phantom = new PhantomReference<>(this, PHANTOM_REFERENCE_QUEUE);
- PHANTOM_TO_BUFFER_ID.put(phantom, this.id);
- BUFFER_ID_TO_PHANTOM.put(this.id, phantom);
-
- }
-
- protected void destroyAsync()
- {
- if (this.id == 0)
- {
- // the buffer has already been closed
- return;
- }
-
- destroyBufferIdAsync(this.id);
-
- this.id = 0;
- this.size = 0;
- }
- private static void destroyBufferIdAsync(int id)
- {
- // remove and clear the phantom reference if present
- if (BUFFER_ID_TO_PHANTOM.containsKey(id))
- {
- Reference extends GLBuffer> phantom = BUFFER_ID_TO_PHANTOM.get(id);
-
- // if we are manually closing this buffer, we don't want the phantom reference to accidentally close it again
- // this can cause a race condition were we accidentally delete an in-use buffer and cause NVIDIA
- // to throw an EXCEPTION_ACCESS_VIOLATION when we attempt to render it
- phantom.clear();
-
- PHANTOM_TO_BUFFER_ID.remove(phantom);
- BUFFER_ID_TO_PHANTOM.remove(id);
- }
-
- GLProxy.queueRunningOnRenderThread(() ->
- {
- // destroy the buffer if it exists,
- // the buffer may not exist if the destroy method is called twice
- if (GL32.glIsBuffer(id))
- {
- GLMC.glDeleteBuffers(id);
- bufferCount.decrementAndGet();
-
- if (Config.Client.Advanced.Debugging.logBufferGarbageCollection.get())
- {
- LOGGER.info("destroyed buffer [" + id + "], remaining: [" + BUFFER_ID_TO_PHANTOM.size() + "]");
- }
- }
- });
- }
-
-
-
- //==================//
- // buffer uploading //
- //==================//
-
- /**
- * Assumes the GL Context is already bound.
- * Will create the VBO if one exist.
- */
- public void uploadBuffer(ByteBuffer bb, EDhApiGpuUploadMethod uploadMethod, int maxExpansionSize, int bufferHint)
- {
- LodUtil.assertTrue(!uploadMethod.useEarlyMapping, "UploadMethod signal that this should use Mapping instead of uploadBuffer!");
- int bbSize = bb.limit() - bb.position();
- if (bbSize > maxExpansionSize)
- {
- LodUtil.assertNotReach("maxExpansionSize is [" + maxExpansionSize + "] but buffer size is [" + bbSize + "]!");
- }
-
- // Don't upload an empty buffer
- if (bbSize == 0)
- {
- return;
- }
-
- // make sure the buffer is ready for uploading
- this.createOrChangeBufferTypeForUpload(uploadMethod);
-
- switch (uploadMethod)
- {
- //case NONE:
- // return;
- case AUTO:
- LodUtil.assertNotReach("GpuUploadMethod AUTO must be resolved before call to uploadBuffer()!");
- case BUFFER_STORAGE:
- this.uploadBufferStorage(bb, bufferHint);
- break;
- case DATA:
- this.uploadBufferData(bb, bufferHint);
- break;
- case SUB_DATA:
- this.uploadSubData(bb, maxExpansionSize, bufferHint);
- break;
- default:
- LodUtil.assertNotReach("Unknown GpuUploadMethod!");
- }
- }
- /** Requires the buffer to be bound */
- protected void uploadBufferStorage(ByteBuffer bb, int bufferStorageHint)
- {
- LodUtil.assertTrue(this.bufferStorage, "Buffer is not bufferStorage but its trying to use bufferStorage upload method!");
-
- int bbSize = bb.limit() - bb.position();
- this.destroyAsync();
- this.create(true);
- this.bind();
- GL44.glBufferStorage(this.getBufferBindingTarget(), bb, 0);
- this.size = bbSize;
- }
- /** Requires the buffer to be bound */
- protected void uploadBufferData(ByteBuffer bb, int bufferDataHint)
- {
- LodUtil.assertTrue(!this.bufferStorage, "Buffer is bufferStorage but its trying to use bufferData upload method!");
-
- int bbSize = bb.limit() - bb.position();
- GL32.glBufferData(this.getBufferBindingTarget(), bb, bufferDataHint);
- this.size = bbSize;
- }
- /** Requires the buffer to be bound */
- protected void uploadSubData(ByteBuffer bb, int maxExpansionSize, int bufferDataHint)
- {
- LodUtil.assertTrue(!this.bufferStorage, "Buffer is bufferStorage but its trying to use subData upload method!");
-
- int bbSize = bb.limit() - bb.position();
- if (this.size < bbSize || this.size > bbSize * BUFFER_SHRINK_TRIGGER)
- {
- int newSize = (int) (bbSize * BUFFER_EXPANSION_MULTIPLIER);
- if (newSize > maxExpansionSize) newSize = maxExpansionSize;
- GL32.glBufferData(this.getBufferBindingTarget(), newSize, bufferDataHint);
- this.size = newSize;
- }
- GL32.glBufferSubData(this.getBufferBindingTarget(), 0, bb);
- }
-
-
-
- //===========//
- // overrides //
- //===========//
-
- @Override
- public void close() { this.destroyAsync(); }
-
- @Override
- public String toString()
- {
- return (this.bufferStorage ? "" : "Static-") + this.getClass().getSimpleName() +
- "[id:" + this.id + ",size:" + this.size + (this.isMapped ? ",MAPPED" : "") + "]";
- }
-
-
-
- //================//
- // helper methods //
- //================//
-
- /**
- * Makes sure the buffer exists and is of the correct format
- * before uploading.
- */
- private void createOrChangeBufferTypeForUpload(EDhApiGpuUploadMethod uploadMethod)
- {
- // create/change the buffer type if necessary
- if (uploadMethod.useBufferStorage != this.bufferStorage)
- {
- // recreate if the buffer storage type changed
- this.bind();
- this.destroyAsync();
- this.create(uploadMethod.useBufferStorage);
- this.bind();
- }
- else
- {
- // Prevent uploading to the null buffer (ID 0).
- // This can happen if the buffer was deleted previously.
- if (this.id == 0)
- {
- this.create(this.bufferStorage);
- }
-
- this.bind();
- }
- }
-
-
-
- //================//
- // static cleanup //
- //================//
-
- private static void runPhantomReferenceCleanupLoop()
- {
- while (true)
- {
- try
- {
- try
- {
- Thread.sleep(PHANTOM_REF_CHECK_TIME_IN_MS);
- }
- catch (InterruptedException ignore) { }
-
-
- Reference extends GLBuffer> phantomRef = PHANTOM_REFERENCE_QUEUE.poll();
- while (phantomRef != null)
- {
- // destroy the buffer if it hasn't been cleared yet
- if (PHANTOM_TO_BUFFER_ID.containsKey(phantomRef))
- {
- int id = PHANTOM_TO_BUFFER_ID.get(phantomRef);
- destroyBufferIdAsync(id);
- //LOGGER.warn("Buffer Phantom collected, ID: ["+id+"]");
- }
-
- phantomRef = PHANTOM_REFERENCE_QUEUE.poll();
- }
- }
- catch (Exception e)
- {
- LOGGER.error("Unexpected error in buffer cleanup thread: [" + e.getMessage() + "].", e);
- }
- }
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/GLElementBuffer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/GLElementBuffer.java
deleted file mode 100644
index 9ccd96baa..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/GLElementBuffer.java
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.buffer;
-
-import org.lwjgl.opengl.GL32;
-
-/**
- * This is a container for a OpenGL
- * VBO (Vertex Buffer Object).
- *
- * @author James Seibel
- * @version 11-20-2021
- */
-public class GLElementBuffer extends GLBuffer
-{
- /**
- * When uploading to a buffer that is too small, recreate it this many times
- * bigger than the upload payload
- */
- protected int indicesCount = 0;
- public int getIndicesCount() { return this.indicesCount; }
- protected int type = GL32.GL_UNSIGNED_INT;
- public int getType() { return type; }
-
- public GLElementBuffer(boolean isBufferStorage)
- {
- super(isBufferStorage);
- }
-
- @Override
- public void destroyAsync()
- {
- super.destroyAsync();
- this.indicesCount = 0;
- }
-
- @Override
- public int getBufferBindingTarget()
- {
- return GL32.GL_ELEMENT_ARRAY_BUFFER;
- }
-
-}
\ No newline at end of file
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/GLVertexBuffer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/GLVertexBuffer.java
deleted file mode 100644
index aedb0fb4a..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/GLVertexBuffer.java
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.buffer;
-
-import java.nio.ByteBuffer;
-
-import org.lwjgl.opengl.GL32;
-
-import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
-
-/**
- * This is a container for a OpenGL
- * VBO (Vertex Buffer Object).
- *
- * @author James Seibel
- * @version 11-20-2021
- */
-public class GLVertexBuffer extends GLBuffer
-{
- /**
- * When uploading to a buffer that is too small, recreate it this many times
- * bigger than the upload payload
- */
- protected int vertexCount = 0;
- public int getVertexCount() { return this.vertexCount; }
- // FIXME: This setter is needed for premapping buffer to manually set the vertexCount. Fix this.
- public void setVertexCount(int vertexCount) { this.vertexCount = vertexCount; }
-
-
- public GLVertexBuffer(boolean isBufferStorage)
- {
- super(isBufferStorage);
- }
-
-
-
- @Override
- public void destroyAsync()
- {
- super.destroyAsync();
- this.vertexCount = 0;
- }
-
- @Override
- public int getBufferBindingTarget() { return GL32.GL_ARRAY_BUFFER; }
-
- /**
- * bufferSize is the number of shared verticies.
- * This number will be higher when actually rendered since each box's face needs 2 triangles
- * with 2 shared verticies.
- */
- public void uploadBuffer(ByteBuffer byteBuffer, int bufferSize, EDhApiGpuUploadMethod uploadMethod, int maxExpensionSize)
- {
- if (bufferSize < 0)
- {
- throw new IllegalArgumentException("VertCount is negative!");
- }
-
- // If size is zero, just ignore it.
- if (byteBuffer.limit() - byteBuffer.position() != 0)
- {
- boolean useBuffStorage = uploadMethod.useBufferStorage;
- super.uploadBuffer(byteBuffer, uploadMethod, maxExpensionSize, useBuffStorage ? 0 : GL32.GL_STATIC_DRAW);
- }
-
- // /4 to get the number of cubes
- // *6 to get the number of verticies (2 triangles, 3 verticies each)
- this.vertexCount = (bufferSize / 4) * 6;
- }
-
-}
\ No newline at end of file
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/QuadElementBuffer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/QuadElementBuffer.java
deleted file mode 100644
index 3176c01ea..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/buffer/QuadElementBuffer.java
+++ /dev/null
@@ -1,196 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.buffer;
-
-import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.glObject.GLEnums;
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import org.lwjgl.opengl.GL32;
-import org.lwjgl.system.MemoryUtil;
-
-import java.lang.invoke.MethodHandles;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-
-/** AKA Index Buffer TODO RENAME */
-public class QuadElementBuffer extends GLElementBuffer
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- public QuadElementBuffer() { super(false); }
-
- public void reserve(int quadCount)
- {
- if (quadCount < 0)
- {
- throw new IllegalArgumentException("quadCount must be greater than 0");
- }
- if (quadCount == 0)
- {
- // shouldn't happen, but just in case
- return;
- }
-
- this.indicesCount = quadCount * 6; // 2 triangles per quad
- if (this.indicesCount >= this.getCapacity()
- && this.indicesCount < this.getCapacity() * BUFFER_SHRINK_TRIGGER)
- {
- return;
- }
- int vertexCount = quadCount * 4; // 4 vertices per quad
-
- if (vertexCount < 255)
- {
- // Reserve 1 for the reset index
- this.type = GL32.GL_UNSIGNED_BYTE;
- }
- else if (vertexCount < 65535)
- {
- // Reserve 1 for the reset index
- this.type = GL32.GL_UNSIGNED_SHORT;
- }
- else
- {
- this.type = GL32.GL_UNSIGNED_INT;
- }
-
- ByteBuffer buffer = MemoryUtil.memAlloc(this.indicesCount * GLEnums.getTypeSize(this.type));
- buildBuffer(quadCount, buffer, this.type);
- this.bind();
- super.uploadBuffer(buffer, EDhApiGpuUploadMethod.DATA,
- this.indicesCount * GLEnums.getTypeSize(this.type), GL32.GL_STATIC_DRAW);
-
- MemoryUtil.memFree(buffer);
- }
-
- //endregion
-
-
-
- //=========//
- // getters //
- //=========//
- //region
-
- public int getCapacity() { return super.getSize() / GLEnums.getTypeSize(this.getType()); }
-
- //endregion
-
-
-
- //==========//
- // building //
- //==========//
- //region
-
- public static void buildBuffer(int quadCount, ByteBuffer buffer, int type)
- {
- switch (type)
- {
- case GL32.GL_UNSIGNED_BYTE:
- buildBufferByte(quadCount, buffer);
- break;
- case GL32.GL_UNSIGNED_SHORT:
- buildBufferShort(quadCount, buffer);
- break;
- case GL32.GL_UNSIGNED_INT:
- buildBufferInt(quadCount, buffer);
- break;
- default:
- throw new IllegalStateException("Unknown buffer type: [" + type + "].");
- }
- }
-
- private static void buildBufferByte(int quadCount, ByteBuffer buffer)
- {
- for (int i = 0; i < quadCount; i++)
- {
- int vIndex = i * 4;
- // First triangle
- buffer.put((byte) (vIndex));
- buffer.put((byte) (vIndex + 1));
- buffer.put((byte) (vIndex + 2));
- // Second triangle
- buffer.put((byte) (vIndex + 2));
- buffer.put((byte) (vIndex + 3));
- buffer.put((byte) (vIndex));
- }
- if (buffer.hasRemaining())
- {
- throw new IllegalStateException("QuadElementBuffer is not full somehow after building");
- }
- buffer.rewind();
- }
- private static void buildBufferShort(int quadCount, ByteBuffer buffer)
- {
- for (int i = 0; i < quadCount; i++)
- {
- int vIndex = i * 4;
- // First triangle
- buffer.putShort((short) (vIndex));
- buffer.putShort((short) (vIndex + 1));
- buffer.putShort((short) (vIndex + 2));
- // Second triangle
- buffer.putShort((short) (vIndex + 2));
- buffer.putShort((short) (vIndex + 3));
- buffer.putShort((short) (vIndex));
- }
- if (buffer.hasRemaining())
- {
- throw new IllegalStateException("QuadElementBuffer is not full somehow after building");
- }
- buffer.rewind();
- }
- private static void buildBufferInt(int quadCount, ByteBuffer buffer)
- {
- for (int i = 0; i < quadCount; i++)
- {
- int vIndex = i * 4;
- // First triangle
- buffer.putInt(vIndex);
- buffer.putInt(vIndex + 1);
- buffer.putInt(vIndex + 2);
- // Second triangle
- buffer.putInt(vIndex + 2);
- buffer.putInt(vIndex + 3);
- buffer.putInt(vIndex);
- }
- if (buffer.hasRemaining())
- {
- throw new IllegalStateException("QuadElementBuffer is not full somehow after building");
- }
- buffer.rewind();
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/shader/Shader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/shader/Shader.java
deleted file mode 100644
index 7258cf4ee..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/shader/Shader.java
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.shader;
-
-import java.io.BufferedReader;
-import java.io.FileInputStream;
-import java.io.FileNotFoundException;
-import java.io.IOException;
-import java.io.InputStream;
-import java.io.InputStreamReader;
-import java.nio.ByteBuffer;
-
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import org.lwjgl.PointerBuffer;
-import org.lwjgl.opengl.GL32;
-import org.lwjgl.opengl.GL32C;
-import org.lwjgl.system.MemoryStack;
-import org.lwjgl.system.MemoryUtil;
-import org.lwjgl.system.NativeType;
-
-/**
- * This object holds a OpenGL reference to a shader
- * and allows for reading in and compiling a shader file.
- */
-public class Shader
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder()
- .fileLevelConfig(Config.Common.Logging.logRendererGLEventToFile)
- .chatLevelConfig(Config.Common.Logging.logRendererGLEventToChat)
- .build();
-
-
- /** OpenGL shader ID */
- public final int id;
-
-
-
- //==============//
- // constructors //
- //==============//
- //region
-
- /**
- * Creates a shader with specified type.
- *
- * @param type Either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
- * @param sourceString File path of the shader
- * @throws RuntimeException if the shader fails to compile
- */
- public Shader(int type, String sourceString)
- {
- LOGGER.info("Loading shader with type: ["+type+"]");
- LOGGER.debug("Source: \n["+sourceString+"]");
- if (sourceString == null || sourceString.isEmpty())
- {
- throw new IllegalArgumentException("No shader source given.");
- }
-
- // Create an empty shader object
- this.id = GL32.glCreateShader(type);
- if (this.id == 0)
- {
- throw new IllegalArgumentException("Failed to create shader with type ["+type+"] and Source: \n["+sourceString+"].");
- }
-
- safeShaderSource(this.id, sourceString);
- GL32.glCompileShader(this.id);
- // check if the shader compiled
- int status = GL32.glGetShaderi(this.id, GL32.GL_COMPILE_STATUS);
- if (status != GL32.GL_TRUE)
- {
-
- String message = "Shader compiler error. Details: [" + GL32.glGetShaderInfoLog(this.id) + "]\n";
- message += "Source: \n[" + sourceString + "]";
- this.free(); // important!
- throw new RuntimeException(message);
- }
- LOGGER.info("Shader loaded sucessfully.");
- }
-
- //endregion
-
-
-
- //=========//
- // helpers //
- //=========//
- //region
-
- /**
- * Identical in function to {@link GL32C#glShaderSource(int, CharSequence)} but
- * passes a null pointer for string length to force the driver to rely on the null
- * terminator for string length. This is a workaround for an apparent flaw with some
- * AMD drivers that don't receive or interpret the length correctly, resulting in
- * an access violation when the driver tries to read past the string memory.
- *
- * Hat tip to fewizz for the find and the fix.
- *
- *
Source: https://github.com/vram-guild/canvas/commit/820bf754092ccaf8d0c169620c2ff575722d7d96
- */
- private static void safeShaderSource(@NativeType("GLuint") int glId, @NativeType("GLchar const **") CharSequence source)
- {
- final MemoryStack stack = MemoryStack.stackGet();
- final int stackPointer = stack.getPointer();
-
- try
- {
- final ByteBuffer sourceBuffer = MemoryUtil.memUTF8(source, true);
- final PointerBuffer pointers = stack.mallocPointer(1);
- pointers.put(sourceBuffer);
-
- GL32.nglShaderSource(glId, 1, pointers.address0(), 0);
- org.lwjgl.system.APIUtil.apiArrayFree(pointers.address0(), 1);
- }
- finally
- {
- stack.setPointer(stackPointer);
- }
- }
-
- public void free() { GL32.glDeleteShader(this.id); }
-
- public static String loadFile(String path, boolean absoluteFilePath)
- {
- StringBuilder stringBuilder = new StringBuilder();
-
- try
- {
- // open the file
- InputStream in;
- if (absoluteFilePath)
- {
- // Throws FileNotFoundException
- in = new FileInputStream(path); // Note: this should use OS path seperator
- }
- else
- {
- in = Shader.class.getClassLoader().getResourceAsStream(path); // Note: path seperator should be '/'
- if (in == null)
- {
- throw new FileNotFoundException("Shader file not found in resource: " + path);
- }
- }
- BufferedReader reader = new BufferedReader(new InputStreamReader(in));
-
- // read in the file
- String line;
- while ((line = reader.readLine()) != null)
- {
- stringBuilder.append(line).append("\n");
- }
- }
- catch (IOException e)
- {
- throw new RuntimeException("Unable to load shader from file [" + path + "]. Error: " + e.getMessage());
- }
-
- return stringBuilder.toString();
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/shader/ShaderProgram.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/shader/ShaderProgram.java
deleted file mode 100644
index 08ea181dc..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/shader/ShaderProgram.java
+++ /dev/null
@@ -1,230 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.shader;
-
-import java.awt.Color;
-import java.nio.FloatBuffer;
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.List;
-import java.util.function.Supplier;
-
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3i;
-import org.lwjgl.opengl.GL32;
-import org.lwjgl.system.MemoryStack;
-
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.util.math.Vec3d;
-import com.seibel.distanthorizons.core.util.math.Vec3f;
-
-
-/**
- * This object holds the reference to a OpenGL shader program
- * and contains a few methods that can be used with OpenGL shader programs.
- * The reason for many of these simple wrapper methods is as reminders of what
- * can (and needs to be) done with a shader program.
- */
-public class ShaderProgram
-{
- /** Stores the handle of the program. */
- public final int id;
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- public ShaderProgram(String vertResourcePath, String fragResourcePath, String attribute) { this(vertResourcePath, fragResourcePath, new String[]{ attribute }); }
- /**
- * @param vertResourcePath the relative path the vertex shader should be found
- * @param fragResourcePath the relative path the fragment shader should be found
- */
- public ShaderProgram(String vertResourcePath, String fragResourcePath, String[] attributes)
- {
- this.id = GL32.glCreateProgram();
-
- {
- String shaderString = Shader.loadFile(vertResourcePath, false);
- Shader vertShader = new Shader(GL32.GL_VERTEX_SHADER, shaderString);
- GL32.glAttachShader(this.id, vertShader.id);
- vertShader.free();
- }
-
- {
- String shaderString = Shader.loadFile(fragResourcePath, false);
- Shader fragShader = new Shader(GL32.GL_FRAGMENT_SHADER, shaderString);
- GL32.glAttachShader(this.id, fragShader.id);
- fragShader.free();
- }
-
- for (int i = 0; i < attributes.length; i++)
- {
- GL32.glBindAttribLocation(this.id, i, attributes[i]);
- }
- GL32.glLinkProgram(this.id);
-
- int status = GL32.glGetProgrami(this.id, GL32.GL_LINK_STATUS);
- if (status != GL32.GL_TRUE)
- {
- String message = "Shader Link Error. Details: " + GL32.glGetProgramInfoLog(this.id);
- this.free(); // important!
- throw new RuntimeException(message);
- }
- GL32.glUseProgram(this.id); // This HAVE to be a direct call to prevent calling the overloaded version
- }
-
- //endregion
-
-
-
- //=========//
- // binding //
- //=========//
- //region
-
- public void bind() { GL32.glUseProgram(this.id); }
- public void unbind() { GL32.glUseProgram(0); }
-
- public void free() { GL32.glDeleteProgram(this.id); }
-
- //endregion
-
-
-
- //============//
- // attributes //
- //============//
- //region
-
- /**
- * WARNING: Slow native call! Cache it if possible!
- * Gets the location of an attribute variable with specified name.
- * Calls GL20.glGetAttribLocation(id, name)
- *
- * @param name Attribute name
- * @return Location of the attribute
- * @throws RuntimeException if attribute not found
- */
- public int getAttributeLocation(CharSequence name)
- {
- int i = GL32.glGetAttribLocation(id, name);
- if (i == -1) throw new RuntimeException("Attribute name not found: " + name);
- return i;
- }
- /**
- * Same as above but without throwing errors.
- * Returns -1 if the attribute doesn't exist or has been optimized out.
- */
- public int tryGetAttributeLocation(CharSequence name)
- { return GL32.glGetAttribLocation(this.id, name); }
-
- //endregion
-
-
-
- //==========//
- // uniforms //
- //==========//
- //region
-
- /**
- * WARNING: Slow native call! Cache it if possible!
- * Gets the location of a uniform variable with specified name.
- * Calls GL20.glGetUniformLocation(id, name)
- *
- * @param name Uniform name
- * @return Location of the Uniform
- * @throws RuntimeException if uniform not found
- */
- public int getUniformLocation(CharSequence name) throws RuntimeException
- {
- int i = GL32.glGetUniformLocation(id, name);
- if (i == -1)
- {
- throw new RuntimeException("Uniform name not found: " + name);
- }
- return i;
- }
-
- // Same as above but without throwing errors.
- // Return -1 if uniform doesn't exist or has been optimized out
- public int tryGetUniformLocation(CharSequence name)
- { return GL32.glGetUniformLocation(this.id, name); }
-
- /** Requires a bound ShaderProgram. */
- public void setUniform(int location, boolean value) { GL32.glUniform1i(location, value ? 1 : 0); }
- /** @see ShaderProgram#setUniform(int, boolean) */
- public void trySetUniform(int location, boolean value) { if (location != -1) { this.setUniform(location, value); } }
-
- /** Requires a bound ShaderProgram. */
- public void setUniform(int location, int value) { GL32.glUniform1i(location, value); }
- /** @see ShaderProgram#setUniform(int, int) */
- public void trySetUniform(int location, int value) { if (location != -1) { this.setUniform(location, value); } }
-
- /** Requires a bound ShaderProgram. */
- public void setUniform(int location, float value) { GL32.glUniform1f(location, value); }
- /** @see ShaderProgram#setUniform(int, float) */
- public void trySetUniform(int location, float value) { if (location != -1) { this.setUniform(location, value); } }
-
- /** Requires a bound ShaderProgram. */
- public void setUniform(int location, Vec3f value) { GL32.glUniform3f(location, value.x, value.y, value.z); }
- /** @see ShaderProgram#setUniform(int, Vec3f) */
- public void trySetUniform(int location, Vec3f value) { if (location != -1) { this.setUniform(location, value); } }
-
- /** Requires a bound ShaderProgram. */
- public void setUniform(int location, DhApiVec3i value) { GL32.glUniform3i(location, value.x, value.y, value.z); }
- /** @see ShaderProgram#setUniform(int, Mat4f) */
- public void trySetUniform(int location, DhApiVec3i value) { if (location != -1) { this.setUniform(location, value); } }
-
- /** Requires a bound ShaderProgram. */
- public void setUniform(int location, Mat4f value)
- {
- try (MemoryStack stack = MemoryStack.stackPush())
- {
- FloatBuffer buffer = stack.mallocFloat(4 * 4);
- value.store(buffer);
- GL32.glUniformMatrix4fv(location, false, buffer);
- }
- }
- /** @see ShaderProgram#setUniform(int, Mat4f) */
- public void trySetUniform(int location, Mat4f value) { if (location != -1) { this.setUniform(location, value); } }
-
- /**
- * Converts the color's RGBA values into values between 0 and 1.
- * Requires a bound ShaderProgram.
- */
- public void setUniform(int location, Color value)
- {
- GL32.glUniform4f(location,
- value.getRed() / 256.0f,
- value.getGreen() / 256.0f,
- value.getBlue() / 256.0f,
- value.getAlpha() / 256.0f);
- }
- /** @see ShaderProgram#setUniform(int, Color) */
- public void trySetUniform(int location, Color value) { if (location != -1) { this.setUniform(location, value); } }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DHDepthTexture.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DHDepthTexture.java
deleted file mode 100644
index 865b95821..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DHDepthTexture.java
+++ /dev/null
@@ -1,63 +0,0 @@
-package com.seibel.distanthorizons.core.render.glObject.texture;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import org.lwjgl.opengl.GL11C;
-import org.lwjgl.opengl.GL13C;
-import org.lwjgl.opengl.GL43C;
-
-import java.nio.ByteBuffer;
-
-public class DHDepthTexture
-{
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- private int id;
- public DHDepthTexture(int width, int height, EDhDepthBufferFormat format)
- {
- this.id = GL43C.glGenTextures();
-
- this.resize(width, height, format);
-
- GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MIN_FILTER, GL11C.GL_NEAREST);
- GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MAG_FILTER, GL11C.GL_NEAREST);
- GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_WRAP_S, GL13C.GL_CLAMP_TO_EDGE);
- GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_WRAP_T, GL13C.GL_CLAMP_TO_EDGE);
-
- // disable mip-mapping since DH is just going to draw straight to the screen
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
-
- GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, 0);
- }
-
- // For internal use by Iris for copying data. Do not use this in DH.
- public DHDepthTexture(int id) { this.id = id; }
-
- public void resize(int width, int height, EDhDepthBufferFormat format)
- {
- GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, this.getTextureId());
- GL43C.glTexImage2D(GL11C.GL_TEXTURE_2D, 0, format.getGlInternalFormat(), width, height, 0,
- format.getGlType(), format.getGlFormat(), (ByteBuffer) null);
- }
-
- public int getTextureId()
- {
- if (this.id == -1)
- {
- throw new IllegalStateException("Depth texture does not exist!");
- }
-
- return this.id;
- }
-
- public void destroy()
- {
- GLMC.glDeleteTextures(this.getTextureId());
- this.id = -1;
- }
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DhColorTexture.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DhColorTexture.java
deleted file mode 100644
index cbce810c1..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DhColorTexture.java
+++ /dev/null
@@ -1,184 +0,0 @@
-package com.seibel.distanthorizons.core.render.glObject.texture;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import org.joml.Vector2i;
-import org.lwjgl.opengl.GL11C;
-import org.lwjgl.opengl.GL13C;
-import org.lwjgl.opengl.GL43C;
-
-import java.nio.ByteBuffer;
-
-public class DhColorTexture
-{
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- private final EDhInternalTextureFormat internalFormat;
- private final EDhPixelFormat format;
- private final EDhPixelType type;
- private int width;
- private int height;
-
- private boolean isValid;
- /** AKA, the OpenGL name of this texture */
- private final int id;
-
- private static final ByteBuffer NULL_BUFFER = null;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- public DhColorTexture(Builder builder)
- {
- this.isValid = true;
-
- this.internalFormat = builder.internalFormat;
- this.format = builder.format;
- this.type = builder.type;
-
- this.width = builder.width;
- this.height = builder.height;
-
- this.id = GL43C.glGenTextures();
-
- boolean isPixelFormatInteger = builder.internalFormat.getPixelFormat().isInteger();
- this.setupTexture(this.id, builder.width, builder.height, !isPixelFormatInteger); // this binds the texture
-
- // Clean up after ourselves
- // This is strictly defensive to ensure that other buggy code doesn't tamper with our textures
- GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, 0);
- }
-
-
-
- //=========//
- // methods //
- //=========//
-
- private void setupTexture(int id, int width, int height, boolean allowsLinear)
- {
- this.resizeTexture(id, width, height);
-
- GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MIN_FILTER, allowsLinear ? GL11C.GL_LINEAR : GL11C.GL_NEAREST);
- GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MAG_FILTER, allowsLinear ? GL11C.GL_LINEAR : GL11C.GL_NEAREST);
- GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_WRAP_S, GL13C.GL_CLAMP_TO_EDGE);
- GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_WRAP_T, GL13C.GL_CLAMP_TO_EDGE);
-
- // disable mip-mapping since DH is just going to draw straight to the screen
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
- }
-
- private void resizeTexture(int texture, int width, int height)
- {
- GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, texture);
- GL43C.glTexImage2D(GL11C.GL_TEXTURE_2D, 0, this.internalFormat.getGlFormat(), width, height, 0, this.format.getGlFormat(), this.type.getGlFormat(), NULL_BUFFER);
- }
-
- void resize(Vector2i textureScaleOverride) { this.resize(textureScaleOverride.x, textureScaleOverride.y); }
-
- // Package private, call CompositeRenderTargets#resizeIfNeeded instead.
