From 5802bbb3f387e109a49428310f9efa9fe8608fec Mon Sep 17 00:00:00 2001 From: James Seibel Date: Mon, 23 Jun 2025 07:23:26 -0500 Subject: [PATCH] keep cave culling for medium quality preset This may be changed back at some point in the future, but depending on the usecase (IE vanilla survival) cave culling is generally better than not having it, and if people see weirdness they can probably guess that increasing the quality preset may fix it. --- .../presets/RenderQualityPresetConfigEventHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/config/eventHandlers/presets/RenderQualityPresetConfigEventHandler.java b/core/src/main/java/com/seibel/distanthorizons/core/config/eventHandlers/presets/RenderQualityPresetConfigEventHandler.java index 5b9256fa9..bda237249 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/config/eventHandlers/presets/RenderQualityPresetConfigEventHandler.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/config/eventHandlers/presets/RenderQualityPresetConfigEventHandler.java @@ -110,7 +110,7 @@ public class RenderQualityPresetConfigEventHandler extends AbstractPresetConfigE {{ this.put(EDhApiQualityPreset.MINIMUM, true); this.put(EDhApiQualityPreset.LOW, true); - this.put(EDhApiQualityPreset.MEDIUM, false); + this.put(EDhApiQualityPreset.MEDIUM, true); this.put(EDhApiQualityPreset.HIGH, false); this.put(EDhApiQualityPreset.EXTREME, false); }});