Fix config descriptions & clean up
This commit is contained in:
@@ -1546,15 +1546,9 @@ public class Config
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public static ConfigEntry<Integer> maxGenerationRequestDistance = new ConfigEntry.Builder<Integer>()
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.setServersideShortName("maxGenerationRequestDistance")
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.setMinDefaultMax(32, 1024, 4096)
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.setMinDefaultMax(256, 4096, 4096)
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.comment("" +
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"Defines the distance players will receive real-time updates for if enabled. \n" +
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"\n" +
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"Note: \n" +
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"This setting does not prevent players from generating farther out. \n" +
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"If you want to limit performance impact, change rate limits \n" +
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"and thread count/runtime ratio settings instead. \n" +
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"It also does not affect the visuals on clients. \n" +
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"Defines the distance allowed to generate around the player." +
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"")
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.setPerformance(EConfigEntryPerformance.HIGH)
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.build();
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@@ -1573,13 +1567,7 @@ public class Config
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.setServersideShortName("realTimeUpdateDistanceRadius")
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.setMinDefaultMax(32, 256, 4096)
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.comment("" +
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"Defines the distance players will receive real-time updates for if enabled. \n" +
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"\n" +
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"Note: \n" +
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"This setting does not prevent players from generating farther out. \n" +
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"If you want to limit performance impact, change rate limits \n" +
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"and thread count/runtime ratio settings instead. \n" +
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"It also does not affect the visuals on clients. \n" +
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"Defines the distance the player will receive updates around." +
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"")
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.setPerformance(EConfigEntryPerformance.HIGH)
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.build();
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@@ -1605,15 +1593,10 @@ public class Config
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public static ConfigEntry<Integer> maxSyncOnLoadRequestDistance = new ConfigEntry.Builder<Integer>()
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.setServersideShortName("maxSyncOnLoadRequestDistance")
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.setMinDefaultMax(32, 1024, 4096)
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.setMinDefaultMax(256, 4096, 4096)
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.comment("" +
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"Defines the distance players will receive real-time updates for if enabled. \n" +
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"\n" +
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"Note: \n" +
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"This setting does not prevent players from generating farther out. \n" +
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"If you want to limit performance impact, change rate limits \n" +
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"and thread count/runtime ratio settings instead. \n" +
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"It also does not affect the visuals on clients. \n" +
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"Defines the distance allowed to be synchronized around the player. \n" +
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"Should be the same or larger than maxGenerationRequestDistance in most cases." +
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"")
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.setPerformance(EConfigEntryPerformance.HIGH)
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.build();
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@@ -253,8 +253,6 @@ public abstract class AbstractDhServerLevel extends AbstractDhLevel implements I
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}
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private void queueLodSyncForRequestMessage(ServerPlayerState serverPlayerState, FullDataSourceRequestMessage message, ServerPlayerState.RateLimiterSet rateLimiterSet)
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{
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if (!serverPlayerState.sessionConfig.getSynchronizeOnLoad())
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{
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message.sendResponse(new RequestRejectedException("Operation is disabled in config."));
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+1
-5
@@ -71,8 +71,6 @@ public abstract class AbstractFullDataNetworkRequestQueue implements IDebugRende
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private final SupplierBasedRateLimiter<Void> rateLimiter = new SupplierBasedRateLimiter<>(this::getRequestRateLimit);
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private DhBlockPos2D lastTargetPos = new DhBlockPos2D(0, 0);
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//=============//
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@@ -146,8 +144,6 @@ public abstract class AbstractFullDataNetworkRequestQueue implements IDebugRende
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return false;
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}
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this.lastTargetPos = targetPos;
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// queue requests until the queue is full
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while (this.getInProgressTaskCount() < this.getWaitingTaskCount()
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&& this.getInProgressTaskCount() < this.getRequestRateLimit()
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@@ -376,7 +372,7 @@ public abstract class AbstractFullDataNetworkRequestQueue implements IDebugRende
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{
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renderer.renderBox(new DebugRenderer.Box(mapEntry.getKey(), -32f, 64f, 0.05f,
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mapEntry.getValue().networkDataSourceFuture != null ? Color.red
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: DhSectionPos.getChebyshevSignedBlockDistance(mapEntry.getKey(), this.lastTargetPos) <= this.getMaxRequestDistance() * 16 ? Color.gray
