Pool BufferQuad objects
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+14
-12
@@ -41,28 +41,28 @@ public final class BufferQuad
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public static final int MAX_QUAD_WIDTH_FOR_EARTH_CURVATURE = LodUtil.CHUNK_WIDTH;
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public final short x;
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public final short y;
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public final short z;
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public short x;
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public short y;
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public short z;
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public short widthEastWest;
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/** This is both North/South and Up/Down since the merging logic is the same either way */
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public short widthNorthSouthOrHeight;
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public final int color;
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public int color;
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/** used by the Iris shader mod to determine how each LOD should be rendered */
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public final byte irisBlockMaterialId;
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public byte irisBlockMaterialId;
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public final byte skyLight;
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public final byte blockLight;
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public final EDhDirection direction;
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public byte skyLight;
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public byte blockLight;
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public EDhDirection direction;
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public boolean hasError = false;
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// Pre-computed sort keys to avoid recomputing on every comparison
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// Slight increase in memory for reduction in cpu usage
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public final long sortKeyEastWest;
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public final long sortKeyNorthSouth;
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public long sortKeyEastWest;
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public long sortKeyNorthSouth;
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@@ -71,8 +71,9 @@ public final class BufferQuad
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//=============//
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//region
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public BufferQuad(
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short x, short y, short z, short widthEastWest, short widthNorthSouthOrHeight,
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public BufferQuad() {}
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public void set(short x, short y, short z, short widthEastWest, short widthNorthSouthOrHeight,
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int color, byte irisBlockMaterialId, byte skylight, byte blockLight,
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EDhDirection direction)
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{
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@@ -80,6 +81,7 @@ public final class BufferQuad
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{
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throw new IllegalArgumentException("Size 0 quad!");
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}
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if (widthEastWest < 0 || widthNorthSouthOrHeight < 0)
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{
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throw new IllegalArgumentException("Negative sized quad!");
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+3
-5
@@ -89,7 +89,9 @@ public class LodBufferContainer implements AutoCloseable
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/** Should be run on a DH thread. */
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public static CompletableFuture<LodBufferContainer> tryMakeAndUploadBuffersAsync(
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long pos, IDhClientLevel clientLevel,
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LodQuadBuilder builder)
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ArrayList<ByteBuffer> opaqueBuffers,
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ArrayList<ByteBuffer> transparentBuffers
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)
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{
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// new upload needed
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CompletableFuture<LodBufferContainer> future = new CompletableFuture<>();
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@@ -107,10 +109,6 @@ public class LodBufferContainer implements AutoCloseable
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DhSectionPos.getMinCornerBlockZ(pos));
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LodBufferContainer bufferContainer = new LodBufferContainer(pos, minCornerBlockPos);
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// create CPU vertex buffers
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ArrayList<ByteBuffer> opaqueBuffers = builder.makeOpaqueVertexBuffers();
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ArrayList<ByteBuffer> transparentBuffers = builder.makeTransparentVertexBuffers();
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// update arrays to contain buffers
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bufferContainer.vboOpaqueWrappers = resizeWrapperArray(bufferContainer.vboOpaqueWrappers, opaqueBuffers.size());
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bufferContainer.vboTransparentWrappers = resizeWrapperArray(bufferContainer.vboTransparentWrappers, transparentBuffers.size());
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+103
-16
@@ -40,21 +40,13 @@ import org.lwjgl.system.MemoryUtil;
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*
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* Note: the magic number 6 you see throughout this method represents the number of sides on a cube.
