diff --git a/src/main/resources/shaders/standard.vert b/src/main/resources/shaders/standard.vert index dc1825439..17bf84cb1 100644 --- a/src/main/resources/shaders/standard.vert +++ b/src/main/resources/shaders/standard.vert @@ -31,7 +31,7 @@ void main() // vertexColor = vec4(color.xyz * worldSkyLight / 16.0, color.w); float blockLightTex = blockLight / 16.0; - float skyLightTex = worldSkyLight / 16.0; + float skyLightTex = blockSkyLight / 16.0; // we don't really need alpha in the lightmap // vertexColor = color * vec4(texture(lightMap, vec2(blockLightTex, skyLightTex)).xyz, 1);