fix native GL instanced generic rendering
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@@ -1,10 +1,10 @@
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#version 150 core
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layout (location = 1) in vec4 aColor;
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layout (location = 2) in vec3 aScale;
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layout (location = 3) in ivec3 aTranslateChunk;
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layout (location = 4) in vec3 aTranslateSubChunk;
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layout (location = 5) in int aMaterial;
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in vec4 aColor;
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in vec3 aScale;
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in ivec3 aTranslateChunk;
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in vec3 aTranslateSubChunk;
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in int aMaterial;
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uniform ivec3 uOffsetChunk;
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uniform vec3 uOffsetSubChunk;
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