(lightColor);
|
||||||
|
int blue = ColorUtil.getRed(lightColor);
|
||||||
|
|
||||||
|
return ColorUtil.multiplyRGBcolors(color, ColorUtil.rgbToInt(red, green, blue));
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Edit the given color as an HSV (Hue Saturation Value) color */
|
||||||
|
public static int applySaturationAndBrightnessMultipliers(int color, float saturationMultiplier, float brightnessMultiplier)
|
||||||
|
{
|
||||||
|
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||||
|
return Color.getHSBColor(
|
||||||
|
hsv[0], // hue
|
||||||
|
LodUtil.clamp(0.0f, hsv[1] * saturationMultiplier, 1.0f),
|
||||||
|
LodUtil.clamp(0.0f, hsv[2] * brightnessMultiplier, 1.0f)).getRGB();
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Multiply 2 RGB colors */
|
||||||
|
public static int multiplyRGBcolors(int color1, int color2)
|
||||||
|
{
|
||||||
|
return ((getAlpha(color1) * getAlpha(color2) / 255) << 24) | ((getRed(color1) * getRed(color2) / 255) << 16) | ((getGreen(color1) * getGreen(color2) / 255) << 8) | (getBlue(color1) * getBlue(color2) / 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings("unused")
|
||||||
|
public static String toString(int color)
|
||||||
|
{
|
||||||
|
return Integer.toHexString(getAlpha(color)) + " " +
|
||||||
|
Integer.toHexString(getRed(color)) + " " +
|
||||||
|
Integer.toHexString(getGreen(color)) + " " +
|
||||||
|
Integer.toHexString(getBlue(color));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,520 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.util;
|
||||||
|
|
||||||
|
import static com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.skyLightPlayer;
|
||||||
|
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version ??
|
||||||
|
*/
|
||||||
|
public class DataPointUtil
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
|a |a |a |a |r |r |r |r |
|
||||||
|
|
||||||
|
|r |r |r |r |g |g |g |g |
|
||||||
|
|
||||||
|
|g |g |g |g |b |b |b |b |
|
||||||
|
|
||||||
|
|b |b |b |b |h |h |h |h |
|
||||||
|
|
||||||
|
|h |h |h |h |h |h |d |d |
|
||||||
|
|
||||||
|
|d |d |d |d |d |d |d |d |
|
||||||
|
|
||||||
|
|bl |bl |bl |bl |sl |sl |sl |sl |
|
||||||
|
|
||||||
|
|l |l |f |g |g |g |v |e |
|
||||||
|
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Reminder: bytes have range of [-128, 127].
|
||||||
|
// When converting to or from an int a 128 should be added or removed.
|
||||||
|
// If there is a bug with color then it's probably caused by this.
|
||||||
|
|
||||||
|
//To be used in the future for negative value
|
||||||
|
//public final static int MIN_DEPTH = -64;
|
||||||
|
//public final static int MIN_HEIGHT = -64;
|
||||||
|
public final static int EMPTY_DATA = 0;
|
||||||
|
public static int worldHeight = 256;
|
||||||
|
|
||||||
|
public final static int ALPHA_DOWNSIZE_SHIFT = 4;
|
||||||
|
|
||||||
|
//public final static int BLUE_COLOR_SHIFT = 0;
|
||||||
|
//public final static int GREEN_COLOR_SHIFT = 8;
|
||||||
|
//public final static int RED_COLOR_SHIFT = 16;
|
||||||
|
//public final static int ALPHA_COLOR_SHIFT = 24;
|
||||||
|
|
||||||
|
public final static int BLUE_SHIFT = 36;
|
||||||
|
public final static int GREEN_SHIFT = BLUE_SHIFT + 8;
|
||||||
|
public final static int RED_SHIFT = BLUE_SHIFT + 16;
|
||||||
|
public final static int ALPHA_SHIFT = BLUE_SHIFT + 24;
|
||||||
|
|
||||||
|
public final static int COLOR_SHIFT = 36;
|
||||||
|
|
||||||
|
public final static int HEIGHT_SHIFT = 26;
|
||||||
|
public final static int DEPTH_SHIFT = 16;
|
||||||
|
public final static int BLOCK_LIGHT_SHIFT = 12;
|
||||||
|
public final static int SKY_LIGHT_SHIFT = 8;
|
||||||
|
//public final static int LIGHTS_SHIFT = SKY_LIGHT_SHIFT;
|
||||||
|
//public final static int VERTICAL_INDEX_SHIFT = 6;
|
||||||
|
public final static int FLAG_SHIFT = 5;
|
||||||
|
public final static int GEN_TYPE_SHIFT = 2;
|
||||||
|
public final static int VOID_SHIFT = 1;
|
||||||
|
public final static int EXISTENCE_SHIFT = 0;
|
||||||
|
|
||||||
|
public final static long ALPHA_MASK = 0b1111;
|
||||||
|
public final static long RED_MASK = 0b1111_1111;
|
||||||
|
public final static long GREEN_MASK = 0b1111_1111;
|
||||||
|
public final static long BLUE_MASK = 0b1111_1111;
|
||||||
|
public final static long COLOR_MASK = 0b11111111_11111111_11111111;
|
||||||
|
public final static long HEIGHT_MASK = 0b11_1111_1111;
|
||||||
|
public final static long DEPTH_MASK = 0b11_1111_1111;
|
||||||
|
//public final static long LIGHTS_MASK = 0b1111_1111;
|
||||||
|
public final static long BLOCK_LIGHT_MASK = 0b1111;
|
||||||
|
public final static long SKY_LIGHT_MASK = 0b1111;
|
||||||
|
//public final static long VERTICAL_INDEX_MASK = 0b11;
|
||||||
|
public final static long FLAG_MASK = 0b1;
|
||||||
|
public final static long GEN_TYPE_MASK = 0b111;
|
||||||
|
public final static long VOID_MASK = 1;
|
||||||
|
public final static long EXISTENCE_MASK = 1;
|
||||||
|
|
||||||
|
|
||||||
|
public static long createVoidDataPoint(int generationMode)
|
||||||
|
{
|
||||||
|
long dataPoint = 0;
|
||||||
|
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||||
|
dataPoint += VOID_MASK << VOID_SHIFT;
|
||||||
|
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||||
|
return dataPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static long createDataPoint(int height, int depth, int color, int lightSky, int lightBlock, int generationMode, boolean flag)
|
||||||
|
{
|
||||||
|
return createDataPoint(
|
||||||
|
ColorUtil.getAlpha(color),
|
||||||
|
ColorUtil.getRed(color),
|
||||||
|
ColorUtil.getGreen(color),
|
||||||
|
ColorUtil.getBlue(color),
|
||||||
|
height, depth, lightSky, lightBlock, generationMode, flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static long createDataPoint(int alpha, int red, int green, int blue, int height, int depth, int lightSky, int lightBlock, int generationMode, boolean flag)
|
||||||
|
{
|
||||||
|
long dataPoint = 0;
|
||||||
|
dataPoint += (long) (alpha >>> ALPHA_DOWNSIZE_SHIFT) << ALPHA_SHIFT;
|
||||||
|
dataPoint += (red & RED_MASK) << RED_SHIFT;
|
||||||
|
dataPoint += (green & GREEN_MASK) << GREEN_SHIFT;
|
||||||
|
dataPoint += (blue & BLUE_MASK) << BLUE_SHIFT;
|
||||||
|
dataPoint += (height & HEIGHT_MASK) << HEIGHT_SHIFT;
|
||||||
|
dataPoint += (depth & DEPTH_MASK) << DEPTH_SHIFT;
|
||||||
|
dataPoint += (lightBlock & BLOCK_LIGHT_MASK) << BLOCK_LIGHT_SHIFT;
|
||||||
|
dataPoint += (lightSky & SKY_LIGHT_MASK) << SKY_LIGHT_SHIFT;
|
||||||
|
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||||
|
if (flag) dataPoint += FLAG_MASK << FLAG_SHIFT;
|
||||||
|
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||||
|
|
||||||
|
return dataPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static short getHeight(long dataPoint)
|
||||||
|
{
|
||||||
|
return (short) ((dataPoint >>> HEIGHT_SHIFT) & HEIGHT_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static short getDepth(long dataPoint)
|
||||||
|
{
|
||||||
|
return (short) ((dataPoint >>> DEPTH_SHIFT) & DEPTH_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static short getAlpha(long dataPoint)
|
||||||
|
{
|
||||||
|
return (short) ((((dataPoint >>> ALPHA_SHIFT) & ALPHA_MASK) << ALPHA_DOWNSIZE_SHIFT) | 0b1111);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static short getRed(long dataPoint)
|
||||||
|
{
|
||||||
|
return (short) ((dataPoint >>> RED_SHIFT) & RED_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static short getGreen(long dataPoint)
|
||||||
|
{
|
||||||
|
return (short) ((dataPoint >>> GREEN_SHIFT) & GREEN_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static short getBlue(long dataPoint)
|
||||||
|
{
|
||||||
|
return (short) ((dataPoint >>> BLUE_SHIFT) & BLUE_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getLightSky(long dataPoint)
|
||||||
|
{
|
||||||
|
return (byte) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getLightSkyAlt(long dataPoint)
|
||||||
|
{
|
||||||
|
if (skyLightPlayer == 0 && ((dataPoint >>> FLAG_SHIFT) & FLAG_MASK) == 1)
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
return (byte) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getLightBlock(long dataPoint)
|
||||||
|
{
|
||||||
|
return (byte) ((dataPoint >>> BLOCK_LIGHT_SHIFT) & BLOCK_LIGHT_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean getFlag(long dataPoint)
|
||||||
|
{
|
||||||
|
return ((dataPoint >>> FLAG_SHIFT) & FLAG_MASK) == 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getGenerationMode(long dataPoint)
|
||||||
|
{
|
||||||
|
return (byte) ((dataPoint >>> GEN_TYPE_SHIFT) & GEN_TYPE_MASK);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static boolean isVoid(long dataPoint)
|
||||||
|
{
|
||||||
|
return (((dataPoint >>> VOID_SHIFT) & VOID_MASK) == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean doesItExist(long dataPoint)
|
||||||
|
{
|
||||||
|
return (((dataPoint >>> EXISTENCE_SHIFT) & EXISTENCE_MASK) == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getColor(long dataPoint)
|
||||||
|
{
|
||||||
|
return (int) (((dataPoint >>> COLOR_SHIFT) & COLOR_MASK) | (/*((dataPoint >>> (ALPHA_SHIFT - ALPHA_DOWNSIZE_SHIFT)) | 0b1111)*/255 << 24));
|
||||||
|
}
|
||||||
|
|
||||||
|
/** This is used to convert a dataPoint to string (useful for the print function) */
|
||||||
|
@SuppressWarnings("unused")
|
||||||
|
public static String toString(long dataPoint)
|
||||||
|
{
|
||||||
|
return getHeight(dataPoint) + " " +
|
||||||
|
getDepth(dataPoint) + " " +
|
||||||
|
getAlpha(dataPoint) + " " +
|
||||||
|
getRed(dataPoint) + " " +
|
||||||
|
getBlue(dataPoint) + " " +
|
||||||
|
getGreen(dataPoint) + " " +
|
||||||
|
getLightBlock(dataPoint) + " " +
|
||||||
|
getLightSky(dataPoint) + " " +
|
||||||
|
getGenerationMode(dataPoint) + " " +
|
||||||
|
isVoid(dataPoint) + " " +
|
||||||
|
doesItExist(dataPoint) + '\n';
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void shrinkArray(short[] array, int packetSize, int start, int length, int arraySize)
|
||||||
|
{
|
||||||
|
start *= packetSize;
|
||||||
|
length *= packetSize;
|
||||||
|
arraySize *= packetSize;
|
||||||
|
for (int i = 0; i < arraySize - start; i++)
|
||||||
|
{
|
||||||
|
array[start + i] = array[start + length + i];
|
||||||
|
//remove comment to not leave garbage at the end
|
||||||
|
//array[start + packetSize + i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void extendArray(short[] array, int packetSize, int start, int length, int arraySize)
|
||||||
|
{
|
||||||
|
start *= packetSize;
|
||||||
|
length *= packetSize;
|
||||||
|
arraySize *= packetSize;
|
||||||
|
for (int i = arraySize - start - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
array[start + length + i] = array[start + i];
|
||||||
|
array[start + i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method merge column of multiple data together
|
||||||
|
* @param dataToMerge one or more columns of data
|
||||||
|
* @param inputVerticalData vertical size of an input data
|
||||||
|
* @param maxVerticalData max vertical size of the merged data
|
||||||
|
* @return one column of correctly parsed data
|
||||||
|
*/
|
||||||
|
public static long[] mergeMultiData(long[] dataToMerge, int inputVerticalData, int maxVerticalData)
|
||||||
|
{
|
||||||
|
int size = dataToMerge.length / inputVerticalData;
|
||||||
|
|
||||||
|
// We initialize the arrays that are going to be used
|
||||||
|
short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth((worldHeight / 2 + 1) * 2);
|
||||||
|
long[] dataPoint = ThreadMapUtil.getVerticalDataArray(DetailDistanceUtil.getMaxVerticalData(0));
|
||||||
|
|
||||||
|
|
||||||
|
int genMode = DistanceGenerationMode.SERVER.complexity;
|
||||||
|
boolean allEmpty = true;
|
||||||
|
boolean allVoid = true;
|
||||||
|
boolean allDefault;
|
||||||
|
long singleData;
|
||||||
|
|
||||||
|
|
||||||
|
short depth;
|
||||||
|
short height;
|
||||||
|
int count = 0;
|
||||||
|
int i;
|
||||||
|
int ii;
|
||||||
|
int dataIndex;
|
||||||
|
//We collect the indexes of the data, ordered by the depth
|
||||||
|
for (int index = 0; index < size; index++)
|
||||||
|
{
|
||||||
|
for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||||
|
{
|
||||||
|
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||||
|
if (doesItExist(singleData))
|
||||||
|
{
|
||||||
|
genMode = Math.min(genMode, getGenerationMode(singleData));
|
||||||
|
allEmpty = false;
|
||||||
|
if (!isVoid(singleData))
|
||||||
|
{
|
||||||
|
allVoid = false;
|
||||||
|
depth = getDepth(singleData);
|
||||||
|
height = getHeight(singleData);
|
||||||
|
|
||||||
|
int botPos = -1;
|
||||||
|
int topPos = -1;
|
||||||
|
//values fall in between and possibly require extension of array
|
||||||
|
boolean botExtend = false;
|
||||||
|
boolean topExtend = false;
|
||||||
|
for (i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
if (depth <= heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
|
||||||
|
{
|
||||||
|
botPos = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
|
||||||
|
{
|
||||||
|
botPos = i;
|
||||||
|
