re-add full (server) distant generator mode

This commit is contained in:
James Seibel
2024-12-13 07:26:49 -06:00
parent 23021153da
commit 04f0b454eb
3 changed files with 25 additions and 9 deletions
@@ -22,13 +22,14 @@ package com.seibel.distanthorizons.api.enums.worldGeneration;
/**
* PRE_EXISTING_ONLY <br>
* SURFACE <br>
* FEATURES <br><br>
* FEATURES <br>
* FULL <br><br>
*
* In order of fastest to slowest.
*
* @author James Seibel
* @author Leonardo Amato
* @version 2022-12-10
* @version 2024-12-13
* @since API 1.0.0
*/
public enum EDhApiDistantGeneratorMode
@@ -73,7 +74,17 @@ public enum EDhApiDistantGeneratorMode
* NOTE: This may cause world generation bugs or instability,
* since some features can cause concurrentModification exceptions.
*/
FEATURES((byte) 5);
FEATURES((byte) 5),
/**
* Ask the server to generate/load each chunk.
* This is the most compatible and will generate structures correctly,
* but will cause server/simulation lag. <br><br>
*
* Unlike other modes this option DOES save generated chunks to
* Minecraft's region files.
*/
FULL((byte) 7);