Increase Vertical Quality settings to hopefully reduce issues with floating islands

This commit is contained in:
James Seibel
2024-03-04 07:13:43 -06:00
parent c866fbfbfd
commit 97554ccae6
@@ -35,10 +35,10 @@ import com.seibel.distanthorizons.coreapi.util.MathUtil;
public enum EVerticalQuality
{
HEIGHT_MAP(new int[]{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}),
LOW(new int[]{4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1}),
MEDIUM(new int[]{6, 4, 3, 2, 2, 1, 1, 1, 1, 1, 1}),
HIGH(new int[]{8, 6, 4, 2, 2, 2, 2, 1, 1, 1, 1}),
EXTREME(new int[]{16, 8, 4, 2, 2, 2, 2, 1, 1, 1, 1});
LOW(new int[]{4, 3, 3, 2, 2, 1, 1, 1, 1, 1, 1}),
MEDIUM(new int[]{6, 4, 3, 3, 3, 3, 3, 2, 2, 2, 1}),
HIGH(new int[]{16, 8, 4, 3, 3, 3, 3, 3, 3, 3, 1}),
EXTREME(new int[]{32, 16, 8, 4, 4, 3, 3, 3, 3, 3, 1});
/** represents how many LODs can be rendered in a single vertical slice */
public final int[] maxVerticalData;