botExtend = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
if (height <= heightAndDepth[i * 2] && height >= heightAndDepth[i * 2 + 1])
|
||||||
|
{
|
||||||
|
topPos = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (height < heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
|
||||||
|
{
|
||||||
|
topPos = i;
|
||||||
|
topExtend = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (topPos == -1)
|
||||||
|
{
|
||||||
|
if (botPos == -1)
|
||||||
|
{
|
||||||
|
//whole block falls above
|
||||||
|
extendArray(heightAndDepth, 2, 0, 1, count);
|
||||||
|
heightAndDepth[0] = height;
|
||||||
|
heightAndDepth[1] = depth;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
else if (!botExtend)
|
||||||
|
{
|
||||||
|
//only top falls above extending it there, while bottom is inside existing
|
||||||
|
shrinkArray(heightAndDepth, 2, 0, botPos, count);
|
||||||
|
heightAndDepth[0] = height;
|
||||||
|
count -= botPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//top falls between some blocks, extending those as well
|
||||||
|
shrinkArray(heightAndDepth, 2, 0, botPos, count);
|
||||||
|
heightAndDepth[0] = height;
|
||||||
|
heightAndDepth[1] = depth;
|
||||||
|
count -= botPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!topExtend)
|
||||||
|
{
|
||||||
|
if (!botExtend)
|
||||||
|
//both top and bottom are within some exiting blocks, possibly merging them
|
||||||
|
heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
|
||||||
|
else
|
||||||
|
//top falls between some blocks, extending it there
|
||||||
|
heightAndDepth[topPos * 2 + 1] = depth;
|
||||||
|
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||||
|
count -= botPos - topPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!botExtend)
|
||||||
|
{
|
||||||
|
//only top is within some exiting block, extending it
|
||||||
|
topPos++; //to make it easier
|
||||||
|
heightAndDepth[topPos * 2] = height;
|
||||||
|
heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
|
||||||
|
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||||
|
count -= botPos - topPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//both top and bottom are outside existing blocks
|
||||||
|
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||||
|
count -= botPos - topPos;
|
||||||
|
extendArray(heightAndDepth, 2, topPos + 1, 1, count);
|
||||||
|
count++;
|
||||||
|
heightAndDepth[topPos * 2 + 2] = height;
|
||||||
|
heightAndDepth[topPos * 2 + 3] = depth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//We check if there is any data that's not empty or void
|
||||||
|
if (allEmpty)
|
||||||
|
return dataPoint;
|
||||||
|
if (allVoid)
|
||||||
|
{
|
||||||
|
dataPoint[0] = createVoidDataPoint(genMode);
|
||||||
|
return dataPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
//we limit the vertical portion to maxVerticalData
|
||||||
|
int j = 0;
|
||||||
|
while (count > maxVerticalData)
|
||||||
|
{
|
||||||
|
ii = worldHeight;
|
||||||
|
for (i = 0; i < count - 1; i++)
|
||||||
|
{
|
||||||
|
if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] <= ii)
|
||||||
|
{
|
||||||
|
ii = heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2];
|
||||||
|
j = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
|
||||||
|
for (i = j + 1; i < count - 1; i++)
|
||||||
|
{
|
||||||
|
heightAndDepth[i * 2] = heightAndDepth[(i + 1) * 2];
|
||||||
|
heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
|
||||||
|
}
|
||||||
|
//System.arraycopy(heightAndDepth, j + 1, heightAndDepth, j, count - j - 1);
|
||||||
|
count--;
|
||||||
|
}
|
||||||
|
//As standard the vertical lods are ordered from top to bottom
|
||||||
|
for (j = count - 1; j >= 0; j--)
|
||||||
|
{
|
||||||
|
height = heightAndDepth[j * 2];
|
||||||
|
depth = heightAndDepth[j * 2 + 1];
|
||||||
|
|
||||||
|
if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
|
||||||
|
break;
|
||||||
|
|
||||||
|
int numberOfChildren = 0;
|
||||||
|
int tempAlpha = 0;
|
||||||
|
int tempRed = 0;
|
||||||
|
int tempGreen = 0;
|
||||||
|
int tempBlue = 0;
|
||||||
|
int tempLightBlock = 0;
|
||||||
|
int tempLightSky = 0;
|
||||||
|
byte tempGenMode = DistanceGenerationMode.SERVER.complexity;
|
||||||
|
allEmpty = true;
|
||||||
|
allVoid = true;
|
||||||
|
allDefault = true;
|
||||||
|
long data = 0;
|
||||||
|
|
||||||
|
for (int index = 0; index < size; index++)
|
||||||
|
{
|
||||||
|
for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||||
|
{
|
||||||
|
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||||
|
if (doesItExist(singleData) && !isVoid(singleData))
|
||||||
|
{
|
||||||
|
|
||||||
|
if ((depth <= getDepth(singleData) && getDepth(singleData) <= height)
|
||||||
|
|| (depth <= getHeight(singleData) && getHeight(singleData) <= height))
|
||||||
|
{
|
||||||
|
if (getHeight(singleData) > getHeight(data))
|
||||||
|
data = singleData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!doesItExist(data))
|
||||||
|
{
|
||||||
|
singleData = dataToMerge[index * inputVerticalData];
|
||||||
|
data = createVoidDataPoint(getGenerationMode(singleData));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (doesItExist(data))
|
||||||
|
{
|
||||||
|
allEmpty = false;
|
||||||
|
if (!isVoid(data))
|
||||||
|
{
|
||||||
|
numberOfChildren++;
|
||||||
|
allVoid = false;
|
||||||
|
tempAlpha += getAlpha(data);
|
||||||
|
tempRed += getRed(data);
|
||||||
|
tempGreen += getGreen(data);
|
||||||
|
tempBlue += getBlue(data);
|
||||||
|
tempLightBlock += getLightBlock(data);
|
||||||
|
tempLightSky += getLightSky(data);
|
||||||
|
if (!getFlag(data)) allDefault = false;
|
||||||
|
}
|
||||||
|
tempGenMode = (byte) Math.min(tempGenMode, getGenerationMode(data));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allEmpty)
|
||||||
|
//no child has been initialized
|
||||||
|
dataPoint[j] = EMPTY_DATA;
|
||||||
|
else if (allVoid)
|
||||||
|
//all the children are void
|
||||||
|
dataPoint[j] = createVoidDataPoint(tempGenMode);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//we have at least 1 child
|
||||||
|
tempAlpha = tempAlpha / numberOfChildren;
|
||||||
|
tempRed = tempRed / numberOfChildren;
|
||||||
|
tempGreen = tempGreen / numberOfChildren;
|
||||||
|
tempBlue = tempBlue / numberOfChildren;
|
||||||
|
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||||
|
tempLightSky = tempLightSky / numberOfChildren;
|
||||||
|
dataPoint[j] = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dataPoint;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,171 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.util;
|
||||||
|
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||||
|
import com.seibel.lod.enums.HorizontalQuality;
|
||||||
|
import com.seibel.lod.enums.HorizontalResolution;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version ??
|
||||||
|
*/
|
||||||
|
public class DetailDistanceUtil
|
||||||
|
{
|
||||||
|
private static final double genMultiplier = 1.0;
|
||||||
|
private static final double treeGenMultiplier = 1.0;
|
||||||
|
private static final double treeCutMultiplier = 1.0;
|
||||||
|
private static byte minGenDetail = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel;
|
||||||
|
private static byte minDrawDetail = (byte) Math.max(LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel, LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel);
|
||||||
|
private static final int maxDetail = LodUtil.REGION_DETAIL_LEVEL + 1;
|
||||||
|
private static final int minDistance = 0;
|
||||||
|
private static int minDetailDistance = (int) (MinecraftWrapper.INSTANCE.getRenderDistance()*16 * 1.42f);
|
||||||
|
private static int maxDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 16 * 2;
|
||||||
|
|
||||||
|
|
||||||
|
private static final HorizontalResolution[] lodGenDetails = {
|
||||||
|
HorizontalResolution.BLOCK,
|
||||||
|
HorizontalResolution.TWO_BLOCKS,
|
||||||
|
HorizontalResolution.FOUR_BLOCKS,
|
||||||
|
HorizontalResolution.HALF_CHUNK,
|
||||||
|
HorizontalResolution.CHUNK,
|
||||||
|
HorizontalResolution.CHUNK,
|
||||||
|
HorizontalResolution.CHUNK,
|
||||||
|
HorizontalResolution.CHUNK,
|
||||||
|
HorizontalResolution.CHUNK,
|
||||||
|
HorizontalResolution.CHUNK,
|
||||||
|
HorizontalResolution.CHUNK };
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public static void updateSettings()
|
||||||
|
{
|
||||||
|
minDetailDistance = (int) (MinecraftWrapper.INSTANCE.getRenderDistance()*16 * 1.42f);
|
||||||
|
minGenDetail = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel;
|
||||||
|
minDrawDetail = (byte) Math.max(LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel, LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel);
|
||||||
|
maxDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 16 * 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int baseDistanceFunction(int detail)
|
||||||
|
{
|
||||||
|
if (detail <= minGenDetail)
|
||||||
|
return minDistance;
|
||||||
|
if (detail >= maxDetail)
|
||||||
|
return maxDistance;
|
||||||
|
|
||||||
|
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.alwaysDrawAtMaxQuality.get())
|
||||||
|
return detail * 0x10000; //if you want more you are doing wrong
|
||||||
|
|
||||||
|
int distanceUnit = LodConfig.CLIENT.graphics.qualityOption.horizontalScale.get().distanceUnit;
|
||||||
|
if (LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get() == HorizontalQuality.LOWEST)
|
||||||
|
return (detail * distanceUnit);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double base = LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get().quadraticBase;
|
||||||
|
return (int) (Math.pow(base, detail) * distanceUnit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getDrawDistanceFromDetail(int detail)
|
||||||
|
{
|
||||||
|
return baseDistanceFunction(detail);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte baseInverseFunction(int distance, byte minDetail, boolean useRenderMinDistance)
|
||||||
|
{
|
||||||
|
int detail;
|
||||||
|
if (distance == 0
|
||||||
|
|| (distance < minDetailDistance && useRenderMinDistance)
|
||||||
|
|| LodConfig.CLIENT.graphics.advancedGraphicsOption.alwaysDrawAtMaxQuality.get())
|
||||||
|
return minDetail;
|
||||||
|
int distanceUnit = LodConfig.CLIENT.graphics.qualityOption.horizontalScale.get().distanceUnit;
|
||||||
|
if (LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get() == HorizontalQuality.LOWEST)
|
||||||
|
detail = (byte) distance / distanceUnit;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double base = LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get().quadraticBase;
|
||||||
|
double logBase = Math.log(base);
|
||||||
|
//noinspection IntegerDivisionInFloatingPointContext
|
||||||
|
detail = (byte) (Math.log(distance / distanceUnit) / logBase);
|
||||||
|
}
|
||||||
|
return (byte) LodUtil.clamp(minDetail, detail, maxDetail - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getDrawDetailFromDistance(int distance)
|
||||||
|
{
|
||||||
|
return baseInverseFunction(distance, minDrawDetail, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getGenerationDetailFromDistance(int distance)
|
||||||
|
{
|
||||||
|
return baseInverseFunction((int) (distance * genMultiplier), minGenDetail, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getTreeCutDetailFromDistance(int distance)
|
||||||
|
{
|
||||||
|
return baseInverseFunction((int) (distance * treeCutMultiplier), minGenDetail, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getTreeGenDetailFromDistance(int distance)
|
||||||
|
{
|
||||||
|
return baseInverseFunction((int) (distance * treeGenMultiplier), minGenDetail, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static DistanceGenerationMode getDistanceGenerationMode(int detail)
|
||||||
|
{
|
||||||
|
return LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getLodDrawDetail(int detail)
|
||||||
|
{
|
||||||
|
if (detail < minDrawDetail)
|
||||||
|
return (byte) minDrawDetail;
|
||||||
|
else
|
||||||
|
return (byte) detail;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static HorizontalResolution getLodGenDetail(int detail)
|
||||||
|
{
|
||||||
|
if (detail < minGenDetail)
|
||||||
|
return lodGenDetails[minGenDetail];
|
||||||
|
else
|
||||||
|
return lodGenDetails[detail];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static byte getCutLodDetail(int detail)
|
||||||
|
{
|
||||||
|
if (detail < minGenDetail)
|
||||||
|
return lodGenDetails[minGenDetail].detailLevel;
|
||||||
|
else if (detail == maxDetail)
|
||||||
|
return LodUtil.REGION_DETAIL_LEVEL;
|
||||||
|
else
|
||||||
|
return lodGenDetails[detail].detailLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getMaxVerticalData(int detail)
|
||||||
|
{
|
||||||
|
return LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get().maxVerticalData[LodUtil.clamp(minGenDetail, detail, LodUtil.REGION_DETAIL_LEVEL)];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,269 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.util;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version ??
