From 97b2db84cd98d457c2c37db8a5b145ac6bff75a5 Mon Sep 17 00:00:00 2001 From: tom lee Date: Tue, 14 Dec 2021 18:21:40 +0800 Subject: [PATCH] Quick Patch for GL43+ TODO: Check why GL43+ Vertex Attribute doesn't work --- .../java/com/seibel/lod/core/render/LodRenderProgram.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/seibel/lod/core/render/LodRenderProgram.java b/src/main/java/com/seibel/lod/core/render/LodRenderProgram.java index 667a20d1b..753dcbc25 100644 --- a/src/main/java/com/seibel/lod/core/render/LodRenderProgram.java +++ b/src/main/java/com/seibel/lod/core/render/LodRenderProgram.java @@ -92,9 +92,9 @@ public class LodRenderProgram extends ShaderProgram { // TODO: Add better use of the LODFormat thing int vertexByteCount = LodUtil.LOD_VERTEX_FORMAT.getByteSize(); - if (GLProxy.getInstance().openGL43VertexAttributeSupported) - vao = new VertexAttributePostGL43(); - else + //if (GLProxy.getInstance().openGL43VertexAttributeSupported) + // vao = new VertexAttributePostGL43(); + //else vao = new VertexAttributePreGL43(); vao.bind(); vao.setVertexAttribute(0, posAttrib, VertexAttribute.VertexPointer.addVec3Pointer(false));