From 61b5ec1d70cd0d5d5e90f71b241af2eb5c6f3a28 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Fri, 18 Aug 2023 10:13:40 -0500 Subject: [PATCH] Attempt to prevent OpenGL errors when teleporting --- .../seibel/distanthorizons/core/render/glObject/GLState.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/GLState.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/GLState.java index 0f1c803e7..6ccd3429d 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/GLState.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/GLState.java @@ -114,8 +114,8 @@ public class GLState GL32.glBindTexture(GL32.GL_TEXTURE_2D, GL32.glIsTexture(this.texture2D) ? this.texture2D : 0); GL32.glBindVertexArray(GL32.glIsVertexArray(this.vao) ? this.vao : 0); - GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.vbo); - GL32.glBindBuffer(GL32.GL_ELEMENT_ARRAY_BUFFER, this.ebo); + GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, GL32.glIsBuffer(this.vbo) ? this.vbo : 0); + GL32.glBindBuffer(GL32.GL_ELEMENT_ARRAY_BUFFER, GL32.glIsBuffer(this.ebo) ? this.ebo: 0); GL32.glUseProgram(GL32.glIsProgram(this.prog) ? this.prog : 0); GL32.glDepthMask(this.writeToDepthBuffer);