- public void resize(int width, int height)
- {
- this.throwIfInvalid();
-
- this.width = width;
- this.height = height;
-
- this.resizeTexture(this.id, width, height);
- }
-
- public EDhInternalTextureFormat getInternalFormat() { return this.internalFormat; }
-
- public int getTextureId()
- {
- this.throwIfInvalid();
- return this.id;
- }
-
- public int getWidth() { return this.width; }
-
- public int getHeight() { return this.height; }
-
- public void destroy()
- {
- this.throwIfInvalid();
- this.isValid = false;
-
- GLMC.glDeleteTextures(this.id);
- }
-
- /** @throws IllegalStateException if the texture isn't valid */
- private void throwIfInvalid()
- {
- if (!this.isValid)
- {
- throw new IllegalStateException("Attempted to use a deleted composite render target");
- }
- }
-
- public static Builder builder() { return new Builder(); }
-
-
-
- //================//
- // helper classes //
- //================//
-
- public static class Builder
- {
- private EDhInternalTextureFormat internalFormat = EDhInternalTextureFormat.RGBA8;
- private int width = 0;
- private int height = 0;
- private EDhPixelFormat format = EDhPixelFormat.RGBA;
- private EDhPixelType type = EDhPixelType.UNSIGNED_BYTE;
-
- private Builder()
- {
- // No-op
- }
-
- public Builder setInternalFormat(EDhInternalTextureFormat format)
- {
- this.internalFormat = format;
- return this;
- }
-
- public Builder setDimensions(int width, int height)
- {
- if (width <= 0)
- {
- throw new IllegalArgumentException("Width must be greater than zero");
- }
-
- if (height <= 0)
- {
- throw new IllegalArgumentException("Height must be greater than zero");
- }
-
- this.width = width;
- this.height = height;
-
- return this;
- }
-
- public Builder setPixelFormat(EDhPixelFormat pixelFormat)
- {
- this.format = pixelFormat;
- return this;
- }
-
- public Builder setPixelType(EDhPixelType pixelType)
- {
- this.type = pixelType;
- return this;
- }
-
- public DhColorTexture build() { return new DhColorTexture(this); }
-
- }
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DhFramebuffer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DhFramebuffer.java
deleted file mode 100644
index 2f40d9530..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/DhFramebuffer.java
+++ /dev/null
@@ -1,153 +0,0 @@
-package com.seibel.distanthorizons.core.render.glObject.texture;
-
-import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiFramebuffer;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import it.unimi.dsi.fastutil.ints.Int2IntArrayMap;
-import it.unimi.dsi.fastutil.ints.Int2IntMap;
-import org.lwjgl.opengl.GL32;
-
-public class DhFramebuffer implements IDhApiFramebuffer
-{
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
- private final Int2IntMap attachments;
- private final int maxDrawBuffers;
- private final int maxColorAttachments;
- private boolean hasDepthAttachment;
- private int id;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- public DhFramebuffer()
- {
- this.id = GL32.glGenFramebuffers();
-
- this.attachments = new Int2IntArrayMap();
- this.maxDrawBuffers = GL32.glGetInteger(GL32.GL_MAX_DRAW_BUFFERS);
- this.maxColorAttachments = GL32.glGetInteger(GL32.GL_MAX_COLOR_ATTACHMENTS);
- this.hasDepthAttachment = false;
- }
-
- /** For internal use by Iris, do not remove. */
- public DhFramebuffer(int id)
- {
- this.id = id;
-
- this.attachments = new Int2IntArrayMap();
- this.maxDrawBuffers = GL32.glGetInteger(GL32.GL_MAX_DRAW_BUFFERS);
- this.maxColorAttachments = GL32.glGetInteger(GL32.GL_MAX_COLOR_ATTACHMENTS);
- this.hasDepthAttachment = false;
- }
-
-
-
- //=========//
- // methods //
- //=========//
-
- @Override
- public void addDepthAttachment(int textureId, boolean isCombinedStencil)
- {
- this.bind();
-
- int depthAttachment = isCombinedStencil ? GL32.GL_DEPTH_STENCIL_ATTACHMENT : GL32.GL_DEPTH_ATTACHMENT;
- GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, depthAttachment, GL32.GL_TEXTURE_2D, textureId, 0);
-
- this.hasDepthAttachment = true;
- }
-
- @Override
- public void addColorAttachment(int textureIndex, int textureId)
- {
- this.bind();
-
- GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0 + textureIndex, GL32.GL_TEXTURE_2D, textureId, 0);
- this.attachments.put(textureIndex, textureId);
- }
-
- public void noDrawBuffers()
- {
- this.bind();
- GL32.glDrawBuffers(new int[]{GL32.GL_NONE});
- }
-
- public void drawBuffers(int[] buffers)
- {
- int[] glBuffers = new int[buffers.length];
- int index = 0;
-
- if (buffers.length > this.maxDrawBuffers)
- {
- throw new IllegalArgumentException("Cannot write to more than " + this.maxDrawBuffers + " draw buffers on this GPU");
- }
-
- for (int buffer : buffers)
- {
- if (buffer >= this.maxColorAttachments)
- {
- throw new IllegalArgumentException("Only " + this.maxColorAttachments + " color attachments are supported on this GPU, but an attempt was made to write to a color attachment with index " + buffer);
- }
-
- glBuffers[index++] = GL32.GL_COLOR_ATTACHMENT0 + buffer;
- }
-
- this.bind();
- GL32.glDrawBuffers(new int[]{GL32.GL_NONE});
- }
-
- public void readBuffer(int buffer)
- {
- this.bind();
- GL32.glReadBuffer(GL32.GL_COLOR_ATTACHMENT0 + buffer);
- }
-
- public int getColorAttachment(int index) { return this.attachments.get(index); }
-
- public boolean hasDepthAttachment() { return this.hasDepthAttachment; }
-
- @Override
- public void bind()
- {
- if (this.id == -1)
- {
- throw new IllegalStateException("Framebuffer does not exist!");
- }
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.id);
- }
-
- public void bindAsReadBuffer() { GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, this.id); }
-
- public void bindAsDrawBuffer() { GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, this.id); }
-
- @Override
- public void destroy()
- {
- GL32.glDeleteFramebuffers(this.id);
- this.id = -1;
- }
-
- @Override
- public int getStatus()
- {
- this.bind();
- int status = GL32.glCheckFramebufferStatus(GL32.GL_FRAMEBUFFER);
- return status;
- }
-
- @Override
- public int getId() { return this.id; }
-
-
-
- //=============//
- // API methods //
- //=============//
-
- public boolean overrideThisFrame() { return true; }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhDepthBufferFormat.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhDepthBufferFormat.java
deleted file mode 100644
index 537ea939a..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhDepthBufferFormat.java
+++ /dev/null
@@ -1,114 +0,0 @@
-package com.seibel.distanthorizons.core.render.glObject.texture;
-
-import org.jetbrains.annotations.Nullable;
-import org.lwjgl.opengl.GL30C;
-import org.lwjgl.opengl.GL43C;
-
-public enum EDhDepthBufferFormat
-{
- DEPTH(false),
- DEPTH16(false),
- DEPTH24(false),
- DEPTH32(false),
- DEPTH32F(false),
- DEPTH_STENCIL(true),
- DEPTH24_STENCIL8(true),
- DEPTH32F_STENCIL8(true);
-
-
-
- private final boolean combinedStencil;
-
- EDhDepthBufferFormat(boolean combinedStencil) { this.combinedStencil = combinedStencil; }
-
-
-
- @Nullable
- public static EDhDepthBufferFormat fromGlEnum(int glenum)
- {
- switch (glenum)
- {
- case GL30C.GL_DEPTH_COMPONENT:
- return EDhDepthBufferFormat.DEPTH;
- case GL30C.GL_DEPTH_COMPONENT16:
- return EDhDepthBufferFormat.DEPTH16;
- case GL30C.GL_DEPTH_COMPONENT24:
- return EDhDepthBufferFormat.DEPTH24;
- case GL30C.GL_DEPTH_COMPONENT32:
- return EDhDepthBufferFormat.DEPTH32;
- case GL30C.GL_DEPTH_COMPONENT32F:
- return EDhDepthBufferFormat.DEPTH32F;
- case GL30C.GL_DEPTH_STENCIL:
- return EDhDepthBufferFormat.DEPTH_STENCIL;
- case GL30C.GL_DEPTH24_STENCIL8:
- return EDhDepthBufferFormat.DEPTH24_STENCIL8;
- case GL30C.GL_DEPTH32F_STENCIL8:
- return EDhDepthBufferFormat.DEPTH32F_STENCIL8;
- default:
- return null;
- }
- }
-
- public static EDhDepthBufferFormat fromGlEnumOrDefault(int glenum)
- {
- EDhDepthBufferFormat format = fromGlEnum(glenum);
- if (format == null)
- {
- // yolo, just assume it's GL_DEPTH_COMPONENT
- return EDhDepthBufferFormat.DEPTH;
- }
- return format;
- }
-
- public int getGlInternalFormat()
- {
- switch (this)
- {
- case DEPTH:
- return GL30C.GL_DEPTH_COMPONENT;
- case DEPTH16:
- return GL30C.GL_DEPTH_COMPONENT16;
- case DEPTH24:
- return GL30C.GL_DEPTH_COMPONENT24;
- case DEPTH32:
- return GL30C.GL_DEPTH_COMPONENT32;
- case DEPTH32F:
- return GL30C.GL_DEPTH_COMPONENT32F;
- case DEPTH_STENCIL:
- return GL30C.GL_DEPTH_STENCIL;
- case DEPTH24_STENCIL8:
- return GL30C.GL_DEPTH24_STENCIL8;
- case DEPTH32F_STENCIL8:
- return GL30C.GL_DEPTH32F_STENCIL8;
- }
-
- throw new AssertionError("unreachable");
- }
-
- public int getGlType() { return isCombinedStencil() ? GL30C.GL_DEPTH_STENCIL : GL30C.GL_DEPTH_COMPONENT; }
-
- public int getGlFormat()
- {
- switch (this)
- {
- case DEPTH:
- case DEPTH16:
- return GL43C.GL_UNSIGNED_SHORT;
- case DEPTH24:
- case DEPTH32:
- return GL43C.GL_UNSIGNED_INT;
- case DEPTH32F:
- return GL30C.GL_FLOAT;
- case DEPTH_STENCIL:
- case DEPTH24_STENCIL8:
- return GL30C.GL_UNSIGNED_INT_24_8;
- case DEPTH32F_STENCIL8:
- return GL30C.GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
- }
-
- throw new AssertionError("unreachable");
- }
-
- public boolean isCombinedStencil() { return combinedStencil; }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhInternalTextureFormat.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhInternalTextureFormat.java
deleted file mode 100644
index b307aafa6..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhInternalTextureFormat.java
+++ /dev/null
@@ -1,130 +0,0 @@
-package com.seibel.distanthorizons.core.render.glObject.texture;
-
-import org.lwjgl.opengl.GL11C;
-import org.lwjgl.opengl.GL30C;
-import org.lwjgl.opengl.GL31C;
-
-import java.util.Locale;
-import java.util.Optional;
-
-public enum EDhInternalTextureFormat
-{
- RGBA(GL11C.GL_RGBA, EGlVersion.GL_11, EDhPixelFormat.RGBA),
-
- // 8-bit normalized
- R8(GL30C.GL_R8, EGlVersion.GL_30, EDhPixelFormat.RED),
- RG8(GL30C.GL_RG8, EGlVersion.GL_30, EDhPixelFormat.RG),
- RGB8(GL11C.GL_RGB8, EGlVersion.GL_11, EDhPixelFormat.RGB),
- RGBA8(GL11C.GL_RGBA8, EGlVersion.GL_11, EDhPixelFormat.RGBA),
-
- // 8-bit signed normalized
- R8_SNORM(GL31C.GL_R8_SNORM, EGlVersion.GL_31, EDhPixelFormat.RED),
- RG8_SNORM(GL31C.GL_RG8_SNORM, EGlVersion.GL_31, EDhPixelFormat.RG),
- RGB8_SNORM(GL31C.GL_RGB8_SNORM, EGlVersion.GL_31, EDhPixelFormat.RGB),
- RGBA8_SNORM(GL31C.GL_RGBA8_SNORM, EGlVersion.GL_31, EDhPixelFormat.RGBA),
-
- // 16-bit normalized
- R16(GL30C.GL_R16, EGlVersion.GL_30, EDhPixelFormat.RED),
- RG16(GL30C.GL_RG16, EGlVersion.GL_30, EDhPixelFormat.RG),
- RGB16(GL11C.GL_RGB16, EGlVersion.GL_11, EDhPixelFormat.RGB),
- RGBA16(GL11C.GL_RGBA16, EGlVersion.GL_11, EDhPixelFormat.RGBA),
-
- // 16-bit signed normalized
- R16_SNORM(GL31C.GL_R16_SNORM, EGlVersion.GL_31, EDhPixelFormat.RED),
- RG16_SNORM(GL31C.GL_RG16_SNORM, EGlVersion.GL_31, EDhPixelFormat.RG),
- RGB16_SNORM(GL31C.GL_RGB16_SNORM, EGlVersion.GL_31, EDhPixelFormat.RGB),
- RGBA16_SNORM(GL31C.GL_RGBA16_SNORM, EGlVersion.GL_31, EDhPixelFormat.RGBA),
-
- // 16-bit float
- R16F(GL30C.GL_R16F, EGlVersion.GL_30, EDhPixelFormat.RED),
- RG16F(GL30C.GL_RG16F, EGlVersion.GL_30, EDhPixelFormat.RG),
- RGB16F(GL30C.GL_RGB16F, EGlVersion.GL_30, EDhPixelFormat.RGB),
- RGBA16F(GL30C.GL_RGBA16F, EGlVersion.GL_30, EDhPixelFormat.RGBA),
-
- // 32-bit float
- R32F(GL30C.GL_R32F, EGlVersion.GL_30, EDhPixelFormat.RED),
- RG32F(GL30C.GL_RG32F, EGlVersion.GL_30, EDhPixelFormat.RG),
- RGB32F(GL30C.GL_RGB32F, EGlVersion.GL_30, EDhPixelFormat.RGB),
- RGBA32F(GL30C.GL_RGBA32F, EGlVersion.GL_30, EDhPixelFormat.RGBA),
-
- // 8-bit integer
- R8I(GL30C.GL_R8I, EGlVersion.GL_30, EDhPixelFormat.RED_INTEGER),
- RG8I(GL30C.GL_RG8I, EGlVersion.GL_30, EDhPixelFormat.RG_INTEGER),
- RGB8I(GL30C.GL_RGB8I, EGlVersion.GL_30, EDhPixelFormat.RGB_INTEGER),
- RGBA8I(GL30C.GL_RGBA8I, EGlVersion.GL_30, EDhPixelFormat.RGBA_INTEGER),
-
- // 8-bit unsigned integer
- R8UI(GL30C.GL_R8UI, EGlVersion.GL_30, EDhPixelFormat.RED_INTEGER),
- RG8UI(GL30C.GL_RG8UI, EGlVersion.GL_30, EDhPixelFormat.RG_INTEGER),
- RGB8UI(GL30C.GL_RGB8UI, EGlVersion.GL_30, EDhPixelFormat.RGB_INTEGER),
- RGBA8UI(GL30C.GL_RGBA8UI, EGlVersion.GL_30, EDhPixelFormat.RGBA_INTEGER),
-
- // 16-bit integer
- R16I(GL30C.GL_R16I, EGlVersion.GL_30, EDhPixelFormat.RED_INTEGER),
- RG16I(GL30C.GL_RG16I, EGlVersion.GL_30, EDhPixelFormat.RG_INTEGER),
- RGB16I(GL30C.GL_RGB16I, EGlVersion.GL_30, EDhPixelFormat.RGB_INTEGER),
- RGBA16I(GL30C.GL_RGBA16I, EGlVersion.GL_30, EDhPixelFormat.RGBA_INTEGER),
-
- // 16-bit unsigned integer
- R16UI(GL30C.GL_R16UI, EGlVersion.GL_30, EDhPixelFormat.RED_INTEGER),
- RG16UI(GL30C.GL_RG16UI, EGlVersion.GL_30, EDhPixelFormat.RG_INTEGER),
- RGB16UI(GL30C.GL_RGB16UI, EGlVersion.GL_30, EDhPixelFormat.RGB_INTEGER),
- RGBA16UI(GL30C.GL_RGBA16UI, EGlVersion.GL_30, EDhPixelFormat.RGBA_INTEGER),
-
- // 32-bit integer
- R32I(GL30C.GL_R32I, EGlVersion.GL_30, EDhPixelFormat.RED_INTEGER),
- RG32I(GL30C.GL_RG32I, EGlVersion.GL_30, EDhPixelFormat.RG_INTEGER),
- RGB32I(GL30C.GL_RGB32I, EGlVersion.GL_30, EDhPixelFormat.RGB_INTEGER),
- RGBA32I(GL30C.GL_RGBA32I, EGlVersion.GL_30, EDhPixelFormat.RGBA_INTEGER),
-
- // 32-bit unsigned integer
- R32UI(GL30C.GL_R32UI, EGlVersion.GL_30, EDhPixelFormat.RED_INTEGER),
- RG32UI(GL30C.GL_RG32UI, EGlVersion.GL_30, EDhPixelFormat.RG_INTEGER),
- RGB32UI(GL30C.GL_RGB32UI, EGlVersion.GL_30, EDhPixelFormat.RGB_INTEGER),
- RGBA32UI(GL30C.GL_RGBA32UI, EGlVersion.GL_30, EDhPixelFormat.RGBA_INTEGER),
-
- // Mixed
- R3_G3_B2(GL11C.GL_R3_G3_B2, EGlVersion.GL_11, EDhPixelFormat.RGB),
- RGB5_A1(GL11C.GL_RGB5_A1, EGlVersion.GL_11, EDhPixelFormat.RGBA),
- RGB10_A2(GL11C.GL_RGB10_A2, EGlVersion.GL_11, EDhPixelFormat.RGBA),
- R11F_G11F_B10F(GL30C.GL_R11F_G11F_B10F, EGlVersion.GL_30, EDhPixelFormat.RGB),
- RGB9_E5(GL30C.GL_RGB9_E5, EGlVersion.GL_30, EDhPixelFormat.RGB);
-
-
-
- private final int glFormat;
- private final EGlVersion minimumGlVersion;
- private final EDhPixelFormat expectedPixelFormat;
-
-
-
- EDhInternalTextureFormat(int glFormat, EGlVersion minimumGlVersion, EDhPixelFormat expectedPixelFormat)
- {
- this.glFormat = glFormat;
- this.minimumGlVersion = minimumGlVersion;
- this.expectedPixelFormat = expectedPixelFormat;
- }
-
-
-
- public static Optional fromString(String name)
- {
- try
- {
- return Optional.of(EDhInternalTextureFormat.valueOf(name.toUpperCase(Locale.US)));
- }
- catch (IllegalArgumentException e)
- {
- return Optional.empty();
- }
- }
-
- public int getGlFormat() { return this.glFormat; }
-
- public EDhPixelFormat getPixelFormat() { return this.expectedPixelFormat; }
-
- public EGlVersion getMinimumGlVersion() { return this.minimumGlVersion; }
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhPixelFormat.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhPixelFormat.java
deleted file mode 100644
index a9bac119f..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhPixelFormat.java
+++ /dev/null
@@ -1,60 +0,0 @@
-package com.seibel.distanthorizons.core.render.glObject.texture;
-
-import org.lwjgl.opengl.GL11C;
-import org.lwjgl.opengl.GL12C;
-import org.lwjgl.opengl.GL30C;
-
-import java.util.Locale;
-import java.util.Optional;
-
-public enum EDhPixelFormat
-{
- RED(GL11C.GL_RED, EGlVersion.GL_11, false),
- RG(GL30C.GL_RG, EGlVersion.GL_30, false),
- RGB(GL11C.GL_RGB, EGlVersion.GL_11, false),
- BGR(GL12C.GL_BGR, EGlVersion.GL_12, false),
- RGBA(GL11C.GL_RGBA, EGlVersion.GL_11, false),
- BGRA(GL12C.GL_BGRA, EGlVersion.GL_12, false),
- RED_INTEGER(GL30C.GL_RED_INTEGER, EGlVersion.GL_30, true),
- RG_INTEGER(GL30C.GL_RG_INTEGER, EGlVersion.GL_30, true),
- RGB_INTEGER(GL30C.GL_RGB_INTEGER, EGlVersion.GL_30, true),
- BGR_INTEGER(GL30C.GL_BGR_INTEGER, EGlVersion.GL_30, true),
- RGBA_INTEGER(GL30C.GL_RGBA_INTEGER, EGlVersion.GL_30, true),
- BGRA_INTEGER(GL30C.GL_BGRA_INTEGER, EGlVersion.GL_30, true);
-
-
-
- private final int glFormat;
- private final EGlVersion minimumGlVersion;
- private final boolean isInteger;
-
-
-
- EDhPixelFormat(int glFormat, EGlVersion minimumGlVersion, boolean isInteger)
- {
- this.glFormat = glFormat;
- this.minimumGlVersion = minimumGlVersion;
- this.isInteger = isInteger;
- }
-
-
-
- public static Optional fromString(String name)
- {
- try
- {
- return Optional.of(EDhPixelFormat.valueOf(name.toUpperCase(Locale.US)));
- }
- catch (IllegalArgumentException e)
- {
- return Optional.empty();
- }
- }
-
- public int getGlFormat() { return this.glFormat; }
-
- public EGlVersion getMinimumGlVersion() { return this.minimumGlVersion; }
-
- public boolean isInteger() { return this.isInteger; }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhPixelType.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhPixelType.java
deleted file mode 100644
index b2c00d748..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EDhPixelType.java
+++ /dev/null
@@ -1,64 +0,0 @@
-package com.seibel.distanthorizons.core.render.glObject.texture;
-
-import org.lwjgl.opengl.GL11C;
-import org.lwjgl.opengl.GL12C;
-import org.lwjgl.opengl.GL30C;
-
-import java.util.Locale;
-import java.util.Optional;
-
-public enum EDhPixelType
-{
- BYTE(GL11C.GL_BYTE, EGlVersion.GL_11),
- SHORT(GL11C.GL_SHORT, EGlVersion.GL_11),
- INT(GL11C.GL_INT, EGlVersion.GL_11),
- HALF_FLOAT(GL30C.GL_HALF_FLOAT, EGlVersion.GL_30),
- FLOAT(GL11C.GL_FLOAT, EGlVersion.GL_11),
- UNSIGNED_BYTE(GL11C.GL_UNSIGNED_BYTE, EGlVersion.GL_11),
- UNSIGNED_BYTE_3_3_2(GL12C.GL_UNSIGNED_BYTE_3_3_2, EGlVersion.GL_12),
- UNSIGNED_BYTE_2_3_3_REV(GL12C.GL_UNSIGNED_BYTE_2_3_3_REV, EGlVersion.GL_12),
- UNSIGNED_SHORT(GL11C.GL_UNSIGNED_SHORT, EGlVersion.GL_11),
- UNSIGNED_SHORT_5_6_5(GL12C.GL_UNSIGNED_SHORT_5_6_5, EGlVersion.GL_12),
- UNSIGNED_SHORT_5_6_5_REV(GL12C.GL_UNSIGNED_SHORT_5_6_5_REV, EGlVersion.GL_12),
- UNSIGNED_SHORT_4_4_4_4(GL12C.GL_UNSIGNED_SHORT_4_4_4_4, EGlVersion.GL_12),
- UNSIGNED_SHORT_4_4_4_4_REV(GL12C.GL_UNSIGNED_SHORT_4_4_4_4_REV, EGlVersion.GL_12),
- UNSIGNED_SHORT_5_5_5_1(GL12C.GL_UNSIGNED_SHORT_5_5_5_1, EGlVersion.GL_12),
- UNSIGNED_SHORT_1_5_5_5_REV(GL12C.GL_UNSIGNED_SHORT_1_5_5_5_REV, EGlVersion.GL_12),
- UNSIGNED_INT(GL11C.GL_UNSIGNED_INT, EGlVersion.GL_11),
- UNSIGNED_INT_8_8_8_8(GL12C.GL_UNSIGNED_INT_8_8_8_8, EGlVersion.GL_12),
- UNSIGNED_INT_8_8_8_8_REV(GL12C.GL_UNSIGNED_INT_8_8_8_8_REV, EGlVersion.GL_12),
- UNSIGNED_INT_10_10_10_2(GL12C.GL_UNSIGNED_INT_10_10_10_2, EGlVersion.GL_12),
- UNSIGNED_INT_2_10_10_10_REV(GL12C.GL_UNSIGNED_INT_2_10_10_10_REV, EGlVersion.GL_12);
-
-
-
- private final int glFormat;
- private final EGlVersion minimumGlVersion;
-
-
-
- EDhPixelType(int glFormat, EGlVersion minimumGlVersion)
- {
- this.glFormat = glFormat;
- this.minimumGlVersion = minimumGlVersion;
- }
-
-
-
- public static Optional fromString(String name)
- {
- try
- {
- return Optional.of(EDhPixelType.valueOf(name.toUpperCase(Locale.US)));
- }
- catch (IllegalArgumentException e)
- {
- return Optional.empty();
- }
- }
-
- public int getGlFormat() { return glFormat; }
-
- public EGlVersion getMinimumGlVersion() { return minimumGlVersion; }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EGlVersion.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EGlVersion.java
deleted file mode 100644
index e705a1f86..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/texture/EGlVersion.java
+++ /dev/null
@@ -1,9 +0,0 @@
-package com.seibel.distanthorizons.core.render.glObject.texture;
-
-public enum EGlVersion
-{
- GL_11,
- GL_12,
- GL_30,
- GL_31
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/AbstractVertexAttribute.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/AbstractVertexAttribute.java
deleted file mode 100644
index e4b90c99d..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/AbstractVertexAttribute.java
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.vertexAttribute;
-
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import org.lwjgl.opengl.GL32;
-
-/**
- * Base for binding/unbinding Vertex Attribute objects (VAO's).
- *
- * @see VertexAttributePostGL43
- * @see VertexAttributePreGL43
- */
-public abstract class AbstractVertexAttribute
-{
- /** Stores the handle of the AbstractVertexAttribute. */
- public final int id;
-
-
-
- //==============//
- // constructors //
- //==============//
-
- // This will bind AbstractVertexAttribute
- protected AbstractVertexAttribute()
- {
- this.id = GL32.glGenVertexArrays();
- GL32.glBindVertexArray(this.id);
- }
-
- public static AbstractVertexAttribute create()
- {
- if (GLProxy.getInstance().vertexAttributeBufferBindingSupported)
- {
- return new VertexAttributePostGL43();
- }
- else
- {
- return new VertexAttributePreGL43();
- }
- }
-
-
-
- //=========//
- // binding //
- //=========//
-
- public void bind() { GL32.glBindVertexArray(this.id); }
- public void unbind() { GL32.glBindVertexArray(0); }
-
- /** Always remember to always free your resources! */
- public void free() { GL32.glDeleteVertexArrays(this.id); }
-
-
-
- //==================//
- // abstract methods //
- //==================//
-
- /** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
- public abstract void bindBufferToAllBindingPoints(int buffer);
- /** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
- public abstract void bindBufferToBindingPoint(int buffer, int bindingPoint);
- /** Requires both AbstractVertexAttribute to be bound */
- public abstract void unbindBuffersFromAllBindingPoint();
- /** Requires both AbstractVertexAttribute to be bound */
- public abstract void unbindBuffersFromBindingPoint(int bindingPoint);
- /** Requires both AbstractVertexAttribute to be bound */
- public abstract void setVertexAttribute(int bindingPoint, int attributeIndex, VertexPointer attribute);
- /** Requires both AbstractVertexAttribute to be bound */
- public abstract void completeAndCheck(int expectedStrideSize);
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexAttributePostGL43.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexAttributePostGL43.java
deleted file mode 100644
index 658227d6b..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexAttributePostGL43.java
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.vertexAttribute;
-
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import org.lwjgl.opengl.GL43;
-
-/**
- * In OpenGL 4.3 and later, Vertex Attribute got a make-over.
- * Now it provides support for buffer binding points natively.
- * This means that setting up the VAO is just use ONE native call when
- * binding to a buffer.
- *
- * Since I no longer need to implement binding points, I also no
- * longer needs to keep track of Pointers.
- */
-public final class VertexAttributePostGL43 extends AbstractVertexAttribute
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder()
- .fileLevelConfig(Config.Common.Logging.logRendererGLEventToFile)
- .chatLevelConfig(Config.Common.Logging.logRendererGLEventToChat)
- .build();
-
-
- int numberOfBindingPoints = 0;
- int strideSize = 0;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- /** This will bind the {@link AbstractVertexAttribute} */
- public VertexAttributePostGL43()
- {
- super(); // also bind AbstractVertexAttribute
- }
-
-
-
- //=========//
- // binding //
- //=========//
-
- /** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
- @Override
- public void bindBufferToAllBindingPoints(int buffer)
- {
- for (int i = 0; i < this.numberOfBindingPoints; i++)
- {
- GL43.glBindVertexBuffer(i, buffer, 0, this.strideSize);
- }
- }
-
- /** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
- @Override
- public void bindBufferToBindingPoint(int buffer, int bindingPoint)
- {
- GL43.glBindVertexBuffer(bindingPoint, buffer, 0, this.strideSize);
- }
-
-
-
- //===========//
- // unbinding //
- //===========//
-
- /** Requires AbstractVertexAttribute to be bound */
- @Override
- public void unbindBuffersFromAllBindingPoint()
- {
- for (int i = 0; i < this.numberOfBindingPoints; i++)
- {
- GL43.glBindVertexBuffer(i, 0, 0, 0);
- }
- }
-
- /** Requires AbstractVertexAttribute to be bound */
- @Override
- public void unbindBuffersFromBindingPoint(int bindingPoint)
- {
- GL43.glBindVertexBuffer(bindingPoint, 0, 0, 0);
- }
-
-
-
- //==========================//
- // manual attribute setting //
- //==========================//
-
- /** Requires AbstractVertexAttribute to be bound */
- @Override
- public void setVertexAttribute(int bindingPoint, int attributeIndex, VertexPointer attribute)
- {
- if (attribute.useInteger)
- {
- GL43.glVertexAttribIFormat(attributeIndex, attribute.elementCount, attribute.glType, this.strideSize);
- }
- else
- {
- GL43.glVertexAttribFormat(attributeIndex, attribute.elementCount, attribute.glType,
- attribute.normalized, this.strideSize); // Here strideSize is new attrib offset
- }
-
- this.strideSize += attribute.byteSize;
- if (this.numberOfBindingPoints <= bindingPoint)
- {
- this.numberOfBindingPoints = bindingPoint + 1;
- }
- GL43.glVertexAttribBinding(attributeIndex, bindingPoint);
- GL43.glEnableVertexAttribArray(attributeIndex);
- }
-
-
-
- //============//
- // validation //
- //============//
-
- /** Requires AbstractVertexAttribute to be bound */
- @Override
- public void completeAndCheck(int expectedStrideSize)
- {
- if (this.strideSize != expectedStrideSize)
- {
- LOGGER.error("Vertex Attribute calculated stride size " + this.strideSize +
- " does not match the provided expected stride size " + expectedStrideSize + "!");
- throw new IllegalArgumentException("Vertex Attribute Incorrect Format");
- }
-
- LOGGER.info("Vertex Attribute (GL43+) completed. It contains " + this.numberOfBindingPoints
- + " binding points and a stride size of " + this.strideSize);
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexAttributePreGL43.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexAttributePreGL43.java
deleted file mode 100644
index ac0bec5c5..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexAttributePreGL43.java
+++ /dev/null
@@ -1,254 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.vertexAttribute;
-
-import java.util.ArrayList;
-import java.util.Iterator;
-import java.util.TreeMap;
-import java.util.TreeSet;
-
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import org.lwjgl.opengl.GL32;
-
-
-public final class VertexAttributePreGL43 extends AbstractVertexAttribute
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder()
- .fileLevelConfig(Config.Common.Logging.logRendererGLEventToFile)
- .chatLevelConfig(Config.Common.Logging.logRendererGLEventToChat)
- .build();
-
-
- // I tried to use raw arrays as much as possible since those lookups
- // happen every frame, and the speed directly affects fps
- int strideSize = 0;
- int[][] bindingPointsToIndex;
- VertexPointer[] pointers;
- int[] pointersOffset;
-
- TreeMap> bindingPointsToIndexBuilder;
- ArrayList pointersBuilder;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- /** This will bind the {@link AbstractVertexAttribute} */
- public VertexAttributePreGL43()
- {
- super(); // also bind AbstractVertexAttribute
- this.bindingPointsToIndexBuilder = new TreeMap<>();
- this.pointersBuilder = new ArrayList<>();
- }
-
-
-
- //=========//
- // binding //
- //=========//
-
- /** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
- @Override
- public void bindBufferToAllBindingPoints(int buffer)
- {
- for (int i = 0; i < this.pointers.length; i++)
- {
- GL32.glEnableVertexAttribArray(i);
- }
-
- for (int i = 0; i < this.pointers.length; i++)
- {
- VertexPointer pointer = this.pointers[i];
- if (pointer == null)
- {
- continue;
- }
-
- if (pointer.useInteger)
- {
- GL32.glVertexAttribIPointer(i, pointer.elementCount, pointer.glType,
- this.strideSize, this.pointersOffset[i]);
- }
- else
- {
- GL32.glVertexAttribPointer(i, pointer.elementCount, pointer.glType,
- pointer.normalized, this.strideSize, this.pointersOffset[i]);
- }
- }
- }
-
- /** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
- @Override
- public void bindBufferToBindingPoint(int buffer, int bindingPoint)
- {
- int[] bindingPointIndexes = this.bindingPointsToIndex[bindingPoint];
-
- for (int bindingPointIndex : bindingPointIndexes)
- {
- GL32.glEnableVertexAttribArray(bindingPointIndex);
- }
-
- for (int bindingPointIndex : bindingPointIndexes)
- {
- VertexPointer pointer = this.pointers[bindingPointIndex];
- if (pointer == null)
- {
- continue;
- }
-
- if (pointer.useInteger)
- {
- GL32.glVertexAttribIPointer(bindingPointIndex, pointer.elementCount, pointer.glType,
- this.strideSize, this.pointersOffset[bindingPointIndex]);
- }
- else
- {
- GL32.glVertexAttribPointer(bindingPointIndex, pointer.elementCount, pointer.glType,
- pointer.normalized, this.strideSize, this.pointersOffset[bindingPointIndex]);
- }
- }
-
- }
-
-
-
- //===========//
- // unbinding //
- //===========//
-
- /** Requires AbstractVertexAttribute to be bound */
- @Override
- public void unbindBuffersFromAllBindingPoint()
- {
- for (int i = 0; i < this.pointers.length; i++)
- {
- GL32.glDisableVertexAttribArray(i);
- }
- }
-
- /** Requires AbstractVertexAttribute to be bound */
- @Override
- public void unbindBuffersFromBindingPoint(int bindingPoint)
- {
- int[] bindingPointIndexes = this.bindingPointsToIndex[bindingPoint];
- for (int bindingPointIndex : bindingPointIndexes)
- {
- GL32.glDisableVertexAttribArray(bindingPointIndex);
- }
- }
-
-
-
- //==========================//
- // manual attribute setting //
- //==========================//
-
- /** Requires AbstractVertexAttribute to be bound */
- @Override
- public void setVertexAttribute(int bindingPoint, int attributeIndex, VertexPointer attribute)
- {
- TreeSet intArray = this.bindingPointsToIndexBuilder.computeIfAbsent(bindingPoint, k -> new TreeSet<>());
- intArray.add(attributeIndex);
-
- while (this.pointersBuilder.size() <= attributeIndex)
- {
- // This is dumb, but ArrayList doesn't have a resize, And this code
- // should only be run when it's building the Vertex Attribute anyway.