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*/
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public class LodQuadBuilder
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public class LodQuadBuilder implements AutoCloseable
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{
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private static final DhLogger LOGGER = new DhLoggerBuilder().build();
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private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
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@SuppressWarnings("unchecked")
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private final ArrayList<BufferQuad>[] opaqueQuads = (ArrayList<BufferQuad>[]) new ArrayList[6];
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@SuppressWarnings("unchecked")
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private final ArrayList<BufferQuad>[] transparentQuads = (ArrayList<BufferQuad>[]) new ArrayList[6];
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private final boolean doTransparency;
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private final IClientLevelWrapper clientLevelWrapper;
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private final EDhApiDebugRendering debugRenderingMode;
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private final EDhApiGrassSideRendering grassSideRenderingMode;
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/** ThreadLocal is the simplest way to allow each LOD loading thread to have their own builder */
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private static final ThreadLocal<LodQuadBuilder> THREAD_LOCAL = ThreadLocal.withInitial(LodQuadBuilder::new);
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/** the number of bytes for a single vertex */
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public static final int BYTES_PER_VERTEX = 16;
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@@ -111,6 +103,26 @@ public class LodQuadBuilder
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};
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//endregion
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@SuppressWarnings("unchecked")
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private final ArrayList<BufferQuad>[] opaqueQuads = (ArrayList<BufferQuad>[]) new ArrayList[6];
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@SuppressWarnings("unchecked")
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private final ArrayList<BufferQuad>[] transparentQuads = (ArrayList<BufferQuad>[]) new ArrayList[6];
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/**
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* Caching the BufferQuad objects reduces overhead slightly. <br>
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* Caching is handled per builder (vs globally in {@link BufferQuad} itself)
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* to prevent concurrency overhead.
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*/
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private final ArrayList<BufferQuad> bufferQuadCacheList = new ArrayList<>();
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private boolean doTransparency;
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private IClientLevelWrapper clientLevelWrapper;
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private EDhApiDebugRendering debugRenderingMode;
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private EDhApiGrassSideRendering grassSideRenderingMode;
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private int premergeCount = 0;
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@@ -120,20 +132,31 @@ public class LodQuadBuilder
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//=============//
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//region
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public LodQuadBuilder(boolean doTransparency, IClientLevelWrapper clientLevelWrapper)
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private LodQuadBuilder()
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{
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this.doTransparency = doTransparency;
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for (int i = 0; i < 6; i++)
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{
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this.opaqueQuads[i] = new ArrayList<>();
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this.transparentQuads[i] = new ArrayList<>();
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}
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}
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public static LodQuadBuilder getBuilder(boolean doTransparency, IClientLevelWrapper clientLevelWrapper)
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{
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LodQuadBuilder builder = THREAD_LOCAL.get();
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builder.set(doTransparency, clientLevelWrapper);
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return builder;
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}
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private void set(boolean doTransparency, IClientLevelWrapper clientLevelWrapper)
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{
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this.doTransparency = doTransparency;
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this.clientLevelWrapper = clientLevelWrapper;
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this.debugRenderingMode = Config.Client.Advanced.Debugging.debugRenderingColors.get();
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this.grassSideRenderingMode = Config.Client.Advanced.Graphics.Quality.grassSideRendering.get();
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this.premergeCount = 0;
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}
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//endregion
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@@ -167,7 +190,8 @@ public class LodQuadBuilder
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quadList = this.opaqueQuads[dir.ordinal()];
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}
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BufferQuad quad = new BufferQuad(x, y, z, width, height, color, irisBlockMaterialId, skyLight, blockLight, dir);
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BufferQuad quad = this.getOrCreateBufferQuad();
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quad.set(x, y, z, width, height, color, irisBlockMaterialId, skyLight, blockLight, dir);
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if (!quadList.isEmpty()
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&& (
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quadList.get(quadList.size() - 1).tryMerge(quad, BufferMergeDirectionEnum.EastWest)
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@@ -189,7 +213,8 @@ public class LodQuadBuilder
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? this.transparentQuads[EDhDirection.UP.ordinal()]
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: this.opaqueQuads[EDhDirection.UP.ordinal()];
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BufferQuad quad = new BufferQuad(minX, maxY, minZ, blockWidth, blockWidth, color, irisBlockMaterialId, skylight, blocklight, EDhDirection.UP);
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BufferQuad quad = this.getOrCreateBufferQuad();
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quad.set(minX, maxY, minZ, blockWidth, blockWidth, color, irisBlockMaterialId, skylight, blocklight, EDhDirection.UP);
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quadList.add(quad);
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}
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@@ -199,7 +224,8 @@ public class LodQuadBuilder
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? this.transparentQuads[EDhDirection.DOWN.ordinal()]
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: this.opaqueQuads[EDhDirection.DOWN.ordinal()];
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BufferQuad quad = new BufferQuad(x, y, z, blockWidth, blockWidth, color, irisBlockMaterialId, skylight, blocklight, EDhDirection.DOWN);
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BufferQuad quad = this.getOrCreateBufferQuad();
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quad.set(x, y, z, blockWidth, blockWidth, color, irisBlockMaterialId, skylight, blocklight, EDhDirection.DOWN);
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quadArray.add(quad);
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}
