diff --git a/core/src/main/resources/assets/lod/lang/en_us.json b/core/src/main/resources/assets/lod/lang/en_us.json index 66c5098c3..fc0ca25f1 100644 --- a/core/src/main/resources/assets/lod/lang/en_us.json +++ b/core/src/main/resources/assets/lod/lang/en_us.json @@ -38,6 +38,8 @@ "Always silent update", "lod.updater.silent.@tooltip": "Every time an update is available, it would update\n(§6WARNING§r: It wont prompt the user on an update, tough it would keep the mod up to date)", + "lod.updater.waitingForClose": + "Distant Horizons will finish update once game restarts", @@ -223,9 +225,9 @@ "Enable Distant Generation", "lod.config.client.worldGenerator.enableDistantGeneration.@tooltip": "§6True:§r in single player fake chunks will be generated outside the vanilla render distance.\nNote: this can use a large amount of CPU.\n\n§6False:§r fake chunks will only generate within the vanilla render distance.", - "lod.config.client.worldGenerator.distanceGenerationMode": + "lod.config.client.worldGenerator.distantGeneratorMode": "Distance generation mode", - "lod.config.client.worldGenerator.distanceGenerationMode.@tooltip": + "lod.config.client.worldGenerator.distantGeneratorMode.@tooltip": "How complicated the generation should be when generating fake chunks outside the vanilla render distance.\n\n§6§6Fastest:§r Biome only\n§6Best Quality:§r Features (suggested)\n§6Best compatibility:§r Full (Very slow, don't use unless the fake chunks generate incorrectly.)", "lod.config.client.worldGenerator.lightGenerationMode": "Light Generation Mode",