From 116d7f4a3f78cb692e75f4b78bc10b27f8890feb Mon Sep 17 00:00:00 2001 From: James Seibel Date: Thu, 1 Aug 2024 06:52:05 -0500 Subject: [PATCH] Fix incorrect comment in DhSectionPos --- .../com/seibel/distanthorizons/core/pos/DhSectionPos.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/pos/DhSectionPos.java b/core/src/main/java/com/seibel/distanthorizons/core/pos/DhSectionPos.java index e55072dbd..b7ac06d40 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/pos/DhSectionPos.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/pos/DhSectionPos.java @@ -34,11 +34,11 @@ import java.util.function.LongConsumer; * For the specifics of how they compare can be viewed in the constants {@link #SECTION_BLOCK_DETAIL_LEVEL}, * {@link #SECTION_CHUNK_DETAIL_LEVEL}, and {@link #SECTION_REGION_DETAIL_LEVEL}).

* - * Why does the smallest render section represent 2x2 MC chunks (section detail level 6)?
+ * Why does the smallest render section represent 4x4 MC chunks (section detail level 6)?
* A section defines what unit the quad tree works in, because of that we don't want that unit to be too big or too small.
* Too small, and we'll have 1,000s of sections running around, all needing individual files and render buffers.
* Too big, and the LOD dropoff will be very noticeable.
- * With those thoughts in mind we decided on a smallest section size of 32 data points square (IE 2x2 chunks). + * With those thoughts in mind we decided on a smallest section size of 64 data points square (IE 4x4 chunks). * * @author Leetom */