Fix wireframe rendering
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+13
-8
@@ -387,6 +387,19 @@ public class LodRenderer
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drawLagSpikeCatcher.end("LodDraw");
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//=================//
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// debug rendering //
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//=================//
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if (Config.Client.Advanced.Debugging.DebugWireframe.enableRendering.get())
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{
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profiler.popPush("Debug wireframes");
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// Note: this can be very slow if a lot of boxes are being rendered
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DebugRenderer.INSTANCE.render(modelViewProjectionMatrix);
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profiler.popPush("LOD cleanup");
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}
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//=============================//
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// Apply to the MC FrameBuffer //
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@@ -438,14 +451,6 @@ public class LodRenderer
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this.shaderProgram.unbind();
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if (renderingFirstPass && Config.Client.Advanced.Debugging.DebugWireframe.enableRendering.get())
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{
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profiler.popPush("Debug wireframes");
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// Note: this can be very slow if a lot of boxes are being rendered
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DebugRenderer.INSTANCE.render(modelViewProjectionMatrix);
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profiler.popPush("LOD cleanup");
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}
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minecraftGlState.restore();
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drawCleanup.end("LodDrawCleanup");
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