Remove IMinecraftRenderWrapper.tryDisableVanillaFog()
They are now handled via mixins
This commit is contained in:
@@ -161,8 +161,6 @@ public class LodRenderer
|
||||
drawSaveGLState.end("drawSaveGLState");
|
||||
|
||||
GLProxy glProxy = GLProxy.getInstance();
|
||||
if (Config.Client.Advanced.Graphics.Fog.disableVanillaFog.get())
|
||||
MC_RENDER.tryDisableVanillaFog();
|
||||
|
||||
//===================//
|
||||
// draw params setup //
|
||||
|
||||
-3
@@ -134,8 +134,5 @@ public interface IMinecraftRenderWrapper extends IBindable
|
||||
|
||||
ILightMapWrapper getLightmapWrapper();
|
||||
|
||||
// Try and disable vanilla fog. Return true if successful, or false if not able to.
|
||||
boolean tryDisableVanillaFog();
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user