remove unused VertexFormats
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+2
-2
@@ -43,7 +43,7 @@ public class LodBufferContainer implements AutoCloseable
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private static final DhLogger LOGGER = new DhLoggerBuilder().build();
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/** number of bytes a single quad takes */
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public static final int QUADS_BYTE_SIZE = LodUtil.LOD_VERTEX_FORMAT.getByteSize() * 4;
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public static final int QUADS_BYTE_SIZE = LodUtil.DH_VERTEX_FORMAT.getByteSize() * 4;
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/** how big a single VBO can be in bytes */
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public static final int MAX_VBO_BYTE_SIZE = 10 * 1024 * 1024; // 10 MB
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public static final int MAX_QUADS_PER_BUFFER = MAX_VBO_BYTE_SIZE / QUADS_BYTE_SIZE;
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@@ -207,7 +207,7 @@ public class LodBufferContainer implements AutoCloseable
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try
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{
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vbo.bind();
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vbo.uploadBuffer(buffer, size / LodUtil.LOD_VERTEX_FORMAT.getByteSize(), uploadMethod, FULL_SIZED_BUFFER);
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vbo.uploadBuffer(buffer, size / LodUtil.DH_VERTEX_FORMAT.getByteSize(), uploadMethod, FULL_SIZED_BUFFER);
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}
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catch (Exception e)
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{
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+2
-4
@@ -102,8 +102,6 @@ public class DhTerrainShaderProgram extends ShaderProgram implements IDhApiShade
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this.uIsWhiteWorld = this.getUniformLocation("uIsWhiteWorld");
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// TODO: Add better use of the LODFormat thing
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int vertexByteCount = LodUtil.LOD_VERTEX_FORMAT.getByteSize();
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if (GLProxy.getInstance().vertexAttributeBufferBindingSupported)
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{
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this.vao = new VertexAttributePostGL43(); // also binds AbstractVertexAttribute
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@@ -124,11 +122,12 @@ public class DhTerrainShaderProgram extends ShaderProgram implements IDhApiShade
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try
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{
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int vertexByteCount = LodUtil.DH_VERTEX_FORMAT.getByteSize();
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this.vao.completeAndCheck(vertexByteCount);
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}
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catch (RuntimeException e)
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{
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System.out.println(LodUtil.LOD_VERTEX_FORMAT);
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System.out.println(LodUtil.DH_VERTEX_FORMAT);
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throw e;
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}
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@@ -175,7 +174,6 @@ public class DhTerrainShaderProgram extends ShaderProgram implements IDhApiShade
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this.setUniform(this.uCombinedMatrix, combinedMatrix);
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this.setUniform(this.uMircoOffset, 0.01f); // 0.01 block offset
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// setUniform(skyLightUniform, skyLight);
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this.setUniform(this.uLightMap, 0); // TODO this should probably be passed in
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this.setUniform(this.uWorldYOffset, (float) renderParameters.worldYOffset);
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+1
-21
@@ -24,17 +24,11 @@ import com.google.common.collect.ImmutableList;
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/**
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* A (almost) exact copy of MC's
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* DefaultVertexFormats class.
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*
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* @author James Seibel
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* @version 12-8-2021
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*/
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public class DefaultLodVertexFormats
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public class VertexFormats
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{
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public static final LodVertexFormatElement ELEMENT_POSITION = new LodVertexFormatElement(3, LodVertexFormatElement.DataType.USHORT, 3, false);
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public static final LodVertexFormatElement ELEMENT_COLOR = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.UBYTE, 4, false);
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public static final LodVertexFormatElement ELEMENT_UV = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.FLOAT, 2, false);
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public static final LodVertexFormatElement ELEMENT_LIGHT_MAP_UV = new LodVertexFormatElement(1, LodVertexFormatElement.DataType.SHORT, 2, false);
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public static final LodVertexFormatElement ELEMENT_NORMAL = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.BYTE, 3, false);
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public static final LodVertexFormatElement ELEMENT_BYTE_PADDING = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.BYTE, 1, true);
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public static final LodVertexFormatElement ELEMENT_LIGHT = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.UBYTE, 1, false);
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@@ -42,20 +36,6 @@ public class DefaultLodVertexFormats
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public static final LodVertexFormatElement ELEMENT_IRIS_NORMAL_INDEX = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.BYTE, 1, false);
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public static final LodVertexFormat POSITION = new LodVertexFormat(ImmutableList.<LodVertexFormatElement>builder().add(ELEMENT_POSITION).build());
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public static final LodVertexFormat POSITION_COLOR = new LodVertexFormat(ImmutableList.<LodVertexFormatElement>builder().add(ELEMENT_POSITION).add(ELEMENT_COLOR).build());
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public static final LodVertexFormat POSITION_COLOR_LIGHTMAP = new LodVertexFormat(ImmutableList.<LodVertexFormatElement>builder().add(ELEMENT_POSITION).add(ELEMENT_COLOR).add(ELEMENT_LIGHT_MAP_UV).build());
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public static final LodVertexFormat POSITION_TEX = new LodVertexFormat(ImmutableList.<LodVertexFormatElement>builder().add(ELEMENT_POSITION).add(ELEMENT_UV).build());
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public static final LodVertexFormat POSITION_COLOR_TEX = new LodVertexFormat(ImmutableList.<LodVertexFormatElement>builder().add(ELEMENT_POSITION).add(ELEMENT_COLOR).add(ELEMENT_UV).build());
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public static final LodVertexFormat POSITION_COLOR_TEX_LIGHTMAP = new LodVertexFormat(ImmutableList.<LodVertexFormatElement>builder().add(ELEMENT_POSITION).add(ELEMENT_COLOR).add(ELEMENT_UV).add(ELEMENT_LIGHT_MAP_UV).build());
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public static final LodVertexFormat POSITION_COLOR_BLOCK_LIGHT_SKY_LIGHT = new LodVertexFormat(ImmutableList.<LodVertexFormatElement>builder()
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.add(ELEMENT_POSITION)
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.add(ELEMENT_BYTE_PADDING)
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.add(ELEMENT_LIGHT)
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.add(ELEMENT_COLOR)
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.build());
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public static final LodVertexFormat POSITION_COLOR_BLOCK_LIGHT_SKY_LIGHT_MATERIAL_ID_NORMAL_INDEX = new LodVertexFormat(ImmutableList.<LodVertexFormatElement>builder()
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.add(ELEMENT_POSITION)
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.add(ELEMENT_BYTE_PADDING)
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@@ -19,11 +19,8 @@
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package com.seibel.distanthorizons.core.util;
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import java.util.Arrays;
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import java.util.List;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.render.vertexFormat.DefaultLodVertexFormats;
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import com.seibel.distanthorizons.core.render.vertexFormat.VertexFormats;
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import com.seibel.distanthorizons.core.render.vertexFormat.LodVertexFormat;
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import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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@@ -112,7 +109,7 @@ public class LodUtil
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public static final int MAX_ALLOCATABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
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/** the format of data stored in the GPU buffers */
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public static final LodVertexFormat LOD_VERTEX_FORMAT = DefaultLodVertexFormats.POSITION_COLOR_BLOCK_LIGHT_SKY_LIGHT_MATERIAL_ID_NORMAL_INDEX;
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public static final LodVertexFormat DH_VERTEX_FORMAT = VertexFormats.POSITION_COLOR_BLOCK_LIGHT_SKY_LIGHT_MATERIAL_ID_NORMAL_INDEX;
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