From a2e2559b2630e9da21c805aeda4a1174ebf81ab9 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Thu, 18 Apr 2024 07:47:42 -0500 Subject: [PATCH] Fix transparent blocks glowing (thanks IMS) --- .../distanthorizons/core/render/renderer/LodRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java index 2d66a10fd..584e275f1 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java @@ -514,7 +514,7 @@ public class LodRenderer GL32.glEnable(GL32.GL_BLEND); GL32.glBlendEquation(GL32.GL_FUNC_ADD); - GL32.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA); + GL32.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA); ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderEventParam); this.bufferHandler.renderTransparent(this, renderEventParam); GL32.glDepthMask(true); // Apparently the depth mask state is stored in the FBO, so glState fails to restore it...