- this.pointersBuilder.add(null);
- }
- this.pointersBuilder.set(attributeIndex, attribute);
- }
-
-
-
- //============//
- // validation //
- //============//
-
- /** Requires AbstractVertexAttribute to be bound */
- @Override
- public void completeAndCheck(int expectedStrideSize)
- {
- int maxBindPointNumber = this.bindingPointsToIndexBuilder.lastKey();
- this.bindingPointsToIndex = new int[maxBindPointNumber + 1][];
-
- this.bindingPointsToIndexBuilder.forEach((Integer i, TreeSet set) ->
- {
- this.bindingPointsToIndex[i] = new int[set.size()];
- Iterator iter = set.iterator();
- for (int j = 0; j < set.size(); j++)
- {
- this.bindingPointsToIndex[i][j] = iter.next();
- }
- });
-
- this.pointers = this.pointersBuilder.toArray(new VertexPointer[this.pointersBuilder.size()]);
- this.pointersOffset = new int[this.pointers.length];
- this.pointersBuilder = null; // Release the builder
- this.bindingPointsToIndexBuilder = null; // Release the builder
-
- // Check if all pointers are valid
- int currentOffset = 0;
- for (int i = 0; i < this.pointers.length; i++)
- {
- VertexPointer pointer = this.pointers[i];
- if (pointer == null)
- {
- LOGGER.warn("Vertex Attribute index " + i + " is not set! No index should be skipped normally!");
- continue;
- }
- this.pointersOffset[i] = currentOffset;
- currentOffset += pointer.byteSize;
- }
-
- if (currentOffset != expectedStrideSize)
- {
- LOGGER.error("Vertex Attribute calculated stride size " + currentOffset +
- " does not match the provided expected stride size " + expectedStrideSize + "!");
- throw new IllegalArgumentException("Vertex Attribute Incorrect Format");
- }
- this.strideSize = currentOffset;
- LOGGER.info("Vertex Attribute (pre GL43) completed.");
-
- // Debug logging
- LOGGER.debug("AttributeIndex: ElementCount, glType, normalized, strideSize, offset");
-
- for (int i = 0; i < this.pointers.length; i++)
- {
- VertexPointer pointer = this.pointers[i];
- if (pointer == null)
- {
- LOGGER.debug(i + ": Null!!!!");
- }
- else
- {
- LOGGER.debug(i + ": " + pointer.elementCount + ", " +
- pointer.glType + ", " + pointer.normalized + ", " + this.strideSize + ", " + this.pointersOffset[i]);
- }
- }
-
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexPointer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexPointer.java
deleted file mode 100644
index 061827aa3..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/glObject/vertexAttribute/VertexPointer.java
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.glObject.vertexAttribute;
-
-import com.seibel.distanthorizons.coreapi.util.MathUtil;
-import org.lwjgl.opengl.GL32;
-
-public final class VertexPointer
-{
- public final int elementCount;
- public final int glType;
- public final boolean normalized;
- public final int byteSize;
- public final boolean useInteger;
-
-
-
- // basic constructors //
-
- public VertexPointer(int elementCount, int glType, boolean normalized, int byteSize, boolean useInteger)
- {
- this.elementCount = elementCount;
- this.glType = glType;
- this.normalized = normalized;
- this.byteSize = byteSize;
- this.useInteger = useInteger;
- }
- public VertexPointer(int elementCount, int glType, boolean normalized, int byteSize)
- {
- this(elementCount, glType, normalized, byteSize, false);
- }
- private static int _align(int bytes) { return MathUtil.ceilDiv(bytes, 4) * 4; }
-
-
-
- // named constructors //
-
- public static VertexPointer addFloatPointer(boolean normalized) { return new VertexPointer(1, GL32.GL_FLOAT, normalized, Float.BYTES); }
- public static VertexPointer addVec2Pointer(boolean normalized) { return new VertexPointer(2, GL32.GL_FLOAT, normalized, Float.BYTES * 2); }
- public static VertexPointer addVec3Pointer(boolean normalized) { return new VertexPointer(3, GL32.GL_FLOAT, normalized, Float.BYTES * 3); }
- public static VertexPointer addVec4Pointer(boolean normalized) { return new VertexPointer(4, GL32.GL_FLOAT, normalized, Float.BYTES * 4); }
- /** Always aligned to 4 bytes */
- public static VertexPointer addUnsignedBytePointer(boolean normalized, boolean useInteger) { return new VertexPointer(1, GL32.GL_UNSIGNED_BYTE, normalized, 4, useInteger); }
- /** aligned to 4 bytes */
- public static VertexPointer addUnsignedBytesPointer(int elementCount, boolean normalized, boolean useInteger)
- { return new VertexPointer(elementCount, GL32.GL_UNSIGNED_BYTE, normalized, _align(elementCount), useInteger); }
- public static VertexPointer addUnsignedShortsPointer(int elementCount, boolean normalized, boolean useInteger)
- { return new VertexPointer(elementCount, GL32.GL_UNSIGNED_SHORT, normalized, _align(elementCount * 2), useInteger); }
- public static VertexPointer addShortsPointer(int elementCount, boolean normalized, boolean useInteger) { return new VertexPointer(elementCount, GL32.GL_SHORT, normalized, _align(elementCount * 2), useInteger); }
- public static VertexPointer addIntPointer(boolean normalized, boolean useInteger) { return new VertexPointer(1, GL32.GL_INT, normalized, 4, useInteger); }
- public static VertexPointer addIVec2Pointer(boolean normalized, boolean useInteger) { return new VertexPointer(2, GL32.GL_INT, normalized, 8, useInteger); }
- public static VertexPointer addIVec3Pointer(boolean normalized, boolean useInteger) { return new VertexPointer(3, GL32.GL_INT, normalized, 12, useInteger); }
- public static VertexPointer addIVec4Pointer(boolean normalized, boolean useInteger) { return new VertexPointer(4, GL32.GL_INT, normalized, 16, useInteger); }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DebugRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DebugRenderer.java
deleted file mode 100644
index 69d64ce3c..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DebugRenderer.java
+++ /dev/null
@@ -1,513 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.config.types.ConfigEntry;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.pos.DhSectionPos;
-import com.seibel.distanthorizons.core.render.glObject.buffer.GLElementBuffer;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.AbstractVertexAttribute;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.util.math.Vec3f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcDebugRenderer;
-import org.jetbrains.annotations.NotNull;
-import org.jetbrains.annotations.Nullable;
-
-import java.awt.*;
-import java.lang.ref.WeakReference;
-import java.util.HashMap;
-import java.util.Iterator;
-import java.util.LinkedList;
-import java.util.concurrent.PriorityBlockingQueue;
-
-/**
- * Handles rendering the wireframe particles
- * that are used for seeing what the system's doing.
- */
-public class DebugRenderer
-{
- public static DebugRenderer INSTANCE = new DebugRenderer();
-
- public static final DhLogger LOGGER = new DhLoggerBuilder().build();
- public static final DhLogger RATE_LIMITED_LOGGER = new DhLoggerBuilder()
- .maxCountPerSecond(1)
- .build();
-
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
-
- // rendering setup
- private ShaderProgram basicShader;
- private GLElementBuffer outlineIndexBuffer;
- private AbstractVertexAttribute va;
- private boolean init = false;
-
- // used when rendering
- private Mat4f dhMvmProjMatrixThisFrame;
- private Vec3f camPosFloatThisFrame;
-
-
- private final RendererLists rendererLists = new RendererLists();
- private final PriorityBlockingQueue particles = new PriorityBlockingQueue<>();
-
-
-
- ///** A box from 0,0,0 to 1,1,1 */
- //private static final float[] BOX_VERTICES = {
- // //region
- // // Pos x y z
- // 0, 0, 0,
- // 1, 0, 0,
- // 1, 1, 0,
- // 0, 1, 0,
- // 0, 0, 1,
- // 1, 0, 1,
- // 1, 1, 1,
- // 0, 1, 1,
- // //endregion
- //};
- //
- //private static final int[] BOX_OUTLINE_INDICES = {
- // //region
- // 0, 1,
- // 1, 2,
- // 2, 3,
- // 3, 0,
- //
- // 4, 5,
- // 5, 6,
- // 6, 7,
- // 7, 4,
- //
- // 0, 4,
- // 1, 5,
- // 2, 6,
- // 3, 7,
- // //endregion
- //};
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- private DebugRenderer() { }
-
- //public void init()
- //{
- // if (this.init)
- // {
- // return;
- // }
- // this.init = true;
- //
- // this.va = AbstractVertexAttribute.create();
- // this.va.bind();
- // // Pos
- // this.va.setVertexAttribute(0, 0, VertexPointer.addVec3Pointer(false));
- // this.va.completeAndCheck(Float.BYTES * 3);
- // this.basicShader = new ShaderProgram(
- // "shaders/debug/vert.vert",
- // "shaders/debug/frag.frag",
- // "vPosition"
- // );
- // this.createBuffer();
- //}
- //
- //private void createBuffer()
- //{
- // // box vertices
- // ByteBuffer boxVerticesBuffer = ByteBuffer.allocateDirect(BOX_VERTICES.length * Float.BYTES);
- // boxVerticesBuffer.order(ByteOrder.nativeOrder());
- // boxVerticesBuffer.asFloatBuffer().put(BOX_VERTICES);
- // boxVerticesBuffer.rewind();
- //
- //
- // // outline vertex indexes
- // ByteBuffer boxOutlineBuffer = ByteBuffer.allocateDirect(BOX_OUTLINE_INDICES.length * Integer.BYTES);
- // boxOutlineBuffer.order(ByteOrder.nativeOrder());
- // boxOutlineBuffer.asIntBuffer().put(BOX_OUTLINE_INDICES);
- // boxOutlineBuffer.rewind();
- // this.outlineIndexBuffer = new GLElementBuffer(false);
- // this.outlineIndexBuffer.uploadBuffer(boxOutlineBuffer, EDhApiGpuUploadMethod.DATA, BOX_OUTLINE_INDICES.length * Integer.BYTES, GL32.GL_STATIC_DRAW);
- //
- //}
-
- //endregion
-
-
-
- //==============//
- // registration //
- //==============//
- //region
-
- public static void makeParticle(BoxParticle particle)
- {
- if (INSTANCE != null && Config.Client.Advanced.Debugging.DebugWireframe.enableRendering.get())
- {
- INSTANCE.particles.add(particle);
- }
- }
-
- public static void register(IDebugRenderable renderable, ConfigEntry config) { if (INSTANCE != null) { INSTANCE.addRenderer(renderable, config); } }
- public void addRenderer(IDebugRenderable renderable, ConfigEntry config) { this.rendererLists.addRenderable(renderable, config); }
-
- public static void unregister(IDebugRenderable renderable, ConfigEntry config) { if (INSTANCE != null) { INSTANCE.removeRenderer(renderable, config); } }
- private void removeRenderer(IDebugRenderable renderable, ConfigEntry config) { this.rendererLists.removeRenderable(renderable, config); }
-
- public static void clearRenderables() { INSTANCE.rendererLists.clearRenderables(); }
-
- //endregion
-
-
-
- //===========//
- // rendering //
- //===========//
- //region
-
- public void render(RenderParams renderEventParam)
- {
- //this.dhMvmProjMatrixThisFrame = dhMvmProjMatrix;
- //Vec3d camPos = MC_RENDER.getCameraExactPosition();
- //this.camPosFloatThisFrame = new Vec3f((float) camPos.x, (float) camPos.y, (float) camPos.z);
-
- //this.init();
-
- //GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
- //GLMC.enableDepthTest();
- //
- //this.basicShader.bind();
- //this.va.bind();
- //
- //
- //this.outlineIndexBuffer.bind();
- this.rendererLists.render(this);
-
-
- // particle rendering
- BoxParticle head = null;
- while ((head = this.particles.poll()) != null && head.isDead())
- { /* remove dead particles */ }
- if (head != null)
- {
- // re-add the popped off head
- this.particles.add(head);
- }
-
- IMcDebugRenderer renderer = SingletonInjector.INSTANCE.get(IMcDebugRenderer.class);
- renderer.render(renderEventParam, this.particles);
-
- }
-
- @Deprecated // TODO this should add all the boxes to a list so we can render them as a batch instead of individual draw calls
- public void renderBox(Box box)
- {
- IMcDebugRenderer renderer = SingletonInjector.INSTANCE.get(IMcDebugRenderer.class);
- renderer.render(box);
- }
-
- //public void render(Mat4f dhMvmProjMatrix)
- //{
- // this.dhMvmProjMatrixThisFrame = dhMvmProjMatrix;
- // Vec3d camPos = MC_RENDER.getCameraExactPosition();
- // this.camPosFloatThisFrame = new Vec3f((float) camPos.x, (float) camPos.y, (float) camPos.z);
- //
- // this.init();
- //
- // GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
- // GLMC.enableDepthTest();
- //
- // this.basicShader.bind();
- // this.va.bind();
- //
- //
- // this.outlineIndexBuffer.bind();
- // this.rendererLists.render(this);
- //
- //
- // // particle rendering
- // BoxParticle head = null;
- // while ((head = this.particles.poll()) != null && head.isDead())
- // { /* remove dead particles */ }
- // if (head != null)
- // {
- // // re-add the popped off head
- // this.particles.add(head);
- // }
- //
- //
- // // box rendering
- // GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
- // for (BoxParticle particle : this.particles)
- // {
- // // a new box is created each time since the height will be different based on the time it's lived
- // this.renderBox(particle.createNewRenderBox());
- // }
- //}
- //
- //public void renderBox(Box box)
- //{
- // Mat4f boxTransform = Mat4f.createTranslateMatrix(box.minPos.x - this.camPosFloatThisFrame.x, box.minPos.y - this.camPosFloatThisFrame.y, box.minPos.z - this.camPosFloatThisFrame.z);
- // boxTransform.multiply(Mat4f.createScaleMatrix(box.maxPos.x - box.minPos.x, box.maxPos.y - box.minPos.y, box.maxPos.z - box.minPos.z));
- //
- // Mat4f transformMatrix = this.dhMvmProjMatrixThisFrame.copy();
- // transformMatrix.multiply(boxTransform);
- // this.basicShader.setUniform(this.basicShader.getUniformLocation("uTransform"), transformMatrix);
- //
- // this.basicShader.setUniform(this.basicShader.getUniformLocation("uColor"), box.color);
- //
- // GL32.glDrawElements(GL32.GL_LINES, BOX_OUTLINE_INDICES.length, GL32.GL_UNSIGNED_INT, 0);
- //}
-
- //endregion
-
-
-
- //================//
- // helper classes //
- //================//
- //region
-
- public static final class Box
- {
- public Vec3f minPos;
- public Vec3f maxPos;
- public Color color;
-
-
-
- public Box(long pos, float minY, float maxY, float marginPercent, Color color)
- {
- float edgeOffset = DhSectionPos.getBlockWidth(pos) * marginPercent;
-
- int minBlockPosX = DhSectionPos.getMinCornerBlockX(pos);
- int minBlockPosZ = DhSectionPos.getMinCornerBlockZ(pos);
- int maxBlockPosX = minBlockPosX + DhSectionPos.getBlockWidth(pos);
- int maxBlockPosZ = minBlockPosZ + DhSectionPos.getBlockWidth(pos);
-
- this.minPos = new Vec3f(minBlockPosX + edgeOffset, minY, minBlockPosZ + edgeOffset);
- this.maxPos = new Vec3f(maxBlockPosX - edgeOffset, maxY, maxBlockPosZ - edgeOffset);
- this.color = color;
- }
-
- /** only used for */
- public Box(Vec3f minPos, Vec3f maxPos, Color color)
- {
- this.minPos = minPos;
- this.maxPos = maxPos;
- this.color = color;
- }
-
- }
-
- public static final class BoxParticle implements Comparable
- {
- public Box box;
- public long startMsTime;
- public long durationInMs;
- public float yChange;
-
-
- private BoxParticle(Box box, long startMsTime, long durationInMs, float yChange)
- {
- this.box = box;
- this.startMsTime = startMsTime;
- this.durationInMs = durationInMs;
- this.yChange = yChange;
- }
-
- public BoxParticle(Box box, double secondDuration, float yChange)
- { this(box, System.currentTimeMillis(), (long) (secondDuration * 1_000), yChange); }
-
-
- @Override
- public int compareTo(@NotNull DebugRenderer.BoxParticle particle)
- { return Long.compare(this.startMsTime + this.durationInMs, particle.startMsTime + particle.durationInMs); }
-
- /** will change each time it's called based on the yChange value and time */
- public Box createNewRenderBox()
- {
- long nowMs = System.currentTimeMillis();
-
- float percent = (nowMs - this.startMsTime) / (float) this.durationInMs;
- percent = (float) Math.pow(percent, 4);
- float yDiff = this.yChange * percent;
-
- return new Box(
- new Vec3f(this.box.minPos.x, this.box.minPos.y + yDiff, this.box.minPos.z),
- new Vec3f(this.box.maxPos.x, this.box.maxPos.y + yDiff, this.box.maxPos.z),
- this.box.color);
- }
-
- public boolean isDead() { return (System.currentTimeMillis() - this.startMsTime) > this.durationInMs; }
-
- }
-
- private static class RendererLists
- {
- public final LinkedList> generalRenderableList = new LinkedList<>();
-
- private final HashMap, LinkedList>> renderableListByConfig = new HashMap<>();
-
-
-
- //==============//
- // registration //
- //==============//
- //region
-
- public void addRenderable(IDebugRenderable renderable, @Nullable ConfigEntry config)
- {
- synchronized (this)
- {
- if (config != null)
- {
- if (!this.renderableListByConfig.containsKey(config))
- {
- this.renderableListByConfig.put(config, new LinkedList<>());
- }
-
- LinkedList> renderableList = this.renderableListByConfig.get(config);
- renderableList.add(new WeakReference<>(renderable));
- }
- else
- {
- this.generalRenderableList.add(new WeakReference<>(renderable));
- }
- }
- }
-
- public void removeRenderable(IDebugRenderable renderable, @Nullable ConfigEntry config)
- {
- synchronized (this)
- {
- if (config != null)
- {
- if (this.renderableListByConfig.containsKey(config))
- {
- LinkedList> renderableList = this.renderableListByConfig.get(config);
- this.removeRenderableFromInternalList(renderableList, renderable);
- }
- }
- else
- {
- this.removeRenderableFromInternalList(this.generalRenderableList, renderable);
- }
- }
- }
- private void removeRenderableFromInternalList(LinkedList> rendererList, IDebugRenderable renderable)
- {
- Iterator> iterator = rendererList.iterator();
- while (iterator.hasNext())
- {
- WeakReference renderableRef = iterator.next();
- if (renderableRef.get() == null)
- {
- iterator.remove();
- continue;
- }
-
- if (renderableRef.get() == renderable)
- {
- iterator.remove();
- return;
- }
- }
- }
-
- public void clearRenderables()
- {
- for (ConfigEntry config : this.renderableListByConfig.keySet())
- {
- LinkedList> renderableList = this.renderableListByConfig.get(config);
- if (config.get() && renderableList != null)
- {
- renderableList.clear();
- }
- }
- }
-
- //endregion
-
-
-
- //===========//
- // rendering //
- //===========//
- //region
-
- public void render(DebugRenderer debugRenderer)
- {
- this.renderList(debugRenderer, this.generalRenderableList);
-
- for (ConfigEntry config : this.renderableListByConfig.keySet())
- {
- LinkedList> renderableList = this.renderableListByConfig.get(config);
- if (config.get() && renderableList != null && renderableList.size() != 0)
- {
- this.renderList(debugRenderer, renderableList);
- }
- }
- }
- private void renderList(DebugRenderer debugRenderer, LinkedList> rendererList)
- {
- synchronized (this)
- {
- try
- {
- Iterator> iterator = rendererList.iterator();
- while (iterator.hasNext())
- {
- WeakReference ref = iterator.next();
- IDebugRenderable renderable = ref.get();
- if (renderable == null)
- {
- iterator.remove();
- continue;
- }
-
- renderable.debugRender(debugRenderer);
- }
- }
- catch (Exception e)
- {
- RATE_LIMITED_LOGGER.error("Unexpected Debug renderer error, Error: "+e.getMessage(), e);
- }
- }
- }
-
- //endregion
- }
-
- //endregion
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DhFadeRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DhFadeRenderer.java
deleted file mode 100644
index d73a55693..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DhFadeRenderer.java
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.renderer.shaders.DhFadeShader;
-import com.seibel.distanthorizons.core.render.renderer.shaders.FadeApplyShader;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
-import org.lwjgl.opengl.GL32;
-import org.lwjgl.opengl.GL43C;
-
-import java.nio.ByteBuffer;
-
-/**
- * Handles fading MC and DH together via {@link DhFadeShader} and {@link FadeApplyShader}.
- *
- * {@link DhFadeShader} - draws the Fade to a texture.
- * {@link FadeApplyShader} - draws the Fade texture to DH's framebuffer.
- */
-public class DhFadeRenderer
-{
-
- public static DhFadeRenderer INSTANCE = new DhFadeRenderer();
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
-
- private static final IMinecraftClientWrapper MC_CLIENT = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- private boolean init = false;
-
- private int width = -1;
- private int height = -1;
- private int fadeFramebuffer = -1;
-
- private int fadeTexture = -1;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- private DhFadeRenderer() { }
-
- public void init()
- {
- if (this.init) return;
- this.init = true;
-
- DhFadeShader.INSTANCE.init();
- FadeApplyShader.INSTANCE.init();
- }
-
- private void createFramebuffer(int width, int height)
- {
- if (this.fadeFramebuffer != -1)
- {
- GL32.glDeleteFramebuffers(this.fadeFramebuffer);
- this.fadeFramebuffer = -1;
- }
-
- this.fadeFramebuffer = GL32.glGenFramebuffers();
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fadeFramebuffer);
-
-
- if (this.fadeTexture != -1)
- {
- GLMC.glDeleteTextures(this.fadeTexture);
- this.fadeTexture = -1;
- }
-
- this.fadeTexture = GL32.glGenTextures();
- {
- GLMC.glBindTexture(this.fadeTexture);
- GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
- GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
- GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
-
- // disable mip-mapping since DH is just going to draw straight to the screen
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
- }
-
- GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fadeTexture, 0);
-
- }
-
-
-
- //========//
- // render //
- //========//
-
- public void render(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks, IProfilerWrapper profiler)
- {
- try
- {
- profiler.push("Fade Generate");
-
- this.init();
-
- // resize the framebuffer if necessary
- int width = MC_RENDER.getTargetFramebufferViewportWidth();
- int height = MC_RENDER.getTargetFramebufferViewportHeight();
- if (this.width != width || this.height != height)
- {
- this.width = width;
- this.height = height;
- this.createFramebuffer(width, height);
- }
-
-
- DhFadeShader.INSTANCE.frameBuffer = this.fadeFramebuffer;
- DhFadeShader.INSTANCE.setProjectionMatrix(mcModelViewMatrix, mcProjectionMatrix);
- DhFadeShader.INSTANCE.render(partialTicks);
-
- // restored so we can write the fade texture to the main frame buffer
- //mcState.restore();
-
- profiler.popPush("Fade Apply");
-
- FadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
- FadeApplyShader.INSTANCE.readFramebuffer = DhFadeShader.INSTANCE.frameBuffer;
- FadeApplyShader.INSTANCE.drawFramebuffer = BlazeLodRenderer.INSTANCE.getActiveFramebufferId();
- FadeApplyShader.INSTANCE.render(partialTicks);
- }
- catch (Exception e)
- {
- LOGGER.error("Unexpected error during fade render, error: ["+e.getMessage()+"].", e);
- }
- finally
- {
- profiler.pop();
- }
- }
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DhTerrainShaderProgram.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DhTerrainShaderProgram.java
deleted file mode 100644
index 35298e10d..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/DhTerrainShaderProgram.java
+++ /dev/null
@@ -1,226 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiShaderProgram;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodQuadBuilder;
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import com.seibel.distanthorizons.core.render.glObject.shader.Shader;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.AbstractVertexAttribute;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.VertexAttributePostGL43;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.VertexAttributePreGL43;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.VertexPointer;
-import com.seibel.distanthorizons.core.util.LodUtil;
-import com.seibel.distanthorizons.core.util.RenderUtil;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.util.math.Vec3f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
-
-/**
- * Handles rendering the normal LOD terrain.
- * @see LodQuadBuilder
- */
-public class DhTerrainShaderProgram extends ShaderProgram implements IDhApiShaderProgram
-{
- public final AbstractVertexAttribute vao;
-
- // Uniforms
- public int uCombinedMatrix = -1;
- public int uModelOffset = -1;
- public int uWorldYOffset = -1;
-
- public int uMircoOffset = -1;
- public int uEarthRadius = -1;
- public int uLightMap = -1;
-
- // fragment shader uniforms
- public int uClipDistance = -1;
- public int uDitherDhRendering = -1;
-
- // Noise Uniforms
- public int uNoiseEnabled = -1;
- public int uNoiseSteps = -1;
- public int uNoiseIntensity = -1;
- public int uNoiseDropoff = -1;
-
- // Debug Uniform
- public int uIsWhiteWorld = -1;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- // This will bind AbstractVertexAttribute
- public DhTerrainShaderProgram()
- {
- super(
- "shaders/standard.vert",
- "shaders/flat_shaded.frag",
- new String[]{"vPosition", "color"}
- );
-
- this.uCombinedMatrix = this.getUniformLocation("uCombinedMatrix");
- this.uModelOffset = this.getUniformLocation("uModelOffset");
- this.uWorldYOffset = this.getUniformLocation("uWorldYOffset");
- this.uDitherDhRendering = this.getUniformLocation("uDitherDhRendering");
- this.uMircoOffset = this.getUniformLocation("uMircoOffset");
- this.uEarthRadius = this.getUniformLocation("uEarthRadius");
-
- this.uLightMap = this.getUniformLocation("uLightMap");
-
- // Fog/Clip Uniforms
- this.uClipDistance = this.getUniformLocation("uClipDistance");
-
- // Noise Uniforms
- this.uNoiseEnabled = this.getUniformLocation("uNoiseEnabled");
- this.uNoiseSteps = this.getUniformLocation("uNoiseSteps");
- this.uNoiseIntensity = this.getUniformLocation("uNoiseIntensity");
- this.uNoiseDropoff = this.getUniformLocation("uNoiseDropoff");
-
- // Debug Uniform
- this.uIsWhiteWorld = this.getUniformLocation("uIsWhiteWorld");
-
-
- if (GLProxy.getInstance().vertexAttributeBufferBindingSupported)
- {
- this.vao = new VertexAttributePostGL43(); // also binds AbstractVertexAttribute
- }
- else
- {
- this.vao = new VertexAttributePreGL43(); // also binds AbstractVertexAttribute
- }
- this.vao.bind();
-
- // short: x, y, z, meta
- // meta: byte skylight, byte blocklight, byte microOffset
- this.vao.setVertexAttribute(0, 0, VertexPointer.addUnsignedShortsPointer(4, false, true));
- // byte: r, g, b, a
- this.vao.setVertexAttribute(0, 1, VertexPointer.addUnsignedBytesPointer(4, true, false));
- // byte: iris material ID, normal index, 2 spacers
- this.vao.setVertexAttribute(0, 2, VertexPointer.addUnsignedBytesPointer(4, true, true));
-
- try
- {
- int vertexByteCount = LodUtil.DH_VERTEX_FORMAT.getByteSize();
- this.vao.completeAndCheck(vertexByteCount);
- }
- catch (RuntimeException e)
- {
- System.out.println(LodUtil.DH_VERTEX_FORMAT);
- throw e;
- }
-
- }
-
-
-
- //=========//
- // methods //
- //=========//
-
- @Override
- public void bind()
- {
- super.bind();
- this.vao.bind();
- }
- @Override
- public void unbind()
- {
- super.unbind();
- this.vao.unbind();
- }
-
- @Override
- public void free()
- {
- this.vao.free();
- super.free();
- }
-
- @Override
- public void bindVertexBuffer(int vbo) { this.vao.bindBufferToAllBindingPoints(vbo); }
-
- @Override
- public void fillUniformData(DhApiRenderParam renderParameters)
- {
- Mat4f combinedMatrix = new Mat4f(renderParameters.dhProjectionMatrix);
- combinedMatrix.multiply(renderParameters.dhModelViewMatrix);
-
- super.bind();
-
- // uniforms
- this.setUniform(this.uCombinedMatrix, combinedMatrix);
- this.setUniform(this.uMircoOffset, 0.01f); // 0.01 block offset
-
- this.setUniform(this.uLightMap, ILightMapWrapper.BOUND_INDEX);
-
- this.setUniform(this.uWorldYOffset, (float) renderParameters.worldYOffset);
-
- this.setUniform(this.uDitherDhRendering, Config.Client.Advanced.Graphics.Quality.ditherDhFade.get());
-
- float curveRatio = Config.Client.Advanced.Graphics.Experimental.earthCurveRatio.get();
- if (curveRatio < -1.0f || curveRatio > 1.0f)
- {
- curveRatio = /*6371KM*/ 6371000.0f / curveRatio;
- }
- else
- {
- // disable curvature if the config value is between -1 and 1
- curveRatio = 0.0f;
- }
- this.setUniform(this.uEarthRadius, curveRatio);
-
- // Noise Uniforms
- this.setUniform(this.uNoiseEnabled, Config.Client.Advanced.Graphics.NoiseTexture.enableNoiseTexture.get());
- this.setUniform(this.uNoiseSteps, Config.Client.Advanced.Graphics.NoiseTexture.noiseSteps.get());
- this.setUniform(this.uNoiseIntensity, Config.Client.Advanced.Graphics.NoiseTexture.noiseIntensity.get());
- this.setUniform(this.uNoiseDropoff, Config.Client.Advanced.Graphics.NoiseTexture.noiseDropoff.get());
-
- // Debug
- this.setUniform(this.uIsWhiteWorld, Config.Client.Advanced.Debugging.enableWhiteWorld.get());
-
- // Clip Uniform
- float dhNearClipDistance = RenderUtil.getNearClipPlaneInBlocks();
- if (!Config.Client.Advanced.Debugging.lodOnlyMode.get())
- {
- // this added value prevents the near clip plane and discard circle from touching, which looks bad
- dhNearClipDistance += 16f;
- }
- this.setUniform(this.uClipDistance, dhNearClipDistance);
- }
-
- @Override
- public void setModelOffsetPos(DhApiVec3f modelOffsetPos) { this.setUniform(this.uModelOffset, new Vec3f(modelOffsetPos)); }
-
- @Override
- public int getId() { return this.id; }
-
- /** The base DH render program should always render */
- @Override
- public boolean overrideThisFrame() { return true; }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/FogRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/FogRenderer.java
deleted file mode 100644
index f649b7a05..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/FogRenderer.java
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.GLState;
-import com.seibel.distanthorizons.core.render.renderer.shaders.FogApplyShader;
-import com.seibel.distanthorizons.core.render.renderer.shaders.FogShader;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import org.lwjgl.opengl.GL32;
-import org.lwjgl.opengl.GL43C;
-
-import java.nio.ByteBuffer;
-
-/**
- * Handles adding SSAO via {@link FogShader} and {@link FogApplyShader}.
- *
- * {@link FogShader} - draws the Fog to a texture.
- * {@link FogApplyShader} - draws the Fog texture to DH's FrameBuffer.
- */
-public class FogRenderer
-{
- public static FogRenderer INSTANCE = new FogRenderer();
-
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- private boolean init = false;
-
- private int width = -1;
- private int height = -1;
- private int fogFramebuffer = -1;
-
- private int fogTexture = -1;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- private FogRenderer() { }
-
- public void init()
- {
- if (this.init) return;
- this.init = true;
-
- FogShader.INSTANCE.init();
- FogApplyShader.INSTANCE.init();
- }
-
- private void createFramebuffer(int width, int height)
- {
- if (this.fogFramebuffer != -1)
- {
- GL32.glDeleteFramebuffers(this.fogFramebuffer);
- this.fogFramebuffer = -1;
- }
-
- if (this.fogTexture != -1)
- {
- GLMC.glDeleteTextures(this.fogTexture);
- this.fogTexture = -1;
- }
-
- this.fogFramebuffer = GL32.glGenFramebuffers();
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fogFramebuffer);
-
- this.fogTexture = GLMC.glGenTextures();
- {
- GLMC.glBindTexture(this.fogTexture);
- GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
- GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
- GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
- GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fogTexture, 0);
-
- // disable mip-mapping since DH is just going to draw straight to the screen
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
- }
- }
-
-
-
- //========//
- // render //
- //========//
-
- public void render(Mat4f modelViewProjectionMatrix, float partialTicks)
- {
- // GLState needed in MC 1.16.5 probably due to MC not manually setting each GL state they need before the next rendering step
- try (GLState state = new GLState())
- {
- this.init();
-
- // resize the framebuffer if necessary
- int width = MC_RENDER.getTargetFramebufferViewportWidth();
- int height = MC_RENDER.getTargetFramebufferViewportHeight();
- if (this.width != width || this.height != height)
- {
- this.width = width;
- this.height = height;
- this.createFramebuffer(width, height);
- }
-
- FogShader.INSTANCE.frameBuffer = this.fogFramebuffer;
- FogShader.INSTANCE.setProjectionMatrix(modelViewProjectionMatrix);
- FogShader.INSTANCE.render(partialTicks);
-
- FogApplyShader.INSTANCE.fogTexture = this.fogTexture;
- FogApplyShader.INSTANCE.render(partialTicks);
- }
- }
-
- public void free()
- {
- FogShader.INSTANCE.free();
- FogApplyShader.INSTANCE.free();
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java
deleted file mode 100644
index ce6212a80..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/LodRenderer.java
+++ /dev/null
@@ -1,767 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.api.enums.rendering.EDhApiRendererMode;
-import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiFramebuffer;
-import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiShaderProgram;
-import com.seibel.distanthorizons.api.methods.events.abstractEvents.*;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiTextureCreatedParam;
-import com.seibel.distanthorizons.core.api.internal.ClientApi;
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
-import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.pos.blockPos.DhBlockPos;
-import com.seibel.distanthorizons.core.render.DhApiRenderProxy;
-import com.seibel.distanthorizons.core.render.RenderBufferHandler;
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import com.seibel.distanthorizons.core.render.glObject.buffer.GLVertexBuffer;
-import com.seibel.distanthorizons.core.render.glObject.buffer.QuadElementBuffer;
-import com.seibel.distanthorizons.core.render.glObject.texture.*;
-import com.seibel.distanthorizons.core.render.renderer.generic.GenericObjectRenderer;
-import com.seibel.distanthorizons.core.render.renderer.shaders.*;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.util.math.Vec3d;
-import com.seibel.distanthorizons.core.util.objects.SortedArraySet;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.AbstractOptifineAccessor;
-import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IIrisAccessor;
-import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcGenericRenderer;
-import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcTestRenderer;
-import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
-import com.seibel.distanthorizons.coreapi.DependencyInjection.OverrideInjector;
-import com.seibel.distanthorizons.core.util.math.Vec3f;
-import org.jetbrains.annotations.Nullable;
-import org.lwjgl.opengl.GL32;
-
-/**
- * This is where all the magic happens.