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@@ -517,4 +543,65 @@ public class LodQuadBuilder
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//=====================//
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// buffer quad pooling //
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//=====================//
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//region
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private BufferQuad getOrCreateBufferQuad()
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{
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// start from the back of the list so we don't have
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// to move the array around
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int index = bufferQuadCacheList.size() - 1;
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if (index < 0)
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{
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// cache empty, create a new object
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return new BufferQuad();
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}
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BufferQuad quad = bufferQuadCacheList.remove(index);
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if (quad != null) // shouldn't happen, but just in case
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{
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return quad;
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}
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return new BufferQuad();
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}
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private static void returnQuadsToCache(ArrayList<BufferQuad> quadCache, ArrayList<BufferQuad>[] quadsToReturn)
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{
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for (int i = 0; i < quadsToReturn.length; i++)
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{
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// manual add and loop to reduce GC pressure due to addAll() doing unnecessary
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// array copies
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for (int j = 0; j < quadsToReturn[i].size(); j++)
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{
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quadCache.add(quadsToReturn[i].get(j));
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}
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quadsToReturn[i].clear();
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}
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}
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//endregion
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//================//
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// base overrides //
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//================//
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//region
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// can be used/closed multiple times
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@Override
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public void close()
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{
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returnQuadsToCache(this.bufferQuadCacheList, this.opaqueQuads);
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returnQuadsToCache(this.bufferQuadCacheList, this.transparentQuads);
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}
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//endregion
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}
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+14
-5
@@ -47,6 +47,8 @@ import org.jetbrains.annotations.Nullable;
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import javax.annotation.WillNotClose;
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import java.awt.*;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.concurrent.*;
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import java.util.concurrent.atomic.AtomicReference;
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@@ -171,21 +173,27 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
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try
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{
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// build LOD data on a DH thread
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LodQuadBuilder lodQuadBuilder = this.getAndBuildRenderData();
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try (LodQuadBuilder lodQuadBuilder = this.getAndBuildRenderData())
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{
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if (lodQuadBuilder == null)
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{
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future.complete(null);
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return;
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}
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// create CPU vertex buffers
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ArrayList<ByteBuffer> opaqueBuffers = lodQuadBuilder.makeOpaqueVertexBuffers();
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ArrayList<ByteBuffer> transparentBuffers = lodQuadBuilder.makeTransparentVertexBuffers();
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// uploading will primarily happen on the render thread
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this.uploadToGpuAsync(future, lodQuadBuilder)
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this.uploadToGpuAsync(future, opaqueBuffers, transparentBuffers)
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.thenRun(() ->
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{
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// the future is passed in separately (IE not using the local var) to prevent any possible race condition null pointers
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future.complete(null);
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});
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}
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}
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catch (Exception e)
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{
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LOGGER.error("Unexpected issue creating render data for pos: ["+DhSectionPos.toString(this.pos)+"], error: ["+e.getMessage()+"].", e);
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@@ -225,7 +233,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
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boolean enableTransparency = Config.Client.Advanced.Graphics.Quality.transparency.get() == EDhApiTransparency.COMPLETE;
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LodQuadBuilder lodQuadBuilder = new LodQuadBuilder(enableTransparency, this.clientLevel.getClientLevelWrapper());
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LodQuadBuilder lodQuadBuilder = LodQuadBuilder.getBuilder(enableTransparency, this.clientLevel.getClientLevelWrapper());
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// get the adjacent positions
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@@ -304,9 +312,10 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
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private synchronized CompletableFuture<LodBufferContainer> uploadToGpuAsync(
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CompletableFuture<Void> parentFuture,
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LodQuadBuilder lodQuadBuilder)
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ArrayList<ByteBuffer> opaqueBuffers,
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ArrayList<ByteBuffer> transparentBuffers)
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{
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CompletableFuture<LodBufferContainer> uploadFuture = LodBufferContainer.tryMakeAndUploadBuffersAsync(this.pos, this.clientLevel, lodQuadBuilder);
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CompletableFuture<LodBufferContainer> uploadFuture = LodBufferContainer.tryMakeAndUploadBuffersAsync(this.pos, this.clientLevel, opaqueBuffers, transparentBuffers);
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uploadFuture.whenComplete((bufferContainer, e) ->
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{
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try
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