From 4e652c75731546db8531e9046cac54ba2ddfcf39 Mon Sep 17 00:00:00 2001 From: cola98765 Date: Thu, 9 Dec 2021 13:31:56 +0100 Subject: [PATCH] just switch B and R and should be fine --- src/main/resources/shaders/standard.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/shaders/standard.vert b/src/main/resources/shaders/standard.vert index dc1825439..17bf84cb1 100644 --- a/src/main/resources/shaders/standard.vert +++ b/src/main/resources/shaders/standard.vert @@ -31,7 +31,7 @@ void main() // vertexColor = vec4(color.xyz * worldSkyLight / 16.0, color.w); float blockLightTex = blockLight / 16.0; - float skyLightTex = worldSkyLight / 16.0; + float skyLightTex = blockSkyLight / 16.0; // we don't really need alpha in the lightmap // vertexColor = color * vec4(texture(lightMap, vec2(blockLightTex, skyLightTex)).xyz, 1);