Add TODO about why LODs sometimes fail to load
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@@ -209,7 +209,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
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future.handle((voidObj, throwable) ->
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{
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// this has to fire are the end of every added future, otherwise we'll lock up and nothing will load
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GLOBAL_UPLOAD_TASKS_COUNT_REF.decrementAndGet();
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GLOBAL_UPLOAD_TASKS_COUNT_REF.decrementAndGet(); // TODO there is an issue where this variable isn't decremented properly, preventing LODs from loading in, or loading much slower
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return null;
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});
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