Fix empty data sources when moving in multiplayer or with N-sized world gen
Increases Protocol version 9 -> 10
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+10
@@ -20,6 +20,8 @@
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package com.seibel.distanthorizons.api.enums.worldGeneration;
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/**
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* DOWN_SAMPLED, <br>
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*
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* EMPTY, <br>
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* STRUCTURE_START, <br>
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* STRUCTURE_REFERENCE, <br>
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@@ -37,6 +39,14 @@ package com.seibel.distanthorizons.api.enums.worldGeneration;
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*/
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public enum EDhApiWorldGenerationStep
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{
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/**
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* Only used when using N-sized world generators or server-side retrieval.
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* This denotes that the given datasource was created using lower quality LOD data from above it in the quad tree. <br>
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*
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* This isn't a valid option for queuing world generation.
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*/
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DOWN_SAMPLED(-1, "down_sampled"),
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EMPTY(0, "empty"),
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STRUCTURE_START(1, "structure_start"),
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STRUCTURE_REFERENCE(2, "structure_reference"),
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@@ -31,7 +31,7 @@ public final class ModInfo
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public static final String DEDICATED_SERVER_INITIAL_PATH = "dedicated_server_initial";
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/** Incremented every time any packets are added, changed or removed, with a few exceptions. */
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public static final int PROTOCOL_VERSION = 9;
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public static final int PROTOCOL_VERSION = 10;
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public static final String WRAPPER_PACKET_PATH = "message";
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/** The internal mod name */
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