diff --git a/src/main/java/com/seibel/lod/core/render/GLProxy.java b/src/main/java/com/seibel/lod/core/render/GLProxy.java
index a97da30c8..ee7aa0b0b 100644
--- a/src/main/java/com/seibel/lod/core/render/GLProxy.java
+++ b/src/main/java/com/seibel/lod/core/render/GLProxy.java
@@ -57,7 +57,7 @@ import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
* https://stackoverflow.com/questions/63509735/massive-performance-loss-with-glmapbuffer
*
* @author James Seibel
- * @version 12-8-2021
+ * @version 12-9-2021
*/
public class GLProxy
{
@@ -261,41 +261,6 @@ public class GLProxy
LodShader vertexShader = null;
LodShader fragmentShader = null;
- try
- {
- // get the shaders from the resource folder
- vertexShader = LodShader.loadShader(GL20.GL_VERTEX_SHADER, "shaders/standard.vert", false);
- fragmentShader = LodShader.loadShader(GL20.GL_FRAGMENT_SHADER, "shaders/flat_shaded.frag", false);
-
- // this can be used when testing shaders,
- // since we can't hot swap the files in the resource folder
-// vertexShader = LodShader.loadShader(GL20.GL_VERTEX_SHADER, "C:/Users/James Seibel/Desktop/shaders/standard.vert", true);
-// fragmentShader = LodShader.loadShader(GL20.GL_FRAGMENT_SHADER, "C:/Users/James Seibel/Desktop/shaders/flat_shaded.frag", true);
-
-
- // create the shaders
-
- lodShaderProgram = new LodShaderProgram();
-
- // Attach the compiled shaders to the program
- lodShaderProgram.attachShader(vertexShader);
- lodShaderProgram.attachShader(fragmentShader);
-
- // activate the fragment shader output
- GL30.glBindFragDataLocation(lodShaderProgram.id, 0, "fragColor");
-
- // attach the shader program to the OpenGL context
- lodShaderProgram.link();
-
- // after the shaders have been attached to the program
- // we don't need their OpenGL references anymore
- GL20.glDeleteShader(vertexShader.id);
- GL20.glDeleteShader(fragmentShader.id);
- }
- catch (Exception e)
- {
- ClientApi.LOGGER.error("Unable to compile shaders. Error: " + e.getMessage());
- }
// get the shaders from the resource folder
// Use File.separator ONLY if the file is external (not in the resourse), otherwise use "/"
vertexShader = LodShader.loadShader(GL20.GL_VERTEX_SHADER, "shaders/standard.vert", false);
@@ -308,6 +273,7 @@ public class GLProxy
// create the shaders
+
lodShaderProgram = new LodShaderProgram();
// Attach the compiled shaders to the program, throws RuntimeException on link error
@@ -324,7 +290,6 @@ public class GLProxy
// we don't need their OpenGL references anymore
GL20.glDeleteShader(vertexShader.id);
GL20.glDeleteShader(fragmentShader.id);
-
}