|
||||||
|
*/
|
||||||
|
public class LevelPosUtil
|
||||||
|
{
|
||||||
|
public static int[] convert(int[] levelPos, byte newDetailLevel)
|
||||||
|
{
|
||||||
|
return convert(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos), newDetailLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int[] convert(byte detailLevel, int posX, int posZ, byte newDetailLevel)
|
||||||
|
{
|
||||||
|
int width;
|
||||||
|
if (newDetailLevel >= detailLevel)
|
||||||
|
{
|
||||||
|
width = 1 << (newDetailLevel - detailLevel);
|
||||||
|
return createLevelPos(
|
||||||
|
newDetailLevel,
|
||||||
|
Math.floorDiv(posX, width),
|
||||||
|
Math.floorDiv(posZ, width));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
width = 1 << (detailLevel - newDetailLevel);
|
||||||
|
return createLevelPos(
|
||||||
|
newDetailLevel,
|
||||||
|
posX * width,
|
||||||
|
posZ * width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int[] createLevelPos(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
return new int[] { detailLevel, posX, posZ };
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int convert(byte detailLevel, int pos, byte newDetailLevel)
|
||||||
|
{
|
||||||
|
int width;
|
||||||
|
if (newDetailLevel >= detailLevel)
|
||||||
|
{
|
||||||
|
width = 1 << (newDetailLevel - detailLevel);
|
||||||
|
return Math.floorDiv(pos, width);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
width = 1 << (detailLevel - newDetailLevel);
|
||||||
|
return pos * width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getRegion(byte detailLevel, int pos)
|
||||||
|
{
|
||||||
|
return Math.floorDiv(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getRegionModule(byte detailLevel, int pos)
|
||||||
|
{
|
||||||
|
return Math.floorMod(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte getDetailLevel(int[] levelPos)
|
||||||
|
{
|
||||||
|
return (byte) levelPos[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getPosX(int[] levelPos)
|
||||||
|
{
|
||||||
|
return levelPos[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getPosZ(int[] levelPos)
|
||||||
|
{
|
||||||
|
return levelPos[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getDistance(int[] levelPos)
|
||||||
|
{
|
||||||
|
return levelPos[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int[] getRegionModule(int[] levelPos)
|
||||||
|
{
|
||||||
|
return getRegionModule(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int[] getRegionModule(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||||
|
return createLevelPos(
|
||||||
|
detailLevel,
|
||||||
|
Math.floorMod(posX, width),
|
||||||
|
Math.floorMod(posZ, width));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int[] applyOffset(int[] levelPos, int xOffset, int zOffset)
|
||||||
|
{
|
||||||
|
return createLevelPos(
|
||||||
|
getDetailLevel(levelPos),
|
||||||
|
getPosX(levelPos) + xOffset,
|
||||||
|
getPosZ(levelPos) + zOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int[] applyLevelOffset(int[] levelPos, byte detailOffset, int xOffset, int zOffset)
|
||||||
|
{
|
||||||
|
return createLevelPos(
|
||||||
|
getDetailLevel(levelPos),
|
||||||
|
getPosX(levelPos) + xOffset * (1 << detailOffset),
|
||||||
|
getPosZ(levelPos) + zOffset * (1 << detailOffset));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getRegionPosX(int[] levelPos)
|
||||||
|
{
|
||||||
|
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||||
|
return Math.floorDiv(getPosX(levelPos), width);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getRegionPosZ(int[] levelPos)
|
||||||
|
{
|
||||||
|
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||||
|
return Math.floorDiv(getPosZ(levelPos), width);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getChunkPos(byte detailLevel, int pos)
|
||||||
|
{
|
||||||
|
return convert(detailLevel, pos, LodUtil.CHUNK_DETAIL_LEVEL);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int myPow2(int x)
|
||||||
|
{
|
||||||
|
return x*x;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||||
|
{
|
||||||
|
int width = 1 << detailLevel;
|
||||||
|
|
||||||
|
int startPosX = posX * width;
|
||||||
|
int startPosZ = posZ * width;
|
||||||
|
int endPosX = myPow2(playerPosX - startPosX - width);
|
||||||
|
int endPosZ = myPow2(playerPosZ - startPosZ - width);
|
||||||
|
startPosX = myPow2(playerPosX - startPosX);
|
||||||
|
startPosZ = myPow2(playerPosZ - startPosZ);
|
||||||
|
|
||||||
|
int maxDistance = (int) Math.sqrt(startPosX + startPosZ);
|
||||||
|
maxDistance = Math.max(maxDistance, (int) Math.sqrt(startPosX + endPosZ));
|
||||||
|
maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + startPosZ));
|
||||||
|
maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + endPosZ));
|
||||||
|
|
||||||
|
return maxDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||||
|
{
|
||||||
|
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||||
|
int newPosX = xRegion * width + posX;
|
||||||
|
int newPosZ = zRegion * width + posZ;
|
||||||
|
return maxDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||||
|
{
|
||||||
|
int width = 1 << detailLevel;
|
||||||
|
|
||||||
|
int startPosX = posX * width;
|
||||||
|
int startPosZ = posZ * width;
|
||||||
|
int endPosX = startPosX + width;
|
||||||
|
int endPosZ = startPosZ + width;
|
||||||
|
|
||||||
|
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
|
||||||
|
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
|
||||||
|
if (inXArea && inZArea)
|
||||||
|
return 0;
|
||||||
|
else if (inXArea)
|
||||||
|
{
|
||||||
|
return Math.min(
|
||||||
|
Math.abs(playerPosZ - startPosZ),
|
||||||
|
Math.abs(playerPosZ - endPosZ)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else if (inZArea)
|
||||||
|
{
|
||||||
|
return Math.min(
|
||||||
|
Math.abs(playerPosX - startPosX),
|
||||||
|
Math.abs(playerPosX - endPosX)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
startPosX = myPow2(playerPosX - startPosX);
|
||||||
|
startPosZ = myPow2(playerPosZ - startPosZ);
|
||||||
|
endPosX = myPow2(playerPosX - endPosX);
|
||||||
|
endPosZ = myPow2(playerPosZ - endPosZ);
|
||||||
|
|
||||||
|
int minDistance = (int) Math.sqrt(startPosX + startPosZ);
|
||||||
|
minDistance = Math.min(minDistance, (int) Math.sqrt(startPosX + endPosZ));
|
||||||
|
minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + startPosZ));
|
||||||
|
minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + endPosZ));
|
||||||
|
return minDistance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||||
|
{
|
||||||
|
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||||
|
int newPosX = xRegion * width + posX;
|
||||||
|
int newPosZ = zRegion * width + posZ;
|
||||||
|
return minDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int compareDistance(int firstDistance, int secondDistance)
|
||||||
|
{
|
||||||
|
return Integer.compare(
|
||||||
|
firstDistance,
|
||||||
|
secondDistance);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static int compareLevelAndDistance(byte firstDetail, int firstDistance, byte secondDetail, int secondDistance)
|
||||||
|
{
|
||||||
|
int compareResult = Integer.compare(
|
||||||
|
secondDetail,
|
||||||
|
firstDetail);
|
||||||
|
if (compareResult == 0)
|
||||||
|
{
|
||||||
|
compareResult = Integer.compare(
|
||||||
|
firstDistance,
|
||||||
|
secondDistance);
|
||||||
|
}
|
||||||
|
return compareResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings("unused")
|
||||||
|
public static String toString(int[] levelPos)
|
||||||
|
{
|
||||||
|
return (getDetailLevel(levelPos) + " "
|
||||||
|
+ getPosX(levelPos) + " "
|
||||||
|
+ getPosZ(levelPos));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static String toString(byte detailLevel, int posX, int posZ)
|
||||||
|
{
|
||||||
|
return (detailLevel + " " + posX + " " + posZ);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.util;
|
||||||
|
|
||||||
|
import java.util.concurrent.ThreadFactory;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Just a simple ThreadFactory to name ExecutorService
|
||||||
|
* threads, which can be helpful when debugging.
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 8-15-2021
|
||||||
|
*/
|
||||||
|
public class LodThreadFactory implements ThreadFactory
|
||||||
|
{
|
||||||
|
public final String threadName;
|
||||||
|
|
||||||
|
|
||||||
|
public LodThreadFactory(String newThreadName)
|
||||||
|
{
|
||||||
|
threadName = newThreadName + " Thread";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Thread newThread(Runnable r)
|
||||||
|
{
|
||||||
|
return new Thread(r, threadName);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,499 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.util;
|
||||||
|
|
||||||
|
import java.awt.Color;
|
||||||
|
import java.io.File;
|
||||||
|
import java.util.HashSet;
|
||||||
|
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||||
|
import com.seibel.lod.config.LodConfig;
|
||||||
|
import com.seibel.lod.enums.HorizontalResolution;
|
||||||
|
import com.seibel.lod.enums.VanillaOverdraw;
|
||||||
|
import com.seibel.lod.objects.LodDimension;
|
||||||
|
import com.seibel.lod.objects.RegionPos;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
|
||||||
|
import net.minecraft.client.multiplayer.ServerData;
|
||||||
|
import net.minecraft.client.renderer.WorldRenderer;
|
||||||
|
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.CompiledChunk;
|
||||||
|
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||||
|
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||||
|
import net.minecraft.server.integrated.IntegratedServer;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
import net.minecraft.world.DimensionType;
|
||||||
|
import net.minecraft.world.IWorld;
|
||||||
|
import net.minecraft.world.chunk.ChunkSection;
|
||||||
|
import net.minecraft.world.chunk.IChunk;
|
||||||
|
import net.minecraft.world.gen.Heightmap;
|
||||||
|
import net.minecraft.world.server.ServerChunkProvider;
|
||||||
|
import net.minecraft.world.server.ServerWorld;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This class holds methods and constants that may be used in multiple places.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 10-20-2021
|
||||||
|
*/
|
||||||
|
public class LodUtil
|
||||||
|
{
|
||||||
|
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Vanilla render distances less than or equal to this will not allow partial
|
||||||
|
* overdraw. The VanillaOverdraw will either be ALWAYS or NEVER.
|
||||||
|
*/
|
||||||
|
public static final int MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW = 4;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Vanilla render distances less than or equal to this will cause the overdraw to
|
||||||
|
* run at a smaller fraction of the vanilla render distance.
|
||||||
|
*/
|
||||||
|
public static final int MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW = 11;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/** The maximum number of LODs that can be rendered vertically */
|
||||||
|
public static final int MAX_NUMBER_OF_VERTICAL_LODS = 32;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* alpha used when drawing chunks in debug mode
|
||||||
|
*/
|
||||||
|
public static final int DEBUG_ALPHA = 255; // 0 - 255
|
||||||
|
public static final Color COLOR_DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
|
||||||
|
public static final Color COLOR_DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
|
||||||
|
public static final Color COLOR_INVISIBLE = new Color(0, 0, 0, 0);
|
||||||
|
|
||||||
|
public static final int CEILED_DIMENSION_MAX_RENDER_DISTANCE = 64; // 0 - 255
|
||||||
|
|
||||||
|
/**
|
||||||
|
* In order of nearest to farthest: <br>
|
||||||
|
* Red, Orange, Yellow, Green, Cyan, Blue, Magenta, white, gray, black
|
||||||
|
*/
|
||||||
|
public static final Color[] DEBUG_DETAIL_LEVEL_COLORS = new Color[] { Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN, Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY, Color.BLACK };
|
||||||
|
|
||||||
|
|
||||||
|
public static final byte DETAIL_OPTIONS = 10;
|
||||||
|
|
||||||
|
/** 512 blocks wide */
|
||||||
|
public static final byte REGION_DETAIL_LEVEL = DETAIL_OPTIONS - 1;
|
||||||
|
/** 16 blocks wide */
|
||||||
|
public static final byte CHUNK_DETAIL_LEVEL = 4;
|
||||||
|
/** 1 block wide */
|
||||||
|
public static final byte BLOCK_DETAIL_LEVEL = 0;
|
||||||
|
|
||||||
|
public static final short MAX_VERTICAL_DATA = 4;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* measured in Blocks <br>
|
||||||
|
* detail level max - 1
|
||||||
|
*/
|
||||||
|
public static final short REGION_WIDTH = 1 << REGION_DETAIL_LEVEL;
|
||||||
|
/**
|
||||||
|
* measured in Blocks <br>
|
||||||
|
* detail level 4
|
||||||
|
*/
|
||||||
|
public static final short CHUNK_WIDTH = 16;
|
||||||
|
/**
|
||||||
|
* measured in Blocks <br>
|
||||||
|
* detail level 0
|
||||||
|
*/
|
||||||
|
public static final short BLOCK_WIDTH = 1;
|
||||||
|
|
||||||
|
|
||||||
|
/** number of chunks wide */
|
||||||
|
public static final int REGION_WIDTH_IN_CHUNKS = REGION_WIDTH / CHUNK_WIDTH;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If we ever need to use a heightmap for any reason, use this one.
|
||||||
|
*/
|
||||||
|
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This regex finds any characters that are invalid for use in a windows
|
||||||
|
* (and by extension mac and linux) file path
|
||||||
|
*/
|
||||||
|
public static final String INVALID_FILE_CHARACTERS_REGEX = "[\\\\/:*?\"<>|]";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 64 MB by default is the maximum amount of memory that
|
||||||
|
* can be directly allocated. <br><br>
|
||||||
|
* <p>
|
||||||
|
* I know there are commands to change that amount
|
||||||
|
* (specifically "-XX:MaxDirectMemorySize"), but
|
||||||
|
* I have no idea how to access that amount. <br>
|
||||||
|
* So I guess this will be the hard limit for now. <br><br>
|
||||||
|
* <p>
|
||||||
|
* https://stackoverflow.com/questions/50499238/bytebuffer-allocatedirect-and-xmx
|
||||||
|
*/
|
||||||
|
public static final int MAX_ALLOCATABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
|
||||||
|
|
||||||
|
|
||||||
|
public static final VertexFormat LOD_VERTEX_FORMAT = DefaultVertexFormats.POSITION_COLOR;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the first valid ServerWorld.
|
||||||
|
* @return null if there are no ServerWorlds
|
||||||
|
*/
|
||||||
|
public static ServerWorld getFirstValidServerWorld()
|
||||||
|
{
|
||||||
|
if (mc.hasSinglePlayerServer())
|
||||||
|
return null;
|
||||||
|
|
||||||
|
Iterable<ServerWorld> worlds = mc.getSinglePlayerServer().getAllLevels();
|
||||||
|
|
||||||
|
for (ServerWorld world : worlds)
|
||||||
|
return world;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the ServerWorld for the relevant dimension.
