Add RayCastUtil and unit tests
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/*
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* This file is part of the Distant Horizons mod (formerly the LOD Mod),
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2022 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package tests;
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import com.seibel.lod.core.api.external.methods.data.DhApiTerrainDataRepo;
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import com.seibel.lod.core.util.RayCastUtil;
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import org.junit.Assert;
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import org.junit.Test;
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/**
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* @author James Seibel
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* @version 2022-11-19
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*/
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public class RaycastingTest
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{
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@Test
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public void DemoTest()
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{
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Assert.assertTrue("Example test 1", true);
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double rayX, rayY;
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double xDir, yDir;
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// 1x1 square at (1,1) - (2,2)
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double squareMinX = 1;
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double squareMinY = 1;
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int squareWidth = 1;
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//============//
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// horizontal //
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//============//
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// ray points right - direction <1,0>
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xDir = 1;
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yDir = 0;
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// ray origin left of square
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rayX = 0;
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testRay(false, rayX, 0, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 0.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, rayX, 1, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, rayX, 1.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, rayX, 2, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 2.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 3, xDir, yDir, squareMinX, squareMinY, squareWidth);
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// ray origin right of square
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rayX = 2.5;
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testRay(false, rayX, 1, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 1.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 2, xDir, yDir, squareMinX, squareMinY, squareWidth);
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//==========//
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// vertical //
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//==========//
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xDir = 0;
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yDir = 1;
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// ray points up - direction <0,1>
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rayY = 0;
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// ray origin below square
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testRay(false, 0, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, 0.5, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 1, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 1.5, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 2, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, 2.5, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, 3, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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// ray origin in square
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testRay(true, 1, 1, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 1.5, 1.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 2, 2, xDir, yDir, squareMinX, squareMinY, squareWidth);
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// ray origin above square
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rayY = 2.5;
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testRay(false, 1, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, 1.5, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, 2, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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//=======//
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// point //
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//=======//
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// AKA the slope is perpendicular to this plane
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// direction <0,0>
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xDir = 0;
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yDir = 0;
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testRay(false, 0, 0, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, 0.5, 0.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 1, 1, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 1.5, 1.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 2, 2, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, 2.5, 2.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, 3, 3, xDir, yDir, squareMinX, squareMinY, squareWidth);
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//==========//
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// diagonal //
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//==========//
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// ray points up right - direction <4,3> (a slope of 3/4)
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xDir = 4;
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yDir = 3;
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// ray origin bottom left of square
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rayX = 0;
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testRay(false, rayX, -1, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, rayX, -0.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, rayX, 0, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, rayX, 0.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, rayX, 1, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 1.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 2, xDir, yDir, squareMinX, squareMinY, squareWidth);
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// ray origin in square
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testRay(true, 1, 1, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 1.5, 1.5, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(true, 2, 2, xDir, yDir, squareMinX, squareMinY, squareWidth);
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// ray origin right of square
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rayX = 2.5;
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rayY = (yDir/xDir) * rayX; // y = mx + b // b is the constants defined below
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testRay(false, rayX, -0.5 + rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 0 + rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 0.5 + rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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testRay(false, rayX, 1 + rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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}
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private static void testRay(boolean expectedToIntersect, double rayX, double rayY, double xDir, double yDir, double squareMinX, double squareMinY, double squareWidth)
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{
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boolean intersects = RayCastUtil.rayIntersectsSquare(rayX, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth);
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Assert.assertEquals(failMessage(rayX, rayY, xDir, yDir, squareMinX, squareMinY, squareWidth), expectedToIntersect, intersects);
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}
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private static String failMessage(double rayX, double rayY, double xDir, double yDir, double squareMinX, double squareMinY, double squareWidth)
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{
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return "ray: [" + rayX + ", " + rayY + "] <" + xDir + ", " + yDir + "> square: [" + squareMinX + ", " + squareMinY + "] - [" + (squareMinX+squareWidth) + ", " + (squareMinY+squareWidth) + "]";
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}
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}
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