- * This is where LODs are draw to the world.
- */
-public class LodRenderer
-{
- public static final DhLogger LOGGER = new DhLoggerBuilder()
- .fileLevelConfig(Config.Common.Logging.logRendererEventToFile)
- .build();
-
- public static final DhLogger RATE_LIMITED_LOGGER = new DhLoggerBuilder()
- .fileLevelConfig(Config.Common.Logging.logRendererEventToFile)
- .maxCountPerSecond(4)
- .build();
-
- private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
- private static final IIrisAccessor IRIS_ACCESSOR = ModAccessorInjector.INSTANCE.get(IIrisAccessor.class);
-
- public static final LodRenderer INSTANCE = new LodRenderer();
-
-
-
- // these ID's either what any render is currently using (since only one renderer can be active at a time), or just used previously
- private int activeFramebufferId = -1;
- private int activeColorTextureId = -1;
- private int activeDepthTextureId = -1;
- private int textureWidth;
- private int textureHeight;
-
-
- private IDhApiShaderProgram lodRenderProgram = null;
- public QuadElementBuffer quadIBO = null;
- private boolean renderObjectsCreated = false;
-
- // framebuffer and texture ID's for this renderer
- private IDhApiFramebuffer framebuffer;
- /** will be null if MC's framebuffer is being used since MC already has a color texture */
- @Nullable
- private DhColorTexture nullableColorTexture;
- private DHDepthTexture depthTexture;
- /**
- * If true the {@link LodRenderer#framebuffer} is the same as MC's.
- * This should only be true in the case of Optifine so LODs won't be overwritten when shaders are enabled.
- */
- private boolean usingMcFramebuffer = false;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- private LodRenderer() { }
-
-
-
- //===========//
- // rendering //
- //===========//
- //region
-
- /**
- * This will draw both opaque and transparent LODs if
- * {@link DhApiRenderProxy#getDeferTransparentRendering()} is false,
- * otherwise it will only render opaque LODs.
- */
- public void render(RenderParams renderParams, IProfilerWrapper profiler)
- { this.renderLodPass(renderParams, profiler, false); }
-
- /**
- * This method is designed for Iris to be able
- * to draw water in a deferred rendering context.
- * It needs to be updated with any major changes,
- * but shouldn't be activated as per deferWaterRendering.
- */
- public void renderDeferred(RenderParams renderParams, IProfilerWrapper profiler)
- { this.renderLodPass(renderParams, profiler, true); }
-
- private void renderLodPass(RenderParams renderParams, IProfilerWrapper profiler, boolean runningDeferredPass)
- {
- //====================//
- // validate rendering //
- //====================//
-
- boolean deferTransparentRendering = DhApiRenderProxy.INSTANCE.getDeferTransparentRendering();
- if (runningDeferredPass
- && !deferTransparentRendering)
- {
- return;
- }
- boolean firstPass = !runningDeferredPass;
-
- // RenderParams parameter validation should be done before this
- if (!renderParams.validationRun)
- {
- throw new IllegalArgumentException("Render parameters validation");
- }
-
- RenderBufferHandler renderBufferHandler = renderParams.renderBufferHandler;
- IMcGenericRenderer genericRenderer = renderParams.genericRenderer;
- ILightMapWrapper lightmap = renderParams.lightmap;
-
-
-
- //=================//
- // rendering setup //
- //=================//
-
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderSetupEvent.class, renderParams);
- profiler.push("LOD GL setup");
-
- if (!this.renderObjectsCreated)
- {
- boolean setupSuccess = this.createRenderObjects();
- if (!setupSuccess)
- {
- // shouldn't normally happen, but just in case
- return;
- }
-
- // only do this once, that way they can still be reverted if desired
- if (Config.Client.Advanced.Graphics.overrideVanillaGraphicsSettings.get())
- {
- LOGGER.info("Overriding vanilla MC settings to better fit Distant Horizons... This behavior can be disabled in the Distant Horizons config.");
-
- MC.disableVanillaClouds();
- MC.disableVanillaChunkFadeIn();
- MC.disableFabulousTransparency();
- }
-
- this.renderObjectsCreated = true;
- }
-
- this.setGLState(renderParams, firstPass);
-
- lightmap.bind();
- this.quadIBO.bind();
-
- if (firstPass)
- {
- // we only need to sort/cull the LODs during the first frame
- profiler.popPush("LOD build render list");
- renderBufferHandler.buildRenderList(renderParams);
- }
-
- IDhApiShaderProgram lodShaderProgram = this.lodRenderProgram;
- IDhApiShaderProgram lodShaderProgramOverride = OverrideInjector.INSTANCE.get(IDhApiShaderProgram.class);
- if (lodShaderProgramOverride != null && lodShaderProgram.overrideThisFrame())
- {
- lodShaderProgram = lodShaderProgramOverride;
- }
-
-
-
- //===========//
- // rendering //
- //===========//
-
- if (!runningDeferredPass)
- {
- //=========================//
- // opaque and non-deferred //
- // transparent rendering //
- //=========================//
-
- // opaque LODs
- profiler.popPush("LOD Opaque");
- this.renderLodPass(lodShaderProgram, renderBufferHandler, renderParams, /*opaquePass*/ true);
-
- // custom objects with SSAO
- if (Config.Client.Advanced.Graphics.GenericRendering.enableGenericRendering.get())
- {
- profiler.popPush("Custom Objects");
- genericRenderer.render(renderParams, profiler, true);
- }
-
- // SSAO
- if (Config.Client.Advanced.Graphics.Ssao.enableSsao.get())
- {
- profiler.popPush("LOD SSAO");
- SSAORenderer.INSTANCE.render(new Mat4f(renderParams.dhProjectionMatrix), renderParams.partialTicks);
- }
-
- // custom objects without SSAO
- if (Config.Client.Advanced.Graphics.GenericRendering.enableGenericRendering.get())
- {
- profiler.popPush("Custom Objects");
- genericRenderer.render(renderParams, profiler, false);
- }
-
- // combined pass transparent rendering
- if (!deferTransparentRendering
- && Config.Client.Advanced.Graphics.Quality.transparency.get().transparencyEnabled)
- {
- profiler.popPush("LOD Transparent");
- this.renderLodPass(lodShaderProgram, renderBufferHandler, renderParams, /*opaquePass*/ false);
- }
-
- // far plane clip fading
- if (Config.Client.Advanced.Graphics.Quality.dhFadeFarClipPlane.get()
- // the fade shader messes with the GL state in a way Iris doesn't like,
- // so skip it if a shader is active
- && (IRIS_ACCESSOR == null || !IRIS_ACCESSOR.isShaderPackInUse()))
- {
- profiler.popPush("Fade Far Clip Fade");
- DhFadeRenderer.INSTANCE.render(
- new Mat4f(renderParams.mcModelViewMatrix), new Mat4f(renderParams.mcProjectionMatrix),
- renderParams.partialTicks, profiler);
- }
-
- // fog
- if (Config.Client.Advanced.Graphics.Fog.enableDhFog.get()
- // this is done to fix issues with: underwater fog, blindness effect, etc.
- || renderParams.vanillaFogEnabled)
- {
- profiler.popPush("LOD Fog");
-
- Mat4f combinedMatrix = new Mat4f(renderParams.dhProjectionMatrix);
- combinedMatrix.multiply(renderParams.dhModelViewMatrix);
-
- FogRenderer.INSTANCE.render(combinedMatrix, renderParams.partialTicks);
- }
-
-
-
- //=================//
- // debug rendering //
- //=================//
-
- if (Config.Client.Advanced.Debugging.DebugWireframe.enableRendering.get())
- {
- profiler.popPush("Debug wireframes");
-
- Mat4f combinedMatrix = new Mat4f(renderParams.dhProjectionMatrix);
- combinedMatrix.multiply(renderParams.dhModelViewMatrix);
-
- // Note: this can be very slow if a lot of boxes are being rendered
- //DebugRenderer.INSTANCE.render(combinedMatrix); // TODO
- }
-
-
-
- //===================//
- // optifine clean up //
- //===================//
-
- if (this.usingMcFramebuffer)
- {
- // If MC's framebuffer is being used the depth needs to be cleared to prevent rendering on top of MC.
- // This should only happen when Optifine shaders are being used.
- GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
- }
-
-
-
- //=============================//
- // Apply to the MC Framebuffer //
- //=============================//
-
- boolean cancelApplyShader = ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeApplyShaderRenderEvent.class, renderParams);
- if (!cancelApplyShader)
- {
- profiler.popPush("LOD Apply");
-
- // Copy the LOD framebuffer to Minecraft's framebuffer
- DhApplyShader.INSTANCE.render(renderParams.partialTicks);
- }
- }
- else
- {
- //====================//
- // deferred rendering //
- //====================//
-
- if (Config.Client.Advanced.Graphics.Quality.transparency.get().transparencyEnabled)
- {
- profiler.popPush("LOD Transparent");
- this.renderLodPass(lodShaderProgram, renderBufferHandler, renderParams, /*opaquePass*/ false);
-
-
- if (Config.Client.Advanced.Graphics.Fog.enableDhFog.get()
- // this is done to fix issues with: underwater fog, blindness effect, etc.
- || renderParams.vanillaFogEnabled)
- {
- profiler.popPush("LOD Fog");
-
- Mat4f combinedMatrix = new Mat4f(renderParams.dhProjectionMatrix);
- combinedMatrix.multiply(renderParams.dhModelViewMatrix);
-
- FogRenderer.INSTANCE.render(combinedMatrix, renderParams.partialTicks);
- }
- }
- }
-
-
-
- //================//
- // render cleanup //
- //================//
-
- profiler.popPush("LOD cleanup");
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderCleanupEvent.class, renderParams);
-
- lightmap.unbind();
- this.quadIBO.unbind();
- lodShaderProgram.unbind();
-
-
- // end of internal LOD profiling
- profiler.pop();
- }
-
- //endregion
-
-
-
- //=================//
- // Setup Functions //
- //=================//
- //region
-
- private void setGLState(
- DhApiRenderParam renderEventParam,
- boolean firstPass)
- {
- //===================//
- // framebuffer setup //
- //===================//
-
- // get the active framebuffer
- IDhApiFramebuffer framebuffer = this.framebuffer;
- IDhApiFramebuffer framebufferOverride = OverrideInjector.INSTANCE.get(IDhApiFramebuffer.class);
- if (framebufferOverride != null && framebufferOverride.overrideThisFrame())
- {
- framebuffer = framebufferOverride;
- }
- this.activeFramebufferId = framebuffer.getId();
- framebuffer.bind();
-
-
-
- //==========//
- // bindings //
- //==========//
-
- // by default draw everything as triangles
- GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
- GLMC.enableFaceCulling();
-
- GLMC.glBlendFunc(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA);
- GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ZERO);
-
- GL32.glDisable(GL32.GL_SCISSOR_TEST);
-
- // Enable depth test and depth mask
- GLMC.enableDepthTest();
- GLMC.glDepthFunc(GL32.GL_LESS);
- GLMC.enableDepthMask();
-
- // This is required for MC versions 1.21.5+
- // due to MC updating the lightmap by changing the viewport size
- GL32.glViewport(0, 0, this.textureWidth, this.textureHeight);
-
- this.lodRenderProgram.bind();
-
-
-
- //==========//
- // uniforms //
- //==========//
-
- IDhApiShaderProgram shaderProgramOverride = OverrideInjector.INSTANCE.get(IDhApiShaderProgram.class);
- if (shaderProgramOverride != null)
- {
- shaderProgramOverride.fillUniformData(renderEventParam);
- }
-
- this.lodRenderProgram.fillUniformData(renderEventParam);
-
-
-
-
- //===============//
- // texture setup //
- //===============//
-
- // resize the textures if needed
- if (MC_RENDER.getTargetFramebufferViewportWidth() != this.textureWidth
- || MC_RENDER.getTargetFramebufferViewportHeight() != this.textureHeight)
- {
- // just resizing the textures doesn't work when Optifine is present,
- // so recreate the textures with the new size instead
- this.createAndBindTextures();
- }
-
-
- // set the active textures
- this.activeDepthTextureId = this.depthTexture.getTextureId();
-
- if (this.nullableColorTexture != null)
- {
- this.activeColorTextureId = this.nullableColorTexture.getTextureId();
- }
- else
- {
- // get MC's color texture
- this.activeColorTextureId = GL32.glGetFramebufferAttachmentParameteri(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
- }
-
-
- // needs to be fired after all the textures have been created/bound
- boolean clearTextures = !ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeTextureClearEvent.class, renderEventParam);
- if (clearTextures)
- {
- GL32.glClearDepth(1.0);
-
- float[] clearColorValues = new float[4];
- GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
- GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 1.0f);
-
- if (this.usingMcFramebuffer && framebufferOverride == null)
- {
- // Due to using MC/Optifine's framebuffer we need to re-bind the depth texture,
- // otherwise we'll be writing to MC/Optifine's depth texture which causes rendering issues
- framebuffer.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
-
-
- // don't clear the color texture, that removes the sky
- GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
- }
- else if (firstPass)
- {
- GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
- }
- }
-
-
- }
-
- private boolean createRenderObjects()
- {
- if (this.renderObjectsCreated)
- {
- LOGGER.warn("Renderer setup called but it has already completed setup!");
- return false;
- }
-
- // GLProxy should have already been created by this point, but just in case create it now
- GLProxy.getInstance();
-
-
-
- LOGGER.info("Setting up renderer");
- this.lodRenderProgram = new DhTerrainShaderProgram();
-
- this.quadIBO = new QuadElementBuffer();
- this.quadIBO.reserve(LodBufferContainer.MAX_QUADS_PER_BUFFER);
-
-
- // create or get the frame buffer
- if (AbstractOptifineAccessor.optifinePresent())
- {
- // use MC/Optifine's default Framebuffer so shaders won't remove the LODs
- int currentFramebufferId = MC_RENDER.getTargetFramebuffer();
- this.framebuffer = new DhFramebuffer(currentFramebufferId);
- this.usingMcFramebuffer = true;
- }
- else
- {
- // normal use case
- this.framebuffer = new DhFramebuffer();
- this.usingMcFramebuffer = false;
- }
-
- // create and bind the necessary textures
- this.createAndBindTextures();
-
- if(this.framebuffer.getStatus() != GL32.GL_FRAMEBUFFER_COMPLETE)
- {
- // This generally means something wasn't bound, IE missing either the color or depth texture
- LOGGER.warn("Framebuffer ["+this.framebuffer.getId()+"] isn't complete.");
- return false;
- }
-
-
-
- LOGGER.info("Renderer setup complete");
- return true;
- }
-
- @SuppressWarnings( "deprecation" ) // done to ignore DhApiColorDepthTextureCreatedEvent
- private void createAndBindTextures()
- {
- int oldWidth = this.textureWidth;
- int oldHeight = this.textureHeight;
- this.textureWidth = MC_RENDER.getTargetFramebufferViewportWidth();
- this.textureHeight = MC_RENDER.getTargetFramebufferViewportHeight();
-
- DhApiTextureCreatedParam textureCreatedParam = new DhApiTextureCreatedParam(
- oldWidth, oldHeight,
- this.textureWidth, this.textureHeight
- );
-
-
- // DhApiColorDepthTextureCreatedEvent needs to be kept around since old versions of Iris need it
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiColorDepthTextureCreatedEvent.class, new DhApiColorDepthTextureCreatedEvent.EventParam(textureCreatedParam));
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeColorDepthTextureCreatedEvent.class, textureCreatedParam);
-
-
- // also update the framebuffer override if present
- IDhApiFramebuffer framebufferOverride = OverrideInjector.INSTANCE.get(IDhApiFramebuffer.class);
-
-
- this.depthTexture = new DHDepthTexture(this.textureWidth, this.textureHeight, EDhDepthBufferFormat.DEPTH32F);
- this.framebuffer.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
- if (framebufferOverride != null)
- {
- framebufferOverride.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
- }
-
- // if we are using MC's frame buffer, a color texture is already present and shouldn't need to be bound
- if (!this.usingMcFramebuffer)
- {
- this.nullableColorTexture = DhColorTexture.builder().setDimensions(this.textureWidth, this.textureHeight)
- .setInternalFormat(EDhInternalTextureFormat.RGBA8)
- .setPixelType(EDhPixelType.UNSIGNED_BYTE)
- .setPixelFormat(EDhPixelFormat.RGBA)
- .build();
-
- this.framebuffer.addColorAttachment(0, this.nullableColorTexture.getTextureId());
- if (framebufferOverride != null)
- {
- framebufferOverride.addColorAttachment(0, this.nullableColorTexture.getTextureId());
- }
- }
- else
- {
- this.nullableColorTexture = null;
- }
-
-
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiAfterColorDepthTextureCreatedEvent.class, textureCreatedParam);
- }
-
- //endregion
-
-
-
- //===============//
- // LOD rendering //
- //===============//
- //region
-
- private void renderLodPass(IDhApiShaderProgram shaderProgram, RenderBufferHandler lodBufferHandler, RenderParams renderEventParam, boolean opaquePass)
- {
- //=======================//
- // debug wireframe setup //
- //=======================//
-
- boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
- if (renderWireframe)
- {
- GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
- GLMC.disableFaceCulling();
- }
- else
- {
- GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
- GLMC.enableFaceCulling();
- }
-
- if (!opaquePass)
- {
- GLMC.enableBlend();
- GLMC.enableDepthTest();
- GL32.glBlendEquation(GL32.GL_FUNC_ADD);
- GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
- }
- else
- {
- GLMC.disableBlend();
- }
-
-
-
-
- //===========//
- // rendering //
- //===========//
-
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderEventParam);
-
- if (IRIS_ACCESSOR != null)
- {
- // done to fix a bug with Iris where face culling isn't properly set or reverted in the MC state manager
- // which causes Sodium to render some water chunks with their normal inverted
- // https://github.com/IrisShaders/Iris/issues/2582
- // https://github.com/IrisShaders/Iris/blob/1.21.9/common/src/main/java/net/irisshaders/iris/compat/dh/LodRendererEvents.java#L346
- GLMC.enableFaceCulling();
- }
-
- //if (Config.Client.Advanced.Debugging.rendererMode.get() == EDhApiRendererMode.DEFAULT)
- //{
- // // Normal LOD rendering
- //
- // SortedArraySet lodBufferContainer = lodBufferHandler.getColumnRenderBuffers();
- // if (lodBufferContainer != null)
- // {
- // for (int lodIndex = 0; lodIndex < lodBufferContainer.size(); lodIndex++)
- // {
- // LodBufferContainer bufferContainer = lodBufferContainer.get(lodIndex);
- // this.setShaderProgramMvmOffset(bufferContainer.minCornerBlockPos, shaderProgram, renderEventParam);
- //
- // GLVertexBuffer[] vbos = opaquePass ? bufferContainer.vbos : bufferContainer.vbosTransparent;
- // for (int vboIndex = 0; vboIndex < vbos.length; vboIndex++)
- // {
- // GLVertexBuffer vbo = vbos[vboIndex];
- // if (vbo == null)
- // {
- // continue;
- // }
- //
- // if (vbo.getVertexCount() == 0)
- // {
- // continue;
- // }
- //
- // vbo.bind();
- // shaderProgram.bindVertexBuffer(vbo.getId());
- // GL32.glDrawElements(
- // GL32.GL_TRIANGLES,
- // vbo.getVertexCount(),
- // this.quadIBO.getType(), 0);
- // vbo.unbind();
- // }
- // }
- // }
- //}
- //else
- {
- // basic quad rendering
-
- IMcTestRenderer testRenderer = SingletonInjector.INSTANCE.get(IMcTestRenderer.class);
- testRenderer.render();
-
- //TestRenderer.INSTANCE.render();
- //McTestRenderer.INSTANCE.render();
- }
-
-
- //=========================//
- // debug wireframe cleanup //
- //=========================//
-
- if (renderWireframe)
- {
- // default back to GL_FILL since all other rendering uses it
- GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
- GLMC.enableFaceCulling();
- }
-
- }
-
- /**
- * the MVM offset is needed so LODs can be rendered anywhere in the MC world
- * without running into floating point percision loss.
- */
- private void setShaderProgramMvmOffset(DhBlockPos pos, IDhApiShaderProgram shaderProgram, RenderParams renderEventParam) throws IllegalStateException
- {
- Vec3d camPos = renderEventParam.exactCameraPosition;
- Vec3f modelPos = new Vec3f(
- (float) (pos.getX() - camPos.x),
- (float) (pos.getY() - camPos.y),
- (float) (pos.getZ() - camPos.z));
-
- shaderProgram.bind();
- shaderProgram.setModelOffsetPos(modelPos);
-
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeBufferRenderEvent.class, new DhApiBeforeBufferRenderEvent.EventParam(renderEventParam, modelPos));
- }
-
- //endregion
-
-
-
- //===============//
- // API functions //
- //===============//
- //region
-
- /** @return -1 if no frame buffer has been bound yet */
- public int getActiveFramebufferId() { return this.activeFramebufferId; }
-
- /** @return -1 if no texture has been bound yet */
- public int getActiveColorTextureId() { return this.activeColorTextureId; }
-
- /** @return -1 if no texture has been bound yet */
- public int getActiveDepthTextureId() { return this.activeDepthTextureId; }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/RenderParams.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/RenderParams.java
deleted file mode 100644
index d3a8d9857..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/RenderParams.java
+++ /dev/null
@@ -1,223 +0,0 @@
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.api.enums.rendering.EDhApiRenderPass;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
-import com.seibel.distanthorizons.core.api.internal.SharedApi;
-import com.seibel.distanthorizons.core.api.internal.rendering.DhRenderState;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.jar.EPlatform;
-import com.seibel.distanthorizons.core.level.IDhClientLevel;
-import com.seibel.distanthorizons.core.render.RenderBufferHandler;
-import com.seibel.distanthorizons.core.render.renderer.generic.GenericObjectRenderer;
-import com.seibel.distanthorizons.core.util.RenderUtil;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.util.math.Vec3d;
-import com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker;
-import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
-import com.seibel.distanthorizons.core.world.IDhClientWorld;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.AbstractOptifineAccessor;
-import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcGenericRenderer;
-import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
-
-/**
- * An extension of {@link DhApiRenderParam}
- * that allows additional validation and putting all
- * rendering variables in a single place.
- */
-public class RenderParams extends DhApiRenderParam
-{
- private static final IMinecraftClientWrapper MC_CLIENT = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
-
- private static final long TIME_FOR_MAC_TO_FINISH_COMPILING_IN_MS = 10_000;
- private static boolean initialLoadingComplete = false;
-
-
- public IDhClientWorld dhClientWorld;
- public IDhClientLevel dhClientLevel;
- /** more specific override of the API value {@link DhApiRenderParam#clientLevelWrapper} */
- public IClientLevelWrapper clientLevelWrapper;
- public ILightMapWrapper lightmap;
- public RenderBufferHandler renderBufferHandler;
- public IMcGenericRenderer genericRenderer;
- public Vec3d exactCameraPosition;
- /** @see DhRenderState#vanillaFogEnabled */
- public boolean vanillaFogEnabled;
-
- public boolean validationRun = false;
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- public RenderParams(EDhApiRenderPass renderPass, DhRenderState renderState)
- {
- this(renderPass,
- renderState.partialTickTime,
- renderState.mcProjectionMatrix, renderState.mcModelViewMatrix,
- renderState.clientLevelWrapper,
- renderState.vanillaFogEnabled
- );
- }
- private RenderParams(
- EDhApiRenderPass renderPass,
- float newPartialTicks,
- Mat4f newMcProjectionMatrix, Mat4f newMcModelViewMatrix,
- IClientLevelWrapper clientLevelWrapper,
- boolean vanillaFogEnabled
- )
- {
- super(renderPass,
- newPartialTicks,
- RenderUtil.getNearClipPlaneInBlocks(), RenderUtil.getFarClipPlaneDistanceInBlocks(),
- newMcProjectionMatrix, newMcModelViewMatrix,
- RenderUtil.createLodProjectionMatrix(newMcProjectionMatrix), RenderUtil.createLodModelViewMatrix(newMcModelViewMatrix),
- clientLevelWrapper.getMinHeight(),
- clientLevelWrapper);
-
-
- this.dhClientWorld = SharedApi.tryGetDhClientWorld();
- if (this.dhClientWorld != null)
- {
- this.dhClientLevel = (IDhClientLevel) this.dhClientWorld.getLevel(clientLevelWrapper);
- if (this.dhClientLevel != null)
- {
- this.renderBufferHandler = this.dhClientLevel.getRenderBufferHandler();
- this.genericRenderer = this.dhClientLevel.getGenericRenderer();
- }
- }
-
- this.clientLevelWrapper = clientLevelWrapper;
- this.lightmap = MC_RENDER.getLightmapWrapper(this.clientLevelWrapper);
-
- if (MC_CLIENT.playerExists())
- {
- this.exactCameraPosition = MC_RENDER.getCameraExactPosition();
- }
-
- this.vanillaFogEnabled = vanillaFogEnabled;
-
- }
-
- //endregion
-
-
-
- //======================//
- // parameter validation //
- //======================//
- //region
-
- /**
- * Should be called before rendering is done.
- * @return a message if LODs shouldn't be rendered, null if the LODs can render
- */
- public String getValidationErrorMessage(long firstRenderTimeMs)
- {
- // Note: all strings here should be constants to prevent String allocations
-
- this.validationRun = true;
-
-
- if (!MC_CLIENT.playerExists())
- {
- return "No Player Exists";
- }
-
- if (this.dhClientWorld == null)
- {
- return "No DH Client World Loaded";
- }
-
- if (this.dhClientLevel == null)
- {
- return "No DH Client Level Loaded";
- }
-
- if (this.clientLevelWrapper == null)
- {
- return "No Client Level Wrapper Loaded";
- }
-
- if (this.lightmap == null)
- {
- return "No Lightmap Loaded";
- }
-
- if (this.renderBufferHandler == null)
- {
- return "No RenderBufferHandler Present";
- }
-
- if (this.genericRenderer == null)
- {
- return "No Generic Renderer Present";
- }
-
- if (this.dhModelViewMatrix == null
- || this.mcModelViewMatrix == null)
- {
- return "No MVM or Proj Matrix Given";
- }
-
- if (AbstractOptifineAccessor.optifinePresent()
- && MC_RENDER.getTargetFramebuffer() == -1)
- {
- // wait for MC to finish setting up their renderer
- return "Optifine Target Frame Buffer not set";
- }
-
-
- // potential fix for a segfault when
- // Sodium and DH are running together
- if (EPlatform.get() == EPlatform.MACOS
- && !initialLoadingComplete)
- {
- // Once MC starts rendering, wait a few seconds so
- // MC/Sodium can finish their shader compiling before DH does its own.
- // This will allow DH to compile its own shaders after Sodium finishes
- // compiling its own.
- long nowMs = System.currentTimeMillis();
- long firstAllowedRenderTimeMs = firstRenderTimeMs + TIME_FOR_MAC_TO_FINISH_COMPILING_IN_MS;
- if (nowMs < firstAllowedRenderTimeMs)
- {
- return "Waiting for initial MC compile...";
- }
-
-
- // null shouldn't happen, but just in case
- PriorityTaskPicker.Executor renderLoadExecutor = ThreadPoolUtil.getRenderLoadingExecutor();
- if (renderLoadExecutor == null)
- {
- return "Waiting for DH Threadpool...";
- }
-
- // wait for DH to finish loading, by the time that's done
- // java should have finished all of DH's JIT compiling,
- // which will hopefully mean less concurrency and thus a lower
- // chance of breaking
- // (plus this gives Sodium/vanill a bit longer to finish their setup)
- int taskCount = renderLoadExecutor.getQueueSize();
- if (taskCount > 0)
- {
- return "Waiting for DH JIT compiling...";
- }
-
- initialLoadingComplete = true;
- }
-
-
- return null;
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/SSAORenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/SSAORenderer.java
deleted file mode 100644
index a74dabde3..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/SSAORenderer.java
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.GLState;
-import com.seibel.distanthorizons.core.render.renderer.shaders.SSAOApplyShader;
-import com.seibel.distanthorizons.core.render.renderer.shaders.SSAOShader;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import org.lwjgl.opengl.GL32;
-import org.lwjgl.opengl.GL43C;
-
-import java.nio.ByteBuffer;
-
-/**
- * Handles adding SSAO via {@link SSAOShader} and {@link SSAOApplyShader}.
- *
- * {@link SSAOShader} - draws the SSAO to a texture.
- * {@link SSAOApplyShader} - draws the SSAO texture to DH's FrameBuffer.
- */
-public class SSAORenderer
-{
- public static SSAORenderer INSTANCE = new SSAORenderer();
-
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- private boolean init = false;
-
- private int width = -1;
- private int height = -1;
- private int ssaoFramebuffer = -1;
-
- private int ssaoTexture = -1;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- private SSAORenderer() { }
-
- public void init()
- {
- if (this.init) return;
- this.init = true;
-
- SSAOShader.INSTANCE.init();
- SSAOApplyShader.INSTANCE.init();
- }
-
- private void createFramebuffer(int width, int height)
- {
- if (this.ssaoFramebuffer != -1)
- {
- GL32.glDeleteFramebuffers(this.ssaoFramebuffer);
- this.ssaoFramebuffer = -1;
- }
-
- if (this.ssaoTexture != -1)
- {
- GLMC.glDeleteTextures(this.ssaoTexture);
- this.ssaoTexture = -1;
- }
-
- this.ssaoFramebuffer = GL32.glGenFramebuffers();
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.ssaoFramebuffer);
-
- this.ssaoTexture = GLMC.glGenTextures();
- {
- GLMC.glBindTexture(this.ssaoTexture);
- GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_R16F, width, height, 0, GL32.GL_RED, GL32.GL_HALF_FLOAT, (ByteBuffer) null);
- GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
- GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
-
- // disable mip-mapping since DH is just going to draw straight to the screen
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
- GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
- }
-
- GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.ssaoTexture, 0);
- }
-
-
-
- //========//
- // render //
- //========//
-
- public void render(Mat4f projectionMatrix, float partialTicks)
- {
- try(GLState state = new GLState())
- {
- this.init();
-
- // resize the framebuffer if necessary
- int width = MC_RENDER.getTargetFramebufferViewportWidth();
- int height = MC_RENDER.getTargetFramebufferViewportHeight();
- if (this.width != width || this.height != height)
- {
- this.width = width;
- this.height = height;
- this.createFramebuffer(width, height);
- }
-
- SSAOShader.INSTANCE.frameBuffer = this.ssaoFramebuffer;
- SSAOShader.INSTANCE.setProjectionMatrix(projectionMatrix);
- SSAOShader.INSTANCE.render(partialTicks);
-
- SSAOApplyShader.INSTANCE.ssaoTexture = this.ssaoTexture;
- SSAOApplyShader.INSTANCE.render(partialTicks);
- }
- }
-
- public void free()
- {
- SSAOShader.INSTANCE.free();
- SSAOApplyShader.INSTANCE.free();
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/ScreenQuad.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/ScreenQuad.java
deleted file mode 100644
index b1d429cb5..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/ScreenQuad.java
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.AbstractVertexAttribute;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.VertexPointer;
-import org.lwjgl.opengl.GL32;
-import org.lwjgl.system.MemoryUtil;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-
-/**
- * Renders a full-screen textured quad to the screen.
- * Used in composite / deferred rendering (IE fog).
- */
-public class ScreenQuad
-{
- public static ScreenQuad INSTANCE = new ScreenQuad();
-
- private static final float[] box_vertices = {
- -1, -1,
- 1, -1,
- 1, 1,
- -1, -1,
- 1, 1,
- -1, 1,
- };
-
- //private GLVertexBuffer boxBuffer;
- private AbstractVertexAttribute va;
- private boolean init = false;
-
-
- //=============//
- // constructor //
- //=============//
-
- private ScreenQuad() { }
-
- public void init()
- {
- if (this.init) return;
- this.init = true;
-
- this.va = AbstractVertexAttribute.create();
- this.va.bind();
-
- // Pos
- this.va.setVertexAttribute(0, 0, VertexPointer.addVec2Pointer(false));
- this.va.completeAndCheck(Float.BYTES * 2);
-
- // Framebuffer
- this.createBuffer();
- }
-
- public void render()
- {
- this.init();
-
- //this.boxBuffer.bind();
-
- this.va.bind();
- //this.va.bindBufferToAllBindingPoints(this.boxBuffer.getId());
-
- GL32.glDrawArrays(GL32.GL_TRIANGLES, 0, 6);
- }
-
- private void createBuffer()
- {
- ByteBuffer buffer = MemoryUtil.memAlloc(box_vertices.length * Float.BYTES);
- buffer.asFloatBuffer().put(box_vertices);
- buffer.rewind();
-
- //this.boxBuffer = new GLVertexBuffer(false);
- //this.boxBuffer.bind();
- //this.boxBuffer.uploadBuffer(buffer, box_vertices.length, EDhApiGpuUploadMethod.DATA, box_vertices.length * Float.BYTES);
- MemoryUtil.memFree(buffer);
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/TestRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/TestRenderer.java
deleted file mode 100644
index eadf83958..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/TestRenderer.java
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.glObject.buffer.GLVertexBuffer;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.AbstractVertexAttribute;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.VertexPointer;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-
-import org.lwjgl.opengl.GL32;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-
-/**
- * Renders a UV colored quad
- * to the center of the screen to confirm DH's
- * apply shader is running correctly
- */
-@Deprecated
-public class TestRenderer
-{
- public static final DhLogger LOGGER = new DhLoggerBuilder().build();
-
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
- public static final TestRenderer INSTANCE = new TestRenderer();
-
- // Render a square with uv color
- private static final float[] VERTICES = {
- // PosX,Y, ColorR,G,B,A
- -0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f,
- 0.4f, -0.4f, 1.0f, 0.0f, 0.0f, 1.0f,
- 0.3f, 0.3f, 1.0f, 1.0f, 0.0f, 0.0f,
- -0.2f, 0.2f, 0.0f, 1.0f, 1.0f, 1.0f
- };
-
-
-
- ShaderProgram basicShader;
- GLVertexBuffer vbo;
- AbstractVertexAttribute va;
- boolean init = false;
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- private TestRenderer() { }
-
- public void init()
- {
- if (this.init)
- {
- return;
- }
-
- LOGGER.info("init");
- this.init = true;
- this.va = AbstractVertexAttribute.create();
- this.va.bind();
- // Pos
- this.va.setVertexAttribute(0, 0, VertexPointer.addVec2Pointer(false));
- // Color
- this.va.setVertexAttribute(0, 1, VertexPointer.addVec4Pointer(false));
- this.va.completeAndCheck(Float.BYTES * 6);
- this.basicShader = new ShaderProgram(
- "shaders/test/vert.vert",
- "shaders/test/frag.frag",
- new String[]{"vPosition", "color"});
-
- this.createBuffer();
- }
-
- private void createBuffer()
- {
- ByteBuffer buffer = ByteBuffer.allocateDirect(VERTICES.length * Float.BYTES);
- // Fill buffer with vertices.