|
||||||
|
* @return null if there is no ServerWorld for the given dimension
|
||||||
|
*/
|
||||||
|
public static ServerWorld getServerWorldFromDimension(DimensionType dimension)
|
||||||
|
{
|
||||||
|
IntegratedServer server = mc.getSinglePlayerServer();
|
||||||
|
if (server == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
Iterable<ServerWorld> worlds = server.getAllLevels();
|
||||||
|
ServerWorld returnWorld = null;
|
||||||
|
|
||||||
|
for (ServerWorld world : worlds)
|
||||||
|
{
|
||||||
|
if (world.dimensionType() == dimension)
|
||||||
|
{
|
||||||
|
returnWorld = world;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return returnWorld;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Convert a 2D absolute position into a quad tree relative position. */
|
||||||
|
public static RegionPos convertGenericPosToRegionPos(int x, int z, int detailLevel)
|
||||||
|
{
|
||||||
|
int relativePosX = Math.floorDiv(x, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||||
|
int relativePosZ = Math.floorDiv(z, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||||
|
|
||||||
|
return new RegionPos(relativePosX, relativePosZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Convert a 2D absolute position into a quad tree relative position. */
|
||||||
|
public static int convertLevelPos(int pos, int currentDetailLevel, int targetDetailLevel)
|
||||||
|
{
|
||||||
|
return pos / (1 << (targetDetailLevel - currentDetailLevel));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return whether the given chunk
|
||||||
|
* has any data in it.
|
||||||
|
*/
|
||||||
|
public static boolean chunkHasBlockData(IChunk chunk)
|
||||||
|
{
|
||||||
|
ChunkSection[] blockStorage = chunk.getSections();
|
||||||
|
|
||||||
|
for (ChunkSection section : blockStorage)
|
||||||
|
{
|
||||||
|
if (section != null && !section.isEmpty())
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If on single player this will return the name of the user's
|
||||||
|
* world, if in multiplayer it will return the server name, IP,
|
||||||
|
* and game version.
|
||||||
|
*/
|
||||||
|
public static String getWorldID(IWorld world)
|
||||||
|
{
|
||||||
|
if (mc.hasSinglePlayerServer())
|
||||||
|
{
|
||||||
|
// chop off the dimension ID as it is not needed/wanted
|
||||||
|
String dimId = getDimensionIDFromWorld(world);
|
||||||
|
|
||||||
|
// get the world name
|
||||||
|
int saveIndex = dimId.indexOf("saves") + 1 + "saves".length();
|
||||||
|
int slashIndex = dimId.indexOf(File.separatorChar, saveIndex);
|
||||||
|
dimId = dimId.substring(saveIndex, slashIndex);
|
||||||
|
return dimId;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return getServerId();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If on single player this will return the name of the user's
|
||||||
|
* world and the dimensional save folder, if in multiplayer
|
||||||
|
* it will return the server name, ip, game version, and dimension.<br>
|
||||||
|
* <br>
|
||||||
|
* This can be used to determine where to save files for a given
|
||||||
|
* dimension.
|
||||||
|
*/
|
||||||
|
public static String getDimensionIDFromWorld(IWorld world)
|
||||||
|
{
|
||||||
|
if (mc.hasSinglePlayerServer())
|
||||||
|
{
|
||||||
|
// this will return the world save location
|
||||||
|
// and the dimension folder
|
||||||
|
|
||||||
|
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(world.dimensionType());
|
||||||
|
if (serverWorld == null)
|
||||||
|
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerWorld for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||||
|
|
||||||
|
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||||
|
if (provider == null)
|
||||||
|
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||||
|
|
||||||
|
return provider.dataStorage.dataFolder.toString();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return getServerId() + File.separatorChar + "dim_" + world.dimensionType().effectsLocation().getPath() + File.separatorChar;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** returns the server name, IP and game version. */
|
||||||
|
public static String getServerId()
|
||||||
|
{
|
||||||
|
ServerData server = mc.getCurrentServer();
|
||||||
|
String serverName = server.name.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||||
|
String serverIp = server.ip.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||||
|
String serverMcVersion = server.version.getString().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||||
|
|
||||||
|
return serverName + ", IP " + serverIp + ", GameVersion " + serverMcVersion;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Convert a BlockColors int into a Color object */
|
||||||
|
public static Color intToColor(int num)
|
||||||
|
{
|
||||||
|
int filter = 0b11111111;
|
||||||
|
|
||||||
|
int red = (num >> 16) & filter;
|
||||||
|
int green = (num >> 8) & filter;
|
||||||
|
int blue = num & filter;
|
||||||
|
|
||||||
|
return new Color(red, green, blue);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Convert a Color into a BlockColors object. */
|
||||||
|
public static int colorToInt(Color color)
|
||||||
|
{
|
||||||
|
return color.getRGB();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clamps the given value between the min and max values.
|
||||||
|
* May behave strangely if min > max.
|
||||||
|
*/
|
||||||
|
public static int clamp(int min, int value, int max)
|
||||||
|
{
|
||||||
|
return Math.min(max, Math.max(value, min));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clamps the given value between the min and max values.
|
||||||
|
* May behave strangely if min > max.
|
||||||
|
*/
|
||||||
|
public static float clamp(float min, float value, float max)
|
||||||
|
{
|
||||||
|
return Math.min(max, Math.max(value, min));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clamps the given value between the min and max values.
|
||||||
|
* May behave strangely if min > max.
|
||||||
|
*/
|
||||||
|
public static double clamp(double min, double value, double max)
|
||||||
|
{
|
||||||
|
return Math.min(max, Math.max(value, min));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get a HashSet of all ChunkPos within the normal render distance
|
||||||
|
* that should not be rendered.
|
||||||
|
*/
|
||||||
|
public static HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPos playerPos)
|
||||||
|
{
|
||||||
|
int chunkRenderDist = mc.getRenderDistance();
|
||||||
|
ChunkPos centerChunk = new ChunkPos(playerPos);
|
||||||
|
|
||||||
|
int skipRadius;
|
||||||
|
VanillaOverdraw overdraw = LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get();
|
||||||
|
HorizontalResolution drawRes = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get();
|
||||||
|
|
||||||
|
// apply distance based rules for dynamic overdraw
|
||||||
|
if (overdraw == VanillaOverdraw.DYNAMIC
|
||||||
|
&& chunkRenderDist <= MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW)
|
||||||
|
{
|
||||||
|
// The vanilla render distance isn't far enough
|
||||||
|
// for partial skipping to make sense...
|
||||||
|
if (!lodDim.dimension.hasCeiling() && (drawRes == HorizontalResolution.BLOCK))
|
||||||
|
{
|
||||||
|
// ...and the dimension is open, so we don't have to worry about
|
||||||
|
// LODs rendering on top of the player,
|
||||||
|
// and the user is using a high horizontal resolution,
|
||||||
|
// so the overdraw shouldn't be noticeable
|
||||||
|
overdraw = VanillaOverdraw.ALWAYS;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// ...but we are underground, so we don't want
|
||||||
|
// LODs rendering on top of the player,
|
||||||
|
// Or the user is using a LOW horizontal resolution
|
||||||
|
// and overdraw would be very noticeable.
|
||||||
|
overdraw = VanillaOverdraw.NEVER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// determine the skipping type based
|
||||||
|
// on the overdraw type
|
||||||
|
switch (overdraw)
|
||||||
|
{
|
||||||
|
case ALWAYS:
|
||||||
|
// don't skip any positions
|
||||||
|
return new HashSet<>();
|
||||||
|
|
||||||
|
case DYNAMIC:
|
||||||
|
|
||||||
|
if (chunkRenderDist > MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW
|
||||||
|
&& chunkRenderDist <= MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW)
|
||||||
|
{
|
||||||
|
// This is a small render distance (but greater than the minimum partial
|
||||||
|
// distance), skip positions that are greater than 2/3 the render distance
|
||||||
|
skipRadius = (int) Math.ceil(chunkRenderDist * (2.0/3.0));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// This is a large render distance. Skip positions that are greater than
|
||||||
|
// 4/5ths the render distance
|
||||||
|
skipRadius = (int) Math.ceil(chunkRenderDist * (4.0 / 5.0));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
case BORDER:
|
||||||
|
case NEVER:
|
||||||
|
// skip chunks in render distance that are rendered
|
||||||
|
// by vanilla minecraft
|
||||||
|
skipRadius = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// get the chunks that are going to be rendered by Minecraft
|
||||||
|
HashSet<ChunkPos> posToSkip = getRenderedChunks();
|
||||||
|
|
||||||
|
|
||||||
|
// remove everything outside the skipRadius,
|
||||||
|
// if the skipRadius is being used
|
||||||
|
if (skipRadius != 0)
|
||||||
|
{
|
||||||
|
for (int x = centerChunk.x - chunkRenderDist; x < centerChunk.x + chunkRenderDist; x++)
|
||||||
|
{
|
||||||
|
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
|
||||||
|
{
|
||||||
|
if (x <= centerChunk.x - skipRadius || x >= centerChunk.x + skipRadius
|
||||||
|
|| z <= centerChunk.z - skipRadius || z >= centerChunk.z + skipRadius)
|
||||||
|
posToSkip.remove(new ChunkPos(x, z));
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return posToSkip;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method returns the ChunkPos of all chunks that Minecraft
|
||||||
|
* is going to render this frame. <br><br>
|
||||||
|
* <p>
|
||||||
|
* Note: This isn't perfect. It will return some chunks that are outside
|
||||||
|
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||||
|
* will be incorrectly added, even though they are outside render range).
|
||||||
|
*/
|
||||||
|
public static HashSet<ChunkPos> getRenderedChunks()
|
||||||
|
{
|
||||||
|
HashSet<ChunkPos> loadedPos = new HashSet<>();
|
||||||
|
|
||||||
|
// Wow, those are some long names!
|
||||||
|
|
||||||
|
// go through every RenderInfo to get the compiled chunks
|
||||||
|
WorldRenderer renderer = mc.getLevelRenderer();
|
||||||
|
for (WorldRenderer.LocalRenderInformationContainer worldRenderer$LocalRenderInformationContainer : renderer.renderChunks)
|
||||||
|
{
|
||||||
|
CompiledChunk compiledChunk = worldRenderer$LocalRenderInformationContainer.chunk.getCompiledChunk();
|
||||||
|
if (!compiledChunk.hasNoRenderableLayers())
|
||||||
|
{
|
||||||
|
// add the ChunkPos for every rendered chunk
|
||||||
|
BlockPos bpos = worldRenderer$LocalRenderInformationContainer.chunk.getOrigin();
|
||||||
|
|
||||||
|
loadedPos.add(new ChunkPos(bpos));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return loadedPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method find if a given chunk is a border chunk of the renderable ones
|
||||||
|
* @param vanillaRenderedChunks matrix of the vanilla rendered chunks
|
||||||
|
* @param x relative (to the matrix) x chunk to check
|
||||||
|
* @param z relative (to the matrix) z chunk to check
|
||||||
|
* @return true if and only if the chunk is a border of the renderable chunks
|
||||||
|
*/
|
||||||
|
public static boolean isBorderChunk(boolean[][] vanillaRenderedChunks, int x, int z)
|
||||||
|
{
|
||||||
|
if (x < 0 || z < 0 || x >= vanillaRenderedChunks.length || z >= vanillaRenderedChunks[0].length)
|
||||||
|
return false;
|
||||||
|
int tempX;
|
||||||
|
int tempZ;
|
||||||
|
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||||
|
{
|
||||||
|
tempX = x + Box.DIRECTION_NORMAL_MAP.get(direction).getX();
|
||||||
|
tempZ = z + Box.DIRECTION_NORMAL_MAP.get(direction).getZ();
|
||||||
|
if (vanillaRenderedChunks[x][z] || (!(tempX < 0 || tempZ < 0 || tempX >= vanillaRenderedChunks.length || tempZ >= vanillaRenderedChunks[0].length)
|
||||||
|
&& !vanillaRenderedChunks[tempX][tempZ]))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,219 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.util;
|
||||||
|
|
||||||
|
import static com.seibel.lod.util.LodUtil.DETAIL_OPTIONS;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ConcurrentMap;
|
||||||
|
|
||||||
|
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||||
|
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Holds data used by specific threads so
|
||||||
|
* the data doesn't have to be recreated every
|
||||||
|
* time it is needed.
