From 91e17c420a567af775833a21d366f895e0cbe954 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Sat, 29 Mar 2025 10:31:48 -0500 Subject: [PATCH] Fix SSAO applying to sky --- .../core/render/renderer/shaders/SSAOApplyShader.java | 3 --- 1 file changed, 3 deletions(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOApplyShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOApplyShader.java index bb149399a..c017b7243 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOApplyShader.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOApplyShader.java @@ -134,9 +134,6 @@ public class SSAOApplyShader extends AbstractShaderRenderer // it should be automatically restored after rendering is complete. GLMC.disableDepthTest(); - GLMC.glActiveTexture(GL32.GL_TEXTURE0); - GLMC.glBindTexture(0); - // apply the rendered SSAO to the LODs GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, SSAOShader.INSTANCE.frameBuffer); GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, LodRenderer.getActiveFramebufferId());