- buffer.order(ByteOrder.nativeOrder());
- buffer.asFloatBuffer().put(VERTICES);
- buffer.rewind();
-
- this.vbo = new GLVertexBuffer(false);
- this.vbo.bind();
- this.vbo.uploadBuffer(buffer, 4, EDhApiGpuUploadMethod.DATA, VERTICES.length * Float.BYTES);
- }
-
- //endregion
-
-
-
- //========//
- // render //
- //========//
- //region
-
- public void render()
- {
- this.init();
-
- this.basicShader.bind();
- this.va.bind();
-
- this.vbo.bind();
- this.va.bindBufferToAllBindingPoints(this.vbo.getId());
-
- // Render the square
- GL32.glDrawArrays(GL32.GL_TRIANGLE_FAN, 0, 4);
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/VanillaFadeRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/VanillaFadeRenderer.java
deleted file mode 100644
index f3b2af3f5..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/VanillaFadeRenderer.java
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.glObject.GLState;
-import com.seibel.distanthorizons.core.render.renderer.shaders.DhFadeShader;
-import com.seibel.distanthorizons.core.render.renderer.shaders.FadeApplyShader;
-import com.seibel.distanthorizons.core.render.renderer.shaders.VanillaFadeShader;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import org.lwjgl.opengl.GL32;
-
-import java.nio.ByteBuffer;
-
-/**
- * Handles fading MC and DH together via {@link VanillaFadeShader} and {@link FadeApplyShader}.
- *
- * {@link VanillaFadeShader} - draws the Fade to a texture.
- * {@link FadeApplyShader} - draws the Fade texture to MC's FrameBuffer.
- */
-public class VanillaFadeRenderer
-{
- public static VanillaFadeRenderer INSTANCE = new VanillaFadeRenderer();
-
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
-
- private static final IMinecraftClientWrapper MC_CLIENT = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- private boolean init = false;
-
- private int width = -1;
- private int height = -1;
- private int fadeFramebuffer = -1;
-
- private int fadeTexture = -1;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- private VanillaFadeRenderer() { }
-
- public void init()
- {
- if (this.init) return;
- this.init = true;
-
- VanillaFadeShader.INSTANCE.init();
- FadeApplyShader.INSTANCE.init();
- }
-
- private void createFramebuffer(int width, int height)
- {
- if (this.fadeFramebuffer != -1)
- {
- GL32.glDeleteFramebuffers(this.fadeFramebuffer);
- this.fadeFramebuffer = -1;
- }
-
- this.fadeFramebuffer = GL32.glGenFramebuffers();
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fadeFramebuffer);
-
-
- // Applying the fade texture is only needed if MC is drawing to their own frame buffer,
- // otherwise we can directly render to their texture
- if (MC_RENDER.mcRendersToFrameBuffer())
- {
- if (this.fadeTexture != -1)
- {
- GLMC.glDeleteTextures(this.fadeTexture);
- this.fadeTexture = -1;
- }
-
- this.fadeTexture = GL32.glGenTextures();
- GLMC.glBindTexture(this.fadeTexture);
- GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
- GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
- GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
- GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fadeTexture, 0);
- }
- else
- {
- GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, MC_RENDER.getColorTextureId(), 0);
- }
- }
-
-
-
- //========//
- // render //
- //========//
-
- public void render(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, IClientLevelWrapper level)
- {
- int depthTextureId = BlazeLodRenderer.INSTANCE.getActiveDepthTextureId();
- if (depthTextureId == -1)
- {
- // the renderer hasn't been set up yet
- // trying to render fading may cause GL errors
- return;
- }
-
-
-
- IProfilerWrapper profiler = MC_CLIENT.getProfiler();
- profiler.pop(); // get out of "terrain"
- profiler.push("DH-Vanilla Fade");
-
-
- try(GLState mcState = new GLState())
- {
- profiler.push("Vanilla Fade Generate");
-
- this.init();
-
- // resize the framebuffer if necessary
- int width = MC_RENDER.getTargetFramebufferViewportWidth();
- int height = MC_RENDER.getTargetFramebufferViewportHeight();
- if (this.width != width || this.height != height)
- {
- this.width = width;
- this.height = height;
- this.createFramebuffer(width, height);
- }
-
-
- VanillaFadeShader.INSTANCE.frameBuffer = this.fadeFramebuffer;
- VanillaFadeShader.INSTANCE.setProjectionMatrix(mcModelViewMatrix, mcProjectionMatrix);
- VanillaFadeShader.INSTANCE.setLevelMaxHeight(level.getMaxHeight());
- VanillaFadeShader.INSTANCE.render(0);
-
- // Applying the fade texture is only needed if MC is drawing to their own frame buffer,
- // otherwise we can directly render to their texture
- if (MC_RENDER.mcRendersToFrameBuffer())
- {
- profiler.popPush("Vanilla Fade Apply");
-
- FadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
- FadeApplyShader.INSTANCE.readFramebuffer = DhFadeShader.INSTANCE.frameBuffer;
- FadeApplyShader.INSTANCE.drawFramebuffer = MC_RENDER.getTargetFramebuffer();
- FadeApplyShader.INSTANCE.render(0);
- }
-
- profiler.pop();
- }
- catch (Exception e)
- {
- LOGGER.error("Unexpected error during fade render, error: ["+e.getMessage()+"].", e);
- }
- }
-
- public void free()
- {
- VanillaFadeShader.INSTANCE.free();
- FadeApplyShader.INSTANCE.free();
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/BeaconRenderHandler.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/BeaconRenderHandler.java
deleted file mode 100644
index 00d4a8b5e..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/BeaconRenderHandler.java
+++ /dev/null
@@ -1,331 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.generic;
-
-import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.pos.DhSectionPos;
-import com.seibel.distanthorizons.core.pos.blockPos.DhBlockPos;
-import com.seibel.distanthorizons.core.sql.dto.BeaconBeamDTO;
-import com.seibel.distanthorizons.core.util.LodUtil;
-import com.seibel.distanthorizons.core.util.RenderUtil;
-import com.seibel.distanthorizons.core.util.math.Vec3d;
-import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcGenericRenderer;
-import com.seibel.distanthorizons.coreapi.ModInfo;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import org.jetbrains.annotations.NotNull;
-
-import java.util.*;
-import java.util.concurrent.RejectedExecutionException;
-import java.util.concurrent.ThreadPoolExecutor;
-import java.util.concurrent.locks.ReentrantLock;
-import java.util.function.Predicate;
-
-public class BeaconRenderHandler
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
-
- /** how often should we check if a beacon should be culled? */
- private static final int MAX_CULLING_FREQUENCY_IN_MS = 1_000;
-
- private static final Comparator NEGATIVE_BLOCKPOS_COMPARATOR = new NegativeInfiniteBlockPosComparator();
-
-
-
- private final ReentrantLock updateLock = new ReentrantLock();
-
- /** only contains the beacons currently being rendered (culled beacons will be missing) */
- private final IDhApiRenderableBoxGroup activeBeaconBoxRenderGroup;
- /** contains all beacons that could be rendered (including those that are being culled) */
- private final ArrayList fullBeaconBoxList = new ArrayList<>();
- /** contains all beacons that could be rendered */
- private final HashSet fullBeaconBlockPosSet = new HashSet<>();
-
- private boolean cullingThreadRunning = false;
- private boolean updateRenderDataNextFrame = false;
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- public BeaconRenderHandler(@NotNull IMcGenericRenderer renderer)
- {
- this.activeBeaconBoxRenderGroup = GenericRenderObjectFactory.INSTANCE.createAbsolutePositionedGroup(ModInfo.NAME+":Beacons", new ArrayList<>(0));
- this.activeBeaconBoxRenderGroup.setBlockLight(LodUtil.MAX_MC_LIGHT);
- this.activeBeaconBoxRenderGroup.setSkyLight(LodUtil.MAX_MC_LIGHT);
- this.activeBeaconBoxRenderGroup.setSsaoEnabled(false);
- this.activeBeaconBoxRenderGroup.setShading(DhApiRenderableBoxGroupShading.getUnshaded());
- this.activeBeaconBoxRenderGroup.setPreRenderFunc(this::beforeRender);
-
- renderer.add(this.activeBeaconBoxRenderGroup);
- }
-
- //endregion
-
-
-
- //=================//
- // render handling //
- //=================//
- //region
-
- public void startRenderingBeacons(ArrayList beaconList, byte detailLevel)
- {
- try
- {
- this.updateLock.lock();
-
-
- // how wide should each beacon be?
- int beaconBlockWidth = 1;
- if (Config.Client.Advanced.Graphics.GenericRendering.expandDistantBeacons.get())
- {
- beaconBlockWidth = DhSectionPos.getBlockWidth(detailLevel);
- }
-
-
- ArrayList sortedBeaconList = new ArrayList<>(beaconList);
-
- // merge distant beams if requested
- if (Config.Client.Advanced.Graphics.GenericRendering.expandDistantBeacons.get())
- {
- // sort beacons from neg inf -> pos inf
- // so we can consistently merge adjacent beacons
- sortedBeaconList.sort(NEGATIVE_BLOCKPOS_COMPARATOR);
-
- // go through each beacon...
- for (int outerIndex = 0; outerIndex < sortedBeaconList.size(); outerIndex++)
- {
- BeaconBeamDTO outerBeacon = sortedBeaconList.get(outerIndex);
- DhBlockPos outerBlockPos = outerBeacon.blockPos;
-
- // ...and remove any beacons that are within the block width to prevent overlaps
- for (int mergeIndex = outerIndex + 1; mergeIndex < sortedBeaconList.size(); mergeIndex++)
- {
- BeaconBeamDTO beaconToMerge = sortedBeaconList.get(mergeIndex);
- DhBlockPos mergeBlockPos = beaconToMerge.blockPos;
-
- int xDiff = mergeBlockPos.getX() - outerBlockPos.getX();
- int zDiff = mergeBlockPos.getZ() - outerBlockPos.getZ();
-
- // merge (remove) this beacon if
- // it's close to the outer beacon
- if (xDiff < beaconBlockWidth
- && zDiff < beaconBlockWidth)
- {
- sortedBeaconList.remove(mergeIndex);
- mergeIndex--; // minus 1 so we don't go past the end of the array when incrementing in the for loop up top
- }
- }
- }
- }
-
-
- //LOGGER.info("startRenderingBeacons ["+sortedBeaconList+"]");
-
- // add each beacon to the renderer
- for (int i = 0; i < sortedBeaconList.size(); i++)
- {
- BeaconBeamDTO beacon = sortedBeaconList.get(i);
- if (!this.fullBeaconBlockPosSet.add(beacon.blockPos))
- {
- // skip already present beacons
- continue;
- }
-
-
- int maxBeaconBeamHeight = Config.Client.Advanced.Graphics.GenericRendering.beaconRenderHeight.get();
- DhApiRenderableBox beaconBox = new DhApiRenderableBox(
- new DhApiVec3d(beacon.blockPos.getX(), beacon.blockPos.getY() + 1, beacon.blockPos.getZ()),
- new DhApiVec3d(beacon.blockPos.getX() + beaconBlockWidth, maxBeaconBeamHeight, beacon.blockPos.getZ() + beaconBlockWidth),
- beacon.color,
- EDhApiBlockMaterial.ILLUMINATED
- );
-
- this.activeBeaconBoxRenderGroup.add(beaconBox);
- this.fullBeaconBoxList.add(beaconBox);
- this.activeBeaconBoxRenderGroup.triggerBoxChange();
- }
- }
- finally
- {
- this.updateLock.unlock();
- }
- }
-
- public void stopRenderingBeaconsInRange(long pos)
- {
- try
- {
- this.updateLock.lock();
-
- Predicate removeBoxPredicate = (DhApiRenderableBox box) ->
- {
- DhBlockPos blockPos = new DhBlockPos((int)box.minPos.x, (int)box.minPos.y, (int)box.minPos.z);
- boolean contains = DhSectionPos.contains(pos, blockPos);
- //if (contains)
- //{
- // LOGGER.info("stopRenderingBeaconsInRange ["+DhSectionPos.toString(pos)+"] ["+blockPos+"]");
- //}
- return contains;
- };
- this.activeBeaconBoxRenderGroup.removeIf(removeBoxPredicate);
- this.fullBeaconBoxList.removeIf(removeBoxPredicate);
-
- this.fullBeaconBlockPosSet.removeIf((DhBlockPos blockPos) -> DhSectionPos.contains(pos, blockPos));
-
- this.activeBeaconBoxRenderGroup.triggerBoxChange();
- }
- finally
- {
- this.updateLock.unlock();
- }
- }
-
-
- private void beforeRender(DhApiRenderParam renderEventParam)
- {
- if (Config.Client.Advanced.Graphics.Culling.disableBeaconDistanceCulling.get())
- {
- // this could be called only when the player moves, but it's an extremely cheap check,
- // so there isn't much of a reason to bother
- this.tryUpdateBeaconCullingAsync();
- }
-
-
- // this must be called on the render thread to prevent concurrency issues
- if (this.updateRenderDataNextFrame)
- {
- this.activeBeaconBoxRenderGroup.triggerBoxChange();
- this.updateRenderDataNextFrame = false;
- }
- this.activeBeaconBoxRenderGroup.setActive(Config.Client.Advanced.Graphics.GenericRendering.enableBeaconRendering.get());
- }
- /** does nothing if the culling thread is already running */
- private void tryUpdateBeaconCullingAsync()
- {
- ThreadPoolExecutor executor = ThreadPoolUtil.getBeaconCullingExecutor();
- if (executor != null
- && !this.cullingThreadRunning)
- {
- this.cullingThreadRunning = true;
-
- try
- {
- executor.execute(() ->
- {
- try
- {
- Thread.sleep(MAX_CULLING_FREQUENCY_IN_MS);
- }
- catch (InterruptedException ignore) { }
-
- try
- {
- // lock to make sure we don't try adding beacons to the arrays while processing them
- this.updateLock.lock();
-
- Vec3d cameraPos = MC_RENDER.getCameraExactPosition();
-
- // fading by the overdraw prevention amount helps reduce beacons from rendering strangely
- // on the border of DH's render distance
- float dhFadeDistance = RenderUtil.getNearClipPlaneInBlocks();
-
-
- // Clear the existing box group so we can re-populate it.
- // Since the box group is only used when we trigger an update, clearing it here
- // and repopulating it is fine.
- this.activeBeaconBoxRenderGroup.clear();
-
- // While iterating over every beacon isn't a great way of doing this,
- // when 940 beacons were tested this only took ~0.9 Milliseconds, so as long as
- // we aren't freezing the render thread this method of culling works just fine.
- for (DhApiRenderableBox box : this.fullBeaconBoxList)
- {
- // if a beacon is outside the vanilla render distance render it
- double distance = Vec3d.getHorizontalDistance(cameraPos, box.minPos);
- if (distance > dhFadeDistance)
- {
- this.activeBeaconBoxRenderGroup.add(box);
- }
- }
-
- this.updateRenderDataNextFrame = true;
- }
- catch (Exception e)
- {
- LOGGER.error("Unexpected issue while updating beacon culling. Error: " + e.getMessage(), e);
- }
- finally
- {
- this.updateLock.unlock();
- this.cullingThreadRunning = false;
- }
- });
- }
- catch (RejectedExecutionException ignore)
- { /* If this happens that means everything is already shut down and no culling is necessary */ }
- }
- }
-
- //endregion
-
-
-
- //================//
- // helper classes //
- //================//
- //region
-
- private static class NegativeInfiniteBlockPosComparator implements Comparator
- {
- @Override
- public int compare(BeaconBeamDTO beacon1, BeaconBeamDTO beacon2)
- {
- DhBlockPos blockPos1 = beacon1.blockPos;
- DhBlockPos blockPos2 = beacon2.blockPos;
-
- // sort by X, then by Z
- if (blockPos1.getX() != blockPos2.getX())
- {
- return Integer.compare(blockPos1.getX(), blockPos2.getX());
- }
- return Integer.compare(blockPos1.getZ(), blockPos2.getZ());
- }
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/CloudRenderHandler.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/CloudRenderHandler.java
deleted file mode 100644
index cef2e1ae6..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/CloudRenderHandler.java
+++ /dev/null
@@ -1,617 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.generic;
-
-import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.level.IDhClientLevel;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.util.LodUtil;
-import com.seibel.distanthorizons.core.util.math.Vec3d;
-import com.seibel.distanthorizons.core.util.math.Vec3f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcGenericRenderer;
-import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
-import com.seibel.distanthorizons.coreapi.ModInfo;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-
-import javax.imageio.ImageIO;
-import java.awt.*;
-import java.awt.image.BufferedImage;
-import java.io.FileNotFoundException;
-import java.io.IOException;
-import java.io.InputStream;
-import java.util.*;
-
-public class CloudRenderHandler
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
-
- private static final String CLOUD_RESOURCE_TEXTURE_PATH = "assets/distanthorizons/textures/clouds.png";
-
- private static final boolean DEBUG_BORDER_COLORS = false;
-
- /**
- * How wide an individual box is.
- * Measured in blocks.
- */
- private static final int CLOUD_BOX_WIDTH = 128;
- /** measured in blocks */
- private static final int CLOUD_BOX_THICKNESS = 32;
-
- /**
- * How many cloud groups wide can we render at maximum?
- * 1 = 3x3 or 9 total
- * 2 = 5x5 or 25 total
- *
- * 5 seems like a good count since it can cover up to around 2048 render distance.
- */
- private static final int CLOUD_INSTANCE_RADIUS_COUNT = 5;
-
- private static final float MOVE_SPEED_IN_BLOCKS_PER_SECOND = 6.0f;
-
-
- private final IDhApiRenderableBoxGroup[][] boxGroupByOffset
- // radius * 2 to get the diameter
- // + 1 so we get an odd number wide (needed so we can have a center position)
- = new IDhApiRenderableBoxGroup[(CLOUD_INSTANCE_RADIUS_COUNT * 2) + 1][(CLOUD_INSTANCE_RADIUS_COUNT * 2) + 1];
-
- private final IDhClientLevel level;
- private final IMcGenericRenderer renderer;
-
- /** cached array so we don't need to re-create it each frame for each cloud group */
- private final Vec3d[] cullingCorners = new Vec3d[]
- {
- // the values of each will be overwritten during the culling pass
- new Vec3d(),
- new Vec3d(),
- new Vec3d(),
- new Vec3d(),
- };
-
-
- private boolean disabledWarningLogged = false;
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- public CloudRenderHandler(IDhClientLevel level, IMcGenericRenderer renderer)
- {
- this.level = level;
- this.renderer = renderer;
-
-
-
- //=======================//
- // get the cloud texture //
- //=======================//
- //region
-
- // default to a single empty slot in case the texture is broken
- boolean[][] cloudLocations = new boolean[1][1];
- try
- {
- cloudLocations = getCloudsFromTexture();
- }
- catch (FileNotFoundException e)
- {
- LOGGER.error(e.getMessage(), e);
- }
- catch (IOException e)
- {
- LOGGER.error("Unexpected issue getting cloud texture, error: ["+e.getMessage()+"].", e);
- }
-
- if (cloudLocations.length != 0 &&
- cloudLocations.length != cloudLocations[0].length)
- {
- LOGGER.warn("Non-square cloud texture found, some parts of the texture will be clipped off.");
- }
-
- //endregion
-
-
-
- //===================//
- // parse the texture //
- //===================//
- //region
-
- int textureWidth = cloudLocations.length;
- ArrayList boxList = new ArrayList<>(512);
- for (int x = 0; x < textureWidth; x ++)
- {
- for (int z = 0; z < textureWidth; z ++)
- {
- if (cloudLocations[x][z])
- {
- // start a new box in Z direction
- int startZ = z;
- int startX = x;
- int endZ = startZ;
- int endX = x+1;
-
-
-
- //==========================//
- // merge in the Z direction //
- //==========================//
-
- // Find the cloud's length in the Z direction
- while (endZ < textureWidth
- && cloudLocations[x][endZ])
- {
- endZ++;
- }
- // update the z iterator so we can skip over everything included in this cloud
- z = endZ - 1;
-
-
-
- //==========================//
- // merge in the X direction //
- //==========================//
-
- for (int currentX = startX + 1; currentX < textureWidth; currentX++)
- {
- boolean canMergeInXDir = true;
-
- // check if all locations in this column are true
- for (int adjacentZ = startZ; adjacentZ < endZ; adjacentZ++)
- {
- if (!cloudLocations[currentX][adjacentZ])
- {
- // at least one pixel in the texture is false,
- // so we can't merge in this direction
- canMergeInXDir = false;
- break;
- }
- }
-
-
- if (canMergeInXDir)
- {
- // mark the adjacent column as processed
- for (int currentZ = startZ; currentZ < endZ; currentZ++)
- {
- // by flipping all the pixels in the adjacent column to false,
- // we don't have to worry about adding another cloud
- cloudLocations[currentX][currentZ] = false;
- }
-
- endX = (currentX + 1);
- }
- else
- {
- break;
- }
- }
-
-
-
- //============================//
- // Create the renderable box //
- //============================//
-
- // endZ contains the last cloud index
- // so the cloud now goes from startZ to endZ (inclusive)
- int minXBlockPos = startX * CLOUD_BOX_WIDTH;
- int minZBlockPos = startZ * CLOUD_BOX_WIDTH;
- int maxXBlockPos = endX * CLOUD_BOX_WIDTH;
- int maxZBlockPos = endZ * CLOUD_BOX_WIDTH;
-
- // this color is changed at render time based on the level time
- Color color = new Color(255,255,255,255);
- if (DEBUG_BORDER_COLORS)
- {
- // equals is included so the boarder is 2 blocks wide, making it easier to see
- if (x <= 1) { color = Color.RED; }
- else if (x >= textureWidth - 2) { color = Color.GREEN; }
- if (z <= 1) { color = Color.BLUE; }
- else if (z >= textureWidth - 2) { color = Color.BLACK; }
- }
-
- DhApiRenderableBox box = new DhApiRenderableBox(
- new DhApiVec3d(minXBlockPos, 0, minZBlockPos),
- new DhApiVec3d(maxXBlockPos, CLOUD_BOX_THICKNESS, maxZBlockPos),
- color,
- EDhApiBlockMaterial.UNKNOWN
- );
- boxList.add(box);
- }
- }
- }
-
- //endregion
-
-
-
- //========================//
- // create the renderables //
- //========================//
- //region
-
- // slightly lighter shading than the default
- DhApiRenderableBoxGroupShading cloudShading = DhApiRenderableBoxGroupShading.getUnshaded();
- cloudShading.north = cloudShading.south = 0.9f;
- cloudShading.east = cloudShading.west = 0.8f;
- cloudShading.top = 1.0f;
- cloudShading.bottom = 0.7f;
-
-
- for (int x = -CLOUD_INSTANCE_RADIUS_COUNT; x <= CLOUD_INSTANCE_RADIUS_COUNT; x++)
- {
- for (int z = -CLOUD_INSTANCE_RADIUS_COUNT; z <= CLOUD_INSTANCE_RADIUS_COUNT; z++)
- {
- IDhApiRenderableBoxGroup boxGroup = GenericRenderObjectFactory.INSTANCE.createRelativePositionedGroup(
- ModInfo.NAME + ":Clouds",
- new DhApiVec3d(0, 0, 0), // the offset will be set during rendering
- boxList);
-
- // since cloud colors are set by the level based on the time of day lighting should affect it
- boxGroup.setBlockLight(LodUtil.MAX_MC_LIGHT);
- boxGroup.setSkyLight(LodUtil.MAX_MC_LIGHT);
- boxGroup.setSsaoEnabled(false);
- boxGroup.setShading(cloudShading);
-
- CloudParams cloudParams = new CloudParams(textureWidth, x, z);
- boxGroup.setPreRenderFunc((renderParam) -> this.preRender(renderParam, cloudParams));
-
- renderer.add(boxGroup);
- this.boxGroupByOffset[x+CLOUD_INSTANCE_RADIUS_COUNT][z+CLOUD_INSTANCE_RADIUS_COUNT] = boxGroup;
- }
- }
- }
-
- //endregion
-
-
-
- //===========//
- // rendering //
- //===========//
- //region
-
- private void preRender(DhApiRenderParam renderParam, CloudParams cloudParams)
- {
- IDhApiRenderableBoxGroup boxGroup = this.boxGroupByOffset[cloudParams.instanceOffsetX+CLOUD_INSTANCE_RADIUS_COUNT][cloudParams.instanceOffsetZ+CLOUD_INSTANCE_RADIUS_COUNT];
-
-
-
- //===================//
- // should we render? //
- //===================//
-
- boolean renderClouds = Config.Client.Advanced.Graphics.GenericRendering.enableCloudRendering.get();
- boxGroup.setActive(renderClouds);
- if(!renderClouds)
- {
- return;
- }
-
- //if (!this.renderer.getInstancedRenderingAvailable())
- //{
- // if (!this.disabledWarningLogged)
- // {
- // this.disabledWarningLogged = true;
- // LOGGER.warn("Instanced rendering unavailable, cloud rendering disabled.");
- // }
- // boxGroup.setActive(false);
- // return;
- //}
-
- IClientLevelWrapper clientLevelWrapper = this.level.getClientLevelWrapper();
- if (clientLevelWrapper == null)
- {
- return;
- }
-
-
-
- //================//
- // cloud movement //
- //================//
-
- long currentTime = System.currentTimeMillis();
- float deltaTime = (currentTime - cloudParams.lastFrameTime) / 1000.0f; // Delta time in seconds
- cloudParams.lastFrameTime = currentTime;
-
- float deltaX = MOVE_SPEED_IN_BLOCKS_PER_SECOND * deltaTime;
- // negative delta is to match vanilla's cloud movement
- cloudParams.deltaOffsetX -= deltaX;
- // wrap the cloud around after reaching the edge
- cloudParams.deltaOffsetX %= cloudParams.widthInBlocks;
-
-
-
- //============================//
- // camera movement and offset //
- //============================//
-
- // camera position
- int cameraPosX = (int)MC_RENDER.getCameraExactPosition().x;
- int cameraPosZ = (int)MC_RENDER.getCameraExactPosition().z;
- // offset the camera position by negative 1 width when below zero to fix off-by-one errors in the negative direction
- if (cameraPosX < 0) { cameraPosX -= cloudParams.widthInBlocks; }
- if (cameraPosZ < 0) { cameraPosZ -= cloudParams.widthInBlocks; }
-
- // determine how many cloud instances away from the origin we are
- int cloudInstanceOffsetCountX = (cameraPosX / cloudParams.widthInBlocks);
- int cloudInstanceOffsetCountZ = (cameraPosZ / cloudParams.widthInBlocks);
- // calculate the new offset
- float instanceOffsetX = (cloudInstanceOffsetCountX * cloudParams.widthInBlocks);
- float instanceOffsetZ = (cloudInstanceOffsetCountZ * cloudParams.widthInBlocks);
-
-
- float newMinPosX =
- cloudParams.deltaOffsetX
- + (cloudParams.instanceOffsetX * cloudParams.widthInBlocks)
- + instanceOffsetX + cloudParams.halfWidthInBlocks;
- float newMinPosY = this.level.getLevelWrapper().getMaxHeight() + 200;
- float newMinPosZ = cloudParams.deltaOffsetZ
- + (cloudParams.instanceOffsetZ * cloudParams.widthInBlocks)
- + instanceOffsetZ + cloudParams.halfWidthInBlocks;
-
- boolean cullCloud = this.shouldCloudBeCulled(
- newMinPosX, newMinPosY, newMinPosZ,
- cloudParams
- );
- if(cullCloud)
- {
- boxGroup.setActive(false);
- }
-
-
-
- //===========================//
- // update color and position //
- //===========================//
-
- // if debug colors are enabled don't change them
- if (!DEBUG_BORDER_COLORS
- // don't modify cloud groups that aren't active
- && boxGroup.isActive())
- {
- // cloud color changes based on the time of day and weather so we need to get it from the level
- Color newCloudColor = clientLevelWrapper.getCloudColor(renderParam.partialTicks);
-
-
- // all boxes should have the same color, so we can get their current color
- // via the first box
- DhApiRenderableBox firstBox = boxGroup.get(0);
- Color currentBoxColor = firstBox.color;
-
- // update the boxes if their color should be changed
- if (!newCloudColor.equals(currentBoxColor))
- {
- // Note: cloud instances may share boxes
- // because of that this method may only need to be called once per all clouds
- for (DhApiRenderableBox box : boxGroup)
- {
- box.color = newCloudColor;
- }
- }
-
-
- // trigger an update if this cloud section has a different color
- if (!cloudParams.previousColor.equals(newCloudColor))
- {
- cloudParams.previousColor = newCloudColor;
-
- boxGroup.triggerBoxChange();
- }
- }
-
- boxGroup.setOriginBlockPos(new DhApiVec3d(newMinPosX, newMinPosY, newMinPosZ));
- }
- private boolean shouldCloudBeCulled(
- float minPosX, float minPosY, float minPosZ,
- CloudParams cloudParams)
- {
- //========================//
- // skip center 3x3 clouds //
- //========================//
-
- // always render the center 3x3 clouds, otherwise we may see
- // an un-rendered border
- if (cloudParams.instanceOffsetX >= -1 && cloudParams.instanceOffsetX <= 1
- && cloudParams.instanceOffsetZ >= -1 && cloudParams.instanceOffsetZ <= 1)
- {
- return false;
- }
-
-
-
- //==============//
- // culling prep //
- //==============//
-
- // we need all 4 corners since we want to draw any clouds that
- // could potentially be within render distance
- this.cullingCorners[0].x = minPosX;
- this.cullingCorners[0].y = minPosY;
- this.cullingCorners[0].z = minPosZ;
-
- this.cullingCorners[1].x = minPosX;
- this.cullingCorners[1].y = minPosY;
- this.cullingCorners[1].z = minPosZ + cloudParams.widthInBlocks;
-
- this.cullingCorners[2].x = minPosX + cloudParams.widthInBlocks;
- this.cullingCorners[2].y = minPosY;
- this.cullingCorners[2].z = minPosZ;
-
- this.cullingCorners[3].x = minPosX + cloudParams.widthInBlocks;
- this.cullingCorners[3].y = minPosY;
- this.cullingCorners[3].z = minPosZ + cloudParams.widthInBlocks;
-
- Vec3d cameraPos = MC_RENDER.getCameraExactPosition();
- Vec3f cameraLookAtVector = MC_RENDER.getLookAtVector();
- cameraLookAtVector.normalize();
-
- double renderDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get()
- // * 1.5 is so we have a little extra buffer where clouds will render further than
- // necessary to prevent seeing the cloud border
- * LodUtil.CHUNK_WIDTH * 1.5;
-
-
-
- //===================//
- // check each corner //
- //===================//
-
- boolean allOutsideRenderDistance = true;
- boolean allBehindCamera = true;
-
- for (Vec3d corner : this.cullingCorners)
- {
- // Check if the corner is within the render distance
- // (ignoring height, since LODs also ignore height)
-
- Vec3d cornerNoHeight = new Vec3d(corner);
- cornerNoHeight.y = 0;
- Vec3d cameraPosNoHeight = new Vec3d(cameraPos);
- cameraPosNoHeight.y = 0;
-
- double cornerDistance = cornerNoHeight.getDistance(cameraPosNoHeight);
- if (cornerDistance <= renderDistance)
- {
- allOutsideRenderDistance = false;
- }
-
-
- // Check if the corner is in front of the camera (dot product > 0 means in front)
- Vec3f toCorner = new Vec3f(
- (float) (corner.x - cameraPos.x),
- (float) (corner.y - cameraPos.y),
- (float) (corner.z - cameraPos.z));
- toCorner.normalize();
-
- if (cameraLookAtVector.dotProduct(toCorner) > 0)
- {
- allBehindCamera = false;
- }
- }
-
- // Cull if all corners are either behind the camera or outside the render distance
- return allOutsideRenderDistance || allBehindCamera;
- }
-
- //endregion
-
-
-
- //==================//
- // texture handling //
- //==================//
- //region
-
- private static boolean[][] getCloudsFromTexture() throws FileNotFoundException, IOException
- {
- final ClassLoader loader = CloudRenderHandler.class.getClassLoader();
-
- boolean[][] whitePixels = null;
- try(InputStream imageInputStream = loader.getResourceAsStream(CLOUD_RESOURCE_TEXTURE_PATH))
- {
- if (imageInputStream == null)
- {
- throw new FileNotFoundException("Unable to find cloud texture at resource path: ["+CLOUD_RESOURCE_TEXTURE_PATH+"].");
- }
-
- BufferedImage image = ImageIO.read(imageInputStream);
-
- int width = image.getWidth();
- int height = image.getHeight();
-
- whitePixels = new boolean[width][height];
-
- for (int x = 0; x < width; x ++)
- {
- for (int z = 0; z < width; z ++)
- {
- Color color = new Color(image.getRGB(x,z));
- whitePixels[x][z] = color.equals(Color.WHITE);
- }
- }
- }
-
- return whitePixels;
- }
-
- //endregion
-
-
-
- //================//
- // helper classes //
- //================//
- //region
-
- private static class CloudParams
- {
- public final int textureWidth;
- public final int widthInBlocks;
- public final int halfWidthInBlocks;
-
- public final int instanceOffsetX;
- public final int instanceOffsetZ;
-
-
- /** how far this cloud group has moved in the X direction based on time */
- public float deltaOffsetX = 0;
- /** how far this cloud group has moved in the Z direction based on time */
- public float deltaOffsetZ = 0;
-
- public long lastFrameTime = System.currentTimeMillis();
-
- /** used so we can trigger a VBO update when necessary */
- public Color previousColor = Color.WHITE;
-
-
-
- // constructor //
-
- public CloudParams(int textureWidth, int instanceOffsetX, int instanceOffsetZ)
- {
- this.textureWidth = textureWidth;
- this.widthInBlocks = (this.textureWidth * CLOUD_BOX_WIDTH);
- this.halfWidthInBlocks = this.widthInBlocks / 2;
-
- this.instanceOffsetX = instanceOffsetX;
- this.instanceOffsetZ = instanceOffsetZ;
- }
-
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericObjectRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericObjectRenderer.java
deleted file mode 100644
index 69fd166b0..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericObjectRenderer.java
+++ /dev/null
@@ -1,735 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.generic;
-
-import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
-import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
-import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiGenericObjectShaderProgram;
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderRegister;
-import com.seibel.distanthorizons.api.methods.events.abstractEvents.*;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.jar.EPlatform;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.logging.f3.F3Screen;
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import com.seibel.distanthorizons.core.render.glObject.buffer.GLElementBuffer;
-import com.seibel.distanthorizons.core.render.renderer.RenderParams;
-import com.seibel.distanthorizons.core.util.LodUtil;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
-import com.seibel.distanthorizons.core.util.math.Vec3d;
-import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.ISodiumAccessor;
-import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcGenericRenderer;
-import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
-import com.seibel.distanthorizons.coreapi.DependencyInjection.OverrideInjector;
-import com.seibel.distanthorizons.coreapi.ModInfo;
-import org.lwjgl.opengl.ARBInstancedArrays;
-import org.lwjgl.opengl.GL32;
-import org.lwjgl.opengl.GL33;
-import org.lwjgl.system.MemoryUtil;
-
-import java.awt.*;
-import java.nio.ByteBuffer;
-import java.util.*;
-import java.util.concurrent.ConcurrentHashMap;
-
-/**
- * Handles rendering generic groups of {@link DhApiRenderableBox}.