|
||||||
|
*
|
||||||
|
* @author Leonardo Amato
|
||||||
|
* @version 9-25-2021
|
||||||
|
*/
|
||||||
|
public class ThreadMapUtil
|
||||||
|
{
|
||||||
|
public static final ConcurrentMap<String, long[]> threadSingleUpdateMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, long[][]> threadBuilderArrayMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, long[][]> threadBuilderVerticalArrayMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, long[]> threadVerticalAddDataMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, byte[][]> saveContainer = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, short[]> projectionArrayMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, short[]> heightAndDepthMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, long[]> singleDataToMergeMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, long[][]> verticalUpdate = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
|
|
||||||
|
//________________________//
|
||||||
|
// used in BufferBuilder //
|
||||||
|
//________________________//
|
||||||
|
|
||||||
|
public static final ConcurrentMap<String, boolean[]> adjShadeDisabled = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, Map<Direction, long[]>> adjDataMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ConcurrentMap<String, Box> boxMap = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
|
/** returns the array NOT cleared every time */
|
||||||
|
public static boolean[] getAdjShadeDisabledArray()
|
||||||
|
{
|
||||||
|
if (!adjShadeDisabled.containsKey(Thread.currentThread().getName())
|
||||||
|
|| (adjShadeDisabled.get(Thread.currentThread().getName()) == null))
|
||||||
|
{
|
||||||
|
adjShadeDisabled.put(Thread.currentThread().getName(), new boolean[Box.DIRECTIONS.length]);
|
||||||
|
}
|
||||||
|
Arrays.fill(adjShadeDisabled.get(Thread.currentThread().getName()), false);
|
||||||
|
return adjShadeDisabled.get(Thread.currentThread().getName());
|
||||||
|
}
|
||||||
|
|
||||||
|
/** returns the array NOT cleared every time */
|
||||||
|
public static Map<Direction, long[]> getAdjDataArray(int verticalData)
|
||||||
|
{
|
||||||
|
if (!adjDataMap.containsKey(Thread.currentThread().getName())
|
||||||
|
|| (adjDataMap.get(Thread.currentThread().getName()) == null)
|
||||||
|
|| (adjDataMap.get(Thread.currentThread().getName()).get(Direction.NORTH) == null)
|
||||||
|
|| (adjDataMap.get(Thread.currentThread().getName()).get(Direction.NORTH).length != verticalData))
|
||||||
|
{
|
||||||
|
adjDataMap.put(Thread.currentThread().getName(), new HashMap<Direction, long[]>());
|
||||||
|
adjDataMap.get(Thread.currentThread().getName()).put(Direction.UP, new long[1]);
|
||||||
|
adjDataMap.get(Thread.currentThread().getName()).put(Direction.DOWN, new long[1]);
|
||||||
|
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||||
|
adjDataMap.get(Thread.currentThread().getName()).put(direction, new long[verticalData]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||||
|
Arrays.fill(adjDataMap.get(Thread.currentThread().getName()).get(direction), DataPointUtil.EMPTY_DATA);
|
||||||
|
}
|
||||||
|
return adjDataMap.get(Thread.currentThread().getName());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Box getBox()
|
||||||
|
{
|
||||||
|
if (!boxMap.containsKey(Thread.currentThread().getName())
|
||||||
|
|| (boxMap.get(Thread.currentThread().getName()) == null))
|
||||||
|
{
|
||||||
|
boxMap.put(Thread.currentThread().getName(), new Box());
|
||||||
|
}
|
||||||
|
boxMap.get(Thread.currentThread().getName()).reset();
|
||||||
|
return boxMap.get(Thread.currentThread().getName());
|
||||||
|
}
|
||||||
|
|
||||||
|
//________________________//
|
||||||
|
// used in DataPointUtil //
|
||||||
|
// mergeVerticalData //
|
||||||
|
//________________________//
|
||||||
|
|
||||||
|
|
||||||
|
//________________________//
|
||||||
|
// used in DataPointUtil //
|
||||||
|
// mergeSingleData //
|
||||||
|
//________________________//
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/** returns the array filled with 0's */
|
||||||
|
public static long[] getBuilderVerticalArray(int detailLevel)
|
||||||
|
{
|
||||||
|
if (!threadBuilderVerticalArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderVerticalArrayMap.get(Thread.currentThread().getName()) == null))
|
||||||
|
{
|
||||||
|
long[][] array = new long[5][];
|
||||||
|
int size;
|
||||||
|
for (int i = 0; i < 5; i++)
|
||||||
|
{
|
||||||
|
size = 1 << i;
|
||||||
|
array[i] = new long[size * size * (DataPointUtil.worldHeight / 2 + 1)];
|
||||||
|
}
|
||||||
|
threadBuilderVerticalArrayMap.put(Thread.currentThread().getName(), array);
|
||||||
|
}
|
||||||
|
Arrays.fill(threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||||
|
return threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel];
|
||||||
|
}
|
||||||
|
|
||||||
|
/** returns the array NOT cleared every time */
|
||||||
|
public static byte[] getSaveContainer(int detailLevel)
|
||||||
|
{
|
||||||
|
if (!saveContainer.containsKey(Thread.currentThread().getName()) || (saveContainer.get(Thread.currentThread().getName()) == null))
|
||||||
|
{
|
||||||
|
byte[][] array = new byte[DETAIL_OPTIONS][];
|
||||||
|
int size = 1;
|
||||||
|
for (int i = DETAIL_OPTIONS - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
array[i] = new byte[2 + 8 * size * size * DetailDistanceUtil.getMaxVerticalData(i)];
|
||||||
|
size = size << 1;
|
||||||
|
}
|
||||||
|
saveContainer.put(Thread.currentThread().getName(), array);
|
||||||
|
}
|
||||||
|
//Arrays.fill(threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||||
|
return saveContainer.get(Thread.currentThread().getName())[detailLevel];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** returns the array filled with 0's */
|
||||||
|
public static long[] getVerticalDataArray(int arrayLength)
|
||||||
|
{
|
||||||
|
if (!threadVerticalAddDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||||
|
{
|
||||||
|
threadVerticalAddDataMap.put(Thread.currentThread().getName(), new long[arrayLength]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Arrays.fill(threadVerticalAddDataMap.get(Thread.currentThread().getName()), 0);
|
||||||
|
}
|
||||||
|
return threadVerticalAddDataMap.get(Thread.currentThread().getName());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/** returns the array NOT cleared every time */
|
||||||
|
public static short[] getHeightAndDepth(int arrayLength)
|
||||||
|
{
|
||||||
|
if (!heightAndDepthMap.containsKey(Thread.currentThread().getName()) || (heightAndDepthMap.get(Thread.currentThread().getName()) == null))
|
||||||
|
{
|
||||||
|
heightAndDepthMap.put(Thread.currentThread().getName(), new short[arrayLength]);
|
||||||
|
}
|
||||||
|
return heightAndDepthMap.get(Thread.currentThread().getName());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** returns the array filled with 0's */
|
||||||
|
public static long[] getVerticalUpdateArray(int detailLevel)
|
||||||
|
{
|
||||||
|
if (!verticalUpdate.containsKey(Thread.currentThread().getName()) || (verticalUpdate.get(Thread.currentThread().getName()) == null))
|
||||||
|
{
|
||||||
|
long[][] array = new long[DETAIL_OPTIONS][];
|
||||||
|
for (int i = 1; i < DETAIL_OPTIONS; i++)
|
||||||
|
array[i] = new long[DetailDistanceUtil.getMaxVerticalData(i - 1) * 4];
|
||||||
|
verticalUpdate.put(Thread.currentThread().getName(), array);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Arrays.fill(verticalUpdate.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||||
|
}
|
||||||
|
return verticalUpdate.get(Thread.currentThread().getName())[detailLevel];
|
||||||
|
}
|
||||||
|
|
||||||
|
/** clears all arrays so they will have to be rebuilt */
|
||||||
|
public static void clearMaps()
|
||||||
|
{
|
||||||
|
adjShadeDisabled.clear();
|
||||||
|
adjDataMap.clear();
|
||||||
|
boxMap.clear();
|
||||||
|
threadSingleUpdateMap.clear();
|
||||||
|
threadBuilderArrayMap.clear();
|
||||||
|
threadBuilderVerticalArrayMap.clear();
|
||||||
|
threadVerticalAddDataMap.clear();
|
||||||
|
saveContainer.clear();
|
||||||
|
projectionArrayMap.clear();
|
||||||
|
heightAndDepthMap.clear();
|
||||||
|
singleDataToMergeMap.clear();
|
||||||
|
verticalUpdate.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,279 @@
|
|||||||
|
package com.seibel.lod.wrappers.Block;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.ColorUtil;
|
||||||
|
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||||
|
import net.minecraft.block.*;
|
||||||
|
import net.minecraft.client.renderer.model.BakedQuad;
|
||||||
|
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraftforge.client.model.data.ModelDataMap;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Objects;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ConcurrentMap;
|
||||||
|
|
||||||
|
|
||||||
|
//This class wraps the minecraft Block class
|
||||||
|
public class BlockColorWrapper
|
||||||
|
{
|
||||||
|
//set of block which require tint
|
||||||
|
public static final ConcurrentMap<Block, BlockColorWrapper> blockColorWrapperMap = new ConcurrentHashMap<>();
|
||||||
|
public static final ModelDataMap dataMap = new ModelDataMap.Builder().build();
|
||||||
|
public static final BlockPos blockPos = new BlockPos(0,0,0);
|
||||||
|
public static final Random random = new Random(0);
|
||||||
|
//public static BlockColourWrapper WATER_COLOR = getBlockColorWrapper(Blocks.WATER);
|
||||||
|
public static final Direction[] directions = new Direction[] { Direction.UP, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.DOWN };
|
||||||
|
|
||||||
|
private final Block block;
|
||||||
|
private int color;
|
||||||
|
private boolean isColored;
|
||||||
|
private boolean toTint;
|
||||||
|
private boolean foliageTint;
|
||||||
|
private boolean grassTint;
|
||||||
|
private boolean waterTint;
|
||||||
|
|
||||||
|
|
||||||
|
/**Constructor only require for the block instance we are wrapping**/
|
||||||
|
public BlockColorWrapper(BlockState blockState, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
this.block = blockState.getBlock();
|
||||||
|
this.color = 0;
|
||||||
|
this.isColored = true;
|
||||||
|
this.toTint = false;
|
||||||
|
this.foliageTint = false;
|
||||||
|
this.grassTint = false;
|
||||||
|
this.waterTint = false;
|
||||||
|
setupColorAndTint(blockState,blockPosWrapper);
|
||||||
|
//System.out.println(block + " color " + Integer.toHexString(color) + " to tint " + toTint + " folliageTint " + folliageTint + " grassTint " + grassTint + " waterTint " + waterTint);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this return a wrapper of the block in input
|
||||||
|
* @param blockState of the block to wrap
|
||||||
|
*/
|
||||||
|
static public BlockColorWrapper getBlockColorWrapper(BlockState blockState, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
//first we check if the block has already been wrapped
|
||||||
|
if (blockColorWrapperMap.containsKey(blockState.getBlock()) && blockColorWrapperMap.get(blockState.getBlock()) != null)
|
||||||
|
return blockColorWrapperMap.get(blockState.getBlock());
|
||||||
|
|
||||||
|
|
||||||
|
//if it hasn't been created yet, we create it and save it in the map
|
||||||
|
BlockColorWrapper blockWrapper = new BlockColorWrapper(blockState, blockPosWrapper);
|
||||||
|
blockColorWrapperMap.put(blockState.getBlock(), blockWrapper);
|
||||||
|
|
||||||
|
//we return the newly created wrapper
|
||||||
|
return blockWrapper;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate the color of the given block from its texture
|
||||||
|
* and store it for later use.
|
||||||
|
*/
|
||||||
|
private void setupColorAndTint(BlockState blockState, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||||
|
TextureAtlasSprite texture;
|
||||||
|
List<BakedQuad> quads = null;
|
||||||
|
|
||||||
|
boolean isTinted = false;
|
||||||
|
int listSize = 0;
|
||||||
|
|
||||||
|
// first step is to check if this block has a tinted face
|
||||||
|
for (Direction direction : directions)
|
||||||
|
{
|
||||||
|
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random, dataMap);
|
||||||
|
listSize = Math.max(listSize, quads.size());
|
||||||
|
for (BakedQuad bakedQuad : quads)
|
||||||
|
{
|
||||||
|
isTinted |= bakedQuad.isTinted();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//if it contains a tinted face then we store this block in the toTint set
|
||||||
|
if (isTinted)
|
||||||
|
this.toTint = true;
|
||||||
|
|
||||||
|
//now we get the first non empty face
|
||||||
|
for (Direction direction : directions)
|
||||||
|
{
|
||||||
|
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random, dataMap);
|
||||||
|
if (!quads.isEmpty())
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
//the quads list is not empty we extract the first one
|
||||||
|
if (!quads.isEmpty())
|
||||||
|
{
|
||||||
|
isColored = true;
|
||||||
|
texture = quads.get(0).getSprite();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isColored = true;
|
||||||
|
texture = mc.getModelManager().getBlockModelShaper().getTexture(block.defaultBlockState(), mc.getClientWorld(), blockPosWrapper.getBlockPos());
|
||||||
|
}
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
int alpha = 0;
|
||||||
|
int red = 0;
|
||||||
|
int green = 0;
|
||||||
|
int blue = 0;
|
||||||
|
int numberOfGreyPixel = 0;
|
||||||
|
int tempColor;
|
||||||
|
int colorMultiplier;
|
||||||
|
|
||||||
|
// generate the block's color
|
||||||
|
for (int frameIndex = 0; frameIndex < texture.getFrameCount(); frameIndex++)
|
||||||
|
{
|
||||||
|
// textures normally use u and v instead of x and y
|
||||||
|
for (int u = 0; u < texture.getWidth(); u++)
|
||||||
|
{
|
||||||
|
for (int v = 0; v < texture.getHeight(); v++)
|
||||||
|
{
|
||||||
|
|
||||||
|
tempColor = texture.getPixelRGBA(frameIndex, u, v);
|
||||||
|
|
||||||
|
if (ColorUtil.getAlpha(texture.getPixelRGBA(frameIndex, u, v)) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// determine if this pixel is gray
|
||||||
|
int colorMax = Math.max(Math.max(ColorUtil.getBlue(tempColor), ColorUtil.getGreen(tempColor)), ColorUtil.getRed(tempColor));
|
||||||
|
int colorMin = 4 + Math.min(Math.min(ColorUtil.getBlue(tempColor), ColorUtil.getGreen(tempColor)), ColorUtil.getRed(tempColor));
|
||||||
|
boolean isGray = colorMax < colorMin;
|
||||||
|
if (isGray)
|
||||||
|
numberOfGreyPixel++;
|
||||||
|
|
||||||
|
|
||||||
|
// for flowers, weight their non-green color higher
|
||||||
|
if (block instanceof FlowerBlock && (!(ColorUtil.getGreen(tempColor) > (ColorUtil.getBlue(tempColor) + 30)) || !(ColorUtil.getGreen(tempColor) > (ColorUtil.getRed(tempColor) + 30))))
|
||||||
|
colorMultiplier = 5;
|
||||||
|
else
|
||||||
|
colorMultiplier = 1;
|
||||||
|
|
||||||
|
|
||||||
|
// add to the running averages
|
||||||
|
count += colorMultiplier;
|
||||||
|
alpha += ColorUtil.getAlpha(tempColor) * colorMultiplier;
|
||||||
|
red += ColorUtil.getBlue(tempColor) * colorMultiplier;
|
||||||
|
green += ColorUtil.getGreen(tempColor) * colorMultiplier;
|
||||||
|
blue += ColorUtil.getRed(tempColor) * colorMultiplier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (count == 0)
|
||||||
|
// this block is entirely transparent
|
||||||
|
tempColor = 0;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// determine the average color
|
||||||
|
alpha /= count;
|
||||||
|
red /= count;
|
||||||
|
green /= count;
|
||||||
|
blue /= count;
|
||||||
|
tempColor = ColorUtil.rgbToInt(alpha, red, green, blue);
|
||||||
|
}
|
||||||
|
|
||||||
|
// determine if this block should use the biome color tint
|
||||||
|
if ((grassInstance() || leavesInstance() || waterIstance()) && (float) numberOfGreyPixel / count > 0.75f)
|
||||||
|
this.toTint = true;
|
||||||
|
|
||||||
|
// we check which kind of tint we need to apply
|
||||||
|
this.grassTint = grassInstance() && toTint;
|
||||||
|
|
||||||
|
this.foliageTint = leavesInstance() && toTint;
|
||||||
|
|
||||||
|
this.waterTint = waterIstance() && toTint;
|
||||||
|
|
||||||
|
color = tempColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** determine if the given block should use the biome's grass color */
|
||||||
|
private boolean grassInstance()
|
||||||
|
{
|
||||||
|
return block instanceof GrassBlock
|
||||||
|
|| block instanceof BushBlock
|
||||||
|
|| block instanceof IGrowable
|
||||||
|
|| block instanceof AbstractPlantBlock
|
||||||
|
|| block instanceof AbstractTopPlantBlock
|
||||||
|
