Changes for blaze/gl rendering config
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+6
-4
@@ -28,15 +28,17 @@ dependencies { // All of these dependencies are in Vanilla Minecraft, but we nee
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implementation "org.lwjgl:lwjgl"
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implementation "org.lwjgl:lwjgl-assimp"
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implementation "org.lwjgl:lwjgl-glfw"
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implementation "org.lwjgl:lwjgl-openal"
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implementation "org.lwjgl:lwjgl-opengl"
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// OpenGL is removed since DH now handles rendering in the "Common" project
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// so we can use OpenGL for old MC versions and Blaze3D (IE Vulkan) for newer ones
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// implementation "org.lwjgl:lwjgl-openal"
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// implementation "org.lwjgl:lwjgl-opengl"
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implementation "org.lwjgl:lwjgl-stb"
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implementation "org.lwjgl:lwjgl-tinyfd"
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runtimeOnly "org.lwjgl:lwjgl::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-assimp::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-glfw::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-openal::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-opengl::$lwjglNatives"
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// runtimeOnly "org.lwjgl:lwjgl-openal::$lwjglNatives"
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// runtimeOnly "org.lwjgl:lwjgl-opengl::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-stb::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-tinyfd::$lwjglNatives"
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