From 2e9d95d29c44cb949e524c3fbe8c23c5e3cf4723 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Mon, 9 May 2022 20:38:18 -0500 Subject: [PATCH] remove "border" from the overdraw tooltip --- src/main/resources/assets/lod/lang/en_us.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/lod/lang/en_us.json b/src/main/resources/assets/lod/lang/en_us.json index ea3ae5bc9..0226ef4a9 100644 --- a/src/main/resources/assets/lod/lang/en_us.json +++ b/src/main/resources/assets/lod/lang/en_us.json @@ -143,7 +143,7 @@ "lod.config.client.graphics.advancedGraphics.vanillaOverdraw": "Vanilla overdraw", "lod.config.client.graphics.advancedGraphics.vanillaOverdraw.@tooltip": - "Determines how often fake chunks will be rendered on top of regular chunks.\n\n§6Dynamic:§r attempts to pick the best option based on vanilla render distance and dimension.\n§6Always:§r prevents holes in the world, but may look odd for transparent blocks or in caves.\n§6Border:§r renders fake chunks on the border of the vanilla render distance, preventing gaps when the player isn't moving.\n§6Never:§r fake chunks will never overlap the vanilla render distance, but there may be holes in the world.", + "Determines how often fake chunks will be rendered on top of regular chunks.\n\n§6Dynamic:§r attempts to pick the best option based on vanilla render distance and dimension.\n§6Always:§r prevents holes in the world, but may look odd for transparent blocks or in caves.\n§6Never:§r fake chunks will never overlap the vanilla render distance, but there may be holes in the world.", "lod.config.client.graphics.advancedGraphics.overdrawOffset": "Overdraw Offset", "lod.config.client.graphics.advancedGraphics.overdrawOffset.@tooltip":