Remove world gen lighting engine config

This commit is contained in:
James Seibel
2023-08-18 11:19:45 -05:00
parent ec2382372e
commit 3db7ffeb01
3 changed files with 0 additions and 23 deletions
@@ -50,9 +50,5 @@ public class DhApiWorldGenerationConfig implements IDhApiWorldGenerationConfig
public IDhApiConfigValue<EDhApiDistantGeneratorMode> distantGeneratorMode()
{ return new DhApiConfigValue<>(WorldGenerator.distantGeneratorMode); }
@Override
public IDhApiConfigValue<ELightGenerationMode> lightingEngine()
{ return new DhApiConfigValue<>(WorldGenerator.worldGenLightingEngine); }
}
@@ -656,19 +656,6 @@ public class Config
*/
.build();
public static ConfigEntry<ELightGenerationMode> worldGenLightingEngine = new ConfigEntry.Builder<ELightGenerationMode>()
.set(ELightGenerationMode.DISTANT_HORIZONS)
.comment(""
+ " How should Distant Horizons world generation chunk lighting be handled? \n"
+ "\n"
+ ELightGenerationMode.MINECRAFT + ": Use Minecraft's lighting engine to generate chunk lighting. \n"
+ " Generally higher quality; but may crash MC's lighting engine if there is an issue. \n"
+ ELightGenerationMode.DISTANT_HORIZONS + ": Uses Distant Horizons' lighting engine to generate chunk lighting. \n"
+ " May not exactly match MC's, but is more stable for large numbers of world generator threads. \n"
+ "\n"
+ "This will effect generation speed, but not rendering performance.")
.build();
public static ConfigEntry<Integer> worldGenerationTimeoutLengthInSeconds = new ConfigEntry.Builder<Integer>()
.setMinDefaultMax(5, 60, 60 * 10/*10 minutes*/ )
.comment(""