|| block instanceof TallGrassBlock;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** determine if the given block should use the biome's foliage color */
|
||||||
|
private boolean leavesInstance()
|
||||||
|
{
|
||||||
|
return block instanceof LeavesBlock
|
||||||
|
|| block == Blocks.VINE
|
||||||
|
|| block == Blocks.SUGAR_CANE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** determine if the given block should use the biome's foliage color */
|
||||||
|
private boolean waterIstance()
|
||||||
|
{
|
||||||
|
return block == Blocks.WATER;
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------//
|
||||||
|
//Colors getters//
|
||||||
|
//--------------//
|
||||||
|
|
||||||
|
public boolean hasColor()
|
||||||
|
{
|
||||||
|
return isColored;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getColor()
|
||||||
|
{
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
//------------//
|
||||||
|
//Tint getters//
|
||||||
|
//------------//
|
||||||
|
|
||||||
|
|
||||||
|
public boolean hasTint()
|
||||||
|
{
|
||||||
|
return toTint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasGrassTint()
|
||||||
|
{
|
||||||
|
return grassTint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasFolliageTint()
|
||||||
|
{
|
||||||
|
return foliageTint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasWaterTint()
|
||||||
|
{
|
||||||
|
return waterTint;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@Override public boolean equals(Object o)
|
||||||
|
{
|
||||||
|
if (this == o)
|
||||||
|
return true;
|
||||||
|
if (!(o instanceof BlockColorWrapper))
|
||||||
|
return false;
|
||||||
|
BlockColorWrapper that = (BlockColorWrapper) o;
|
||||||
|
return Objects.equals(block, that.block);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override public int hashCode()
|
||||||
|
{
|
||||||
|
return Objects.hash(block);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
package com.seibel.lod.wrappers.Block;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.ColorUtil;
|
||||||
|
import net.minecraft.block.*;
|
||||||
|
import net.minecraft.client.renderer.model.BakedQuad;
|
||||||
|
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraftforge.client.model.data.ModelDataMap;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Objects;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ConcurrentMap;
|
||||||
|
|
||||||
|
|
||||||
|
//This class wraps the minecraft BlockPos.Mutable (and BlockPos) class
|
||||||
|
public class BlockPosWrapper
|
||||||
|
{
|
||||||
|
private final BlockPos.Mutable blockPos;
|
||||||
|
|
||||||
|
|
||||||
|
public BlockPosWrapper()
|
||||||
|
{
|
||||||
|
this.blockPos = new BlockPos.Mutable(0,0,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void set(int x, int y, int z)
|
||||||
|
{
|
||||||
|
blockPos.set(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getX()
|
||||||
|
{
|
||||||
|
return blockPos.getX();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getY()
|
||||||
|
{
|
||||||
|
return blockPos.getY();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getZ()
|
||||||
|
{
|
||||||
|
return blockPos.getZ();
|
||||||
|
}
|
||||||
|
|
||||||
|
public BlockPos.Mutable getBlockPos()
|
||||||
|
{
|
||||||
|
return blockPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override public boolean equals(Object o)
|
||||||
|
{
|
||||||
|
return blockPos.equals(o);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override public int hashCode()
|
||||||
|
{
|
||||||
|
return Objects.hash(blockPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,150 @@
|
|||||||
|
|
||||||
|
package com.seibel.lod.wrappers.Block;
|
||||||
|
|
||||||
|
import com.seibel.lod.wrappers.Chunk.ChunkWrapper;
|
||||||
|
import net.minecraft.block.Block;
|
||||||
|
import net.minecraft.block.Blocks;
|
||||||
|
import net.minecraft.block.SixWayBlock;
|
||||||
|
import net.minecraft.util.math.AxisAlignedBB;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.shapes.VoxelShape;
|
||||||
|
import net.minecraft.world.IBlockReader;
|
||||||
|
|
||||||
|
import java.util.Objects;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ConcurrentMap;
|
||||||
|
|
||||||
|
|
||||||
|
//This class wraps the minecraft Block class
|
||||||
|
public class BlockShapeWrapper
|
||||||
|
{
|
||||||
|
//set of block which require tint
|
||||||
|
public static final ConcurrentMap<Block, BlockShapeWrapper> blockShapeWrapperMap = new ConcurrentHashMap<>();
|
||||||
|
public static BlockShapeWrapper WATER_SHAPE = new BlockShapeWrapper();
|
||||||
|
|
||||||
|
private final Block block;
|
||||||
|
private final boolean toAvoid;
|
||||||
|
private boolean nonFull;
|
||||||
|
private boolean noCollision;
|
||||||
|
|
||||||
|
/**Constructor only require for the block instance we are wrapping**/
|
||||||
|
public BlockShapeWrapper(Block block, ChunkWrapper chunkWrapper, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
this.block = block;
|
||||||
|
this.nonFull = false;
|
||||||
|
this.noCollision = false;
|
||||||
|
this.toAvoid = ofBlockToAvoid();
|
||||||
|
setupShapes(chunkWrapper, blockPosWrapper);
|
||||||
|
//System.out.println(block + " non full " + nonFull + " no collision " + noCollision + " to avoid " + toAvoid);
|
||||||
|
}
|
||||||
|
|
||||||
|
private BlockShapeWrapper()
|
||||||
|
{
|
||||||
|
this.block = Blocks.WATER;
|
||||||
|
this.nonFull = false;
|
||||||
|
this.noCollision = false;
|
||||||
|
this.toAvoid = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this return a wrapper of the block in input
|
||||||
|
* @param block Block object to wrap
|
||||||
|
*/
|
||||||
|
static public BlockShapeWrapper getBlockShapeWrapper(Block block, ChunkWrapper chunkWrapper, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
//first we check if the block has already been wrapped
|
||||||
|
if (blockShapeWrapperMap.containsKey(block) && blockShapeWrapperMap.get(block) != null)
|
||||||
|
return blockShapeWrapperMap.get(block);
|
||||||
|
|
||||||
|
|
||||||
|
//if it hasn't been created yet, we create it and save it in the map
|
||||||
|
BlockShapeWrapper blockWrapper = new BlockShapeWrapper(block, chunkWrapper, blockPosWrapper);
|
||||||
|
blockShapeWrapperMap.put(block, blockWrapper);
|
||||||
|
|
||||||
|
//we return the newly created wrapper
|
||||||
|
return blockWrapper;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setupShapes(ChunkWrapper chunkWrapper, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
IBlockReader chunk = chunkWrapper.getChunk();
|
||||||
|
BlockPos blockPos = blockPosWrapper.getBlockPos();
|
||||||
|
boolean noCollisionSetted = false;
|
||||||
|
boolean nonFullSetted = false;
|
||||||
|
if (!block.defaultBlockState().getFluidState().isEmpty() || block instanceof SixWayBlock)
|
||||||
|
{
|
||||||
|
noCollisionSetted = true;
|
||||||
|
nonFullSetted = true;
|
||||||
|
noCollision = false;
|
||||||
|
nonFull = false;
|
||||||
|
}
|
||||||
|
if (!nonFullSetted)
|
||||||
|
{
|
||||||
|
VoxelShape voxelShape = block.defaultBlockState().getShape(chunk, blockPos);
|
||||||
|
|
||||||
|
if (!voxelShape.isEmpty())
|
||||||
|
{
|
||||||
|
AxisAlignedBB bbox = voxelShape.bounds();
|
||||||
|
double xWidth = (bbox.maxX - bbox.minX);
|
||||||
|
double yWidth = (bbox.maxY - bbox.minY);
|
||||||
|
double zWidth = (bbox.maxZ - bbox.minZ);
|
||||||
|
nonFull = xWidth < 1 && zWidth < 1 && yWidth < 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nonFull = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!noCollisionSetted)
|
||||||
|
{
|
||||||
|
VoxelShape collisionShape = block.defaultBlockState().getCollisionShape(chunk, blockPos);
|
||||||
|
noCollision = collisionShape.isEmpty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean ofBlockToAvoid()
|
||||||
|
{
|
||||||
|
return block.equals(Blocks.AIR)
|
||||||
|
|| block.equals(Blocks.CAVE_AIR)
|
||||||
|
|| block.equals(Blocks.BARRIER)
|
||||||
|
|| block.equals(Blocks.VOID_AIR);
|
||||||
|
}
|
||||||
|
//-----------------//
|
||||||
|
//Avoidance getters//
|
||||||
|
//-----------------//
|
||||||
|
|
||||||
|
|
||||||
|
public boolean isNonFull()
|
||||||
|
{
|
||||||
|
return nonFull;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasNoCollision()
|
||||||
|
{
|
||||||
|
return noCollision;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isToAvoid()
|
||||||
|
{
|
||||||
|
return toAvoid;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@Override public boolean equals(Object o)
|
||||||
|
{
|
||||||
|
if (this == o)
|
||||||
|
return true;
|
||||||
|
if (!(o instanceof BlockShapeWrapper))
|
||||||
|
return false;
|
||||||
|
BlockShapeWrapper that = (BlockShapeWrapper) o;
|
||||||
|
return Objects.equals(block, that.block);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override public int hashCode()
|
||||||
|
{
|
||||||
|
return Objects.hash(block);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package com.seibel.lod.wrappers.Chunk;
|
||||||
|
|
||||||
|
|
||||||
|
//This class will contain all methods usefull to generate the fake ChunkWrapper
|
||||||
|
public class ChunkGenerator
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
package com.seibel.lod.wrappers.Chunk;
|
||||||
|
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.ChunkPos;
|
||||||
|
|
||||||
|
import java.util.Objects;
|
||||||
|
|
||||||
|
|
||||||
|
//This class wraps the minecraft ChunkPos class
|
||||||
|
public class ChunkPosWrapper
|
||||||
|
{
|
||||||
|
private final ChunkPos chunkPos;
|
||||||
|
|
||||||
|
public ChunkPosWrapper(ChunkPos chunkPos)
|
||||||
|
{
|
||||||
|
this.chunkPos = chunkPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getX()
|
||||||
|
{
|
||||||
|
return chunkPos.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getZ()
|
||||||
|
{
|
||||||
|
return chunkPos.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMinBlockX()
|
||||||
|
{
|
||||||
|
return chunkPos.getMinBlockX();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getMinBlockZ()
|
||||||
|
{
|
||||||
|
return chunkPos.getMinBlockZ();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRegionX()
|
||||||
|
{
|
||||||
|
return chunkPos.getRegionX();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRegionZ()
|
||||||
|
{
|
||||||
|
return chunkPos.getRegionZ();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ChunkPos getChunkPos()
|
||||||
|
{
|
||||||
|
return chunkPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override public boolean equals(Object o)
|
||||||
|
{
|
||||||
|
return chunkPos.equals(o);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override public int hashCode()
|
||||||
|
{
|
||||||
|
return Objects.hash(chunkPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
package com.seibel.lod.wrappers.Chunk;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockColorWrapper;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockShapeWrapper;
|
||||||
|
import com.seibel.lod.wrappers.World.BiomeWrapper;
|
||||||
|
import net.minecraft.block.BlockState;
|
||||||
|
import net.minecraft.block.ILiquidContainer;
|
||||||
|
import net.minecraft.block.IWaterLoggable;
|
||||||
|
import net.minecraft.state.properties.BlockStateProperties;
|
||||||
|
import net.minecraft.world.chunk.IChunk;
|
||||||
|
|
||||||
|
public class ChunkWrapper
|
||||||
|
{
|
||||||
|
|
||||||
|
private final IChunk chunk;
|
||||||
|
private final ChunkPosWrapper chunkPos;
|
||||||
|
|
||||||
|
public int getHeight(){
|
||||||
|
return chunk.getMaxBuildHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isPositionInWater(BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
BlockState blockState = chunk.getBlockState(blockPos.getBlockPos());
|
||||||
|
|
||||||
|
//This type of block is always in water
|
||||||
|
//This type of block could be in water
|
||||||
|
return ((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||||
|
|| (blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).isPresent() && blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).get());
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getHeightMapValue(int xRel, int zRel){
|
||||||
|
return chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public BiomeWrapper getBiome(int xRel, int yAbs, int zRel)
|
||||||
|
{
|
||||||
|
return BiomeWrapper.getBiomeWrapper(chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
public BlockColorWrapper getBlockColorWrapper(BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
return BlockColorWrapper.getBlockColorWrapper(chunk.getBlockState(blockPos.getBlockPos()),blockPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
public BlockShapeWrapper getBlockShapeWrapper(BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
return BlockShapeWrapper.getBlockShapeWrapper(chunk.getBlockState(blockPos.getBlockPos()).getBlock(), this, blockPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ChunkWrapper(IChunk chunk)
|
||||||
|
{
|
||||||
|
this.chunk = chunk;
|
||||||
|
this.chunkPos = new ChunkPosWrapper(chunk.getPos());
|
||||||
|
}
|
||||||
|
|
||||||
|
public IChunk getChunk(){
|
||||||
|
return chunk;
|
||||||
|
}
|
||||||
|
public ChunkPosWrapper getPos(){
|
||||||
|
return chunkPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isLightCorrect(){
|
||||||
|
return chunk.isLightCorrect();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean
|
||||||
|
isWaterLogged(BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
BlockState blockState = chunk.getBlockState(blockPos.getBlockPos());
|
||||||
|
|
||||||
|
//This type of block is always in water
|
||||||
|
//This type of block could be in water
|
||||||
|
return ((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||||
|
|| (blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).isPresent() && blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).get());
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getEmittedBrightness(BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
return chunk.getLightEmission(blockPos.getBlockPos());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
package com.seibel.lod.wrappers;
|
||||||
|
|
||||||
|
import net.minecraft.client.renderer.texture.NativeImage;
|
||||||
|
|
||||||
|
|
||||||
|
public class LightMapWrapper
|
||||||
|
{
|
||||||
|
static NativeImage lightMap = null;
|
||||||
|
|
||||||
|
public static void setLightMap(NativeImage newlightMap)
|
||||||
|
{
|
||||||
|
lightMap = newlightMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getLightValue(int skyLight, int blockLight)
|
||||||
|
{
|
||||||
|
return lightMap.getPixelRGBA(skyLight, blockLight);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,289 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||||
|
* licensed under the GNU GPL v3 License.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 James Seibel
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, version 3.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.seibel.lod.wrappers;
|
||||||
|
|
||||||
|
import java.awt.Color;
|
||||||
|
import java.io.File;
|
||||||
|
|
||||||
|
import com.seibel.lod.ModInfo;
|
||||||
|
import com.seibel.lod.proxy.ClientProxy;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
|
||||||
|
import com.seibel.lod.wrappers.World.WorldWrapper;
|
||||||
|
import net.minecraft.client.GameSettings;
|
||||||
|
import net.minecraft.client.MainWindow;
|
||||||
|
import net.minecraft.client.Minecraft;
|
||||||
|
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||||
|
import net.minecraft.client.multiplayer.ServerData;
|
||||||
|
import net.minecraft.client.network.play.ClientPlayNetHandler;
|
||||||
|
import net.minecraft.client.renderer.GameRenderer;
|
||||||
|
import net.minecraft.client.renderer.LightTexture;
|
||||||
|
import net.minecraft.client.renderer.WorldRenderer;
|
||||||
|
import net.minecraft.client.renderer.model.ModelManager;
|
||||||
|
import net.minecraft.client.renderer.texture.NativeImage;
|
||||||
|
import net.minecraft.client.world.ClientWorld;
|
||||||
|
import net.minecraft.crash.CrashReport;
|
||||||
|
import net.minecraft.entity.Entity;
|
||||||
|
import net.minecraft.profiler.IProfiler;
|
||||||
|
import net.minecraft.server.integrated.IntegratedServer;
|
||||||
|
import net.minecraft.util.Direction;
|
||||||
|
import net.minecraft.world.DimensionType;
|
||||||
|
import net.minecraft.world.server.ServerWorld;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A singleton that wraps the Minecraft class
|
||||||
|
* to allow for easier movement between Minecraft versions.
