From 0d3c005e0f83d3810b070b7ff7b61feaa19b4a3b Mon Sep 17 00:00:00 2001 From: James Seibel Date: Fri, 22 Apr 2022 20:38:08 -0500 Subject: [PATCH] Slightly improve the wording in en_us --- src/main/resources/assets/lod/lang/en_us.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/lod/lang/en_us.json b/src/main/resources/assets/lod/lang/en_us.json index bd4091ab8..ef9a407b1 100644 --- a/src/main/resources/assets/lod/lang/en_us.json +++ b/src/main/resources/assets/lod/lang/en_us.json @@ -219,7 +219,7 @@ "DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads": "NO. of world generation threads", "DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads.@tooltip": - "How many threads should be used when generating fake \nchunks outside the normal render distance? \n\nIf it's less than 1, it will be treated as a percentage \nof time single thread can run before going to idle. \n\nIf you experience stuttering when generating distant LODs, \ndecrease this number. If you want to increase LOD \ngeneration speed, increase this number. \n\nThis and the number of buffer builder threads are independent, \nso if they add up to more threads than your CPU has cores, \nthat shouldn't cause an issue.", + "How many threads should be used when generating fake \nchunks outside the normal render distance? \n\nIf it this is less than 1, it will be treated as a percentage \nof time a single thread can run before going idle. \n\nIf you experience stuttering when generating distant fake chunks, \ndecrease this number. If you want to increase fake chunk \ngeneration speed, increase this number. \n\nThis and the number of buffer builder threads are independent, \nif they add up to more threads than your CPU has cores \nthat is ok.", "DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads": "NO. of buffer builder threads", "DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads.@tooltip":