- *
- * @see IDhApiCustomRenderRegister
- * @see DhApiRenderableBox
- */
-public class GenericObjectRenderer implements IMcGenericRenderer
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
-
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final ISodiumAccessor SODIUM = ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
- private static final DhApiRenderableBoxGroupShading DEFAULT_SHADING = DhApiRenderableBoxGroupShading.getUnshaded();
-
- /**
- * Can be used to troubleshoot the renderer.
- * If enabled several debug objects will render around (0,150,0).
- */
- public static final boolean RENDER_DEBUG_OBJECTS = false;
-
-
- // rendering setup
- private boolean init = false;
-
- private IDhApiGenericObjectShaderProgram instancedShaderProgram;
- private IDhApiGenericObjectShaderProgram directShaderProgram;
- //private GLVertexBuffer boxVertexBuffer;
- private GLElementBuffer boxIndexBuffer;
-
- private boolean instancedRenderingAvailable;
- private boolean vertexAttribDivisorSupported;
- private boolean instancedArraysSupported;
-
-
-
- private final ConcurrentHashMap boxGroupById = new ConcurrentHashMap<>();
-
-
-
- /** A box from 0,0,0 to 1,1,1 */
- private static final float[] BOX_VERTICES = {
- //region
- // Pos x y z
-
- // min X, vertical face
- 0, 0, 0,
- 1, 0, 0,
- 1, 1, 0,
- 0, 1, 0,
- // max X, vertical face
- 0, 1, 1,
- 1, 1, 1,
- 1, 0, 1,
- 0, 0, 1,
-
- // min Z, vertical face
- 0, 0, 1,
- 0, 0, 0,
- 0, 1, 0,
- 0, 1, 1,
- // max Z, vertical face
- 1, 0, 1,
- 1, 1, 1,
- 1, 1, 0,
- 1, 0, 0,
-
- // min Y, horizontal face
- 0, 0, 1,
- 1, 0, 1,
- 1, 0, 0,
- 0, 0, 0,
- // max Y, horizontal face
- 0, 1, 1,
- 1, 1, 1,
- 1, 1, 0,
- 0, 1, 0,
- //endregion
- };
-
-
- private static final int[] BOX_INDICES = {
- //region
- // min X, vertical face
- 2, 1, 0,
- 0, 3, 2,
- // max X, vertical face
- 6, 5, 4,
- 4, 7, 6,
-
- // min Z, vertical face
- 10, 9, 8,
- 8, 11, 10,
- // max Z, vertical face
- 14, 13, 12,
- 12, 15, 14,
-
- // min Y, horizontal face
- 18, 17, 16,
- 16, 19, 18,
- // max Y, horizontal face
- 20, 21, 22,
- 22, 23, 20,
- //endregion
- };
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- public GenericObjectRenderer() { }
-
- public void init()
- {
- if (this.init)
- {
- return;
- }
- this.init = true;
-
-
-
- //===================================//
- // is instanced rendering available? //
- //===================================//
-
- this.vertexAttribDivisorSupported = GLProxy.getInstance().vertexAttribDivisorSupported;
- this.instancedArraysSupported = GLProxy.getInstance().instancedArraysSupported;
- boolean isMac = (EPlatform.get() == EPlatform.MACOS);
- this.instancedRenderingAvailable = (this.vertexAttribDivisorSupported || this.instancedArraysSupported) && !isMac;
- if (!this.instancedRenderingAvailable)
- {
- LOGGER.warn("Instanced rendering not supported by this GPU, falling back to direct rendering. Generic object rendering will be slow and some effects may be disabled.");
- }
-
-
-
- //======================//
- // startup the renderer //
- //======================//
-
- this.instancedShaderProgram = new GenericObjectShaderProgram(true);
- this.directShaderProgram = new GenericObjectShaderProgram(false);
-
- this.createBuffers();
-
- if (RENDER_DEBUG_OBJECTS)
- {
- this.addGenericDebugObjects();
- }
- }
- private void createBuffers()
- {
- // box vertices
- ByteBuffer boxVerticesBuffer = MemoryUtil.memAlloc(BOX_VERTICES.length * Float.BYTES);
- boxVerticesBuffer.asFloatBuffer().put(BOX_VERTICES);
- boxVerticesBuffer.rewind();
- //this.boxVertexBuffer = new GLVertexBuffer(false);
- //this.boxVertexBuffer.bind();
- //this.boxVertexBuffer.uploadBuffer(boxVerticesBuffer, 8, EDhApiGpuUploadMethod.DATA, BOX_VERTICES.length * Float.BYTES);
- MemoryUtil.memFree(boxVerticesBuffer);
-
- // box vertex indexes
- ByteBuffer solidIndexBuffer = MemoryUtil.memAlloc(BOX_INDICES.length * Integer.BYTES);
- solidIndexBuffer.asIntBuffer().put(BOX_INDICES);
- solidIndexBuffer.rewind();
- this.boxIndexBuffer = new GLElementBuffer(false);
- this.boxIndexBuffer.uploadBuffer(solidIndexBuffer, EDhApiGpuUploadMethod.DATA, BOX_INDICES.length * Integer.BYTES, GL32.GL_STATIC_DRAW);
- this.boxIndexBuffer.bind();
- MemoryUtil.memFree(solidIndexBuffer);
- }
- private void addGenericDebugObjects()
- {
- GenericRenderObjectFactory factory = GenericRenderObjectFactory.INSTANCE;
-
-
- // single giant box
- IDhApiRenderableBoxGroup singleGiantBoxGroup = factory.createForSingleBox(
- ModInfo.NAME + ":CyanChunkBox",
- new DhApiRenderableBox(
- new DhApiVec3d(0,0,0), new DhApiVec3d(16,190,16),
- new Color(Color.CYAN.getRed(), Color.CYAN.getGreen(), Color.CYAN.getBlue(), 125),
- EDhApiBlockMaterial.WATER)
- );
- singleGiantBoxGroup.setSkyLight(LodUtil.MAX_MC_LIGHT);
- singleGiantBoxGroup.setBlockLight(LodUtil.MAX_MC_LIGHT);
- this.add(singleGiantBoxGroup);
-
-
- // single slender box
- IDhApiRenderableBoxGroup singleTallBoxGroup = factory.createForSingleBox(
- ModInfo.NAME + ":GreenBeacon",
- new DhApiRenderableBox(
- new DhApiVec3d(16,0,31), new DhApiVec3d(17,2000,32),
- new Color(Color.GREEN.getRed(), Color.GREEN.getGreen(), Color.GREEN.getBlue(), 125),
- EDhApiBlockMaterial.ILLUMINATED)
- );
- singleTallBoxGroup.setSkyLight(LodUtil.MAX_MC_LIGHT);
- singleTallBoxGroup.setBlockLight(LodUtil.MAX_MC_LIGHT);
- this.add(singleTallBoxGroup);
-
-
- // absolute box group
- ArrayList absBoxList = new ArrayList<>();
- for (int i = 0; i < 18; i++)
- {
- absBoxList.add(new DhApiRenderableBox(
- new DhApiVec3d(i,150+i,24), new DhApiVec3d(1+i,151+i,25),
- new Color(Color.ORANGE.getRed(), Color.ORANGE.getGreen(), Color.ORANGE.getBlue()),
- EDhApiBlockMaterial.LAVA
- )
- );
- }
- IDhApiRenderableBoxGroup absolutePosBoxGroup = factory.createAbsolutePositionedGroup(ModInfo.NAME + ":OrangeStairs", absBoxList);
- this.add(absolutePosBoxGroup);
-
-
- // relative box group
- ArrayList relBoxList = new ArrayList<>();
- for (int i = 0; i < 8; i+=2)
- {
- relBoxList.add(new DhApiRenderableBox(
- new DhApiVec3d(0,i,0), new DhApiVec3d(1,1+i,1),
- new Color(Color.MAGENTA.getRed(), Color.MAGENTA.getGreen(), Color.MAGENTA.getBlue()),
- EDhApiBlockMaterial.METAL
- )
- );
- }
- IDhApiRenderableBoxGroup relativePosBoxGroup = factory.createRelativePositionedGroup(
- ModInfo.NAME + ":MovingMagentaGroup",
- new DhApiVec3d(24, 140, 24),
- relBoxList);
- relativePosBoxGroup.setPreRenderFunc((event) ->
- {
- DhApiVec3d pos = relativePosBoxGroup.getOriginBlockPos();
- pos.x += event.partialTicks / 2;
- pos.x %= 32;
- relativePosBoxGroup.setOriginBlockPos(pos);
- });
- this.add(relativePosBoxGroup);
-
-
- // massive relative box group
- ArrayList massRelBoxList = new ArrayList<>();
- for (int x = 0; x < 50*2; x+=2)
- {
- for (int z = 0; z < 50*2; z+=2)
- {
- massRelBoxList.add(new DhApiRenderableBox(
- new DhApiVec3d(-x, 0, -z), new DhApiVec3d(1-x, 1, 1-z),
- new Color(Color.RED.getRed(), Color.RED.getGreen(), Color.RED.getBlue()),
- EDhApiBlockMaterial.TERRACOTTA
- )
- );
- }
- }
- IDhApiRenderableBoxGroup massRelativePosBoxGroup = factory.createRelativePositionedGroup(
- ModInfo.NAME + ":MassRedGroup",
- new DhApiVec3d(-25, 140, 0),
- massRelBoxList);
- massRelativePosBoxGroup.setPreRenderFunc((event) ->
- {
- DhApiVec3d blockPos = massRelativePosBoxGroup.getOriginBlockPos();
- blockPos.y += event.partialTicks / 4;
- if (blockPos.y > 150f)
- {
- blockPos.y = 140f;
-
- Color newColor = (massRelativePosBoxGroup.get(0).color == Color.RED) ? Color.RED.darker() : Color.RED;
- massRelativePosBoxGroup.forEach((box) -> { box.color = newColor; });
- massRelativePosBoxGroup.triggerBoxChange();
- }
-
- massRelativePosBoxGroup.setOriginBlockPos(blockPos);
- });
- this.add(massRelativePosBoxGroup);
- }
-
- //endregion
-
-
-
- //==============//
- // registration //
- //==============//
- //region
-
- @Override
- public void add(IDhApiRenderableBoxGroup iBoxGroup) throws IllegalArgumentException
- {
- if (!(iBoxGroup instanceof RenderableBoxGroup))
- {
- throw new IllegalArgumentException("Box group must be of type ["+ RenderableBoxGroup.class.getSimpleName()+"], type received: ["+(iBoxGroup != null ? iBoxGroup.getClass() : "NULL")+"].");
- }
- RenderableBoxGroup boxGroup = (RenderableBoxGroup) iBoxGroup;
-
-
- long id = boxGroup.getId();
- if (this.boxGroupById.containsKey(id))
- {
- throw new IllegalArgumentException("A box group with the ID [" + id + "] is already present.");
- }
-
- this.boxGroupById.put(id, boxGroup);
- }
-
- @Override
- public IDhApiRenderableBoxGroup remove(long id) { return this.boxGroupById.remove(id); }
-
- public void clear() { this.boxGroupById.clear(); }
-
- //endregion
-
-
-
- //===========//
- // rendering //
- //===========//
- //region
-
- /**
- * @param renderingWithSsao
- * if true that means this render call is happening before the SSAO pass
- * and any objects rendered in this pass will have SSAO applied to them.
- */
- @Override
- public void render(RenderParams renderEventParam, IProfilerWrapper profiler, boolean renderingWithSsao)
- {
- // render setup //
- profiler.push("setup");
-
- this.init();
-
- boolean useInstancedRendering = this.instancedRenderingAvailable
- && Config.Client.Advanced.Graphics.GenericRendering.enableInstancedRendering.get();
-
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderSetupEvent.class, renderEventParam);
-
-
- boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
- if (renderWireframe)
- {
- GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
- GLMC.disableFaceCulling();
- }
- else
- {
- GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
- GLMC.enableFaceCulling();
- }
-
- GLMC.enableBlend();
- GL32.glBlendEquation(GL32.GL_FUNC_ADD);
- GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
-
- IDhApiGenericObjectShaderProgram shaderProgram = useInstancedRendering ? this.instancedShaderProgram : this.directShaderProgram;
- IDhApiGenericObjectShaderProgram shaderProgramOverride = OverrideInjector.INSTANCE.get(IDhApiGenericObjectShaderProgram.class);
- if (shaderProgramOverride != null && shaderProgram.overrideThisFrame())
- {
- shaderProgram = shaderProgramOverride;
- }
-
- shaderProgram.bind(renderEventParam);
- //shaderProgram.bindVertexBuffer(this.boxVertexBuffer.getId());
-
- this.boxIndexBuffer.bind();
-
- Vec3d camPos = MC_RENDER.getCameraExactPosition();
-
-
-
- // rendering //
-
- Collection boxList = this.boxGroupById.values();
- for (RenderableBoxGroup boxGroup : boxList)
- {
- // validation //
-
- // shouldn't happen, but just in case
- if (boxGroup == null)
- {
- continue;
- }
-
- // skip boxes that shouldn't render this pass
- if (boxGroup.ssaoEnabled != renderingWithSsao)
- {
- continue;
- }
-
- profiler.popPush("render prep");
- boxGroup.preRender(renderEventParam); // called even if the group is inactive, so the group can be activate if desired
-
- // ignore inactive groups
- if (!boxGroup.active)
- {
- continue;
- }
-
- // allow API users to cancel this object's rendering
- boolean cancelRendering = ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericObjectRenderEvent.class, new DhApiBeforeGenericObjectRenderEvent.EventParam(renderEventParam, boxGroup));
- if (cancelRendering)
- {
- continue;
- }
-
- // update instanced data if needed
- if (useInstancedRendering)
- {
- boxGroup.tryUpdateInstancedDataAsync();
-
- // skip groups that haven't been uploaded yet
- if (boxGroup.vertexBufferContainer.getState() != NativeGlGenericObjectVertexContainer.EState.RENDER)
- {
- continue;
- }
- }
-
-
-
- // render //
-
- profiler.popPush("rendering");
- profiler.push(boxGroup.getResourceLocationNamespace());
- profiler.push(boxGroup.getResourceLocationPath());
- if (useInstancedRendering)
- {
- this.renderBoxGroupInstanced(shaderProgram, renderEventParam, boxGroup, camPos, profiler);
- }
- else
- {
- this.renderBoxGroupDirect(shaderProgram, renderEventParam, boxGroup, camPos, profiler);
- }
- profiler.pop(); // resource path
- profiler.pop(); // resource namespace
-
- boxGroup.postRender(renderEventParam);
- }
-
-
- //==========//
- // clean up //
- //==========//
-
- profiler.popPush("cleanup");
-
- ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderCleanupEvent.class, renderEventParam);
-
- if (renderWireframe)
- {
- // default back to GL_FILL since all other rendering uses it
- GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
- GLMC.enableFaceCulling();
- }
-
- shaderProgram.unbind();
-
- profiler.pop();
- }
-
- //endregion
-
-
-
- //=====================//
- // instanced rendering //
- //=====================//
- //region
-
- private void renderBoxGroupInstanced(
- IDhApiGenericObjectShaderProgram shaderProgram, DhApiRenderParam renderEventParam,
- RenderableBoxGroup boxGroup, Vec3d camPos,
- IProfilerWrapper profiler)
- {
- // update instance data //
-
- profiler.push("vertex setup");
-
- DhApiRenderableBoxGroupShading shading = boxGroup.shading;
- if (shading == null)
- {
- shading = DEFAULT_SHADING;
- }
-
- shaderProgram.fillIndirectUniformData(
- renderEventParam,
- shading, boxGroup,
- camPos);
-
-
-
- // Bind instance data //
- profiler.popPush("binding");
-
- NativeGlGenericObjectVertexContainer container = (NativeGlGenericObjectVertexContainer)(boxGroup.vertexBufferContainer);
-
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.color);
- GL32.glEnableVertexAttribArray(1);
- GL32.glVertexAttribPointer(1, 4, GL32.GL_FLOAT, false, 4 * Float.BYTES, 0);
- this.vertexAttribDivisor(1, 1);
-
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.scale);
- GL32.glEnableVertexAttribArray(2);
- this.vertexAttribDivisor(2, 1);
- GL32.glVertexAttribPointer(2, 3, GL32.GL_FLOAT, false, 3 * Float.BYTES, 0);
-
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.chunkPos);
- GL32.glEnableVertexAttribArray(3);
- this.vertexAttribDivisor(3, 1);
- GL32.glVertexAttribIPointer(3, 3, GL32.GL_INT, 3 * Integer.BYTES, 0);
-
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.subChunkPos);
- GL32.glEnableVertexAttribArray(4);
- this.vertexAttribDivisor(4, 1);
- GL32.glVertexAttribPointer(4, 3, GL32.GL_FLOAT, false, 3 * Float.BYTES, 0);
-
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.material);
- GL32.glEnableVertexAttribArray(5);
- this.vertexAttribDivisor(5, 1);
- GL32.glVertexAttribIPointer(5, 1, GL32.GL_BYTE, Byte.BYTES, 0);
-
-
- // Draw instanced
- profiler.popPush("render");
- if (container.uploadedBoxCount > 0)
- {
- GL32.glDrawElementsInstanced(GL32.GL_TRIANGLES, BOX_INDICES.length, GL32.GL_UNSIGNED_INT, 0, container.uploadedBoxCount);
- }
-
-
- // Clean up
- profiler.popPush("cleanup");
-
- GL32.glDisableVertexAttribArray(1);
- GL32.glDisableVertexAttribArray(2);
- GL32.glDisableVertexAttribArray(3);
- GL32.glDisableVertexAttribArray(4);
- GL32.glDisableVertexAttribArray(5);
-
- profiler.pop();
- }
- /**
- * Clean way to handle both {@link GL33#glVertexAttribDivisor} and {@link ARBInstancedArrays#glVertexAttribDivisorARB}
- * based on which one is supported.
- */
- private void vertexAttribDivisor(int index, int divisor)
- {
- if (this.vertexAttribDivisorSupported)
- {
- GL33.glVertexAttribDivisor(index, divisor);
- }
- else if(this.instancedArraysSupported)
- {
- ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor);
- }
- else
- {
- throw new IllegalStateException("Instanced rendering isn't supported by this machine. Direct rendering should have been used instead.");
- }
- }
-
- //endregion
-
-
-
- //==================//
- // direct rendering //
- //==================//
- //region
-
- private void renderBoxGroupDirect(
- IDhApiGenericObjectShaderProgram shaderProgram,
- DhApiRenderParam renderEventParam,
- RenderableBoxGroup boxGroup, Vec3d camPos,
- IProfilerWrapper profiler)
- {
- profiler.popPush("shared uniforms");
- DhApiRenderableBoxGroupShading shading = boxGroup.shading;
- if (shading == null)
- {
- shading = DhApiRenderableBoxGroupShading.getUnshaded();
- }
-
- shaderProgram.fillSharedDirectUniformData(renderEventParam, shading, boxGroup, camPos);
-
- for (int i = 0; i < boxGroup.size(); i++)
- {
- try
- {
- DhApiRenderableBox box = boxGroup.get(i);
- if (box != null)
- {
- profiler.popPush("direct uniforms");
- shaderProgram.fillDirectUniformData(renderEventParam, boxGroup, box, camPos);
-
- profiler.popPush("render");
- GL32.glDrawElements(GL32.GL_TRIANGLES, BOX_INDICES.length, GL32.GL_UNSIGNED_INT, 0);
- }
- }
- catch (IndexOutOfBoundsException e)
- {
- // Concurrency issue, the list was modified while rendering
- // this can probably be ignored.
- // However, if it does become a problem we can add locks to the box group.
- break;
- }
- }
-
- profiler.pop();
- }
-
- //endregion
-
-
-
- //=========//
- // getters //
- //=========//
- //region
-
- /** @throws IllegalStateException if {@link #init()} function hasn't been called yet */
- public boolean getInstancedRenderingAvailable() throws IllegalStateException
- {
- if (!this.init)
- {
- throw new IllegalStateException("GL initialization hasn't been completed.");
- }
-
- return this.instancedRenderingAvailable;
- }
-
- //endregion
-
-
-
- //=========//
- // F3 menu //
- //=========//
- //region
-
- public String getVboRenderDebugMenuString()
- {
- // get counts
- int totalGroupCount = this.boxGroupById.size();
- int totalBoxCount = 0;
-
- int activeGroupCount = 0;
- int activeBoxCount = 0;
-
- for (long key : this.boxGroupById.keySet())
- {
- RenderableBoxGroup renderGroup = this.boxGroupById.get(key);
- if (renderGroup.active)
- {
- activeGroupCount++;
- activeBoxCount += renderGroup.size();
- }
- totalBoxCount += renderGroup.size();
- }
-
-
- return "Generic Obj #: " + F3Screen.NUMBER_FORMAT.format(activeGroupCount) + "/" + F3Screen.NUMBER_FORMAT.format(totalGroupCount) + ", " +
- "Cube #: " + F3Screen.NUMBER_FORMAT.format(activeBoxCount) + "/" + F3Screen.NUMBER_FORMAT.format(totalBoxCount);
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericObjectShaderProgram.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericObjectShaderProgram.java
deleted file mode 100644
index 572f5f8f2..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericObjectShaderProgram.java
+++ /dev/null
@@ -1,231 +0,0 @@
-package com.seibel.distanthorizons.core.render.renderer.generic;
-
-import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiGenericObjectShaderProgram;
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3i;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.AbstractVertexAttribute;
-import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.VertexPointer;
-import com.seibel.distanthorizons.core.util.LodUtil;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.util.math.Vec3f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
-
-public class GenericObjectShaderProgram extends ShaderProgram implements IDhApiGenericObjectShaderProgram
-{
- public static final String VERTEX_SHADER_INSTANCED_PATH = "shaders/genericObject/instanced/vert.vert";
- public static final String VERTEX_SHADER_DIRECT_PATH = "shaders/genericObject/direct/vert.vert";
- public static final String FRAGMENT_SHADER_INSTANCED_PATH = "shaders/genericObject/instanced/frag.frag";
- public static final String FRAGMENT_SHADER_DIRECT_PATH = "shaders/genericObject/direct/frag.frag";
-
- public final AbstractVertexAttribute va;
-
-
- // shader uniforms
- private final int directShaderTransformUniform;
- private final int directShaderColorUniform;
-
- private final int instancedShaderOffsetChunkUniform;
- private final int instancedShaderOffsetSubChunkUniform;
- private final int instancedShaderCameraChunkPosUniform;
- private final int instancedShaderCameraSubChunkPosUniform;
- private final int instancedShaderProjectionModelViewMatrixUniform;
-
- private final int lightMapUniform;
- private final int skyLightUniform;
- private final int blockLightUniform;
-
- private final int northShadingUniform;
- private final int southShadingUniform;
- private final int eastShadingUniform;
- private final int westShadingUniform;
- private final int topShadingUniform;
- private final int bottomShadingUniform;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- public GenericObjectShaderProgram(boolean useInstancedRendering)
- {
- super(
- useInstancedRendering ? VERTEX_SHADER_INSTANCED_PATH : VERTEX_SHADER_DIRECT_PATH,
- useInstancedRendering ? FRAGMENT_SHADER_INSTANCED_PATH : FRAGMENT_SHADER_DIRECT_PATH,
- "vPosition"
- );
-
- this.va = AbstractVertexAttribute.create();
- this.va.bind();
- // Pos
- this.va.setVertexAttribute(0, 0, VertexPointer.addVec3Pointer(false));
- this.va.completeAndCheck(Float.BYTES * 3);
-
- this.directShaderTransformUniform = this.tryGetUniformLocation("uTransform");
- this.directShaderColorUniform = this.tryGetUniformLocation("uColor");
-
- this.instancedShaderOffsetChunkUniform = this.tryGetUniformLocation("uOffsetChunk");
- this.instancedShaderOffsetSubChunkUniform = this.tryGetUniformLocation("uOffsetSubChunk");
- this.instancedShaderCameraChunkPosUniform = this.tryGetUniformLocation("uCameraPosChunk");
- this.instancedShaderCameraSubChunkPosUniform = this.tryGetUniformLocation("uCameraPosSubChunk");
- this.instancedShaderProjectionModelViewMatrixUniform = this.tryGetUniformLocation("uProjectionMvm");
-
- this.lightMapUniform = this.getUniformLocation("uLightMap");
- this.skyLightUniform = this.getUniformLocation("uSkyLight");
- this.blockLightUniform = this.getUniformLocation("uBlockLight");
- this.northShadingUniform = this.getUniformLocation("uNorthShading");
- this.southShadingUniform = this.getUniformLocation("uSouthShading");
- this.eastShadingUniform = this.getUniformLocation("uEastShading");
- this.westShadingUniform = this.getUniformLocation("uWestShading");
- this.topShadingUniform = this.getUniformLocation("uTopShading");
- this.bottomShadingUniform = this.getUniformLocation("uBottomShading");
-
- }
-
-
-
- //=========//
- // methods //
- //=========//
-
- @Override
- public void bind(DhApiRenderParam renderEventParam)
- {
- super.bind();
- this.va.bind();
- }
- @Override
- public void unbind()
- {
- super.unbind();
- this.va.unbind();
- }
-
- @Override
- public void free()
- {
- this.va.free();
- super.free();
- }
-
- @Override
- public void bindVertexBuffer(int vbo) { this.va.bindBufferToAllBindingPoints(vbo); }
-
- @Override
- public void fillIndirectUniformData(
- DhApiRenderParam renderParameters,
- DhApiRenderableBoxGroupShading shading, IDhApiRenderableBoxGroup boxGroup,
- DhApiVec3d camPos
- )
- {
- Mat4f projectionMvmMatrix = new Mat4f(renderParameters.dhProjectionMatrix);
- projectionMvmMatrix.multiply(renderParameters.dhModelViewMatrix);
-
- super.bind();
-
-
-
-
- this.setUniform(this.instancedShaderOffsetChunkUniform,
- new DhApiVec3i(
- LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
- LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
- LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
- ));
- this.setUniform(this.instancedShaderOffsetSubChunkUniform,
- new Vec3f(
- LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
- LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
- LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
- ));
-
- this.setUniform(this.instancedShaderCameraChunkPosUniform,
- new DhApiVec3i(
- LodUtil.getChunkPosFromDouble(camPos.x),
- LodUtil.getChunkPosFromDouble(camPos.y),
- LodUtil.getChunkPosFromDouble(camPos.z)
- ));
- this.setUniform(this.instancedShaderCameraSubChunkPosUniform,
- new Vec3f(
- LodUtil.getSubChunkPosFromDouble(camPos.x),
- LodUtil.getSubChunkPosFromDouble(camPos.y),
- LodUtil.getSubChunkPosFromDouble(camPos.z)
- ));
-
- this.setUniform(this.instancedShaderProjectionModelViewMatrixUniform, projectionMvmMatrix);
-
- this.setUniform(this.lightMapUniform, ILightMapWrapper.BOUND_INDEX);
- this.setUniform(this.skyLightUniform, boxGroup.getSkyLight());
- this.setUniform(this.blockLightUniform, boxGroup.getBlockLight());
-
-
- this.setUniform(this.northShadingUniform, shading.north);
- this.setUniform(this.southShadingUniform, shading.south);
- this.setUniform(this.eastShadingUniform, shading.east);
- this.setUniform(this.westShadingUniform, shading.west);
- this.setUniform(this.topShadingUniform, shading.top);
- this.setUniform(this.bottomShadingUniform, shading.bottom);
-
-
- }
-
-
- @Override
- public void fillSharedDirectUniformData(
- DhApiRenderParam renderParameters,
- DhApiRenderableBoxGroupShading shading, IDhApiRenderableBoxGroup boxGroup,
- DhApiVec3d camPos)
- {
-
- this.setUniform(this.lightMapUniform, ILightMapWrapper.BOUND_INDEX);
- this.setUniform(this.skyLightUniform, boxGroup.getSkyLight());
- this.setUniform(this.blockLightUniform, boxGroup.getBlockLight());
-
-
- this.setUniform(this.northShadingUniform, shading.north);
- this.setUniform(this.southShadingUniform, shading.south);
- this.setUniform(this.eastShadingUniform, shading.east);
- this.setUniform(this.westShadingUniform, shading.west);
- this.setUniform(this.topShadingUniform, shading.top);
- this.setUniform(this.bottomShadingUniform, shading.bottom);
-
- }
-
- public void fillDirectUniformData(
- DhApiRenderParam renderParameters,
- IDhApiRenderableBoxGroup boxGroup, DhApiRenderableBox box,
- DhApiVec3d camPos)
- {
- Mat4f projectionMvmMatrix = new Mat4f(renderParameters.dhProjectionMatrix);
- projectionMvmMatrix.multiply(renderParameters.dhModelViewMatrix);
-
- Mat4f boxTransform = Mat4f.createTranslateMatrix(
- (float) (box.minPos.x + boxGroup.getOriginBlockPos().x - camPos.x),
- (float) (box.minPos.y + boxGroup.getOriginBlockPos().y - camPos.y),
- (float) (box.minPos.z + boxGroup.getOriginBlockPos().z - camPos.z));
- boxTransform.multiply(Mat4f.createScaleMatrix(
- (float) (box.maxPos.x - box.minPos.x),
- (float) (box.maxPos.y - box.minPos.y),
- (float) (box.maxPos.z - box.minPos.z)));
- projectionMvmMatrix.multiply(boxTransform);
- this.setUniform(this.directShaderTransformUniform, projectionMvmMatrix);
-
- this.setUniform(this.directShaderColorUniform, box.color);
-
- }
-
-
-
- @Override
- public int getId() { return this.id; }
-
- /** The base DH render program should always render */
- @Override
- public boolean overrideThisFrame() { return true; }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericRenderObjectFactory.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericRenderObjectFactory.java
deleted file mode 100644
index 57d568880..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/GenericRenderObjectFactory.java
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.generic;
-
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderObjectFactory;
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderRegister;
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.util.math.Vec3d;
-import com.seibel.distanthorizons.core.util.math.Vec3f;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-
-import java.util.List;
-import java.util.*;
-
-/**
- * Handles creating {@link DhApiRenderableBox}.