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: DhSectionPos.getChebyshevSignedBlockDistance(mapEntry.getKey(), Objects.requireNonNull(this.level.getTargetPosForGeneration())) <= this.getMaxRequestDistance() * 16 ? Color.gray
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: Color.darkGray
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));
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}
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@@ -669,34 +669,55 @@
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"Server",
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"distanthorizons.config.server.realTimeUpdateDistanceRadiusInChunks":
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"Realtime update Radius In Chunks",
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"distanthorizons.config.server.realTimeUpdateDistanceRadiusInChunks.@tooltip":
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"Defines the how far away players will receive real-time updates for if enabled.",
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"distanthorizons.config.server.sendLevelKeys":
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"Send Level Keys",
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"distanthorizons.config.server.sendLevelKeys.@tooltip":
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"Makes the server send level keys for each world.\nDisable this if you use alternative ways to send level keys.",
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"distanthorizons.config.server.levelKeyPrefix":
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"Level Key Prefix",
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"Level Key Prefix",
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"distanthorizons.config.server.levelKeyPrefix.@tooltip":
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"Prefix of the level keys sent to the clients.",
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"Prefix of the level keys sent to the clients.\nIf the mod is running behind a proxy, each backend should use a unique value.\nIf this value is empty, level key will be based on the server's seed hash.",
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"distanthorizons.config.server.generationRequestRateLimit":
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"Rate Limit for Generation Requests",
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"Rate Limit for Generation Requests",
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"distanthorizons.config.server.generationRequestRateLimit.@tooltip":
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"How many LOD generation requests per second should a client send? \nAlso limits the amount of player's requests allowed to stay in the server's queue.",
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"How many LOD generation requests per second should a client send?\nAlso limits the number of client requests allowed to stay in the server's queue.",
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"distanthorizons.config.server.maxGenerationRequestDistance":
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"Max Generation Request Distance",
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"distanthorizons.config.server.maxGenerationRequestDistance.@tooltip":
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"Defines the distance allowed to generate around the player.",
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"distanthorizons.config.server.enableRealTimeUpdates":
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"Enable Real-time Updates",
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"Enable Real-time Updates",
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"distanthorizons.config.server.enableRealTimeUpdates.@tooltip":
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"If true, clients will receive real-time LOD updates for chunks outside the client's render distance.",
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"If true, clients will receive real-time LOD updates for chunks outside the client's render distance.",
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"distanthorizons.config.server.realTimeUpdateDistanceRadiusInChunks":
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"Real-time Update Radius in Chunks",
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"distanthorizons.config.server.realTimeUpdateDistanceRadiusInChunks.@tooltip":
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"Defines the distance the player will receive updates around.",
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"distanthorizons.config.server.synchronizeOnLoad":
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"Synchronize LODs on Load",
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"Synchronize LODs on Load",
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"distanthorizons.config.server.synchronizeOnLoad.@tooltip":
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"If true, clients will receive updated LODs on join if any changes occurred since last join.",
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"If true, clients will receive updated LODs when joining or loading new LODs.",
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"distanthorizons.config.server.syncOnLoadRateLimit":
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"Rate Limit for Sync on Load",
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"Rate Limit for Sync on Load",
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"distanthorizons.config.server.syncOnLoadRateLimit.@tooltip":
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"How many LOD sync requests per second should a client send? \nAlso limits the amount of player's requests allowed to stay in the server's queue.",
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"How many LOD sync requests per second should a client send?\nAlso limits the number of client's requests allowed to stay in the server's queue.",
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"distanthorizons.config.server.maxSyncOnLoadRequestDistance":
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"Max Sync on Load Request Distance",
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"distanthorizons.config.server.maxSyncOnLoadRequestDistance.@tooltip":
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"Defines the distance allowed to be synchronized around the player.\nShould be the same or larger than maxGenerationRequestDistance in most cases.",
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"distanthorizons.config.server.maxDataTransferSpeed":
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"Maximum Data Transfer Speed, KB/s",
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"Maximum Data Transfer Speed, KB/s",
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"distanthorizons.config.server.maxDataTransferSpeed.@tooltip":
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"Maximum speed for uploading LODs to the clients, in KB/s.\nValue of 0 disables the limit.",
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"Maximum speed for uploading LODs to the clients, in KB/s.\nValue of 0 disables the limit.",
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