Update IDhApiRenderProxy.clearRenderDataCache() to also clear cached block colors
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@@ -26,7 +26,7 @@ import com.seibel.distanthorizons.api.objects.DhApiResult;
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* Used to interact with Distant Horizons' rendering system.
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*
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* @author James Seibel
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* @version 2023-10-13
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* @version 2024-7-27
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* @since API 1.0.0
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*/
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public interface IDhApiRenderProxy
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@@ -39,10 +39,8 @@ public interface IDhApiRenderProxy
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* If this is called on a dedicated server it won't do anything and will return {@link DhApiResult#success} = false <Br><Br>
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*
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* Background: <Br>
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* Distant Horizons has two different file formats: Full data and Render data. <Br>
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* - Full data files store the block, biome, etc. information and is the result of loading or generating new chunks. <Br>
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* - Render data files store LOD colors and are created using the Full data and currently loaded resource packs. <Br>
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* This is the data cleared by this method.
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* When rendering Distant Horizons bakes each block's color into the geometry that's rendered. <Br>
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* This improves rendering speed and VRAM size, but prevents dynamically changing LOD colors. <Br>
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*/
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DhApiResult<Boolean> clearRenderDataCache();
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