- *
- * @see IDhApiCustomRenderRegister
- * @see DhApiRenderableBox
- */
-public class GenericRenderObjectFactory implements IDhApiCustomRenderObjectFactory
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
-
- public static final GenericRenderObjectFactory INSTANCE = new GenericRenderObjectFactory();
-
-
-
- //=============//
- // constructor //
- //=============//
-
- private GenericRenderObjectFactory() { }
-
-
-
- //================//
- // group creation //
- //================//
-
- @Override
- public IDhApiRenderableBoxGroup createForSingleBox(String resourceLocation, DhApiRenderableBox box)
- {
- ArrayList list = new ArrayList<>();
- list.add(box);
- return this.createAbsolutePositionedGroup(resourceLocation, list);
- }
-
- @Override
- public IDhApiRenderableBoxGroup createRelativePositionedGroup(String resourceLocation, DhApiVec3d originBlockPos, List boxList)
- { return new RenderableBoxGroup(resourceLocation, new DhApiVec3d(originBlockPos.x, originBlockPos.y, originBlockPos.z), boxList, true); }
-
- @Override
- public IDhApiRenderableBoxGroup createAbsolutePositionedGroup(String resourceLocation, List boxList)
- { return new RenderableBoxGroup(resourceLocation, new DhApiVec3d(0, 0, 0), boxList, false); }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/IGenericObjectVertexBufferContainer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/IGenericObjectVertexBufferContainer.java
deleted file mode 100644
index b627a5263..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/IGenericObjectVertexBufferContainer.java
+++ /dev/null
@@ -1,40 +0,0 @@
-package com.seibel.distanthorizons.core.render.renderer.generic;
-
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
-
-import java.util.List;
-
-public interface IGenericObjectVertexBufferContainer extends AutoCloseable
-{
- void uploadDataToGpu();
-
- void updateVertexData(List uploadBoxList);
-
- EState getState();
- void setState(EState state);
-
- @Override
- void close();
-
-
-
- //================//
- // helper classes //
- //================//
- //region
-
- enum EState
- {
- NEW,
- UPDATING_DATA,
- READY_TO_UPLOAD,
- RENDER,
-
- ERROR,
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/NativeGlGenericObjectVertexContainer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/NativeGlGenericObjectVertexContainer.java
deleted file mode 100644
index 870614b2c..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/NativeGlGenericObjectVertexContainer.java
+++ /dev/null
@@ -1,180 +0,0 @@
-package com.seibel.distanthorizons.core.render.renderer.generic;
-
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.util.LodUtil;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import org.lwjgl.opengl.GL32;
-
-import java.awt.*;
-import java.util.List;
-
-/**
- * For use by {@link RenderableBoxGroup}
- *
- * @see RenderableBoxGroup
- */
-public class NativeGlGenericObjectVertexContainer implements IGenericObjectVertexBufferContainer
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
-
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
-
-
-
- public int chunkPos = 0;
- public int subChunkPos = 0;
- public int scale = 0;
- public int color = 0;
- public int material = 0;
-
- public int[] chunkPosData = new int[0];
- public float[] subChunkPosData = new float[0];
- public float[] scalingData = new float[0];
- public float[] colorData = new float[0];
- public int[] materialData = new int[0];
-
- public int uploadedBoxCount = 0;
-
- private EState state = EState.NEW;
- @Override
- public EState getState() { return this.state; }
- @Override
- public void setState(EState state) { this.state = state; }
-
-
-
- //===========================//
- // render building/uploading //
- //===========================//
- //region
-
- /** needs to be done on the render thread */
- public void tryRunRenderThreadSetup()
- {
- if (this.chunkPos == 0)
- {
- this.chunkPos = GLMC.glGenBuffers();
- this.subChunkPos = GLMC.glGenBuffers();
- this.scale = GLMC.glGenBuffers();
- this.color = GLMC.glGenBuffers();
- this.material = GLMC.glGenBuffers();
- }
- }
-
- public void updateVertexData(List uploadBoxList)
- {
- int boxCount = uploadBoxList.size();
-
-
- // recreate the data arrays if their size is different
- if (this.uploadedBoxCount != boxCount)
- {
- this.uploadedBoxCount = boxCount;
-
- this.chunkPosData = new int[boxCount * 3]; // 3 elements XYZ
- this.subChunkPosData = new float[boxCount * 3]; // 3 elements XYZ
- this.scalingData = new float[boxCount * 3]; // 3 elements XYZ
-
- this.colorData = new float[boxCount * 4]; // 4 elements, RGBA
- this.materialData = new int[boxCount];
- }
-
-
- // transformation / scaling //
- for (int i = 0; i < boxCount; i++)
- {
- DhApiRenderableBox box = uploadBoxList.get(i);
-
- int dataIndex = i * 3;
-
- this.chunkPosData[dataIndex] = LodUtil.getChunkPosFromDouble(box.minPos.x);
- this.chunkPosData[dataIndex + 1] = LodUtil.getChunkPosFromDouble(box.minPos.y);
- this.chunkPosData[dataIndex + 2] = LodUtil.getChunkPosFromDouble(box.minPos.z);
-
- this.subChunkPosData[dataIndex] = LodUtil.getSubChunkPosFromDouble(box.minPos.x);
- this.subChunkPosData[dataIndex + 1] = LodUtil.getSubChunkPosFromDouble(box.minPos.y);
- this.subChunkPosData[dataIndex + 2] = LodUtil.getSubChunkPosFromDouble(box.minPos.z);
-
- this.scalingData[dataIndex] = (float) (box.maxPos.x - box.minPos.x);
- this.scalingData[dataIndex + 1] = (float) (box.maxPos.y - box.minPos.y);
- this.scalingData[dataIndex + 2] = (float) (box.maxPos.z - box.minPos.z);
- }
-
-
- // colors/materials //
- for (int i = 0; i < boxCount; i++)
- {
- DhApiRenderableBox box = uploadBoxList.get(i);
- Color color = box.color;
- int colorIndex = i * 4;
- this.colorData[colorIndex] = color.getRed() / 255.0f;
- this.colorData[colorIndex + 1] = color.getGreen() / 255.0f;
- this.colorData[colorIndex + 2] = color.getBlue() / 255.0f;
- this.colorData[colorIndex + 3] = color.getAlpha() / 255.0f;
-
- this.materialData[i] = box.material;
- }
-
- this.state = NativeGlGenericObjectVertexContainer.EState.READY_TO_UPLOAD;
- }
-
- public void uploadDataToGpu()
- {
- // Upload transformation matrices
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.chunkPos);
- GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.chunkPosData, GL32.GL_DYNAMIC_DRAW);
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.subChunkPos);
- GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.subChunkPosData, GL32.GL_DYNAMIC_DRAW);
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.scale);
- GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.scalingData, GL32.GL_DYNAMIC_DRAW);
-
- // Upload colors
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.color);
- GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.colorData, GL32.GL_DYNAMIC_DRAW);
-
- // Upload materials
- GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.material);
- GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.materialData, GL32.GL_DYNAMIC_DRAW);
-
- this.state = EState.RENDER;
- }
-
- //endregion
-
-
-
- //================//
- // base overrides //
- //================//
- //region
-
- @Override
- public void close()
- {
- tryDeleteBuffer(this.chunkPos);
- tryDeleteBuffer(this.subChunkPos);
- tryDeleteBuffer(this.scale);
- tryDeleteBuffer(this.color);
- tryDeleteBuffer(this.material);
- }
- private static void tryDeleteBuffer(int bufferId)
- {
- // usually unnecessary, but just in case
- if (bufferId != 0)
- {
- GLMC.glDeleteBuffers(bufferId);
- }
- }
-
- //endregion
-
-
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/RenderableBoxGroup.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/RenderableBoxGroup.java
deleted file mode 100644
index 54a4ea7ba..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/generic/RenderableBoxGroup.java
+++ /dev/null
@@ -1,362 +0,0 @@
-package com.seibel.distanthorizons.core.render.renderer.generic;
-
-import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
-import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
-import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
-import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.glObject.GLProxy;
-import com.seibel.distanthorizons.core.util.LodUtil;
-import com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker;
-import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
-import com.seibel.distanthorizons.core.wrapperInterfaces.IWrapperFactory;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import org.jetbrains.annotations.Nullable;
-
-import java.io.Closeable;
-import java.util.*;
-import java.util.List;
-import java.util.concurrent.RejectedExecutionException;
-import java.util.concurrent.atomic.AtomicInteger;
-import java.util.function.Consumer;
-import java.util.function.Predicate;
-import java.util.function.UnaryOperator;
-import java.util.stream.Stream;
-
-public class RenderableBoxGroup
- extends AbstractList
- implements IDhApiRenderableBoxGroup, Closeable
-{
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
-
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IWrapperFactory WRAPPER_FACTORY = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
-
- public static final AtomicInteger NEXT_ID_ATOMIC_INT = new AtomicInteger(0);
-
-
-
- public final long id;
-
- public final String resourceLocationNamespace;
- public final String resourceLocationPath;
-
- /** If false the boxes will be positioned relative to the level's origin */
- public final boolean positionBoxesRelativeToGroupOrigin;
-
- private final List boxList;
- /** backup list which allows for uploading the boxes even it the main list is being modified on a different thread. */
- private final List uploadBoxList;
- private final DhApiVec3d originBlockPos;
-
-
- public boolean active = true;
- public boolean ssaoEnabled = true;
- private boolean vertexDataDirty = true;
-
- public byte skyLight = LodUtil.MAX_MC_LIGHT;
- public byte blockLight = LodUtil.MIN_MC_LIGHT;
- public DhApiRenderableBoxGroupShading shading = DhApiRenderableBoxGroupShading.getDefaultShaded();
-
- @Nullable
- public Consumer beforeRenderFunc;
- public Consumer afterRenderFunc;
-
- // instance data
- public IGenericObjectVertexBufferContainer vertexBufferContainer = WRAPPER_FACTORY.createInstancedVboContainer();
- /** double buffering for thread safety and to prevent locking the render thread during update */
- private IGenericObjectVertexBufferContainer altVertexBufferContainer = WRAPPER_FACTORY.createInstancedVboContainer();
-
-
-
- //=================//
- // getters/setters //
- //=================//
- //region
-
- @Override
- public long getId() { return this.id; }
-
- @Override
- public String getResourceLocationNamespace() { return this.resourceLocationNamespace; }
- @Override
- public String getResourceLocationPath() { return this.resourceLocationPath; }
-
- @Override
- public void setOriginBlockPos(DhApiVec3d pos)
- {
- this.originBlockPos.x = pos.x;
- this.originBlockPos.y = pos.y;
- this.originBlockPos.z = pos.z;
- }
-
- @Override
- public DhApiVec3d getOriginBlockPos() { return new DhApiVec3d(this.originBlockPos.x, this.originBlockPos.y, this.originBlockPos.z); }
-
-
- @Override
- public void setSkyLight(int skyLight)
- {
- if (skyLight < LodUtil.MIN_MC_LIGHT
- || skyLight > LodUtil.MAX_MC_LIGHT)
- {
- throw new IllegalArgumentException("Sky light ["+skyLight+"] must be between ["+LodUtil.MIN_MC_LIGHT+"] and ["+LodUtil.MAX_MC_LIGHT+"] (inclusive).");
- }
- this.skyLight = (byte)skyLight;
- }
- @Override
- public int getSkyLight() { return this.skyLight; }
-
- @Override
- public void setBlockLight(int blockLight)
- {
- if (blockLight < LodUtil.MIN_MC_LIGHT
- || blockLight > LodUtil.MAX_MC_LIGHT)
- {
- throw new IllegalArgumentException("Block light ["+blockLight+"] must be between ["+LodUtil.MIN_MC_LIGHT+"] and ["+LodUtil.MAX_MC_LIGHT+"] (inclusive).");
- }
- this.blockLight = (byte)blockLight;
- }
- @Override
- public int getBlockLight() { return this.blockLight; }
-
- @Override
- public void setPreRenderFunc(Consumer func) { this.beforeRenderFunc = func; }
-
- @Override
- public void setPostRenderFunc(Consumer func) { this.afterRenderFunc = func; }
-
- @Override
- public void setActive(boolean active) { this.active = active; }
- @Override
- public boolean isActive() { return this.active; }
-
- @Override
- public void setSsaoEnabled(boolean ssaoEnabled) { this.ssaoEnabled = ssaoEnabled; }
- @Override
- public boolean isSsaoEnabled() { return this.ssaoEnabled; }
-
- @Override
- public void setShading(DhApiRenderableBoxGroupShading shading) { this.shading = shading; }
- @Override
- public DhApiRenderableBoxGroupShading getShading() { return this.shading; }
-
- //endregion
-
-
-
- //=============//
- // constructor //
- //=============//
- //region
-
- public RenderableBoxGroup(
- String resourceLocation,
- DhApiVec3d originBlockPos, List boxList,
- boolean positionBoxesRelativeToGroupOrigin) throws IllegalArgumentException
- {
- String[] splitResourceLocation = resourceLocation.split(":");
- if (splitResourceLocation.length != 2)
- {
- throw new IllegalArgumentException("Resource Location must be a string that's separated by a single colon, for example: [DistantHorizons:Beacons], your namespace ["+resourceLocation+"], contains ["+(splitResourceLocation.length-1)+"] colons.");
- }
-
- this.resourceLocationNamespace = splitResourceLocation[0];
- this.resourceLocationPath = splitResourceLocation[1];
-
- this.id = NEXT_ID_ATOMIC_INT.getAndIncrement();
- this.boxList = Collections.synchronizedList(new ArrayList<>(boxList));
- this.uploadBoxList = Collections.synchronizedList(new ArrayList<>(boxList));
-
- this.originBlockPos = originBlockPos;
- this.positionBoxesRelativeToGroupOrigin = positionBoxesRelativeToGroupOrigin;
- }
-
- //endregion
-
-
-
- //=================//
- // render building //
- //=================//
- //region
-
- @Override
- public void triggerBoxChange() { this.vertexDataDirty = true; }
-
- /**
- * Does nothing if the vertex data is already up-to-date
- * and is meaningless if using direct rendering.
- */
- public void tryUpdateInstancedDataAsync()
- {
- // if the alt container is done, swap it in
- if (this.altVertexBufferContainer.getState() == NativeGlGenericObjectVertexContainer.EState.READY_TO_UPLOAD)
- {
- this.altVertexBufferContainer.uploadDataToGpu();
-
- // swap VBO references for rendering
- IGenericObjectVertexBufferContainer temp = this.vertexBufferContainer;
- this.vertexBufferContainer = this.altVertexBufferContainer;
- this.altVertexBufferContainer = temp;
-
- this.vertexDataDirty = false;
-
- return;
- }
-
-
-
- // if the vertex data is already up to date, do nothing
- if (!this.vertexDataDirty)
- {
- return;
- }
-
- PriorityTaskPicker.Executor executor = ThreadPoolUtil.getRenderLoadingExecutor();
- if (executor == null || executor.isTerminated())
- {
- return;
- }
-
- // if the alternate container is already updating, don't double-queue it
- if (this.altVertexBufferContainer.getState() == NativeGlGenericObjectVertexContainer.EState.UPDATING_DATA)
- {
- return;
- }
- this.altVertexBufferContainer.setState(NativeGlGenericObjectVertexContainer.EState.UPDATING_DATA);
-
-
-
- //this.altInstancedVbos.tryRunRenderThreadSetup();
-
- // copy over the box list so we can upload without concurrent modification issues
- this.uploadBoxList.clear();
- synchronized (this.uploadBoxList)
- {
- this.uploadBoxList.addAll(this.boxList);
- }
-
- try
- {
- executor.runTask(() ->
- {
- try
- {
- this.altVertexBufferContainer.updateVertexData(this.uploadBoxList);
- }
- catch (Exception e)
- {
- LOGGER.error("Unexpected error updating instanced VBO data for: ["+this+"], error: ["+e.getMessage()+"].", e);
- this.altVertexBufferContainer.setState(NativeGlGenericObjectVertexContainer.EState.ERROR);
- }
- });
- }
- catch (RejectedExecutionException ignore)
- {
- // the executor was shut down, it should be back up shortly and able to accept new jobs
- this.altVertexBufferContainer.setState(NativeGlGenericObjectVertexContainer.EState.NEW);
- }
- }
-
- //endregion
-
-
-
- //===============//
- // render events //
- //===============//
- //region
-
- /**
- * This is called before every frame, even if {@link this#isActive()} returns false.
- * {@link this#isActive()} can be changed at this point before the object is rendered to the frame.
- */
- public void preRender(DhApiRenderParam renderEventParam)
- {
- if (this.beforeRenderFunc != null)
- {
- this.beforeRenderFunc.accept(renderEventParam);
- }
- }
- /**
- * Called after rendering is completed.
- * Can be used to handle any necessary cleanup.
- */
- public void postRender(DhApiRenderParam renderEventParam)
- {
- if (this.afterRenderFunc != null)
- {
- this.afterRenderFunc.accept(renderEventParam);
- }
- }
-
- //endregion
-
-
-
- //================//
- // List Overrides //
- //================//
- //region
-
- @Override
- public boolean add(DhApiRenderableBox box) { return this.boxList.add(box); }
- @Override
- public DhApiRenderableBox get(int index) { return this.boxList.get(index); }
- @Override
- public int size() { return this.boxList.size(); }
- @Override
- public boolean removeIf(Predicate super DhApiRenderableBox> filter) { return this.boxList.removeIf(filter); }
- @Override
- public boolean remove(Object obj) { return this.boxList.remove(obj); }
- @Override
- public DhApiRenderableBox remove(int index) { return this.boxList.remove(index); }
- @Override
- public void replaceAll(UnaryOperator operator) { this.boxList.replaceAll(operator); }
- @Override
- public void sort(Comparator super DhApiRenderableBox> comparator) { this.boxList.sort(comparator); }
- @Override
- public void forEach(Consumer super DhApiRenderableBox> action) { this.boxList.forEach(action); }
- @Override
- public Spliterator spliterator() { return this.boxList.spliterator(); }
- @Override
- public Stream stream() { return this.boxList.stream(); }
- @Override
- public Stream parallelStream() { return this.boxList.parallelStream(); }
- @Override
- public void clear() { this.boxList.clear(); }
-
- //endregion
-
-
-
- //================//
- // base overrides //
- //================//
- //region
-
- @Override
- public String toString() { return "["+this.resourceLocationNamespace+":"+this.resourceLocationPath+"] ID:["+this.id+"], pos:[("+this.originBlockPos.x+", "+this.originBlockPos.y+", "+this.originBlockPos.z+")], size:["+this.size()+"], active:["+this.active+"]"; }
-
- @Override
- public void close()
- {
- GLProxy.queueRunningOnRenderThread(() ->
- {
- this.vertexBufferContainer.close();
- this.altVertexBufferContainer.close();
- });
- }
-
- //endregion
-
-
-
-}
-
\ No newline at end of file
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/AbstractShaderRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/AbstractShaderRenderer.java
deleted file mode 100644
index 46ee19402..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/AbstractShaderRenderer.java
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import org.lwjgl.opengl.GL32;
-
-public abstract class AbstractShaderRenderer
-{
- protected static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
-
-
- protected ShaderProgram shader;
-
- protected boolean init = false;
-
-
- protected AbstractShaderRenderer() {}
-
- public void init()
- {
- if (this.init) return;
- this.init = true;
-
- this.onInit();
- }
-
- public void render(float partialTicks)
- {
- this.init();
-
- this.shader.bind();
-
- this.onApplyUniforms(partialTicks);
-
- int width = MC_RENDER.getTargetFramebufferViewportWidth();
- int height = MC_RENDER.getTargetFramebufferViewportHeight();
- GL32.glViewport(0, 0, width, height);
-
- this.onRender();
-
- this.shader.unbind();
- }
-
- public void free()
- {
- if (this.shader != null)
- {
- this.shader.free();
- }
- }
-
- protected void onInit() {}
-
- protected void onApplyUniforms(float partialTicks) {}
-
- protected void onRender() {}
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/DhApplyShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/DhApplyShader.java
deleted file mode 100644
index 7bc27b240..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/DhApplyShader.java
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
-import com.seibel.distanthorizons.core.render.glObject.GLState;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.renderer.BlazeLodRenderer;
-import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.logging.DhLogger;
-import org.lwjgl.opengl.GL32;
-
-/**
- * Copies {@link BlazeLodRenderer}'s currently active color and depth texture to Minecraft's framebuffer.
- */
-public class DhApplyShader extends AbstractShaderRenderer
-{
- public static DhApplyShader INSTANCE = new DhApplyShader();
-
- private static final DhLogger LOGGER = new DhLoggerBuilder().build();
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- // uniforms
- public int gDhColorTextureUniform;
- public int gDepthMapUniform;
-
-
-
- //=======//
- // setup //
- //=======//
- //region
-
- private DhApplyShader() { }
-
- @Override
- public void onInit()
- {
- this.shader = new ShaderProgram(
- "shaders/quadApply.vert",
- "shaders/apply.frag",
- "vPosition"
- );
-
- // uniform setup
- this.gDhColorTextureUniform = this.shader.getUniformLocation("gDhColorTexture");
- this.gDepthMapUniform = this.shader.getUniformLocation("gDhDepthTexture");
-
- }
-
- @Override
- protected void onApplyUniforms(float partialTicks) { }
-
- //endregion
-
-
-
- //========//
- // render //
- //========//
- //region
-
- @Override
- protected void onRender()
- {
- if (MC_RENDER.mcRendersToFrameBuffer())
- {
- this.renderToFrameBuffer();
- }
- else
- {
- this.renderToMcTexture();
- }
- }
- private void renderToFrameBuffer()
- {
- int targetFrameBuffer = MC_RENDER.getTargetFramebuffer();
- if (targetFrameBuffer == -1)
- {
- return;
- }
-
-
- try (GLState state = new GLState())
- {
-
- GLMC.disableDepthTest();
-
- // blending isn't needed, we're manually merging the MC and DH textures
- // Note: this prevents the sun/moon and stars from rendering through transparent LODs,
- // however this also fixes transparent LODs from glowing when rendered against the sky during the day
- GLMC.disableBlend();
-
- // old blending logic in case it's ever needed:
- //GLMC.enableBlend();
- //GL32.glBlendEquation(GL32.GL_FUNC_ADD);
- //GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(BlazeLodRenderer.INSTANCE.getActiveColorTextureId());
- GL32.glUniform1i(this.gDhColorTextureUniform, 0);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE1);
- GLMC.glBindTexture(BlazeLodRenderer.INSTANCE.getActiveDepthTextureId());
- GL32.glUniform1i(this.gDepthMapUniform, 1);
-
- // Copy to MC's framebuffer
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, targetFrameBuffer);
-
- ScreenQuad.INSTANCE.render();
- }
- // everything's been restored, except at this point the MC framebuffer should now be used instead
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, targetFrameBuffer);
-
- }
- private void renderToMcTexture()
- {
- int targetColorTextureId = MC_RENDER.getColorTextureId();
- if (targetColorTextureId == -1)
- {
- return;
- }
-
- int dhFrameBufferId = BlazeLodRenderer.INSTANCE.getActiveFramebufferId();
- if (dhFrameBufferId == -1)
- {
- return;
- }
-
- int mcFrameBufferId = MC_RENDER.getTargetFramebuffer();
- if (mcFrameBufferId == -1)
- {
- return;
- }
-
-
-
- try (GLState state = new GLState())
- {
- GLMC.disableDepthTest();
-
- // blending isn't needed, we're just directly merging the MC and DH textures
- // Note: this prevents the sun/moon and stars from rendering through transparent LODs,
- // however this also fixes
- GLMC.disableBlend();
-
- // old blending logic in case it's ever needed:
- //GLMC.enableBlend();
- //GL32.glBlendEquation(GL32.GL_FUNC_ADD);
- //GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(BlazeLodRenderer.INSTANCE.getActiveColorTextureId());
- GL32.glUniform1i(this.gDhColorTextureUniform, 0);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE1);
- GLMC.glBindTexture(BlazeLodRenderer.INSTANCE.getActiveDepthTextureId());
- GL32.glUniform1i(this.gDepthMapUniform, 1);
-
-
-
- GL32.glFramebufferTexture(GL32.GL_DRAW_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, targetColorTextureId, 0);
-
- // Copy to MC's texture via MC's framebuffer
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, dhFrameBufferId);
-
- ScreenQuad.INSTANCE.render();
- }
- // everything's been restored, except at this point the MC framebuffer should now be used instead
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, mcFrameBufferId);
-
- }
-
- //endregion
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/DhFadeShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/DhFadeShader.java
deleted file mode 100644
index aa3740528..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/DhFadeShader.java
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.renderer.BlazeLodRenderer;
-import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
-import com.seibel.distanthorizons.core.util.RenderUtil;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import org.lwjgl.opengl.GL32;
-
-public class DhFadeShader extends AbstractShaderRenderer
-{
- public static DhFadeShader INSTANCE = new DhFadeShader();
-
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- public int frameBuffer = -1;
-
- private Mat4f inverseDhMvmProjMatrix;
-
-
- // Uniforms
-
- /** Inverted Model View Projection matrix */
- public int uDhInvMvmProj = -1;
-
- public int uDhDepthTexture = -1;
- public int uMcColorTexture = -1;
- public int uDhColorTexture = -1;
-
- public int uStartFadeBlockDistance = -1;
- public int uEndFadeBlockDistance = -1;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- public DhFadeShader() { }
-
- @Override
- public void onInit()
- {
- this.shader = new ShaderProgram(
- "shaders/quadApply.vert",
- "shaders/fade/dhFade.frag",
- "vPosition"
- );
-
- // all uniforms should be tryGet...
- // because disabling fade can cause the GLSL to optimize out most (if not all) uniforms
-
- // near fade
- this.uDhInvMvmProj = this.shader.tryGetUniformLocation("uDhInvMvmProj");
-
- this.uDhDepthTexture = this.shader.tryGetUniformLocation("uDhDepthTexture");
- this.uMcColorTexture = this.shader.tryGetUniformLocation("uMcColorTexture");
- this.uDhColorTexture = this.shader.tryGetUniformLocation("uDhColorTexture");
-
- this.uStartFadeBlockDistance = this.shader.tryGetUniformLocation("uStartFadeBlockDistance");
- this.uEndFadeBlockDistance = this.shader.tryGetUniformLocation("uEndFadeBlockDistance");
-
- }
-
-
-
- //=============//
- // render prep //
- //=============//
-
- @Override
- protected void onApplyUniforms(float partialTicks)
- {
- this.shader.setUniform(this.uDhInvMvmProj, this.inverseDhMvmProjMatrix);
-
-
- float dhFarClipDistance = RenderUtil.getFarClipPlaneDistanceInBlocks();
- float fadeStartDistance = dhFarClipDistance * 0.5f;
- float fadeEndDistance = dhFarClipDistance * 0.9f;
-
- this.shader.setUniform(this.uStartFadeBlockDistance, fadeStartDistance);
- this.shader.setUniform(this.uEndFadeBlockDistance, fadeEndDistance);
-
- }
-
- public void setProjectionMatrix(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix)
- {
- Mat4f dhProjectionMatrix = RenderUtil.createLodProjectionMatrix(mcProjectionMatrix);
- Mat4f dhModelViewMatrix = RenderUtil.createLodModelViewMatrix(mcModelViewMatrix);
-
- Mat4f inverseDhModelViewProjectionMatrix = new Mat4f(dhProjectionMatrix);
- inverseDhModelViewProjectionMatrix.multiply(dhModelViewMatrix);
- inverseDhModelViewProjectionMatrix.invert();
- this.inverseDhMvmProjMatrix = inverseDhModelViewProjectionMatrix;
- }
-
-
- //========//
- // render //
- //========//
-
- @Override
- protected void onRender()
- {
- int depthTextureId = BlazeLodRenderer.INSTANCE.getActiveDepthTextureId();
- int colorTextureId = BlazeLodRenderer.INSTANCE.getActiveColorTextureId();
-
- if (depthTextureId == -1
- || colorTextureId == -1)
- {
- // the renderer is currently being re-built and/or inactive,
- // we don't need to/can't render fading
- return;
- }
-
-
-
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.frameBuffer);
- GLMC.disableScissorTest();
- GLMC.disableDepthTest();
- GLMC.disableBlend();
-
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(depthTextureId);
- GL32.glUniform1i(this.uDhDepthTexture, 0);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE1);
- GLMC.glBindTexture(MC_RENDER.getColorTextureId());
- GL32.glUniform1i(this.uMcColorTexture, 1);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE2);
- GLMC.glBindTexture(colorTextureId);
- GL32.glUniform1i(this.uDhColorTexture, 2);
-
-
- ScreenQuad.INSTANCE.render();
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FadeApplyShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FadeApplyShader.java
deleted file mode 100644
index e3940cafa..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FadeApplyShader.java
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.renderer.VanillaFadeRenderer;
-import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import org.lwjgl.opengl.GL32;
-
-/**
- * Draws the Fade texture onto Minecraft's FrameBuffer.
- *
- * See Also:
- * {@link VanillaFadeRenderer} - Parent to this shader.
- * {@link VanillaFadeShader} - draws the Fade texture.
- */
-public class FadeApplyShader extends AbstractShaderRenderer
-{
- public static FadeApplyShader INSTANCE = new FadeApplyShader();
-
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
-
- public int fadeTexture;
-
- public int readFramebuffer;
- public int drawFramebuffer;
-
- // uniforms
- public int uFadeColorTextureUniform = -1;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- @Override
- public void onInit()
- {
- this.shader = new ShaderProgram(
- "shaders/quadApply.vert",
- "shaders/fade/apply.frag",
- "vPosition"
- );
-
- // uniform setup
- this.uFadeColorTextureUniform = this.shader.getUniformLocation("uFadeColorTextureUniform");
-
- }
-
-
-
- //=============//
- // render prep //
- //=============//
-
- @Override
- protected void onApplyUniforms(float partialTicks)
- {
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(this.fadeTexture);
- GL32.glUniform1i(this.uFadeColorTextureUniform, 0);
-
- }
-
-
-
- //========//
- // render //
- //========//
-
- @Override
- protected void onRender()
- {
- GLMC.disableBlend();
-
- // Depth testing must be disabled otherwise this application shader won't apply anything.
- // setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
- // it should be automatically restored after rendering is complete.
- GLMC.disableDepthTest();
-
-
- // apply the rendered Fade to Minecraft's framebuffer
- GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, this.readFramebuffer);
- GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, this.drawFramebuffer);
-
- ScreenQuad.INSTANCE.render();
-
- GLMC.enableDepthTest();
-
- }
-
-
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogApplyShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogApplyShader.java
deleted file mode 100644
index e3136f663..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogApplyShader.java
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.renderer.FogRenderer;
-import com.seibel.distanthorizons.core.render.renderer.BlazeLodRenderer;
-import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import org.lwjgl.opengl.GL32;
-
-/**
- * Draws the Fog texture onto DH's FrameBuffer.
- *
- * See Also:
- * {@link FogRenderer} - Parent to this shader.
- * {@link FogShader} - draws the Fog texture.
- */
-public class FogApplyShader extends AbstractShaderRenderer
-{
- public static FogApplyShader INSTANCE = new FogApplyShader();
-
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- public int fogTexture;
-
- // uniforms
- public int colorTextureUniform;
- public int depthTextureUniform;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- @Override
- public void onInit()
- {
- this.shader = new ShaderProgram(
- "shaders/quadApply.vert",
- "shaders/fog/apply.frag",
- "vPosition"
- );
-
- // uniform setup
- this.colorTextureUniform = this.shader.getUniformLocation("uColorTexture");
- this.depthTextureUniform = this.shader.getUniformLocation("uDepthTexture");
-
- }
-
-
-
- //=============//
- // render prep //
- //=============//
-
- @Override
- protected void onApplyUniforms(float partialTicks)
- {
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(this.fogTexture);
- GL32.glUniform1i(this.colorTextureUniform, 0);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE1);
- GLMC.glBindTexture(BlazeLodRenderer.INSTANCE.getActiveDepthTextureId());
- GL32.glUniform1i(this.depthTextureUniform, 1);
-
- }
-
-
-
- //========//
- // render //
- //========//
-
- @Override
- protected void onRender()
- {
- GLMC.enableBlend();
- GL32.glBlendEquation(GL32.GL_FUNC_ADD);
- GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
-
- // Depth testing must be disabled otherwise this application shader won't apply anything.
- // setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
- // it should be automatically restored after rendering is complete.
- GLMC.disableDepthTest();
-
-
- // apply the rendered Fog to DH's framebuffer
- GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, FogShader.INSTANCE.frameBuffer);
- GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, BlazeLodRenderer.INSTANCE.getActiveFramebufferId());
-
- ScreenQuad.INSTANCE.render();
-
- GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, 0);
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogShader.java
deleted file mode 100644
index c7c7181e7..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogShader.java
+++ /dev/null
@@ -1,286 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.api.enums.rendering.EDhApiFogColorMode;
-import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogDirection;
-import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMixMode;
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.renderer.BlazeLodRenderer;
-import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
-import com.seibel.distanthorizons.core.util.LodUtil;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import org.lwjgl.opengl.GL32;
-
-import java.awt.*;
-
-public class FogShader extends AbstractShaderRenderer
-{
- public static final FogShader INSTANCE = new FogShader();
-
- private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
-
-
-
- public int frameBuffer;
-
- private Mat4f inverseMvmProjMatrix;
-
-
-
- //==========//
- // Uniforms //
- //==========//
-
- public int uDepthMap;
- /** Inverted Model View Projection matrix */
- public int uInvMvmProj;
-
- // fog uniforms
- public int uFogColor;
- public int uFogScale;
- public int uFogVerticalScale;
- public int uFogDebugMode;
- public int uFogFalloffType;
-
- // far fog
- public int uFarFogStart;
- public int uFarFogLength;
- public int uFarFogMin;
- public int uFarFogRange;
- public int uFarFogDensity;
-
- // height fog
- public int uHeightFogStart;
- public int uHeightFogLength;
- public int uHeightFogMin;
- public int uHeightFogRange;
- public int uHeightFogDensity;
-
- public int uHeightFogEnabled;
- public int uHeightFogFalloffType;
- public int uHeightBasedOnCamera;
- public int uHeightFogBaseHeight;
- public int uHeightFogAppliesUp;
- public int uHeightFogAppliesDown;
- public int uUseSphericalFog;
- public int uHeightFogMixingMode;
- public int uCameraBlockYPos;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- public FogShader() { }
-
- @Override
- public void onInit()
- {
- this.shader = new ShaderProgram(
- "shaders/quadApply.vert",
- "shaders/fog/fog.frag",
- "vPosition"
- );
-
- // all uniforms should be tryGet...