|
||||||
|
*
|
||||||
|
* @author James Seibel
|
||||||
|
* @version 9-16-2021
|
||||||
|
*/
|
||||||
|
public class MinecraftWrapper
|
||||||
|
{
|
||||||
|
public static final MinecraftWrapper INSTANCE = new MinecraftWrapper();
|
||||||
|
|
||||||
|
private final Minecraft mc = Minecraft.getInstance();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The lightmap for the current:
|
||||||
|
* Time, dimension, brightness setting, etc.
|
||||||
|
*/
|
||||||
|
private NativeImage lightMap = null;
|
||||||
|
|
||||||
|
private MinecraftWrapper()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//================//
|
||||||
|
// helper methods //
|
||||||
|
//================//
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This should be called at the beginning of every frame to
|
||||||
|
* clear any Minecraft data that becomes out of date after a frame. <br> <br>
|
||||||
|
* <p>
|
||||||
|
* LightMaps and other time sensitive objects fall in this category. <br> <br>
|
||||||
|
* <p>
|
||||||
|
* This doesn't affect OpenGL objects in any way.
|
||||||
|
*/
|
||||||
|
public void clearFrameObjectCache()
|
||||||
|
{
|
||||||
|
lightMap = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//=================//
|
||||||
|
// method wrappers //
|
||||||
|
//=================//
|
||||||
|
|
||||||
|
public float getShading(Direction direction)
|
||||||
|
{
|
||||||
|
return mc.level.getShade(Direction.UP, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasSinglePlayerServer()
|
||||||
|
{
|
||||||
|
return mc.hasSingleplayerServer();
|
||||||
|
}
|
||||||
|
|
||||||
|
public DimensionType getCurrentDimension()
|
||||||
|
{
|
||||||
|
return mc.player.level.dimensionType();
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getCurrentDimensionId()
|
||||||
|
{
|
||||||
|
return LodUtil.getDimensionIDFromWorld(mc.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This texture changes every frame
|
||||||
|
*/
|
||||||
|
public NativeImage getCurrentLightMap()
|
||||||
|
{
|
||||||
|
// get the current lightMap if the cache is empty
|
||||||
|
if (lightMap == null)
|
||||||
|
{
|
||||||
|
LightTexture tex = mc.gameRenderer.lightTexture();
|
||||||
|
lightMap = tex.lightPixels;
|
||||||
|
}
|
||||||
|
return lightMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the color int at the given pixel coordinates
|
||||||
|
* from the current lightmap.
|
||||||
|
* @param u x location in texture space
|
||||||
|
* @param v z location in texture space
|
||||||
|
*/
|
||||||
|
public int getColorIntFromLightMap(int u, int v)
|
||||||
|
{
|
||||||
|
if (lightMap == null)
|
||||||
|
{
|
||||||
|
// make sure the lightMap is up-to-date
|
||||||
|
getCurrentLightMap();
|
||||||
|
}
|
||||||
|
|
||||||
|
return lightMap.getPixelRGBA(u, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the Color at the given pixel coordinates
|
||||||
|
* from the current lightmap.
|
||||||
|
* @param u x location in texture space
|
||||||
|
* @param v z location in texture space
|
||||||
|
*/
|
||||||
|
public Color getColorFromLightMap(int u, int v)
|
||||||
|
{
|
||||||
|
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//=============//
|
||||||
|
// Simple gets //
|
||||||
|
//=============//
|
||||||
|
|
||||||
|
public ClientPlayerEntity getPlayer()
|
||||||
|
{
|
||||||
|
return mc.player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameSettings getOptions()
|
||||||
|
{
|
||||||
|
return mc.options;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ModelManager getModelManager()
|
||||||
|
{
|
||||||
|
return mc.getModelManager();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ClientWorld getClientWorld()
|
||||||
|
{
|
||||||
|
return mc.level;
|
||||||
|
}
|
||||||
|
|
||||||
|
public WorldWrapper getWrappedClientWorld()
|
||||||
|
{
|
||||||
|
return WorldWrapper.getWorldWrapper(mc.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
public WorldWrapper getWrappedServerWorld()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (mc.level == null)
|
||||||
|
return null;
|
||||||
|
DimensionType dimension = mc.level.dimensionType();
|
||||||
|
IntegratedServer server = mc.getSingleplayerServer();
|
||||||
|
if (server == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
Iterable<ServerWorld> worlds = server.getAllLevels();
|
||||||
|
ServerWorld returnWorld = null;
|
||||||
|
|
||||||
|
for (ServerWorld world : worlds)
|
||||||
|
{
|
||||||
|
if (world.dimensionType() == dimension)
|
||||||
|
{
|
||||||
|
returnWorld = world;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return WorldWrapper.getWorldWrapper(returnWorld);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Measured in chunks */
|
||||||
|
public int getRenderDistance()
|
||||||
|
{
|
||||||
|
return mc.options.renderDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public File getGameDirectory()
|
||||||
|
{
|
||||||
|
return mc.gameDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IProfiler getProfiler()
|
||||||
|
{
|
||||||
|
return mc.getProfiler();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ClientPlayNetHandler getConnection()
|
||||||
|
{
|
||||||
|
return mc.getConnection();
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameRenderer getGameRenderer()
|
||||||
|
{
|
||||||
|
return mc.gameRenderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Entity getCameraEntity()
|
||||||
|
{
|
||||||
|
return mc.cameraEntity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MainWindow getWindow()
|
||||||
|
{
|
||||||
|
return mc.getWindow();
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getSkyDarken(float partialTicks)
|
||||||
|
{
|
||||||
|
return mc.level.getSkyDarken(partialTicks);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IntegratedServer getSinglePlayerServer()
|
||||||
|
{
|
||||||
|
return mc.getSingleplayerServer();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ServerData getCurrentServer()
|
||||||
|
{
|
||||||
|
return mc.getCurrentServer();
|
||||||
|
}
|
||||||
|
|
||||||
|
public WorldRenderer getLevelRenderer()
|
||||||
|
{
|
||||||
|
return mc.levelRenderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Crashes Minecraft, displaying the given errorMessage <br> <br>
|
||||||
|
* In the following format: <br>
|
||||||
|
*
|
||||||
|
* The game crashed whilst <strong>errorMessage</strong> <br>
|
||||||
|
* Error: <strong>java.lang.ExceptionClass: exceptionErrorMessage</strong> <br>
|
||||||
|
* Exit Code: -1 <br>
|
||||||
|
*/
|
||||||
|
public void crashMinecraft(String errorMessage, Throwable exception)
|
||||||
|
{
|
||||||
|
ClientProxy.LOGGER.error(ModInfo.READABLE_NAME + " had the following error: [" + errorMessage + "]. Crashing Minecraft...");
|
||||||
|
CrashReport report = new CrashReport(errorMessage, exception);
|
||||||
|
Minecraft.crash(report);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package com.seibel.lod.wrappers.Vertex;
|
||||||
|
|
||||||
|
public class BufferBuilderWrapper
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package com.seibel.lod.wrappers.Vertex;
|
||||||
|
|
||||||
|
public class VertexBufferWrapper
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
package com.seibel.lod.wrappers.World;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||||
|
import net.minecraft.block.Blocks;
|
||||||
|
import net.minecraft.block.material.MaterialColor;
|
||||||
|
import net.minecraft.world.biome.Biome;
|
||||||
|
import net.minecraft.world.biome.BiomeColors;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
import java.util.Objects;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ConcurrentMap;
|
||||||
|
|
||||||
|
|
||||||
|
public class BiomeColorWrapper
|
||||||
|
{
|
||||||
|
|
||||||
|
public static int getGrassColor(WorldWrapper worldWrapper, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
return BiomeColors.getAverageGrassColor(worldWrapper.getWorld(), blockPosWrapper.getBlockPos());
|
||||||
|
}
|
||||||
|
public static int getWaterColor(WorldWrapper worldWrapper, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
|
||||||
|
return BiomeColors.getAverageWaterColor(worldWrapper.getWorld(), blockPosWrapper.getBlockPos());
|
||||||
|
}
|
||||||
|
public static int getFoliageColor(WorldWrapper worldWrapper, BlockPosWrapper blockPosWrapper)
|
||||||
|
{
|
||||||
|
|
||||||
|
return BiomeColors.getAverageFoliageColor(worldWrapper.getWorld(), blockPosWrapper.getBlockPos());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,138 @@
|
|||||||
|
package com.seibel.lod.wrappers.World;
|
||||||
|
|
||||||
|
import com.seibel.lod.util.ColorUtil;
|
||||||
|
import com.seibel.lod.util.LodUtil;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockColorWrapper;
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||||
|
import net.minecraft.block.Blocks;
|
||||||
|
import net.minecraft.block.material.MaterialColor;
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
import net.minecraft.world.biome.Biome;
|
||||||
|
import net.minecraft.world.biome.BiomeColors;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
import java.util.Objects;
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ConcurrentMap;
|
||||||
|
|
||||||
|
|
||||||
|
//This class wraps the minecraft BlockPos.Mutable (and BlockPos) class
|
||||||
|
public class BiomeWrapper
|
||||||
|
{
|
||||||
|
|
||||||
|
public static final ConcurrentMap<Biome, BiomeWrapper> biomeWrapperMap = new ConcurrentHashMap<>();
|
||||||
|
private final Biome biome;
|
||||||
|
|
||||||
|
public BiomeWrapper(Biome biome)
|
||||||
|
{
|
||||||
|
this.biome = biome;
|
||||||
|
}
|
||||||
|
|
||||||
|
static public BiomeWrapper getBiomeWrapper(Biome biome)
|
||||||
|
{
|
||||||
|
//first we check if the biome has already been wrapped
|
||||||
|
if(biomeWrapperMap.containsKey(biome) && biomeWrapperMap.get(biome) != null)
|
||||||
|
return biomeWrapperMap.get(biome);
|
||||||
|
|
||||||
|
|
||||||
|
//if it hasn't been created yet, we create it and save it in the map
|
||||||
|
BiomeWrapper biomeWrapper = new BiomeWrapper(biome);
|
||||||
|
biomeWrapperMap.put(biome, biomeWrapper);
|
||||||
|
|
||||||
|
//we return the newly created wrapper
|
||||||
|
return biomeWrapper;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Returns a color int for the given biome. */
|
||||||
|
public int getColorForBiome(int x, int z)
|
||||||
|
{
|
||||||
|
int colorInt;
|
||||||
|
|
||||||
|
switch (biome.getBiomeCategory())
|
||||||
|
{
|
||||||
|
|
||||||
|
case NETHER:
|
||||||
|
colorInt = Blocks.NETHERRACK.defaultBlockState().materialColor.col;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case THEEND:
|
||||||
|
colorInt = Blocks.END_STONE.defaultBlockState().materialColor.col;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case BEACH:
|
||||||
|
case DESERT:
|
||||||
|
colorInt = Blocks.SAND.defaultBlockState().materialColor.col;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EXTREME_HILLS:
|
||||||
|
colorInt = Blocks.STONE.defaultMaterialColor().col;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MUSHROOM:
|
||||||
|
colorInt = MaterialColor.COLOR_LIGHT_GRAY.col;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ICY:
|
||||||
|
colorInt = Blocks.SNOW.defaultMaterialColor().col;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MESA:
|
||||||
|
colorInt = Blocks.RED_SAND.defaultMaterialColor().col;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case OCEAN:
|
||||||
|
case RIVER:
|
||||||
|
colorInt = biome.getWaterColor();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case NONE:
|
||||||
|
case FOREST:
|
||||||
|
case TAIGA:
|
||||||
|
case JUNGLE:
|
||||||
|
case PLAINS:
|
||||||
|
case SAVANNA:
|
||||||
|
case SWAMP:
|
||||||
|
default:
|
||||||
|
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
|
||||||
|
tmp = tmp.darker();
|
||||||
|
colorInt = LodUtil.colorToInt(tmp);
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return colorInt;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getGrassTint(int x, int z)
|
||||||
|
{
|
||||||
|
return biome.getGrassColor(x, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getFolliageTint()
|
||||||
|
{
|
||||||
|
return biome.getFoliageColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getWaterTint()
|
||||||
|
{
|
||||||
|
return biome.getWaterColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override public boolean equals(Object o)
|
||||||
|
{
|
||||||
|
if (this == o)
|
||||||
|
return true;
|
||||||
|
if (!(o instanceof BiomeWrapper))
|
||||||
|
return false;
|
||||||
|
BiomeWrapper that = (BiomeWrapper) o;
|
||||||
|
return Objects.equals(biome, that.biome);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override public int hashCode()
|
||||||
|
{
|
||||||
|
return Objects.hash(biome);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
package com.seibel.lod.wrappers.World;
