diff --git a/core/src/main/java/com/seibel/distanthorizons/core/pos/DhSectionPos.java b/core/src/main/java/com/seibel/distanthorizons/core/pos/DhSectionPos.java
index b0d7bfdf2..8a2f94085 100644
--- a/core/src/main/java/com/seibel/distanthorizons/core/pos/DhSectionPos.java
+++ b/core/src/main/java/com/seibel/distanthorizons/core/pos/DhSectionPos.java
@@ -8,12 +8,18 @@ import org.jetbrains.annotations.Nullable;
import java.util.function.Consumer;
/**
- * The position object used to define LOD objects in the quad trees.
+ * The position object used to define LOD objects in the quad trees.
*
* A section contains 64 x 64 LOD columns at a given quality.
* The Section detail level is different from the LOD detail level.
* For the specifics of how they compare can be viewed in the constants {@link #SECTION_BLOCK_DETAIL_LEVEL},
- * {@link #SECTION_CHUNK_DETAIL_LEVEL}, and {@link #SECTION_REGION_DETAIL_LEVEL}).
+ * {@link #SECTION_CHUNK_DETAIL_LEVEL}, and {@link #SECTION_REGION_DETAIL_LEVEL}).
+ *
+ * Why does the smallest render section represent 2x2 MC chunks (section detail level 6)?
+ * A section defines what unit the quad tree works in, because of that we don't want that unit to be too big or too small.
+ * Too small, and we'll have 1,000s of sections running around, all needing individual files and render buffers.
+ * Too big, and the LOD dropoff will be very noticeable.
+ * With those thoughts in mind we decided on a smallest section size of 32 data points square (IE 2x2 chunks).
*
* @author Leetom
* @version 2022-11-6