- // because disabling fog can cause the GLSL to optimize out most (if not all) uniforms
-
- this.uDepthMap = this.shader.getUniformLocation("uDepthMap");
- this.uInvMvmProj = this.shader.getUniformLocation("uInvMvmProj");
-
- // Fog uniforms
- this.uFogScale = this.shader.getUniformLocation("uFogScale");
- this.uFogVerticalScale = this.shader.getUniformLocation("uFogVerticalScale");
- this.uFogColor = this.shader.getUniformLocation("uFogColor");
- this.uFogDebugMode = this.shader.getUniformLocation("uFogDebugMode");
- this.uFogFalloffType = this.shader.getUniformLocation("uFogFalloffType");
-
- // fog config
- this.uFarFogStart = this.shader.getUniformLocation("uFarFogStart");
- this.uFarFogLength = this.shader.getUniformLocation("uFarFogLength");
- this.uFarFogMin = this.shader.getUniformLocation("uFarFogMin");
- this.uFarFogRange = this.shader.getUniformLocation("uFarFogRange");
- this.uFarFogDensity = this.shader.getUniformLocation("uFarFogDensity");
-
- // height fog
- this.uHeightFogStart = this.shader.getUniformLocation("uHeightFogStart");
- this.uHeightFogLength = this.shader.getUniformLocation("uHeightFogLength");
- this.uHeightFogMin = this.shader.getUniformLocation("uHeightFogMin");
- this.uHeightFogRange = this.shader.getUniformLocation("uHeightFogRange");
- this.uHeightFogDensity = this.shader.getUniformLocation("uHeightFogDensity");
-
- this.uHeightFogEnabled = this.shader.getUniformLocation("uHeightFogEnabled");
- this.uHeightFogFalloffType = this.shader.getUniformLocation("uHeightFogFalloffType");
- this.uHeightBasedOnCamera = this.shader.getUniformLocation("uHeightBasedOnCamera");
- this.uHeightFogBaseHeight = this.shader.getUniformLocation("uHeightFogBaseHeight");
- this.uHeightFogAppliesUp = this.shader.getUniformLocation("uHeightFogAppliesUp");
- this.uHeightFogAppliesDown = this.shader.getUniformLocation("uHeightFogAppliesDown");
- this.uUseSphericalFog = this.shader.getUniformLocation("uUseSphericalFog");
- this.uHeightFogMixingMode = this.shader.getUniformLocation("uHeightFogMixingMode");
- this.uCameraBlockYPos = this.shader.getUniformLocation("uCameraBlockYPos");
-
- }
-
-
-
- //=============//
- // render prep //
- //=============//
-
- @Override
- protected void onApplyUniforms(float partialTicks)
- {
- int lodDrawDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get() * LodUtil.CHUNK_WIDTH;
-
-
-
- if (this.inverseMvmProjMatrix != null)
- {
- this.shader.setUniform(this.uInvMvmProj, this.inverseMvmProjMatrix);
- }
-
-
- // Fog uniforms
- this.shader.setUniform(this.uFogColor, this.getFogColor(partialTicks));
- this.shader.setUniform(this.uFogScale, 1.f / lodDrawDistance);
- this.shader.setUniform(this.uFogVerticalScale, 1.f / MC.getWrappedClientLevel().getMaxHeight());
- // only used for debugging
- this.shader.setUniform(this.uFogDebugMode, 0); // 1 = render everything with fog color // 7 = use debug rendering
- this.shader.setUniform(this.uFogFalloffType, Config.Client.Advanced.Graphics.Fog.farFogFalloff.get().value);
-
-
- // fog config
- float farFogStart = Config.Client.Advanced.Graphics.Fog.farFogStart.get();
- float farFogEnd = Config.Client.Advanced.Graphics.Fog.farFogEnd.get();
- float farFogMin = Config.Client.Advanced.Graphics.Fog.farFogMin.get();
- float farFogMax = Config.Client.Advanced.Graphics.Fog.farFogMax.get();
- float farFogDensity = Config.Client.Advanced.Graphics.Fog.farFogDensity.get();
-
- // override fog if underwater
- if (MC_RENDER.isFogStateSpecial())
- {
- // hide everything behind fog
- farFogStart = 0.0f;
- farFogEnd = 0.0f;
- }
-
- this.shader.setUniform(this.uFarFogStart, farFogStart);
- this.shader.setUniform(this.uFarFogLength, farFogEnd - farFogStart);
- this.shader.setUniform(this.uFarFogMin, farFogMin);
- this.shader.setUniform(this.uFarFogRange, farFogMax - farFogMin);
- this.shader.setUniform(this.uFarFogDensity, farFogDensity);
-
-
- // height config
- EDhApiHeightFogMixMode heightFogMixingMode = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMixMode.get();
- boolean heightFogEnabled = heightFogMixingMode != EDhApiHeightFogMixMode.SPHERICAL && heightFogMixingMode != EDhApiHeightFogMixMode.CYLINDRICAL;
- boolean useSphericalFog = heightFogMixingMode == EDhApiHeightFogMixMode.SPHERICAL;
- EDhApiHeightFogDirection heightFogCameraDirection = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDirection.get();
-
- float heightFogStart = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogStart.get();
- float heightFogEnd = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogEnd.get();
- float heightFogMin = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMin.get();
- float heightFogMax = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMax.get();
- float heightFogDensity = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDensity.get();
-
- this.shader.setUniform(this.uHeightFogStart, heightFogStart);
- this.shader.setUniform(this.uHeightFogLength, heightFogEnd - heightFogStart);
- this.shader.setUniform(this.uHeightFogMin, heightFogMin);
- this.shader.setUniform(this.uHeightFogRange, heightFogMax - heightFogMin);
- this.shader.setUniform(this.uHeightFogDensity, heightFogDensity);
-
-
- this.shader.setUniform(this.uHeightFogEnabled, heightFogEnabled);
- this.shader.setUniform(this.uHeightFogFalloffType, Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogFalloff.get().value);
- this.shader.setUniform(this.uHeightFogBaseHeight, Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogBaseHeight.get());
- this.shader.setUniform(this.uHeightBasedOnCamera, heightFogCameraDirection.basedOnCamera);
- this.shader.setUniform(this.uHeightFogAppliesUp, heightFogCameraDirection.fogAppliesUp);
- this.shader.setUniform(this.uHeightFogAppliesDown, heightFogCameraDirection.fogAppliesDown);
- this.shader.setUniform(this.uUseSphericalFog, useSphericalFog);
- this.shader.setUniform(this.uHeightFogMixingMode, heightFogMixingMode.value);
- this.shader.setUniform(this.uCameraBlockYPos, (float)MC_RENDER.getCameraExactPosition().y);
-
- }
- private Color getFogColor(float partialTicks)
- {
- Color fogColor;
-
- if (Config.Client.Advanced.Graphics.Fog.colorMode.get() == EDhApiFogColorMode.USE_SKY_COLOR)
- {
- fogColor = MC_RENDER.getSkyColor();
- }
- else
- {
- fogColor = MC_RENDER.getFogColor(partialTicks);
- }
-
- return fogColor;
- }
-
- public void setProjectionMatrix(Mat4f modelViewProjectionMatrix)
- {
- this.inverseMvmProjMatrix = new Mat4f(modelViewProjectionMatrix);
- this.inverseMvmProjMatrix.invert();
- }
-
-
-
- //========//
- // render //
- //========//
-
- @Override
- protected void onRender()
- {
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.frameBuffer);
- GLMC.disableScissorTest();
- GLMC.disableDepthTest();
- GLMC.disableBlend();
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(BlazeLodRenderer.INSTANCE.getActiveDepthTextureId());
- GL32.glUniform1i(this.uDepthMap, 0);
-
- // this is necessary for MC 1.16 (IE Legacy OpenGL)
- // otherwise the framebuffer isn't cleared correctly and the fog smears across the screen
- if (MC_RENDER.runningLegacyOpenGL())
- {
- // in another part of the DH code we set the fog color to opaque, here it needs to be transparent
- float[] clearColorValues = new float[4];
- GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
- GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 0.0f);
-
- GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
- }
-
-
- ScreenQuad.INSTANCE.render();
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOApplyShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOApplyShader.java
deleted file mode 100644
index 77da0c811..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOApplyShader.java
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.renderer.BlazeLodRenderer;
-import com.seibel.distanthorizons.core.render.renderer.SSAORenderer;
-import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
-import com.seibel.distanthorizons.core.util.RenderUtil;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import org.lwjgl.opengl.GL32;
-
-/**
- * Draws the SSAO texture onto DH's FrameBuffer.
- *
- * See Also:
- * {@link SSAORenderer} - Parent to this shader.
- * {@link SSAOShader} - draws the SSAO texture.
- */
-public class SSAOApplyShader extends AbstractShaderRenderer
-{
- public static SSAOApplyShader INSTANCE = new SSAOApplyShader();
-
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- public int ssaoTexture;
-
- // uniforms
- public int gSSAOMapUniform;
- public int gDepthMapUniform;
- public int gViewSizeUniform;
- public int gBlurRadiusUniform;
- public int gNearUniform;
- public int gFarUniform;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- @Override
- public void onInit()
- {
- this.shader = new ShaderProgram(
- "shaders/quadApply.vert",
- "shaders/ssao/apply.frag",
- "vPosition"
- );
-
- // uniform setup
- this.gSSAOMapUniform = this.shader.getUniformLocation("gSSAOMap");
- this.gDepthMapUniform = this.shader.getUniformLocation("gDepthMap");
- this.gViewSizeUniform = this.shader.tryGetUniformLocation("gViewSize");
- this.gBlurRadiusUniform = this.shader.tryGetUniformLocation("gBlurRadius");
- this.gNearUniform = this.shader.tryGetUniformLocation("gNear");
- this.gFarUniform = this.shader.tryGetUniformLocation("gFar");
- }
-
-
-
- //=============//
- // render prep //
- //=============//
-
- @Override
- protected void onApplyUniforms(float partialTicks)
- {
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(BlazeLodRenderer.INSTANCE.getActiveDepthTextureId());
- GL32.glUniform1i(this.gDepthMapUniform, 0);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE1);
- GLMC.glBindTexture(this.ssaoTexture);
- GL32.glUniform1i(this.gSSAOMapUniform, 1);
-
- GL32.glUniform1i(this.gBlurRadiusUniform, 2);
-
- if (this.gViewSizeUniform >= 0)
- {
- GL32.glUniform2f(this.gViewSizeUniform,
- MC_RENDER.getTargetFramebufferViewportWidth(),
- MC_RENDER.getTargetFramebufferViewportHeight());
- }
-
- if (this.gNearUniform >= 0)
- {
- GL32.glUniform1f(this.gNearUniform,
- RenderUtil.getNearClipPlaneInBlocks());
- }
-
- if (this.gFarUniform >= 0)
- {
- float farClipPlane = RenderUtil.getFarClipPlaneDistanceInBlocks();
- GL32.glUniform1f(this.gFarUniform, farClipPlane);
- }
- }
-
-
-
- //========//
- // render //
- //========//
-
- @Override
- protected void onRender()
- {
- GLMC.enableBlend();
- GL32.glBlendEquation(GL32.GL_FUNC_ADD);
- GLMC.glBlendFuncSeparate(GL32.GL_ZERO, GL32.GL_SRC_ALPHA, GL32.GL_ZERO, GL32.GL_ONE);
-
- // Depth testing must be disabled otherwise this application shader won't apply anything.
- // setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
- // it should be automatically restored after rendering is complete.
- GLMC.disableDepthTest();
-
- // apply the rendered SSAO to the LODs
- GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, SSAOShader.INSTANCE.frameBuffer);
- GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, BlazeLodRenderer.INSTANCE.getActiveFramebufferId());
-
-
- ScreenQuad.INSTANCE.render();
-
- }
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOShader.java
deleted file mode 100644
index 3026b4968..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/SSAOShader.java
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.renderer.BlazeLodRenderer;
-import com.seibel.distanthorizons.core.render.renderer.SSAORenderer;
-import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import org.lwjgl.opengl.GL32;
-
-/**
- * Draws the SSAO to a texture.
- *
- * See Also:
- * {@link SSAORenderer} - Parent to this shader.
- * {@link SSAOApplyShader} - draws the SSAO texture to DH's FrameBuffer.
- */
-public class SSAOShader extends AbstractShaderRenderer
-{
- public static SSAOShader INSTANCE = new SSAOShader();
-
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- public int frameBuffer;
-
- private Mat4f projection;
- private Mat4f invertedProjection;
-
-
- // uniforms
- public int uProj;
- public int uInvProj;
- public int uSampleCount;
- public int uRadius;
- public int uStrength;
- public int uMinLight;
- public int uBias;
- public int uDepthMap;
- public int uFadeDistanceInBlocks;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- @Override
- public void onInit()
- {
- this.shader = new ShaderProgram(
- "shaders/quadApply.vert",
- "shaders/ssao/ao.frag",
- "vPosition"
- );
-
- // uniform setup
- this.uProj = this.shader.getUniformLocation("uProj");
- this.uInvProj = this.shader.getUniformLocation("uInvProj");
- this.uSampleCount = this.shader.getUniformLocation("uSampleCount");
- this.uRadius = this.shader.getUniformLocation("uRadius");
- this.uStrength = this.shader.getUniformLocation("uStrength");
- this.uMinLight = this.shader.getUniformLocation("uMinLight");
- this.uBias = this.shader.getUniformLocation("uBias");
- this.uDepthMap = this.shader.getUniformLocation("uDepthMap");
- this.uFadeDistanceInBlocks = this.shader.getUniformLocation("uFadeDistanceInBlocks");
- }
-
-
-
- //=============//
- // render prep //
- //=============//
-
- public void setProjectionMatrix(Mat4f projectionMatrix)
- {
- this.projection = projectionMatrix;
-
- this.invertedProjection = new Mat4f(projectionMatrix);
- this.invertedProjection.invert();
- }
-
- @Override
- protected void onApplyUniforms(float partialTicks)
- {
- this.shader.setUniform(this.uProj, this.projection);
-
- this.shader.setUniform(this.uInvProj, this.invertedProjection);
-
- this.shader.setUniform(this.uSampleCount, 6);
- this.shader.setUniform(this.uRadius, 4.0f);
- this.shader.setUniform(this.uStrength, 0.2f);
- this.shader.setUniform(this.uMinLight, 0.25f);
- this.shader.setUniform(this.uBias, 0.02f);
- this.shader.setUniform(this.uFadeDistanceInBlocks, 1_600.0f);
-
- GL32.glUniform1i(this.uDepthMap, 0);
-
- }
-
-
-
- //========//
- // render //
- //========//
-
- @Override
- protected void onRender()
- {
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.frameBuffer);
- GLMC.disableScissorTest();
- GLMC.disableDepthTest();
- GLMC.disableBlend();
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(BlazeLodRenderer.INSTANCE.getActiveDepthTextureId());
-
- ScreenQuad.INSTANCE.render();
- }
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/VanillaFadeShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/VanillaFadeShader.java
deleted file mode 100644
index 843a4218a..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/VanillaFadeShader.java
+++ /dev/null
@@ -1,197 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.renderer.shaders;
-
-import com.seibel.distanthorizons.core.config.Config;
-import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
-import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
-import com.seibel.distanthorizons.core.render.renderer.BlazeLodRenderer;
-import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
-import com.seibel.distanthorizons.core.util.RenderUtil;
-import com.seibel.distanthorizons.core.util.math.Mat4f;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
-import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
-import org.lwjgl.opengl.GL32;
-
-public class VanillaFadeShader extends AbstractShaderRenderer
-{
- public static VanillaFadeShader INSTANCE = new VanillaFadeShader();
-
- private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
- private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
-
-
- public int frameBuffer = -1;
-
- private Mat4f inverseMcMvmProjMatrix;
- private Mat4f inverseDhMvmProjMatrix;
- private float levelMaxHeight;
-
-
- // Uniforms
- public int uMcDepthTexture = -1;
- public int uDhDepthTexture = -1;
- public int uCombinedMcDhColorTexture = -1;
- public int uDhColorTexture = -1;
-
- /** Inverted Model View Projection matrix */
- public int uDhInvMvmProj = -1;
- public int uMcInvMvmProj = -1;
-
- public int uStartFadeBlockDistance = -1;
- public int uEndFadeBlockDistance = -1;
- public int uMaxLevelHeight = -1;
-
- public int uOnlyRenderLods = -1;
-
-
-
- //=============//
- // constructor //
- //=============//
-
- public VanillaFadeShader() { }
-
- @Override
- public void onInit()
- {
- this.shader = new ShaderProgram(
- "shaders/quadApply.vert",
- "shaders/fade/vanillaFade.frag",
- "vPosition"
- );
-
- // all uniforms should be tryGet...
- // because disabling fade can cause the GLSL to optimize out most (if not all) uniforms
-
- // near fade
- this.uDhInvMvmProj = this.shader.tryGetUniformLocation("uDhInvMvmProj");
- this.uMcInvMvmProj = this.shader.tryGetUniformLocation("uMcInvMvmProj");
-
- this.uMcDepthTexture = this.shader.tryGetUniformLocation("uMcDepthTexture");
- this.uDhDepthTexture = this.shader.tryGetUniformLocation("uDhDepthTexture");
- this.uCombinedMcDhColorTexture = this.shader.tryGetUniformLocation("uCombinedMcDhColorTexture");
- this.uDhColorTexture = this.shader.tryGetUniformLocation("uDhColorTexture");
-
- this.uStartFadeBlockDistance = this.shader.tryGetUniformLocation("uStartFadeBlockDistance");
- this.uEndFadeBlockDistance = this.shader.tryGetUniformLocation("uEndFadeBlockDistance");
- this.uMaxLevelHeight = this.shader.tryGetUniformLocation("uMaxLevelHeight");
-
- this.uOnlyRenderLods = this.shader.tryGetUniformLocation("uOnlyRenderLods");
-
- }
-
-
-
- //=============//
- // render prep //
- //=============//
-
- @Override
- protected void onApplyUniforms(float partialTicks)
- {
- this.shader.setUniform(this.uMcInvMvmProj, this.inverseMcMvmProjMatrix);
- this.shader.setUniform(this.uDhInvMvmProj, this.inverseDhMvmProjMatrix);
-
-
- float dhNearClipDistance = RenderUtil.getNearClipPlaneInBlocks();
- // this added value prevents the near clip plane and discard circle from touching, which looks bad
- dhNearClipDistance += 16f;
-
- // measured in blocks
- // these multipliers in James' tests should provide a fairly smooth transition
- // without having underdraw issues
- float fadeStartDistance = dhNearClipDistance * 1.5f;
- float fadeEndDistance = dhNearClipDistance * 1.9f;
-
- this.shader.setUniform(this.uStartFadeBlockDistance, fadeStartDistance);
- this.shader.setUniform(this.uEndFadeBlockDistance, fadeEndDistance);
-
- this.shader.setUniform(this.uMaxLevelHeight, this.levelMaxHeight);
-
- this.shader.setUniform(this.uOnlyRenderLods, Config.Client.Advanced.Debugging.lodOnlyMode.get());
- }
-
- public void setProjectionMatrix(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix)
- {
- Mat4f inverseMcModelViewProjectionMatrix = new Mat4f(mcProjectionMatrix);
- inverseMcModelViewProjectionMatrix.multiply(mcModelViewMatrix);
- inverseMcModelViewProjectionMatrix.invert();
- this.inverseMcMvmProjMatrix = inverseMcModelViewProjectionMatrix;
-
-
- Mat4f dhProjectionMatrix = RenderUtil.createLodProjectionMatrix(mcProjectionMatrix);
- Mat4f dhModelViewMatrix = RenderUtil.createLodModelViewMatrix(mcModelViewMatrix);
-
- Mat4f inverseDhModelViewProjectionMatrix = new Mat4f(dhProjectionMatrix);
- inverseDhModelViewProjectionMatrix.multiply(dhModelViewMatrix);
- inverseDhModelViewProjectionMatrix.invert();
- this.inverseDhMvmProjMatrix = inverseDhModelViewProjectionMatrix;
- }
- public void setLevelMaxHeight(int levelMaxHeight) { this.levelMaxHeight = levelMaxHeight; }
-
-
-
- //========//
- // render //
- //========//
-
- @Override
- protected void onRender()
- {
- int depthTextureId = BlazeLodRenderer.INSTANCE.getActiveDepthTextureId();
- int colorTextureId = BlazeLodRenderer.INSTANCE.getActiveColorTextureId();
-
- if (depthTextureId == -1
- || colorTextureId == -1)
- {
- // the renderer is currently being re-built and/or inactive,
- // we don't need to/can't render fading
- return;
- }
-
-
-
- GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.frameBuffer);
- GLMC.disableScissorTest();
- GLMC.disableDepthTest();
- GLMC.disableBlend();
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE0);
- GLMC.glBindTexture(MC_RENDER.getDepthTextureId());
- GL32.glUniform1i(this.uMcDepthTexture, 0);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE1);
- GLMC.glBindTexture(depthTextureId);
- GL32.glUniform1i(this.uDhDepthTexture, 1);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE2);
- GLMC.glBindTexture(MC_RENDER.getColorTextureId());
- GL32.glUniform1i(this.uCombinedMcDhColorTexture, 2);
-
- GLMC.glActiveTexture(GL32.GL_TEXTURE3);
- GLMC.glBindTexture(colorTextureId);
- GL32.glUniform1i(this.uDhColorTexture, 3);
-
-
- ScreenQuad.INSTANCE.render();
- }
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/LodVertexFormat.java b/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/LodVertexFormat.java
deleted file mode 100644
index 919ac68d9..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/LodVertexFormat.java
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.vertexFormat;
-
-import java.util.stream.Collectors;
-
-import com.google.common.collect.ImmutableList;
-
-import it.unimi.dsi.fastutil.ints.IntArrayList;
-import it.unimi.dsi.fastutil.ints.IntList;
-
-/**
- * This is used to represent a single vertex
- * stored in GPU memory,
- *
- * A (almost) exact copy of Minecraft's
- * VertexFormat class, several methods
- * were commented out since we didn't need them.
- *
- * @author James Seibel
- * @version 12-9-2021
- */
-public class LodVertexFormat
-{
- private final ImmutableList elements;
- private final IntList offsets = new IntArrayList();
- private final int byteSize;
-
- public LodVertexFormat(ImmutableList elementList)
- {
- this.elements = elementList;
- int i = 0;
-
- for (LodVertexFormatElement LodVertexFormatElement : elementList)
- {
- this.offsets.add(i);
- i += LodVertexFormatElement.getByteSize();
- }
-
- this.byteSize = i;
- }
-
- public int getByteSize()
- {
- return this.byteSize;
- }
-
- public ImmutableList getElements()
- {
- return this.elements;
- }
-
-
- // Forge added method
- public int getOffset(int index)
- {
- return offsets.getInt(index);
- }
-
-
-
- @Override
- public String toString()
- {
- return "format: " + this.elements.size() + " elements: " + this.elements.stream().map(Object::toString).collect(Collectors.joining(" "));
- }
-
-
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj)
- {
- return true;
- }
- else if (obj != null && this.getClass() == obj.getClass())
- {
- LodVertexFormat vertexFormat = (LodVertexFormat) obj;
- return this.byteSize == vertexFormat.byteSize && this.elements.equals(vertexFormat.elements);
- }
- else
- {
- return false;
- }
- }
-
- @Override
- public int hashCode()
- {
- return this.elements.hashCode();
- }
-
-
-
-
-
-
-
- /* not currently needed setupBufferState()
- public void setupBufferState(long p_227892_1_)
- {
- if (!RenderSystem.isOnRenderThread())
- {
- RenderSystem.recordRenderCall(() ->
- {
- this.setupBufferState(p_227892_1_);
- });
- }
- else
- {
- int i = this.getVertexSize();
- List list = this.getElements();
-
- for (int j = 0; j < list.size(); ++j)
- {
- list.get(j).setupBufferState(p_227892_1_ + this.offsets.getInt(j), i);
- }
-
- }
- }
- */
-
- /* not currently needed clearBufferState()
- public void clearBufferState()
- {
- if (!RenderSystem.isOnRenderThread())
- {
- RenderSystem.recordRenderCall(this::clearBufferState);
- }
- else
- {
- for (LodVertexFormatElement LodVertexFormatElement : this.getElements())
- {
- LodVertexFormatElement.clearBufferState();
- }
-
- }
- }
- */
-
-
- /* not currently needed has-Position/Normal/Color/UV
- public boolean hasPosition()
- {
- return elements.stream().anyMatch(e -> e.getUsage() == LodVertexFormatElement.Usage.POSITION);
- }
-
- public boolean hasNormal()
- {
- return elements.stream().anyMatch(e -> e.getUsage() == LodVertexFormatElement.Usage.NORMAL);
- }
-
- public boolean hasColor()
- {
- return elements.stream().anyMatch(e -> e.getUsage() == LodVertexFormatElement.Usage.COLOR);
- }
-
- public boolean hasUV(int which)
- {
- return elements.stream().anyMatch(e -> e.getUsage() == LodVertexFormatElement.Usage.UV && e.getIndex() == which);
- }
- */
-
-}
\ No newline at end of file
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/LodVertexFormatElement.java b/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/LodVertexFormatElement.java
deleted file mode 100644
index 16d843f7a..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/LodVertexFormatElement.java
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.vertexFormat;
-
-import org.lwjgl.opengl.GL32;
-
-/**
- * This object is used to build LodVertexFormats.
- *
- * A (almost) exact copy of Minecraft's
- * VertexFormatElement class.
- * A number of things were removed from the original
- * object since we didn't need them, specifically "usage".
- *
- * @author James Seibel
- * @version 11-13-2021
- */
-public class LodVertexFormatElement
-{
- private final LodVertexFormatElement.DataType dataType;
- /** James isn't sure what index is for */
- private final int index;
- private final int count;
- private final int byteSize;
- private final boolean isPadding;
-
- public LodVertexFormatElement(int newIndex, LodVertexFormatElement.DataType newType, int newCount, boolean isPadding)
- {
- this.dataType = newType;
- this.index = newIndex;
- this.count = newCount;
- this.byteSize = newType.getSize() * this.count;
- this.isPadding = isPadding;
- }
-
- public final boolean getIsPadding()
- {
- return isPadding;
- }
-
- public final LodVertexFormatElement.DataType getType()
- {
- return this.dataType;
- }
-
- public final int getIndex()
- {
- return this.index;
- }
-
- public final int getByteSize()
- {
- return this.byteSize;
- }
-
- // added by Forge
- public int getElementCount()
- {
- return count;
- }
-
-
-
- public enum DataType
- {
- FLOAT(4, "Float", GL32.GL_FLOAT),
- UBYTE(1, "Unsigned Byte", GL32.GL_UNSIGNED_BYTE),
- BYTE(1, "Byte", GL32.GL_BYTE),
- USHORT(2, "Unsigned Short", GL32.GL_UNSIGNED_SHORT),
- SHORT(2, "Short", GL32.GL_SHORT),
- UINT(4, "Unsigned Int", GL32.GL_UNSIGNED_INT),
- INT(4, "Int", GL32.GL_INT);
-
- private final int size;
- private final String name;
- private final int glType;
-
- DataType(int sizeInBytes, String newName, int openGlDataType)
- {
- this.size = sizeInBytes;
- this.name = newName;
- this.glType = openGlDataType;
- }
-
- public int getSize()
- {
- return this.size;
- }
-
- public String getName()
- {
- return this.name;
- }
-
- public int getGlType()
- {
- return this.glType;
- }
- }
-
-
-
-
- @Override
- public int hashCode()
- {
- int i = this.dataType.hashCode();
- i = 31 * i + this.index;
- return 31 * i + this.count;
- }
-
- @Override
- public String toString()
- {
- return this.count + "," + this.dataType.getName();
- }
-
- @Override
- public boolean equals(Object obj)
- {
- if (this == obj)
- {
- return true;
- }
- else if (obj != null && this.getClass() == obj.getClass())
- {
- LodVertexFormatElement LodVertexFormatElement = (LodVertexFormatElement) obj;
- if (this.count != LodVertexFormatElement.count)
- {
- return false;
- }
- else if (this.index != LodVertexFormatElement.index)
- {
- return false;
- }
- else if (this.dataType != LodVertexFormatElement.dataType)
- {
- return false;
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
-
-}
\ No newline at end of file
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/VertexFormats.java b/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/VertexFormats.java
deleted file mode 100644
index 8d6850734..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/render/vertexFormat/VertexFormats.java
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.render.vertexFormat;
-
-import com.google.common.collect.ImmutableList;
-
-/**
- * A (almost) exact copy of MC's
- * DefaultVertexFormats class.
- */
-public class VertexFormats
-{
- public static final LodVertexFormatElement ELEMENT_POSITION = new LodVertexFormatElement(3, LodVertexFormatElement.DataType.USHORT, 3, false);
- public static final LodVertexFormatElement ELEMENT_COLOR = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.UBYTE, 4, false);
- public static final LodVertexFormatElement ELEMENT_BYTE_PADDING = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.BYTE, 1, true);
-
- public static final LodVertexFormatElement ELEMENT_LIGHT = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.UBYTE, 1, false);
- public static final LodVertexFormatElement ELEMENT_IRIS_MATERIAL_INDEX = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.BYTE, 1, false);
- public static final LodVertexFormatElement ELEMENT_IRIS_NORMAL_INDEX = new LodVertexFormatElement(0, LodVertexFormatElement.DataType.BYTE, 1, false);
-
-
- public static final LodVertexFormat POSITION_COLOR_BLOCK_LIGHT_SKY_LIGHT_MATERIAL_ID_NORMAL_INDEX = new LodVertexFormat(ImmutableList.builder()
- .add(ELEMENT_POSITION)
- .add(ELEMENT_BYTE_PADDING)
- .add(ELEMENT_LIGHT)
- .add(ELEMENT_COLOR)
- .add(ELEMENT_IRIS_MATERIAL_INDEX)
- .add(ELEMENT_IRIS_NORMAL_INDEX)
- .add(ELEMENT_BYTE_PADDING)
- .add(ELEMENT_BYTE_PADDING) // padding is to make sure the format is a multiple of 4
- .build());
-
-}
diff --git a/core/src/main/java/com/seibel/distanthorizons/core/wrapperInterfaces/minecraft/IMinecraftGLWrapper.java b/core/src/main/java/com/seibel/distanthorizons/core/wrapperInterfaces/minecraft/IMinecraftGLWrapper.java
deleted file mode 100644
index f4201e4f8..000000000
--- a/core/src/main/java/com/seibel/distanthorizons/core/wrapperInterfaces/minecraft/IMinecraftGLWrapper.java
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
- * This file is part of the Distant Horizons mod
- * licensed under the GNU LGPL v3 License.
- *
- * Copyright (C) 2020 James Seibel
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General License for more details.
- *
- * You should have received a copy of the GNU Lesser General License
- * along with this program. If not, see .
- */
-
-package com.seibel.distanthorizons.core.wrapperInterfaces.minecraft;
-
-import com.seibel.distanthorizons.coreapi.interfaces.dependencyInjection.IBindable;
-import org.lwjgl.opengl.GL32;
-
-import java.util.ArrayList;
-import java.util.UUID;
-
-/**
- * Used to sync GL state changes between DH and MC.
- * This is specifically important for other mods that change MC's rendering like Iris.
- */
-public interface IMinecraftGLWrapper extends IBindable
-{
-
- // scissor //
-
- /** @see GL32#GL_SCISSOR_TEST */
- void enableScissorTest();
- /** @see GL32#GL_SCISSOR_TEST */
- void disableScissorTest();
-
-
- // stencil //
-
- ///** @see GL32#GL_SCISSOR_TEST */
- //void enableScissorTest() { GlStateManager._enableScissorTest(); }
- ///** @see GL32#GL_SCISSOR_TEST */
- //void disableScissorTest() { GlStateManager._disableScissorTest(); }
-
-
- // depth //
-
- /** @see GL32#GL_DEPTH_TEST */
- void enableDepthTest();
- /** @see GL32#GL_DEPTH_TEST */
- void disableDepthTest();
-
- /** @see GL32#glDepthFunc(int) */
- void glDepthFunc(int func);
-
- /** @see GL32#glDepthMask(boolean) */
- void enableDepthMask();
- /** @see GL32#glDepthMask(boolean) */
- void disableDepthMask();
-
-
-
- // blending //
-
- /** @see GL32#GL_BLEND */
- void enableBlend();
- /** @see GL32#GL_BLEND */
- void disableBlend();
-
- /** @see GL32#glBlendFunc */
- void glBlendFunc(int sfactor, int dfactor);
- /** @see GL32#glBlendFuncSeparate */
- void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
-
-
- // frame buffers //
-
- /** @see GL32#glBindFramebuffer */
- void glBindFramebuffer(int target, int framebuffer);
-
-
- // buffers //
-
- /** @see GL32#glGenBuffers() */
- int glGenBuffers();
-
- /** @see GL32#glDeleteBuffers(int) */
- void glDeleteBuffers(int buffer);
-
-
-
- // culling //
-
- /** @see GL32#GL_CULL_FACE */
- void enableFaceCulling();
- /** @see GL32#GL_CULL_FACE */
- void disableFaceCulling();
-
-
- // textures //
-
- /** @see GL32#glGenTextures() */
- int glGenTextures();
- /** @see GL32#glDeleteTextures(int) */
- void glDeleteTextures(int texture);
-
- /** @see GL32#glActiveTexture(int) */
- void glActiveTexture(int textureId);
- /**
- * Only works for textures bound via this system.
- * Returns the bound {@link GL32#GL_TEXTURE_BINDING_2D}
- */
- int getActiveTexture();
-
- /**
- * Always binds to {@link GL32#GL_TEXTURE_2D}
- * @see GL32#glBindTexture(int, int)
- */
- void glBindTexture(int texture);
-
-}