Re-add a missing GLState revertion
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@@ -215,7 +215,7 @@ public class GLState
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GLMC.disableDepthMask();
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}
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//GL32.glBlendFunc(this.blendSrcColor, this.blendDstColor);
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GLMC.glBlendFunc(this.blendSrcColor, this.blendDstColor);
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GL32.glBlendEquationSeparate(this.blendEqRGB, this.blendEqAlpha);
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GLMC.glBlendFuncSeparate(this.blendSrcColor, this.blendDstColor, this.blendSrcAlpha, this.blendDstAlpha);
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