From 3ec9bfca1b66abd4fd03e397cf4159c7cd67abf1 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Thu, 21 Mar 2024 20:11:14 -0500 Subject: [PATCH] comment out potenially unused world gen logic --- .../core/level/DhClientServerLevel.java | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/level/DhClientServerLevel.java b/core/src/main/java/com/seibel/distanthorizons/core/level/DhClientServerLevel.java index 6510f3a89..1728d7825 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/level/DhClientServerLevel.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/level/DhClientServerLevel.java @@ -105,14 +105,16 @@ public class DhClientServerLevel extends AbstractDhLevel implements IDhClientLev // create a new queue this.serverside.worldGenModule.startWorldGen(this.serverside.dataFileHandler, new ServerLevelModule.WorldGenState(this)); + // TODO I think this used to queue the world gen + // is it still needed? // populate the queue based on the current rendering tree - ClientLevelModule.ClientRenderState renderState = this.clientside.ClientRenderStateRef.get(); - Iterator> iterator = renderState.quadtree.leafNodeIterator(); - while (iterator.hasNext()) - { - QuadNode node = iterator.next(); - this.serverside.dataFileHandler.getAsync(node.sectionPos); - } + //ClientLevelModule.ClientRenderState renderState = this.clientside.ClientRenderStateRef.get(); + //Iterator> iterator = renderState.quadtree.leafNodeIterator(); + //while (iterator.hasNext()) + //{ + // QuadNode node = iterator.next(); + // //this.serverside.dataFileHandler.getAsync(node.sectionPos); + //} } else if (!shouldDoWorldGen && isWorldGenRunning) {