From 3f509be195bad4dc3988c8805f5bfb56d375a9dc Mon Sep 17 00:00:00 2001 From: James Seibel Date: Sat, 28 Feb 2026 11:34:48 -0600 Subject: [PATCH] remove unneeded partial ticks from old vanilla fade --- .../core/render/renderer/VanillaFadeRenderer.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/VanillaFadeRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/VanillaFadeRenderer.java index 45a1b5ff7..dfa79ad35 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/VanillaFadeRenderer.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/VanillaFadeRenderer.java @@ -119,7 +119,7 @@ public class VanillaFadeRenderer // render // //========// - public void render(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks, IClientLevelWrapper level) + public void render(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, IClientLevelWrapper level) { int depthTextureId = McLodRenderer.INSTANCE.getActiveDepthTextureId(); if (depthTextureId == -1) @@ -156,7 +156,7 @@ public class VanillaFadeRenderer VanillaFadeShader.INSTANCE.frameBuffer = this.fadeFramebuffer; VanillaFadeShader.INSTANCE.setProjectionMatrix(mcModelViewMatrix, mcProjectionMatrix); VanillaFadeShader.INSTANCE.setLevelMaxHeight(level.getMaxHeight()); - VanillaFadeShader.INSTANCE.render(partialTicks); + VanillaFadeShader.INSTANCE.render(0); // Applying the fade texture is only needed if MC is drawing to their own frame buffer, // otherwise we can directly render to their texture @@ -167,7 +167,7 @@ public class VanillaFadeRenderer FadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture; FadeApplyShader.INSTANCE.readFramebuffer = DhFadeShader.INSTANCE.frameBuffer; FadeApplyShader.INSTANCE.drawFramebuffer = MC_RENDER.getTargetFramebuffer(); - FadeApplyShader.INSTANCE.render(partialTicks); + FadeApplyShader.INSTANCE.render(0); } profiler.pop();