Change graphics configs from doubles to floats

This commit is contained in:
James Seibel
2026-02-05 21:57:17 -06:00
parent 9e68d11608
commit 062f11df21
15 changed files with 95 additions and 95 deletions
@@ -44,7 +44,7 @@ public interface IDhApiFarFogConfig extends IDhApiConfigGroup
* 0.0 = fog starts at the camera <br>
* 1.0 = fog starts at the edge of the fake chunk render distance <br>
*/
IDhApiConfigValue<Double> farFogStartDistance();
IDhApiConfigValue<Float> farFogStartDistance();
/**
* Defines where the fog ends as a percent of the radius
@@ -54,18 +54,18 @@ public interface IDhApiFarFogConfig extends IDhApiConfigGroup
* 0.0 = fog ends at the camera <br>
* 1.0 = fog ends at the edge of the fake chunk render distance <br>
*/
IDhApiConfigValue<Double> farFogEndDistance();
IDhApiConfigValue<Float> farFogEndDistance();
/** Defines how opaque the fog is at its thinnest point. */
IDhApiConfigValue<Double> farFogMinThickness();
IDhApiConfigValue<Float> farFogMinThickness();
/** Defines how opaque the fog is at its thickest point. */
IDhApiConfigValue<Double> farFogMaxThickness();
IDhApiConfigValue<Float> farFogMaxThickness();
/** Defines how the fog changes in thickness. */
IDhApiConfigValue<EDhApiFogFalloff> farFogFalloff();
/** Defines the fog density. */
IDhApiConfigValue<Double> farFogDensity();
IDhApiConfigValue<Float> farFogDensity();
}
@@ -124,19 +124,19 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
*
* @since API 2.0.0
*/
IDhApiConfigValue<Double> overdrawPreventionRadius();
IDhApiConfigValue<Float> overdrawPreventionRadius();
/**
* Modifies how bright fake chunks are. <br>
* This is done when generating the vertex data and is applied before any shaders.
*/
IDhApiConfigValue<Double> brightnessMultiplier();
IDhApiConfigValue<Float> brightnessMultiplier();
/**
* Modifies how saturated fake chunks are. <br>
* This is done when generating the vertex data and is applied before any shaders.
*/
IDhApiConfigValue<Double> saturationMultiplier();
IDhApiConfigValue<Float> saturationMultiplier();
/** Defines if Distant Horizons should attempt to cull fake chunk cave geometry. */
IDhApiConfigValue<Boolean> caveCullingEnabled();
@@ -52,24 +52,24 @@ public interface IDhApiHeightFogConfig extends IDhApiConfigGroup
* Defines the height fog's base height if {@link IDhApiHeightFogConfig#heightFogDirection()}
* is set to use a specific height.
*/
IDhApiConfigValue<Double> heightFogBaseHeight();
IDhApiConfigValue<Float> heightFogBaseHeight();
/** Defines the height fog's starting height as a percent of the world height. */
IDhApiConfigValue<Double> heightFogStartingHeightPercent();
IDhApiConfigValue<Float> heightFogStartingHeightPercent();
/** Defines the height fog's ending height as a percent of the world height. */
IDhApiConfigValue<Double> heightFogEndingHeightPercent();
IDhApiConfigValue<Float> heightFogEndingHeightPercent();
/** Defines how opaque the height fog is at its thinnest point. */
IDhApiConfigValue<Double> heightFogMinThickness();
IDhApiConfigValue<Float> heightFogMinThickness();
/** Defines how opaque the height fog is at its thickest point. */
IDhApiConfigValue<Double> heightFogMaxThickness();
IDhApiConfigValue<Float> heightFogMaxThickness();
/** Defines how the height fog changes in thickness. */
IDhApiConfigValue<EDhApiFogFalloff> heightFogFalloff();
/** Defines the height fog's density. */
IDhApiConfigValue<Double> heightFogDensity();
IDhApiConfigValue<Float> heightFogDensity();
}
@@ -37,8 +37,8 @@ public interface IDhApiNoiseTextureConfig extends IDhApiConfigGroup
/** Defines how many steps of noise should be applied. */
IDhApiConfigValue<Integer> noiseSteps();
/** Defines how intense the noise will be. */
IDhApiConfigValue<Double> noiseIntensity();
/** Defines how intense the noise will be, between 0.0 and 1.0. */
IDhApiConfigValue<Float> noiseIntensity();
/**
* Defines how far should the noise texture render before it fades away. (in blocks) <br>