|
||||||
|
|
||||||
|
import net.minecraft.world.DimensionType;
|
||||||
|
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ConcurrentMap;
|
||||||
|
|
||||||
|
public class DimensionTypeWrapper
|
||||||
|
{
|
||||||
|
private static final ConcurrentMap<DimensionType, DimensionTypeWrapper> dimensionTypeWrapperMap = new ConcurrentHashMap<>();
|
||||||
|
private final DimensionType dimensionType;
|
||||||
|
|
||||||
|
public DimensionTypeWrapper(DimensionType dimensionType)
|
||||||
|
{
|
||||||
|
this.dimensionType = dimensionType;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static DimensionTypeWrapper getDimensionTypeWrapper(DimensionType dimensionType)
|
||||||
|
{
|
||||||
|
//first we check if the biome has already been wrapped
|
||||||
|
if(dimensionTypeWrapperMap.containsKey(dimensionType) && dimensionTypeWrapperMap.get(dimensionType) != null)
|
||||||
|
return dimensionTypeWrapperMap.get(dimensionType);
|
||||||
|
|
||||||
|
|
||||||
|
//if it hasn't been created yet, we create it and save it in the map
|
||||||
|
DimensionTypeWrapper dimensionTypeWrapper = new DimensionTypeWrapper(dimensionType);
|
||||||
|
dimensionTypeWrapperMap.put(dimensionType, dimensionTypeWrapper);
|
||||||
|
|
||||||
|
//we return the newly created wrapper
|
||||||
|
return dimensionTypeWrapper;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void clearMap()
|
||||||
|
{
|
||||||
|
dimensionTypeWrapperMap.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package com.seibel.lod.wrappers.World;
|
||||||
|
|
||||||
|
|
||||||
|
//We will use this class to get all the light information from the game like skylight, blocklight and light emission;
|
||||||
|
public class WorldLightWrapper
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
package com.seibel.lod.wrappers.World;
|
||||||
|
|
||||||
|
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||||
|
import net.minecraft.world.IWorld;
|
||||||
|
|
||||||
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
|
import java.util.concurrent.ConcurrentMap;
|
||||||
|
|
||||||
|
public class WorldWrapper
|
||||||
|
{
|
||||||
|
private static final ConcurrentMap<IWorld, WorldWrapper> worldWrapperMap = new ConcurrentHashMap<>();
|
||||||
|
private final IWorld world;
|
||||||
|
|
||||||
|
public WorldWrapper(IWorld world)
|
||||||
|
{
|
||||||
|
this.world = world;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static WorldWrapper getWorldWrapper(IWorld world)
|
||||||
|
{
|
||||||
|
//first we check if the biome has already been wrapped
|
||||||
|
if(worldWrapperMap.containsKey(world) && worldWrapperMap.get(world) != null)
|
||||||
|
return worldWrapperMap.get(world);
|
||||||
|
|
||||||
|
|
||||||
|
//if it hasn't been created yet, we create it and save it in the map
|
||||||
|
WorldWrapper worldWrapper = new WorldWrapper(world);
|
||||||
|
worldWrapperMap.put(world, worldWrapper);
|
||||||
|
|
||||||
|
//we return the newly created wrapper
|
||||||
|
return worldWrapper;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void clearMap()
|
||||||
|
{
|
||||||
|
worldWrapperMap.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public DimensionTypeWrapper getDimensionType()
|
||||||
|
{
|
||||||
|
return DimensionTypeWrapper.getDimensionTypeWrapper(world.dimensionType());
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getBlockLight(BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
return world.getLightEngine().blockEngine.getLightValue(blockPos.getBlockPos());
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getSkyLight(BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
return world.getLightEngine().skyEngine.getLightValue(blockPos.getBlockPos());
|
||||||
|
}
|
||||||
|
|
||||||
|
public BiomeWrapper getBiome(BlockPosWrapper blockPos)
|
||||||
|
{
|
||||||
|
return BiomeWrapper.getBiomeWrapper(world.getBiome(blockPos.getBlockPos()));
|
||||||
|
}
|
||||||
|
|
||||||
|
public IWorld getWorld()
|
||||||
|
{
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasCeiling()
|
||||||
|
{
|
||||||
|
return world.dimensionType().hasCeiling();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasSkyLight()
|
||||||
|
{
|
||||||
|
return world.dimensionType().hasSkyLight();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isEmpty()
|
||||||
|
{
|
||||||
|
return world == null;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
# Note: to update code in eclipse run the "eclipse" command in graldew
|
||||||
|
|
||||||
|
|
||||||
|
# used when creating the projection matrix
|
||||||
|
public net.minecraft.client.renderer.GameRenderer func_215311_a(Lnet/minecraft/client/renderer/ActiveRenderInfo;FZ)D # getFOVModifier
|
||||||
|
public net.minecraft.client.renderer.GameRenderer field_78529_t # rendererUpdateCount
|
||||||
|
public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # hurtCameraEffect
|
||||||
|
public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V # applyBobbing
|
||||||
|
|
||||||
|
# used when accessing built byteBuffers
|
||||||
|
public net.minecraft.client.renderer.BufferBuilder field_179001_a # byteBuffer
|
||||||
|
|
||||||
|
# used when determining where to save files too
|
||||||
|
public net.minecraft.world.storage.DimensionSavedDataManager field_215759_d # folder
|
||||||
|
|
||||||
|
# used when generating LodChunks
|
||||||
|
public net.minecraft.block.AbstractBlock$AbstractBlockState field_235704_h_ # materialColor
|
||||||
|
|
||||||
|
# used when determining which chunks Vanilla Minecraft is going to render
|
||||||
|
public net.minecraft.client.renderer.WorldRenderer$LocalRenderInformationContainer
|
||||||
|
public net.minecraft.client.renderer.WorldRenderer field_72755_R # renderInfos
|
||||||
|
public net.minecraft.client.renderer.WorldRenderer$LocalRenderInformationContainer field_178036_a # renderChunk
|
||||||
|
|
||||||
|
# used in world generation
|
||||||
|
public net.minecraft.world.server.ServerWorld field_241106_P_ # structuremanager
|
||||||
|
public net.minecraft.world.gen.Heightmap func_202267_b(II)I # getDataArrayIndex
|
||||||
|
public net.minecraft.world.gen.Heightmap func_202272_a(III)V # set
|
||||||
|
public net.minecraft.world.chunk.Chunk field_76634_f # heightMap
|
||||||
|
public net.minecraft.world.chunk.Chunk field_76652_q # sections
|
||||||
|
public net.minecraft.world.chunk.ChunkPrimer field_201661_i # sections
|
||||||
|
public net.minecraft.world.server.ChunkManager field_219269_w # templateManager
|
||||||
|
public net.minecraft.world.server.ChunkManager field_219256_j # lightManager
|
||||||
|
public net.minecraft.world.gen.feature.template.TemplateManager field_186240_a # templates
|
||||||
|
public net.minecraft.world.biome.Biome field_242424_k # biomeGenerationSettings
|
||||||
|
public net.minecraft.world.gen.blockstateprovider.WeightedBlockStateProvider field_227406_b_ # weightedStates
|
||||||
|
public net.minecraft.world.gen.placement.ConfiguredPlacement field_215096_a # decorator
|
||||||
|
public net.minecraft.world.gen.placement.ConfiguredPlacement field_215097_b # config
|
||||||
|
public net.minecraft.util.WeightedList field_220658_a # weightedEntries
|
||||||
|
public net.minecraft.world.gen.feature.FeatureSpread field_242250_b # base
|
||||||
|
public net.minecraft.world.gen.feature.FeatureSpread field_242251_c # spread
|
||||||
|
public net.minecraft.world.gen.feature.ConfiguredFeature func_242765_a(Lnet/minecraft/world/ISeedReader;Lnet/minecraft/world/gen/ChunkGenerator;Ljava/util/Random;Lnet/minecraft/util/math/BlockPos;)Z # place
|
||||||
|
public net.minecraft.world.server.ServerChunkProvider field_217244_j # dataStorage
|
||||||
|
public net.minecraft.world.lighting.WorldLightManager field_215576_a # blockEngine
|
||||||
|
public net.minecraft.world.lighting.WorldLightManager field_215577_b # skyEngine
|
||||||
|
public net.minecraft.world.gen.feature.Feature field_236290_a_ # configuredCodec
|
||||||
|
|
||||||
|
# used for uploading vertex buffers off the render thread
|
||||||
|
public net.minecraft.client.renderer.vertex.VertexBuffer field_177365_a # id
|
||||||
|
public net.minecraft.client.renderer.vertex.VertexBuffer field_177363_b # format
|
||||||
|
public net.minecraft.client.renderer.vertex.VertexBuffer field_177364_c # vertexCount
|
||||||
|
|
||||||
|
# used for accessing the lightmap
|
||||||
|
public net.minecraft.client.renderer.LightTexture field_205111_b # lightPixels
|
||||||
|
|
||||||
|
|
||||||
|
#=====================#
|
||||||
|
# Examples from Forge #
|
||||||
|
#=====================#
|
||||||
|
|
||||||
|
# Makes public the IScreenFactory class in ScreenManager
|
||||||
|
public net.minecraft.client.gui.ScreenManager$IScreenFactory
|
||||||
|
|
||||||
|
# Makes protected and removes the final modifier from 'random' in MinecraftServer
|
||||||
|
protected-f net.minecraft.server.MinecraftServer field_147146_q #random
|
||||||
|
|
||||||
|
# Makes public the 'createNamedService' method in Util,
|
||||||
|
# accepting a String and returns an ExecutorService
|
||||||
|
public net.minecraft.util.Util func_240979_a_(Ljava/lang/String;)Ljava/util/concurrent/ExecutorService; #createNamedService
|
||||||
|
|
||||||
|
# Makes public the 'func_239776_a_' method in UUIDCodec,
|
||||||
|
# accepting two longs and returning an int[]
|
||||||
|
public net.minecraft.util.UUIDCodec func_239776_a_(JJ)[I #func_239776_a_
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
#// This is an example mods.toml file. It contains the data relating to the loading mods.
|
||||||
|
#// There are several mandatory fields (#mandatory), and many more that are optional (#optional).
|
||||||
|
#// The overall format is standard TOML format, v0.5.0.
|
||||||
|
#// Note that there are a couple of TOML lists in this file.
|
||||||
|
#// Find more information on toml format here: https://github.com/toml-lang/toml
|
||||||
|
#// The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
|
||||||
|
modLoader="javafml" #mandatory
|
||||||
|
|
||||||
|
#// A version range to match for said mod loader - for regular FML @Mod it will be the forge version
|
||||||
|
loaderVersion="[36,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
|
||||||
|
|
||||||
|
#// The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
|
||||||
|
#// Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
|
||||||
|
license="GNU GPLv3"
|
||||||
|
|
||||||
|
#// A URL to refer people to when problems occur with this mod
|
||||||
|
issueTrackerURL="https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues" #optional
|
||||||
|
#// A list of mods - how many allowed here is determined by the individual mod loader
|
||||||
|
[[mods]] #mandatory
|
||||||
|
|
||||||
|
#// The modid of the mod
|
||||||
|
modId="lod" #mandatory
|
||||||
|
|
||||||
|
#// The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
|
||||||
|
#//${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
|
||||||
|
#// see the associated build.gradle script for how to populate this completely automatically during a build
|
||||||
|
version="a1.5.2" #mandatory
|
||||||
|
|
||||||
|
#// A display name for the mod
|
||||||
|
displayName="Distant Horizons" #mandatory
|
||||||
|
|
||||||
|
#// A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
|
||||||
|
#//updateJSONURL="https://change.me.example.invalid/updates.json" #optional
|
||||||
|
|
||||||
|
#// A URL for the "homepage" for this mod, displayed in the mod UI
|
||||||
|
displayURL="https://www.curseforge.com/minecraft/mc-mods/lod-level-of-detail" #optional
|
||||||
|
|
||||||
|
#// A file name (in the root of the mod JAR) containing a logo for display
|
||||||
|
logoFile="logo.png" #optional
|
||||||
|
|
||||||
|
#// A text field displayed in the mod UI
|
||||||
|
credits="TechnoVision, Vike, and Darkhax for their modding tutorials." #optional
|
||||||
|
|
||||||
|
#// A text field displayed in the mod UI
|
||||||
|
authors="James Seibel, Leonardo Amato, and Cola" #optional
|
||||||
|
|
||||||
|
#// The description text for the mod (multi line!) (#mandatory)
|
||||||
|
description='''This mod generates and renders simplified terrain beyond the normal view distance, at a low performance cost.'''
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"required": true,
|
||||||
|
"package": "com.seibel.lod.mixin",
|
||||||
|
"compatibilityLevel": "JAVA_8",
|
||||||
|
"refmap": "lod.refmap.json",
|
||||||
|
"mixins": [
|
||||||
|
"MixinWorldRenderer"
|
||||||
|
],
|
||||||
|
"minVersion": "0.8"
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 172 KiB |
@@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"pack": {
|
||||||
|
"description": "",
|
||||||
|
"pack_format": 6,
|
||||||
|
"_comment": "A pack_format of 6 requires json lang files and some texture changes from 1.16.2. Note: we require v6 pack meta for all mods."
|
||||||
|
}
|
||||||
|
}
|
||||||